S'rendarr and Messa: различия между версиями

Материал из FIJTeam Project Wiki
Перейти к навигации Перейти к поиску
>Coalf
>Alberyk
Нет описания правки
 
(не показано 16 промежуточных версий 6 участников)
Строка 5: Строка 5:
- The "First Prayer" of S'rand'marr Worship   
- The "First Prayer" of S'rand'marr Worship   


The worship of the twin Adhomai suns, S'rendarr and Messa has a long-standing tradition among the Tajara people and has archaeologically been regarded, with the exclusion of other minor sects, as one of the oldest known religion along with the worship of Ma’ta’ke. The religion itself created by Njarir’Akhran, it has changed hands and forms, eventually transforming into what it is today. The religion holds onto very traditional values, promoting collectivism, sharing, helping those in need.
The worship of the twin Adhomai suns, S'rendarr and Messa has a long-standing tradition among the Tajara people and has archaeologically been regarded, with the exclusion of other minor sects, as one of the oldest known religions, alongside the worship of Ma'ta'ke. The religion holds onto very traditional values, promoting collectivism, sharing, and helping those in need.
 
[[File:100fixed - kopie.png|1000px|center|thumb|The two gods of the S'rand'marr religion.]]
[[File:100fixed - kopie.png|1000px|center|thumb|The two gods of the S'rand'marr religion.]]


===Dichotomy of S'rand'marr===
===Dichotomy of S'rand'marr===
The idea of S'rendarr and Messa being the literal suns have long been abandoned, instead, the two gods became a universe-spanning concept with the holiest reflection of their visage being Adhomai and its twin suns.
The idea of S'rendarr and Messa being the literal suns is only a recent creation of misunderstanding by human researchers, instead, the two gods are a universe-spanning concept with the holiest reflection of their visage being the twin Suns of Adhomai. Many have questioned what the meaning of the two suns going out would be, the priests have an answer, as it has been prophesied that no Tajara shall live on Adhomai by the time the suns go out.
However, Tajara aren't afraid of the two suns going out, for it has been prophesized that no Tajara shall live on Adhomai before the suns cease shining.


S'rand'marr was described by human scientists as a slave-master morality religion, even though the oldest nobilities had a close relation to the priest caste. Nowadays peasantry keeps to it the strongest, it has come to take selfless, restraint, chastity, and charity as good and moral. On the other hand, the selfish, greedy, unrestrained, liberal and quite a debacheours way of life was considered disgusting and sinful. Hiding one's feelings, restraining oneself to private and keeping reserved is expected of every Tajara, young or old, which has created a very conservative and reserved idea of what a family is supposed to look like. With clearly set gender roles of a female caretaker and male provider, there is little space for such things as homosexuality, fetishism, subversion of roles or gender spectrum. However, unlike the government, the Parivara had never engaged in violently hunting down such people.
S'rand'marr was encountered by human researchers shortly after their arrival, as it is one of the oldest and certainly the most prominent religions on the planet. It grounds itself in strong communal morals, which have arisen from the frigid and dangerous environments of Adhomai. Its most important virtues are selflessness, restraint, family, and community. In this way, Tajara adherent to the ways of the S’rand’marr can come off as closed off to outsiders, backward, and even authoritarian in their way of belief.


The official religious body is referred to as "Parivara" or roughly translated "Family". This branch is further split into the female Sun Sisters and male Priest's of S'rendarr. Currently, their main role is to act as mediators and to remain out of political matters, there is however a certain silent agitation about the religion of Mata'ke and S'rendarr's position within their pantheon. Lastly, the Parivara has called multiple summits over the courses of war, which usually result in temporary cease-fires from all sides.
Hiding one's feelings, keeping private matters private, and acting with reservation are expected of every Tajara, young or old. This has created a very conservative view on social life, wherein the whole village is expected to take care of the young and educate them, with the women providing shelter and warmth and the men food and labor.


===The Parivara===
But times change, and with the arrival of industrialization, modernization, urbanization, and war, the faith has changed too. Nowadays it is not viewed as boorish or shameful if a woman works, as there is no shame in labor. However, she is still expected to be the one taking care of her children at the end of the day. Likewise, while some liberalization has taken place, the idea of harboring relations with someone not of your own species, of the same gender, or behaving much too openly is still considered sinful. It is, however, important to note, that the faith has never historically encouraged or partaken in violent action against such sinful behavior, rather encouraging spiritual counseling or recuperation.


'''The Father''' – Currently Walid Al’qat, can only be one, must be at least 54 years old, can only be selected from S'rendarr’s Closest
The official religious body is referred to as "Parivara" which roughly translated means "Family". This branch is further split into the female Sun Sisters and male Priests of S'rendarr. Their main role is to act as mediators and healers and to remain out of political matters. But with the frequent factionalism of Adhomai, this is an impossible task and the church often ends up violating this rule. They do try their best to remain neutral, however, and many times in the past the Parivara has called for a ceasefire so that diplomatic talks could be had. There is also a certain silent agitation about the Ma'ta'ke religion and S'rendarr's position within their pantheon.


'''The Mother''' – Currently Zuzana Il-Rranha, can only be one, must be at least 55 years old, can only be selected from Sun Sisters, keeps her vow of silence
==The Parivara==


'''S'rendarr’s Closest''' – Selected from Priests of S'rendarr, have to be at least 44 years of age, administer regional churches, cannot hold a political office
===Sana Sahira===
Sana Sahira, a holy city on the tallest mountain of Adhomai, the name roughly translates to "The City of the Suns", this temple-fortress is the capital of the S'rand'marr faith. . Being located in the Southern mountains of Adhomai close to Nazira, Sana Sahira has remained in the hands of the Parivara without dispute ever since it was built and its modification and improvement have never stopped. The venerable age of this temple is well known and respected, however, that never prevented the various Fathers from improving or attempting to improve on the original construction. With the additions of towers, temples, or walls to shield from winds, bandits, or invading wannabee conquerors. It is said that all who attempt to take the fortress, will be dragged away by the specter of Messa herself.


'''Sun Sister''' – Swear a vow of silence, amazing and adept healers that accompany the dead on their final journey, selected from Mistlings that come of age. Only female.
As of now, the temple is attempting its greatest project, properly archiving the “great horde of scrolls”. This "horde of scrolls" are venerated and holy texts that were hidden within the temple, however, the issue is that no previous Father bothered with giving any outlines or guides on what classifies as a Holy Text, and thus everything from hymns, poems, holy interpretations to even simple and menial works of fiction, diaries, and even some shopping lists have made it into these "holy texts". The current priesthood of the temple is almost fully occupied with the task of proper sorting and plenty of debates are often held over what is and isn't to be considered canon.


'''Sun Daughters''' - A Sun Daughter may be allowed to break her vow of silence and begin preaching in the stead of a Priest of S'rendarr, such occurrence is somewhat uncommon and usually, once a Priest arrives it is expected that the Sun Daughter is fully subservient to his authority.
The temple of Sana Sahira is not the only church of S’rand’marr, many have been built all over Adhomai and even in outer space. They provide both a place of respite and prayer for weary travelers and a place to stay for priests that consider priesthood employment. Sun Sisters and Priests of S’rrendar live together in these temples, however, in separate dorms. If it comes to smaller temples, like chapels or in remote faraway villages, preference is given to Priests of S’rrendar, as they’re considered more vital by the majority of Tajara.


'''Priest of S'rendarr''' – Main body of the faith, are tasked with preaching, the blessing of children, reading and copying of holy scriptures and other priestly duties. Only male. Selected from Saplings.
===Children of the Parivara===


'''Saplings/Mistlings''' – The rank of acolyte, students usually learning and studying how to reach priesthood. Both male(Saplings) and female(Mistlings), have to reach the age of 16.
Adoption is frequent with the sun's priests and has been a time-honored tradition. However, these orphanages lacked much support from Pre-Contact Kingdoms or the PRA. Their situation worsened in the Second Revolution. Many children were turned away during this time as orphanages filled and Priests were overwhelmed. Father K’rriran’s 2464 journey was done to accrue governmental support for these orphanages. Now they have full tax and material support from the NKA, full financial support in DPRA Civilian government territory, and some PRA financial support in exchange for the Ministry of Education holding oversight on them. Conditions are gradually improving and Priests are no longer forced to turn away children because of a lack of resources.


'''Seedlings''' – Youngest children who are either given to the church by their parents, taken as orphans or given as “bad seeds” to be re-educated. No gender differentiation or separation at this time.
'''Seedlings''' – Youngest children who are either given to the church by their parents, taken as orphans or given as “bad seeds” to be re-educated. No gender differentiation or separation at this time.


===Sana Sahira===
'''Saplings/Mistlings''' – The rank for those raised in the church, students usually learning and studying how to reach priesthood. Both male(Saplings) and female(Mistlings), have to reach the age of 18 before becoming priests. Their education mirrors that of the Sun Daughters and Sons of Dawn.
Sana Sahira, a holy city on the tallest mountain on Adhomai which roughly translates into "The City of the Suns", is the current residence of both Walid Al'qat and Zuzana Il-Rranha. Being located in the Southern mountains of Adhomai close to Nazira, Sana Sahira has remained in the hands of the Parivara without dispute ever since it had been built and its modification and improvement have never stopped, this temple-fortress is now considered the capital of the S'rand'marr faith. The venerated age of this temple is well known and respected, however, that never prevented the various Parivara Fathers from improving or attempting to improve the original construction with the additions of towers, temples or walls to shield from winds, bandits or invading wannabee kings who have all seen Messa's wrath on the narrow paths leading to this temple.
 
===Acolytes of the Parivara===
 
'''Sun Daughters''' - A Sun Daughter is the acolyte role of the Messa sisterhood. They can be outsiders of any age, as long as they pass a complex series of tests and interviews to see if they're qualified for the role. Their education is focused on theology, physical care, and mental care. In order to ascend to Sisterhood, two senior sisters must approve of their progress. Sun Daughters are allowed to leave the temple and preach in other areas, as long as they’re assigned to a local church that has agreed to keep an eye on them.
 
'''Sons of Dawn''' - A Son of Dawn is the acolyte role of the S'rendarr priesthood. They can be outsiders of any age, as long as they pass a complex series of tests and interviews to see if they're qualified for the role. Their education is focused on theology, oratory skills, and tradition. In order to ascend to Priesthood, two senior priests must approve of their progress. Sons of Dawn are allowed to leave the temple and preach in other areas, as long as they’re assigned to a local church that has agreed to keep an eye on them.
 
===Clergy of the Parivara===
 
'''Sun Sister''' – Their role is to heal, advise, and accompany those dying, helping them on their final voyages. They're a frequent sight in hospitals all across Adhomai and many physicians were raised as Mistlings or were Sun Daughters themselves. Mistlings become Sun Sister's upon being of age, however, outsiders must first become Sun Daughters. Due to the Vow of Whispers, they’re expected to take a secondary role in preaching, politics, and church finances.
 
'''Priests of S'rendarr''' – The main body of the faith, are tasked with preaching, the blessing of children, reading and copying the holy scriptures, and other priestly duties. They often have access to advanced education, meaning many of them are on the level of state-educated scientists, chemists, and philosophers. Saplings become Priests of S'rendarr as they have been raised for such a task. Outsiders must first become a Son of Dawn.
 
=== Heads of the Parivara===
 
'''S'rendarr’s Closest''' – Selected from Priests of S'rendarr by other S'rendarr's Closest. The application is based on reputation. A successful applicant will be given a region of Adhomai to administer, as well as a seat on the council. From then on he is responsible for all churches in that region, financially, morally, and in the actual physical upkeep of the buildings. Recently this system has been called into question, as the limited number of council members (44) means that churches outside of Adhomai do not have a legal administrator and are usually kept to the local priests. The applicant must be male, 44 years of age, and a Tajara born on Adhomai.
 
'''The Father''' – Currently Valyan K'rrirran. While usually leaving the administration to the S'rendarr's Closest, The Father holds ultimate power. At any time he can order, recall, or veto any statement made by any previous Father or member of the S'rendarr faith. This power is rarely exercised and the position of The Father has remained mostly an honorary one. Applicant must be at least 54 years old, and can only be selected from S'rendarr’s Closest.
 
'''The Mother''' – Currently Zuzana Il-Rranha. The Mother holds a secondary role to The Father, despite the duality of the religion. She holds no official power and remains mostly a figurehead. While in the past a Vow of Silence has been upheld, with her support it has been replaced with a new Vow of Whispers. Despite this, Zuzana opted to keep to the Vow of Silence to full effect until her death. The applicant must be at least 55 years old, and can only be selected from Sun Sisters.
 
===Vow of Whispers===
 
In the past, Sun Sisters used to swear a Vow of Silence. Forever forbidding themselves from speaking, with the exception of the Shi-rr’ata (Eclipse) holiday. This Vow had been in effect for hundreds of years, until the 18th of August, 2462 Central Galactic Time. After the Armistice of Shastar was signed, translators from the PRA were invited to the Sana Sahira in hopes of helping with certain translations. There, they had made a grand discovery, the sacred Vow of Silence was mistranslated in the past. With this knowledge, the newly elected Father Valyan K'rrirran, with The Mother's permission made an important announcement. The Vow of Silence is no longer a required vow and instead, it will be replaced with the Vow of Whispers.
 
Not as restrictive as the previous vow, the Vow of Whispers allows a Sun Sister to speak. However, her words must be heard only by the intended recipients, and only when it serves a purpose. If she wishes to preach, she can do so, but it should only be done if there is no Sun Priest present. If the sister chatters, spreads rumors and babbles idly, it is to be reported to the nearest Sun Priest, who will administer her punishment. If no brother is present, she is to administer her own punishment. This vow is not literal, and the priestess can speak with normal intonation.


As of now, the temple is attempting its greatest project, properly archiving its great horde of scrolls.
Answering a question, sharing a diagnosis, explaining holy teachings, and talking others through their issues are now all on the list of responsibilities. Some disagree with this decision, mostly the brotherhood. Some argue that this is infringing on the duties of the priests, while others say that it distracts the sisters from their maintaining and healing duties. Still, for the most part, it is a welcome change and while many sisters still choose to keep their Vow of Silence, much more welcome being able to heal the mind as well as the body.
This "horde of scrolls" are venerated and holy texts that were hidden within the temple, however, the issue is that no previous Father bothered with giving any outlines or guides on what classifies as a Holy Text and thus everything from hymns, poems, holy interpretations to even simple and menial works of fiction, diaries and even some shopping lists have made it into these "holy texts".
The current priesthood of the temple is almost fully occupied with the task of proper sorting and plenty of debates are often held over what is and isn't truly holy.


==S'rendarr==
==S'rendarr==
(The Golden One, Bringer of Seeds, Father of Daylight, All-father, Joy-Bringer)
(The Golden One, Bringer of Seeds, Father of Daylight, All-father, Joy-Bringer)


The most common portrayal is a simple golden sun if color is not available a simple filled out circle will suffice. Usually drawn above cribs, farm doors or even directly on livestock to increase fertility.
S'rendarr is the deity of life, fertility, sunlight, youthful energy, and everything associated with the time of summer and daylight. He is considered the patron of pregnancy, youth, and farmers and so ends up being the more popular of the two siblings. However contrary to popular belief, S'rendarr is not associated with just the positive; fire, impatience, brashness, weeds, and natural drugs also belong in the domain of S'rendarr. In many ballads and hymns, he is described as overexcited and overzealous sometimes leading his more unrestrained followers into their opulence from which they are often rescued by Messa.


S'rendarr is the deity of life, fertility, sunlight, youthful energy and everything associated with the time of summer and daylight. He is considered the patron of pregnant women, children, and youth and thus for him, abortion or disruption of the family dynamic is either frowned upon or regarded as a sin.
S'rendarr is the god Tajara call upon during their marriage rituals, with the birth of newborns, when giving praise or compliments to physical attributes;
However contrary to popular belief S'rrendar is not associated with just the positive; fire, impatience, brashness, weeds, and drugs also belong in the domain of S'rendarr. In many ballads, he is described as overexcited and overzealous sometimes leading his more unrestrained followers into their doom from which they are often rescued by Messa.
"He has S'rendarr's eyes", paying someone a compliment.  
"S'rendarr give you both long lives", a wish to the newlyweds.
"S'rendarr did not spare on this one", being impressed with one’s skill.


S'rendarr is the god Tajara call upon during their marriage rituals, with the birth of newborns, when giving praise or compliments to physical attributes.
The most common portrayal of S’rrendar is a simple golden sun, if color is not available a simple whited-out circle will suffice. The rays of his sun are usually square or rounded at the tip. Such symbols are often drawn on cribs, field markers, or directly on livestock to bring life or a bountiful harvest.
"He has Srrendars eyes", the father would say to his newborn.
"S'rendarr give you both long lives", one would wish upon the newlywed.
"S'rendarr did not spare on this one", one would say at the display of strength of agility.


“Holy S'rrendar, bless this ravaged body!” - Post-battle prayer when one has sustained many wounds during their fight, 25th page, the third verse of The Brightest Sunlight Tome.
''“Holy S'rendarr, bless this ravaged body!”'' - Post-battle prayer when one has sustained many wounds during their fight, 25th page, the third verse of The Brightest Sunlight Tome.


'''Kahara S'rendarr Mai'''
'''Kahara S'rendarr Mai'''
(Walk of S'rendarr On Earth)
(Walk of S'rendarr On Earth)


This national holiday is heavily celebrated by Tajara of all cycles, young or old. On this day a Sage of S'rendarr is chosen (usually an important or popular figure) per-city and blessed by the priest. He is given a jug and seed and tasked with putting at least one seed and one drop of water upon every doorstep.
Often simply referred to as “Mai”, this national holiday is popular with Tajara of all cycles, young or old. On this day a Sage of S'rendarr is chosen (usually a mayor) in each city and blessed by the priest. He is given a jug and seed and tasked with putting at least one seed and one drop of water upon every doorstep. While the tradition is still followed accurately in rural areas, in the more urbanized centers of Adhomai this has taken a more liberal approach as instead men of all ages run into the streets, visiting door to door and asking for Ruined Water(Alcohol) and Rotten Seeds(eggs) while singing carols. The woman of the house is tasked with providing such things, if the carol is sung well the carolers are rewarded, if their singing, however, is slanted and drunken they're instead doused in cold water and forced to return home.
While the tradition is still followed accurately in rural areas, in the more urbanized centers of Adhomai this has taken a more liberal approach as instead men of all ages run into the streets, visiting door to door asking for Ruined Water(Alcohol) and Rotten Seeds(eggs) while singing carols. The woman of the house is tasked with providing such things, if the carol is sung well the carolers are rewarded, if their singing, however, is slanted and drunken they're instead doused in cold water and forced to return home.


'''S'rendarr Kal Shaan ta Rrakarr'''
===Marriage===
(S'rendarr let this tree grow)


A blessing is given by a priest of S'rendarr to a pregnant woman, the priest washes the mother's face with water from his local temple. This water is collected into a small, ceremonial bowl usually provided by the husband.
'''S'rendal'Mati'''
The pregnant mother is then given S'rendarr's leaf to chew on and instructed to spit the juices into the bowl of water.
(Live with S’rrendar)
The bowl is then put under the bed of the mother and kept there until the child is born.
If all water has dissipated in that time it is considered that S'rrendar will watch over the child. However, if the water still remains it means that one of the children will bring misfortune to the family.
It is considered proper to then give the troubled child into the church for re-education and teaching as a priest of S'rendarr.


===Marriage===
One of the most joyous and important matters of the clergy is marriage, unlike the religion of Ma'ta'ke, the church of S'rendarr recognizes the importance of a wedding, and the preparations for such a celebration can take days. The day of the wedding begins early in the morning with the preparation of seating and decoration of the local church or other equally important buildings, be it spiritually or administratively. Once those preparations are finished, usually two to three hours before noon, the food is brought in, consisting of rich meats and fruits, however, during the war it was usually substituted with rations. About an hour before the wedding ceremony, the bride and groom are woken up and dressed, the groom in a bright yellow and white wedding suit with a tall, frilly hat. While the bride takes on a much darker, fully encompassing dress but is not restricted regarding the coloration. Nowadays, many Tajara opt for more humanized styles of clothing, such as suits and wedding dresses.
(S'rendal'Mati, The life of S'rendarr)


One of the joyous and perhaps the most important matters of the clergy is marriage, unlike the religion of Ma'ta'ke the church of S'rendarr recognizes the importance of a wedding and the preparations for such celebration can take days.
Precisely at noon the bride and groom meet at the altar, and a present priest recites the holy vows and with the wedding wrist wraps, one blue for the bride and one of gold for the groom ties their hands together. Afterward, a representative of the local government has the bride and groom sign into the marriage registry. From then on celebrations begin and many use wedding days to secure their own future brides and grooms. The bride and groom are required to stay tied together by these wrist wraps until the end of the celebrations. From then on the two wear their respective wrap, in order to signal that they’re taken. The PRA government does not officially support this ceremony and does not provide representatives, newlyweds must visit the local city hall or post office to sign the registry. It is illegal to be considered married without signing the government registry.
The day of the wedding begins early in the morning with the preparation of seating and decoration of the local church or other equally important building, be it spiritually or administratively.
Once those preparations are finished, usually two to three hours before noon, the food is brought in, consisting of rich meats and fruits however due to recent trying times the diet usually consists of eggs or meat with additives however the food is usually considered "high-quality".
About an hour before the wedding ceremony occurs the bride and groom are woken up and dressed, the groom in bright yellow and white wedding suit with a tall, frilly hat while the bride takes on much darker, fully encompassing dress but she is not restricted regarding colors. This has been changed recently with the arrival of human fashion, with the male dress often being exchanged for a reserved suit.


Precisely at noon the bride and groom meet at the main altar of the church, a present priest recites the holy vows and with the wedding wrist wraps, one blue for the bride and one of gold for the groom, ties their hands together ending the ceremony.
Cloth wrist wraps are not a requirement but it is required that the two items which are supposed to signify a bond must "connect" or be capable of intertwining together. Further one must be darker than the other one. Jewelry, silk, or even rope has been used in the past instead of wrist wraps.
From then on celebration begins, feats of strength, endurance and agility are a common sight and many use wedding days to secure their own future brides and grooms, the bride and groom are required to stay tied together by these wrist wraps until the suns set and celebrations end, solidifying their marriage.
The next morning the wedded couple untie these wraps but keep them on their respective wrists to showcase that they are already taken, furthermore, the couple is required to visit the local office and register in the marriage registry to be a certified wedded pair.


The wrist wraps are not a requirement but it is required that the two items which are supposed to signify a bond must "connect" or be capable of intertwining together for the day of celebrations. Further one must be darker than the other one. Jewelry, silk or even rope has been used in the past instead of wrist wraps.
==Messa==


==Messa==
(The Last Mother, The Sister, The White Goddess, Soldiers Wife, The Weeping One)
(The Last Mother, The Sister, The White Goddess, Soldiers Wife, The Weeping One)


Messa, the somber, colder and blue goddess of Adhomai. However contrary to initial human belief, Messa is not an evil deity, she is however tasked with taking care of things her more cheery and lively brother could not. Bringing them to a balance of forces.
Messa, the somber, colder, and female goddess of Adhomai. Contrary to initial human belief, Messa is not an evil deity, she is, however, tasked with the difficult job of ushering the deceased into her realm, bringing both life and death into balance. She is the deity of inevitability, old age, and winter, but also of guidance, wisdom, protection, and patience. It is she who protects the souls of the dead and it is she who permits the end of suffering. In this way, she also represents peaceful resolutions and the inevitable end of conflicts.
She is the deity of death, old age, somberness but also of guidance, wisdom, and patience.
It is she who guides all dead Tajara to their final resting place in Messas Forever, it is she who protects souls and the dead and it is she who permits the end of suffering.
She is usually depicted as a blue sun, if color is not available an empty circle will suffice, her symbol is drawn at the feet of crypts, graveyards and the beds of sick or dying Tajara. The symbol of Messa also serves as a protective seal, used to chase out bad spirits out of Tajara considered insane and accursed households.  


Messa is the god Tajara call upon when they wish for a peaceful resolution, have met with someone unpleasant or when describing a Tajara's mental attributes.
Messa is the god Tajara call upon when they wish for a peaceful resolution, have met with someone unpleasant, or when describing a Tajara's mental attributes.
“Messa guide him,” a father would say to his son who is joining the army.
“Messa guides him,” a wish of farewell.
“Messa! Look what you did!” a mother would say to her child who has broken a vase, hoping for Messa to give her patience and bring the child wisdom.
“Messa! Look what you did!” a curse offering a sense of reprieve.
“He has Messa's patience,” one would Tajara would say to the other.
“He has Messa's patience,” a compliment.


Messa represents inevitability and in a sense, war. But like war peace is also eventually inevitable, either due to exhaustion, death or victory. However, Messa frowns on conflicts that could have been easily avoided.
Messa is usually depicted as a blue sun, if color is not available an empty circle will suffice. The rays around Messa's sun are typically depicted as being spiked at the end. Her symbol isn’t representative of a blessing, but protection. It is drawn to chase out evil spirits, protect the souls of the deceased, and even during exorcisms.


'''Shi-rr’ata'''
'''Shi-rr’ata'''
(Eclipse)
(Eclipse)


Due to the rotation and eclipse of Adhomai, there comes a time every year where Messa the blue sun completely eclipses S'rendarr the yellow sun, this results in a dimness of the atmosphere, a complete change of the Adhomai color pallet and colder temperatures.
Due to the trajectory of Adhomai, there comes a time every year when Messa the blue sun completely eclipses S'rendarr the yellow sun. This results in the reduction of natural light and a complete change of the Adhomai color pallet. For most Tajara this means that they’ll partake in the ancient rituals of “Shi-rr’ata” or “The Eclipse” as it is translated to Tau Ceti basic. Preparations for these rituals usually take up the whole week. Candles, incense, the burial of all that is dead, the purchase of talismans from the local Sun Sisters, and many other local rituals commence. Some Tajara seek the advice of ancestors during these times, others wish to make peace with the dead or those wronged and others still wish to simply live out this day in contemplation and prayer. This day is not somber for all, however, for example, the Sun Sisters celebrate during these times, seeing it as a sign of their goddess’s satisfaction.  There is, however, a dark ritual carried out. A rumor has spread that if one dies during this holiday, they are guaranteed a passage to Messa’s forever, regardless of how sinful their life is. The Parivara has denied this, and despite this, cases of the poor, hungry, sick, or dying, being killed by their relatives appear from time to time. Many say the Sun’s Penitent has started this rumor, but the group refuses to comment.
For most Tajara this means that they’ll partake in the ancient rituals of Shi-rr’ata or Eclipse as translated to Tau Ceti basic.
Preparations for these rituals usually take up entire weeks, candles, incense, the burial of all that is dead, purchase of talismans from the local Sun Sisters and gathering of dirt from cemeteries and burial grounds.
Some Tajara seek the advice of ancestors during these times. Others wish to make peace with the dead or those wronged while many others wish to simply live this moment in peace and thus they spend hours in prayer and meditation.
During these times the sick and dying face their greatest peril but not due to Messa swooping down and tearing their soul out. But due to neglect as people believe that to die during the Eclipse is to travel straight to Messa’s forever, this has been preached as false by the Parivara but that does not stop many from neglecting or even killing their dying loved ones, hoping to give them a quick release and easy transfer to the other side.
This somber holiday has however a few positives, for example, the Sun Sisters celebrate during these times as it is the only day of the year they are allowed to speak. Often they spend their hours together talking and talking until their throats tire out and they can talk no more.
Others even dare to go out into the unnatural sunlight to show off and prove that they are not afraid of anything, especially popular among young males and opportunistic muggers.


'''Virr Henhati'''
'''Virr Henhati'''
(Last Ritual)
(Last Ritual)


This ritual is conducted upon death, be it in battle or due to sickness and the steps are thus.
Upon death, a ritual to call Messa is to be performed as soon as possible. Usually, the closest relative or a member of the clergy would be expected to perform this ritual, but with the recent turbulent years, it is something a close friend or a physician can perform instead. The steps to follow are to make the body face the skies, reinforce its grip upon the last thing they held in their hands and close their eyes. Once rigor mortis sets in, the body is ready for burial, as it marks the soul leaving the body.
Make the body face the sky and the twin suns, tuck the tail underneath them, reinforce their grip upon the last thing they held in it, close their eyes if they are open and straighten their feet.
After that one must wait until the body becomes completely stiff, during this time the family is encouraged to pray as the body is tense due to the soul leaving. When rigor mortis ends the Tajara can be burned, not buried as the cold ground preserves the corpses which animals come to dig out during the summer.


Recently the PRA government has been pushing for their own version of the burial, wherein one simply rolls the deceased to face the sky and then they strip him of all his possessions as they would only burden his soul. Then one donates them to the state.
==Burial==
This version is not very popular and the Parivara refuses to address its legitimacy.
 
While Burial is regarded as much less important than the death ritual itself, it is nonetheless an important part of passing, as disrespect to the dead can cause reprisal and wrath.
The proper way to pass, according to the S’rrand’marr, is to become one with the stars. The preferred method is incineration, however, in the cold climate of Adhomai, this is not always possible. Thus the more common methods were tree burials and elevated burials, wherein the deceased would be sealed inside a wooden coffin and raised among the branches or upon an elevated platform. There his body would be safe from scavengers and would eventually, with time, turn to bones, which would be later burned in a regular fire and their name would be etched inside their home by a relative to watch over them.
 
With urbanization, starvation, and warfare these burials became too lengthy and towns would quickly run out of space, so families were encouraged to store bodies until enough accumulated to justify a mass burial bonfire. Many were outraged and a few peasant rebellions were launched, which were quickly suppressed. Family tombs became popular for those who could build them, those who couldn’t; would simply store their dead in their own homes, usually in the attic which wasn’t heated, or an adjacent shack. With the rise of industrialization, cremation became viable and even preferred and now makes up the majority of burials in Adhomai, with even smaller villages keeping a dedicated furnace for the dead. A few Tajara have taken it a step further and had their bodies launched straight into the suns, although this is considered distasteful by most, NT promotes this service.


===Death===
===Death===
The nature of Messa’s forever has been disputed ever since the two gods existed. Some argue it is a quiet and peaceful place where one enjoys their final rest. Others say it’s a great hall within which Tajara dine at gigantic golden tables at the head of which sits Ma’ta’ke, mead, and meat aplenty. Even more say that Messa’s forever is akin to the life Tajara live today, however malleable to suit the wishes and needs of every Tajara. In general, it is agreed that Messa's forever is a very pleasant place and that the fact none of them can agree what it truly looks like means they cannot even imagine the beauty prepared for them. Messa's forever initially confused human and Skrell scientists who at first interpreted Messa as the bad and negative god due to its somber nature and the amount of respect Tajara hold for it.


The power of Messa over the souls of the dead is unquestionable and while Tajara do believe in ghosts, spirits, and other such things, they are often understood as Messa giving someone a lesson before their rest or on the other hand, giving someone extra time to finish their deeds on the earth. But those who willingly chose to sin, those who would reject and openly defy the lessons of the gods. For those nothing good awaits as they willingly give themselves to the powers of the only named, malevolent deity in the S'rendarr and Messa religion.
The nature of Messa’s forever has been disputed ever since the two gods existed. Some argue it is a quiet and peaceful place where one enjoys their final rest, others say it’s a great hall where Tajara dine at giant golden tables, Ma'ta'ke at the head, mead, and meat aplenty. Even more say that Messa’s forever is akin to the life Tajara lives today, however malleable to suit the wishes and needs of every Tajara. But all texts agree that it is a pleasant place, many alleging that the fact they do not know what greatness awaits them, means it is indescribable.
 
The power of Messa over the souls of the dead is indisputable, and while Tajara do believe in ghosts, spirits, and other such things, they are often understood as Messa giving someone a lesson or a chance to finish their earthly deeds before their final rest.
 
It is ascribed that Messa is relatively forgiving. Those who lived sinful lives will spend a hundred years on their journey for each sin not forgiven or repented for. Said journey is cold, lonely, and painful, ensuring that what is owed in repentance is paid in suffering. But for those who purposefully go off the path, those who betray, lie, and mislead. Only one faith awaits, Raskara.


==Raskara==
==Raskara==
(The Strange One, Whisperer, Black Mirror, Stranger, Door and Key, Maggot Fathermother)
(The Strange One, Whisperer, Black Mirror, Stranger, Door and Key, Maggot Fathermother)


Raskara is an anomaly, not only theologically and historically but also astrologically as the moon appears to be older than Adhomai. This would suggest that it is an asteroid snatched by Adhomai’s gravity. But a few annals written by an ancient archivist state that the moon wasn't visible until Tajara started to inhabit the surface. This has been confirmed as myth however as the texts that describe Raskara as such have long since been declared as fake by the Parivara and the weird appearance of the moon is easily explained scientifically when one realizes Adhomai has two suns. Leading to a bizarre pattern, until the moon settled later in Adhomai’s existence.
Raskara is an anomaly, not only theologically and historically but also astrologically as the moon, representing Raskara, is older than Adhomai. This suggests it is an asteroid snatched by Adhomai’s gravity, rather than a piece of Adhomai that separated during its forming. Some historical sources disagree, saying the moon was no present until Tajara inhabited the surface, but this has been debunked by modern science and the Parivara itself.
 
Raskara is only described in a few scriptures and seems to somehow link to the evil deity present in the Ma’ta’ke religion. In fact, they seem to be nearly one and the same, but taking on less of an active role in the S'rand'marr pantheon. It is a deity of evil, representing everything that S'rendarr and Messa are against, debauchery, treachery, avoidance of faith and unnatural cycles if anything bad were to happen it is usually marked as the fault of Raskara. Yet it is also accredited with powers, mainly those of fate reading, temptation and sorcery. The worship of Raskara is forbidden by clergy however not by law and thus still holds onto Adhomai with a strong grip. In the more secluded locations, Tajara have been known to "Get rid" of these unwanted elements without coming into question with law.


Raskara is also accredited with the creation of “Children of the Moon”, mythical creatures with the powers of seduction who turn to dust in the suns glare, drink the blood of virgins and eat bad children, historians believe this is an old jab at royalty who have often appeared with paler fur than usual and could be rarely seen outside of their castles.
Raskara is only described in a few scriptures and is always referred to as “it”, rather than “he” or “she” as is the case with the other gods. Likewise, it seems to be identical to its representation in the Ma’ta’ke pantheon, that a being of pure evil. In S’rrand’marr it represents everything unnatural or evil; debauchery, treachery, unrighteous war, and denial. The worship of Raskara is forbidden by clergy, and while the law does not outright forbid it, worshippers are usually arrested on vague charges of public debauchery or political dishonesty. Despite this, there are a few who invoke its name for worship.


Using Raskara in an insult is on the level of an extremely inappropriate slur.
Using Raskara as an insult or a cuss word is on the level of an extremely inappropriate slur and should be avoided in all formal social situations.


'''Shi-rra Arr’Kahata'''
'''Shi-rra Arr’Kahata'''
(Darkest Eclipse)
(Darkest Eclipse)


There is a time where Raskara eclipses both S'rendarr and Messa. These are sad and bad times, Tajara do not leave their homes, clergy spend their day praying and hoping for tomorrow, complete darkness envelopes Adhomai even during the usual day. Not much is known about the event itself as there are no actual official rites outside of a government-mandated holiday. Most tajara spend their day at home, praying, scrawling protective seals and trying to keep their loved ones alive for as long as possible for if they died during this time, their souls would go straight into Raskara’s maw. Even life brought to the world on this day is not celebrated, newborns are unceremoniously disposed of most of the time, but it is said that children born on this day are born with special powers which they traded for their souls.
There is a day every twelve years where Raskara eclipses both S'rendarr and Messa. These are considered very bad times. Tajara do not leave their homes, clergy spend their day praying and hoping for tomorrow, complete darkness envelops Adhomai even during the daytime. Likewise, all trade is halted, and a state-mandated holiday is ordered for all Tajara present on Adhomai. Life brought to the world on this day is not celebrated, as it is said that children born on this day have traded their souls for special powers, they are accredited with the ability to read minds, project curses, control others with a single glance, and read the future. Many families choose to dispose of their newborns on this day, and while it is illegal, every governmental body on Adhomai, outside of the atheistically minded PRA, tends to turn a blind eye to this practice.
 
==The Suns War of Harr'masir==
 
Throughout the history of Adhomai, the Raskariim was always a secretive religion, living on the edges of society. However, ancient historical and religious texts indicate that during a certain period of Tajaran history the cult of Raskara had a large influence over the continent of Harr’masir.
 
Around the year 1600 CE, the empire of Azumah was affected by a succession crisis that resulted in a civil war between several factions; claimants to the throne, rebels, and separatists. Most of Harr’masir soon turned into a lawless hinterland, controlled by bandits and warring princes, which facilitated the resurgence and spread of the faith of the Moon. Many nobles and commoners formally adopted the Raskariim as their official faith, renouncing S’rendarr, Messa, and the deities of Ma’ta’ke. Temples and shrines dedicated to Raskara were built across the land of Harr’masir, and the society descended into debauchery and cruel religious rituals, including the return of ritual murder. It was a common practice for criminals and even armies to raid the colonies and other kingdoms such as the isle of Amohda.
 
The Parivara, distressed by the growth of the Raskariim, requested that the kingdoms and empires of Adhomai act against Harr’masir. An alliance between several monarchs and noble houses, led by the kingdom of Kaltir, organized a massive military campaign to invade the continent. The expedition landed on Baltor and marched to the interior of the country, defeating the drunken and splintered warring princes easily. Hunting down criminals and pirates, destroying temples, and killing countless warlocks and followers of Raskara.
 
It was a resounding victory that sent the Raskariim fleeing into obscurity. The cult was considered utterly defeated by the nobility at the time, with many believing that it would never rise again. Unfortunately, this attitude would prove to be a mistake as it allowed the cult to rise again hundreds of years later, now with a much friendlier and adaptive attitude to the modern Tajaran lifestyle and mindset. But where Raskara goes those capable of fighting it follow, and the renewed Kin of S'rendarr.
 
===Kin of S'rendarr===
 
The Kin of S'rendarr is a knightly order of the Parivara church, established during the long-ago Sun Wars. The order itself had fallen out of grace during the later years, its internal hierarchy completely subservient to the Parivara and without any ties to the aristocracy made the ruling classes displeased and suspicious after the Sun Wars had ended and the usual bickering between nobles resumed. Parivara, however, continued their recruiting, and eventually, the amount of armed peasantry in the Kin outnumbered the aristocratic knights, leading to the monarchs at the time to enforce strict taxations and tariffs upon the order militant. Members of the Kin, unable or unwilling to pay these taxations all eventually renounced the order, disbanding it.
 
The Discovery of humanity, wars, suffering, and corruption have all lifted the Raskariim out of the shadows with Tajara even publicly admitting to membership. With the Adhomai governments refusing to take this issue seriously, the Parivara was forced to once again call in the order militant. An act that has so far gone mostly unnoticed, as the number of recruits so far numbers in the low hundreds. These new investigators have taken to the streets, trying to find and weed out any possible cultists. Be it with the government's help or without it. Shining armor replaced by a classy trenchcoat, sword with a revolver, and zeal with cunning, these new investigators have begun to trail all Raskariim activity. The investigators themselves have practically no authority, as they’re not recognized as official investigators by any of the governments, although many of them are employed in the police force. The New Kingdom once had heavy taxes levied on any member of the organization. These were removed shortly after Father K’rrirran’s private meeting with Queen Shumaila.
 
The investigators of this order usually identify each other with Rosettes depicting S'rendarr orange sun clutched in a gloved hand, and ritual shillelaghs they carry on their person at all times. The order accepts all Tajara above the age of 15 with the exception of the mentally or physically handicapped or those born while Raskara, the moon, was at its peak.
 
==Heresies==
 
Due to the centralized structure of the S'rand'marr Worship, there is little room for deviation from its dogmas. Any belief contradicting the current interpretation is often branded as heresy. Until the First Revolution, these heresies were often persecuted by the Kingdoms with the full support of the clergy. Few branches managed to survive until the creation of the People's Republic of Adhomai, where the already fading temporal power of S'rand'marr church finally ended. The secularisation of Adhomai has brought a new age of revival to the heresies. Unlike before, the Parivara is not currently concerned with opposing them outside of the theological field; there is a [[Tajaran Minor Religions#Raskariim|bigger enemy]] they are more worried about.
 
===Suns Penitent===
 
Born amid the First Revolution, the Suns Penitent is the largest S'rand'marr Worship heresy. As a response to the carnage of the war, it staunchly preaches pacifism and charity. Its members are forbidden from serving in the military and must only survive with the bare minimum; all unnecessary wealth must be donated to the church. However, its main divergence comes from the Suns Penitent belief in the afterlife. They do not believe in the existence of a cleaning period, instead, this world is seen as the spiritual cleansing grounds. To enter the Messa's forever, one must live as piously as possible, avoid earthly pleasure, and endure all suffering. Physical and emotional pain are considered necessary to purify the soul.
 
Suns Penitents engage in self-flagellation and long fasts as part of their worship. Chains, knives, and whips are frequently used in public displays of bloodletting. Some members pass out from hunger during fasting; deaths by starvation are not unheard of. Another infamous practice is the act of "soul releasing". When a believer loses control of their body or cognitive functions, they are seen to be at risk of being permanently bound to this world. To avoid a fate worse than death, they are killed. The murder is carried out by a member of the clergy known as the "bearer of grief", who is chosen from the believers who can withstand the most punishment. Since these individuals can supposedly purify themselves faster, they have a lower risk of never reaching the afterlife. The Bearers are also the only members allowed to defend themselves and others from violence.
 
The ranks of the Suns Penitents quickly swelled up during the First and Second Revolutions. Many Tajara saw their beliefs as a way to cope with all the years of suffering and bloodshed. Orphans, widows, and war veterans make up a large portion of the flock. The sect was considered subversive by the People's Republic of Adhomai following the draft of 2458; some fled to Tau Ceti to avoid being arrested by the Hadiist regime due to refusing to enlist. The armistice severely hurt the faith's recruitment efforts. Priests have begun to travel to Adhomai and beyond to proselytize.
 
===Nightfall Withholders===
 
Founded in 2455 in the People's Republic of Adhomai by a charismatic priest called Salih Ziyan, the Nightfall Withholders is an infamous doomsday cult. This heresy is deeply concerned with an event known as the "Last Nightfall", where the Suns would finally extinguish, casting a freezing eternal night upon Adhomai. This apocalypse is supposedly being brought about by the growing atheism in Tajaran society. As the Tajara lose their faith, the light of the Suns fades away. The only way to avoid this scenario is through eternal worship. The Tajara must praise the Gods in all of their actions: every hour must begin with a prayer; lamps, or bonfires if no oil can be found, must be kept lit throughout the entire night to honor the Gods; every building should be a house of worship; and the priests must be the leaders and judge of all affairs.
 
Unable to gather a sizeable following, Salih Ziyan led his followers to live by their ideals in an abandoned temple in the Hadiist rural regions. In the compound, Tajara led a life entirely dedicated to their faith. Ziyan’s downfall came when he proclaimed himself a prophet of the Suns destined to rule Adhomai. At this point, the cult was already branded as heretical for their belief that the Gods could vanish. Thanks to the declaration of rulership, the Withholders were deemed to be a subversive element by the Hadiist government. During a siege of their church by the People's Strategic Intelligence Service, Salih Ziyan and some of his believers immolated themselves to join the Suns.


[[Chaniska Reports|The Chaniska Reports]]
The cult only survived thanks to the few members who managed to escape arrest or who survived the Hadiist penal system. These survivors fled to Little Adhomai, where they are mostly safe from the persecution of the Adhomian regimes. The Nightfall Withholders now believe that Salih is hidden in the Messa's Forever and will return to topple the Adhomian regimes to install a holy realm upon the material; his followers would serve as his army during his reappearance. Some Tajara have begun to rise to prominence in an attempt to seize the leadership of the cult.


{{Navbox Tajara Lore}}
{{Navbox Tajara Lore}}
Строка 149: Строка 190:
[[Category:Pages]]
[[Category:Pages]]
[[Category: Tajara]]
[[Category: Tajara]]
[[Category:Mythology]]
[[Category: Religions]]

Текущая версия от 16:10, 6 февраля 2023

Быстрая навигация
Основные страницы Стартовое руководство по Лору для новых игроков
Главное Языки · Межзвёздные Путешествия · Хронология · Блюспейс · Карта Галактики · SCCV Горизонт · Глубокий Космос · Гайд по Законам · Образование · Гражданство · Технологии · Терраформирование
Арки 2020 · Арки 2021 · Арки 2022 · Арки 2023 · Арки 2024
Корпорации Idris Incorporated · Einstein Engines · Stellar Corporate Conglomerate · NanoTrasen Corporation · Orion Express
Zeng-Hu Pharmaceuticals Hephaestus Industries · Zavodskoi Interstellar · Private Military Contracting Group
Основные фракции Соларианский Альянс · Республика Бизель · Доминийская Империя · Коалиция Колоний · Эриданская Федерация · Светлая Республика Элира · Федерация Нралакк
Народная Республика Адомая · Демократическая Народная Республика Адомая · Новое Королевство Адомая · Гегемония Извески · Содружество Иероаэтерия
Важные локации








  • Расы







  • S'rand'marr Worship

    "By day and light of S'rendarr, we live and bask in his warmth, happy and content. By the warmth and light of Messa, we cease breath and fall to death. Only by the love and harmony of both the Twin Gods and Sibling Suns do we live happily, and die the same. By the Twin Gods and Sibling Suns, S'rendarr and Messa, the faithful ask for your blessing, and to please extend it to the non-faithful who do no wrong, and cast no sin." - The "First Prayer" of S'rand'marr Worship

    The worship of the twin Adhomai suns, S'rendarr and Messa has a long-standing tradition among the Tajara people and has archaeologically been regarded, with the exclusion of other minor sects, as one of the oldest known religions, alongside the worship of Ma'ta'ke. The religion holds onto very traditional values, promoting collectivism, sharing, and helping those in need.

    The two gods of the S'rand'marr religion.

    Dichotomy of S'rand'marr

    The idea of S'rendarr and Messa being the literal suns is only a recent creation of misunderstanding by human researchers, instead, the two gods are a universe-spanning concept with the holiest reflection of their visage being the twin Suns of Adhomai. Many have questioned what the meaning of the two suns going out would be, the priests have an answer, as it has been prophesied that no Tajara shall live on Adhomai by the time the suns go out.

    S'rand'marr was encountered by human researchers shortly after their arrival, as it is one of the oldest and certainly the most prominent religions on the planet. It grounds itself in strong communal morals, which have arisen from the frigid and dangerous environments of Adhomai. Its most important virtues are selflessness, restraint, family, and community. In this way, Tajara adherent to the ways of the S’rand’marr can come off as closed off to outsiders, backward, and even authoritarian in their way of belief.

    Hiding one's feelings, keeping private matters private, and acting with reservation are expected of every Tajara, young or old. This has created a very conservative view on social life, wherein the whole village is expected to take care of the young and educate them, with the women providing shelter and warmth and the men food and labor.

    But times change, and with the arrival of industrialization, modernization, urbanization, and war, the faith has changed too. Nowadays it is not viewed as boorish or shameful if a woman works, as there is no shame in labor. However, she is still expected to be the one taking care of her children at the end of the day. Likewise, while some liberalization has taken place, the idea of harboring relations with someone not of your own species, of the same gender, or behaving much too openly is still considered sinful. It is, however, important to note, that the faith has never historically encouraged or partaken in violent action against such sinful behavior, rather encouraging spiritual counseling or recuperation.

    The official religious body is referred to as "Parivara" which roughly translated means "Family". This branch is further split into the female Sun Sisters and male Priests of S'rendarr. Their main role is to act as mediators and healers and to remain out of political matters. But with the frequent factionalism of Adhomai, this is an impossible task and the church often ends up violating this rule. They do try their best to remain neutral, however, and many times in the past the Parivara has called for a ceasefire so that diplomatic talks could be had. There is also a certain silent agitation about the Ma'ta'ke religion and S'rendarr's position within their pantheon.

    The Parivara

    Sana Sahira

    Sana Sahira, a holy city on the tallest mountain of Adhomai, the name roughly translates to "The City of the Suns", this temple-fortress is the capital of the S'rand'marr faith. . Being located in the Southern mountains of Adhomai close to Nazira, Sana Sahira has remained in the hands of the Parivara without dispute ever since it was built and its modification and improvement have never stopped. The venerable age of this temple is well known and respected, however, that never prevented the various Fathers from improving or attempting to improve on the original construction. With the additions of towers, temples, or walls to shield from winds, bandits, or invading wannabee conquerors. It is said that all who attempt to take the fortress, will be dragged away by the specter of Messa herself.

    As of now, the temple is attempting its greatest project, properly archiving the “great horde of scrolls”. This "horde of scrolls" are venerated and holy texts that were hidden within the temple, however, the issue is that no previous Father bothered with giving any outlines or guides on what classifies as a Holy Text, and thus everything from hymns, poems, holy interpretations to even simple and menial works of fiction, diaries, and even some shopping lists have made it into these "holy texts". The current priesthood of the temple is almost fully occupied with the task of proper sorting and plenty of debates are often held over what is and isn't to be considered canon.

    The temple of Sana Sahira is not the only church of S’rand’marr, many have been built all over Adhomai and even in outer space. They provide both a place of respite and prayer for weary travelers and a place to stay for priests that consider priesthood employment. Sun Sisters and Priests of S’rrendar live together in these temples, however, in separate dorms. If it comes to smaller temples, like chapels or in remote faraway villages, preference is given to Priests of S’rrendar, as they’re considered more vital by the majority of Tajara.

    Children of the Parivara

    Adoption is frequent with the sun's priests and has been a time-honored tradition. However, these orphanages lacked much support from Pre-Contact Kingdoms or the PRA. Their situation worsened in the Second Revolution. Many children were turned away during this time as orphanages filled and Priests were overwhelmed. Father K’rriran’s 2464 journey was done to accrue governmental support for these orphanages. Now they have full tax and material support from the NKA, full financial support in DPRA Civilian government territory, and some PRA financial support in exchange for the Ministry of Education holding oversight on them. Conditions are gradually improving and Priests are no longer forced to turn away children because of a lack of resources.

    Seedlings – Youngest children who are either given to the church by their parents, taken as orphans or given as “bad seeds” to be re-educated. No gender differentiation or separation at this time.

    Saplings/Mistlings – The rank for those raised in the church, students usually learning and studying how to reach priesthood. Both male(Saplings) and female(Mistlings), have to reach the age of 18 before becoming priests. Their education mirrors that of the Sun Daughters and Sons of Dawn.

    Acolytes of the Parivara

    Sun Daughters - A Sun Daughter is the acolyte role of the Messa sisterhood. They can be outsiders of any age, as long as they pass a complex series of tests and interviews to see if they're qualified for the role. Their education is focused on theology, physical care, and mental care. In order to ascend to Sisterhood, two senior sisters must approve of their progress. Sun Daughters are allowed to leave the temple and preach in other areas, as long as they’re assigned to a local church that has agreed to keep an eye on them.

    Sons of Dawn - A Son of Dawn is the acolyte role of the S'rendarr priesthood. They can be outsiders of any age, as long as they pass a complex series of tests and interviews to see if they're qualified for the role. Their education is focused on theology, oratory skills, and tradition. In order to ascend to Priesthood, two senior priests must approve of their progress. Sons of Dawn are allowed to leave the temple and preach in other areas, as long as they’re assigned to a local church that has agreed to keep an eye on them.

    Clergy of the Parivara

    Sun Sister – Their role is to heal, advise, and accompany those dying, helping them on their final voyages. They're a frequent sight in hospitals all across Adhomai and many physicians were raised as Mistlings or were Sun Daughters themselves. Mistlings become Sun Sister's upon being of age, however, outsiders must first become Sun Daughters. Due to the Vow of Whispers, they’re expected to take a secondary role in preaching, politics, and church finances.

    Priests of S'rendarr – The main body of the faith, are tasked with preaching, the blessing of children, reading and copying the holy scriptures, and other priestly duties. They often have access to advanced education, meaning many of them are on the level of state-educated scientists, chemists, and philosophers. Saplings become Priests of S'rendarr as they have been raised for such a task. Outsiders must first become a Son of Dawn.

    Heads of the Parivara

    S'rendarr’s Closest – Selected from Priests of S'rendarr by other S'rendarr's Closest. The application is based on reputation. A successful applicant will be given a region of Adhomai to administer, as well as a seat on the council. From then on he is responsible for all churches in that region, financially, morally, and in the actual physical upkeep of the buildings. Recently this system has been called into question, as the limited number of council members (44) means that churches outside of Adhomai do not have a legal administrator and are usually kept to the local priests. The applicant must be male, 44 years of age, and a Tajara born on Adhomai.

    The Father – Currently Valyan K'rrirran. While usually leaving the administration to the S'rendarr's Closest, The Father holds ultimate power. At any time he can order, recall, or veto any statement made by any previous Father or member of the S'rendarr faith. This power is rarely exercised and the position of The Father has remained mostly an honorary one. Applicant must be at least 54 years old, and can only be selected from S'rendarr’s Closest.

    The Mother – Currently Zuzana Il-Rranha. The Mother holds a secondary role to The Father, despite the duality of the religion. She holds no official power and remains mostly a figurehead. While in the past a Vow of Silence has been upheld, with her support it has been replaced with a new Vow of Whispers. Despite this, Zuzana opted to keep to the Vow of Silence to full effect until her death. The applicant must be at least 55 years old, and can only be selected from Sun Sisters.

    Vow of Whispers

    In the past, Sun Sisters used to swear a Vow of Silence. Forever forbidding themselves from speaking, with the exception of the Shi-rr’ata (Eclipse) holiday. This Vow had been in effect for hundreds of years, until the 18th of August, 2462 Central Galactic Time. After the Armistice of Shastar was signed, translators from the PRA were invited to the Sana Sahira in hopes of helping with certain translations. There, they had made a grand discovery, the sacred Vow of Silence was mistranslated in the past. With this knowledge, the newly elected Father Valyan K'rrirran, with The Mother's permission made an important announcement. The Vow of Silence is no longer a required vow and instead, it will be replaced with the Vow of Whispers.

    Not as restrictive as the previous vow, the Vow of Whispers allows a Sun Sister to speak. However, her words must be heard only by the intended recipients, and only when it serves a purpose. If she wishes to preach, she can do so, but it should only be done if there is no Sun Priest present. If the sister chatters, spreads rumors and babbles idly, it is to be reported to the nearest Sun Priest, who will administer her punishment. If no brother is present, she is to administer her own punishment. This vow is not literal, and the priestess can speak with normal intonation.

    Answering a question, sharing a diagnosis, explaining holy teachings, and talking others through their issues are now all on the list of responsibilities. Some disagree with this decision, mostly the brotherhood. Some argue that this is infringing on the duties of the priests, while others say that it distracts the sisters from their maintaining and healing duties. Still, for the most part, it is a welcome change and while many sisters still choose to keep their Vow of Silence, much more welcome being able to heal the mind as well as the body.

    S'rendarr

    (The Golden One, Bringer of Seeds, Father of Daylight, All-father, Joy-Bringer)

    S'rendarr is the deity of life, fertility, sunlight, youthful energy, and everything associated with the time of summer and daylight. He is considered the patron of pregnancy, youth, and farmers and so ends up being the more popular of the two siblings. However contrary to popular belief, S'rendarr is not associated with just the positive; fire, impatience, brashness, weeds, and natural drugs also belong in the domain of S'rendarr. In many ballads and hymns, he is described as overexcited and overzealous sometimes leading his more unrestrained followers into their opulence from which they are often rescued by Messa.

    S'rendarr is the god Tajara call upon during their marriage rituals, with the birth of newborns, when giving praise or compliments to physical attributes; "He has S'rendarr's eyes", paying someone a compliment. "S'rendarr give you both long lives", a wish to the newlyweds. "S'rendarr did not spare on this one", being impressed with one’s skill.

    The most common portrayal of S’rrendar is a simple golden sun, if color is not available a simple whited-out circle will suffice. The rays of his sun are usually square or rounded at the tip. Such symbols are often drawn on cribs, field markers, or directly on livestock to bring life or a bountiful harvest.

    “Holy S'rendarr, bless this ravaged body!” - Post-battle prayer when one has sustained many wounds during their fight, 25th page, the third verse of The Brightest Sunlight Tome.

    Kahara S'rendarr Mai (Walk of S'rendarr On Earth)

    Often simply referred to as “Mai”, this national holiday is popular with Tajara of all cycles, young or old. On this day a Sage of S'rendarr is chosen (usually a mayor) in each city and blessed by the priest. He is given a jug and seed and tasked with putting at least one seed and one drop of water upon every doorstep. While the tradition is still followed accurately in rural areas, in the more urbanized centers of Adhomai this has taken a more liberal approach as instead men of all ages run into the streets, visiting door to door and asking for Ruined Water(Alcohol) and Rotten Seeds(eggs) while singing carols. The woman of the house is tasked with providing such things, if the carol is sung well the carolers are rewarded, if their singing, however, is slanted and drunken they're instead doused in cold water and forced to return home.

    Marriage

    S'rendal'Mati (Live with S’rrendar)

    One of the most joyous and important matters of the clergy is marriage, unlike the religion of Ma'ta'ke, the church of S'rendarr recognizes the importance of a wedding, and the preparations for such a celebration can take days. The day of the wedding begins early in the morning with the preparation of seating and decoration of the local church or other equally important buildings, be it spiritually or administratively. Once those preparations are finished, usually two to three hours before noon, the food is brought in, consisting of rich meats and fruits, however, during the war it was usually substituted with rations. About an hour before the wedding ceremony, the bride and groom are woken up and dressed, the groom in a bright yellow and white wedding suit with a tall, frilly hat. While the bride takes on a much darker, fully encompassing dress but is not restricted regarding the coloration. Nowadays, many Tajara opt for more humanized styles of clothing, such as suits and wedding dresses.

    Precisely at noon the bride and groom meet at the altar, and a present priest recites the holy vows and with the wedding wrist wraps, one blue for the bride and one of gold for the groom ties their hands together. Afterward, a representative of the local government has the bride and groom sign into the marriage registry. From then on celebrations begin and many use wedding days to secure their own future brides and grooms. The bride and groom are required to stay tied together by these wrist wraps until the end of the celebrations. From then on the two wear their respective wrap, in order to signal that they’re taken. The PRA government does not officially support this ceremony and does not provide representatives, newlyweds must visit the local city hall or post office to sign the registry. It is illegal to be considered married without signing the government registry.

    Cloth wrist wraps are not a requirement but it is required that the two items which are supposed to signify a bond must "connect" or be capable of intertwining together. Further one must be darker than the other one. Jewelry, silk, or even rope has been used in the past instead of wrist wraps.

    Messa

    (The Last Mother, The Sister, The White Goddess, Soldiers Wife, The Weeping One)

    Messa, the somber, colder, and female goddess of Adhomai. Contrary to initial human belief, Messa is not an evil deity, she is, however, tasked with the difficult job of ushering the deceased into her realm, bringing both life and death into balance. She is the deity of inevitability, old age, and winter, but also of guidance, wisdom, protection, and patience. It is she who protects the souls of the dead and it is she who permits the end of suffering. In this way, she also represents peaceful resolutions and the inevitable end of conflicts.

    Messa is the god Tajara call upon when they wish for a peaceful resolution, have met with someone unpleasant, or when describing a Tajara's mental attributes. “Messa guides him,” a wish of farewell. “Messa! Look what you did!” a curse offering a sense of reprieve. “He has Messa's patience,” a compliment.

    Messa is usually depicted as a blue sun, if color is not available an empty circle will suffice. The rays around Messa's sun are typically depicted as being spiked at the end. Her symbol isn’t representative of a blessing, but protection. It is drawn to chase out evil spirits, protect the souls of the deceased, and even during exorcisms.

    Shi-rr’ata (Eclipse)

    Due to the trajectory of Adhomai, there comes a time every year when Messa the blue sun completely eclipses S'rendarr the yellow sun. This results in the reduction of natural light and a complete change of the Adhomai color pallet. For most Tajara this means that they’ll partake in the ancient rituals of “Shi-rr’ata” or “The Eclipse” as it is translated to Tau Ceti basic. Preparations for these rituals usually take up the whole week. Candles, incense, the burial of all that is dead, the purchase of talismans from the local Sun Sisters, and many other local rituals commence. Some Tajara seek the advice of ancestors during these times, others wish to make peace with the dead or those wronged and others still wish to simply live out this day in contemplation and prayer. This day is not somber for all, however, for example, the Sun Sisters celebrate during these times, seeing it as a sign of their goddess’s satisfaction. There is, however, a dark ritual carried out. A rumor has spread that if one dies during this holiday, they are guaranteed a passage to Messa’s forever, regardless of how sinful their life is. The Parivara has denied this, and despite this, cases of the poor, hungry, sick, or dying, being killed by their relatives appear from time to time. Many say the Sun’s Penitent has started this rumor, but the group refuses to comment.

    Virr Henhati (Last Ritual)

    Upon death, a ritual to call Messa is to be performed as soon as possible. Usually, the closest relative or a member of the clergy would be expected to perform this ritual, but with the recent turbulent years, it is something a close friend or a physician can perform instead. The steps to follow are to make the body face the skies, reinforce its grip upon the last thing they held in their hands and close their eyes. Once rigor mortis sets in, the body is ready for burial, as it marks the soul leaving the body.

    Burial

    While Burial is regarded as much less important than the death ritual itself, it is nonetheless an important part of passing, as disrespect to the dead can cause reprisal and wrath. The proper way to pass, according to the S’rrand’marr, is to become one with the stars. The preferred method is incineration, however, in the cold climate of Adhomai, this is not always possible. Thus the more common methods were tree burials and elevated burials, wherein the deceased would be sealed inside a wooden coffin and raised among the branches or upon an elevated platform. There his body would be safe from scavengers and would eventually, with time, turn to bones, which would be later burned in a regular fire and their name would be etched inside their home by a relative to watch over them.

    With urbanization, starvation, and warfare these burials became too lengthy and towns would quickly run out of space, so families were encouraged to store bodies until enough accumulated to justify a mass burial bonfire. Many were outraged and a few peasant rebellions were launched, which were quickly suppressed. Family tombs became popular for those who could build them, those who couldn’t; would simply store their dead in their own homes, usually in the attic which wasn’t heated, or an adjacent shack. With the rise of industrialization, cremation became viable and even preferred and now makes up the majority of burials in Adhomai, with even smaller villages keeping a dedicated furnace for the dead. A few Tajara have taken it a step further and had their bodies launched straight into the suns, although this is considered distasteful by most, NT promotes this service.

    Death

    The nature of Messa’s forever has been disputed ever since the two gods existed. Some argue it is a quiet and peaceful place where one enjoys their final rest, others say it’s a great hall where Tajara dine at giant golden tables, Ma'ta'ke at the head, mead, and meat aplenty. Even more say that Messa’s forever is akin to the life Tajara lives today, however malleable to suit the wishes and needs of every Tajara. But all texts agree that it is a pleasant place, many alleging that the fact they do not know what greatness awaits them, means it is indescribable.

    The power of Messa over the souls of the dead is indisputable, and while Tajara do believe in ghosts, spirits, and other such things, they are often understood as Messa giving someone a lesson or a chance to finish their earthly deeds before their final rest.

    It is ascribed that Messa is relatively forgiving. Those who lived sinful lives will spend a hundred years on their journey for each sin not forgiven or repented for. Said journey is cold, lonely, and painful, ensuring that what is owed in repentance is paid in suffering. But for those who purposefully go off the path, those who betray, lie, and mislead. Only one faith awaits, Raskara.

    Raskara

    (The Strange One, Whisperer, Black Mirror, Stranger, Door and Key, Maggot Fathermother)

    Raskara is an anomaly, not only theologically and historically but also astrologically as the moon, representing Raskara, is older than Adhomai. This suggests it is an asteroid snatched by Adhomai’s gravity, rather than a piece of Adhomai that separated during its forming. Some historical sources disagree, saying the moon was no present until Tajara inhabited the surface, but this has been debunked by modern science and the Parivara itself.

    Raskara is only described in a few scriptures and is always referred to as “it”, rather than “he” or “she” as is the case with the other gods. Likewise, it seems to be identical to its representation in the Ma’ta’ke pantheon, that a being of pure evil. In S’rrand’marr it represents everything unnatural or evil; debauchery, treachery, unrighteous war, and denial. The worship of Raskara is forbidden by clergy, and while the law does not outright forbid it, worshippers are usually arrested on vague charges of public debauchery or political dishonesty. Despite this, there are a few who invoke its name for worship.

    Using Raskara as an insult or a cuss word is on the level of an extremely inappropriate slur and should be avoided in all formal social situations.

    Shi-rra Arr’Kahata (Darkest Eclipse)

    There is a day every twelve years where Raskara eclipses both S'rendarr and Messa. These are considered very bad times. Tajara do not leave their homes, clergy spend their day praying and hoping for tomorrow, complete darkness envelops Adhomai even during the daytime. Likewise, all trade is halted, and a state-mandated holiday is ordered for all Tajara present on Adhomai. Life brought to the world on this day is not celebrated, as it is said that children born on this day have traded their souls for special powers, they are accredited with the ability to read minds, project curses, control others with a single glance, and read the future. Many families choose to dispose of their newborns on this day, and while it is illegal, every governmental body on Adhomai, outside of the atheistically minded PRA, tends to turn a blind eye to this practice.

    The Suns War of Harr'masir

    Throughout the history of Adhomai, the Raskariim was always a secretive religion, living on the edges of society. However, ancient historical and religious texts indicate that during a certain period of Tajaran history the cult of Raskara had a large influence over the continent of Harr’masir.

    Around the year 1600 CE, the empire of Azumah was affected by a succession crisis that resulted in a civil war between several factions; claimants to the throne, rebels, and separatists. Most of Harr’masir soon turned into a lawless hinterland, controlled by bandits and warring princes, which facilitated the resurgence and spread of the faith of the Moon. Many nobles and commoners formally adopted the Raskariim as their official faith, renouncing S’rendarr, Messa, and the deities of Ma’ta’ke. Temples and shrines dedicated to Raskara were built across the land of Harr’masir, and the society descended into debauchery and cruel religious rituals, including the return of ritual murder. It was a common practice for criminals and even armies to raid the colonies and other kingdoms such as the isle of Amohda.

    The Parivara, distressed by the growth of the Raskariim, requested that the kingdoms and empires of Adhomai act against Harr’masir. An alliance between several monarchs and noble houses, led by the kingdom of Kaltir, organized a massive military campaign to invade the continent. The expedition landed on Baltor and marched to the interior of the country, defeating the drunken and splintered warring princes easily. Hunting down criminals and pirates, destroying temples, and killing countless warlocks and followers of Raskara.

    It was a resounding victory that sent the Raskariim fleeing into obscurity. The cult was considered utterly defeated by the nobility at the time, with many believing that it would never rise again. Unfortunately, this attitude would prove to be a mistake as it allowed the cult to rise again hundreds of years later, now with a much friendlier and adaptive attitude to the modern Tajaran lifestyle and mindset. But where Raskara goes those capable of fighting it follow, and the renewed Kin of S'rendarr.

    Kin of S'rendarr

    The Kin of S'rendarr is a knightly order of the Parivara church, established during the long-ago Sun Wars. The order itself had fallen out of grace during the later years, its internal hierarchy completely subservient to the Parivara and without any ties to the aristocracy made the ruling classes displeased and suspicious after the Sun Wars had ended and the usual bickering between nobles resumed. Parivara, however, continued their recruiting, and eventually, the amount of armed peasantry in the Kin outnumbered the aristocratic knights, leading to the monarchs at the time to enforce strict taxations and tariffs upon the order militant. Members of the Kin, unable or unwilling to pay these taxations all eventually renounced the order, disbanding it.

    The Discovery of humanity, wars, suffering, and corruption have all lifted the Raskariim out of the shadows with Tajara even publicly admitting to membership. With the Adhomai governments refusing to take this issue seriously, the Parivara was forced to once again call in the order militant. An act that has so far gone mostly unnoticed, as the number of recruits so far numbers in the low hundreds. These new investigators have taken to the streets, trying to find and weed out any possible cultists. Be it with the government's help or without it. Shining armor replaced by a classy trenchcoat, sword with a revolver, and zeal with cunning, these new investigators have begun to trail all Raskariim activity. The investigators themselves have practically no authority, as they’re not recognized as official investigators by any of the governments, although many of them are employed in the police force. The New Kingdom once had heavy taxes levied on any member of the organization. These were removed shortly after Father K’rrirran’s private meeting with Queen Shumaila.

    The investigators of this order usually identify each other with Rosettes depicting S'rendarr orange sun clutched in a gloved hand, and ritual shillelaghs they carry on their person at all times. The order accepts all Tajara above the age of 15 with the exception of the mentally or physically handicapped or those born while Raskara, the moon, was at its peak.

    Heresies

    Due to the centralized structure of the S'rand'marr Worship, there is little room for deviation from its dogmas. Any belief contradicting the current interpretation is often branded as heresy. Until the First Revolution, these heresies were often persecuted by the Kingdoms with the full support of the clergy. Few branches managed to survive until the creation of the People's Republic of Adhomai, where the already fading temporal power of S'rand'marr church finally ended. The secularisation of Adhomai has brought a new age of revival to the heresies. Unlike before, the Parivara is not currently concerned with opposing them outside of the theological field; there is a bigger enemy they are more worried about.

    Suns Penitent

    Born amid the First Revolution, the Suns Penitent is the largest S'rand'marr Worship heresy. As a response to the carnage of the war, it staunchly preaches pacifism and charity. Its members are forbidden from serving in the military and must only survive with the bare minimum; all unnecessary wealth must be donated to the church. However, its main divergence comes from the Suns Penitent belief in the afterlife. They do not believe in the existence of a cleaning period, instead, this world is seen as the spiritual cleansing grounds. To enter the Messa's forever, one must live as piously as possible, avoid earthly pleasure, and endure all suffering. Physical and emotional pain are considered necessary to purify the soul.

    Suns Penitents engage in self-flagellation and long fasts as part of their worship. Chains, knives, and whips are frequently used in public displays of bloodletting. Some members pass out from hunger during fasting; deaths by starvation are not unheard of. Another infamous practice is the act of "soul releasing". When a believer loses control of their body or cognitive functions, they are seen to be at risk of being permanently bound to this world. To avoid a fate worse than death, they are killed. The murder is carried out by a member of the clergy known as the "bearer of grief", who is chosen from the believers who can withstand the most punishment. Since these individuals can supposedly purify themselves faster, they have a lower risk of never reaching the afterlife. The Bearers are also the only members allowed to defend themselves and others from violence.

    The ranks of the Suns Penitents quickly swelled up during the First and Second Revolutions. Many Tajara saw their beliefs as a way to cope with all the years of suffering and bloodshed. Orphans, widows, and war veterans make up a large portion of the flock. The sect was considered subversive by the People's Republic of Adhomai following the draft of 2458; some fled to Tau Ceti to avoid being arrested by the Hadiist regime due to refusing to enlist. The armistice severely hurt the faith's recruitment efforts. Priests have begun to travel to Adhomai and beyond to proselytize.

    Nightfall Withholders

    Founded in 2455 in the People's Republic of Adhomai by a charismatic priest called Salih Ziyan, the Nightfall Withholders is an infamous doomsday cult. This heresy is deeply concerned with an event known as the "Last Nightfall", where the Suns would finally extinguish, casting a freezing eternal night upon Adhomai. This apocalypse is supposedly being brought about by the growing atheism in Tajaran society. As the Tajara lose their faith, the light of the Suns fades away. The only way to avoid this scenario is through eternal worship. The Tajara must praise the Gods in all of their actions: every hour must begin with a prayer; lamps, or bonfires if no oil can be found, must be kept lit throughout the entire night to honor the Gods; every building should be a house of worship; and the priests must be the leaders and judge of all affairs.

    Unable to gather a sizeable following, Salih Ziyan led his followers to live by their ideals in an abandoned temple in the Hadiist rural regions. In the compound, Tajara led a life entirely dedicated to their faith. Ziyan’s downfall came when he proclaimed himself a prophet of the Suns destined to rule Adhomai. At this point, the cult was already branded as heretical for their belief that the Gods could vanish. Thanks to the declaration of rulership, the Withholders were deemed to be a subversive element by the Hadiist government. During a siege of their church by the People's Strategic Intelligence Service, Salih Ziyan and some of his believers immolated themselves to join the Suns.

    The cult only survived thanks to the few members who managed to escape arrest or who survived the Hadiist penal system. These survivors fled to Little Adhomai, where they are mostly safe from the persecution of the Adhomian regimes. The Nightfall Withholders now believe that Salih is hidden in the Messa's Forever and will return to topple the Adhomian regimes to install a holy realm upon the material; his followers would serve as his army during his reappearance. Some Tajara have begun to rise to prominence in an attempt to seize the leadership of the cult.

    Быстрая навигация
    Основные страницы Стартовое руководство по Лору для новых игроков
    Главное Языки · Межзвёздные Путешествия · Хронология · Блюспейс · Карта Галактики · SCCV Горизонт · Глубокий Космос · Гайд по Законам · Образование · Гражданство · Технологии · Терраформирование
    Арки 2020 · Арки 2021 · Арки 2022 · Арки 2023 · Арки 2024
    Корпорации Idris Incorporated · Einstein Engines · Stellar Corporate Conglomerate · NanoTrasen Corporation · Orion Express
    Zeng-Hu Pharmaceuticals Hephaestus Industries · Zavodskoi Interstellar · Private Military Contracting Group
    Основные фракции Соларианский Альянс · Республика Бизель · Доминийская Империя · Коалиция Колоний · Эриданская Федерация · Светлая Республика Элира · Федерация Нралакк
    Народная Республика Адомая · Демократическая Народная Республика Адомая · Новое Королевство Адомая · Гегемония Извески · Содружество Иероаэтерия
    Важные локации








  • Расы