Guide to NTSL2: различия между версиями
>Chada1 м (Codeblock update.) |
>Sneakyranger м (adds outdated info) |
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(не показано 7 промежуточных версий 6 участников) | |||
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{{ | {{Outdated | ||
|info = NTSL2 is currently nonfunctional.}} | |||
== Overview == | == Overview == | ||
NTSL2+ is the programming language used aboard the station for modular computers and telecommunications, you can design a lot of interesting things with it, this guide will act as a starting place and reference for enterprising programmers aboard the Aurora. | |||
== Functions Reference == | == Functions Reference == | ||
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{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
! Global Functions !! These functions can be used globally | ! Global Functions !! These functions can typically be used globally. | ||
|- | |- | ||
| print(x) || Prints its argument to the output and appends a new line. | | print(x) || Prints its argument to the output and appends a new line. | ||
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=== Syntax === | === Syntax === | ||
* Variables must start with a letter, but can otherwise contain any alphanumeric character. Variables can be assigned to with name = value. Local variables can be made with var name = value or local name = value. | * Variables must start with a letter, but can otherwise contain any alphanumeric character. | ||
Variables can be assigned to with '''name = value'''. | |||
Local variables can be made with '''var name = value''' or '''local name = value'''. | |||
* Tables are values that can be indexed and can contain multiple values. They are also sometimes referred to as lists. They are constructed in the following format: | |||
<source lang=javascript> | |||
{key1 = value1, key2 = value2, key3 = value3...} | |||
</source> | |||
The final value can have a comma after it, but it is not mandatory. Tables can be indexed as '''name[index]'''. | |||
* Functions can be made in the following format: | * Functions can be made in the following format (the default value parameters are optional and can be left out): | ||
<source> | <source lang=javascript line> | ||
function funcname(arg1 | function funcname(arg1=defaultvalue1, arg2=defaultvalue2){ | ||
...code... | ...code... | ||
} </source> | } | ||
</source> | |||
* Arguments can have any name a variable can take, and can be assigned default values. | * Arguments can have any name a variable can take, and can be assigned default values. | ||
* Varargs are also usable: | * Varargs are also usable: | ||
* The various arguments provided to the function will be combined into a list and stored in the local variable args, or whatever name is provided. Brackets for arguments are optional if you have an anonymous function with one argument: | <source lang=javascript> | ||
<source> funcname = function arg{... | function funcname(... args){...code...} | ||
</source> | |||
* The various arguments provided to the function will be combined into a list and stored in the local variable args, or whatever name is provided. Brackets for arguments are optional if you have an anonymous function with one argument: | |||
<source lang=javascript> | |||
funcname = function arg{...code...} | |||
</source> | |||
* They can even be constructed in lambda calculus style | * They can even be constructed in lambda calculus style (the default value parameters are optional and can be left out): | ||
<source lang=javascript> | |||
(arg1=defaultvalue1, arg2=defaultvalue2) => {...code...} | |||
</source> | |||
In the function style, function can be abbreviated to func. Varargs can also be used in the lambda calculus style. Single variable lambda calculus functions can be further simplified into | |||
<source lang=javascript> | |||
arg => {...code...} | |||
</source> | |||
* Member functions of an object can be called in the form object.function(object, other_arguments) or object::function(other_arguments). These function identically. | * Member functions of an object can be called in the form object.function(object, other_arguments) or object::function(other_arguments). These function identically. | ||
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* IF/ELSE: | * IF/ELSE: | ||
IF/ELSE conditionals are part of the main program flow: | IF/ELSE conditionals are part of the main program flow: | ||
<source lang=javascript line> | |||
if(condition){ | if(condition){ | ||
...code… | ...code… | ||
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...code... | ...code... | ||
} | } | ||
</source> | |||
* WHEN: | * WHEN: | ||
WHEN conditionals are similar to IF conditionals, but are asynchronous and occur outside of the main program’s flow. They also expose their | WHEN conditionals are similar to IF conditionals, but are asynchronous and occur outside of the main program’s flow. They also expose their arguments to the scope of its block. A typical case is the topic variable which is set in term.topic events. | ||
<source lang=javascript line> | |||
when(event){ | when(event){ | ||
...code… | ...code… | ||
} | } | ||
</source> | |||
* WITH: | * WITH: | ||
WITH block exposes a list/table to the scope of its block, typically used for making library referencing easier: | WITH block exposes a list/table to the scope of its block, typically used for making library referencing easier: | ||
<source lang=javascript line> | |||
with(event){ | with(event){ | ||
...code... | ...code... | ||
} | } | ||
</source> | |||
An example is used in Telecomms scripts to save the constant references to tcomm: | An example is used in Telecomms scripts to save the constant references to tcomm: | ||
<source lang=javascript line> | |||
with(tcomm){ | with(tcomm){ | ||
when onmessage{ | when onmessage{ | ||
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} | } | ||
} | } | ||
</source> | |||
* FOR: | * FOR: | ||
FOR loops have two alternate forms. | FOR loops have two alternate forms. | ||
List Iteration FOR Loop: | List Iteration FOR Loop: | ||
for( | |||
<source lang=javascript line> | |||
for(var in list){ | |||
...code... | ...code... | ||
} | } | ||
In this form, it iterates over the contents of | </source> | ||
In this form, it iterates over the contents of '''list''', setting '''var''' equal to them one at a time. '''list''' can instead be an iterator function as well, such as '''string.gmatch''' | |||
OR | OR | ||
Variable Iteration FOR Loop: | Variable Iteration FOR Loop: | ||
for( | |||
<source lang=javascript line> | |||
for(i=initial; condition; step){ | |||
...code... | ...code... | ||
} | } | ||
Where | </source> | ||
Where '''i''' is any variable, '''initial''' is the initial value, '''condition''' is any condition (presumably involving said variable, but not necessarily), '''step''' is some form of increment/decrement such as '''i++''', '''i--''', '''++i''', '''--i''', etc. This runs the for loop until '''condition''' is false, executing '''step''' after every iteration. | |||
* WHILE loop: | * WHILE loop: | ||
<source lang=javascript line> | |||
while(condition){ | while(condition){ | ||
...code... | ...code... | ||
} | } | ||
</source> | |||
* SWITCH block: | * SWITCH block: | ||
Evaluates | Evaluates '''condition''', runs whichever code block's label corresponds to that condition or, if none is found, the block labelled '''default'''. If a break or return isn’t reached, the program will fall through to the next condition. | ||
<source lang=javascript line> | |||
switch(condition){ | switch(condition){ | ||
: | :label1 | ||
...code... | ...code... | ||
: | :label2 | ||
... | ...code... | ||
:default | |||
...code... | |||
... | |||
} | } | ||
</source> | |||
* Ternary: | * Ternary: | ||
Evaluates | Evaluates ''expression'', if ''expression'' is true returns ''on_true'', otherwise returns ''on_false''. | ||
<source lang=javascript> | |||
expression ? on_true : on_false | expression ? on_true : on_false | ||
</source> | |||
* Eval: | * Eval: | ||
A very powerful, very dangerous function. Produces a function from NTSL2+ code contained in a string. Format is eval | A very powerful, very dangerous function. Produces a function from NTSL2+ code contained in a string. Format is '''eval expression'''. | ||
* The Deoperator: | |||
Takes the form of either '''@operator''' or '''@expression'''. In the case of an operator, returns a function that behaves like that operator (With priority to binary operators). So '''@+''' is equivalent to '''(a,b)=>a+b''', though runs slightly faster. When an expression is used, this functions as a niladic operator, so is equivalent to '''()=>expression'''. | |||
'''+''', '''-''', '''*''', '''/''', '''^''', '''%''', '''and'''/'''&&''', '''or'''/'''||''', '''<''', '''>''', '''<=''', '''>=''', '''==''', and '''!=''' all operate as expected. | |||
Concatenation is performed by '''expr1 .. expr2'''. | |||
The length of the text representation of a string, or the number of elements in a list, can be found with '''#expression'''. | |||
Logical negation is performed with '''!expression''', binary negation is performed with '''~expression''', decimal unary negation is performed with '''-expression'''. | |||
Integer division can be performed with '''expression1 // expression2'''. | |||
Modulo can be performed with '''expression1 % expression2'''. | |||
Bitwise operators are also available, such as '''|''', '''&''', '''<<''', '''>>''', '''&''', and '''expression1 ~ expression2''' (xor, do not confuse with unary base 2 negation) | |||
[[Category:Guides]] | |||
Текущая версия от 04:37, 3 августа 2023
This section or article is outdated.
Additional information: NTSL2 is currently nonfunctional.
This article or section is outdated and the information contained in it should not be relied upon, but the page is being preserved.
Overview
NTSL2+ is the programming language used aboard the station for modular computers and telecommunications, you can design a lot of interesting things with it, this guide will act as a starting place and reference for enterprising programmers aboard the Aurora.
Functions Reference
Global Functions
Global Functions | These functions can typically be used globally. |
---|---|
print(x) | Prints its argument to the output and appends a new line. |
write(x) | Prints its argument to the output. |
type(x) | Returns the type of x. |
tostring(x) | Returns X as string. |
tonumber(x) | Returns X as number. |
Math Library
Math Library | An assortment of math related functions. |
---|---|
math.sin(x) | Returns the sine of X. Probably uses radians, maybe. |
math.cos(x) | Returns the cosine of X. |
math.tan(x) | Returns the tangent of X |
math.asin(x) | Returns the inverse sine of X, as in, what angle gives a sine of X. X is between -1 and 1. |
math.acos(x) | Inverse cosine function, x is between -1 and 1 |
math.atan(x, y) OR math.atan(x) | Inverse tangent function, either from a pair of coordinates (x and y) or a slope (x) |
math.floor(x[, r]) | Rounds X to the greatest integer lower than it. Rounds to r places, or after the decimal point by default. |
math.atan(x, y) OR math.atan(x) | Inverse tangent function, either from a pair of coordinates (x and y) or a slope (x) |
math.floor(x[, r]) | Rounds X to the greatest integer lower than it. Rounds to r places, or after the decimal point by default. |
math.atan(x, y) OR math.atan(x) | Inverse tangent function, either from a pair of coordinates (x and y) or a slope (x) |
math.floor(x[, r]) | Rounds X to the greatest integer lower than it. Rounds to r places, or after the decimal point by default. |
math.atan(x, y) OR math.atan(x) | Inverse tangent function, either from a pair of coordinates (x and y) or a slope (x) |
math.floor(x[, r]) | Rounds X to the greatest integer lower than it. Rounds to r places, or after the decimal point by default. |
math.acos(x) | Inverse cosine function, x is between -1 and 1 |
math.ceil(x[, r]) | Rounds X to the smallest integer greater than it. Rounds to r places, or after the decimal point by default. |
math.round(x[, r]) | Rounds X according to the principle of "round up on 5 or above, round down otherwise" Rounds to r places, or after the decimal point by default. |
math.max(x, y) | Returns the largest of its two arguments. |
math.clamp(low, num, high) | If num is lower than low, returns low. If num is higher than high, returns high. Otherwise, it returns numb. Equivalent to math.max(low, math.min(high, num)) |
math.random(high o math.random(low, high) | math.random(high) returns a random decimal between 0 and high. math.random(low, high) returns a random number between low and high. |
math.abs(x) | Returns the absolute value of X. |
math.deg(x) | Converts x from radians to degrees. |
math.rad(x) | Converts x from degrees to radian. |
math.pi | Pi. |
String Library
String Library
String Library | These are strings. |
---|---|
string.sub(string, start[, end]) | Returns the substring of string from position start to position end. If end is not specified, it is the end of the string. |
string.match(string, pattern) | Searches string for instances of pattern and returns the matched value of the matched groups. If there are multiple, then it returns as a list.. Can use regex. |
string.gmatch(string, pattern) | Returns an iterator function that finds all matches (similar to string.match) in a string. |
string.gsub(string, pattern, replacement) | Replaces all instances of pattern with replacement. Can use regex. |
string.upper(string) | Returns string but uppercase. |
string.lower(string) | Returns string but lowercase. |
string.reverse(string) | Reverses the string. |
Term Library
Term Library | These are terms. |
---|---|
term.set_foreground(r, g, b) | Sets the text color to (r, g, b). Scaled from 0 - 1. |
term.get_foreground() | Returns the text color. |
term.set_background(r, g, b) | Sets the background color to (r, g, b). Scaled from 0 - 1. |
term.get_background() | Returns the background color. |
term.set_cursor(x, y) | Sets the cursor to the position x, y. The top left is 0, 0. |
term.set_cursor_x(x) | Sets the cursor's x position to x. The left side is 0. |
term.set_cursor_y(y) | Sets the cursor's y position to y. The top line is 0. |
term.get_cursor(), term.get_cursor_x(), term.get_cursor_y() | Returns the cursor's position, the cursor's x position, or the cursor's y position, respectively. |
term.clear() | Clears the screen with the preset background colour. |
term.write() | Same as write(). |
term.get_size() | Gets the size of the terminal. |
term.get_width() | Returns the width of the terminal. |
term.get_height() | Returns the height of the terminal. |
term.set_topic(x, y, width, height, topic_name) | Creates a button/link at (x, y) with width width and height height, and a corresponding topic topic_name. If topic_name begins with ?, it allows you to input text, and the corresponding topic will be "topic_name?input". If text is written over this with write or similar, this will be cleared. |
Syntax
- Variables must start with a letter, but can otherwise contain any alphanumeric character.
Variables can be assigned to with name = value.
Local variables can be made with var name = value or local name = value.
- Tables are values that can be indexed and can contain multiple values. They are also sometimes referred to as lists. They are constructed in the following format:
{key1 = value1, key2 = value2, key3 = value3...}
The final value can have a comma after it, but it is not mandatory. Tables can be indexed as name[index].
- Functions can be made in the following format (the default value parameters are optional and can be left out):
function funcname(arg1=defaultvalue1, arg2=defaultvalue2){
...code...
}
- Arguments can have any name a variable can take, and can be assigned default values.
- Varargs are also usable:
function funcname(... args){...code...}
- The various arguments provided to the function will be combined into a list and stored in the local variable args, or whatever name is provided. Brackets for arguments are optional if you have an anonymous function with one argument:
funcname = function arg{...code...}
- They can even be constructed in lambda calculus style (the default value parameters are optional and can be left out):
(arg1=defaultvalue1, arg2=defaultvalue2) => {...code...}
In the function style, function can be abbreviated to func. Varargs can also be used in the lambda calculus style. Single variable lambda calculus functions can be further simplified into
arg => {...code...}
- Member functions of an object can be called in the form object.function(object, other_arguments) or object::function(other_arguments). These function identically.
- Strings can be constructed in three ways: "content", ‘content’, or `content`.
- These are functionally identical except for in the last case, where expressions in square brackets will be evaluated and inserted into the string. This means that `con[expression]tent` is equivalent to instead performing two concatenation operations and one tostring call, "con" .. tostring(expression) .. "tent"
Program Flow/Structure
- IF/ELSE:
IF/ELSE conditionals are part of the main program flow:
if(condition){
...code…
} else {
...code...
}
- WHEN:
WHEN conditionals are similar to IF conditionals, but are asynchronous and occur outside of the main program’s flow. They also expose their arguments to the scope of its block. A typical case is the topic variable which is set in term.topic events.
when(event){
...code…
}
- WITH:
WITH block exposes a list/table to the scope of its block, typically used for making library referencing easier:
with(event){
...code...
}
An example is used in Telecomms scripts to save the constant references to tcomm:
with(tcomm){
when onmessage{
broadcast(...)
}
}
- FOR:
FOR loops have two alternate forms. List Iteration FOR Loop:
for(var in list){
...code...
}
In this form, it iterates over the contents of list, setting var equal to them one at a time. list can instead be an iterator function as well, such as string.gmatch OR Variable Iteration FOR Loop:
for(i=initial; condition; step){
...code...
}
Where i is any variable, initial is the initial value, condition is any condition (presumably involving said variable, but not necessarily), step is some form of increment/decrement such as i++, i--, ++i, --i, etc. This runs the for loop until condition is false, executing step after every iteration.
- WHILE loop:
while(condition){
...code...
}
- SWITCH block:
Evaluates condition, runs whichever code block's label corresponds to that condition or, if none is found, the block labelled default. If a break or return isn’t reached, the program will fall through to the next condition.
switch(condition){
:label1
...code...
:label2
...code...
:default
...code...
...
}
- Ternary:
Evaluates expression, if expression is true returns on_true, otherwise returns on_false.
expression ? on_true : on_false
- Eval:
A very powerful, very dangerous function. Produces a function from NTSL2+ code contained in a string. Format is eval expression.
- The Deoperator:
Takes the form of either @operator or @expression. In the case of an operator, returns a function that behaves like that operator (With priority to binary operators). So @+ is equivalent to (a,b)=>a+b, though runs slightly faster. When an expression is used, this functions as a niladic operator, so is equivalent to ()=>expression.
+, -, *, /, ^, %, and/&&, or/||, <, >, <=, >=, ==, and != all operate as expected.
Concatenation is performed by expr1 .. expr2.
The length of the text representation of a string, or the number of elements in a list, can be found with #expression.
Logical negation is performed with !expression, binary negation is performed with ~expression, decimal unary negation is performed with -expression.
Integer division can be performed with expression1 // expression2.
Modulo can be performed with expression1 % expression2.
Bitwise operators are also available, such as |, &, <<, >>, &, and expression1 ~ expression2 (xor, do not confuse with unary base 2 negation)