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=New Player Lore Starter Guide=
'''This is a new player's summary to the totality - or at least, as much as we can summarize quickly - of the Aurora server's most essential lore.'''


This thread is a comprehensive and definitive collection of the procedures and regulations of the wiki team, and the wiki itself. It outlines the expectations and responsibilities of wiki maintainers and the Head Wiki Maint. It includes “how-to” guides on wiki development, and wiki moderation. It also includes a code of conduct, staffing procedures, and an explanation of the powers and responsibilities of the wiki team and it's head. 
'''This is the first in a series of multiple guides that are connected to [[Guides/Character Creation]]. Once you're finished reading this, you are more than equipped with the knowledge necessary to create your character using that guide!'''


'''Disclaimer: All previous rules not contained within this thread are null and void, and anything in this thread which contradict previous policy supersede those previous policies. Any additions or edits to this thread will be announced to the whole wiki team.'''
'''Below is absolutely recommended reading if you are new to the server!'''
== Overview ==
The purpose of this page is to get new players acquainted with the lore of the server and help them in understanding the ins and outs of the Orion Spur as it is in the 25th century. Aurora Lore is vast, and trying to get into it as a new player can feel overwhelming at times. This page represents the bare minimum needed to begin playing,


== THE LICENSE - YOUR RIGHTS AS A WRITER ==
=== History ===


All work written after 13 August 2019 for the server is licensed under CC BY-SA 4.0. The license only applies to text as it is written. Ideas, names, and concepts are not subject to copyright. 
The year is '''{{#expr:{{CURRENTYEAR}} + 442}} CE''' (Common Era). Humanity has long since began its trek into space, and explored territory reaches out dozens of lightyears in every direction. It now shares the galaxy with many different species, in addition to be divided itself into many different nation-states formed in the long years since it first began to reach for the stars. However, it can be said that these states are secondary to the true power of the spur, the transtellar megacorporations. At the end of the 22nd century, the power and influence of the Sol Alliance was at its height, but this soon came to an end as an unexpected economic collapse and brutal civil war saw the power of transtellar corporations increase drastically, as the most powerful of them began to conglomerate into the megacorporation's known today. The foremost megacorporations would ultimately end up becoming the following:


Full license of CC BY-SA 4.0 can be found here: https://creativecommons.org/licenses/by-sa/4.0/legalcode
*[[File:Nt-logo.jpeg|20px|link=]][[NanoTrasen Corporation]], the megacorporation which shattered any semblance of equilibrium between the mega-corps following their discovery of the element Phoron in 2417. Phoron is a powerful element that is highly sought after for its untold capabilities and use in the average starship drive. After discovering Phoron, NanoTrasen quickly established a monopoly on it, with themselves sitting on the largest deposits in the known galaxy. The times that followed sent NanoTrasen skyrocketing to unofficially become the foremost power over Humanity. Through its determination and overwhelming wealth, it has become the dominant economic force over the expanse of the Orion Spur.
*[[File:EinsteinEngines2.png|20px|link=]] [[Einstein Engines]], IDK what to put here.
*[[File:Hephaestuslogo4.png|20px|link=]] [[Hephaestus Industries]], the industrial powerhouse of the spur, Hephaestus Industries represents an overwhelming amount of the spurs industrial capacity, from it's factory world of [[New Hai Phong]] to the monopolized economy of the [[Izweski Nation]].
*[[File:II-teal.png|20px|link=]] [[Idris Incorporated]], a shady banking magnate, which controls IDK.
*[[File:ZH-lightpurple.png|20px|link=]] [[Zeng-Hu Pharmaceuticals]], a Medical Company
*[[File:Zavodskoi Interestellar.png|10px|link=]][[Zavodskoi Interstellar]], the American MIC on steroids.


Simplified summary can be found here: https://creativecommons.org/licenses/by-sa/4.0/
=== The Solarian Collapse ===
Perhaps the most important event in the spur, during late 2462 a massive phoron scarcity began to occur, as Nanotrasen's mines began to run dry. The Solarian Alliance, following the assassination of its prime minister by parties unknown, and the destruction of Mars in addition to the scarcity, began its final collapse. In a desperate move, the Alliance ordered the abandonment of all space outside of the Core Worlds, centered on Sol itself.. Many fleets disobeyed this order, with one notable fleet, the 35th, opting instead to attempt to invade Biesel, during an arc named King of the World, causing the formation of the Stellar Corporate Conglomerate. With help from the rest of the spur, the 35th was eventually beaten back and set up a statelet like so many other Warlords within former Solarian Territory. The territory abandoned by the alliance was labeled the [[Human Wildlands]], home to anarchy and limited governance. In this power vacuum, other nations of the spur took advantage and expanded their borders to include formerly controlled Solarian territory, skirmishing with local warlords for control. Since it's collapse, the Alliance has been slowly restoring its control over the Wildlands, with the recent creation of the Southern and Northern Reconstruction Mandates.


All work which is written for use by the server is licensed under this.
=== The Stellar Corporate Conglomerate ===
Perhaps the single most powerful entity in the spur, the Stellar Corporate Conglomerate is, as the name suggests, a conglomerate made up of the megacorporations of the spur, minus Einstein Engines. It's primary goal is the furthering of member interests and the protection of member assets. It is run by Miranda Trasen, CEO of NanoTrasen. The SCC(sometimes called the Chainlink), through its member companies and their cooperation, has domination of several economies within the Orion Spur. From banks to manufacturers, only a sliver of economic productivity in the Spur is controlled by others, the main threat to the Stellar Corporate Conglomerate being Einstein Engines. Despite the power of the Chainlink, Einstein has managed to remain competitive against them through tight ties with the Solarian Alliance and Nrralakk Federation, both the largest economies in the spur to exploit. As one of the eldest megacorporations, Einstein Engines has maintained a constant throughout humanity's journey to the stars and shows no sign of exiting soon.


== THE WIKI TEAM HIERARCHY AND STAFFING ==
== The Setting, and Workplace ==
Nearly all Industry in the 25th century is dominated by a megacorporation in one way or another. As a result, a majority of the workforce finds themselves working directly for a megacorporation or one of its subsidiaries. Nowhere is this clearer than the Republic of Biesel, a state founded by NanoTrasen intervention, and despite strong Republican nationalism, exists at the whims of megacorporations. It is the economic heart of the spur, with it's capital system of Tau Ceti hosting the largest GDP per capita of any location in the spur. Still, it is not without its problems. From unrest in the Corporate Reconstruction Zone, to a declining economy due to reliance on Phoron, the Republic never knows true peace. However, due to its ties to all megacorporations, it's capital planet of Biesel is the recommended starting background for new players to get accustomed to the lore of Aurora, with wide variability and simplicity assured. Relevant pages for lore can be found on the Character Creation Guide.


The head of the Wiki Development Team is the Loremaster, sometimes referred to as the LoreTeam Administration. The current Loremaster is CAELPHON.
=== The SCCV Horizon ===
With the unveiling of the '''[[SCCV Horizon]]''', the setting to which players have access stretches across the entirety of the Orion Spur. The '''SCCV Horizon''' is under the joint control of the '''Stellar Corporate Conglomerate''', a holdings corporation that has significant influence over the direction of the setting. You, among others, have been assigned to work aboard the '''SCCV Horizon''', a state-of-the-art general-purpose vessel that travels across the Orion Spur with the primary objective to uncover Phoron, however, secondary objectives exist at the whim of the Stellar Corporate Conglomerate. Due to the SCC operating the Horizon, they have the final say on Occupation Qualifications. While many jobs will have specific qualifications that can be found on their job pages, the baseline qualifications to work aboard the Horizon can be found here: [[Stellar Corporate Conglomerate Occupation Qualifications]].


Under the management of the Loremaster are the Wiki Maintainers, sometimes referred to as Wiki Maints. This position makes up the majority of the Wiki Development Team, and all Wiki Maintainers are equal underneath the Loremaster. There is no deputy position that is above other Wiki Maintainers, only the position of Loremaster.
In recent times (2462 and beyond) the setting has taken a turn for the worst as phoron scarcity threatens to drive the galaxy into the ground. While phoron remains in steady supply, its finite sources grow thinner by the day - soon enough, civilization will suffer the consequences.  


== Rules and Regulations ==
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=== THE WIKI ===
'''Your Place in the Workplace'''
The wiki is an invaluable resource for educating the playerbase, old or new, about the mechanics of our server. This ranges from the recipes for medical chemistry, to guides on how to set up the Supermatter and Tesla. Keeping these pages updated is important to ensure all players regardless of connectivity to the community have access to the necessary information to adequately perform their roles in game, without having to rely on asking questions in the discords. Still, it is a place that is shared between three seperate teams, that being the wiki team, the lore team, and the CCIA team, who all have their own pages on the wiki. The lore team obviously focuses on lore pages, the CCIA team focuses on regulations and standard procedures, and the wiki team focuses on everything else. While there is some cross over, due to separate staff structures this crossover is kept to a minimum.
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All players including staff are subject to the believable character rule. More details on that rule can be found in the server rules, found [https://aurorastation.org/rules.html here.]


=== WIKI RULES ===
With this said, your place in the workplace is extremely flexible. It would not be a stretch to say you can be whatever you want on the Aurora server, within reason. Get creative! The possibilities are endless, and storied lore backgrounds are always here to help guide character creation.


'''THE FOLLOWING RULES APPLY TO EVERY PAGE AND ADDITION MADE TO THE WIKI BY ANY DEPARTMENT OR PERSON. IT IS THE RESPONSIBILITY OF THE WIKI MAINTAINCE TEAM TO ENSURE THESE RULES ARE FOLLOWED.'''
Ultimately, in the grand scheme of things, your binding rules are generally things such as being related to the '''Stellar Corporate Conglomerate''' and being aboard the '''SCCV Horizon''' legally. Opportunities to subvert even these rules are available but are not the same as player characters made from character setup unless exclusively permitted by staff. More details on these exceptions can be found on the [[Guide to Ghost Roles]] page!
[[File:Wiki Rules Example Photo.png|thumb|250px|right|An example of a poorly formatted and aesthetically displeasing page.]]
* All content on the wiki must be in English, and use proper grammar in order to be readable. It is acceptable to use either American or British spellings. Any content not in English is subject to deletion by the Wiki Maintaince team.


* Mentioning reproductive organs, namely genitals, is forbidden.
The vast majority of characters on the server are employees of the corporations beneath the '''Stellar Corporate Conglomerate'''. These individuals come in all shapes and sizes, with all of them sharing similar and quite low ranks in the megacorporate hierarchy. Certain ranks are afforded different privileges, such as medical practitioners and corporate security. Playing an official of higher rank is barred behind a whitelist to ensure quality control. Independent individuals or unaffiliated individuals are accessible as well through character setup. These roles include megacorporate-unaffiliated journalists, passengers, and [[Guide to Ghost Roles|third-party vessel teams]] who have found their way to the setting somehow.
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* Pages must be easily readable and aesthetically pleasing. Templates and Images should not intrude on text, or look badly placed. Section headings and subheadings should be ordered properly and not be done randomly.
====The Economy====


* Information must be put on the proper page. The Wiki Team is responsible for ensuring information, outside of lore, is placed on the proper page. They may move information to non-lore pages without prior authorization from the relevant department or maintainer.
The Biesel Standard Credit (电/CR) is one of the dominating currencies that exist within the Orion Spur and was created shortly after the Republic of Biesel’s declaration of independence in 2452. It sees usage outside of the Republic, within the Izweski Hegemony, who adopted it as their official currency following the collapse of the Solarian Alliance, and some sections of the Coalition of Colonies near the shared border, as well as the People’s Republic of Adhomai. The BSC is available in electronic, bankcard and traditional notes forms that have the symbol of a lit torch on them. Responsibility for the currency falls to the Central Biesel Banking Authority, which is located in District One of Mendell City, the capital of the Republic of Biesel. It oversees monetary policy and the supply of the Biesel Standard Credit, with assistance from Idris Incorporated. Similarly to the Solarian Standard Credit, the BSC is able to function as a fiat currency.


* All pages must be categorized upon creation, save for pages such as this one and the Lore Team Rules and Regulations, which may remain uncategorized. Uncategorized pages created after Jan. 15th 2023 are, subject to deletion until they are properly categorized when recreated. Categorizing pages created prior to Jan. 15th 2023 is the responsibility of the Wiki Team.
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'''Your Place in the Economy'''
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The financial status of your character varies on a character-by-character and player-by-player basis. To reiterate, the believable character rule must be taken into account here - a security officer very simply has no excuse to be a billionaire, nor does a cargo technician have the ability to be an Interstellar War veteran. However, the pedantics of the extent of one’s wallet is in player control, barring mechanically of course. With this said, the cost of living is clarified or can be gleaned by context virtually anywhere set in lore - questions surrounding this can be directed to lore developers of the respective topic.  
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* All edits and deletions should have reasoning provided with them in the relevant box, to provide information to future wiki users. This does not apply to minor edits.
===Known Space - [[The Orion Spur]]===
The setting is based in the majority of the '''Orion Spur,''' the part of the Milky Way in which the [[Sol]] System - and its surrounding hundred lightyears, roughly - resides. It is very open-ended and diverse in its nature, and not wholly charted yet - the deep Frontier hardly scratches the surface of the unknowable depths of the galaxy.  


* Pages must not exceed a limit of 200,000 bytes in size to keep them from becoming excessively long. Pages with many pictures can be exempted from this rule by the Loremaster, and pages exempted will be added as a footnote to this rule.
'''More details on the expanse of the mapped galaxy can be found [[The Orion Spur|here.]]'''


* Pages must not be orphaned, meaning not linked anywhere on the wiki besides when searched for, save for Rules and Regulations pages such as this one.
The expansion of Humanity has reached out in every direction, only stopping in the galactic west as they border the Nralakk Federation. Otherwise, their all-encompassing exploration has given them free reign to conquer the untouched - or abandoned - regions of the galaxy.  


* Pages that have gone for a period of longer than '''6 MONTHS''' with the WIP or Outdated status are subject to deletion by the wiki team. Exemptions from this rule can be granted by the Lore Team Administration. Currently exempted pages are:
The major Human factions of the Orion Spur are numerous, but share a common theme in that they are universally affected by a catastrophe known as the Interstellar War. From this disastrous conflict, many new factions cropped up, with most opposed to the rule of the Sol Alliance.
** ATLAS, GAIA.


* Pages that have gone for a period of longer than '''1 YEAR''' without significant update are subject to deletion by the wiki team. All Lore Pages and Regulations pages are exempt from this rule.
{{Aurora Starmap}}


=== WIKI MAINTAINICE RULES ===
==Major Factions==
These are the dominant political players in the Orion Spur that are relevant to you, the player. Any of these factions can be utilized in backstories or as origins for characters - go crazy!
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====[[Republic of Biesel]]====
The core location of the setting itself. A bastion of prosperity amidst chaos.
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[[Image:Republicofbieselflag.png|65px|right]]
The Republic of Biesel is an independent system within the core of Human space. It is heavily tied to the NanoTrasen corporation at every level of government, and may as well be considered as governed by it to begin with. The Republic of Biesel is the government of the Tau Ceti System, exercising authority over Biesel, New Gibson and all other settlements and installations within Tau Ceti's gravity well. It is one of the most populated systems in human space, a financial center, industrial powerhouse and one of the most prestigious systems in the galaxy. However, unrest and gridlock undermine the government, and the aggressive attitude of the Sol Alliance against its former system has made many worried of the future of the Republic. Tau Ceti is far from the limit of the Republic's boundaries, as the recent addition ''(post-2462)'' of the Corporate Reconstruction Zone have led to its size growing immensely. The CRZ, or the Zone, consists of hundreds of once-Solarian worlds which have had no choice but to fall under the Republic's banner, after their supply lines and defenses were cut off by the collapsing or defecting military.
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====[[Sol Alliance]]====
A crumbling giant whose golden age has long passed.
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[[File:Sol Alliance Flag.png|65px|right]]
Formerly the most populated singular government entity in known space, the Solarian Alliance is the first and one of the most politically powerful trans-stellar Human factions. While its reign formerly consisted of nearly a quarter of charted space in a growing sphere around Earth, it has now diminished significantly in size. Its loyal forces have recently retreated to the "Jewel Worlds," a region of space where its most treasured assets lay, not to mention its throne upon the home world. The Alliance is strangled by its long-standing reliance on [[Einstein Engines]], a corporation that has survived almost total nationalization to become the foremost employer in Solarian space. The government and the corporation now stand as fierce opposition to the growing Stellar Corporate Conglomerate whose power contests them. Sol's jewel worlds and secure borders are surrounded by the Human Wildlands, dominated by warlord admirals who formerly served the Alliance' tremendously bloated military.
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====[[Coalition of Colonies]]====
Freedom and independence embodied on an interstellar scale.
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[[File:Frontier_Alliance_Flag.png|65px|right]]
This loosely confederated Coalition is the largest power in the frontier, and possibly the most populous entity in the Orion Spur. It is the largest fracture from the Sol Alliance after the Interstellar War, and covers several regions with its utterly tremendous borders. The systems of the Coalition greatly value their independence and freedom. A few powerful systems dominate the politics of the Frontier, headed by the Xanu Free League - the capital of it all. Many of those in the Coalition of Colonies harbor distrust of the Sol Alliance even after the end of the Interstellar War. Humans and aliens from any and all ethnicities, as well as any combination of them, can be found in the Coalition of Colonies. In recent times, the Coalition has conquered a huge amount of territories where the Alliance formerly stood guard. For example, the tremendous Alliance Neutral Zone - a place where both sides were forbidden from entering - no longer exists, and has since been deemed Coalition territory after the Solarian withdrawal.
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====[[Republic of Elyra]]====
Glistening utopian city-scapes and technological might.
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[[File:Elyra Flag.png|65px|right]]
The Republic of Elyra, or its more official name, The Serene Republic of Elyra, is a bustling, benevolent independent power in the Badlands. It is made up of multiple star systems, with its capital in the highly developed technological utopia of Perispolis. Its national motto is "For Greatness We Strive". It is known for its exotic culture, highly progressive - if Pro-Human nature, and advanced industrial wonders. Elyra is one of the only three factions in the Orion Spur which innately possess phoron deposits of any sort, something they have exploited to their fullest potential in recent years.
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====[[Empire of Dominia]]====
Religious pride in the Emperor and country.
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[[File:Dominia_Flag.png|40px|right]]
A heavily religious absolute monarchy with its capital, Nova Luxembourg, on the planet of Moroz in the Mira Sancta system. This autocratic state is ruled by His Imperial Majesty Boleslaw Keeser. The Empire of Dominia was proclaimed in 2385 by then-Emperor Godwin Keeser, unifying a colony which had been isolated for hundreds of years. Imperial society is dominated by the Great and Minor Houses under the Emperor and is very socio-economically stratified due to the so-called blood debt, known as the Mor’iz’al.
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'''THE FOLLOWING RULES APPLY TO WIKI MAINTAINERS AND THE HEAD WIKI MAINTAINER ONLY.'''
====[[Eridani Federation]]====
Corporation-dominated hell, personified through a terrible societal split.
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[[File:Eridani Logo.png|65px|right]]
Eridani, or the Eridani Corporate Federation, is an oligarchic republic in the Epsilon Eridani system dominated entirely by a council of mega-corporations that seek profit and expansion at any cost. It has no official capital - government authority is exercised digitally. The Corporate Federation is known as one of the core economic powers of Solarian space, and is technically under Solarian supervision - though the true extent of this is up for debate. Corporations, in reality, rule the gloomy landscapes of the Corporate Federation’s worlds. Its citizens are called Eridanians. Eridanians are famed for their vicious treatment of one another, distinguishing between two primary classes ; Dregs, and Suits - who in effect represent a fine line between poverty and wealth.
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* Only create content and pages within your jurisdiction. Maintainers should only create content within their area of responsibility. This area of responsibility is limited to guides, mechanics, and OOC information. Additions do not need to be approved by the Head Wiki Maint, but the Head Wiki Maint reserves the right to rollback any additions at any time with proper reasoning. EXCEPTION: Any additions that would change or create policy for moderation actions, or other OOC staff actions must first be approved by the Head Wiki Maintainer AND both Head-Admins before being added. Failure to acquire this approval will result in an immediate rollback of additions and possible displinary action.
==Common Sentient Species==
These are common sentient species found throughout known space.
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====[[Skrell]]====
[[File:Starter_skrell.png]]
An amphibian race hailing from Nralakk IV, Qerrbalak.
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An amphibious species whose passion mostly lays in the field of the combined sciences, the Skrell are the second oldest and first most advanced known species present on the galactic stage. The Skrell evolved on a planet covered in vast swamps and freshwater seas, also being one of the only species in the Orion Spur to naturally develop psionics.
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====[[Unathi]]====
[[File:Starter unathi.png]]
A reptilian race hailing from Moghes.
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The cold-blooded Unathi are a race of tall humanoid reptiles from their war-torn homeworld of Moghes. The planet’s history can be summarized as being dominated by various Clans of Unathi, with the strongest being the Hegemon of Moghes. Following first contact with Skrell and Humanity, there was a violent outbreak of nuclear war that formed a vast world-dominating desert called the Wasteland which has made life difficult for the Unathi. The surviving side of this war, the Izweski Hegemony, has struggled to bring a balance between expanding their empire off-world, or reconstructing their ancestral planet. Grandiose and Space-Operatic, the themes behind Unathi follow the struggle of religion, spirituality, honor, and rigid gender roles.
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====[[Tajara]]====
[[File:Tajaraexpandedbackground.png]]
A feline-like race hailing from Adhomai.
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The Tajaran race is a species of feline-like bipeds hailing from the planet of [[Adhomai]] in the S'rand'marr system. They have been brought up into the space age by the Humans and Skrell, who alledgedly influenced their eventual revolution that overthrew their ancient monarchies to become a totalitarian - and NanoTrasen friendly - republic. Adhomai is currently under a cold war between three factions in the aftermath of a global conflict, and many Tajara are fleeing their homeworld to seek safety and employment in human space.
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====[[Vaurca]] (Vaurcae)====
[[File:Starter vaurca.png]]
An insectoid race hailing from Sedantis I.
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The mostly bipedal, insectoid creatures hailing from the moon known as Sedantis I, Vaurca (Vaurca in singular term and Vaurcae in multiple), were discovered after the first Hiveship contact in human space, 2456. They once had access to great technology, however they had to flee their doomed homeworld. They have a complex caste system based on three types, and use something known as the Hivenet to communicate in thoughts and feelings near instantly between themselves, and enter a paradisiacal virtual reality. They require phoron to respirate, as well as requiring a unique and dangerous fungus, the k’ois spore, to sustain them. Although barely tolerated in the known galaxy, many have found homes in the more unkempt areas of their host’s society. There are four known Hives - Zo’ra, K’lax, C’thur, and Lii’dra. The largest, and most common hive in Tau Ceti is the Zo'ra hive. The Lii’dra, unique in that they are a true hivemind, are known as a powerful and secretive force and are hostile to most other entities known - including the other Hives.
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* Wiki Maintainers have the authority to make aesthetic or minor edits to pages outside of their jurisdiction without prior approval from the relevant department responsible for the page. These edits cannot add or remove content from the page. Consistency must be maintained between pages as well; any aesthetic changes cannot break consistency between a page and it's fellows. Examples of minor and aesthetic edits are; Fixing spelling mistakes, ensuring pages are properly categorized, adding banners to pages that require it, edits to make a page comply with wiki style rules, and moving pictures or templates around to make a better reading experience.
====[[Dionae]]====
** As part of this authority, the aesthetic of all templates falls under the responsibility of the Wiki Team.
[[File:Starter dionae.png]]
** While this authority does not require input from relevant departments, maintainers should reach out to the relevant department whenever possible to coordinate with them to ensure smooth transitions and staff interactions.
A mysterious plant-like race hailing from the depths of space.
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Dionae (D. Primis) are a rather strange, cryptic species in comparison to the rest found in the Orion Spur. They have various forms comprised of cat-sized caterpillar-like creatures with a curious, childlike disposition - called Dionae Nymphs.


* Maintain consistency between the game and information on the wiki. Pages should be updated to reflect changes in mechanics, OOC information, and additions made by contributors, developers, or other coders. This should be done within a reasonable timeframe, preferably as quickly as possible. 
Enigmatic witnesses to various events through the centuries, the Dionae are an inquisitive species with a pacifistic disposition after gaining sentience. Their origins, behaviour and functions are never alike - with each being as unique as the next. The Dionae are capable of great intellectual, biological and physical feats going above and beyond what was considered possible for millennia. Dionae are similar to both plant and animal, however, they primarily survive off of the electromagnetic spectrum coinciding with a diet of biological matter to supplement their growth. Their inability to adapt to survive without  lack of radiation can lead to death, if not exposed to at least efficient lighting. Dionae have been seen across the Orion Spur, each with a unique history and personality.
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====[[IPC|Integrated Positronic Chassis]] (IPC)====
[[File:Starter ipcs.png]]
Robotic entities making use of Positronic brains to match sentience, to a degree.
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An Integrated Positronic Chassis, or IPC, is an artificial intelligence inside of a bipedal, humanoid frame. IPCs are primarily characterized by their autonomy, not being bound to a master AI or set of laws. Often built to carry out a single, career-related purpose, they come in many different chassis, with varying degrees of intelligence. Within known space, their existence is a contentious topic with IPCs being seen as property or second-class citizens, undeserving of the rights other species possess.
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====[[Synthetics|Synthetics, more generally]]====
[[File:Starter borg.png]]
Robots in the galaxy, endlessly diverse.
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The term “synthetic” refers to a broad range of autonomous machinery. Dabbled with, first by the ancient skrell, and now humanity, synthetics can be classified primarily by the method of their intelligence. They include simple machinery not out of place in the 21st century, cyborgs, autonomous robots on circuitry, and now, advanced sentient artificial intelligences stored on positronic brains.
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* Coordinate with fellow maintainers. If another maintainer is working on updating a page, do not do it yourself and then publish a different page then them. The Head Wiki Maintainer has the responsibility of organizing writers and maintaining some form of document accessible to the entire team that shows which maintainers are currently working on what page.
'''From this point, you are again encouraged to move onto [[Guides/Character Creation]] provided you're at a loss for what to do.'''


* Keep the Wiki clean. Avoid the WIP and Outdated status on pages. Any pages which are writing in progress or outdated for substantial periods of time without active development should be deleted, or the relevant department alerted of the impending deletion unless the page is updated. This policy of deletion also applies to unused images, unused templates, and unused pages. Set deadlines for yourself to complete in-progress or outdated pages in a timely fashion and communicate these to others to avoid deletion. All deletions of ''' wiki pages''' must first be approved by the Head Wiki Maintainer. Currently the time before deletion should be considered on a WIP or outdated page is: 6 MONTHS.
{{Navbox Lore}}
 
[[Category: Lore]]
* Avoid superfluous pages. If a page you are creating is sufficiently small enough, please cannibalize it into any relevant pages to enhance the ease of navigating the wiki. Only create a new page if the information it contains is substantial enough in size to not be acceptable on another relevant page. As a general best practice, avoid writing content which is not relevant to the game.
[[Category:Pages]]
 
* The Head Wiki Maintainer reserves the right to curate wiki content. If pages are sufficiently unnecessary, underused, or do not contribute to the wiki they may be subject to moderation such as edits, additions, changes, and deletions. None of these actions will occur without prior notice and discussion of alternatives with the relevant department or maintainer. 
 
=== WIKI TEAM EXPECTATIONS AND STAFFING ===
 
 
==== HEAD WIKI MAINTAINER ====
 
The Head Wiki Maintainer is incharge of managing and organizing the wiki team. They are granted the bureaucrat and administrator roles on the wiki, are responsible for curating the content of wiki, managing the backend of the wiki in conjunction with the servers head developers, managing the wiki maintainers, staffing the wiki teams, handling applications, and mediating disputes between different maintainers, or between the wiki team and other departments. As part of managing the wiki maintainers, head wiki maints are required to keep an accessible document of some form that holds the current work needing to be completed, the assigned maintainers to that work, and deadlines for when the work should be completed. This document should be kept updated on a regular basis. The head wiki maintainer is appointed by the server’s head developers from the current pool of wiki maintainers and in turn appoints their own wiki maintainers, typically through an application process. The head wiki maintainer has the power to take disciplinary actions against Wiki Maintainers. The Head Wiki Maintainer may only staff wiki maintainers through an application process which provides the community with the opportunity to provide their input, and cannot directly appoint a wiki maintainer without observing the process. The requirements for the wiki maintainer application process are at the discretion of head wiki maintainer. All applications must be approved by other heads. In the event that the head wiki maintainer slot is vacant, or the current head maintainer is on leave, the wiki team is allowed to make head wiki maintainer decisions based on a simple majority vote, with each maintainer getting one vote. Using the same voting method, but requiring a total consensus, wiki maintainers are also able to overturn a decision made by the head wiki maintainer. If a head wiki maint is not present, these votes can be overturned by other Heads at their discretion. The Head Wiki Maintainer is expected to be active in management, editorial review of content, creating content, and in interaction with the community through discord, forums and server play. The Head Wiki Maint is expected to set the example in terms of wiki development, maintainice, and code of conduct. Unless on leave, the head wiki maint must not let an application or request for approval go unanswered for longer then '''1 WEEK'''. Should they allow this to happen, displinary measures should be taken against them.
 
==== WIKI MAINTAINERS ====
 
Wiki maintainers make up the majority of the wiki team, working underneath the head wiki maintainer. Maintainers do not have a specific area of work, and instead may volunteer or be assigned to any area. Maintainers are appointed by Head Wiki Maintainer through the developer application process. Maintainers are expected to be active in both terms of wiki work and server play. They are expected to maintain consistency between their pages, and workflow. They are expected to follow the rules laid out in the “How-to” guides above. Maintainers are also expected to coordinate with their fellows in projects and to uphold the code of conduct in their interactions with each other, their fellow staff, and the community. They are expected to quickly merge requests in the moderation queue, and communicate with their fellows about edits, merges, and any other wiki work they do. Should disiplinary measures be needed against a wiki maintainer, either the head wiki maintainer or a majority vote among wiki maintainers will dish out the punishment.
 
=== CODE OF CONDUCT ===
 
* All members of wiki team are expected to maintain property civility and respect to their team members, fellow staff, and the community. Insults, harassment, or hate speech to any members of the community may be subject to disciplinary action. Hate speech particularly will most likely result in termination. As members of staff, the wiki team is expected to be an example of good behavior to the community, and ideally, even to other staff. Observing decorum, whether in public or debating fellow team members in staff channels or private messages, is a requirement for continued participation in wiki team. 
 
* All members of wiki team are expected to be active. Activity requirements are to be met in a composite of interaction with the community and fellow staff on discord, the forums, or the server. Large lapses of on-server play may be forgiven if there is a sufficient amount of lore writing and community interaction. Inactivity is determined at the discretion of head wiki maintainer, however unless a team member has ghosted from server play for months of time and has not maintained any significant community or team interaction, a member will generally be considered active enough. The head wiki maintainer is additionally forbidden from considering activity greater or equal to their own as inactivity.
 
* All leaves must be preceded with prior notice to wiki team. If a team member is going on leave they must notify the wiki team, as well as ping or private message head wiki maintainer(or head developer, if the person going on leave is the head wiki maint) with notice. Explanations for going on leave are not required, however a general estimate on when a leave is ending must be provided if available. If a wiki maintainer goes on leave their duties are handled by the head wiki maintainer unless otherwise delegated. If the head wiki maintainer goes on leave, the wiki maintainers through a voting system will make decisions as a group.
 
* All resignations must take place by informing the head wiki maintainer. The head wiki maintainer must be informed of any opening vacancies in order to manage workflow and projects assigned to the resigning maintainer. A general best practice is for the head wiki maintainer to conduct exit interviews with resigning team members in order to gain insight into the issues affecting the wiki team. PLEASE STOP RESIGNING WITHOUT SAYING ANYTHING TO ANYONE.
 
* All procedures and regulations outlined in this thread must be followed. Failing to follow wiki team procedures and regulations may incur disciplinary action, even if as a result of ignorance. 
 
* In the event that the head wiki maintainer is found to have engaged in a code of conduct violation, the wiki team will handle disciplinary action against it's head via vote. If a head wiki maintainer and wiki maintainer are in a dispute over code of conduct or procedure, another head will mediate the dispute and take any relevant disciplinary action. In the event of a dispute over code of conduct or procedure between a wiki maintainer and a member of another staff team, the head wiki maintainer and relevant head will mediate the dispute and take any relevant disciplinary action. In the event of a dispute over code of conduct or procedure between the head wiki maintainer, or a wiki maintainer and another head, a secondary admin or higher will mediate the dispute and take any relevant disciplinary action. Staff complaints still maintain their full functionality, and this procedure does not infringe upon the rights of team members to file a complaint.
 
== DISCIPLINARY ACTIONS AND PROCEDURE ==
 
=== WARNINGS ===
 
A warning is a written notice from the head wiki maintainer to a wiki maintainer requesting a behavioral or procedural correction. All warnings are confidential and may only be discussed with relevant parties, such as the heads of staff teams, injured parties, or relevant maintainers. All warnings are logged by the head wiki maintainer along with the date the warning took place and a brief description of why the warning was given. Older warnings will be weighed less when deciding future disciplinary actions. A “Final Warning” may be issued for violations that are significant enough to warrant termination, but where the head wiki maintainer would prefer to work with the wiki maintainer to return to good standing. A final warning is not required for termination, and there is no minimum or maximum amount of warnings a wiki maintainer can receive prior to termination. The usage of warnings is at the head wiki maintainer's discretion. Warnings are assigned by the head wiki maintainer. '''A DECISION TO WARN A TEAM MEMBER CANNOT BE OVERTURNED BY A TOTAL CONSENSUS VOTE OF WIKI MAINTAINERS.'''
 
=== TERMINATIONS ===
 
Terminations are the last resort of disciplinary action and are the removal of a wiki team member from the wiki team against their will. Unless a wiki team member has received a permanent ban from the server or has committed a particularly egregious code of conduct offense, warnings will be issued before resorting to termination. Terminations will be announced to the staff team but will be announced as resignations to the wider public community. This is to prevent “dogpiling” or public ridicule from the wider community while keeping fellow staff informed of misconduct. In most cases, a wiki team member will be asked if they wish to resign before a termination is issued, especially in the case of inactive team members. Termination is not a permanent ban from involvement in the wiki team nor from reapplying to the wiki team in the future. However, past terminations and warnings will be taken into consideration when former wiki team members apply for positions. '''A DECISION TO TERMINATE A TEAM MEMBER CANNOT BE OVERTURNED BY A TOTAL CONSENSUS VOTE OF WIKI MAINTAINERS.'''
 
== MISCELLANEOUS ==
 
In the event of any situation which is currently not covered by these rules, use your best judgment to ascertain the spirit of the law. '''Never be afraid to ask the head wiki maintainer for guidance''' in any situation where you are unsure about the applicability of the rules and regulations, or code of conduct.

Текущая версия от 11:45, 13 августа 2023

Раздел для новых игроков
Это навигационный блок. Нажимая на ссылки ниже, вы переходите на соответствующие страницы.

Этот навигационный блок предназначен для гайдов по новым игрокам и очень важных страниц вики для новичков.

Начало персонажей Getting Started · New Player Lore Guide · Character Creation · Jobs
Начальные сведения Interstellar Travel · The Universe · Bluespace · Technology · SCCV Horizon
Стартовые фракции Corporations · Main Human Factions
Стартовые списки рас Skrell · Synthetics · Tajara · Dionae · Unathi · Vaurca

New Player Lore Starter Guide

This is a new player's summary to the totality - or at least, as much as we can summarize quickly - of the Aurora server's most essential lore.

This is the first in a series of multiple guides that are connected to Guides/Character Creation. Once you're finished reading this, you are more than equipped with the knowledge necessary to create your character using that guide!

Below is absolutely recommended reading if you are new to the server!

Overview

The purpose of this page is to get new players acquainted with the lore of the server and help them in understanding the ins and outs of the Orion Spur as it is in the 25th century. Aurora Lore is vast, and trying to get into it as a new player can feel overwhelming at times. This page represents the bare minimum needed to begin playing,

History

The year is 2466 CE (Common Era). Humanity has long since began its trek into space, and explored territory reaches out dozens of lightyears in every direction. It now shares the galaxy with many different species, in addition to be divided itself into many different nation-states formed in the long years since it first began to reach for the stars. However, it can be said that these states are secondary to the true power of the spur, the transtellar megacorporations. At the end of the 22nd century, the power and influence of the Sol Alliance was at its height, but this soon came to an end as an unexpected economic collapse and brutal civil war saw the power of transtellar corporations increase drastically, as the most powerful of them began to conglomerate into the megacorporation's known today. The foremost megacorporations would ultimately end up becoming the following:

  • NanoTrasen Corporation, the megacorporation which shattered any semblance of equilibrium between the mega-corps following their discovery of the element Phoron in 2417. Phoron is a powerful element that is highly sought after for its untold capabilities and use in the average starship drive. After discovering Phoron, NanoTrasen quickly established a monopoly on it, with themselves sitting on the largest deposits in the known galaxy. The times that followed sent NanoTrasen skyrocketing to unofficially become the foremost power over Humanity. Through its determination and overwhelming wealth, it has become the dominant economic force over the expanse of the Orion Spur.
  • Einstein Engines, IDK what to put here.
  • Hephaestus Industries, the industrial powerhouse of the spur, Hephaestus Industries represents an overwhelming amount of the spurs industrial capacity, from it's factory world of New Hai Phong to the monopolized economy of the Izweski Nation.
  • Idris Incorporated, a shady banking magnate, which controls IDK.
  • Zeng-Hu Pharmaceuticals, a Medical Company
  • Zavodskoi Interstellar, the American MIC on steroids.

The Solarian Collapse

Perhaps the most important event in the spur, during late 2462 a massive phoron scarcity began to occur, as Nanotrasen's mines began to run dry. The Solarian Alliance, following the assassination of its prime minister by parties unknown, and the destruction of Mars in addition to the scarcity, began its final collapse. In a desperate move, the Alliance ordered the abandonment of all space outside of the Core Worlds, centered on Sol itself.. Many fleets disobeyed this order, with one notable fleet, the 35th, opting instead to attempt to invade Biesel, during an arc named King of the World, causing the formation of the Stellar Corporate Conglomerate. With help from the rest of the spur, the 35th was eventually beaten back and set up a statelet like so many other Warlords within former Solarian Territory. The territory abandoned by the alliance was labeled the Human Wildlands, home to anarchy and limited governance. In this power vacuum, other nations of the spur took advantage and expanded their borders to include formerly controlled Solarian territory, skirmishing with local warlords for control. Since it's collapse, the Alliance has been slowly restoring its control over the Wildlands, with the recent creation of the Southern and Northern Reconstruction Mandates.

The Stellar Corporate Conglomerate

Perhaps the single most powerful entity in the spur, the Stellar Corporate Conglomerate is, as the name suggests, a conglomerate made up of the megacorporations of the spur, minus Einstein Engines. It's primary goal is the furthering of member interests and the protection of member assets. It is run by Miranda Trasen, CEO of NanoTrasen. The SCC(sometimes called the Chainlink), through its member companies and their cooperation, has domination of several economies within the Orion Spur. From banks to manufacturers, only a sliver of economic productivity in the Spur is controlled by others, the main threat to the Stellar Corporate Conglomerate being Einstein Engines. Despite the power of the Chainlink, Einstein has managed to remain competitive against them through tight ties with the Solarian Alliance and Nrralakk Federation, both the largest economies in the spur to exploit. As one of the eldest megacorporations, Einstein Engines has maintained a constant throughout humanity's journey to the stars and shows no sign of exiting soon.

The Setting, and Workplace

Nearly all Industry in the 25th century is dominated by a megacorporation in one way or another. As a result, a majority of the workforce finds themselves working directly for a megacorporation or one of its subsidiaries. Nowhere is this clearer than the Republic of Biesel, a state founded by NanoTrasen intervention, and despite strong Republican nationalism, exists at the whims of megacorporations. It is the economic heart of the spur, with it's capital system of Tau Ceti hosting the largest GDP per capita of any location in the spur. Still, it is not without its problems. From unrest in the Corporate Reconstruction Zone, to a declining economy due to reliance on Phoron, the Republic never knows true peace. However, due to its ties to all megacorporations, it's capital planet of Biesel is the recommended starting background for new players to get accustomed to the lore of Aurora, with wide variability and simplicity assured. Relevant pages for lore can be found on the Character Creation Guide.

The SCCV Horizon

With the unveiling of the SCCV Horizon, the setting to which players have access stretches across the entirety of the Orion Spur. The SCCV Horizon is under the joint control of the Stellar Corporate Conglomerate, a holdings corporation that has significant influence over the direction of the setting. You, among others, have been assigned to work aboard the SCCV Horizon, a state-of-the-art general-purpose vessel that travels across the Orion Spur with the primary objective to uncover Phoron, however, secondary objectives exist at the whim of the Stellar Corporate Conglomerate. Due to the SCC operating the Horizon, they have the final say on Occupation Qualifications. While many jobs will have specific qualifications that can be found on their job pages, the baseline qualifications to work aboard the Horizon can be found here: Stellar Corporate Conglomerate Occupation Qualifications.

In recent times (2462 and beyond) the setting has taken a turn for the worst as phoron scarcity threatens to drive the galaxy into the ground. While phoron remains in steady supply, its finite sources grow thinner by the day - soon enough, civilization will suffer the consequences.

Your Place in the Workplace

All players including staff are subject to the believable character rule. More details on that rule can be found in the server rules, found here.

With this said, your place in the workplace is extremely flexible. It would not be a stretch to say you can be whatever you want on the Aurora server, within reason. Get creative! The possibilities are endless, and storied lore backgrounds are always here to help guide character creation.

Ultimately, in the grand scheme of things, your binding rules are generally things such as being related to the Stellar Corporate Conglomerate and being aboard the SCCV Horizon legally. Opportunities to subvert even these rules are available but are not the same as player characters made from character setup unless exclusively permitted by staff. More details on these exceptions can be found on the Guide to Ghost Roles page!

The vast majority of characters on the server are employees of the corporations beneath the Stellar Corporate Conglomerate. These individuals come in all shapes and sizes, with all of them sharing similar and quite low ranks in the megacorporate hierarchy. Certain ranks are afforded different privileges, such as medical practitioners and corporate security. Playing an official of higher rank is barred behind a whitelist to ensure quality control. Independent individuals or unaffiliated individuals are accessible as well through character setup. These roles include megacorporate-unaffiliated journalists, passengers, and third-party vessel teams who have found their way to the setting somehow.

The Economy

The Biesel Standard Credit (电/CR) is one of the dominating currencies that exist within the Orion Spur and was created shortly after the Republic of Biesel’s declaration of independence in 2452. It sees usage outside of the Republic, within the Izweski Hegemony, who adopted it as their official currency following the collapse of the Solarian Alliance, and some sections of the Coalition of Colonies near the shared border, as well as the People’s Republic of Adhomai. The BSC is available in electronic, bankcard and traditional notes forms that have the symbol of a lit torch on them. Responsibility for the currency falls to the Central Biesel Banking Authority, which is located in District One of Mendell City, the capital of the Republic of Biesel. It oversees monetary policy and the supply of the Biesel Standard Credit, with assistance from Idris Incorporated. Similarly to the Solarian Standard Credit, the BSC is able to function as a fiat currency.

Your Place in the Economy

The financial status of your character varies on a character-by-character and player-by-player basis. To reiterate, the believable character rule must be taken into account here - a security officer very simply has no excuse to be a billionaire, nor does a cargo technician have the ability to be an Interstellar War veteran. However, the pedantics of the extent of one’s wallet is in player control, barring mechanically of course. With this said, the cost of living is clarified or can be gleaned by context virtually anywhere set in lore - questions surrounding this can be directed to lore developers of the respective topic.

Known Space - The Orion Spur

The setting is based in the majority of the Orion Spur, the part of the Milky Way in which the Sol System - and its surrounding hundred lightyears, roughly - resides. It is very open-ended and diverse in its nature, and not wholly charted yet - the deep Frontier hardly scratches the surface of the unknowable depths of the galaxy.

More details on the expanse of the mapped galaxy can be found here.

The expansion of Humanity has reached out in every direction, only stopping in the galactic west as they border the Nralakk Federation. Otherwise, their all-encompassing exploration has given them free reign to conquer the untouched - or abandoned - regions of the galaxy.

The major Human factions of the Orion Spur are numerous, but share a common theme in that they are universally affected by a catastrophe known as the Interstellar War. From this disastrous conflict, many new factions cropped up, with most opposed to the rule of the Sol Alliance.


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Major Factions

These are the dominant political players in the Orion Spur that are relevant to you, the player. Any of these factions can be utilized in backstories or as origins for characters - go crazy!

Republic of Biesel

The core location of the setting itself. A bastion of prosperity amidst chaos.

The Republic of Biesel is an independent system within the core of Human space. It is heavily tied to the NanoTrasen corporation at every level of government, and may as well be considered as governed by it to begin with. The Republic of Biesel is the government of the Tau Ceti System, exercising authority over Biesel, New Gibson and all other settlements and installations within Tau Ceti's gravity well. It is one of the most populated systems in human space, a financial center, industrial powerhouse and one of the most prestigious systems in the galaxy. However, unrest and gridlock undermine the government, and the aggressive attitude of the Sol Alliance against its former system has made many worried of the future of the Republic. Tau Ceti is far from the limit of the Republic's boundaries, as the recent addition (post-2462) of the Corporate Reconstruction Zone have led to its size growing immensely. The CRZ, or the Zone, consists of hundreds of once-Solarian worlds which have had no choice but to fall under the Republic's banner, after their supply lines and defenses were cut off by the collapsing or defecting military.

Sol Alliance

A crumbling giant whose golden age has long passed.

Formerly the most populated singular government entity in known space, the Solarian Alliance is the first and one of the most politically powerful trans-stellar Human factions. While its reign formerly consisted of nearly a quarter of charted space in a growing sphere around Earth, it has now diminished significantly in size. Its loyal forces have recently retreated to the "Jewel Worlds," a region of space where its most treasured assets lay, not to mention its throne upon the home world. The Alliance is strangled by its long-standing reliance on Einstein Engines, a corporation that has survived almost total nationalization to become the foremost employer in Solarian space. The government and the corporation now stand as fierce opposition to the growing Stellar Corporate Conglomerate whose power contests them. Sol's jewel worlds and secure borders are surrounded by the Human Wildlands, dominated by warlord admirals who formerly served the Alliance' tremendously bloated military.

Coalition of Colonies

Freedom and independence embodied on an interstellar scale.

This loosely confederated Coalition is the largest power in the frontier, and possibly the most populous entity in the Orion Spur. It is the largest fracture from the Sol Alliance after the Interstellar War, and covers several regions with its utterly tremendous borders. The systems of the Coalition greatly value their independence and freedom. A few powerful systems dominate the politics of the Frontier, headed by the Xanu Free League - the capital of it all. Many of those in the Coalition of Colonies harbor distrust of the Sol Alliance even after the end of the Interstellar War. Humans and aliens from any and all ethnicities, as well as any combination of them, can be found in the Coalition of Colonies. In recent times, the Coalition has conquered a huge amount of territories where the Alliance formerly stood guard. For example, the tremendous Alliance Neutral Zone - a place where both sides were forbidden from entering - no longer exists, and has since been deemed Coalition territory after the Solarian withdrawal.

Republic of Elyra

Glistening utopian city-scapes and technological might.

The Republic of Elyra, or its more official name, The Serene Republic of Elyra, is a bustling, benevolent independent power in the Badlands. It is made up of multiple star systems, with its capital in the highly developed technological utopia of Perispolis. Its national motto is "For Greatness We Strive". It is known for its exotic culture, highly progressive - if Pro-Human nature, and advanced industrial wonders. Elyra is one of the only three factions in the Orion Spur which innately possess phoron deposits of any sort, something they have exploited to their fullest potential in recent years.

Empire of Dominia

Religious pride in the Emperor and country.

A heavily religious absolute monarchy with its capital, Nova Luxembourg, on the planet of Moroz in the Mira Sancta system. This autocratic state is ruled by His Imperial Majesty Boleslaw Keeser. The Empire of Dominia was proclaimed in 2385 by then-Emperor Godwin Keeser, unifying a colony which had been isolated for hundreds of years. Imperial society is dominated by the Great and Minor Houses under the Emperor and is very socio-economically stratified due to the so-called blood debt, known as the Mor’iz’al.

Eridani Federation

Corporation-dominated hell, personified through a terrible societal split.

Eridani, or the Eridani Corporate Federation, is an oligarchic republic in the Epsilon Eridani system dominated entirely by a council of mega-corporations that seek profit and expansion at any cost. It has no official capital - government authority is exercised digitally. The Corporate Federation is known as one of the core economic powers of Solarian space, and is technically under Solarian supervision - though the true extent of this is up for debate. Corporations, in reality, rule the gloomy landscapes of the Corporate Federation’s worlds. Its citizens are called Eridanians. Eridanians are famed for their vicious treatment of one another, distinguishing between two primary classes ; Dregs, and Suits - who in effect represent a fine line between poverty and wealth.

Common Sentient Species

These are common sentient species found throughout known space.

Skrell


An amphibian race hailing from Nralakk IV, Qerrbalak.

An amphibious species whose passion mostly lays in the field of the combined sciences, the Skrell are the second oldest and first most advanced known species present on the galactic stage. The Skrell evolved on a planet covered in vast swamps and freshwater seas, also being one of the only species in the Orion Spur to naturally develop psionics.

Unathi


A reptilian race hailing from Moghes.

The cold-blooded Unathi are a race of tall humanoid reptiles from their war-torn homeworld of Moghes. The planet’s history can be summarized as being dominated by various Clans of Unathi, with the strongest being the Hegemon of Moghes. Following first contact with Skrell and Humanity, there was a violent outbreak of nuclear war that formed a vast world-dominating desert called the Wasteland which has made life difficult for the Unathi. The surviving side of this war, the Izweski Hegemony, has struggled to bring a balance between expanding their empire off-world, or reconstructing their ancestral planet. Grandiose and Space-Operatic, the themes behind Unathi follow the struggle of religion, spirituality, honor, and rigid gender roles.

Tajara


A feline-like race hailing from Adhomai.

The Tajaran race is a species of feline-like bipeds hailing from the planet of Adhomai in the S'rand'marr system. They have been brought up into the space age by the Humans and Skrell, who alledgedly influenced their eventual revolution that overthrew their ancient monarchies to become a totalitarian - and NanoTrasen friendly - republic. Adhomai is currently under a cold war between three factions in the aftermath of a global conflict, and many Tajara are fleeing their homeworld to seek safety and employment in human space.

Vaurca (Vaurcae)


An insectoid race hailing from Sedantis I.

The mostly bipedal, insectoid creatures hailing from the moon known as Sedantis I, Vaurca (Vaurca in singular term and Vaurcae in multiple), were discovered after the first Hiveship contact in human space, 2456. They once had access to great technology, however they had to flee their doomed homeworld. They have a complex caste system based on three types, and use something known as the Hivenet to communicate in thoughts and feelings near instantly between themselves, and enter a paradisiacal virtual reality. They require phoron to respirate, as well as requiring a unique and dangerous fungus, the k’ois spore, to sustain them. Although barely tolerated in the known galaxy, many have found homes in the more unkempt areas of their host’s society. There are four known Hives - Zo’ra, K’lax, C’thur, and Lii’dra. The largest, and most common hive in Tau Ceti is the Zo'ra hive. The Lii’dra, unique in that they are a true hivemind, are known as a powerful and secretive force and are hostile to most other entities known - including the other Hives.

Dionae


A mysterious plant-like race hailing from the depths of space.

Dionae (D. Primis) are a rather strange, cryptic species in comparison to the rest found in the Orion Spur. They have various forms comprised of cat-sized caterpillar-like creatures with a curious, childlike disposition - called Dionae Nymphs.

Enigmatic witnesses to various events through the centuries, the Dionae are an inquisitive species with a pacifistic disposition after gaining sentience. Their origins, behaviour and functions are never alike - with each being as unique as the next. The Dionae are capable of great intellectual, biological and physical feats going above and beyond what was considered possible for millennia. Dionae are similar to both plant and animal, however, they primarily survive off of the electromagnetic spectrum coinciding with a diet of biological matter to supplement their growth. Their inability to adapt to survive without lack of radiation can lead to death, if not exposed to at least efficient lighting. Dionae have been seen across the Orion Spur, each with a unique history and personality.

Integrated Positronic Chassis (IPC)


Robotic entities making use of Positronic brains to match sentience, to a degree.

An Integrated Positronic Chassis, or IPC, is an artificial intelligence inside of a bipedal, humanoid frame. IPCs are primarily characterized by their autonomy, not being bound to a master AI or set of laws. Often built to carry out a single, career-related purpose, they come in many different chassis, with varying degrees of intelligence. Within known space, their existence is a contentious topic with IPCs being seen as property or second-class citizens, undeserving of the rights other species possess.

Synthetics, more generally


Robots in the galaxy, endlessly diverse.

The term “synthetic” refers to a broad range of autonomous machinery. Dabbled with, first by the ancient skrell, and now humanity, synthetics can be classified primarily by the method of their intelligence. They include simple machinery not out of place in the 21st century, cyborgs, autonomous robots on circuitry, and now, advanced sentient artificial intelligences stored on positronic brains.

From this point, you are again encouraged to move onto Guides/Character Creation provided you're at a loss for what to do.


Быстрая навигация
Основные страницы Стартовое руководство по Лору для новых игроков
Главное Языки · Межзвёздные Путешествия · Хронология · Блюспейс · Карта Галактики · SCCV Горизонт · Глубокий Космос · Гайд по Законам · Образование · Гражданство · Технологии · Терраформирование
Арки 2020 · Арки 2021 · Арки 2022 · Арки 2023 · Арки 2024
Корпорации Idris Incorporated · Einstein Engines · Stellar Corporate Conglomerate · NanoTrasen Corporation · Orion Express
Zeng-Hu Pharmaceuticals Hephaestus Industries · Zavodskoi Interstellar · Private Military Contracting Group
Основные фракции Соларианский Альянс · Республика Бизель · Доминийская Империя · Коалиция Колоний · Эриданская Федерация · Светлая Республика Элира · Федерация Нралакк
Народная Республика Адомая · Демократическая Народная Республика Адомая · Новое Королевство Адомая · Гегемония Извески · Содружество Иероаэтерия
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