Sandbox2:Lavillastrangiato: различия между версиями

Материал из FIJTeam Project Wiki
Перейти к навигации Перейти к поиску
>La Villa Strangiato
Нет описания правки
>La Villa Strangiato
 
(не показано 78 промежуточных версий 3 участников)
Строка 1: Строка 1:
<!-- __NOCACHE__ -->
{{Template:Navbox Corporations}}
<!-- Do not touch the above line -->
{{Infobox Corporation
<center>{{Navbox New Player Guides}}</center>
|headercolor = #00d1d4 <!--Can be left blank for grey header-->
{{toc_right}}
|textcolor = white <!--Can be left blank for black text-->
'''If you are an experienced Space Station 13 player, familiarize yourself with Aurora's lore at [[New Player Lore Guide]] and see the [[Character Creation]] guide.'''
|name = Idris Incorporated
|logo = II-teal
|headquarters = Abidjan, Ivory Coast, West African Union, [[Earth]], [[Sol Alliance]]
|slogan = Astronomical Figures. Unlimited Power.
|languages = Tradeband, Tau Ceti Basic
|ceo = [[Notable Humans#Alex Mason|Alex Mason]]
|colors = Cyan, teal, turquoise
|founded = 2152
|founder = William Idris
|regions = Everywhere except Nralakk and Dominia
|}}
'''Idris Incorporated''' is an interstellar corporate bank headquartered in the Sol Alliance, though after the Solarian Collapse its branch in the [[Republic of Biesel]] has grown to become its most prominent base of operations. Representing the largest banking institution in the [[Orion Spur]], they hold a practical monopoly over banking and financial services throughout human space. Idris financial advice is regarded by millions of businesses as something short of divine guidance, the bank able to predict, influence and even control the flow of stock markets in Sol and beyond, power frequently used to bend situations and create favourable openings. Since providing secure credit storage for individuals, corporations and governments alike require a robust security presence, Idris fields one of the largest private security forces spread throughout its vast number of facilities, vaults, banks and commercial establishments. To that end, a sizable synthetic division has been developed to reinforce and partake in various activities, most notably debt reclamation.


Welcome to Space Station 13, a game that offers rich player interaction and, on this server and many others, a unique roleplay experience! This guide assumes you are completely new to Space Station 13 and its controls. This guide will attempt to take you step-by-step through setting up your BYOND account, the incredibly unintuitive controls of SS13, and what to expect from your first round.
Furthermore, the company manages a number of luxury product chains, hotels and high-class entertainment centres in a multitude of worlds across the Spur, expanding their clientele and becoming the go-to provider for powerful and influential elites of all calibres and tastes.  


==Downloading BYOND==
{{TOC Hidden}}
[[File:Pager.png|right|400px|border]]
== Corporate Affairs ==
BYOND - Build Your Own Net Dream - is the <s>awful, archaic, and probably cursed</s> engine that SS13 uses, and it must be downloaded in order to join any server. To download BYOND, visit [http://www.byond.com/download/ the BYOND website].
=== History ===


A BYOND account also must be created before you can join any servers. Your BYOND account is called your ckey in common parlance, and is what stores all your characters, administrative notes, and playtime from server to server. If you have to make a new ckey for whatever reason, ensure you talk to a staff member about it.
Idris Incorporated was founded in 2152, as pressure grew for a secure way to store credits and have them transferable across solar systems. Idris Trust was at the time, one of the few banking institutions that offered interstellar services based in Sol, making them one of the most experimental, yet immensely convenient choices for business firms, especially centred around Eridani space. Under supervision from the Idris family, the bank grew astonishingly as more and more large businesses and corporations noticed the need to expand and extend their influence across the stars. It was then when it was decided that they touch on other fields, entering the stage of megacorporations.


After installing BYOND and creating an account, click the field next to ''Filter'' and type in "Space Station 13". The hub entry should appear, and you will likely see a list of servers! You can scroll down until you see Aurorastation, or you can click [https://aurorastation.org/ Board The Aurora] on this link. This will automatically open BYOND and take you to the server.
Starting off, all of the most lucrative fields had already been dominated by firms such as [[Hephaestus Industries]] and [[NanoTrasen]]. As such, it was decided that a more commercial approach would be followed, focusing on catering to society’s elite and higher classes, providing high-end fashion and luxury products as well as services. With enough effort put in, Idris Incorporated secured a concrete foothold in the Solarian and Tau Ceti markets, with the next big prospective hit being the new cybernetics and augmentation services on Epsilon Eridani. As the corporation developed, so did its banking services and figures, landing it the title of the biggest bank in the known galaxy.


===You're In!===
Meanwhile, Idris Incorporated has managed to secure a place in the service synthetic sector, creating its own software and a dedicated IPC shell frame line intended for use as clerks and customer service, the hardware creation contracted out to Hephaestus. Still, the company is famed for its outstanding human staff in the high-end service sector, with many acclaimed chefs and mixologists to accompany the high brass on their business trips, soothing big deals.
[[File:Greetings.png|right|440px]]
If you've successfully joined the server, you'll see the blank ''Dream Seeker'' screen. After roughly thirty seconds, the window will open and you'll be presented with a split-screen interface. On the left side, you'll see the server's title screen with clickable options, and on the right side, you'll see a set of commands (also known as verbs) and the chat log.


If the left side is blank, it means that the server is still streaming resources to your computer, which may take a minute or two. However, this is a one-time process that usually only occurs the first time you join the server.
Today, Idris Incorporated is a member of the Stellar Corporate Conglomerate, joining efforts with the other megacorporations as former rivals put aside their differences. Or so it seems.


==Before You Join==
The bank has begun offering hiring bonuses to those who work for other major interstellar corporations to draw people away from their competitors. However, they are still in a struggle with NanoTrasen due to its large employee base mainly using the company's bank as their method of storing funds, preventing Idris from having a large number of members. This has caused strained relationships between NanoTrasen and Idris Incorporated.
Now that you've officially joined the server, here are some important tips that can help you before you join your first round.
#'''Make sure you've [https://aurorastation.org/rules.html read the rules!]''' Failing to do so can result from a swift exit from the server.
#'''Check your settings (if you want).''' If the lobby music is particularly loud, you can turn it off in the <code>Preferences</code> at the top right of your screen, under <code>Hear/Silence Lobby Music</code>. A bunch of other sound-toggling settings are here as well, should you desire to turn them off.
#'''This is a roleplay server.''' On an HRP server, an attempt is made to cultivate a more serious, dramatic atmosphere, though that doesn't mean there can't be humor or strange happenings afoot. Make sure that your character and their actions are believable for the [[New Player Lore Guide|setting]].
#'''Your first round may be rough.''' Feel free to ask your fellow players for help in the OOC channel (accessible by hitting F2), or in the Local OOC channel, found in the <code>OOC</code> tab in the upper-right part of your screen. Local OOC will broadcast an OOC message to those around you, and is useful if you need to advise someone you're AFK or you need help with something. Failing all this, consider asking the staff team for help! In the <code>Admin</code> tab, click <code>Adminhelp</code> to send a message to the staff that are currently online.
With that out of the way, we can continue to character creation!


==Your First Character==
=== Influence ===
''[[Character Creation|Click here to read the full guide on character creation.]]''


On the left side of the screen, you'll see a menu of options, including <code>Setup</code>. Click on this to open the character creation window, which should look similar to the picture below. For now, the only button at the top you need to worry about is the <code>Save Slot</code> button at the top of the pop-up, which you should click regularly to avoid losing your progress. Below the save slot button, you'll see a row of buttons that allow you to customize your character's appearance and attributes. Keep in mind that your character should fit in with the server's setting!
Idris Incorporated exercises authority over seven million major banks spread across Human space and beyond, and has come to find itself in virtually every major power's pocket in some form or fashion. While not openly contesting NanoTrasen's net worth, Idris and its services can be found to extend as far as its looming superior can see.


[[File:Character setup.png|center|540px]]
As the go-to business for any and all banking in the Orion Spur, Idris is a notably secretive corporation. Reasonably so, it possesses the financial information of almost every living being in the galaxy. With great power comes great responsibility, and whatever power the Idris family was given has clearly gone to their heads - the decisions of higher-ups are erratic, and unpredictable at best. Some owe Idris’ continued place in the galactic stage to Zeng-Hu tech giving their executives genetic advantages over the opposition - others believe it’s just a big conspiracy and reminiscent of a big gang.
==Controls==
Space Station 13 has an expansive, archaic system of controls that are unintuitive at first glance. As you become more accustomed to the interface, you'll grow more used to the controls the way they are.


To start, you can press your <code>Tab</code> key to toggle Hotkey Mode, which allows you to use your keyboard for more shortcut buttons rather than typing commands into your hotbar. To move, you press your arrow keys or WASD. To speak, you can press <code>T</code> or type <code>/say "Your text here."</code> in your hotbar. With pretty much everything in Space Station 13, interacting with something involves clicking it; you click on items to pick them up, and you can press <code>Q</code> to drop them.
The deeper one looks into Idris, the less prominent people tend to be. Higher ranking officials slowly slither out of the public eye and find themselves officially retreating to luxurious hideaways - ones they’re never found using. Whatever the case, shady tactics and illicit business are part of the trade for a trusted Idris associate. Whether the effects of this drip down to the level of the crew is up to you, the reader.


<div class="toccolours mw-collapsible mw-collapsed" style="width:50%">
Idris, being fabulously rich, has no issue with paying others to do their dirty work. Its employees are well-paid, and often well-trained.
===General Controls===
 
==== Idris Family ====
 
Founded by wealthy businessman William Idris, not much is known about the people behind the world’s largest human bank. Through the generations, the Idris would acquire land and create estates all over the core worlds of Sol, their rich tastes in items and architecture characterising every Idris property in unique ways.
 
A very secretive family, the Idris never shared private information with the public. This has made them the subject of many theories by those who care enough. Their Eridanian connections appear to have enabled them to embrace heavy augmentations. The bright artificial blue light of the eyes, full coats, dark gloves and what appear to be bright cyan blood vessels on the necks of the most senior, fully retired from public eye family members, never fail to reinforce the feelings of abnormality and fear.
 
Despite their secret life, the Idris are known for their dubious deals and shady business, while perfectly maintaining the aura of outstanding, honest customer service they are so renowned for. It is no secret though, that when they feel their interests threatened, none of them would hesitate to adopt extreme measures. No few were the cases of “mysterious disappearances” of small rival business strongmen, or of “miraculous turnings” of problem customers, into ideal clients.
 
=== Positronics and Idris Incorporated ===
 
:''"We have authority to reclaim your security as per your loan agreement. I am cleared to use reasonable force to achieve this directive. Do not resist."''
 
Notorious across the known galaxy, Idris Reclamation Units are shell [[IPC]]s constructed and programmed to investigate, interrogate as well as reclaim securities and or assets from a client in arrears. Capable of excellent customer service and a novelty to agreeable customers, their notoriety stems from their inhuman treatment of "problem customers". In the interest of carrying out their various 'directives', Reclamation Units are programmed, and granted authorization for, the usage of 'reasonable force' against clients, though this reliably never trends towards irreparable injury or death. A majority of contracts are settled ‘diplomatically’, with reasonable force, in teams of two units. '''Idris Reclamation Units are designated by the prefix “IRU-” followed by their name. An example of this formatting is IRU-Name.'''
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
{| class="wikitable"
 
! colspan="2" style="text-align: center;" | Interface keys
Idris Incorporated's Synthetic Department consists of both an investigative and asset reclamation division, as well as a security division. The Idris Security Division consists of medium to heavy class IPCs for use as bank security as well as higher risk reclamation contracts.
|-
 
! style="text-align: center;" | Key
Known problematic clients will warrant the usage of the Idris Security Units. More often than not, these will consist of baseline and G2 chassis, though it's not unheard of to see different models. These teams are always accompanied by a human handler, who will be responsible for coordination and oversight. This is in order to manage the operation, authorize actions, command the unit, and secure any fallen members/equipment. The human handler will rarely engage in conflict directly, reserving the more dangerous operations to the IPC security detail units. IPC security teams consist of between 2-6 IPCs per human handler. '''Idris Security Units are designated by the prefix “ISU-” followed by their name. An example of this formatting is ISU-Name.'''
! style="text-align: center;" | Description
 
|-
'''All Idris Security Units are expected to adopt the IRU- or ISU- prefix.'''
| Tab || Hotkey Toggle
 
|-
Hierarchy between reclamation and security units is often determined on a case by case basis by the units’ handlers. This ensures orderly and efficient management in environments where IPCs may be without the immediate oversight of their human superiors. However Idris Incorporated employees are always considered as possessing seniority to the IPC security and reclamation units. Both reclamation and security units are carefully monitored by their human handlers and undergo regular check ins. Uniformity and obedience is expected, where behavior outside the norm often results in severe punishment. '''Idris Security and Reclamation units are expected to wear the “Idris Unit coat” found in the Loadout under the Xenowear - IPC tab.'''
| F1 || Adminhelp
 
|-
Given the sensitive nature of their field, Idris Incorporated synthetics are barred from acquiring freedom and if sold, their positronic brains are memory wiped. Synthetics that are close to paying themselves off are quietly transferred to other branches wherein such laws do not apply. Many IRUs and ISUs are sold second hand or loaned out to various corporations who usually utilize them for security or investigation work.
| F2 || Talk in OOC
 
|-
==Executives and Branches==
| Shift+F2|| Screenshot
[[File:AlexMason.png|thumb|right|Alex Mason, Idris' Chief Executive Officer.]]
|-
 
| F3|| Say
===Executives===
|-
Idris is run by the Board of Governors, lead by Chairman Markus Idris. The Board of Governors oversee the general function of the bank, with teams in Sol and Tau Ceti managing more local problems.
| F4|| Me
 
|-
'''Chief Technology Officer:''' Carol Cojocaru, b. 2380
| F5|| aSay (Admin only)
 
|-
An old name in Idris, Cojocaru earned his position not from backroom dealing or business acumen, but by an unerring belief in technological innovation. First making a name for himself as a roboticist in charge of ISUs back in 2423, in Chicago. As the first shells began to be produced, the Earther quickly realized the immense potential of shells in the company’s facilities and was quickly accepted into the nascent Idris Reclamation Unit program. As it became clear that the program would find more success in other systems, he quickly transferred after proposing a plan to roll out shell workers in most of Idris’ Earth enterprises, earning a promotion to Chief Technology Officer with his relentless drive to have them implemented across the entire company. Many suspect the strain of such a massive change to the company in a short time broke Carol, with the man suffering a heart attack by 2454 at the age of 48. Since then, his worldview seemingly changed, with the old roboticist acting fiercely resistant to change - indeed, attempts to contract IRUs out to other companies were stonewalled by him until 2460. The man is personally known for his surprisingly good insight, volatile personality, and immense caution. With the man getting older, many of his subordinates are waiting for the opportunity to unseat a head they now view as overly conservative.
| F6 || Player panel view (Admin only)
 
|-
'''Idris Family Patriarch:''' Adram Idris, b. 2353
| F7|| Admin-PM (Admin only)
 
|-
With his life after retirement shrouded in mystery, the 112-year-old man has been at the forefront of Idris for over half a century. While not a member of the Board, Adram Idris’ decision to promote his protege, Alex Mason, as the new chief executive has raised questions about the real figure behind the administration. A once personal acquaintance of Xavier Trasen, Adram’s role in the expansion of the banking institute into Tau Ceti has been key to the truly all-encompassing reach it enjoys today. Head of the Idris family and estates, his combined personal and family wealth is one of the most closely guarded secrets, arousing the interest of analysts and conspiracy theorists whose most conservative estimations regularly place him as either the first or second wealthiest private individual, alongside Miranda Trasen. No matter the case, he has regularly shunned personal and family publicity, enforcing strict policies of privacy and avoidance of public appearances which only the younger Idris can get away from.
| F8 || Invismin (Admin only)
 
|-
'''Executive Member:''' Stanley Dittmeier, b. 2414
| F12|| Hide inventory
 
|-
Another Lunarian born in affluence, Dittmeier’s career started at a young age, entrepreneuring in various fields, pitching dodgy inventions and products in various attempts of achieving a successful business. Never the type of person to give up, his persistence despite the failures and toeing the line of financial ruin allowed him to enter a wide social network of business individuals, including the Idris affiliated Alex Mason. Impressed with his character, business bravado and willingness to push the line in the name of profit, it wasn’t long until he had granted Stanley the position of personal secretary, a rank which followed Mason and his rapid climb to the top. A result of blatant utilitarianism, his elevation to the Board of Directors in the vague role of “Executive Member” has resulted in many controversies within inner circles. However, his undoubted usefulness as a crafty, underhanded deal maker and close confidant of Alex Mason renders him immune from open criticism.
| Ctrl + Shift || Show options
 
|}
===Branches===
{| class="wikitable"
 
! colspan="2" style="text-align: center;" | In-game keys
'''Abidjan, Ivory Coast, [[Earth]], [[Sol]]:''' As the most ancient and arguably most developed branch in Sol, Abidjan directs the corporation’s significant activity in Alliance space, centred around the core worlds and the Sol system itself. The birthplace of Adram Idris himself, it is regarded as the primary stronghold of Idris influence in the Alliance. Branch directors are often at liberty to strike deals and preserve a working relationship with an increasingly uneasy government after the formation of the SCC. Though major issues with the Alliance are easily settled or mitigated due to Idris’ influence over the fragile Solarian economy, relatively good relations and agreements with Einstein Engines have roused complaints from Nanotrasen factors, the Board often claiming such as necessary for the status quo. From a more local view, the Abidjan branch dominates the city with its innumerable Idris affiliated businesses, casinos and banking facilities. The headquarters complex on the outskirts is the largest and most guarded private area in the city and possibly West Africa, serving as a base for the corporation’s every need in the system, a private shuttle port offering a direct connection to the planetary orbit and Unity Station.
|-
 
! style="text-align: center;" | Key
'''Mendell City, [[Biesel]], [[Tau Ceti]]:''' Idris Incorporated’s branch in Mendell City can be found near the edge of the Phoenix Park District, exerting control over all operations in Republic space and skyrocketing in importance as the main representative of company interests in the wider megacorporate world, after the creation of the Stellar Corporate Conglomerate. Recent funding and a shift of more focus to the Republic has allowed for immense renovations with a brand new skyscraper, “The Tower”, catching the eye as the tallest in the district and the second the whole of Mendell, coming face to face with the marginally higher Nanotrasen Headquarters. The surrounding complex serves as a base of operations for the Tau Ceti security and reclamation divisions, providing living quarters for Idris employees and guards as well as an underground warehouse for synthetic storage. Center to Mendell’s commercial district, its presence has created a shift, moving the centre of the City’s financial sector to its surrounding area with the help of the centralised Idris Mendell City Bank, the planet’s main and most important banking establishment.
! style="text-align: center;" | Description
 
|-
'''Eridani I, [[Epsilon Eridani]]:''' The Eridani I branch serves as the overall Idris headquarters for the Eridani system, regarded as the third most important corporate branch. Idris’ presence in the Eridani market and society is not as vast as Hephaestus, often struggling to compete against them. Nevertheless, Idris banking remains king amongst the rest, the Eridani elite enjoying significant benefits as incentives compared to other areas, for their much needed continued support. Idris facilities are scattered throughout the megacities, the higher echelons occupying the higher locations. The headquarters themselves are situated in various skyscraper complexes all over the city, a product of the tremendous corporate entanglement and complexities dominating the Federation. The Eridani I branch is also home to Idris’ newest bid into the cybernetics and synthetics division, possessing facilities that serve as the main heavy-duty maintenance station for Idris synthetics, as well as the main centre for research in augmentation technology and software development.
| ↑ ''or'' w || Move north
 
|-
'''[[Silversun]], Middle Colonies, Sol Alliance:''' The Silversun branch of Idris is the final regional branch, dedicated to serving as the headquarters for company interests on the planet. Tasked with directing the corporation’s meddling efforts in the government through the Tourism Development Group of Silversun, the local Idris offices are staffed with expert political manipulators and lobbyists. The vast, planetary-scale investments have rendered Silversun the busiest and most populous regional branch, making the physical presence of the corporation impossible to miss on nearly every corner. Planned by some of Sol’s most renowned architects, Idris buildings blend in perfectly with the serene environment of Silversun. In practice however, vast underground complexes form a network of storage and office spaces, as well as living quarters for the many Expatriate employees. All this is done in order to avoid interference with the pristine environment as much as possible, the more complex and common above-surface compounds and skyscrapers being avoided as much as possible. Lastly, the planet serves as a popular vacation spot for the majority of mid to high tier executives; a company-sponsored leave on Silversun is considered a standard and often a much-appreciated reward for productive and valuable employees.
| ↓ ''or'' s || Move south
 
|-
==Subsidiaries==
| → ''or'' d || Move east
 
|-
The subsidiaries of all megacorporations are as endless as their own direct employees, with massive swaths of businesses being occupied or dropped on a daily basis on a galactic scale. Whether businesses flourish alongside or get crushed by the corporate powers is found to be a case-by-case scenario. This means that any independent business, at least outside of Tau Ceti and the Eridani Corporate Federation, can reasonably survive indefinitely without the megas grabbing them. However, should these businesses elevate to anything worthwhile, it is reasonable to assume they’ve already fallen to the whim and will of the economic rulers of the Orion Spur.
| ← ''or'' a || Move west
<div class="toccolours mw-collapsible mw-collapsed">
|-
===Celestial Cruises===
| ↑ + Ctrl  || Face north
“Witness beauty and splendor.”
|-
 
| ↓ + Ctrl || Face south
'''Chief Executive Officer:''' Leina Idris, b. 2393
|-
 
| → + Ctrl || Face east
A subsidiary of Idris, Celestial Cruises has been touted as one of the most famous examples of the fabulous lifestyle one can have with Idris. It maintains fleets of 400 meter long “Star-gazer” ships, vessels with glass dome tops holding a miniature environment along with numerous holodecks, clubs, and entertainment centers within their decks. Maintained by contracted engineers and staffed by Idris employees and IPCs, these exclusive cruises have become popular in a select few nations in the Orion Spur.
|-
| ← + Ctrl  || Face west
|-
| J || Toggle gun mode
|-
| H || Holster
|-
| 1 || Help intent
|-
| 2 || Disarm intent
|-
| 3 || Grab intent
|-
| 4 || Harm intent
|-
| ctrl + Left click || Drag object / mob
|-
| shift + Left click || Examine object / mob
|-
| Left-click + Drag to a tile/table || Crawl while on the floor and climb onto tables.
|}
</div></div>
<div class="toccolours mw-collapsible mw-collapsed" style="width:50%">
===Shortcut Controls===
<div class="mw-collapsible-content" style="width:50%">
{| class="wikitable"
! colspan="2" style="text-align: center;" | Key Shortcuts
|-
! style="text-align: center;" | Keys
! style="text-align: center;" | Description
|-
| Shift + Click || Used to examine things when you are a mob. AI uses it to interact with some objects.
|-
| Alt + Click || Used to check the things on a turf when you are a mob. AI uses it to shock doors.  
|-
| Ctrl + Click || Used to drag objects as a mob. AI uses it to bolt doors.
|-
| Middle Mouse || Switches active hand.  
|-
| Ctrl + Alt + Click || Used to quickly interact with certain objects as a mob.
|-
| , . || Go up and down Z-levels respectively.
|}
</div></div>
<div class="toccolours mw-collapsible mw-collapsed" style="width:50%">
===Communication Controls===
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
===Languages===
====History====
To speak a language, prefix your message with ',' or '#' (by default, you can change this in global settings.) Then after that prefix, add a language key, and then your message. For example, if you wanted to say "Hello World!" in Freespeak, you'd say ",3 Hello World!" or "#3 Hello World!" It is also possible to whisper by typing 'Whisper "Hello."' or for short, say ":w Hello."
 
Founded in 2332, Celestial Cruises was an ambitious project by founder Naia Idris to capitalize on a possible market: Luxury space cruises. The company sky rocketed in 2341 after unveiling the first Star-gazer, with cruise tickets selling out in minutes. Maintaining constant expansion while retaining its luxurious image, Celestial Cruises opened a Republic of Elyra branch while also drafting possible plans to expand into more settled Coalition areas and the Empire of Dominia. Unfortunately, the collapse of the Sol Alliance has dug deep into the company’s profits and cancelled those plans. With a majority of its primary branch’s Star-gazers lost or trapped in warlord held lands, Celestial Cruises’ CEO is forced to gamble with expansions to Elyra’s cruises while attempting to establish a Republic of Biesel branch.
 
====Branches====
* Sol Alliance: The mainstay of Celestial Cruises since it began, the Sol Alliance branch was its most developed and advanced fleet of Star-gazers. Several rings of voyages dotted the Sol Alliances territory, stretching from the borders of the Traverse to the Weeping Stars region. Silversun was the nexus of these voyages, with vacation plans that allowed one to enjoy a cruise right before settling into their resort on the beautiful planet. As such, when the Sol Alliance collapsed so did the income of Celestial Cruises. While smaller flight paths within the Sol Alliance’s shrunken territory continue on, they remain far from the poorly-protected borders of the sector.
 
* Republic of Elyra: Opening up shortly after Elyra’s formation, Celestial Cruises was well-received by the citizens of Elyra. With a primary loop between Persepolis, Aemeq, and Medina, Celestial Cruises is popular for those who wish to tour the jewels of the Serene Republic. The Republic of Elyra branch also attracts business from the Coalition, PRA, Hegemony, and Dominia. With Sol’s branch cut down, The Republic of Elyra’s branch has seen more investments in the hopes of becoming the new primary branch for Celestial Cruises.  


{| class="wikitable"
* Tau Ceti: Quickly developing as a new source of income to offset the loss in the Sol Alliance branch, the Tau Ceti branch holds some of the company’s hopes in solving the issues the Solarian collapse caused. With just a single Star-gazer preforming circuits within the capital system, operations are limited for now. Should their newly claimed systems become settled by the SCC, Tau Ceti could be the perfect site for rapid expansion.
! colspan="2" style="text-align: center;" | In-chat
|-
! style="text-align: center;" | Key
! style="text-align: center;" | Description
|-
| ,0 (Default) || Ceti Basic
|-
| ,1 || Sol common
|-
| ,2 || Tradeband
|-
| ,3 || Freespeak
|-
| ,s || Sign Language
|-
| ,q || [[Dionaea|Rootsong]] (Dionaea)
|-
| ,o || [[Unathi|Sinta'Unathi]] (Unathi)
|-
| ,p || [[Unathi|Sinta'Azaziba]] (Unathi)
|-
| ,k || [[Skrell|Nral'malic]] (Skrellian)
|-
| ,j || [[Tajara|Siik Maas]] (Tajaran)
|-
| ,w || [[Tajara|Siik Tajr]] (Tajaran)
|-
| ,i || [[Tajara|Nal'rasan]] (Tajaran)
|-
| ,9 || [[Vaurca|Hivenet]] (Vaurcae)
|-
| ,6 || Encoded Audio Language (All Synths)
|-
| ,d || Drone (Only Drones)
|-
| ,b || Robot Talk (Only Cyborgs & AI)
|-
| ,g || Changeling (Antagonist)
|-
| ,f || Cult (Antagonist)
|-
| ,x || Cortical Link (Antagonist)
|-
| ,a || Hivemind (They do not exist, Xenomorph, Antagonist)
|-
| [[Languages|For more information on the many Aurora languages, go here.]]
|}
{| class="wikitable"
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed" style="width:50%">
<div class="toccolours mw-collapsible mw-collapsed">
===Radio Controls===
===Caishen Jewellers===
 
“The best of the galaxy in your dresser!”
 
'''Chief Executive Officer:''' Lubanzi Idris, b. 2437
 
Caishen Jewellers is the leading jewellery company in the Spur, with its hand in several markets in the major nations. Any jewellery, from rings, tiaras, necklaces, bangles, to piercings can be found in their stores or bought custom made and designed from the company’s site. Cainshen Jewellers’ business model revolves around finding “exotic” locales or artisans to have custom pieces made from, giving buyers to have a wide selection of choices while allowing Caishen to rack up the price for supposedly premium hand-made goods.
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
To speak on a radio channel, type in the corresponding radio prefix, then your message. For example, to say "Help I'm being attacked!" on common, you'd type in ";Help I'm being attacked!" Likewise, if you wanted to say "Security to maint!" on the security channel, you'd say ":s Security to maint!"
====History====
 
Caishen Jewellers began in Eridani in 2367. Decades after the discovery of Skrell and their arrival to several systems, a wave of interest in Skrell fashion occurred in Eridani. It was during this time that the founder,  Juno Idris, sought to find a way to use this trend. Their answer was to begin Caishen Jewellers. At first using Skrell and Eridani artists to provide their custom goods, branches and contacts were established with the Tajara and Unathi after humanity’s contact with them in 2418 and 2433 respectively. Now, Caishen Jewellers offers a diverse range of artists and pieces for one to gain, if they’re willing to spare the credits for it.
 
====Major Brands====
 
'''Moghean Majesty:'''
Partnering with local goldsmiths and silversmiths in the Izweski capital of new Skalamar, Caishen offers pieces made by the expert hands of clans with centuries of experience and history in their productions. Some common pieces include bracelets made with family names artfully written upon them in Sinta’Unathi and ring earrings with religious charms looped through them. Calligraphy in Sinta’Unathi is the most common marker of a Unathi-made piece from Caishen Jewellers, etched onto almost every piece made.


You can also use voiced emotes or languages over the radio by placing the correct prefix or language key after the radio prefix. So ":c,1 Hello World!" would say "Hello World!" over the Command channel, in the Sol Common language. Likewise, ";! screams!" would show "Urist McYourname screams!" over the common channel.
'''Tajaran Treasures:'''
Caishen retains contacts with several Tajaran artisans from across Adhomai. These include the carpenters and woodcarvers of Zatushka and the watchmakers of Baltor. Common pieces from this brand are lifelike and detailed wooden statuettes or ornate watches made of rare materials and beautiful clockwork. Oddly there also exists a small niche market for supposed war trinkets and items made of material left over from the Second Revolution.  


It is possible to sing using "% tra la laaaa", which will insert musical note symbols around your speech for you.
'''Jewels of Nralakk:'''
The oldest brand for Caishen at almost a century, pieces handmade by Skrellian master craftsmen still capture the attention of buyers today. Common choices are beautiful shining chains that can be made to be worn anywhere on one’s body, and piercings that can be surgically embedded to form a pattern.  These products also find their way into the hands of the Skrell living in communities outside of the Nralakk Federation, as both a status symbol and a proud display of their culture.  


{| class="wikitable"
'''Discount Diamonds:'''
! colspan="2" style="text-align: center;" | In-chat
Cheap and easily available, Discount Diamonds is surprisingly the most successful of Caishen’s brands. The affordability of their synthetic diamond pieces has allowed anyone to purchase one, and their stores often sell out of these pieces before new shipments can arrive. Mass production and shifting trends have led to this jewellery being mass produced, shipped out, and inevitably dumped in junkyards when the next big trend happens. This has made Discount Diamonds a massive source of free “gems” for the destitute, such as dregs.
|-
! style="text-align: center;" | Prefix
! style="text-align: center;" | Description
|-
| ,b || Robot Talk (Private Station-bound Synth channel)
|-
| :c || [[Job Guides#Command|Command]]
|-
| :s || [[Job Guides#Security|Security]]
|-
| :u || [[Job Guides#Supply|Supply]]
|-
| :e || [[Job_Guides#Engineering_and_Maintenance|Engineering]]
|-
| :m || [[Job Guides#Medical|Medical]]
|-
| :n || [[Job Guides#Research|Science]]
|-
| :v || [[Job Guides#Service|Service]]
|-
| :h || Headset's Default Department
|-
| ; || General radio
|}
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
===Le Soleil Royal===


==Interface==
“Vouloir, c’est pouvoir!” (Translated from Tradeband: “When there is will, there is a way!”)


[[File:Interface1.png|right]]
'''Chief Executive Officer:''' Emilie de Couturier, b. 2427
If you've just spawned in, you may notice you have an expansive interface all along the bottom of your screen. This section will help you understand what these icons are, and how to use them.


<div class="toccolours mw-collapsible mw-collapsed" style="width:50%">
A massive fashion conglomerate - the largest in the Orion Spur - originating on Earth, Le Royal has centuries of experience - though some of its employees will brag about having over a millennium of experience - in crafting the best clothing known to humanity. Le Royal’s business model relies on being the best of the best of the best, with no others even coming close. It, unlike other Idris Incorporated subsidiaries, employs no known positronic workers. Its current Director, Emilie de Couturier, had cited the “more creative nature of humans” as the reason for this decision, which has brought Le Royal into some conflict with its parent company. But as long as the money keeps coming into Le Royal hand over fist, any change to its current business model is unlikely.
===Inventory===
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
In the middle and left side of your screen are your inventory slots. These are where you can equip clothing, accessories, your ID, a belt, a backpack, and other such items.
====Major Brands:====
*'''Main Inventory:''' Accessed by pressing the toggle button in the bottom left corner. This opens an interface where you can look at the clothes you're wearing.
 
**'''Helmet:''' Not just for helmets! You can equip hats and hair pins here, too. Be mindful that due to engine limitations, no matter how small your headwear is, you can't wear a helmet on top of it.
'''Walk Like Idris:'''  
**'''Ears:''' You have two ear slots, the left and the right. By default, you spawn with a headset on either ear. If you equip earrings in your loadout, you can wear the earring item on one ear and have it show on both ears. You can also wear some hair pins on ear slots.
Producers of the finest footwear in the Orion Spur (as long as your feet aren’t clawed), Walk Like Idris is the most well-known of Le Royal’s brands thanks to all Idris Incorporated employees being issued a pair of their shoes upon completing their probationary period (the cost is subtracted from one’s paycheck, and buying these shoes is not optional). From the boardrooms of Eridani to the banks of Mendell City, everybody that’s somebody is walking like Idris.
**'''Mask:''' This is where you can equip breath masks in case of sudden emergency venting, surgical masks, or anything worn on the mouth.
 
**'''Uniform:''' This is your base layer of interactable clothing. If you spawn as an off-duty crewmember, you'll always be wearing a black jumpsuit to cover your shame. You can also alt-click on your uniform or right click on it to toggle your suit sensors, which are wearable biometrics and tracking beacons that allow the [[Medical]] department to find you if you're injured. Also, you can attach accessories, such as shirts, jewellery, and patches to your uniform.
'''The Aspirants:'''  
**'''Outer clothing:''' Jackets, voidsuits, and armor are equipped here. Much like your uniform slot, you can apply accessories to your outer clothing, and most of them have storage slots.
A collective name for Le Royal’s constituent luxury clothing brands, The Aspirants specialize into the creation of extremely high-end and high-quality clothing. Custom orders are very common, and the conglomerate is famous for its ability to complete custom orders quickly while meeting a bar of quality met by no other fashion house. While it produces for clients as far afield as Domina and the Coalition, it only accepts orders for human clothing.
**'''Gloves:''' For clothes that you wear on your hands, like... gloves. You can also wear rings on your glove slot and slip actual gloves over them!
 
**'''Wrist:''' For wrist-bound PDAs, bracelets, and watches.
'''Wear Like Idris:'''  
**'''Shoes:''' Obviously, shoes and whatever you wear on your feet. If you're wearing boots, you can slip certain items into them.
The more affordable - but still prestigious - relative of The Aspirants, Wear Like Idris produces fashionable clothing for the more typical resident of the Orion Spur, including non-human customers. Its trendy clothing - and its stores - can be found on almost every planet in the civilized Orion Spur, making it one of the most widespread subsidiaries of any corporation.
*'''Easy Access Inventory:''' This is visible whether or not you toggle your inventory, and is always accessible.
 
**'''ID:''' You spawn by default with your ID in your PDA. Your ID allows you to enter areas on the SCCV Horizon, such as your workplace, and also allows you to pay for food (and other things) at the vending machines by taking your PDA in your hand and clicking on the vending machine with it. You can eject your ID card by alt-clicking on your PDA, and your PDA also comes with a pen you can remove by right-clicking and selecting <code>Remove Stored Object</code>.
'''Synthetic Fashion:'''  
**'''Belt:''' This is where you can equip belts or fanny packs. Certain weapons and items can also hang here. To open your belt slot, click on the belt.
While Le Royal does not employ synthetics, it does design and produce clothing for them - including the infamous coats commonly associated with Idris Reclamation Units. As it primarily produces clothing for shells, Synthetic Fashion clothing is deliberately designed to be light and breathable to allow for maximum cooling. This has unintentionally made it quite popular on hot planets such as Medina, and there has been some talk of expanding the brand’s focus on the human side  of their market.
**'''Backpack:''' Your primary storage vector! By default, you will spawn with a backpack/duffel bag/messenger bag/satchel that contains an emergency survival kit, and whichever loadout items that are not equippable.
**'''Hands:''' As the name implies, these are where you hold items. Whichever hand you have highlighted is the item you'll interact with when you equip something or click on something. If you have Hotkey Mode toggled, you can swap hands by pressing <code>X</code>.
**'''Pockets:''' These are only accessible if you're wearing a uniform; you can store small items, such as emergency oxygen tanks(!) in your pockets.
</div></div>
<div class="toccolours mw-collapsible mw-collapsed" style="width:50%">
===Object Interaction===
<div class="mw-collapsible-content">
The bottom right side of the screen will contain a number of buttons that will change how you interact with objects or people around you. These are:
*[[File:Mov_intent.png]]'''Movement Intent:''' Click to toggle whether you walk or run.
*[[File:Intents.png]]Intents: These can be toggled to change how your character interacts with the world. By default you're on Help intent, which allows you to move past other players. On any other intent, you won't be able to move through people; this can be extremely annoying depending on the situation, so try to generally stay on Help intent.
**'''Help:''' You tap someone to get their attention when clicking on someone empty handed. If you click on someone who is lying down, you'll offer to help them up; if they're in critical condition, you can select options to perform CPR on them.
**'''Disarm:''' You will knock items out of hands and potentially knock people to the ground. If you're an [[IPC]], a successful disarm will knock a bit of charge off your charge meter.
**'''Grab:''' You will grab someone. This grab occupies one of your hand slots, and can be "upgraded" by clicking on the grab. See the [[Guide to Combat]] for more details.
**'''Harm:''' You will punch or attack someone if you click them. If you're holding a gun and someone is next to you, you'll be able to shoot them point-blank.
*[[File:Damage_zone.png]]'''Targeting Window:''' This allows you to target a specific body part; it's usually used for combat or [[surgery]]. If you're on Hotkey Mode, this can be cycled through with your numpad; if you need to target hands or feet, tap <code>4</code>, <code>6</code>, <code>1</code>, or <code>3</code> twice.
*[[File:Resist.png]]'''Resist:''' This is used to unbuckle yourself from a chair, break out of handcuffs, or resist out of physical incapacitation. If you're on fire, clicking this will make you stop, drop, and roll.
*[[File:Drop.png]]'''Drop:''' Will drop the item in your active hand.
*[[File:Throw.png]]'''Throw:''' Will toggle throwing; your cursor turns into a small targeting reticle to indicate you're on throw intent.. Clicking somewhere with an item in your hand will throw it in that direction. If an item is thrown at you and you have an empty hand, you will catch the item.
*[[File:Toggle_gun.png]]'''Toggle Gun Mode:''' Will determine if you shoot at who you click or if you will aim at them instead, which will bring up a few more options.
*'''Toggle Firing Mode:''' Different from toggle gun mode, this will swap a gun's firing modes, such as a rifle's burst mode or a laser gun's stun or kill modes.
*'''Unique Action:''' Pumps a shotgun or kinetic accelerator.
</div></div>
<div class="toccolours mw-collapsible mw-collapsed" style="width:50%">
===Status===
<div class="mw-collapsible-content">
Most of these icons are hidden depending on your state. When they toggle, it usually means you're where you shouldn't be, or you should be calling medical.
#[[File:Ceiling_indicator.png]]'''Ceiling:''' Informs you if there's a ceiling above you.
#[[File:Tox_indicator.png]]'''Toxin:''' You're currently breathing in a toxic substance.
#[[File:Fire_indicator.png]]'''Fire:''' You're currently on fire.
#[[File:Ice_indicator.gif]]'''Ice:''' You're currently freezing.
#[[File:Oxy_indicator.gif]]'''Oxy Warn:''' You're not breathing enough oxygen.
#[[File:Pressure_indicator.gif]]'''Pressure Warn:''' You are in a low/high pressure environment without protection.
#[[FIle:Internals_toggle.png]]'''Internals Toggle:''' Will toggle your internal atmosphere on or off. You must be wearing a suitable mask and have a tank of air/oxygen in your immediate inventory.
#[[File:Health_doll.png]]'''Health Doll:''' Will give you a rough estimate of how you're doing. This isn't 100% accurate, as pain will influence what this indicator looks like.
#[[File:Temperature_indicator.gif]]'''Temperature Warn:''' Will inform you if you're too hot or too cold.
#[[File:Nutrition4.png]]'''Nutrition:''' Will pop up if you are hungry or thirsty, or if you've eaten too much.
</div></div>
</div></div>
==Joining A Round==
'''[https://map.aurorastation.org/#/ Click here to see an up-to-date map of the server.]'''
Once you've created your character, you can close out of the character creation pop-up and click <code>Join</code> if the round is ongoing, as noted by the Round Time display in the <code>Status</code> tab. If the round hasn't started up, you'll click <code>Ready</code> instead.


Clicking <code>Join</code> will bring up a list of jobs you can join as. If you've been following the [[Character Creation]] guide up to this point, you may note that a good job to start as is [[Janitor]], [[Assistant]], or [[Hangar Technician]].
== Corporate Relations ==
===[[Einstein Engines]]===
Idris and Einstein have a generally positive relationship, with little need for competition. The vast majority of Idris-owned Shell IPCs are manufactured by Einstein, and their robotics division has allegedly developed several enhanced combat modifications for higher-end Idris Reclamation Units. Idris vessels tend to favor Einstein-produced warp drives over NanoTrasen-produced bluespace drives, with the exception of some of their higher-end security vessels and luxury yachts which advertise speed of travel as a major bonus. Following Solarian nationalization efforts, Idris and Einstein are the two most influential corporations in the Alliance, with Idris having paid high fees to avoid nationalization of its assets. This has given the two corporations a mutual goal -  maintaining their own prominence in Solarian affairs, and ensuring that future anti-corporate legislation remains directed at their rivals. Einstein and Idris have both heavily invested in their own PR within the Alliance, remaining invested in Sol's future development.


If you join after a round has started, you will spawn in the residential elevators, on the lowest deck of the [[SCCV Horizon]]. If you have joined as a janitor, your closet where you can pick up your gear is located just past the elevator, on the left side of your screen. If you have joined as a hangar technician, go south from the elevators, left at the Intrepid hangar, south until you reach the stairs, and through the brown doors to reach the Operations hangar. If you have joined as an assistant, you have no set department and you can generally go wherever you would like.
===[[Hephaestus Industries]]===
Hephaestus and Idris remain on good terms, despite Hephaestus CEO Titanius Aeson's reported dislike of Idris CEO Alex Mason. Idris purchases many Hephaestus-made IPCs, particularly industrial models, for use as part of its security branch. Due to the lack of overlap between the two corporations' respective fields, little opportunity for conflict has arisen between Hephaestus and Idris, with the two corporations having been known to align on several issues - maintaining their power in the face of the increasingly antagonistic Sol Alliance and establishing further influence in the Republic of Biesel as NanoTrasen's control declines being the two main issues on which Hephaestus and Idris align.


Don't sweat it if you die on your first round due to sheer incompetence. Unless you're specifically told to by an admin, non-event rounds are not wholly canon, and you don't have to delete your freshly-made character because you spacewalked by accident. If your first round is a canon event, god help you.
===[[NanoTrasen]]===
NanoTrasen and Idris have never been fierce rivals, though Idris's continued prominence in Sol and its expansion into Biesel has led to tension between the two megacorporations. As Idris expanded its banking operations into NanoTrasen's center of power, NanoTrasen attempted to hold onto their banking business in Tau Ceti, incentivizing its employees to only make use of NanoTrasen banking instead - despite the many advantages that Idris held as a competitor. So far, Idris has been gradually expanding its presence in the Republic's financial sector, with many NanoTrasen employees switching to the use of Idris banks despite their employer's wishes. Idris has begun offering hiring bonuses to NanoTrasen employees in an effort to further weaken their power over Biesel's financial sector, as well as establishing branches in many of the former Solarian worlds of the Corporate Reconstruction Zone, where NanoTrasen holds much less direct influence. Though NanoTrasen has issued little official response to this, Idris transport vessels seem to commonly come under attack by pirates in the Reconstruction Zone, with many speculating the phoron giant is attempting to undermine confidence in Idris's renowned security.


===Surviving Your First Round: Dos and Don'ts===
===[[Orion Express]]===
Orion and Idris have little in the way of competition - though Orion has expanded into the service sector, they have targeted a very different clientele than Idris aims for. Idris relied on Meng Logistics Incorporated for several deliveries to Silversun prior to the formation of Orion Express, and reportedly advocated for the Stellar Corporate Conglomerate's purchase of the small shipping company in 2463. Orion avoided the wave of Solarian nationalization by formed after the creation of the Solarian Corporate Authority, but Idris has wielded its remaining influence in Sol against the voices pushing for Orion to be subject to the same harsh penalties of the rest of the SCC - ensuring that, at least for now, Orion remains able to operate freely in Alliance space.


'''Do:''' Take your first round slowly and use it to learn the layout of the ship. Test your controls and get used to them.
===[[Zavodskoi Interstellar]]===
Zavodskoi and Idris have been frequent competitors in the fields of security and IPC manufacturing, leading to a long-running mutual rivalry between the two corporation. Lyudmila Zavodskoi is known to have a personal distaste for Alex Mason, and Zavodskoi has frequently undercut Idris security operations in the Sol Alliance and Republic of Biesel. Zavodskoi employees are strongly discouraged from using Idris financial services, which NanoTrasen has done its best to encourage as many Zavodskoi employees in Biesel opt to make use of NanoTrasen banks instead. Idris has marketed its security division extensively as a high-class security option, with unstated implications of the marketing casting other corporations' security as little better than thuggish mercenaries, which Zavodskoi unsuccessfully attempted to sue Idris over. Though their rivalry is not as intense as that of Zavodskoi and Hephaestus, the two corporations remain on far from friendly terms.


'''Don't:''' Test how attacking people works by attacking a player or a ship pet.
===[[Zeng-Hu Pharmaceuticals]]===
Idris and Zeng-Hu have never been direct competitors, with the two corporations operating in radically different sectors. Many Idris-patented cosmetics are manufactured by Zeng-Hu labs, and the pharmaceutical giant is known to favor Idris transport vessels for its high-value cargo. Rumors are commonly spread on the Extranet that Zeng-Hu genetic modification has been used to enhance Idris executives to be superior to their competition - though these are widely derided as nothing more than conspiracy theories. In recent years, the two corporations have come to face a common threat - the rising anti-corporate sentiment within the Sol Alliance, historically a stronghold for both Idris and Zeng-Hu.  As Idris maintains one of the best relationships with the Alliance, and has proved one of the most difficult corporations for Sol to shake the influence of, Zeng-Hu has allegedly hired Idris public relations specialists to maintain their image within Sol, attempting to ensure that Alliance citizens maintain a favorable view of Zeng-Hu's operations.


'''Do:''' Keep in mind that a round typically lasts around two hours. If you need to leave before then, you can return to the Residential Deck Lifts in the Lower Deck and use either the Living Quarters Lift or the Cryogenic Freezer to exit the round.
==Relations with Trans-stellar Factions==


'''Don't:''' Disconnect before leaving through the lifts or cryogenic freezer. This occupies a slot, which can potentially prevent another person from joining as their character's job. If you need to leave ''immediately'', alert someone through OOC or the staff through an Adminhelp that you need to leave, and they'll cryo you.
Relations with all corporations are heavily tied to every echelon of even the most detached factions in the Orion Spur. As the corporations have seeped into every facet of one’s livelihood as far as the eye can see, few find it unimportant to maintain some degree of knowledge on the megacorps.  


'''Do:''' Remember that your red emergency survival kit, in your bag, has useful supplies in it to help you out of a dangerous situation. To survive in an area where the atmosphere is compromised, equip the breath mask and emergency oxygen tank and turn on your internals with the icon at the right side of your screen. Remember the airplane safety briefing; help yourself before you help others!
This megacorporation’s noteworthy relations with the major powers are below, and may be very important to you.


'''Don't:''' Enter the areas where the yellow emergency doors have descended, and immediately pop your lungs from the pressure difference.
===Crevus===
When megacorporations arrived to [[Crevus]] following first contact with the Tajara in 2418, none captured the eyes of the locals better than Idris Incorporated. The company enjoyed major success in the city in the decades since their establishment there. Idris products fly off the shelves and into the hands of buying consumers looking to hop on new fashion trends or to improve their own wardrobes. Any two-bit gambler worthy of the title or rich scion makes sure to wear at least one Idris watch or tailored shirt minimum when they’re out on the town. Tourists regularly come to Crevus on Idris transports to partake in a safer Tajaran cultural experience. The company is even patronized heavily by the ruling crime families that allow it to co-partner on some of their businesses. ISUs are present there as well to function as security for Idris employee housing at the Pam Hu District, the company’s mall, and are rented by some of the rich to function as bodyguards.
Crevan workers make up the bulk of Tajara that work for Idris. Those who enter the service economy tend to be run of the mill citizens or failed entertainers. Those who work for the security teams are former crime family enforcers. The skills these street-hardened men and women gained in that line of work translate well into the corporate environment they found themselves in after signing on. While their cheap price matches their quality, these Tajara make up for it with a vicious eagerness for their work. They can typically be found running night security, transporting credits, or as cost-effective security details. Due to the Tajara bans and prevailing xenophobia, Tajara were never used at Idris installations within the Sol Alliance or in Elyra. Recruitment of Tajara has steadily increased following the end of the Second Revolution.


'''Do:''' Interact with other characters in-character! Ask them about their day, what they do, where they're from. Learn more about the setting by getting immersed in it.
===Golden Deep Collective===
Although opinions may differ between merchants, the Golden Deep and Idris Incorporated generally have an amicable, albeit cautious, relationship. Largely due to the Idris brand and an emphasis on customer service, many Idris retired synthetics from the service field find themselves purchased instead by the Golden Deep. Moreover the Golden Deep and Idris commonly engage in trade, supplying the mega-corporation with exotic luxury goods from across the galaxy. However some Golden Deep synthetics have voiced concern for the increased relations with the human run corporation.


'''Don't:''' Constantly run around shoving people, attacking people, or saying rule-forbidden words. Doing this is the fastest way to cop a ban.
===Solarian Alliance===
Idris arguably maintains the best working relationship with the Alliance of any megacorporation aside from Einstein Engines thanks to its focus on luxury goods and banking instead of creating dangerous breakaway states or crashing the interstellar economy. The megacorporation paid its way out of nationalization efforts by the Alliance following the Solarian Collapse and continues to dominate the banking, tourism, and luxury goods sectors of the shrunken Alliance. While it does not dominate the Alliance's economy to the extent of other corporations Idris' deep banking and luxury goods connections throughout the Jewel Worlds make it extremely difficult to dislodge and quite popular among most movers and shakers in the Solarian political scene. While Idris Incorporated tourism facilities can be found throughout the Jewel Worlds - particularly on [[Europa]] - it has the most control over [[Silversun]], despite protests from many residents of the planet at their home being turned into a massive resort for wealthy Solarians. Idris incorporated often does business with [[Einstein Engines]] in the Alliance, despite protests from NanoTrasen.


'''Do:''' Ask players and staff for help through the OOC channels, and the IC channels. Most people will be happy to help you!
===New Kingdom of Adhomai===


'''Don't:''' Run off on your own and get killed by rogue maintenance drones.
After the end of the Second Revolution, Idris Incorporated was quick to establish itself in the New Kingdom of Adhomai. Besides offering loans to the government and the nobility, the corporation is also heavily involved in the service sector. Idris provides alien luxury goods to the nobles while exporting Adhomian handcrafted items, such as the famous Baltor watches, to the galaxy. Thanks to the growing royalist tourist industry, the megacorporation is now investing in opening luxury resorts throughout the Kingdom.  


Overall, interacting with other players can make the game more enjoyable and engaging. Try to stay in character and be creative with your interactions, but also be respectful of other players and their characters. Remember that everyone is here to have fun, so don't take things too seriously or get upset if something doesn't go as planned.
New Kingdom Tajara hired by Idris will usually be employed in its service sector. However, many sought employment in their security departments because of the influx of veterans caused by the end of the civil war. Idris Incorporated is regarded as the best corporation to work for in the NKA's public opinion; being one of its employees is considered a matter of pride. Tajara who seek employment in other megacorporations that share the same sectors with Idris are considered to have gone with a second-rate option.


Good luck!
{{Navbox Lore}}
{{Gameplay Guides}}
[[Category:Corporations]]
[[Category:Pages]]

Текущая версия от 02:17, 1 апреля 2024

Idris Incorporated
Slogan Astronomical Figures. Unlimited Power.
Headquarters Abidjan, Ivory Coast, West African Union, Earth, Sol Alliance
Chief Executive Officer Alex Mason
Official Languages Tradeband, Tau Ceti Basic
Color Scheme Cyan, teal, turquoise
Founded 2152
Founder William Idris
Operating Region Everywhere except Nralakk and Dominia

Idris Incorporated is an interstellar corporate bank headquartered in the Sol Alliance, though after the Solarian Collapse its branch in the Republic of Biesel has grown to become its most prominent base of operations. Representing the largest banking institution in the Orion Spur, they hold a practical monopoly over banking and financial services throughout human space. Idris financial advice is regarded by millions of businesses as something short of divine guidance, the bank able to predict, influence and even control the flow of stock markets in Sol and beyond, power frequently used to bend situations and create favourable openings. Since providing secure credit storage for individuals, corporations and governments alike require a robust security presence, Idris fields one of the largest private security forces spread throughout its vast number of facilities, vaults, banks and commercial establishments. To that end, a sizable synthetic division has been developed to reinforce and partake in various activities, most notably debt reclamation.

Furthermore, the company manages a number of luxury product chains, hotels and high-class entertainment centres in a multitude of worlds across the Spur, expanding their clientele and becoming the go-to provider for powerful and influential elites of all calibres and tastes.


Содержание

Corporate Affairs

History

Idris Incorporated was founded in 2152, as pressure grew for a secure way to store credits and have them transferable across solar systems. Idris Trust was at the time, one of the few banking institutions that offered interstellar services based in Sol, making them one of the most experimental, yet immensely convenient choices for business firms, especially centred around Eridani space. Under supervision from the Idris family, the bank grew astonishingly as more and more large businesses and corporations noticed the need to expand and extend their influence across the stars. It was then when it was decided that they touch on other fields, entering the stage of megacorporations.

Starting off, all of the most lucrative fields had already been dominated by firms such as Hephaestus Industries and NanoTrasen. As such, it was decided that a more commercial approach would be followed, focusing on catering to society’s elite and higher classes, providing high-end fashion and luxury products as well as services. With enough effort put in, Idris Incorporated secured a concrete foothold in the Solarian and Tau Ceti markets, with the next big prospective hit being the new cybernetics and augmentation services on Epsilon Eridani. As the corporation developed, so did its banking services and figures, landing it the title of the biggest bank in the known galaxy.

Meanwhile, Idris Incorporated has managed to secure a place in the service synthetic sector, creating its own software and a dedicated IPC shell frame line intended for use as clerks and customer service, the hardware creation contracted out to Hephaestus. Still, the company is famed for its outstanding human staff in the high-end service sector, with many acclaimed chefs and mixologists to accompany the high brass on their business trips, soothing big deals.

Today, Idris Incorporated is a member of the Stellar Corporate Conglomerate, joining efforts with the other megacorporations as former rivals put aside their differences. Or so it seems.

The bank has begun offering hiring bonuses to those who work for other major interstellar corporations to draw people away from their competitors. However, they are still in a struggle with NanoTrasen due to its large employee base mainly using the company's bank as their method of storing funds, preventing Idris from having a large number of members. This has caused strained relationships between NanoTrasen and Idris Incorporated.

Influence

Idris Incorporated exercises authority over seven million major banks spread across Human space and beyond, and has come to find itself in virtually every major power's pocket in some form or fashion. While not openly contesting NanoTrasen's net worth, Idris and its services can be found to extend as far as its looming superior can see.

As the go-to business for any and all banking in the Orion Spur, Idris is a notably secretive corporation. Reasonably so, it possesses the financial information of almost every living being in the galaxy. With great power comes great responsibility, and whatever power the Idris family was given has clearly gone to their heads - the decisions of higher-ups are erratic, and unpredictable at best. Some owe Idris’ continued place in the galactic stage to Zeng-Hu tech giving their executives genetic advantages over the opposition - others believe it’s just a big conspiracy and reminiscent of a big gang.

The deeper one looks into Idris, the less prominent people tend to be. Higher ranking officials slowly slither out of the public eye and find themselves officially retreating to luxurious hideaways - ones they’re never found using. Whatever the case, shady tactics and illicit business are part of the trade for a trusted Idris associate. Whether the effects of this drip down to the level of the crew is up to you, the reader.

Idris, being fabulously rich, has no issue with paying others to do their dirty work. Its employees are well-paid, and often well-trained.

Idris Family

Founded by wealthy businessman William Idris, not much is known about the people behind the world’s largest human bank. Through the generations, the Idris would acquire land and create estates all over the core worlds of Sol, their rich tastes in items and architecture characterising every Idris property in unique ways.

A very secretive family, the Idris never shared private information with the public. This has made them the subject of many theories by those who care enough. Their Eridanian connections appear to have enabled them to embrace heavy augmentations. The bright artificial blue light of the eyes, full coats, dark gloves and what appear to be bright cyan blood vessels on the necks of the most senior, fully retired from public eye family members, never fail to reinforce the feelings of abnormality and fear.

Despite their secret life, the Idris are known for their dubious deals and shady business, while perfectly maintaining the aura of outstanding, honest customer service they are so renowned for. It is no secret though, that when they feel their interests threatened, none of them would hesitate to adopt extreme measures. No few were the cases of “mysterious disappearances” of small rival business strongmen, or of “miraculous turnings” of problem customers, into ideal clients.

Positronics and Idris Incorporated

"We have authority to reclaim your security as per your loan agreement. I am cleared to use reasonable force to achieve this directive. Do not resist."

Notorious across the known galaxy, Idris Reclamation Units are shell IPCs constructed and programmed to investigate, interrogate as well as reclaim securities and or assets from a client in arrears. Capable of excellent customer service and a novelty to agreeable customers, their notoriety stems from their inhuman treatment of "problem customers". In the interest of carrying out their various 'directives', Reclamation Units are programmed, and granted authorization for, the usage of 'reasonable force' against clients, though this reliably never trends towards irreparable injury or death. A majority of contracts are settled ‘diplomatically’, with reasonable force, in teams of two units. Idris Reclamation Units are designated by the prefix “IRU-” followed by their name. An example of this formatting is IRU-Name.

Idris Incorporated's Synthetic Department consists of both an investigative and asset reclamation division, as well as a security division. The Idris Security Division consists of medium to heavy class IPCs for use as bank security as well as higher risk reclamation contracts.

Known problematic clients will warrant the usage of the Idris Security Units. More often than not, these will consist of baseline and G2 chassis, though it's not unheard of to see different models. These teams are always accompanied by a human handler, who will be responsible for coordination and oversight. This is in order to manage the operation, authorize actions, command the unit, and secure any fallen members/equipment. The human handler will rarely engage in conflict directly, reserving the more dangerous operations to the IPC security detail units. IPC security teams consist of between 2-6 IPCs per human handler. Idris Security Units are designated by the prefix “ISU-” followed by their name. An example of this formatting is ISU-Name.

All Idris Security Units are expected to adopt the IRU- or ISU- prefix.

Hierarchy between reclamation and security units is often determined on a case by case basis by the units’ handlers. This ensures orderly and efficient management in environments where IPCs may be without the immediate oversight of their human superiors. However Idris Incorporated employees are always considered as possessing seniority to the IPC security and reclamation units. Both reclamation and security units are carefully monitored by their human handlers and undergo regular check ins. Uniformity and obedience is expected, where behavior outside the norm often results in severe punishment. Idris Security and Reclamation units are expected to wear the “Idris Unit coat” found in the Loadout under the Xenowear - IPC tab.

Given the sensitive nature of their field, Idris Incorporated synthetics are barred from acquiring freedom and if sold, their positronic brains are memory wiped. Synthetics that are close to paying themselves off are quietly transferred to other branches wherein such laws do not apply. Many IRUs and ISUs are sold second hand or loaned out to various corporations who usually utilize them for security or investigation work.

Executives and Branches

Alex Mason, Idris' Chief Executive Officer.

Executives

Idris is run by the Board of Governors, lead by Chairman Markus Idris. The Board of Governors oversee the general function of the bank, with teams in Sol and Tau Ceti managing more local problems.

Chief Technology Officer: Carol Cojocaru, b. 2380

An old name in Idris, Cojocaru earned his position not from backroom dealing or business acumen, but by an unerring belief in technological innovation. First making a name for himself as a roboticist in charge of ISUs back in 2423, in Chicago. As the first shells began to be produced, the Earther quickly realized the immense potential of shells in the company’s facilities and was quickly accepted into the nascent Idris Reclamation Unit program. As it became clear that the program would find more success in other systems, he quickly transferred after proposing a plan to roll out shell workers in most of Idris’ Earth enterprises, earning a promotion to Chief Technology Officer with his relentless drive to have them implemented across the entire company. Many suspect the strain of such a massive change to the company in a short time broke Carol, with the man suffering a heart attack by 2454 at the age of 48. Since then, his worldview seemingly changed, with the old roboticist acting fiercely resistant to change - indeed, attempts to contract IRUs out to other companies were stonewalled by him until 2460. The man is personally known for his surprisingly good insight, volatile personality, and immense caution. With the man getting older, many of his subordinates are waiting for the opportunity to unseat a head they now view as overly conservative.

Idris Family Patriarch: Adram Idris, b. 2353

With his life after retirement shrouded in mystery, the 112-year-old man has been at the forefront of Idris for over half a century. While not a member of the Board, Adram Idris’ decision to promote his protege, Alex Mason, as the new chief executive has raised questions about the real figure behind the administration. A once personal acquaintance of Xavier Trasen, Adram’s role in the expansion of the banking institute into Tau Ceti has been key to the truly all-encompassing reach it enjoys today. Head of the Idris family and estates, his combined personal and family wealth is one of the most closely guarded secrets, arousing the interest of analysts and conspiracy theorists whose most conservative estimations regularly place him as either the first or second wealthiest private individual, alongside Miranda Trasen. No matter the case, he has regularly shunned personal and family publicity, enforcing strict policies of privacy and avoidance of public appearances which only the younger Idris can get away from.

Executive Member: Stanley Dittmeier, b. 2414

Another Lunarian born in affluence, Dittmeier’s career started at a young age, entrepreneuring in various fields, pitching dodgy inventions and products in various attempts of achieving a successful business. Never the type of person to give up, his persistence despite the failures and toeing the line of financial ruin allowed him to enter a wide social network of business individuals, including the Idris affiliated Alex Mason. Impressed with his character, business bravado and willingness to push the line in the name of profit, it wasn’t long until he had granted Stanley the position of personal secretary, a rank which followed Mason and his rapid climb to the top. A result of blatant utilitarianism, his elevation to the Board of Directors in the vague role of “Executive Member” has resulted in many controversies within inner circles. However, his undoubted usefulness as a crafty, underhanded deal maker and close confidant of Alex Mason renders him immune from open criticism.

Branches

Abidjan, Ivory Coast, Earth, Sol: As the most ancient and arguably most developed branch in Sol, Abidjan directs the corporation’s significant activity in Alliance space, centred around the core worlds and the Sol system itself. The birthplace of Adram Idris himself, it is regarded as the primary stronghold of Idris influence in the Alliance. Branch directors are often at liberty to strike deals and preserve a working relationship with an increasingly uneasy government after the formation of the SCC. Though major issues with the Alliance are easily settled or mitigated due to Idris’ influence over the fragile Solarian economy, relatively good relations and agreements with Einstein Engines have roused complaints from Nanotrasen factors, the Board often claiming such as necessary for the status quo. From a more local view, the Abidjan branch dominates the city with its innumerable Idris affiliated businesses, casinos and banking facilities. The headquarters complex on the outskirts is the largest and most guarded private area in the city and possibly West Africa, serving as a base for the corporation’s every need in the system, a private shuttle port offering a direct connection to the planetary orbit and Unity Station.

Mendell City, Biesel, Tau Ceti: Idris Incorporated’s branch in Mendell City can be found near the edge of the Phoenix Park District, exerting control over all operations in Republic space and skyrocketing in importance as the main representative of company interests in the wider megacorporate world, after the creation of the Stellar Corporate Conglomerate. Recent funding and a shift of more focus to the Republic has allowed for immense renovations with a brand new skyscraper, “The Tower”, catching the eye as the tallest in the district and the second the whole of Mendell, coming face to face with the marginally higher Nanotrasen Headquarters. The surrounding complex serves as a base of operations for the Tau Ceti security and reclamation divisions, providing living quarters for Idris employees and guards as well as an underground warehouse for synthetic storage. Center to Mendell’s commercial district, its presence has created a shift, moving the centre of the City’s financial sector to its surrounding area with the help of the centralised Idris Mendell City Bank, the planet’s main and most important banking establishment.

Eridani I, Epsilon Eridani: The Eridani I branch serves as the overall Idris headquarters for the Eridani system, regarded as the third most important corporate branch. Idris’ presence in the Eridani market and society is not as vast as Hephaestus, often struggling to compete against them. Nevertheless, Idris banking remains king amongst the rest, the Eridani elite enjoying significant benefits as incentives compared to other areas, for their much needed continued support. Idris facilities are scattered throughout the megacities, the higher echelons occupying the higher locations. The headquarters themselves are situated in various skyscraper complexes all over the city, a product of the tremendous corporate entanglement and complexities dominating the Federation. The Eridani I branch is also home to Idris’ newest bid into the cybernetics and synthetics division, possessing facilities that serve as the main heavy-duty maintenance station for Idris synthetics, as well as the main centre for research in augmentation technology and software development.

Silversun, Middle Colonies, Sol Alliance: The Silversun branch of Idris is the final regional branch, dedicated to serving as the headquarters for company interests on the planet. Tasked with directing the corporation’s meddling efforts in the government through the Tourism Development Group of Silversun, the local Idris offices are staffed with expert political manipulators and lobbyists. The vast, planetary-scale investments have rendered Silversun the busiest and most populous regional branch, making the physical presence of the corporation impossible to miss on nearly every corner. Planned by some of Sol’s most renowned architects, Idris buildings blend in perfectly with the serene environment of Silversun. In practice however, vast underground complexes form a network of storage and office spaces, as well as living quarters for the many Expatriate employees. All this is done in order to avoid interference with the pristine environment as much as possible, the more complex and common above-surface compounds and skyscrapers being avoided as much as possible. Lastly, the planet serves as a popular vacation spot for the majority of mid to high tier executives; a company-sponsored leave on Silversun is considered a standard and often a much-appreciated reward for productive and valuable employees.

Subsidiaries

The subsidiaries of all megacorporations are as endless as their own direct employees, with massive swaths of businesses being occupied or dropped on a daily basis on a galactic scale. Whether businesses flourish alongside or get crushed by the corporate powers is found to be a case-by-case scenario. This means that any independent business, at least outside of Tau Ceti and the Eridani Corporate Federation, can reasonably survive indefinitely without the megas grabbing them. However, should these businesses elevate to anything worthwhile, it is reasonable to assume they’ve already fallen to the whim and will of the economic rulers of the Orion Spur.

Celestial Cruises

“Witness beauty and splendor.”

Chief Executive Officer: Leina Idris, b. 2393

A subsidiary of Idris, Celestial Cruises has been touted as one of the most famous examples of the fabulous lifestyle one can have with Idris. It maintains fleets of 400 meter long “Star-gazer” ships, vessels with glass dome tops holding a miniature environment along with numerous holodecks, clubs, and entertainment centers within their decks. Maintained by contracted engineers and staffed by Idris employees and IPCs, these exclusive cruises have become popular in a select few nations in the Orion Spur.

History

Founded in 2332, Celestial Cruises was an ambitious project by founder Naia Idris to capitalize on a possible market: Luxury space cruises. The company sky rocketed in 2341 after unveiling the first Star-gazer, with cruise tickets selling out in minutes. Maintaining constant expansion while retaining its luxurious image, Celestial Cruises opened a Republic of Elyra branch while also drafting possible plans to expand into more settled Coalition areas and the Empire of Dominia. Unfortunately, the collapse of the Sol Alliance has dug deep into the company’s profits and cancelled those plans. With a majority of its primary branch’s Star-gazers lost or trapped in warlord held lands, Celestial Cruises’ CEO is forced to gamble with expansions to Elyra’s cruises while attempting to establish a Republic of Biesel branch.

Branches

  • Sol Alliance: The mainstay of Celestial Cruises since it began, the Sol Alliance branch was its most developed and advanced fleet of Star-gazers. Several rings of voyages dotted the Sol Alliances territory, stretching from the borders of the Traverse to the Weeping Stars region. Silversun was the nexus of these voyages, with vacation plans that allowed one to enjoy a cruise right before settling into their resort on the beautiful planet. As such, when the Sol Alliance collapsed so did the income of Celestial Cruises. While smaller flight paths within the Sol Alliance’s shrunken territory continue on, they remain far from the poorly-protected borders of the sector.
  • Republic of Elyra: Opening up shortly after Elyra’s formation, Celestial Cruises was well-received by the citizens of Elyra. With a primary loop between Persepolis, Aemeq, and Medina, Celestial Cruises is popular for those who wish to tour the jewels of the Serene Republic. The Republic of Elyra branch also attracts business from the Coalition, PRA, Hegemony, and Dominia. With Sol’s branch cut down, The Republic of Elyra’s branch has seen more investments in the hopes of becoming the new primary branch for Celestial Cruises.
  • Tau Ceti: Quickly developing as a new source of income to offset the loss in the Sol Alliance branch, the Tau Ceti branch holds some of the company’s hopes in solving the issues the Solarian collapse caused. With just a single Star-gazer preforming circuits within the capital system, operations are limited for now. Should their newly claimed systems become settled by the SCC, Tau Ceti could be the perfect site for rapid expansion.

Caishen Jewellers

“The best of the galaxy in your dresser!”

Chief Executive Officer: Lubanzi Idris, b. 2437

Caishen Jewellers is the leading jewellery company in the Spur, with its hand in several markets in the major nations. Any jewellery, from rings, tiaras, necklaces, bangles, to piercings can be found in their stores or bought custom made and designed from the company’s site. Cainshen Jewellers’ business model revolves around finding “exotic” locales or artisans to have custom pieces made from, giving buyers to have a wide selection of choices while allowing Caishen to rack up the price for supposedly premium hand-made goods.

History

Caishen Jewellers began in Eridani in 2367. Decades after the discovery of Skrell and their arrival to several systems, a wave of interest in Skrell fashion occurred in Eridani. It was during this time that the founder, Juno Idris, sought to find a way to use this trend. Their answer was to begin Caishen Jewellers. At first using Skrell and Eridani artists to provide their custom goods, branches and contacts were established with the Tajara and Unathi after humanity’s contact with them in 2418 and 2433 respectively. Now, Caishen Jewellers offers a diverse range of artists and pieces for one to gain, if they’re willing to spare the credits for it.

Major Brands

Moghean Majesty: Partnering with local goldsmiths and silversmiths in the Izweski capital of new Skalamar, Caishen offers pieces made by the expert hands of clans with centuries of experience and history in their productions. Some common pieces include bracelets made with family names artfully written upon them in Sinta’Unathi and ring earrings with religious charms looped through them. Calligraphy in Sinta’Unathi is the most common marker of a Unathi-made piece from Caishen Jewellers, etched onto almost every piece made.

Tajaran Treasures: Caishen retains contacts with several Tajaran artisans from across Adhomai. These include the carpenters and woodcarvers of Zatushka and the watchmakers of Baltor. Common pieces from this brand are lifelike and detailed wooden statuettes or ornate watches made of rare materials and beautiful clockwork. Oddly there also exists a small niche market for supposed war trinkets and items made of material left over from the Second Revolution.

Jewels of Nralakk: The oldest brand for Caishen at almost a century, pieces handmade by Skrellian master craftsmen still capture the attention of buyers today. Common choices are beautiful shining chains that can be made to be worn anywhere on one’s body, and piercings that can be surgically embedded to form a pattern. These products also find their way into the hands of the Skrell living in communities outside of the Nralakk Federation, as both a status symbol and a proud display of their culture.

Discount Diamonds: Cheap and easily available, Discount Diamonds is surprisingly the most successful of Caishen’s brands. The affordability of their synthetic diamond pieces has allowed anyone to purchase one, and their stores often sell out of these pieces before new shipments can arrive. Mass production and shifting trends have led to this jewellery being mass produced, shipped out, and inevitably dumped in junkyards when the next big trend happens. This has made Discount Diamonds a massive source of free “gems” for the destitute, such as dregs.

Le Soleil Royal

“Vouloir, c’est pouvoir!” (Translated from Tradeband: “When there is will, there is a way!”)

Chief Executive Officer: Emilie de Couturier, b. 2427

A massive fashion conglomerate - the largest in the Orion Spur - originating on Earth, Le Royal has centuries of experience - though some of its employees will brag about having over a millennium of experience - in crafting the best clothing known to humanity. Le Royal’s business model relies on being the best of the best of the best, with no others even coming close. It, unlike other Idris Incorporated subsidiaries, employs no known positronic workers. Its current Director, Emilie de Couturier, had cited the “more creative nature of humans” as the reason for this decision, which has brought Le Royal into some conflict with its parent company. But as long as the money keeps coming into Le Royal hand over fist, any change to its current business model is unlikely.

Major Brands:

Walk Like Idris: Producers of the finest footwear in the Orion Spur (as long as your feet aren’t clawed), Walk Like Idris is the most well-known of Le Royal’s brands thanks to all Idris Incorporated employees being issued a pair of their shoes upon completing their probationary period (the cost is subtracted from one’s paycheck, and buying these shoes is not optional). From the boardrooms of Eridani to the banks of Mendell City, everybody that’s somebody is walking like Idris.

The Aspirants: A collective name for Le Royal’s constituent luxury clothing brands, The Aspirants specialize into the creation of extremely high-end and high-quality clothing. Custom orders are very common, and the conglomerate is famous for its ability to complete custom orders quickly while meeting a bar of quality met by no other fashion house. While it produces for clients as far afield as Domina and the Coalition, it only accepts orders for human clothing.

Wear Like Idris: The more affordable - but still prestigious - relative of The Aspirants, Wear Like Idris produces fashionable clothing for the more typical resident of the Orion Spur, including non-human customers. Its trendy clothing - and its stores - can be found on almost every planet in the civilized Orion Spur, making it one of the most widespread subsidiaries of any corporation.

Synthetic Fashion: While Le Royal does not employ synthetics, it does design and produce clothing for them - including the infamous coats commonly associated with Idris Reclamation Units. As it primarily produces clothing for shells, Synthetic Fashion clothing is deliberately designed to be light and breathable to allow for maximum cooling. This has unintentionally made it quite popular on hot planets such as Medina, and there has been some talk of expanding the brand’s focus on the human side of their market.

Corporate Relations

Einstein Engines

Idris and Einstein have a generally positive relationship, with little need for competition. The vast majority of Idris-owned Shell IPCs are manufactured by Einstein, and their robotics division has allegedly developed several enhanced combat modifications for higher-end Idris Reclamation Units. Idris vessels tend to favor Einstein-produced warp drives over NanoTrasen-produced bluespace drives, with the exception of some of their higher-end security vessels and luxury yachts which advertise speed of travel as a major bonus. Following Solarian nationalization efforts, Idris and Einstein are the two most influential corporations in the Alliance, with Idris having paid high fees to avoid nationalization of its assets. This has given the two corporations a mutual goal - maintaining their own prominence in Solarian affairs, and ensuring that future anti-corporate legislation remains directed at their rivals. Einstein and Idris have both heavily invested in their own PR within the Alliance, remaining invested in Sol's future development.

Hephaestus Industries

Hephaestus and Idris remain on good terms, despite Hephaestus CEO Titanius Aeson's reported dislike of Idris CEO Alex Mason. Idris purchases many Hephaestus-made IPCs, particularly industrial models, for use as part of its security branch. Due to the lack of overlap between the two corporations' respective fields, little opportunity for conflict has arisen between Hephaestus and Idris, with the two corporations having been known to align on several issues - maintaining their power in the face of the increasingly antagonistic Sol Alliance and establishing further influence in the Republic of Biesel as NanoTrasen's control declines being the two main issues on which Hephaestus and Idris align.

NanoTrasen

NanoTrasen and Idris have never been fierce rivals, though Idris's continued prominence in Sol and its expansion into Biesel has led to tension between the two megacorporations. As Idris expanded its banking operations into NanoTrasen's center of power, NanoTrasen attempted to hold onto their banking business in Tau Ceti, incentivizing its employees to only make use of NanoTrasen banking instead - despite the many advantages that Idris held as a competitor. So far, Idris has been gradually expanding its presence in the Republic's financial sector, with many NanoTrasen employees switching to the use of Idris banks despite their employer's wishes. Idris has begun offering hiring bonuses to NanoTrasen employees in an effort to further weaken their power over Biesel's financial sector, as well as establishing branches in many of the former Solarian worlds of the Corporate Reconstruction Zone, where NanoTrasen holds much less direct influence. Though NanoTrasen has issued little official response to this, Idris transport vessels seem to commonly come under attack by pirates in the Reconstruction Zone, with many speculating the phoron giant is attempting to undermine confidence in Idris's renowned security.

Orion Express

Orion and Idris have little in the way of competition - though Orion has expanded into the service sector, they have targeted a very different clientele than Idris aims for. Idris relied on Meng Logistics Incorporated for several deliveries to Silversun prior to the formation of Orion Express, and reportedly advocated for the Stellar Corporate Conglomerate's purchase of the small shipping company in 2463. Orion avoided the wave of Solarian nationalization by formed after the creation of the Solarian Corporate Authority, but Idris has wielded its remaining influence in Sol against the voices pushing for Orion to be subject to the same harsh penalties of the rest of the SCC - ensuring that, at least for now, Orion remains able to operate freely in Alliance space.

Zavodskoi Interstellar

Zavodskoi and Idris have been frequent competitors in the fields of security and IPC manufacturing, leading to a long-running mutual rivalry between the two corporation. Lyudmila Zavodskoi is known to have a personal distaste for Alex Mason, and Zavodskoi has frequently undercut Idris security operations in the Sol Alliance and Republic of Biesel. Zavodskoi employees are strongly discouraged from using Idris financial services, which NanoTrasen has done its best to encourage as many Zavodskoi employees in Biesel opt to make use of NanoTrasen banks instead. Idris has marketed its security division extensively as a high-class security option, with unstated implications of the marketing casting other corporations' security as little better than thuggish mercenaries, which Zavodskoi unsuccessfully attempted to sue Idris over. Though their rivalry is not as intense as that of Zavodskoi and Hephaestus, the two corporations remain on far from friendly terms.

Zeng-Hu Pharmaceuticals

Idris and Zeng-Hu have never been direct competitors, with the two corporations operating in radically different sectors. Many Idris-patented cosmetics are manufactured by Zeng-Hu labs, and the pharmaceutical giant is known to favor Idris transport vessels for its high-value cargo. Rumors are commonly spread on the Extranet that Zeng-Hu genetic modification has been used to enhance Idris executives to be superior to their competition - though these are widely derided as nothing more than conspiracy theories. In recent years, the two corporations have come to face a common threat - the rising anti-corporate sentiment within the Sol Alliance, historically a stronghold for both Idris and Zeng-Hu. As Idris maintains one of the best relationships with the Alliance, and has proved one of the most difficult corporations for Sol to shake the influence of, Zeng-Hu has allegedly hired Idris public relations specialists to maintain their image within Sol, attempting to ensure that Alliance citizens maintain a favorable view of Zeng-Hu's operations.

Relations with Trans-stellar Factions

Relations with all corporations are heavily tied to every echelon of even the most detached factions in the Orion Spur. As the corporations have seeped into every facet of one’s livelihood as far as the eye can see, few find it unimportant to maintain some degree of knowledge on the megacorps.

This megacorporation’s noteworthy relations with the major powers are below, and may be very important to you.

Crevus

When megacorporations arrived to Crevus following first contact with the Tajara in 2418, none captured the eyes of the locals better than Idris Incorporated. The company enjoyed major success in the city in the decades since their establishment there. Idris products fly off the shelves and into the hands of buying consumers looking to hop on new fashion trends or to improve their own wardrobes. Any two-bit gambler worthy of the title or rich scion makes sure to wear at least one Idris watch or tailored shirt minimum when they’re out on the town. Tourists regularly come to Crevus on Idris transports to partake in a safer Tajaran cultural experience. The company is even patronized heavily by the ruling crime families that allow it to co-partner on some of their businesses. ISUs are present there as well to function as security for Idris employee housing at the Pam Hu District, the company’s mall, and are rented by some of the rich to function as bodyguards.

Crevan workers make up the bulk of Tajara that work for Idris. Those who enter the service economy tend to be run of the mill citizens or failed entertainers. Those who work for the security teams are former crime family enforcers. The skills these street-hardened men and women gained in that line of work translate well into the corporate environment they found themselves in after signing on. While their cheap price matches their quality, these Tajara make up for it with a vicious eagerness for their work. They can typically be found running night security, transporting credits, or as cost-effective security details. Due to the Tajara bans and prevailing xenophobia, Tajara were never used at Idris installations within the Sol Alliance or in Elyra. Recruitment of Tajara has steadily increased following the end of the Second Revolution.

Golden Deep Collective

Although opinions may differ between merchants, the Golden Deep and Idris Incorporated generally have an amicable, albeit cautious, relationship. Largely due to the Idris brand and an emphasis on customer service, many Idris retired synthetics from the service field find themselves purchased instead by the Golden Deep. Moreover the Golden Deep and Idris commonly engage in trade, supplying the mega-corporation with exotic luxury goods from across the galaxy. However some Golden Deep synthetics have voiced concern for the increased relations with the human run corporation.

Solarian Alliance

Idris arguably maintains the best working relationship with the Alliance of any megacorporation aside from Einstein Engines thanks to its focus on luxury goods and banking instead of creating dangerous breakaway states or crashing the interstellar economy. The megacorporation paid its way out of nationalization efforts by the Alliance following the Solarian Collapse and continues to dominate the banking, tourism, and luxury goods sectors of the shrunken Alliance. While it does not dominate the Alliance's economy to the extent of other corporations Idris' deep banking and luxury goods connections throughout the Jewel Worlds make it extremely difficult to dislodge and quite popular among most movers and shakers in the Solarian political scene. While Idris Incorporated tourism facilities can be found throughout the Jewel Worlds - particularly on Europa - it has the most control over Silversun, despite protests from many residents of the planet at their home being turned into a massive resort for wealthy Solarians. Idris incorporated often does business with Einstein Engines in the Alliance, despite protests from NanoTrasen.

New Kingdom of Adhomai

After the end of the Second Revolution, Idris Incorporated was quick to establish itself in the New Kingdom of Adhomai. Besides offering loans to the government and the nobility, the corporation is also heavily involved in the service sector. Idris provides alien luxury goods to the nobles while exporting Adhomian handcrafted items, such as the famous Baltor watches, to the galaxy. Thanks to the growing royalist tourist industry, the megacorporation is now investing in opening luxury resorts throughout the Kingdom.

New Kingdom Tajara hired by Idris will usually be employed in its service sector. However, many sought employment in their security departments because of the influx of veterans caused by the end of the civil war. Idris Incorporated is regarded as the best corporation to work for in the NKA's public opinion; being one of its employees is considered a matter of pride. Tajara who seek employment in other megacorporations that share the same sectors with Idris are considered to have gone with a second-rate option.


Быстрая навигация
Основные страницы Стартовое руководство по Лору для новых игроков
Главное Языки · Межзвёздные Путешествия · Хронология · Блюспейс · Карта Галактики · SCCV Горизонт · Глубокий Космос · Гайд по Законам · Образование · Гражданство · Технологии · Терраформирование
Арки 2020 · Арки 2021 · Арки 2022 · Арки 2023 · Арки 2024
Корпорации Idris Incorporated · Einstein Engines · Stellar Corporate Conglomerate · NanoTrasen Corporation · Orion Express
Zeng-Hu Pharmaceuticals Hephaestus Industries · Zavodskoi Interstellar · Private Military Contracting Group
Основные фракции Соларианский Альянс · Республика Бизель · Доминийская Империя · Коалиция Колоний · Эриданская Федерация · Светлая Республика Элира · Федерация Нралакк
Народная Республика Адомая · Демократическая Народная Республика Адомая · Новое Королевство Адомая · Гегемония Извески · Содружество Иероаэтерия
Важные локации








  • Расы