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	<id>https://wiki.fijteam.ru/index.php?action=history&amp;feed=atom&amp;title=Crevus</id>
	<title>Crevus - История изменений</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.fijteam.ru/index.php?action=history&amp;feed=atom&amp;title=Crevus"/>
	<link rel="alternate" type="text/html" href="https://wiki.fijteam.ru/index.php?title=Crevus&amp;action=history"/>
	<updated>2026-04-09T02:10:25Z</updated>
	<subtitle>История изменений этой страницы в вики</subtitle>
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	<entry>
		<id>https://wiki.fijteam.ru/index.php?title=Crevus&amp;diff=1955&amp;oldid=prev</id>
		<title>&gt;Alberyk: /* Culture and Society */</title>
		<link rel="alternate" type="text/html" href="https://wiki.fijteam.ru/index.php?title=Crevus&amp;diff=1955&amp;oldid=prev"/>
		<updated>2023-10-05T01:13:57Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Culture and Society&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ru&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Предыдущая версия&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Версия от 04:13, 5 октября 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l49&quot;&gt;Строка 49:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 49:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Within Crevus there exist three cultural minorities: Amohdans, Southern Harr’masir, and Northern Harr’masir. Each dwells within their own district and holds tight to their original culture. All Tajaran languages can be found in the city. Ya’ssa has seen its own hidden revival among some of the Njarir’akhran, but they avoid speaking it publicly so as to not draw negative attention. Humans and Skrell can be found in The Knuckles living in the Pam Hu district. These aliens come from all walks of life and lack any cohesive or unique culture, barring their own love for the Crevan lifestyle. IPCs are a rare sight in the city but not unheard of. Citizenship with another nation doesn’t stop one from being able to live in Crevus as much of Silver Streets’ population hold NKA citizenship and PRA citizens can still be found in the city.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Within Crevus there exist three cultural minorities: Amohdans, Southern Harr’masir, and Northern Harr’masir. Each dwells within their own district and holds tight to their original culture. All Tajaran languages can be found in the city. Ya’ssa has seen its own hidden revival among some of the Njarir’akhran, but they avoid speaking it publicly so as to not draw negative attention. Humans and Skrell can be found in The Knuckles living in the Pam Hu district. These aliens come from all walks of life and lack any cohesive or unique culture, barring their own love for the Crevan lifestyle. IPCs are a rare sight in the city but not unheard of. Citizenship with another nation doesn’t stop one from being able to live in Crevus as much of Silver Streets’ population hold NKA citizenship and PRA citizens can still be found in the city.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In line with the conservative Tajaran culture, non-heteronormative behavior &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shunned by the people &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;New Kingdom’s authorities&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Laws exist &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;persecute anyone who engages in such activities&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but they are frequently interned in mental asylums instead of serving time in jail&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dating outside &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one’s ethnicity is still taboo&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Individuals &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mixed heritage &lt;/del&gt;are &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;seen negatively and commonly labeled as bastards&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The city &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;becoming known as a place for homosexual &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;transgender Tajara to hide&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Its lack of law enforcement and more open culture has allowed an underground scene &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;thrive of discotheques, clubs&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bars, and support groups that operate within these&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Crime families range from ambivalent to openly hateful &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;these businesses when discovered&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Rhan-Cresh and Raghmara families both are intolerant &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;them and remove these spaces whenever they &lt;/ins&gt;are &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;discovered&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The various gangs of Crevus tend &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be outwardly hostile &lt;/ins&gt;to homosexual Tajara. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The burgeoning community also struggles &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;establish footholds because &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its members taking advantage &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;smugglers &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;corporate deals to move to Biesel to attempt to escape &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;discrimination on Adhomai&lt;/ins&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Due &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;social pressure &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;continue their lineage and to avoid suspicion, some &lt;/del&gt;homosexual Tajara &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in the New Kingdom marry heterosexual partners&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Nobles and the urban middle class might have a better time avoiding trouble with authorities due to their influence and access &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Kingdom&#039;s nightlife. Because &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the reactionary nature &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Royalist cause &lt;/del&gt;and the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;growing influence of radical factions, no real progress has been made to decriminalize homosexuality&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Media ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Media ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>&gt;Alberyk</name></author>
	</entry>
	<entry>
		<id>https://wiki.fijteam.ru/index.php?title=Crevus&amp;diff=1954&amp;oldid=prev</id>
		<title>&gt;Alberyk: /* Culture */</title>
		<link rel="alternate" type="text/html" href="https://wiki.fijteam.ru/index.php?title=Crevus&amp;diff=1954&amp;oldid=prev"/>
		<updated>2023-10-05T01:02:47Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Culture&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ru&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Предыдущая версия&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Версия от 04:02, 5 октября 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l37&quot;&gt;Строка 37:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 37:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Throughout the Second Revolution Crevus supplied the Adhomai Liberation Army whatever they demanded. Artillery smuggled in from the [[Eridani Federation]], arms from [[Vysoka]], credits made from the now-booming tourism industry, anything to support the on-going war effort and ingratiate Crevus to the ALA command. Life in Crevus has changed rapidly and most denizens will say it is for the better. The strong economy allows Crevans to live a better life than citizens anywhere else in the DPRA. The corporate presence allows easy employment while also providing products never seen in other cities of the DPRA. The parties never stop and while the violence continues it is more than easy to avoid the conflict-ravaged blocks when the next Raghmara raid begins or the J’shar and Azaula come to blows once more. Critics point to the corruption and gang violence as clear signs that Crevus is deeply unstable; A powderkeg ready to explode. Lovers of the city simply say that it&amp;#039;s part of the charm.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Throughout the Second Revolution Crevus supplied the Adhomai Liberation Army whatever they demanded. Artillery smuggled in from the [[Eridani Federation]], arms from [[Vysoka]], credits made from the now-booming tourism industry, anything to support the on-going war effort and ingratiate Crevus to the ALA command. Life in Crevus has changed rapidly and most denizens will say it is for the better. The strong economy allows Crevans to live a better life than citizens anywhere else in the DPRA. The corporate presence allows easy employment while also providing products never seen in other cities of the DPRA. The parties never stop and while the violence continues it is more than easy to avoid the conflict-ravaged blocks when the next Raghmara raid begins or the J’shar and Azaula come to blows once more. Critics point to the corruption and gang violence as clear signs that Crevus is deeply unstable; A powderkeg ready to explode. Lovers of the city simply say that it&amp;#039;s part of the charm.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;= Culture =&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;= Culture &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and Society&lt;/ins&gt;=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Crevan culture can be summed up in a single term: “Live, and let live.”. Luxury and vice is an integral part of the city and the daily lives of the people there. A lucky man can find great wealth in Crevus only to lose it all in the same night, and return to repeat the cycle again and again. Money can buy anything in this city and money dictates the power. Some outside of Crevus find the city appalling, a display of pure decadence, and refer to its people as “Crevans&amp;quot; in a spiteful pun. This term is readily accepted by the denizens of Crevus as a perfect term for themselves.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Crevan culture can be summed up in a single term: “Live, and let live.”. Luxury and vice is an integral part of the city and the daily lives of the people there. A lucky man can find great wealth in Crevus only to lose it all in the same night, and return to repeat the cycle again and again. Money can buy anything in this city and money dictates the power. Some outside of Crevus find the city appalling, a display of pure decadence, and refer to its people as “Crevans&amp;quot; in a spiteful pun. This term is readily accepted by the denizens of Crevus as a perfect term for themselves.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l43&quot;&gt;Строка 43:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 43:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Life for a typical citizen in Crevus is a cycle of work in the service economy and burning away their money in those same businesses at night. While a lucky few make it big enough to join the rich of The Knuckles many remain stuck in this repetition of working and partying. Oftentimes when a Crevan becomes bored they find escape through the gangs (And subsequently, the families.) or join onto the megacorporations to seek some sort of adventure. The poor rub shoulders with the rich in most businesses, and one can become the other in just an hour. The unluckiest find themselves in downward spirals with no way out, their debts racked high, and stuck to a life of dodging debt-collectors in the slum of Liceland. The only way out of Crevus for these unfortunates is a trip to the bottom of the ocean or onto a smuggler’s vessel.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Life for a typical citizen in Crevus is a cycle of work in the service economy and burning away their money in those same businesses at night. While a lucky few make it big enough to join the rich of The Knuckles many remain stuck in this repetition of working and partying. Oftentimes when a Crevan becomes bored they find escape through the gangs (And subsequently, the families.) or join onto the megacorporations to seek some sort of adventure. The poor rub shoulders with the rich in most businesses, and one can become the other in just an hour. The unluckiest find themselves in downward spirals with no way out, their debts racked high, and stuck to a life of dodging debt-collectors in the slum of Liceland. The only way out of Crevus for these unfortunates is a trip to the bottom of the ocean or onto a smuggler’s vessel.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The city’s wealthy are mostly the same Njarir dynasties that ruled the city before the Hadiists came. These centuries-old houses survived much of the chaos of the First Revolution thanks to careful planning and willingly handing the city over to the rebels when they reached Crevus. However, the effects of Hadiist rule on them were similar to their counterparts outside of the city. Many of their practices were ceased on order of authorities and in an effort to avoid attracting attention to themselves. Those who didn’t stop found themselves sent to Castle Vladis. Much of the younger generation of Crevus’ Njarir grew up not knowing the cultures of their predecessors. There are rumors of hidden societies that continue to preserve the old Njarir culture, but their existence following the arrival of the [[People&#039;s Republic of Adhomai#People&#039;s Strategic Intelligence Service|PSIS]] is doubtful. Not all of the city’s Njarir’akhan were this lucky. Some nobility survived the First Revolution by fleeing to Crevus only to wind up living among the same “commoners&quot; they looked down upon. No Njarir’akhran in Crevus styles themselves a noble except for those who hail from the New Kingdom. Nonetheless, to be one of these old houses or the newer upper-crust is to have all of Crevus open to you. Some businesses pride themselves on exclusivity, such as posh opera houses and decorated smoking lounges. To just be in one of these acclaimed businesses for a night is something lower class Crevans strive towards.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The city’s wealthy are mostly the same Njarir dynasties that ruled the city before the Hadiists came. These centuries-old houses survived much of the chaos of the First Revolution thanks to careful planning and willingly handing the city over to the rebels when they reached Crevus. However, the effects of Hadiist rule on them were similar to their counterparts outside of the city. Many of their practices were ceased on order of authorities and in an effort to avoid attracting attention to themselves. Those who didn’t stop found themselves sent to Castle Vladis. Much of the younger generation of Crevus’ Njarir grew up not knowing the cultures of their predecessors. There are rumors of hidden societies that continue to preserve the old Njarir culture, but their existence following the arrival of the [[People&#039;s Republic of Adhomai#People&#039;s Strategic Intelligence Service|PSIS]] is doubtful. Not all of the city’s Njarir’akhan were this lucky. Some nobility survived the First Revolution by fleeing to Crevus only to wind up living among the same “commoners&quot; they looked down upon. No Njarir’akhran in Crevus styles themselves a noble except for those who hail from the New Kingdom. Nonetheless, to be one of these old houses or the newer upper-crust is to have all of Crevus open to you. Some businesses pride themselves on exclusivity, such as posh opera houses and decorated smoking lounges. To just be in one of these acclaimed businesses for a night is something lower&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-&lt;/ins&gt;class Crevans strive towards.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Due to its history as an open port, Crevans are more open minded towards outsiders and new experiences than other Tajara. It was for this reason that Crevus became a welcoming city for xenos and megacorporations. Any Tajara can also come to Crevus to try and find their fortune. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Though &lt;/del&gt;the same problems Tajara face still plague the city. Many of the Zhan-Khazan have been stuck in the poorer blocks and slums, political radical groups continue on in the Crevan underground, and spies of the various nations fight here in a game of cloak and dagger. This is to say nothing of the massive underworld the city is infamous for. A single wrong step in a night of carousing can result in someone stumbling unto a deadly meeting, or taking the turn onto a block broiling with conflict. This hotbed is made even worse by the army presence in Crevus. Soldiers of all factions can be seen given its status as a popular spot for military leave. When these rivals bump shoulders it without fail turns into a violent clash until they’re pried apart by family enforcers. Along with this are the competing officers of the ALA warlords. Each wishes to grant their general an upper hand in the city and gain &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;them &lt;/del&gt;favor among the families.   &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Due to its history as an open port, Crevans are more open&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-&lt;/ins&gt;minded towards outsiders and new experiences than other Tajara. It was for this reason that Crevus became a welcoming city for xenos and megacorporations. Any Tajara can also come to Crevus to try and find their fortune. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;However, &lt;/ins&gt;the same problems Tajara face still plague the city. Many of the Zhan-Khazan have been stuck in the poorer blocks and slums, political radical groups continue on in the Crevan underground, and spies of the various nations fight here in a game of cloak and dagger. This is to say nothing of the massive underworld the city is infamous for. A single wrong step in a night of carousing can result in someone stumbling unto a deadly meeting, or taking the turn onto a block broiling with conflict. This hotbed is made even worse by the army presence in Crevus. Soldiers of all factions can be seen given its status as a popular spot for military leave. When these rivals bump shoulders it without fail turns into a violent clash until they’re pried apart by family enforcers. Along with this are the competing officers of the ALA warlords. Each wishes to grant their general an upper hand in the city and gain &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their &lt;/ins&gt;favor among the families.   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Within Crevus there exist three cultural minorities: Amohdans, Southern Harr’masir, and Northern Harr’masir. Each dwells within their own &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;districts &lt;/del&gt;and holds tight to their original &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cultures&lt;/del&gt;. All Tajaran languages can be found in the city. Ya’ssa has seen its own hidden revival among some of the Njarir’akhran, but they avoid speaking it publicly so as to not draw negative attention. Humans and Skrell can be found in The Knuckles living in the Pam Hu district. These aliens come from all walks of life and lack any cohesive or unique culture, barring their own love for the Crevan lifestyle. IPCs are a rare sight in the city but not unheard of. Citizenship with another nation doesn’t stop one from being able to live in Crevus as much of Silver Streets’ population hold NKA citizenship and PRA citizens can still be found in the city.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Within Crevus there exist three cultural minorities: Amohdans, Southern Harr’masir, and Northern Harr’masir. Each dwells within their own &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;district &lt;/ins&gt;and holds tight to their original &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;culture&lt;/ins&gt;. All Tajaran languages can be found in the city. Ya’ssa has seen its own hidden revival among some of the Njarir’akhran, but they avoid speaking it publicly so as to not draw negative attention. Humans and Skrell can be found in The Knuckles living in the Pam Hu district. These aliens come from all walks of life and lack any cohesive or unique culture, barring their own love for the Crevan lifestyle. IPCs are a rare sight in the city but not unheard of. Citizenship with another nation doesn’t stop one from being able to live in Crevus as much of Silver Streets’ population hold NKA citizenship and PRA citizens can still be found in the city&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In line with the conservative Tajaran culture, non-heteronormative behavior is shunned by the people and New Kingdom’s authorities. Laws exist to persecute anyone who engages in such activities, but they are frequently interned in mental asylums instead of serving time in jail. Dating outside of one’s ethnicity is still taboo. Individuals of mixed heritage are seen negatively and commonly labeled as bastards.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Due to social pressure to continue their lineage and to avoid suspicion, some homosexual Tajara in the New Kingdom marry heterosexual partners. Nobles and the urban middle class might have a better time avoiding trouble with authorities due to their influence and access to the Kingdom&#039;s nightlife. Because of the reactionary nature of the Royalist cause and the growing influence of radical factions, no real progress has been made to decriminalize homosexuality&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Media ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Media ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Production companies became a massive business in Crevus in the interwar period. With crime family-funded record labels and studios popping up across the city, an entire industry of film, television, and music sprouted in just a few years. The Crevan attitude &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of &lt;/del&gt;gambling extends to this industry as well. Executives are always happy to take a risk and promote new ideas, which keeps Crevan media much more diverse than their counterparts in the PRA and NKA. The rapid interwar growth was hampered by the second revolution but post-war it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;continues &lt;/del&gt;to diversify. Young artists are drawn to the city to try and make their way even if they’re consigned to being one of the many street musicians. Anyone can find something to suit their personal music taste in Crevus. Be it beautiful Njarir’akhan opera singers, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;duelling &lt;/del&gt;rockers from the slums, traditional Ras’nrr folk singers, and even imported [[Republic of Elyra|Elyran]] and [[Venus|Cytheran]] holotapes.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Production companies became a massive business in Crevus in the interwar period. With crime family-funded record labels and studios popping up across the city, an entire industry of film, television, and music sprouted in just a few years. The Crevan attitude &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;toward &lt;/ins&gt;gambling extends to this industry as well. Executives are always happy to take a risk and promote new ideas, which keeps Crevan media much more diverse than their counterparts in the PRA and NKA. The rapid interwar growth was hampered by the second revolution but post-war it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;continued &lt;/ins&gt;to diversify. Young artists are drawn to the city to try and make their way even if they’re consigned to being one of the many street musicians. Anyone can find something to suit their personal music taste in Crevus. Be it beautiful Njarir’akhan opera singers, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dueling &lt;/ins&gt;rockers from the slums, traditional Ras’nrr folk singers, and even imported [[Republic of Elyra|Elyran]] and [[Venus|Cytheran]] holotapes.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Thanks to a lack of local regulation, Crevus is popular among DPRA film studios to set up in. The cheap cost of production also lends itself to making films with a wider scope. Many of those in the film industry hope to overtake the radio as the entertainment of choice in the Democratic Republic. Shows and movies made here usually &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;centre &lt;/del&gt;around daring crime tales, historical epics, and the Tajaran favorite of war stories. Small markets are growing for experimental and artistic films, action-comedies with exaggerated fights, and documentaries. Crevan television and films do sometimes feature xeno actors. Due to the wider attitude towards them in the DPRA they are relegated to antagonistic roles.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Thanks to a lack of local regulation, Crevus is popular among DPRA film studios to set up in. The cheap cost of production also lends itself to making films with a wider scope. Many of those in the film industry hope to overtake the radio as the entertainment of choice in the Democratic Republic. Shows and movies made here usually &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;center &lt;/ins&gt;around daring crime tales, historical epics, and the Tajaran favorite of war stories. Small markets are growing for experimental and artistic films, action-comedies with exaggerated fights, and documentaries. Crevan television and films do sometimes feature xeno actors. Due to the wider attitude towards them in the DPRA they are relegated to antagonistic roles.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Sports ==  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Sports ==  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>&gt;Alberyk</name></author>
	</entry>
	<entry>
		<id>https://wiki.fijteam.ru/index.php?title=Crevus&amp;diff=1953&amp;oldid=prev</id>
		<title>&gt;Alberyk: /* Notable Drugs */</title>
		<link rel="alternate" type="text/html" href="https://wiki.fijteam.ru/index.php?title=Crevus&amp;diff=1953&amp;oldid=prev"/>
		<updated>2023-01-21T22:26:40Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Notable Drugs&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ru&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Предыдущая версия&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Версия от 01:26, 22 января 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l122&quot;&gt;Строка 122:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 122:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== Notable Drugs ====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== Notable Drugs ====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Vorothy:&#039;&#039;&#039; also known as &quot;Gateway&quot;, is a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hallucinogen &lt;/del&gt;substance capable of inducing a hallucinogen, paralyzing trance. Made from the sap of the Mech&#039;ty tree, it is usually consumed in gum form by placing it under the tongue. The hallucinations caused by the drug are described as extremely vivid, usually involving religious figures and otherwordly visions. Prolonged consumption or overdose can result in a condition called &quot;the passing&quot;. In this situation, the user falls into a coma, from which very few have ever awakened. Some who have returned from the passing described their time as a journey through countless alien worlds, others came back with totally different personalities. Vorothy is commonly used by artists in search of inspiration.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Vorothy:&#039;&#039;&#039; also known as &quot;Gateway&quot;, is a substance capable of inducing a hallucinogen, paralyzing trance. Made from the sap of the Mech&#039;ty tree, it is usually consumed in gum form by placing it under the tongue. The hallucinations caused by the drug are described as extremely vivid, usually involving religious figures and otherwordly visions. Prolonged consumption or overdose can result in a condition called &quot;the passing&quot;. In this situation, the user falls into a coma, from which very few have ever awakened. Some who have returned from the passing described their time as a journey through countless alien worlds, others came back with totally different personalities. Vorothy is commonly used by artists in search of inspiration.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Solar Salve:&amp;#039;&amp;#039;&amp;#039; made from a mixture of S&amp;#039;rendarr&amp;#039;s Hand and other herbs, the Solar Salve is a paste frequently chewed by Crevan dock workers. Originally used by Southern Harr&amp;#039;masir herders, it helps ward off the feelings of hunger, thirst, and cold. Despite not being considered to be a drug by most of the population, it is known to be mildly addictive. Workers casually use it to assist in getting past long shifts. Due to its association with the lower classes, it is not consumed by the richer population.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Solar Salve:&amp;#039;&amp;#039;&amp;#039; made from a mixture of S&amp;#039;rendarr&amp;#039;s Hand and other herbs, the Solar Salve is a paste frequently chewed by Crevan dock workers. Originally used by Southern Harr&amp;#039;masir herders, it helps ward off the feelings of hunger, thirst, and cold. Despite not being considered to be a drug by most of the population, it is known to be mildly addictive. Workers casually use it to assist in getting past long shifts. Due to its association with the lower classes, it is not consumed by the richer population.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>&gt;Alberyk</name></author>
	</entry>
	<entry>
		<id>https://wiki.fijteam.ru/index.php?title=Crevus&amp;diff=1952&amp;oldid=prev</id>
		<title>&gt;Alberyk: /* Notable Drugs */</title>
		<link rel="alternate" type="text/html" href="https://wiki.fijteam.ru/index.php?title=Crevus&amp;diff=1952&amp;oldid=prev"/>
		<updated>2023-01-16T03:29:30Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Notable Drugs&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ru&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Предыдущая версия&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Версия от 06:29, 16 января 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l122&quot;&gt;Строка 122:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 122:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== Notable Drugs ====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== Notable Drugs ====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Vorothy:&#039;&#039;&#039; also known as &quot;Gateway&quot;, is a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;psychedelic &lt;/del&gt;substance capable of inducing a hallucinogen, paralyzing trance. Made from the sap of the Mech&#039;ty tree, it is usually consumed in gum form by placing it under the tongue. The hallucinations caused by the drug are described as extremely vivid, usually involving religious figures and otherwordly visions. Prolonged consumption or overdose can result in a condition called &quot;the passing&quot;. In this situation, the user falls into a coma, from which very few have ever awakened. Some who have returned from the passing described their time as a journey through countless alien worlds, others came back with totally different personalities. Vorothy is commonly used by artists in search of inspiration.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Vorothy:&#039;&#039;&#039; also known as &quot;Gateway&quot;, is a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hallucinogen &lt;/ins&gt;substance capable of inducing a hallucinogen, paralyzing trance. Made from the sap of the Mech&#039;ty tree, it is usually consumed in gum form by placing it under the tongue. The hallucinations caused by the drug are described as extremely vivid, usually involving religious figures and otherwordly visions. Prolonged consumption or overdose can result in a condition called &quot;the passing&quot;. In this situation, the user falls into a coma, from which very few have ever awakened. Some who have returned from the passing described their time as a journey through countless alien worlds, others came back with totally different personalities. Vorothy is commonly used by artists in search of inspiration.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Solar Salve:&amp;#039;&amp;#039;&amp;#039; made from a mixture of S&amp;#039;rendarr&amp;#039;s Hand and other herbs, the Solar Salve is a paste frequently chewed by Crevan dock workers. Originally used by Southern Harr&amp;#039;masir herders, it helps ward off the feelings of hunger, thirst, and cold. Despite not being considered to be a drug by most of the population, it is known to be mildly addictive. Workers casually use it to assist in getting past long shifts. Due to its association with the lower classes, it is not consumed by the richer population.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Solar Salve:&amp;#039;&amp;#039;&amp;#039; made from a mixture of S&amp;#039;rendarr&amp;#039;s Hand and other herbs, the Solar Salve is a paste frequently chewed by Crevan dock workers. Originally used by Southern Harr&amp;#039;masir herders, it helps ward off the feelings of hunger, thirst, and cold. Despite not being considered to be a drug by most of the population, it is known to be mildly addictive. Workers casually use it to assist in getting past long shifts. Due to its association with the lower classes, it is not consumed by the richer population.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>&gt;Alberyk</name></author>
	</entry>
	<entry>
		<id>https://wiki.fijteam.ru/index.php?title=Crevus&amp;diff=1951&amp;oldid=prev</id>
		<title>&gt;Alberyk: /* Economy */</title>
		<link rel="alternate" type="text/html" href="https://wiki.fijteam.ru/index.php?title=Crevus&amp;diff=1951&amp;oldid=prev"/>
		<updated>2022-12-18T03:00:02Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Economy&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ru&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Предыдущая версия&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Версия от 06:00, 18 декабря 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l112&quot;&gt;Строка 112:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 112:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Just a year after first contact, Idris Incorporated, Hephaestus Industries, and Nanotrasen established offices to draw in Tajara workers. Post-First Revolution NanoTrasen had dominated Crevus as they did with the rest of Adhomai. But, the Hephaestus and Idris branches still remained open as a way for Tajara to find work and leave Adhomai. EPMC’s Phalanx Incorporated has always been present to function as security for the company offices and the Pam Hu District. They were allowed to establish a base at an old gun-fort on the city’s outskirts. The gun-fort also doubles as an office for recruiting Tajara and as Olokun Curios’ base of operations.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Just a year after first contact, Idris Incorporated, Hephaestus Industries, and Nanotrasen established offices to draw in Tajara workers. Post-First Revolution NanoTrasen had dominated Crevus as they did with the rest of Adhomai. But, the Hephaestus and Idris branches still remained open as a way for Tajara to find work and leave Adhomai. EPMC’s Phalanx Incorporated has always been present to function as security for the company offices and the Pam Hu District. They were allowed to establish a base at an old gun-fort on the city’s outskirts. The gun-fort also doubles as an office for recruiting Tajara and as Olokun Curios’ base of operations.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The influence of megacorporations can be felt across Crevus. Idris goods and employees are cropping up in many of the popular businesses. Hephaestus runs several transportation businesses including a new system of suspended tram cars to act as “public” transportation. NanoTrasen holds the least influence, but their subsidiary Getmore Corporation is active in the city to facilitate trade of exotic foodstuffs. Hephaestus and Idris both run rental services for their IPCs. For Idris, the ISUs are rented to the rich to serve as bodyguards and steel muscle. Hephaestus rents out their units to function as engineers for establishments and to assist in family-run factories. IPCs are unsurprisingly expensive to rent out due to the costs of maintaining them in a city unsuited for their regular use such as Crevus. Unlike the rest of the DPRA , the companies are respected by the locals. Families have their own relationships and ties to these companies. Only the J’shar and Raghmara are somewhat free of their influence. The presence of megacorporations in Crevus have led to calls from both army radicals and civilian lawmakers to restore order in the city. President Harrlala and Supreme Commander Nated do not heed these calls. For them, the credits and ships Crevus provides is enough to justify the city’s lawless status.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The influence of megacorporations can be felt across Crevus. Idris goods and employees are cropping up in many of the popular businesses. Hephaestus runs several transportation businesses including a new system of suspended tram cars to act as “public” transportation. NanoTrasen holds the least influence, but their subsidiary Getmore Corporation is active in the city to facilitate trade of exotic foodstuffs. Hephaestus and Idris both run rental services for their IPCs. For Idris, the ISUs are rented to the rich to serve as bodyguards and steel muscle. Hephaestus rents out their units to function as engineers for establishments and to assist in family-run factories. IPCs are unsurprisingly expensive to rent out due to the costs of maintaining them in a city unsuited for their regular use such as Crevus. Unlike the rest of the DPRA , the companies are respected by the locals. Families have their own relationships and ties to these companies. Only the J’shar and Raghmara are somewhat free of their influence. The presence of megacorporations in Crevus have led to calls from both army radicals and civilian lawmakers to restore order in the city. President Harrlala and Supreme Commander Nated do not heed these calls. For them, the credits and ships Crevus provides is enough to justify the city’s lawless status&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=== Drug Trade ===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Due to its status as a notable port, its criminal underground, and its neutrality, Crevus plays an important role in the Adhomian drug trafficking scene. Tons of illegal substances pass by the city daily before being distributed to the rest of Adhomai and beyond. Crevus also has its own laboratories, ranging from high-tech compounds to small facilities hidden in basements. While drug consumption and trade are technically illegal, the city&#039;s authorities engage and profit from it; the Raghmara clan currently controls most of the local production. Small independent dealers and producers exist, but they are rarely seen outside of the shanty towns. Tourists and the Crevan elites consume their drugs at expensive hotels and bars; the city poorest tend to congregate in abandoned buildings. Most of these establishments are controlled by the ruling families; independent ones are quickly acquired or destroyed by the competition. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Church of S&#039;rand&#039;marr provides shelter and programs to aid the city&#039;s addicts. These efforts are very limited due to the shrinking church&#039;s budget.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==== Notable Drugs ====&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Vorothy:&#039;&#039;&#039; also known as &quot;Gateway&quot;, is a psychedelic substance capable of inducing a hallucinogen, paralyzing trance. Made from the sap of the Mech&#039;ty tree, it is usually consumed in gum form by placing it under the tongue. The hallucinations caused by the drug are described as extremely vivid, usually involving religious figures and otherwordly visions. Prolonged consumption or overdose can result in a condition called &quot;the passing&quot;. In this situation, the user falls into a coma, from which very few have ever awakened. Some who have returned from the passing described their time as a journey through countless alien worlds, others came back with totally different personalities. Vorothy is commonly used by artists in search of inspiration.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Solar Salve:&#039;&#039;&#039; made from a mixture of S&#039;rendarr&#039;s Hand and other herbs, the Solar Salve is a paste frequently chewed by Crevan dock workers. Originally used by Southern Harr&#039;masir herders, it helps ward off the feelings of hunger, thirst, and cold. Despite not being considered to be a drug by most of the population, it is known to be mildly addictive. Workers casually use it to assist in getting past long shifts. Due to its association with the lower classes, it is not consumed by the richer population&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;= Notable Locations =  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;= Notable Locations =  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>&gt;Alberyk</name></author>
	</entry>
	<entry>
		<id>https://wiki.fijteam.ru/index.php?title=Crevus&amp;diff=1950&amp;oldid=prev</id>
		<title>&gt;Canon35: /* Criminal Organizations */</title>
		<link rel="alternate" type="text/html" href="https://wiki.fijteam.ru/index.php?title=Crevus&amp;diff=1950&amp;oldid=prev"/>
		<updated>2022-09-06T22:30:24Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Criminal Organizations&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;ru&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Предыдущая версия&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Версия от 01:30, 7 сентября 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l82&quot;&gt;Строка 82:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 82:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Azaula Entertainment:&amp;#039;&amp;#039;&amp;#039; The wealthiest of the families, the Azaula currently control Crevus’ mayoral office and dominate the city’s politics. Azaula businesses are the favored ones for most denizens of Crevus and are considered the most luxurious by those who get into Azaula territory. Their location next to The Knuckles allows them to get the off-worlder cash stream as well. The Azaula are based out of the massive Rredouane&amp;#039;s Palace. This sprawling complex of courtyards, restaurants, bars, discos, and gambling houses is the premier business of Crevus. It is the entire experience of the city from its drug dens to high-rise restaurants condensed into a few city blocks. The Azaula have tied themselves closely to Idris Incorporated for better and worse. While their businesses have seen a steady increase in profits thanks to allowing Idris to co-partner on them, many outside and within the family question just how much control the company should be given over family affairs. Another problem has been the temptation of Azaula enforcers to join Idris. Some lesser families are already reporting a crippling lack of manpower thanks to their enforcers leaving to join the banking corporation. A few of these lesser families attempt to use ISUs to bolster their numbers but the high costs outweigh the usefulness of the units. The head of the Azaula family is Mazula Azaula, the elderly but cunning matriarch of the family and mayor of Crevus for the last decade. Never seen without her pistols, this has earned her the nickname “Twin-gun Granny”. As both mayor and the accepted leader of the families Mazula meditates the larger conflicts between the leaders of the major families.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Azaula Entertainment:&amp;#039;&amp;#039;&amp;#039; The wealthiest of the families, the Azaula currently control Crevus’ mayoral office and dominate the city’s politics. Azaula businesses are the favored ones for most denizens of Crevus and are considered the most luxurious by those who get into Azaula territory. Their location next to The Knuckles allows them to get the off-worlder cash stream as well. The Azaula are based out of the massive Rredouane&amp;#039;s Palace. This sprawling complex of courtyards, restaurants, bars, discos, and gambling houses is the premier business of Crevus. It is the entire experience of the city from its drug dens to high-rise restaurants condensed into a few city blocks. The Azaula have tied themselves closely to Idris Incorporated for better and worse. While their businesses have seen a steady increase in profits thanks to allowing Idris to co-partner on them, many outside and within the family question just how much control the company should be given over family affairs. Another problem has been the temptation of Azaula enforcers to join Idris. Some lesser families are already reporting a crippling lack of manpower thanks to their enforcers leaving to join the banking corporation. A few of these lesser families attempt to use ISUs to bolster their numbers but the high costs outweigh the usefulness of the units. The head of the Azaula family is Mazula Azaula, the elderly but cunning matriarch of the family and mayor of Crevus for the last decade. Never seen without her pistols, this has earned her the nickname “Twin-gun Granny”. As both mayor and the accepted leader of the families Mazula meditates the larger conflicts between the leaders of the major families.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;J&#039;shar Mariners:&#039;&#039;&#039; Led by the voracious and decadent Tul’baq J’shar, who took over after his father Laikr’s death from a seizure, the J’shar Mariners dominate the dockyards of Crevus and the coastal districts. When travellers arrive in the city by boat it is the J’shar’s businesses they find themselves losing their vacation money in. Their control of the fishing industry has naturally lent itself to the J’shar modifying their boats for smuggling. These trawlers are retrofitted for long journeys and have hidden holds. Many believe that some of the sailors for the J’shar fleet were former members of the ALA pirate flotillas. The loss of Duellist’s Crest to the Raghmara and the mayoral office to the Azaula is a shame on Tul’baq, but he tries to avoid continued conflict with both. However lesser families bordering Duellist’s Crest continue to attempt forays into the district with predictable (And bloody.) results. When the people of Kaltir began to flee to Crevus and settled at the Silver Streets the J’shar came to rule over them following a war against the Rhan-Cresh. This has allowed them to control the Silver Streets&#039; alcohol industry and exert some control over the Northern Harr’masir people. The crown jewel of the J’shar businesses is Minharrzka’s Heart, a casino boat known to double as a bank for the family. Besides the fresh seafood and comedy shows Minharrzka&#039;s Heart is also famous for the “Five mile rush”. A game in which drunk gamblers attempt to swim from the ship to the docks. While not encouraged by the family and stopped by their enforcers, daring customers continue to attempt the swim for their personal glory. The J’shar also have control of the Crevan icon “Mr Snuffles”, a centuries old steelclad destroyer that patrols their docks and sinks those who routinely balk at the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dockig &lt;/del&gt;fees. The J’shar have denied Hephaestus offers to improve their vessels and Mr Snuffles. Their stated reasons being that they wish to stand on their own two feet, not rely on megacorporations for expansion and profit.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;J&#039;shar Mariners:&#039;&#039;&#039; Led by the voracious and decadent Tul’baq J’shar, who took over after his father Laikr’s death from a seizure, the J’shar Mariners dominate the dockyards of Crevus and the coastal districts. When travellers arrive in the city by boat it is the J’shar’s businesses they find themselves losing their vacation money in. Their control of the fishing industry has naturally lent itself to the J’shar modifying their boats for smuggling. These trawlers are retrofitted for long journeys and have hidden holds. Many believe that some of the sailors for the J’shar fleet were former members of the ALA pirate flotillas. The loss of Duellist’s Crest to the Raghmara and the mayoral office to the Azaula is a shame on Tul’baq, but he tries to avoid continued conflict with both. However lesser families bordering Duellist’s Crest continue to attempt forays into the district with predictable (And bloody.) results. When the people of Kaltir began to flee to Crevus and settled at the Silver Streets the J’shar came to rule over them following a war against the Rhan-Cresh. This has allowed them to control the Silver Streets&#039; alcohol industry and exert some control over the Northern Harr’masir people. The crown jewel of the J’shar businesses is Minharrzka’s Heart, a casino boat known to double as a bank for the family. Besides the fresh seafood and comedy shows Minharrzka&#039;s Heart is also famous for the “Five mile rush”. A game in which drunk gamblers attempt to swim from the ship to the docks. While not encouraged by the family and stopped by their enforcers, daring customers continue to attempt the swim for their personal glory. The J’shar also have control of the Crevan icon “Mr Snuffles”, a centuries old steelclad destroyer that patrols their docks and sinks those who routinely balk at the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;docking &lt;/ins&gt;fees. The J’shar have denied Hephaestus offers to improve their vessels and Mr Snuffles. Their stated reasons being that they wish to stand on their own two feet, not rely on megacorporations for expansion and profit.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Rhan-Cresh Charities:&amp;#039;&amp;#039;&amp;#039; Holding onto power through domination of Crevus’ land routes and the poorer southern half are the Rhan-Cresh. They control the population there through soup kitchens and food drives. This not only allows them to claim lip service to Al’mariist ideals but also instills a stronger sense of loyalty in their blocks. Zhan-Khazan make up a large number of enforcers from the Rhan-cresh as the Zhan communities lie in their territory. Many of them also found work in the Rhan-Cresh “Highway Patrol”, which is a supposed police force tasked with helping keep the rail lines and highways to Crevus clear of bandits. As they hold Crevus’ train stations most visitors from Das’nrra wind up spending their time in the cheaper businesses of the Rhan-Cresh. This family also presides over the Southern Harr’masir enclave of Herder District. This section of the city provides a valuable arms production industry for the Rhan-Cresh’s profit. Over the last two decades gunsmiths went from working in workshops to legitimate factories thanks to Hephaestus&amp;#039; assistance. This assistance was through upgrading machines and also providing industrial IPCs to be used in moving and working with the materials needed for the factories. But of all their businesses the fancy trains that bring visitors to the city are the family’s pride. The railcars of these trains are full of high-class cafes, bars, small gambling halls, and even saunas or pools. They stand in stark contrast to the poor businesses within Rhan-Cresh territory. Those are only popular due to their cheap prices. Idris has poured investments into the Rhan-Cresh’s luxury trains to expand their operations. Currently they travel across Das’nrra on routes to Shastar City and Mztel’mir. The leader of this family is the affable Prr’oak Rhan-Cresh, who maintains an image of being a gentle philanthropist. Prr’oak enjoys high loyalty in not just his family but also the communities they preside over. Keen-eyed citizens know that Prr&amp;#039;oak&amp;#039;s philanthropy only exists to keep his recruitment numbers high.   &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Rhan-Cresh Charities:&amp;#039;&amp;#039;&amp;#039; Holding onto power through domination of Crevus’ land routes and the poorer southern half are the Rhan-Cresh. They control the population there through soup kitchens and food drives. This not only allows them to claim lip service to Al’mariist ideals but also instills a stronger sense of loyalty in their blocks. Zhan-Khazan make up a large number of enforcers from the Rhan-cresh as the Zhan communities lie in their territory. Many of them also found work in the Rhan-Cresh “Highway Patrol”, which is a supposed police force tasked with helping keep the rail lines and highways to Crevus clear of bandits. As they hold Crevus’ train stations most visitors from Das’nrra wind up spending their time in the cheaper businesses of the Rhan-Cresh. This family also presides over the Southern Harr’masir enclave of Herder District. This section of the city provides a valuable arms production industry for the Rhan-Cresh’s profit. Over the last two decades gunsmiths went from working in workshops to legitimate factories thanks to Hephaestus&amp;#039; assistance. This assistance was through upgrading machines and also providing industrial IPCs to be used in moving and working with the materials needed for the factories. But of all their businesses the fancy trains that bring visitors to the city are the family’s pride. The railcars of these trains are full of high-class cafes, bars, small gambling halls, and even saunas or pools. They stand in stark contrast to the poor businesses within Rhan-Cresh territory. Those are only popular due to their cheap prices. Idris has poured investments into the Rhan-Cresh’s luxury trains to expand their operations. Currently they travel across Das’nrra on routes to Shastar City and Mztel’mir. The leader of this family is the affable Prr’oak Rhan-Cresh, who maintains an image of being a gentle philanthropist. Prr’oak enjoys high loyalty in not just his family but also the communities they preside over. Keen-eyed citizens know that Prr&amp;#039;oak&amp;#039;s philanthropy only exists to keep his recruitment numbers high.   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>&gt;Canon35</name></author>
	</entry>
	<entry>
		<id>https://wiki.fijteam.ru/index.php?title=Crevus&amp;diff=1949&amp;oldid=prev</id>
		<title>&gt;Canon35: /* Culture */ Adds a sport section</title>
		<link rel="alternate" type="text/html" href="https://wiki.fijteam.ru/index.php?title=Crevus&amp;diff=1949&amp;oldid=prev"/>
		<updated>2022-07-18T23:25:19Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Culture: &lt;/span&gt; Adds a sport section&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ru&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Предыдущая версия&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Версия от 02:25, 19 июля 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l54&quot;&gt;Строка 54:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 54:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Thanks to a lack of local regulation, Crevus is popular among DPRA film studios to set up in. The cheap cost of production also lends itself to making films with a wider scope. Many of those in the film industry hope to overtake the radio as the entertainment of choice in the Democratic Republic. Shows and movies made here usually centre around daring crime tales, historical epics, and the Tajaran favorite of war stories. Small markets are growing for experimental and artistic films, action-comedies with exaggerated fights, and documentaries. Crevan television and films do sometimes feature xeno actors. Due to the wider attitude towards them in the DPRA they are relegated to antagonistic roles.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Thanks to a lack of local regulation, Crevus is popular among DPRA film studios to set up in. The cheap cost of production also lends itself to making films with a wider scope. Many of those in the film industry hope to overtake the radio as the entertainment of choice in the Democratic Republic. Shows and movies made here usually centre around daring crime tales, historical epics, and the Tajaran favorite of war stories. Small markets are growing for experimental and artistic films, action-comedies with exaggerated fights, and documentaries. Crevan television and films do sometimes feature xeno actors. Due to the wider attitude towards them in the DPRA they are relegated to antagonistic roles.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== Sports == &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sports, unlike the rest of the DPRA, had never reached the level of popularity that cities like Shastar City or Trizar have in Crevus. Mahmrro became boring to the common people when the casinos opened up and the nobility cared for little more than their farehal. Farehal was, and still is, used only as an excuse by the nobles to meet up in gated courts and enjoy the day drinking, smoking, and eating while playing a few minutes of the game to justify spending hours at the expansive clubs. For the majority of Crevans one sport remained above all else and it was one sport that the Crevans came to be known as the best in: Prize-fighting. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The tradition remained constant through the eras. In arenas painted with murals or decorated with figures of Rredouane Crevans gathered to watch fighters square off in honor of the God and for their own enjoyment. Over the years this changed from dueling knights to the modern version of martial artists. Boxers, Baghrar masters, and other hand-to-hand fighters have been drawn to Crevus to open their own schools and compete in the city’s many tournaments. There’s much money to be made for the champions, even if the city families maintain a tight grip on the entire sport. Fixing fights isn’t unheard of for the lower tier of fighters but not even the families would dare to try and rig one of the larger championships. Fighting champions are large celebrities in Crevus. Their victories win them fame, honor, money, free casino visits, and even film roles regardless of their acting ability. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Religion ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Religion ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>&gt;Canon35</name></author>
	</entry>
	<entry>
		<id>https://wiki.fijteam.ru/index.php?title=Crevus&amp;diff=1948&amp;oldid=prev</id>
		<title>&gt;Alberyk: /* Criminal Organizations */</title>
		<link rel="alternate" type="text/html" href="https://wiki.fijteam.ru/index.php?title=Crevus&amp;diff=1948&amp;oldid=prev"/>
		<updated>2022-05-16T04:29:46Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Criminal Organizations&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ru&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Предыдущая версия&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Версия от 07:29, 16 мая 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l74&quot;&gt;Строка 74:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 74:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Extortions, smuggling, drug production, trafficking, nothing is off the table when dealing with the lords of Crevus’ underworld. Within Crevus there exist four major families acting as the dominant powers. Each one is an organization made of dozens of lesser families. These operate businesses and are led by their own Njarir’akhran line or Hharar administrators. Underneath those are the gangs, who are used as cheap labour and a recruitment pool if some members prove useful. Following the second revolution the major families have become de facto rulers of Crevus. The mayor of Crevus since the Crevan Uprising has been the head of the Azaula family. Positions on the city council are held by the other leaders of the major families and their cronies. For now the major families try to coexist with one another. None has declared a full-scale war against the other, but lesser families still freely clash with other lesser families for power and control. This allows competition without a full escalation while also containing the violence to a few easily contained neighbourhoods.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Extortions, smuggling, drug production, trafficking, nothing is off the table when dealing with the lords of Crevus’ underworld. Within Crevus there exist four major families acting as the dominant powers. Each one is an organization made of dozens of lesser families. These operate businesses and are led by their own Njarir’akhran line or Hharar administrators. Underneath those are the gangs, who are used as cheap labour and a recruitment pool if some members prove useful. Following the second revolution the major families have become de facto rulers of Crevus. The mayor of Crevus since the Crevan Uprising has been the head of the Azaula family. Positions on the city council are held by the other leaders of the major families and their cronies. For now the major families try to coexist with one another. None has declared a full-scale war against the other, but lesser families still freely clash with other lesser families for power and control. This allows competition without a full escalation while also containing the violence to a few easily contained neighbourhoods.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Azaula Entertainment:&#039;&#039;&#039; The wealthiest of the families, the Azaula currently control Crevus’ mayoral office and dominate the city’s politics. Azaula businesses are the favored ones for most denizens of Crevus and considered the most luxurious by those who get into Azaula territory. Their location next to The Knuckles allows them to get the off-worlder cash stream as well. The Azaula are based out of the massive Rredouane&#039;s Palace. This sprawling complex of courtyards, restaurants, bars, discos, and gambling houses is the premier business of Crevus. It is the entire experience of the city from its drug dens to high-rise restaurants condensed into a few city blocks. The Azaula have tied themselves closely to Idris Incorporated for better and worse. While their businesses have seen a steady increase in profits thanks to allowing Idris to co-partner on them, many outside and within the family question just how much control the company should be given over family affairs. Another problem has been the temptation of Azaula enforcers to join Idris. Some lesser families are already reporting a crippling lack of manpower thanks to their enforcers leaving to join the banking corporation. A few of these lesser families attempt to use ISUs to bolster their numbers but the high costs outweigh the usefulness of the units. The head of the Azaula family is Mazula Azaula, the elderly but cunning matriarch of the family and mayor of Crevus for the last decade. Never seen without her pistols, this has earned her the nickname “Twin-gun Granny”. As both mayor and the accepted leader of the families Mazula meditates the larger conflicts between the leaders of the major families.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&lt;/ins&gt;&#039;&#039;&#039;Azaula Entertainment:&#039;&#039;&#039; The wealthiest of the families, the Azaula currently control Crevus’ mayoral office and dominate the city’s politics. Azaula businesses are the favored ones for most denizens of Crevus and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are &lt;/ins&gt;considered the most luxurious by those who get into Azaula territory. Their location next to The Knuckles allows them to get the off-worlder cash stream as well. The Azaula are based out of the massive Rredouane&#039;s Palace. This sprawling complex of courtyards, restaurants, bars, discos, and gambling houses is the premier business of Crevus. It is the entire experience of the city from its drug dens to high-rise restaurants condensed into a few city blocks. The Azaula have tied themselves closely to Idris Incorporated for better and worse. While their businesses have seen a steady increase in profits thanks to allowing Idris to co-partner on them, many outside and within the family question just how much control the company should be given over family affairs. Another problem has been the temptation of Azaula enforcers to join Idris. Some lesser families are already reporting a crippling lack of manpower thanks to their enforcers leaving to join the banking corporation. A few of these lesser families attempt to use ISUs to bolster their numbers but the high costs outweigh the usefulness of the units. The head of the Azaula family is Mazula Azaula, the elderly but cunning matriarch of the family and mayor of Crevus for the last decade. Never seen without her pistols, this has earned her the nickname “Twin-gun Granny”. As both mayor and the accepted leader of the families Mazula meditates the larger conflicts between the leaders of the major families.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;J’shar &lt;/del&gt;Mariners:&#039;&#039;&#039; Led by the voracious and decadent Tul’baq J’shar, who took over after his father Laikr’s death from a seizure, the J’shar Mariners dominate the dockyards of Crevus and the coastal districts. When travellers arrive in the city by boat it is the J’shar’s businesses they find themselves losing their vacation money in. Their control of the fishing industry has naturally lent itself to the J’shar modifying their boats for smuggling. These trawlers are retrofitted for long journeys and have hidden holds. Many believe that some of the sailors for the J’shar fleet were former members of the ALA pirate flotillas. The loss of Duellist’s Crest to the Raghmara and the mayoral office to the Azaula is a shame on Tul’baq, but he tries to avoid continued conflict with both. However lesser families bordering Duellist’s Crest continue to attempt forays into the district with predictable (And bloody.) results. When the people of Kaltir began to flee to Crevus and settled at the Silver Streets the J’shar came to rule over them following a war against the Rhan-Cresh. This has allowed them to control the Silver Streets&#039; alcohol industry and exert some control over the Northern Harr’masir people. The crown jewel of the J’shar businesses is Minharrzka’s Heart, a casino boat known to double as a bank for the family. Besides the fresh seafood and comedy shows Minharrzka&#039;s Heart is also famous for the “Five mile rush”. A game in which drunk gamblers attempt to swim from the ship to the docks. While not encouraged by the family and stopped by their enforcers, daring customers continue to attempt the swim for their personal glory. The J’shar also have control of the Crevan icon “Mr Snuffles”, a centuries old steelclad destroyer that patrols their docks and sinks those who routinely balk at the dockig fees. The J’shar have denied Hephaestus offers to improve their vessels and Mr Snuffles. Their stated reasons being that they wish to stand on their own two feet, not rely on megacorporations for expansion and profit.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&lt;/ins&gt;&#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;J&#039;shar &lt;/ins&gt;Mariners:&#039;&#039;&#039; Led by the voracious and decadent Tul’baq J’shar, who took over after his father Laikr’s death from a seizure, the J’shar Mariners dominate the dockyards of Crevus and the coastal districts. When travellers arrive in the city by boat it is the J’shar’s businesses they find themselves losing their vacation money in. Their control of the fishing industry has naturally lent itself to the J’shar modifying their boats for smuggling. These trawlers are retrofitted for long journeys and have hidden holds. Many believe that some of the sailors for the J’shar fleet were former members of the ALA pirate flotillas. The loss of Duellist’s Crest to the Raghmara and the mayoral office to the Azaula is a shame on Tul’baq, but he tries to avoid continued conflict with both. However lesser families bordering Duellist’s Crest continue to attempt forays into the district with predictable (And bloody.) results. When the people of Kaltir began to flee to Crevus and settled at the Silver Streets the J’shar came to rule over them following a war against the Rhan-Cresh. This has allowed them to control the Silver Streets&#039; alcohol industry and exert some control over the Northern Harr’masir people. The crown jewel of the J’shar businesses is Minharrzka’s Heart, a casino boat known to double as a bank for the family. Besides the fresh seafood and comedy shows Minharrzka&#039;s Heart is also famous for the “Five mile rush”. A game in which drunk gamblers attempt to swim from the ship to the docks. While not encouraged by the family and stopped by their enforcers, daring customers continue to attempt the swim for their personal glory. The J’shar also have control of the Crevan icon “Mr Snuffles”, a centuries old steelclad destroyer that patrols their docks and sinks those who routinely balk at the dockig fees. The J’shar have denied Hephaestus offers to improve their vessels and Mr Snuffles. Their stated reasons being that they wish to stand on their own two feet, not rely on megacorporations for expansion and profit.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Rhan-Cresh Charities:&#039;&#039;&#039; Holding onto power through domination of Crevus’ land routes and the poorer southern half are the Rhan-Cresh. They control the population there through soup kitchens and food drives. This not only allows them to claim lip service to Al’mariist ideals but also instills a stronger sense of loyalty in their blocks. Zhan-Khazan make up a large number of enforcers from the Rhan-cresh as the Zhan communities lie in their territory. Many of them also found work in the Rhan-Cresh “Highway Patrol”, which is a supposed police force tasked with helping keep the rail lines and highways to Crevus clear of bandits. As they hold Crevus’ train stations most visitors from Das’nrra wind up spending their time in the cheaper businesses of the Rhan-Cresh. This family also presides over the Southern Harr’masir enclave of Herder District. This section of the city provides a valuable arms production industry for the Rhan-Cresh’s profit. Over the last two decades gunsmiths went from working in workshops to legitimate factories thanks to Hephaestus&#039; assistance. This assistance was through upgrading machines and also providing industrial IPCs to be used in moving and working with the materials needed for the factories. But of all their businesses the fancy trains that bring visitors to the city are the family’s pride. The railcars of these trains are full of high-class cafes, bars, small gambling halls, and even saunas or pools. They stand in stark contrast to the poor businesses within Rhan-Cresh territory. Those are only popular due to their cheap prices. Idris has poured investments into the Rhan-Cresh’s luxury trains to expand their operations. Currently they travel across Das’nrra on routes to Shastar City and Mztel’mir. The leader of this family is the affable Prr’oak Rhan-Cresh, who maintains an image of being a gentle philanthropist. Prr’oak enjoys high loyalty in not just his family but also the communities they preside over. Keen-eyed citizens know that Prr&#039;oak&#039;s philanthropy only exists to keep his recruitment numbers high.   &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&lt;/ins&gt;&#039;&#039;&#039;Rhan-Cresh Charities:&#039;&#039;&#039; Holding onto power through domination of Crevus’ land routes and the poorer southern half are the Rhan-Cresh. They control the population there through soup kitchens and food drives. This not only allows them to claim lip service to Al’mariist ideals but also instills a stronger sense of loyalty in their blocks. Zhan-Khazan make up a large number of enforcers from the Rhan-cresh as the Zhan communities lie in their territory. Many of them also found work in the Rhan-Cresh “Highway Patrol”, which is a supposed police force tasked with helping keep the rail lines and highways to Crevus clear of bandits. As they hold Crevus’ train stations most visitors from Das’nrra wind up spending their time in the cheaper businesses of the Rhan-Cresh. This family also presides over the Southern Harr’masir enclave of Herder District. This section of the city provides a valuable arms production industry for the Rhan-Cresh’s profit. Over the last two decades gunsmiths went from working in workshops to legitimate factories thanks to Hephaestus&#039; assistance. This assistance was through upgrading machines and also providing industrial IPCs to be used in moving and working with the materials needed for the factories. But of all their businesses the fancy trains that bring visitors to the city are the family’s pride. The railcars of these trains are full of high-class cafes, bars, small gambling halls, and even saunas or pools. They stand in stark contrast to the poor businesses within Rhan-Cresh territory. Those are only popular due to their cheap prices. Idris has poured investments into the Rhan-Cresh’s luxury trains to expand their operations. Currently they travel across Das’nrra on routes to Shastar City and Mztel’mir. The leader of this family is the affable Prr’oak Rhan-Cresh, who maintains an image of being a gentle philanthropist. Prr’oak enjoys high loyalty in not just his family but also the communities they preside over. Keen-eyed citizens know that Prr&#039;oak&#039;s philanthropy only exists to keep his recruitment numbers high.   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Raghmara Clan:&#039;&#039;&#039; Considered the most brutal of the families, the Raghmara Clan struck fear into the hearts of Crevans when they tore into the criminal underworld. Wiping out rival Azaula and J’shar families Iakarr Raghmara led his band of Amohdan warriors and surged into Duellist’s Crest. His Clan is infamous for their brutal methods of handling those who attempt to encroach on their claimed streets. When J’shar families attempt to break into Duellist’s Crest the survivors often come back a few limbs lighter. Their failures at rebuilding the economy of Duellist’s Crest kept the Raghmara contained. But, with refugees arriving from the failed 2462 Amohdan [https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?do=findComment&amp;amp;comment=142055| Rebellion], their numbers have been bolstered and their lesser families have begun to push into rival territory. This manpower did not come without any drawbacks, however. With these new arrivals came an increase in political tensions in the Amohdan community and the Raghmara clan. With lesser clans now bickering and split between nationalists, royalists, and DPRA or NKA loyalists, Iakarr has his hands full trying to keep the internal peace in his syndicate. Due to the sea trade being monopolized by the J’shar the Raghmara turned to drug production as their primary income. Synthetic drugs like nightlife and the dangerous red nightshade have found their way to Crevus thanks to the hired chemists of the Raghmara. Most people outside Duellist’s Crest avoid going to the Raghmara’s businesses but they do hold one popular spot: The Starry Lounge. This disco is popular among punks, gangers, and others who enjoy the small-time pride of bragging that they went into Raghmara turf and lived to tell the tale. Some guests aren’t brought into the dance floor with its flashing lights and thumping music. Some are brought by enforcers into the sound-proofed and tarp-covered rooms of the back. The Raghmara Clan are the only family within Crevus led by M&#039;sai instead of Njarir and Hharar. Because of a lack of interest stemming from their overly violent methods, none of the Crevan corporate offices have approached the Raghmara for any dealings.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&lt;/ins&gt;&#039;&#039;&#039;Raghmara Clan:&#039;&#039;&#039; Considered the most brutal of the families, the Raghmara Clan struck fear into the hearts of Crevans when they tore into the criminal underworld. Wiping out rival Azaula and J’shar families Iakarr Raghmara led his band of Amohdan warriors and surged into Duellist’s Crest. His Clan is infamous for their brutal methods of handling those who attempt to encroach on their claimed streets. When J’shar families attempt to break into Duellist’s Crest the survivors often come back a few limbs lighter. Their failures at rebuilding the economy of Duellist’s Crest kept the Raghmara contained. But, with refugees arriving from the failed 2462 Amohdan [https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?do=findComment&amp;amp;comment=142055| Rebellion], their numbers have been bolstered and their lesser families have begun to push into rival territory. This manpower did not come without any drawbacks, however. With these new arrivals came an increase in political tensions in the Amohdan community and the Raghmara clan. With lesser clans now bickering and split between nationalists, royalists, and DPRA or NKA loyalists, Iakarr has his hands full trying to keep the internal peace in his syndicate. Due to the sea trade being monopolized by the J’shar the Raghmara turned to drug production as their primary income. Synthetic drugs like nightlife and the dangerous red nightshade have found their way to Crevus thanks to the hired chemists of the Raghmara. Most people outside Duellist’s Crest avoid going to the Raghmara’s businesses but they do hold one popular spot: The Starry Lounge. This disco is popular among punks, gangers, and others who enjoy the small-time pride of bragging that they went into Raghmara turf and lived to tell the tale. Some guests aren’t brought into the dance floor with its flashing lights and thumping music. Some are brought by enforcers into the sound-proofed and tarp-covered rooms of the back. The Raghmara Clan are the only family within Crevus led by M&#039;sai instead of Njarir and Hharar. Because of a lack of interest stemming from their overly violent methods, none of the Crevan corporate offices have approached the Raghmara for any dealings.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Gangs ===  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Gangs ===  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>&gt;Alberyk</name></author>
	</entry>
	<entry>
		<id>https://wiki.fijteam.ru/index.php?title=Crevus&amp;diff=1947&amp;oldid=prev</id>
		<title>&gt;Alberyk: /* The City */</title>
		<link rel="alternate" type="text/html" href="https://wiki.fijteam.ru/index.php?title=Crevus&amp;diff=1947&amp;oldid=prev"/>
		<updated>2022-03-04T02:19:02Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;The City&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ru&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Предыдущая версия&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Версия от 05:19, 4 марта 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l12&quot;&gt;Строка 12:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 12:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:CrevusTopographic.png|thumb|Crevus is a sprawling metropolis on an otherwise lifeless and barren tundra. Travellers to the city can see its shining lights from afar at night.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:CrevusTopographic.png|thumb|Crevus is a sprawling metropolis on an otherwise lifeless and barren tundra. Travellers to the city can see its shining lights from afar at night.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Crevus itself is an architectural exception upon Adhomai. Owing to its history, the city’s buildings are a crossroads of traditional &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Adhomaian &lt;/del&gt;architecture and Xeno influences. Classical styles of Tajara remain the most popular, with blocky (Sometimes ziggurat-like) buildings, art-deco facades, and domed or terraced tiled roofs. Establishments decorate their facades with vibrant neon signs, some buildings even going as far as to pay for extensive work that covers stories upon stories with line-tube art. The local love for bright displays and beaming lights dazzles many visitors to the city. Metal, airlock like designs have a major market in Crevus with many establishments and manors springing for fanciful doors. Skrellian influence can be seen with an explosion of flashy gardens and grey/black walled interiors with vibrant painted furniture. Buildings in the mostly out-of-sight poorer regions are a far cry from the glamor of Crevus’ developed areas. They are cramped and made of simple brickwork, but provide a cheap residence for those who need it. The streets are paved in concrete with heat lamps below every street lamp. This keeps the poor from freezing and assists xenos unused to the cold of Adhomai. Owing to its accelerating development and expansion Crevus is turning into a massive centre for construction. This attracts both humble workers and aspiring architects who wish to leave their own mark on the city.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Crevus itself is an architectural exception upon Adhomai. Owing to its history, the city’s buildings are a crossroads of traditional &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;adhomaian &lt;/ins&gt;architecture and Xeno influences. Classical styles of Tajara remain the most popular, with blocky (Sometimes ziggurat-like) buildings, art-deco facades, and domed or terraced tiled roofs. Establishments decorate their facades with vibrant neon signs, some buildings even going as far as to pay for extensive work that covers stories upon stories with line-tube art. The local love for bright displays and beaming lights dazzles many visitors to the city. Metal, airlock like designs have a major market in Crevus with many establishments and manors springing for fanciful doors. Skrellian influence can be seen with an explosion of flashy gardens and grey/black walled interiors with vibrant painted furniture. Buildings in the mostly out-of-sight poorer regions are a far cry from the glamor of Crevus’ developed areas. They are cramped and made of simple brickwork, but provide a cheap residence for those who need it. The streets are paved in concrete with heat lamps below every street lamp. This keeps the poor from freezing and assists xenos unused to the cold of Adhomai. Owing to its accelerating development and expansion Crevus is turning into a massive centre for construction. This attracts both humble workers and aspiring architects who wish to leave their own mark on the city.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Crevus is split into several informal districts. Those &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;neighbouring &lt;/del&gt;the river Kir and west of it are of the wealthiest. The poorest live in shantytowns along the edge of the east. Hephaestus provides cheap transportation such as suspended tram cars, taxi services, and buses. Personal cars and motorbikes are becoming more common for the regular citizen. Most citizens currently rely on Icycles if they need &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a &lt;/del&gt;personal transport. Some areas of Crevus are so winding and cramped that one would need a local guide to avoid getting lost. This is more common in the poorer &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;neighbourhoods &lt;/del&gt;of the east and south.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Crevus is split into several informal districts. Those &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;neighboring &lt;/ins&gt;the river Kir and west of it are of the wealthiest. The poorest live in shantytowns along the edge of the east. Hephaestus provides cheap transportation such as suspended tram cars, taxi services, and buses. Personal cars and motorbikes are becoming more common for the regular citizen. Most citizens currently rely on Icycles if they need personal transport. Some areas of Crevus are so winding and cramped that one would need a local guide to avoid getting lost. This is more common in the poorer &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;neighborhoods &lt;/ins&gt;of the east and south.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;= History =  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;= History =  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>&gt;Alberyk</name></author>
	</entry>
	<entry>
		<id>https://wiki.fijteam.ru/index.php?title=Crevus&amp;diff=1946&amp;oldid=prev</id>
		<title>&gt;Canon35: /* Criminal Organizations */</title>
		<link rel="alternate" type="text/html" href="https://wiki.fijteam.ru/index.php?title=Crevus&amp;diff=1946&amp;oldid=prev"/>
		<updated>2022-03-03T04:28:49Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Criminal Organizations&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ru&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Предыдущая версия&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Версия от 07:28, 3 марта 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l78&quot;&gt;Строка 78:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 78:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;J’shar Mariners:&amp;#039;&amp;#039;&amp;#039; Led by the voracious and decadent Tul’baq J’shar, who took over after his father Laikr’s death from a seizure, the J’shar Mariners dominate the dockyards of Crevus and the coastal districts. When travellers arrive in the city by boat it is the J’shar’s businesses they find themselves losing their vacation money in. Their control of the fishing industry has naturally lent itself to the J’shar modifying their boats for smuggling. These trawlers are retrofitted for long journeys and have hidden holds. Many believe that some of the sailors for the J’shar fleet were former members of the ALA pirate flotillas. The loss of Duellist’s Crest to the Raghmara and the mayoral office to the Azaula is a shame on Tul’baq, but he tries to avoid continued conflict with both. However lesser families bordering Duellist’s Crest continue to attempt forays into the district with predictable (And bloody.) results. When the people of Kaltir began to flee to Crevus and settled at the Silver Streets the J’shar came to rule over them following a war against the Rhan-Cresh. This has allowed them to control the Silver Streets&amp;#039; alcohol industry and exert some control over the Northern Harr’masir people. The crown jewel of the J’shar businesses is Minharrzka’s Heart, a casino boat known to double as a bank for the family. Besides the fresh seafood and comedy shows Minharrzka&amp;#039;s Heart is also famous for the “Five mile rush”. A game in which drunk gamblers attempt to swim from the ship to the docks. While not encouraged by the family and stopped by their enforcers, daring customers continue to attempt the swim for their personal glory. The J’shar also have control of the Crevan icon “Mr Snuffles”, a centuries old steelclad destroyer that patrols their docks and sinks those who routinely balk at the dockig fees. The J’shar have denied Hephaestus offers to improve their vessels and Mr Snuffles. Their stated reasons being that they wish to stand on their own two feet, not rely on megacorporations for expansion and profit.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;J’shar Mariners:&amp;#039;&amp;#039;&amp;#039; Led by the voracious and decadent Tul’baq J’shar, who took over after his father Laikr’s death from a seizure, the J’shar Mariners dominate the dockyards of Crevus and the coastal districts. When travellers arrive in the city by boat it is the J’shar’s businesses they find themselves losing their vacation money in. Their control of the fishing industry has naturally lent itself to the J’shar modifying their boats for smuggling. These trawlers are retrofitted for long journeys and have hidden holds. Many believe that some of the sailors for the J’shar fleet were former members of the ALA pirate flotillas. The loss of Duellist’s Crest to the Raghmara and the mayoral office to the Azaula is a shame on Tul’baq, but he tries to avoid continued conflict with both. However lesser families bordering Duellist’s Crest continue to attempt forays into the district with predictable (And bloody.) results. When the people of Kaltir began to flee to Crevus and settled at the Silver Streets the J’shar came to rule over them following a war against the Rhan-Cresh. This has allowed them to control the Silver Streets&amp;#039; alcohol industry and exert some control over the Northern Harr’masir people. The crown jewel of the J’shar businesses is Minharrzka’s Heart, a casino boat known to double as a bank for the family. Besides the fresh seafood and comedy shows Minharrzka&amp;#039;s Heart is also famous for the “Five mile rush”. A game in which drunk gamblers attempt to swim from the ship to the docks. While not encouraged by the family and stopped by their enforcers, daring customers continue to attempt the swim for their personal glory. The J’shar also have control of the Crevan icon “Mr Snuffles”, a centuries old steelclad destroyer that patrols their docks and sinks those who routinely balk at the dockig fees. The J’shar have denied Hephaestus offers to improve their vessels and Mr Snuffles. Their stated reasons being that they wish to stand on their own two feet, not rely on megacorporations for expansion and profit.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Rhan-Cresh Charities:&#039;&#039;&#039; Holding onto power through domination of Crevus’ land routes and the poorer southern half are the Rhan-Cresh. They control the population there through soup kitchens and food drives. This not only allows them to claim lip service to Al’mariist ideals but also instills a stronger sense of loyalty in their blocks. Zhan-Khazan make up a large number of enforcers from the Rhan-cresh as the Zhan communities lie in their territory. Many of them also found work in the Rhan-Cresh “Highway Patrol”, which is a supposed police force tasked with helping keep the rail lines and highways to Crevus clear of bandits. As they hold Crevus’ train stations most visitors from Das’nrra wind up spending their time in the cheaper businesses of the Rhan-Cresh. This family also presides over the Southern Harr’masir enclave of Herder District. This section of the city provides a valuable arms production industry for the Rhan-Cresh’s profit. Over the last two decades gunsmiths went from working in workshops to legitimate factories thanks to Hephaestus&#039; assistance. This assistance was through upgrading machines and also providing industrial IPCs to be used in moving and working with the materials needed for the factories. But of all their businesses the fancy trains that bring visitors to the city are the family’s pride. The railcars of these trains are full of high-class cafes, bars, small gambling halls, and even saunas or pools. They stand in stark contrast to the poor businesses within Rhan-Cresh territory. Those are only popular due to their cheap prices. Idris has poured investments into the Rhan-Cresh’s luxury trains to expand their operations. Currently they travel across Das’nrra on routes to Shastar City and Mztel’mir. The leader of this family is the affable Prr’oak Rhan-Cresh, who maintains an image of being a gentle &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;philanderer&lt;/del&gt;. Prr’oak enjoys high loyalty in not just his family but also the communities they preside over. Keen-eyed citizens know that Prr&#039;oak&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;philandry &lt;/del&gt;only exists to keep his recruitment numbers high.   &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Rhan-Cresh Charities:&#039;&#039;&#039; Holding onto power through domination of Crevus’ land routes and the poorer southern half are the Rhan-Cresh. They control the population there through soup kitchens and food drives. This not only allows them to claim lip service to Al’mariist ideals but also instills a stronger sense of loyalty in their blocks. Zhan-Khazan make up a large number of enforcers from the Rhan-cresh as the Zhan communities lie in their territory. Many of them also found work in the Rhan-Cresh “Highway Patrol”, which is a supposed police force tasked with helping keep the rail lines and highways to Crevus clear of bandits. As they hold Crevus’ train stations most visitors from Das’nrra wind up spending their time in the cheaper businesses of the Rhan-Cresh. This family also presides over the Southern Harr’masir enclave of Herder District. This section of the city provides a valuable arms production industry for the Rhan-Cresh’s profit. Over the last two decades gunsmiths went from working in workshops to legitimate factories thanks to Hephaestus&#039; assistance. This assistance was through upgrading machines and also providing industrial IPCs to be used in moving and working with the materials needed for the factories. But of all their businesses the fancy trains that bring visitors to the city are the family’s pride. The railcars of these trains are full of high-class cafes, bars, small gambling halls, and even saunas or pools. They stand in stark contrast to the poor businesses within Rhan-Cresh territory. Those are only popular due to their cheap prices. Idris has poured investments into the Rhan-Cresh’s luxury trains to expand their operations. Currently they travel across Das’nrra on routes to Shastar City and Mztel’mir. The leader of this family is the affable Prr’oak Rhan-Cresh, who maintains an image of being a gentle &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;philanthropist&lt;/ins&gt;. Prr’oak enjoys high loyalty in not just his family but also the communities they preside over. Keen-eyed citizens know that Prr&#039;oak&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;philanthropy &lt;/ins&gt;only exists to keep his recruitment numbers high.   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Raghmara Clan:&amp;#039;&amp;#039;&amp;#039; Considered the most brutal of the families, the Raghmara Clan struck fear into the hearts of Crevans when they tore into the criminal underworld. Wiping out rival Azaula and J’shar families Iakarr Raghmara led his band of Amohdan warriors and surged into Duellist’s Crest. His Clan is infamous for their brutal methods of handling those who attempt to encroach on their claimed streets. When J’shar families attempt to break into Duellist’s Crest the survivors often come back a few limbs lighter. Their failures at rebuilding the economy of Duellist’s Crest kept the Raghmara contained. But, with refugees arriving from the failed 2462 Amohdan [https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?do=findComment&amp;amp;comment=142055| Rebellion], their numbers have been bolstered and their lesser families have begun to push into rival territory. This manpower did not come without any drawbacks, however. With these new arrivals came an increase in political tensions in the Amohdan community and the Raghmara clan. With lesser clans now bickering and split between nationalists, royalists, and DPRA or NKA loyalists, Iakarr has his hands full trying to keep the internal peace in his syndicate. Due to the sea trade being monopolized by the J’shar the Raghmara turned to drug production as their primary income. Synthetic drugs like nightlife and the dangerous red nightshade have found their way to Crevus thanks to the hired chemists of the Raghmara. Most people outside Duellist’s Crest avoid going to the Raghmara’s businesses but they do hold one popular spot: The Starry Lounge. This disco is popular among punks, gangers, and others who enjoy the small-time pride of bragging that they went into Raghmara turf and lived to tell the tale. Some guests aren’t brought into the dance floor with its flashing lights and thumping music. Some are brought by enforcers into the sound-proofed and tarp-covered rooms of the back. The Raghmara Clan are the only family within Crevus led by M&amp;#039;sai instead of Njarir and Hharar. Because of a lack of interest stemming from their overly violent methods, none of the Crevan corporate offices have approached the Raghmara for any dealings.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Raghmara Clan:&amp;#039;&amp;#039;&amp;#039; Considered the most brutal of the families, the Raghmara Clan struck fear into the hearts of Crevans when they tore into the criminal underworld. Wiping out rival Azaula and J’shar families Iakarr Raghmara led his band of Amohdan warriors and surged into Duellist’s Crest. His Clan is infamous for their brutal methods of handling those who attempt to encroach on their claimed streets. When J’shar families attempt to break into Duellist’s Crest the survivors often come back a few limbs lighter. Their failures at rebuilding the economy of Duellist’s Crest kept the Raghmara contained. But, with refugees arriving from the failed 2462 Amohdan [https://forums.aurorastation.org/topic/5604-adhomai-liberation-network/?do=findComment&amp;amp;comment=142055| Rebellion], their numbers have been bolstered and their lesser families have begun to push into rival territory. This manpower did not come without any drawbacks, however. With these new arrivals came an increase in political tensions in the Amohdan community and the Raghmara clan. With lesser clans now bickering and split between nationalists, royalists, and DPRA or NKA loyalists, Iakarr has his hands full trying to keep the internal peace in his syndicate. Due to the sea trade being monopolized by the J’shar the Raghmara turned to drug production as their primary income. Synthetic drugs like nightlife and the dangerous red nightshade have found their way to Crevus thanks to the hired chemists of the Raghmara. Most people outside Duellist’s Crest avoid going to the Raghmara’s businesses but they do hold one popular spot: The Starry Lounge. This disco is popular among punks, gangers, and others who enjoy the small-time pride of bragging that they went into Raghmara turf and lived to tell the tale. Some guests aren’t brought into the dance floor with its flashing lights and thumping music. Some are brought by enforcers into the sound-proofed and tarp-covered rooms of the back. The Raghmara Clan are the only family within Crevus led by M&amp;#039;sai instead of Njarir and Hharar. Because of a lack of interest stemming from their overly violent methods, none of the Crevan corporate offices have approached the Raghmara for any dealings.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l92&quot;&gt;Строка 92:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 92:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Crevan Liberation Army ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Crevan Liberation Army ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When it became clear that Crevus would tolerate the xeno and corporate presence there, some former ALA members banded together to begin waging a war against the families. Putting aside political differences they established what became known as the Crevan Liberation Army in the closing years of the Second Revolution. The CLA’s stated goal is to overthrow the crime families and for the Crevans to find their destiny in the hands of another government. CLA attacks are a problem outside of the Pam Hu district, which is protected by the EPMC, with the enforcers of the families struggling to fight CLA troops wherever they appear. While they do get a large amount of war material from an unknown source the CLA lack any popular support among the Crevan population. They are largely despised for their constant arsons, bombings, vandalism, and assassinations. Most people in the city expect the group to die out as more of their fighters are gunned down and more of their safehouses are destroyed.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When it became clear that Crevus would tolerate the xeno and corporate presence there, some former ALA members banded together to begin waging a war against the families. Putting aside political differences they established what became known as the Crevan Liberation Army in the closing years of the Second Revolution. The CLA’s stated goal is to overthrow the crime families and for the Crevans to find their destiny in the hands of another government. CLA attacks are a problem outside of the Pam Hu district, which is protected by the EPMC, with the enforcers of the families struggling to fight CLA troops wherever they appear. While they do get a large amount of war material from an unknown source the CLA lack any popular support among the Crevan population. They are largely despised for their constant arsons, bombings, vandalism, and assassinations. Most people in the city expect the group to die out as more of their fighters are gunned down and more of their safehouses are destroyed.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;= Economy =  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;= Economy =  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>&gt;Canon35</name></author>
	</entry>
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