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(не показаны 63 промежуточные версии этого же участника) |
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| {{Navbox Lore}}
| | =SKRELL EARLY HISTORY PAGE= |
| {{Navbox Skrell Lore}}
| | == Prehistoric Era == |
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| ==Overview== | |
| Throughout the [[Skrell Refugees|tumultuous events]], Skrell were divided and sent to various cities across Tau Ceti. Majority of the [[Skrell Refugees|refugees]] found themselves assigned to the port city of District Eight within [[Mendell City]], mostly set up in hastily built habitation units provided by either Hephaestus Industries or NanoTrasen Corporation. A majority of these habitation units often float above the water of Severson's Rift with parts of them even being submerged to accommodate the Skrell biology. Towards the ports of Severson's Rift, habitation units can also be seen stacked on one another to create rudimentary high-rises that host entire family units. Most habitation units are outfitted with gardens, showing a stunning display of hues when witnessed from above.
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| Those settled within the region have begun to refer to the transitory refugee camp as the '''“Starlight Zone”''' due to the lack of established residencies in the district and its lowered light pollution, allowing the observation of constellations and other orbital bodies residing with Tau Ceti. Many Skrell who are not refugees also find themselves attracted to this location; often buying out nicer high-rises and flats that refugees cannot afford.
| | Largely considered lost to the ravages of time, it is only through archaeological evidence excavated from numerous locations across [[Qerrbalak]] that the Skrell are able to gather even minuscule amounts of factual information. Through a combination of both archaeological excavations, and a bit of oral history passed through the generations, it is believed that '''Ranaera Skrellis''' (the first Skrell) diverged from a primarily sea-dwelling creature. It is at some point in the development of the '''Ranaera Skrellis''' that specific circumstances tailored the evolutionary path of the species to begin developing the ability to use psionics; mostly as a method of continued survival. |
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| ==Demographics and Living Conditions==
| | '''Ranaera Skrellis''' really only expanded onto the surface of [[Qerrbalak]] after several extinction events that proved to be in skrellian favor. It was here that the '''Ranaera Skrellis''' split into '''Axioris Ranaera''' and '''Xiialtus Ranaera'''. Whilst viewed upon as ethnicities in the modern-day, they are both in fact subspecies of the '''Ranaera Skrellis''' that developed separately to live either primarily within the shallows and depths or along the coasts and dryer regions of the Homeworld. |
| The Starlight Zone is almost entirely made up of Skrell; [[Skrell_Ethnicities|Xiialt, Axiori, and Xiiori]] alike. However, there may be a handful of organics that stay within the zone at any given time. Whether this is due to the extremely cheap housing or the lax policing is up for debate. The Starlight Zone is almost entirely devoid of [[IPC]].
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| ===Lekan Village (Above-Water)===
| | However, the '''Axioris Ranaera''' and the '''Xiialtus Ranaera''' were not always seen as equals. Early historical data shows that the '''Axioris Ranaera''' actively fought against the '''Xiialtus Ranaera''' and drove them from the depths of the home world's ocean. Anthropologists believe that the '''Xiialtus Ranaera''' were seen as weak by the '''Axioris Ranaera''' due to their slower swim speed and lesser psionic potential; although the exact evolutionary start point of psionics in the Skrell lineage is still uncertain. Federation Archeologists have also uncovered remains of '''Xiialtus Ranaera''' embedded with crude '''Axioris Ranaera''' weaponry on the seabed adding to the hypothesis that early tribalism between the subspecies was incredibly common. |
| '''Lekan Village''' has become the informal name of the above-water areas of the Starlight Zone. Inhabitants view this portion of the Starlight Zone as an extension of the larger Lekan District that the Starlight Zone occupies. Naturalization is heavily emphasized among the Lekan Village occupants and it's inhabitants are more open to the ideals and mindset of Biesel culture. Communication between the Lekan Village and the greater Lekan District is seamless as the Xii'Eyes neighborhood watch coordinates extensively with the border guards. Lekan Village mainly houses Xiialt and some Xiiori but it would not be uncommon to see an occasional Axiori or non-Skrell. Occupants of the Lekan Village will often stay above-water unless hydration is needed. | |
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| ''Lekan Village has a tenuous relationship with Severson City due to differing ideals and cultural clashes. Occupants of each city often get into various arguments surrounding local politics and culture.''
| | Evidence gathered by archaeologists points to an atoll with an area called "Arqo-Wohai" or "Birthplace of Life" in Nral'Malic being the origin-point of the Skrell. An asteroid collided with [[Qerrbalak]], and with it the building blocks of life necessary for evolution to commence. Several pieces of oral history passed down through the generations, alongside reconstructions of what it may have looked liked millions of years ago, have created a picture of an oceanic basin with almost magical qualities. Stories persist that creates within the region glowed, almost blinding the ancestors of the Skrell when compared to the darkness of the depths of the oceans. It is believed that the asteroid prompted the development of psionics within the ancient Skrell, however, little evidence supports such a belief. |
| [[File:Starlight Zone Flag.png|thumb|right|The flag of the Starlight Zone. Red symbolizing Lekan Village and Blue symbolizing Severson City.]]
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| ===Severson City (Below-Water)===
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| '''Severson City''' has become the informal name of the below-water areas of the Starlight Zone. Multiple entrances to Severson City can be found in the form of manholes throughout Lekan Village. This area of the Starlight Zone is named after the body of water that it resides in. Occupants of Severson City emphasize strong connections to Jargon culture; often only eating [[Skrell Cuisine|Skrell cuisine]] and speaking Nral'Malic exclusively. Severson City also has a much higher crime rate than Lekan Village due to the disconnect with Mendell law enforcement. The Quix-Collective is theorized to have their main headquarters in Severson City. Severson City mainly houses Axiori and some Xiiori but it would not be uncommon to see an occasional Xiialt. Occupants of Severson City will often stay below-water unless they need to exit the Starlight Zone through the official border.
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| ''Severson City is completely closed off to non-Skrell.'' | | =SKRELL ETHNICITY PAGE= |
| | ==History== |
| | Largely considered lost to the ravages of time, it is only through archaeological evidence excavated from numerous locations across [[Qerrbalak]] that the Skrell are able to gather even minuscule amounts of factual information. Through a combination of both archaeological excavations, and a bit of oral history passed through the generations, it is believed that '''Ranaera Skrellis''' (the first Skrell) diverged from a primarily sea-dwelling creature. It is at some point in the development of the '''Ranaera Skrellis''' that specific circumstances tailored the evolutionary path of the species to begin developing the ability to use psionics; mostly as a method of continued survival. |
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| ===Disease Outbreak===
| | '''Ranaera Skrellis''' really only expanded onto the surface of [[Qerrbalak]] after several extinction events that proved to be in skrellian favor. It was here that the '''Ranaera Skrellis''' split into '''Axioris Ranaera''' and '''Xiialtus Ranaera'''. Whilst viewed upon as ethnicities in the modern-day, they are both in fact subspecies of the '''Ranaera Skrellis''' that developed separately to live either primarily within the shallows and depths or along the coasts and dryer regions of the Homeworld. |
| [[Skrell_Ailments#Red_Spotted_Fever|Red Spotted Fever]] is a fairly common ailment plaguing those born in the [[Skrell_Culture|Radiant Era]] who reside in the Starlight Zone. Due to the close quarters of the zone, Skrell are often isolated in makeshift clinics when affected by the fever; only being allowed to see family and friends once fully healed. It is speculated that the Skrell cuisine, [[Skrell_Cuisine|Fjylozn]], that is grown and prepared in Severson's Rift is at a higher risk of carrying the bacteria responsible for the Red Spotted Fever. Neighborhood watches are investigating certain market stalls that seem to be ground zero for the spread of the disease and they are promising that health and safety standards will be brought up to par. As of now Fjylozn is still being prepared and sold within the Starlight Zone; however, one must be wary of prices that seem exorbitantly cheap as more often than not the cook has cut corners and prepared the meal inadequately.
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| ==Culture==
| | However, the '''Axioris Ranaera''' and the '''Xiialtus Ranaera''' were not always seen as equals. Early historical data shows that the '''Axioris Ranaera''' actively fought against the '''Xiialtus Ranaera''' and drove them from the depths of the home world's ocean. Anthropologists believe that the '''Xiialtus Ranaera''' were seen as weak by the '''Axioris Ranaera''' due to their slower swim speed and lesser psionic potential; although the exact evolutionary start point of psionics in the Skrell lineage is still uncertain. Federation Archeologists have also uncovered remains of '''Xiialtus Ranaera''' embedded with crude '''Axioris Ranaera''' weaponry on the seabed adding to the hypothesis that early tribalism between the subspecies was incredibly common. |
| The Starlight Zone finds itself as the host of many different cultures; some native to Jargon and others entirely new. Skrell who are not employed will frequently find themselves taking on a merchantlike role within the zone; haggling with outsiders and then selling their goods in makeshift stalls both above and below-water. Unemployed Skrell who do not have the social skills to become merchants may find themselves joining scavenger units that scour District Eight and Severson's Rift for long forgotten scrap while others become fisherman who sell their catches to local chefs. Those with culinary skills may even open up a restaurant stall that boasts a wide variety of Skrell cuisine. Overall, the layout of the Starlight Zone is akin to a large village. The above-water areas as well as the below-water areas are speckled with small plazas, gardens, and habitation modules that make the Starlight Zone feel compact and busy.
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| ===Cross-Subspecies Hostility=== | | =SKRELL MAIN PAGE= |
| Due to the strict divides between Severson City and Lekan Village it is not uncommon for tempers to flair between Axiori and Xiialt inhabitants. Most of the arguments and disputes between Starlight Zone occupants can be compared to competitive banter but physical altercations can also arise. However, if a Skrell is not actively looking to engage in debate and is respectful of an area's culture then they will generally go unnoticed and unharmed. The neighborhood watch groups further encourage this divide by frequently plastering posters showing the opposite organization as inept; these posters are mainly used to garner support and donations from their respective occupants. Should an occupant of the Lekan Village be apprehended by a Severson City neighborhood watch (or vice-versa) the punishment will be more severe. This has lead to the neighborhood watches negotiating on their respective occupant's behalf for better treatment when being apprehended.
| | === Physical Appearance === |
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| ===Sports===
| | See also: [[Skrell Ethnicities]] |
| *Skrell within the Starlight Zone will often '''swim and footrace''' competitively. The races often take place in a public garden or underwater stretch of road with spectators spanning the entire length. These sporting events are split into two different classes, Xiialt and Axiori, with prizes ranging from a free meal at one of the local food stalls to Credits. The current winner of the official monthly race will also be given the Axic Cup - a large trophy named after the character Axic from [[Skrell_Culture#Swimstars|Swimstars]]. Should the current holder of the Axic Cup be beaten in the next monthly race they will then relinquish the reward. Winners of the larger tournaments often become a local [[Skrell_Culture#Idols|idol]]; causing extreme amounts of competitiveness within the community. It is not uncommon to see Skrell training publicly by running or swimming as fast as they can within the Starlight Zone. The local competitiveness surrounding these events has also caused an uptick in gyms being built within the zone. Gyms are often owned by neighborhood watch groups and have a membership fee for those who are not part of the neighborhood watch.
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| *Another sport that has raised in popularity within the Starlight Zone is '''Puq'ei Disc''' and arenas are solely located in Severson City. Puq'ei disc is a team-based sports game that normally sees 4 players on each team fighting over possession of a disc-like frisbee with teams being defined by colored uniformed. The playing field for puq'ei disc has a goal zone on each side with obstacles free-floating within the arena; this allows players to grab and push off of obstacles to increase their maneuverability. Throwing the disc into a goal from more than 10m away constitutes a longshot and is awarded 3 points- a shot from within 10m is only 2 points. Contestants will wear specialized suits that give them perfect buoyancy, allowing them to glide throughout the water with ease. Something to note is that Puq'ei disc is also a full contact sport allowing tackling and light blows to the body. However, it would be wise to have a referee on-hand to call out egregious plays. This sport was invented for below-water play, but some speculate that zero-g play is possible.
| | Whilst gelatinous in appearance, Skrell skin in fact has a second layer of less translucent flesh under the surface. In dry climates, it may get itchy, and even start to slightly crack. To prevent this, a Skrell may self-moisturize by dumping bottles of water on themselves, taking a hot shower, or swimming in available pools. Although exact time varies from individual to individual, SCC Facilities' climate control is equipped to allow their Skrell personnel to work without additional moisturizing for up to four hours without suffering negative effects on skin health. Wealthier Skrell, on the other hand, may purchase expensive genetic treatments to stay comfortable for up to a week without moisturizing. |
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| ===Entertainment===
| | Skrell skin notably contains glands that secrete mucus. While it is not sticky or poisonous, it serves an important role in allowing Skrell to avoid being grappled by potential predators, protecting their skin, and keeping them moist. The sliminess of an individual Skrell can vary based on genetics, some being extremely dry to the point of flaking, others nearly dripping with the stuff. It's generally described as damp, slippery, but not unpleasant to touch. |
| Skrell within the Starlight Zone are often fond of human-made teledramas as well as some classics from [[Skrell Cinematography|Jargon]]. Skrell can often be seen crowded around a television unit with multiple family members and friends to watch reruns of Swimstars as well as some local human shows. Televisions are not prominent in the Starlight Zone which leads to large viewing parties whenever new episodes are released. These viewing parties will often take place in the common area of a habitation unit or within a public merchant stall. | |
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| Another favored pastime within the zone would be competitive e-sports. Due to the mandate that forces Skrell refugee to join the [[Tau Ceti Foreign Legion]]; the videogame played on the [[Human_Entertainment_Media#Republic_of_Biesel|NT-Game! system, Foreign Legionnaire: Heroes of Tau Ceti,]] has seen a rise in popularity within the Starlight Zone. Many Skrell will hold local competitions and boast their competitive ranking and it would not be uncommon to see Skrell wager Credits during "1 vs 1" matches. Many members of the Starlight Zone have even started betting on the outcome of popular matches; something that the Quix-Collective is more than happy to assist in.
| | It is not uncommon for Skrell of both the Axiori and Xiiori ethnicitities to have markings, splotches, or dots on their skin and headtail. Historians believe that these markings are leftover from early history when Skrell needed to hunt for food and prey by blending in to the shifting waves, coral, seaweed, and even the tall grasses of the plains. Much like Skrell skin-tone these colors range greatly in their hue and tone; sometimes even having multiple colors dependent on body part. |
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| ==Crime and Policing==
| | Genetic engineers have worked with physical appearance to accelerate natural changes in skin colour and headtail length, and are capable of giving a 'Spa treatment' to change hue and saturation in the skin over the course of a month while changing headtail length takes about a year, as well as an increased appetite. This type of physical alteration is natural in society and is compared to humans dyeing their hair a different colour. Also notable is the fact that physical disorders and abnormalities are not seen as disgusting, but worthy of study and interest. |
| [[File:Zrosian Watch.jpg|200px|thumb|right|An example of Pro-Zrosian Watch propaganda frequently found in Severson City.]][[File:Xii'Eyes Propaganda Poster.png|200px|thumb|right|An example of Pro-Xii'Eyes propaganda frequently found in Lekan Village.]]
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| Most comings and goings are closely monitored by a checkpoint on the main entrance road. Those that do not live within the Starlight Zone are required to carry a visitor permit. The permit is not too difficult to obtain, and really only requires a visit to a government registry building. The permit system is designed to deter security incidents, and help authorities monitor the population. Skrell citizens of the Starlight Zone will carry a residency permit that is distinct from a visitor permit. Due to the irregular shape of the Starlight Zone as well as access by Severson's Rift, there are several “unofficial” sites across its boundary fences and water borders that allow individuals to pass seamlessly and without worry. This also allows [[Qerr'Malic|Xu'Xi gas]] smugglers in and out of the Starlight Zone with relative ease. These entrances are a well-known secret among the populace of the Starlight Zone and the land paths are often hidden by scrap collected throughout District Eight.
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| ===Neighborhood Watches===
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| Aside from the border checkpoints there is little policing actually done within the Starlight Zone due to the general landscape and underwater portions of the zone. This has lead to organizations akin to neighborhood watches rising in popularity. These neighborhood watch groups often clash on who has "jurisdiction" of specific areas. However, it is commonly accepted that the '''Zrosian Watch''' has jurisdiction of the submerged areas while the '''Xii'Eyes''' keep track of the above-water areas.
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| ====Zrosian Watch====
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| This neighborhood watch is made up almost exclusively of Axiori and Xiiori due to their quick response speed within the submerged areas of '''Severson City'''. Members of the Xii'Eyes often find themselves arriving to submerged crime scenes minutes behind members of the Zrosian Watch. This has allowed the Zrosian Watch to monopolize the submerged areas of the Starlight Zone. The Zrosian Watch's name relates to the [[Skrell_Ethnicities#Psionic_Differences|Zrose Graph]]; implying that the Zrosian Watch is more psionically capable than the Xii'Eyes. The Zrosian Watch operates with town halls being the deciding factor when it comes to procedures and planning.
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| ====Xii'Eyes====
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| This neighborhood watch is made up almost exclusively of Xiialt becuase the biological differences of the Xiialt make them more adept at responding to crimes in '''Lekan Village'''. Members of the Xii'Eyes also find themselves working with border guards quite frequently; making them, in their own eyes, the official neighborhood watch of the Starlight Zone. Due to a large portion of Xii'Eyes showing up to crime scenes they are commonly referred to as the "General Infantry" of the above-water. Currently all decisions are made by the the Xii'Eyes' leader; '''Pex Qu'Oiualoi'''.
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| ===Gasriders===
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| [[Qerr%27Malic#Gasriders|Gasriders]] of the Starlight Zone partake in the smuggled Xu'Xi gasses that are natural to [[Qerr'Malic]]'s core. However, the legitimacy of these smuggled gasses are questionable; many of the shipments are speculated to cheap synthetic knock-offs that achieve the same effect at the cost of a nastier hangover. Those under the effects of smuggled Xu'Xi gasses will often have increased tear secretion, feelings of euphoria, and frequent black outs within their memories. Due to the widespread importation of Xu'Xi gas and the sub-optimal living conditions of the Starlight Zone many Skrell find themselves addicted. Possession of Xu'Xi gas capsules is considered a crime and neighborhood watches will often seek out supposed dealers. Neighborhood watches have also attempted to crack down on the import of smuggled Xu'Xi gas by members of the [[Marauders#Ti.27Rakqi|Ti'Rakqi]]; those caught importing will often be turned over to the border guards. The Gasrider community has a growing presence, despite the local authority's best efforts, and being under the influence of Xu'Xi gas itself is not a crime.
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| ''See Related Page: [[Skrell_Culture#Typical_Skrell_Slang|Typical Skrell Slang]]''
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| ===Organized Crime===
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| While smaller, petty crime happens regularly in the Starlight Zone there seems to be an overarching group who oversees the more lucrative aspects. The '''Quix-Collective''' oversees multiple operations throughout the Starlight Zone; including but not limited to- [[Federation_Enforcement#Narcotics_Production|Uoo’qui Xuqi and Co’qnixq Wuxi]] smuggling, Xu'Xi gas smuggling, racketeering, gambling, and some even speculate that they control the neighborhood watches. It is not uncommon to see enforcers walking or swimming from business to business wearing their signature black slacks, pastel dress shirts, and dark purple armbands. While the lower level thugs of the Quix-Collective can commonly be seen, the inner workings of the organization are a mystery. Even enforcers who were apprehended by the neighborhood watch had little information regarding their superiors. The neighborhood watches have learned that their orders are delivered anonymously or through a complex series of middlemen- making all efforts to apprehend the criminals a lost cause. The supposed boss of the Quix-Collective is known only as '''Quix'''.
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| ===Synthetic Discrimination===
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| If an IPC or synthetic were to wander into the Starlight Zone then they would find themselves heavily discriminated against or even outright attacked. Most refugees, like those from Jargon, are incredibly discriminatory against IPC, synthetics, and AI due to [[Skrell History]]. Should a synthetic find themselves needing to enter the Starlight Zone they will often be accompanied by a checkpoint guard for the duration of their visit.
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| ==Urban Legends==
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| *'''The Severson Dreadnaught:''' This urban legend quickly took hold in the Starlight Zone with familial units who have young Skrell children. The Severson Dreadnaught is said to lurk the bottom of the rift looking for misbehaving children who wander too far from home. Should the Dreadnaught find a misbehaving child, whether in Severson City or in Lekan Village, the legend says they will be taken to one of the many underwater caves in the rift never to be seen again.
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| *'''Ximi No'Tails:''' This urban legend focuses on a very old Skrell with no headtails. They are said to frequently wander the streets at night looking for an unsuspecting victim so that they can steal the tails right from their head. Xenophobic in origin, this legend states that a xeno kidnapped Ximi and cut their headtails off to serve them as a rare cuisine in the black markets of Mendell City. While the story is mainly told in Severson City it can also be heard in Lekan Village.
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| *'''Night Swimmer:''' Should you ever be in Severson City and feel the water chill... The Night Swimmer is already upon you. Moving extremely fast, even for an Axiori, this pitch black Skrell can be seen swimming full force towards it's target. Once the Night Swimmer reaches you it is already too late. Your best chance is to swim as fast as you can towards the nearest manhole and exist Severson City into Lekan Village. It is important to note: Three murders have been perpetrated within Severson City and are accredited to the Night Swimmer. This is one of the rare cases where both the Xii'Eyes and the Zrosian Watch are cooperating.
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| *'''Smiling Demon:''' According to the legend this abnormally tall Skrell roams Lekan Village early in the morning right before sunrise. Their heavy, clonking footsteps are often heard before they are seen. The Smiling Demon will then tap an individual on the shoulder and ask, "Do you like my smile?". If the individual does not turn but simply says, "It is very lovely." the Smiling Demon will pass them by without issue. However, if the individual says no or turns to look- They will see the Smiling Demon grinning from tail to tail with a full set of human teeth. Those said to gaze upon the smile and live are cursed with [[Skrell_Ailments#Insanity_of_the_Tide|Insanity of the Tide]].
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SKRELL EARLY HISTORY PAGE
Prehistoric Era
Largely considered lost to the ravages of time, it is only through archaeological evidence excavated from numerous locations across Qerrbalak that the Skrell are able to gather even minuscule amounts of factual information. Through a combination of both archaeological excavations, and a bit of oral history passed through the generations, it is believed that Ranaera Skrellis (the first Skrell) diverged from a primarily sea-dwelling creature. It is at some point in the development of the Ranaera Skrellis that specific circumstances tailored the evolutionary path of the species to begin developing the ability to use psionics; mostly as a method of continued survival.
Ranaera Skrellis really only expanded onto the surface of Qerrbalak after several extinction events that proved to be in skrellian favor. It was here that the Ranaera Skrellis split into Axioris Ranaera and Xiialtus Ranaera. Whilst viewed upon as ethnicities in the modern-day, they are both in fact subspecies of the Ranaera Skrellis that developed separately to live either primarily within the shallows and depths or along the coasts and dryer regions of the Homeworld.
However, the Axioris Ranaera and the Xiialtus Ranaera were not always seen as equals. Early historical data shows that the Axioris Ranaera actively fought against the Xiialtus Ranaera and drove them from the depths of the home world's ocean. Anthropologists believe that the Xiialtus Ranaera were seen as weak by the Axioris Ranaera due to their slower swim speed and lesser psionic potential; although the exact evolutionary start point of psionics in the Skrell lineage is still uncertain. Federation Archeologists have also uncovered remains of Xiialtus Ranaera embedded with crude Axioris Ranaera weaponry on the seabed adding to the hypothesis that early tribalism between the subspecies was incredibly common.
Evidence gathered by archaeologists points to an atoll with an area called "Arqo-Wohai" or "Birthplace of Life" in Nral'Malic being the origin-point of the Skrell. An asteroid collided with Qerrbalak, and with it the building blocks of life necessary for evolution to commence. Several pieces of oral history passed down through the generations, alongside reconstructions of what it may have looked liked millions of years ago, have created a picture of an oceanic basin with almost magical qualities. Stories persist that creates within the region glowed, almost blinding the ancestors of the Skrell when compared to the darkness of the depths of the oceans. It is believed that the asteroid prompted the development of psionics within the ancient Skrell, however, little evidence supports such a belief.
SKRELL ETHNICITY PAGE
History
Largely considered lost to the ravages of time, it is only through archaeological evidence excavated from numerous locations across Qerrbalak that the Skrell are able to gather even minuscule amounts of factual information. Through a combination of both archaeological excavations, and a bit of oral history passed through the generations, it is believed that Ranaera Skrellis (the first Skrell) diverged from a primarily sea-dwelling creature. It is at some point in the development of the Ranaera Skrellis that specific circumstances tailored the evolutionary path of the species to begin developing the ability to use psionics; mostly as a method of continued survival.
Ranaera Skrellis really only expanded onto the surface of Qerrbalak after several extinction events that proved to be in skrellian favor. It was here that the Ranaera Skrellis split into Axioris Ranaera and Xiialtus Ranaera. Whilst viewed upon as ethnicities in the modern-day, they are both in fact subspecies of the Ranaera Skrellis that developed separately to live either primarily within the shallows and depths or along the coasts and dryer regions of the Homeworld.
However, the Axioris Ranaera and the Xiialtus Ranaera were not always seen as equals. Early historical data shows that the Axioris Ranaera actively fought against the Xiialtus Ranaera and drove them from the depths of the home world's ocean. Anthropologists believe that the Xiialtus Ranaera were seen as weak by the Axioris Ranaera due to their slower swim speed and lesser psionic potential; although the exact evolutionary start point of psionics in the Skrell lineage is still uncertain. Federation Archeologists have also uncovered remains of Xiialtus Ranaera embedded with crude Axioris Ranaera weaponry on the seabed adding to the hypothesis that early tribalism between the subspecies was incredibly common.
SKRELL MAIN PAGE
Physical Appearance
See also: Skrell Ethnicities
Whilst gelatinous in appearance, Skrell skin in fact has a second layer of less translucent flesh under the surface. In dry climates, it may get itchy, and even start to slightly crack. To prevent this, a Skrell may self-moisturize by dumping bottles of water on themselves, taking a hot shower, or swimming in available pools. Although exact time varies from individual to individual, SCC Facilities' climate control is equipped to allow their Skrell personnel to work without additional moisturizing for up to four hours without suffering negative effects on skin health. Wealthier Skrell, on the other hand, may purchase expensive genetic treatments to stay comfortable for up to a week without moisturizing.
Skrell skin notably contains glands that secrete mucus. While it is not sticky or poisonous, it serves an important role in allowing Skrell to avoid being grappled by potential predators, protecting their skin, and keeping them moist. The sliminess of an individual Skrell can vary based on genetics, some being extremely dry to the point of flaking, others nearly dripping with the stuff. It's generally described as damp, slippery, but not unpleasant to touch.
It is not uncommon for Skrell of both the Axiori and Xiiori ethnicitities to have markings, splotches, or dots on their skin and headtail. Historians believe that these markings are leftover from early history when Skrell needed to hunt for food and prey by blending in to the shifting waves, coral, seaweed, and even the tall grasses of the plains. Much like Skrell skin-tone these colors range greatly in their hue and tone; sometimes even having multiple colors dependent on body part.
Genetic engineers have worked with physical appearance to accelerate natural changes in skin colour and headtail length, and are capable of giving a 'Spa treatment' to change hue and saturation in the skin over the course of a month while changing headtail length takes about a year, as well as an increased appetite. This type of physical alteration is natural in society and is compared to humans dyeing their hair a different colour. Also notable is the fact that physical disorders and abnormalities are not seen as disgusting, but worthy of study and interest.