Aut'akh: различия между версиями

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{{Infobox Species
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|Species = Unathi
== Overview ==
|Scientific = U. Sapiens / Sinta'Unathi
''"Behold, the kings of this world.''<br>
|Image = Autakimagedone.png
''Look upon the glory of their works; a graveyard called empire."<br>
|System = Uueoa-Esa
''-Emzal Paossini, founder of the Aut'akh faith''<br>
|World = Moghes
|Language = Sinta'Unathi
|Politic = The Free Conclave / The Polar Insurrection
}}
{{toc_right}}


== Overview ==
The Aut'akh are a decentralized, leaderless religious movement and society. Formed by a group of scientists and engineers on [[Ouerea]] after the [[Contact War]], they took the Th'akh faith to extremes through ritualistic augmentation in the pursuit of self-actualization. After revealing themselves to the Spur, these transhumanists seek to carve out a small space for themselves wherever they can seek refuge. Many disabled and elderly form these religious communes that seize and control their own spiritual destiny, and others who feel displaced by society such as Guwan.


The Aut'akh are a decentralized, leaderless religious movement and society. Formed by a group of scientists and engineers after the Contact War, the Aut'akh symbolically seize and control their own spiritual destiny through ritualistic augmentation. After revealing themselves to the galaxy, the immediately besieged and haggard Aut'akh have been making friendly gestures toward nearly every power in the galaxy in an attempt to be formally recognized and avoid destruction by their brothers in the Hegemony. The Aut'akh use an information network called the "Mesh" that allows their operating system, called Oss, to facilitate decisions and projects based on input and projections to aid in the management of society. While Oss is considered to be a manifestation of Sk'akh, Oss has no binding authority over the Aut'akh as its decisions are informed by programmers and followed voluntarily.
However, this cultish movement does not go unanswered: the Sk'akh faith publicly ridicules these tech worshipers, calling them "soul mutilators" and "a disgrace to sinta" while most if not all Th'akh shamans adamantly denounce the religion as honorless Guwan. Their anarchist philosophy has made enemies of both the [[Izweski Hegemony]] and the megacorporations, and they are often viewed as seditious troublemakers by both. Finally, each commune faces unique challenges in trying to fulfill their own lifestyles and adapt to different climates.


=== Job Restrictions ===
'''Due to their anti-capitalist politics, Aut'akh are barred from command roles aboard the SCCV Horizon.'''
'''Aut'akh can take any non-command job.''''


=== Mechanics ===
==Doctrines and Worship==
*Aut'akh have fair resistance to cold and reduced resistance to heat.
Though largely in line with [[Th'akh]] belief, Aut'akh embrace a brand of new-age mysticism - combining scraps of knowledge about the ancient Sinta'Mador with new, progressive technology to create a hybrid philosophy, reinforcing their burning drive to adapt with any circumstance while holding as true as possible to their ideals and the mystic arts. The Mador are an ancient culture which dwelled near the northern pole of Moghes, which was rediscovered by archaeologists shortly prior to first contact. To many Aut'akh, the Mador are more of a symbol than anything else, with very few knowing more than half-recalled myths about the mysterious peoples of ancient Moghes.
*Aut'akh have mechanical limbs which can be detached at will. Some of these limbs have additional functionality such as department-appropriate tools.
*Aut'akh have mechanical eyes that allow them to access department HUDs, but which can be shut down by flashes.
*Aut'akh have the ability to exchange nutrition and hydration for emergency life-saving chemicals.
*Aut'akh have a slightly elevated stamina and a slightly slower sprint.
*For limb repairs, Aut'akh need cables or welders like IPC repairs.
*For surgery you must first cut open the metal chest with a saw, and then operate as normal.


=== Biology and Augments===
The Aut'akh believe that spirits inhabit all things and can reincarnate in various ways, much like the Th'akh religion they are based on. They also believe in the common ideals of spirits (usually evil and good, or some hybrid of multiple) and the differing Zyola pantheons. However, they also believe the weakness of the flesh also hampers the soul, and thus evil spirits can manipulate people's minds and souls to do evil acts through the flesh. These zo'zyola are given power within a being when the person succumbs to greed, anger, or other emotional vices. Aut'akh preach that the Contact War was the result of Sinta being so consumed by the demons within them that they brought the world to ruin. Unlike Si'akh, the Aut'akh believe power is the source of evil within the world, not ourselves, and that all powers, whether that of a government, major religion, or corporation, are inherently corrupt due to the influence of evil spirits.


Aut'akh claim they are immortal due to their augmentation, but being around for only a decade there is no way to truly verify this. Their life expectancy ranges from hundreds to thousands of years, but time will tell. Currently, the oldest Aut'akh is 72, being augmented at 68.
=== Doctrines ===


Since they are carnivorous species, their diet mostly consists of meat, though they do have a tolerance to some plants and fruits. However, they do not get any nutrition from plants, so they are mostly used as garnish or decoration.
As with other Unathi religions, the foundation for Aut'akh belief is that the body is only a vessel for the soul. However, where they differ is that the Aut'akh believe— while the flesh is animated by a soul, it is not strong enough for a soul to exert complete control over it. All spirits become stronger when their bodies pass. To combat this weakness, Aut'akh believe that proper augmentation not only appeases the soul, but allows more strength of willpower and resolve. Magic is a force that strong souls can use to turn opinions or even force events to give an outcome in their favor through Mador.


Internally, barring the additional organs, Aut'akh retains all of the regular internal organs of regular Unathi.
For robotics, the Aut'akh doctrine takes a hard turn away from orthodox Unathi beliefs. It holds the spirit is happier within a stronger vessel in which it has more control. They also believe that without their original body, they can more easily resist temptations of the flesh.


Both male and females retain all functions necessary for reproduction.
Shamans tend to frown on those who refuse augmentation or prosthetic limb, seeing it as embracing weakness, temptation, and vice. Burial rites involve a funeral, during which friends and loved ones offer stories of good times with the departed to help the soul retain its form and ward off evil spirits. Afterwards, a body is stripped for useful parts, though this is frowned upon by more conservative Aut'akh.


Aut'akh can still 'feel' and sense pain, but face difficulty in really feeling abstract things like the warmth of a sunny day at the beach or a cool breeze. They are still able to feel, but many Aut'akh describe feeling physical sensations like hearing a muted conversation from another room. Aut'akh retain their sense of smell and taste and enjoy many diverse foods when they can get it.
Aut'akh say the spirit must be kept pure to ensure virtue is maintained and the soul within is kept happy and pure. They claim the body is tainted and imperfect as it is easily maimed or given in to temptations of the flesh. As a result, all Aut'akh strive to augment and enhance their bodies with technology, which they say is the perfect vessel for the spirit within. A Unathi who augments their body only strengthens the bond between their body, mind, and spirit.


==== Organs Present In Game ====
Unlike other religions, Aut'akh believe souls do not have the same limitations and labels Unathi do. As a result, it is not uncommon for Aut'akh to identify with gender similar to how humans and Skrell do. Similar to the other major religions, however, this means that a female soul can be born into a male body and vice versa. Aut'akh bodies tend to be so augmented that it's almost impossible to visually distinguish the gender of an Aut'akh anyway. Despite these views, stubborn Unathi conservatism lingers in that Aut'akh still face patronizing behavior from their peers should they try to break conformity.


*'''Haemodynamic control system''' - Allows the user to stabilize themselves (at least temporarily) from major injuries at the cost of 50% to 75% of their hunger.
Non-traditional relationships are largely irrelevant to the Aut'akh because the clan-less and leaderless communes prevent anyone to hold real power, and a dutiful and honorable relationship is simply one that both people agree on and stick to. There are still mechanisms for marriage, with two or more engaged members ceremoniously gathering the commune for a day of festivities. In a rebuke to feudal customs, there are no laws mandating that the parents must be asked permission before courting their child, but some few still continue this practice.


*'''Adrenal management system''' - A series of mechanical stimulants and extra glands placed along the adrenal system. Allows the user to cause minor toxin/brute damage to the entire body for the duration of the effect in exchange for a temporary endurance boost.
=== Lifestyle ===
The Aut'akh religion has aspects that deter from more conventional and traditional faiths. The faith, due to its polarizing and radical nature, doubles as a form of lifestyle for everyone who truly prescribes to its philosophies.


*'''Soul Anchor''' - Flavor organ in the head. Takes the form of a brain implant connected to the region associated with religious experience. Does nothing in gameplay. It contains the Oss Operating system.
Each group of Aut'akh, formally referred to as communes, are clan-less and leaderless societies that seek to avoid putting power into any one individual. Responsibilities that require consolidated power are never solely on one person; any specific role has a rotation of people from the commune that pass off responsibilities after a certain period of time. Such roles might be managing and keeping track of credit stores, managing community projects, or even jobs that lack any true form of power over others but need to be done regardless, such as delivering and sending mail. Aut'akh shamans are the only considerable people of power, and are usually go-to figures when a commune needs representation in a matter. However, many Aut'akh are divided on whether or not these shamans are truly necessary outlets of the faith.


===== Graspers =====
Besides such roles, each person leads a simpler life in the commune, where everyone is technically responsible only for themselves. Communes often have a very tight sense of community in a way that resembles how clans operated before. Trading is normalcy for each commune as most people do not have the skills or time to perform each task they need done themselves. These trades usually come down to routine due to familiar interactions with a small populace. While credits are still held by the commune as a whole for purchasing power with the outside world, material wealth is something that is sometimes avoided; most wealth goes towards attempting enlightenment via augmentation.


Graspers must always be placed where your right hand is, and will not work as a left hand or left arm!
Usually, most prosthetics are made painstakingly slow from scrap and various items that other people throw out. Due to the lack of resources each commune utilizes, a given commune usually waits for the Factory to ship out requested replacements and simply "fit" them to Aut'akh in the commune; however, due to struggles in communication in tandem with other problems, Aut'akh must each wait in turn to receive new biotech.


===Physical Appearance===
Finally, Aut'akh that seek to liberate themselves from the bounds of society often experiment and partake in unorthodox practices for unathi, only solidifying these groups as cults. Forgoing labels is rather common, yet it goes far into extremes such as non-monogamous relationships and even nudity within the commune, though many "traditional" Aut'akh frown upon these considerably more radical practices.


Aut'akh tend to favor colors that match existing Unathi scale colors. The major color categories are red, black, orange-brown ("sand colored") and green. However, some Aut'akh choose to express themselves with colors ranging from white, dark blue, or gray.
=== Becoming an Aut'akh ===
Connecting with your spirit requires true emulation of a spirit's nature. In addition to living a life devoid of authority wherever possible, commune denizens put great effort into art or shows of self-expression. The truest form of self-expression, however, is connected to an Aut'akh's choice of limbs, augments, and similar. Much like how people commission artists for paintings, Aut'akh request prosthetics from a capable roboticist in the commune. Such figures that are able to make prosthetics are sometimes the shamans themselves; however, most communes cannot cheaply produce the main body of an augment or member, and thus requests are sent out to other communes, namely the Factory.


Female and male Aut'akh look almost completely indistinguishable, and only Aut'akh tend to be able to tell each other apart.
The process of creating or fitting a limb for an Aut'akh is involved and painstakingly done, as there can be no room for error. The flesh can be flawed, inert, or disabled; prosthetics should only ever be an improvement, not a downgrade, as a house for the spirit. However, the spirits have petty squabbles and disagree upon a myriad of issues, and similarly, different communes have grown apart on how perfection in mechanical limbs is displayed, with even some more minor disagreements within the same commune. An Aut'akh's first responsibility, however, is making sure that new tech is made to their own liking, and nobody else's.


Aut'akh tend to weigh between 290 - 320 pounds.
The most popular tech among Aut'akh is the soul anchor due to its reputation to cause "baffles." "Baffles" are moments where unexplained figures from the individuals memory randomly appear. Many who experience these often describe seeing themselves in a different way, in a different life: past, present, or future. "Baffles" are said to be moments where someone should self-reflect and attempt to commune with their spirit.


Aut'akh tend to be between 5'9" to 7'0".
=== Challenges of the Commune ===
Due to striving towards being a self-sufficient society, communes encourage and promote useful hobbies like aquaculture, sewing, and artisan crafts. These communities, regardless of how many people being productive, often still lack certain necessities or goods. Communes often face difficulties such as shortages of food, lacking proper medicine, hygienic supplies, and construction materials. While some communes rectify this with shared stores of credits to purchase these materials, many unathi die due to illnesses that could be easily avoided elsewhere. NanoTrasen and other mega corporations have taken great advantage of the need of these communities, often enticing pay not in credits, but discounted supplies to provide for a commune. This is a helpful pursuit for any in the commune, especially for roboticists, but this can often strip a commune of an important figure.


Both sexes stand on plantigrade legs, jointed backward, and have clawed feet and hands. They retain their very long tongues, which may stretch up to a foot and a half long, forked just like a serpent's. In much the same manner as snakes, the Unathi can sample the air around them using their tongue, on top of their present sensors. This tongue is usually black or an extremely dark red, and usually a foot in length. Some Aut'akh still lick their own eyeballs out of habit, despite no longer needing to.
Rarely do non-Aut'akh know any concrete information about these communes; as a result, lies and rumors are spread about Aut'akh, and while helpful for keeping these communities hidden, this only demonizes and alienates Aut'akh further. "Aut'akh," due to the radical religion itself, has become a catch-all derogatory term for troublemakers, dishonorable sinta, and even just those simply with augments or limb replacements. Extreme rebuke isn't uncommon on Moghes, but due to the mixed environment and gradual change on Ouerea, the movement is scorned less actively. Aut'akh still draw gaze and suspicion heavily on this sister planet, though. The Aut'akh Valley and the Underbelly communes often find raids done by more zealous worshipers of other religions that try to hamper their efforts. Though they try their best to defend themselves and protect the community, most warriors deter from actually killing, especially on Moghes; one wrong move from these societies can lead to a raid, an angry mob, or worse. This results in attacks on buildings, stores of food, and communication relays.


=== Naming Schemes ===
Even within communes, discrimination runs rampant. Though shedding formal titles, affiliations, and other aspects of their old selves, unathi still end up facing discrimination they tried to avoid in their past life from more "traditional" Aut'akh. This group, usually comprised of elders or former warriors, still hold onto some of their old values partially if not entirely, and thus a fight is as internal for this religion as it is external.


Aut'akh Unathi will identify themselves with their Aut'akh clan name and then their personally chosen name, although those nostalgic for their past may append their former clan name on the end.  
==== Commune Shamans ====
For example, Gorish Mum'bazi, when he joins the Aut'akh, would be named '''Veetek Uza'''. Or if he was nostalgic, '''Veetek Uza-Mum'bazi'''.
The various shamans of each commune are either one of the original Aut'akh, or one of the first roboticists and biomechanical engineers to join this secretive religion. Each shaman, often known as paradigms or ''vikneza'' in Sinta'Unathi, usually can agree on the core tenets of the Aut'akh faith. These shamans do their best to not command actual power within a given commune, but merely offer "humble guidance" that suggests a course of action they think reasonable.


Commonly, interactions within the Mesh are facilitated with a 'username' for every Aut'akh. User names are deeply personal things, denoting one's soul separated from Sk'akh.
Much like the decentralized Th'akh faith, Aut'akh shamans generally differ on views regarding different matters. The shamans of Moghes may think it fine for unathi to keep credits for personal pursuits, while those of the Factory may be inspired by local dregs, seeing anyone that is "riccy" as being corrupted by evil spirits. These shamans also have varying views on rituals, communing with your inner spirit, and vary in extremity on how to protest governments and mega corporations.
For example, '''Veetek Uza''' may be represented as '''VeetUz#Aut'akhJoy''' or may discard the name entirely, '''RedPolymer4Sk'akh'''


== Clans of the Communes ==
==== Community Consensus ====
Typically if an individual commune is going to perform a large action that affects the commune, the community comes together for a vote called '''Consensus'''. The most common Consensus is whether or not to risk a public march or strike for augmented unathi to be respected in society. Some vocal minorities in the communes advocate for cutting off the hands of other unathi and see if they'd listen to their cries then - however, they are often berated by the elders.


The Aut'akh clans are more akin to guilds than actual clans, being voluntary organizations biased toward certain crafts. This is due to most of the Aut'akh population being exiles from other clans, or those whose clans were destroyed in the contact war, and many unrelated Unathi can belong to a single clan.
'''Consensus is not needed for every single decision that an individual or group might make''', but on matters that affect an entire commune. Individuals know their job and how to do it without needing to call for an entire consensus. Consensus is for major projects, such as development for a new community building, an activity that can affect the fate of the commune, or if a commune is low on credits.


Not all decisions are made from Oss itself. Anything that is not a community-wide decision is handled internally with the Clans or immediate family/friends. Issues such as digging, mining, power generation, electrical grids, aquaculture building, or personal matters between people, are handled by the Clan it pertains to, or that Clan asks for a mediator if they have a dispute with another clan. Clans almost always cooperate with each other if it enables their work or the other clan's work. That said, disagreements between Clans or internally usually have the Aut'akh involved in the debate citing projections made by Oss, if any were made. But in day to day life, miners will dig, fishermen will fish, and Optikam will engage in daring raids to sabotage Hegemon incursions.  
=== Aut'akh Rituals ===
Aut'akh find that, through trial and error, different things appease and displease the spirits they come into contact with during day to day life. As most spirits are free and chaotic in nature, Aut'akh emulate this and are hardly slaves to routine, unlike their Th'akh worshiping cousins. However, what unique routines they do keep are very important to them.


Almost all of the traditional Clans of the Aut'akh subscribe to traditional [[Unathi Honor]].
==== Cleaning ====
Cleaning and maintaining prosthetics is arguably the most important thing for every Aut'akh. As augmentation is committed to a unathi to appease the spirit inside of oneself, it is important to make sure they are kept clean and shiny. Aut'akh develop their own ritualistic activities for before, during, or after one of these maintaining events. Aut'akh usually have unique rituals that are either passed down from parents, or developed over time for themselves. '''However, even though all Aut'akh have prosthetics, most still lack the advanced knowledge to fix them.''' The few dedicated artisans who help fix cybernetics are busy and rarely have time to teach the commune much of their trade. As a result, most Aut'akh aren't versed in fixing their prosthetics outside of minor dents and damage. It is the important role of the shaman to be the one to repair and fix these technological members in a way that will appease the spirit housing these mechanical augments.


===Clan Veetek - The Engineers===
==== Communing with Your Spirit ====
Unlike Th'akh, most Aut'akh believe that, since the flesh and blood are imperfect, there is a disconnect between what the mind wants and what the spirit wants. All Aut'akh, in their striving to attain enlightenment, attempt to commune with their inner spirit whenever an important decision needs to be made. Whether a new augmentation, finding a partner, or something as major as leaving the commune for any reason, Aut'akh attempt to commune with their spirit as best as they can. These events are rather varied; they can usually include traditional methods such as meditation, but also have the potential to carry into extremes, like overindulgence (giving into desire, as what the spirits often do) or keeping away from the outside world for several days.


Named after the VTEC modules they carefully craft, no mech race is complete without a Veetek representative present, and Veetek members tend to make up the core of the Aut'akh exosuit effort. They tend not to become involved too heavily in internal Aut'akh politics in their eternal quest for speed. Veetek mechanics are often found making dangerous, ill-advised modifications to Aut'akh drones and androids, or posting endlessly on the Mesh about the newest mech models.
==== Ritual of Shards ====
While the commune embraces anyone that accepts their teachings, the reality of resource management means that they cannot provide the augmentation that all its members strive for. Priority is given to Unathi that are maimed or otherwise physically handicapped, an the steady stream of Wastelanders means that the waiting list is very long for healthy initiates. However, a fully healthy Unathi of at least 14 years old can ask any shaman to initiate the ritual. What it is varies by the shaman, but the requirement is always the same: it is difficult, dangerous, and typically selfless. Most early initiates were sent hiking the frigid cold in basic gear to deliver food to a reclusive shaman in the more extreme north. In modern times they are typical quests, large or small in importance, that would try the abilities of any Unathi. If the initiate survives, they are given their first prosthetic.


*'''Moghean Veteek''' have begun creating 'Scrapyard Mechs' because of the on-going blockade limiting their access to complex resources for mech production. Assembled from scrap and components recovered by scavenging teams in the Wasteland, Veteek mecha drivers take deep pride in their hodgepodge, ugly, "good enough" mechs that they treat like one of their own hatchlings. This includes the mechs meant for combat.
==== Ritual of Rebirth ====
This is the process a Unathi undergoes after receiving a certain amount of augmentation. Individuals who have already experienced great pain in their life, such as being maimed or disabled, may be allowed to more quickly receive their Ritual of Rebirth due to getting attaining many prosthetics.


*'''New Gibson Commune''' Veetek have better access to mech technology present in NanoTrasen, but many struggle to come to terms with the reality that whatever mechs they produce for NanoTrasen are property of NanoTrasen itself, and that they will need to hand it over eventually.
Unathi who are undergoing this process will be put into a Sk’au in a ritual chamber to begin the process. The individual is kept unconscious within the Sk’au as appropriate runes and magic symbols of Mador are placed along it. These runes usually carry some significance to the person undergoing this ritual; people of importance to this lucky individual are permitted and encouraged to watch. An Aut'akh shaman, completely covered in energy harnessing runes, will assist in powering the Sk’au during the process to aid and guide the process of clearing the soul. It is claimed by many that, during such a period of unconsciousness, Unathi undergoing the Ritual of Rebirth are visited by Sinta that have passed, they currently know, or even individuals they haven't met yet.


When working for Nanotrasen, clan Veetek tends to work in the '''science''' and '''medical''' departments.
The original Sk’au were known as Sepulchers by the Mador, but this term has been replaced with Sk’au Sarcophagi, or just simply Sk’au. These strange structures of stone and bronze were used as burial chambers by the Mador, and in the final days of their civilization many were believed to have entered their Sk'au to await the end. Modern Sk’au bear little resemblance to these ancient crypts, resembling cryotubes made of metal and glass. When filled with cryoxadone and aided with 'Mador magic', it allows anyone inside the Sk'au to be put into a comatose state as their soul is cleansed.


===Clan Mahashik - The Miners===
=== The Old Mador ===
Sinta’Mador (or just Mador) are an extinct group of Unathi who lived in the north polar region of Moghes until around three thousand years ago. Before their extinction, they were technologically advanced for the time with an understanding of masonry, steelworking and primitive engineering - having used volcanic hot springs to heat their cities. What surviving cultural and religious elements about them has been re-appropriated by the Aut’akh.


Named after the geologic Mohorovicic layer they probe for minerals, this mining clan has a high proportion of heavy robot frames. They are often employed as a backline defense for the home bunkers, and they generally see themselves as the pillars on which Aut'akh society is built. Clan Mahashik is also responsible for power management and construction in many cases, as their heavy, durable bodies are well suited to the task.
==== The Fall of the Sinta'Mador ====
The nature of the Mador is largely unknown. Modern scholars debate if they were another species entirely, or simply a culturally isolated group of Unathi. Ancient poetry from the [[Tza Prairie]] makes mention of wars with an unknown northern power described as "corpse-scaled devils" and "the hatchlings of Travakh, who sing as they kill." Whether this refers to the Mador remains unclear. Archaeological studies of the Mador remain limited, with few intact ruins having been found. Emzal Paossini was one of the leading experts on the Mador before they moved to Ouerea, and many rites and rituals practiced by these enigmatic ancients would be reappropriated as part of the Aut'akh faith.


*'''Moghean''' Mahashik spend most of their time underground mining into the crust, expanding the bunkers, and repairing damage caused by incursions from the wider world. They are slowly developing a more revanchist attitude towards the attacking Izweski and Maraziites, and are beginning to question the doctrine of remaining strictly defensive. They are known to host BBQs whenever there is available meat.
What caused the fall of the Sinta'Mador is unknown. Many Aut'akh believe that, limited as they were by their primitive technology, evil spirits set into their society, leading them to chaos and ruin. The stance among Unathi archaeologists is largely that a period of global cooling isolated the Mador, preventing them from roaming beyond the confines of their heated vault-cities, until they slowly ran out of food. Much of their culture and society is shrouded in mystery, with many Aut'akh treating them as a race of enlightened ancients, who understood the true nature of the world - a belief with little grounding in fact.


*'''Gibson Mahashik''' spend most of their time trying to dig into the crust of New Gibson and quickly running afoul of the complex legal troubles regarding land ownership, digging permits, and other bureaucratic elements of the State. They also help maintain the fragile infrastructure of the new colony when they are not working for NanoTrasen to help repay the debt the commune owes. With their wide-ranging responsibilities, many lament their lack of time to host BBQs.
==== Mador Runes ====
Runes and rituals are a large part of Aut’akh culture, with the origins of their runes coming from the ancient runic language uncovered in the Temple of the Mador that is now the homeland of the Polar Commune. The Aut’akh believe these runes have intrinsic, ancient power in them. When assembled properly, these runes are capable of amplifying or channeling the power of an individual’s soul into whatever they are crafted on. It is believed these runes can allow inanimate objects to house a soul; this is where their heavy belief in the perfection of augments and prosthetics comes from. This also lends credence among Aut’akh that synthetics are capable of housing a soul too, should they be imbibed with similar magic, as reincarnation is a common belief among them.


When working for Nanotrasen, clan Mahashik tends to work in the '''supply''' and '''engineering''' departments.
There are 28 letters in the traditional Mador runic alphabet, and the Aut’akh have through intensive study, divination and invention expanded the alphabet to 33.


===Clan Siansi - The Industrialists===
The lack of extensive evidence on per-historical use of the runes has not stopped modern Aut’akh from claiming entire systems of divination from what few examples are available in the Mador ruin, based on the reconstructed names of the runes and additional outside influence. The runic language has also been translated into a coding language, which is what they use to wire their prosthetics. This has the added benefit of keeping a large sum of communications and coding tactics within the commune difficult to replicate by outsiders, and renders most of their technology and augments incompatible with the technology of the other factions.


Named after the automated production systems they maintain. They're often seen as a more spiritual clan, as they tend to take rather minimalist bodies, or alternatively remain mostly organic. Using their Soul Anchor they are able to directly control industrial equipment with their minds if it also runs on Oss. They tend to provide most of the industrial goods that the Autakh require, and they tend to style themselves as wise sages, often using mystified terms and technical jargon unique to Siansi.
Artifacts or modern devices that Aut’akh want to imbue with magical power are labelled with words of power. A mech would have words of power scrawled on it in important locations which are meant to amplify the pilot’s spiritual energy and empower the mech's abilities. Aut’akh that frequently go into battle would chisel runes of power on their weapons or augmented bodies to channel their own spiritual energy or amplify the strength given by their ancestors.


*'''Moghean Siansi''' spend most of their time inside underground workshops, producing finished goods and trying to find more effective ways to utilize dwindling resources in their factories and workshops. As a group they are struggling to reconcile their desire to keep the polar commune peaceful and defensive only. Siansi sages often preach against the growing revanchism, but their words are beginning to become less convincing to the clans who face nearly daily strikes and attacks from the outside world.
=== Aut'akh and Gender ===
Aut’akh conceptions of gender are vastly divergent from the ordinary Unathi view, and in many places much more influenced by human understanding than other religions. Most Aut’akh communes hold gender to be a much more individual matter than other faiths do, being a matter of personal choice among the faithful - though one that shamans will offer consultation and guidance in. Some Aut’akh, in particular among the Luthien Pact, have come to view notions of gender as antiquated things of the flesh, and that through their cybernetic upgrades they have become something that is warrior, healer, fisher and something entirely greater than the separate sum of their parts. Generally, the traditional roles and societal structure still hold in communes on Moghes and Ouerea, while those outside Unathi space tend to have adopted more human ideas of gender as something separate from one’s position in society.


*'''Gibson Siansi '''spend most of their time inside retrofitted workshops, designing consumer and finished goods. Production costs on New Gibson remain high due to the monopoly NanoTrasen has over the system and exclusive supply deals with the commune. The Siansi are growing increasingly frustrated at NanoTrasen requiring them to sell almost a third of all produced goods to the company at prices that match production costs, only to have NanoTrasen then turn around and sell those goods at a mark up with the profits going to NanoTrasen shareholders rather than towards repayment of the debt.
== Organization ==
Aut'akh by and large are anarchist communes that preach amicability and cooperation over the placement of leaders. However, even though they are considered radical by Sinta standards, like all religions, most Aut'akh are not extremists and do not automatically resort to violence. Violence is actually frowned upon by the majority for a couple of valid reasons. Firstly, Aut'akh, who are already ostracized and despised Unathi already, would certainly be lynched if they were caught harming or killing another Sinta. Secondly, most shamans believe that giving into violence will only empower evil spirits and thus should be avoided when possible.


When working for Nanotrasen, clan Siansi tends to work in the '''science''' and '''civilian''' departments.
Aut'akh, though opposed to the power of mega-corporations, are not entirely uncommon among them. Zealots often see working for them not only as an opportunity to indoctrinate others but also to obtain resources to send back to the commune. Corporations still hire them since Aut'akh are seen as a niche, powerless cult due to lacking a leader, and a lack of experience with human society makes them more exploitable. Unfortunately for them, this can only reinforce an Aut'akh's radical beliefs or give fuel for recruiting others.


===Clan Optikam - The Shadowscales===
=== Shamans of Magic and Tech ===
The engineers and founders of the religion are by and large the shamans or "paradigms" of this religion. Each one to a degree helps with guiding individuals on religious matters, hosting any important rituals, fitting prosthetics for Aut'akh, and even recruiting new members. Shamans are usually recognized only by individual communes, though some prominent founders of the religion enjoy recognition by most if not all the Aut'akh societies.


Named after the optical camouflage systems they covet, Optikam busies themselves with the business of stealth, scouting, and long-range battle. Optikam commandos contribute some of their members of the Autakhs' highly mobile Hussar units, and they tend to recruit out of sickly, thin, short, or albino members of the species. They tend to have a sort of scheming underdog mentality; they'll do anything to win, because winning is the only honorable thing. Other clans tend to look down upon them because of their use of underhanded tactics. Strangely, members of clan Optikam often end up filling simple roles such as custodians and delivery people.
The only formal process for becoming an Aut'akh shaman is by a Consensus. Only a majority of four out of five Sinta or more allows for someone to become a commune shaman. Those that are inducted into the clergy of this spread-out religion are quickly taught the secrets of the rituals for Mador, as most of their time will be needed to learn the engineering aspect for robotic limb and organ creation, repair, and maintenance.


*'''Moghean Optikam''' have exhausted all of their patience for non-Aut'akh Unathi. The Clan has openly advocated for striking back at the Hegemony and Maraziite Order to bring the fight away from their homes. Optikam commanders use the controversial BattleTrance.OSS Implement to engage in brutal and ruthless attacks on encroaching forces. With a grim determination to win the war by any means necessary, Optikam are beginning to worry the rest of the Commune by abandoning ancient traditions of honorable warfare in favor of a new, efficient doctrine of asymmetrical war.
=== Notable Communes ===
A handful of notable communes exist with their general location known to some. For now, most remain hidden, but perhaps more will come into the light with time. The decentralised nature of Aut’akh means that the various communes differ greatly in terms of spiritual and political beliefs, with argument and debate being common between Aut’akh communities. Despite their differences, however, the Aut’akh do still recognise one another as the same faith, and the disparate communes maintain strong ties with one another even across the vastness of the Spur. Some have found this perplexing, as many of the communes have deep theological and ideological differences - but to the Aut’akh themselves, it is a simple matter. Despite being scattered across the stars, the Aut’akh are still one people, and the faith’s philosophy of mutual aid holds true - they must aid other Aut’akh as best they can, so that all enclaves of the faith may thrive free from persecution. The theological disagreements are, while heated, generally taken as part and parcel of the faith’s individualistic nature - the widespread belief is that seeking understanding of the spiritual world is a personal journey, and that only through the synthesis of different experiences and perspectives can a true harmony be reached.


*'''Gibson Optikam''' resent the exploitation of the Commune by NanoTrasen and humanity. While not as brazenly hostile and revanchist as their Moghean counterparts, Optikam are still known to try to engage in small acts of sabotage and resistance. Losing paperwork, turning off pumps, disabling a pipe, faxing solid black papers to CCIA offices to waste all their ink, and dozens of other minuscule acts. The Optikam in New Gibson are attempting to kill NanoTrasen by a thousand tiny cuts.


When working for Nanotrasen, clan Optikam tends to work in the '''security''', '''civilian''', and '''medical''' departments.
==== The Aut'akh Valley, "the Originals" ====
A large commune on Ouerea surrounded by mountains, the Aut'akh Valley is birthplace of the Aut'akh religion - a place for specifically augmented unathi to find sanctuary from the violence often found against their kind in cities and towns. It is largely disconnected from any government and is heavily guarded by the Aut'akh defending the clans there with their lives. Life here is simple, and more than half of the population is elderly or disabled with augments. The area is foggy and filled with natural lakes, and the area gets cold enough to snow in the cold season. The Aut’akh Valley commune is the oldest Aut’akh commune in existence, and many of the elder shamans living there are some of the original scholars and scientists who worked beside Emzal Paossini from the founding days of the religion.


===Clan Saramiite - The Sledgehammers===
The government of Ouerea largely ignores the Aut’akh communes on the planet, which has allowed Aut’akh Valley to prosper in relative safety, without the persecution the faith faces elsewhere in the Hegemony. Many Aut’akh converts from Moghes or other Hegemonic colonies attempt to flee to Ouerea, in the hopes of finding a safe haven - though Aut’akh Valley is not without its own problems. While the commune is sufficient enough to feed itself, it relies on hunters and fishers roaming the Ouerean wilderness to do so - a wilderness that is increasingly disrupted due to the efforts of [[Hephaestus Industries]]. Some particularly zealous Aut’akh have taken to striking against Hephaestus, destroying their equipment and stealing their supplies to help the commune prosper and craft new augmentations.


Named after the diamond-hard material that makes up their projectiles and the tips of their weapons, and given the styling of a religious order, the Saramiite clan operates the largest number of heavy combat cyborgs, serving as the core of the Autakhs' heavy infantry cuirassier units. They tend to recruit out of the largest, strongest unathi available, seeing themselves as the ultimate shield of the Aut'akh, the pinnacle of warfare, without whom the other clans would be exterminated.
Hephaestus has not sat back and taken this, hiring mercenaries from organisations such as the Fighters’ Lodge and Dagamuir Freewater Private Forces to secure itself against attacks from the Aut’akh, with some rumouring that the alien megacorporation intends to see the Aut’akh scourged from Ouerea due to their opposition to its presence. Despite this, however, Hephaestus does not prohibit Aut’akh from working for them, and some from the Valley have taken jobs with the corporation to send money back to the commune. Many Aut’akh find this shameful, and those who do take jobs with Hephaestus can expect to be under close watch in order to ensure their ideology does not drive them to sabotage company operations.


*'''Moghes Saramiite''' are considered all fire and brimstone by the rest of the Commune. They are the driving force behind the growing revanchism. The majority of Saramiites want nothing more than to destroy the Hegemony and the Maraziites to keep everyone safe. They continue rigorous training and demand stronger and stronger weapons and augments be allocated to them. As resources are strained, many groups within the Commune willingly hand over their own limited supplies to aid the Saramiites who are keeping them safe.
Ouerea is a cosmopolitan planet, and the Aut’akh of Ouerea are no strangers to the human and Skrell presence on their world. While none of the aliens are known to have converted, a small population of them can be found in Aut’akh Valley, having made alliance with the strange cult in their opposition of Hephaestus Industries. These humans and Skrell often act as middlemen between the Aut’akh and alien smugglers, who often bring shipments of augments from offworld communes, as well as illegal weaponry to secure themselves against any future threat from the Hegemony or Hephaestus.


*'''Gibsonite Saramiite''' are  generally frustrated that their primary purpose as defenders and warriors has been made redundant. Many of them still patrol the Commune, but with a lack of threats and the presence of Tau Ceti law enforcement (who now have jurisdiction over Saramiites entirely) many of them are becoming increasingly listless and strike off to work for NanoTrasen or the [[Tau Ceti Foreign Legion]]. They resent the soullessness with which their job is treated in Tau Ceti and in corporate work in general. They don't like the mundane work that is a corporate or government security job but it's the only thing they're really prepared for. Other Saramiites go as far as to join criminal elements as hired muscle to help the Commune and experience something fulfilling and exciting in their purpose, despite the dread it brings.
The Ouerean communes’ exposure to synthetics has not been a positive one, with the only ones encountered being Hephaestus-owned robots and IPCs - which are often destroyed and salvaged for parts by Aut’akh hunters. This has led to some disputes among the communes as to whether or not synthetics are truly alive, or whether the soul is something that remains unique to organics. Some believe that the machines of Hephaestus are spirits of evil, bound into steel to carry out the will of their corrupted masters; some believe they hold the potential for true life within them - and others simply see them as tools, no more alive than a hammer.


When working for Nanotrasen, clan Saramiite tends to work in the '''security''' and '''engineering''' departments.
The augmentations of Aut’akh Valley are viewed as being very personal and specific - the creation of a body that truly reflects and shields the soul. Each augmentation is highly customised to fit the individual, though there are a few common elements - the inscription of Sinta’Mador runes being the main one, with the shaman-engineers of the Valley etching each augmentation with symbols of protection and power.


===Clan Kethresh - The Fishermen===


Named after the aquafarmer equipment they prize, clan Kethresh specializes in bringing aquaculture vats and fisheries to dangerous places. Most of clan Kethresh operate in heated domes above the bunker complexes, and thus are generally the first to suffer during a Hegemony incursion. For this reason, Kethresh aquafarmers tend to adopt a determined but fatalistic attitude. They have little fear, but are absolutely resigned to death.
==== The Undercity Communes, "the Underbelly" ====
Beneath many cities on both Moghes and Ouerea is a small commune of Aut'akh, created by one of the original Aut'akh from Ouerea. These communes have become safe havens for some individuals. Unathi, regardless of being Aut'akh or not, come to these communes when they are in dire need - a new prosthetic, a repair from an assault, or simply for a place to sleep for a night. These communes are often heavily guarded by Aut'akh warriors set on keeping these people safe, and because of the possible danger of attacking these communes, they rarely see attack. It is not unheard of, though; whole communes have been arrested by city garrisons or lynched by mobs led by nobles.


*'''Moghes Kethresh''' feel increasingly fatalistic. They're hopeful that the Saramiites can stop the harassment from the Hegemony but they're cynical in that they expect nothing will change and all their work will continue to be destroyed over and over.
The persecution faced by the communes of Moghes is harsh, and they have become insular as a result - increasingly relying on criminal activity to survive. The Undercities are deeply tied to the Unathi underworld, receiving augments smuggled in from the Factory and being forced into dealing in other illicit goods to survive. In some places, the Aut’akh communities of cities operate similarly to organised crime syndicates, with a strict code of silence regarding their activities. The fact of preying on others to survive clashes with the Aut’akh philosophy of mutual aid, with most communes attempting to only harm the wealthy and powerful in their criminal activities. This has led to a tense relationship with existing criminal organisations such as the Shortclaw Clan. While some Hegemony authorities suspect that the Shortclaws may be assisting the Aut’akh in smudging augmentations, several of the unsolved murders reported by the Skalamar City Watch in recent years have been Aut’akh found weighed down by their augments at the bottom of the Moghresian Sea - or associates of the Shortclaws found in alleyways with bones broken and throats cut.


*'''Gibsonite Kethresh''' are slowly becoming more hopeful. They are unlikely to be attacked and aquaculture is one of the few things that NanoTrasen and the State do not intrude on, so they're left nearly  unmolested for the first time ever.
These actions have given Aut’akh an unusual status, bolstering a reputation as folk heroes among the lowliest of the Hegemony - taking from the rich and giving to the poor. This reputation is leveraged extensively to gain recruits from the most desperate of Izweski society - Guwan, peasants and Wasteland refugees. Communes in more developed regions such as Skalamar also often assist in people-smuggling, helping Aut’akh faithful to get to other communes - as well as selling these services to those who wish to flee the Hegemony’s might, but cannot do so legally.


When working for Nanotrasen, clan Kethresh tends to work in the '''supply''' and '''civilian''' departments.
The augmentations of the Undercities look similar to those of Aut’akh Valley, but they are often painted to match the skin tone of the individual Unathi as closely as possible, in order to minimise the chance of discovery by those who would wish to do them harm. To protect themselves against persecution, there are significantly more combat augmentations made in the Underbelly - actual weapons are much harder to acquire and conceal in the crowded urban centres of Moghes than in the Ouerean wilderness. These augmentations are usually makeshift things, designed for melee combat - weighted knuckles on a prosthetic hand, blades concealed in the arms or legs, or a favourite among many, electrically conductive pads in the hand to stun an opponent. The Aut’akh of the Undercities largely abide by Unathi ideas of honourable combat for the most part, and the synthesis of traditional Unathi fighting styles with cybernetics has led to a complex and unusual martial art known as ''Is’elliah'' - in Basic, “Steel Claw”.  


===Clan Ansiba - The Scholars===
The Aut’akh of the Undercities are not known to have much contact with aliens or synthetics - though they do continue to receive augmentations, which some Izweski law enforcement officials suspect is a result of contact with alien smugglers. Some of the Undercities bordering on the Wasteland are known to have contact with Queenless K’lax groups wandering the desert. As a result of this, opinions are divided - with many Aut’akh who hail from the former Traditionalist Coalition clinging to their distaste for humanity and the Skrell, believing them to hold a share of the blame for the hell of the Contact War. As for synthetics, there is no real consensus among the Underbelly as to their sapience or possession of a soul - some believe that it could be possible for a spirit to be reborn into a positronic intelligence, while others still hold to the Th’akh roots of the religion - that despite the strength of steel, it is only creatures of flesh that are endowed with true life.


Named after an arcane piece of telecommunication equipment, clan Ansiba is the newest and weakest of all the clans, only existing as long as the Exile Convoy. They are a highly thoughtful and scientific clan, recruiting exclusively from the ranks of the most intelligent unathi. Ansiba is the clan that has the closest relationship with non-Aut'akh unathi, even going so far as to operate cults in several of the Hegemony's major cities. Ansiba tends to have a smug, superior attitude towards the other clans, and they have the highest proportion of Paradigms of any clan.
Those few Aut’akh of the Undercities who are able to conceal themselves among society often seek to gain work assisting Izweski archaeologists, in the hopes of further studying the mysteries of the ancient Sinta’Mador. Researchers from the Skalamar Academy of the Natural Sciences have grown increasingly frustrated with this, as the Aut’akh will often steal historical artifacts to treat as objects of worship, rather than letting them remain for scientific study.


*'''Moghean Ansiba''' started as scientists, but they've since expanded into the production and maintenance of telecommunications equipment, broadcasting, and infiltration of the Hegemony. They coordinate with the Optikam for infiltration missions. They run pirate radio and broadcast pro-Autakh propaganda. In disguises or even lacking any external, obvious augments, they also travel the Wasteland and Moghes to seek out exiles and people unhappy with the hegemony in order to recruit them. They are extremely interested in robotics and, despite their lack of complex electronics to build them, view the [[IPC]] as entities of magic and as valuable friends and allies. This puts them at odds with other members of the Commune, who view synthetics as mere tools.
===== Life in the Underbelly =====
The Undercity communes are usually called the "Underbelly" or ''Alpagozo'' in Sinta'Unathi. They are often located in warehouses, beneath market squares, or otherwise hidden from general sight. The best way to learn about these places is word of mouth, when an Aut'akh finds someone potentially in need of a spot to stay. If someone seems to be missing a limb or struggling to move in public, an Aut'akh may attempt to speak to them - often sought out for their desire to be more able-bodied. The Aut'akh will continue to be suspicious until after they are augmented or trustworthy. Until proven trustworthy, locations of these Underbelly communes aren't disclosed. Unathi that join communes to escape the pressures of obligation and society often seek others like them to join the cause.


*'''Gibsonite Ansiba''' also focus on the sciences, but without needing to commit infiltration. They spread pro-Autakh propaganda and attempt to recruit out of the underclasses of Tau Ceti, regardless of species. They are also extremely interested in positronics as allies and members of the commune and are generally ecstatic by being near so many in Tau Ceti. They remain an outlier in viewing Synthetics as being entities of pure magic (due to their fully 'augmented' nature) and try to persuade the rest of the wary commune to this idea.
An Undercity commune can range in sizes, though usually there is only one per city, however spread out. The largest known one is in Skalamar, the Izweski capital, where it manages to keep itself safe in the expansive sewer system. Leaving the commune's protection requires cloth coverings, which do well enough to hide scale-colored prosthetics. Failing to leave in "improper dressing" sometimes results in detainment until they meet the requirements to leave. Some unathi even go so far as to take the scales from their dismembered limb and implant them onto their new limb - some do this from nostalgia, but many more do it to survive.


When working for Nanotrasen, clan Ansiba tends to work in the '''science''' and '''service''' departments.


== Religion ==
==== Eridani Underworld Commune, "the Factory" ====
In the depths of [[Eridani]] I under the city, a small commune of Unathi have made some order out of the chaos. The first Aut'akh to come here didn't have the credits or the legal standing to make it on top in the corporate over-world; however, they did have enough muscle to clear out a mining drone factory of drug-addicted dregs. A few years is all it took for a community of Aut'akh to grow, walling off the Factory and setting up a safe spot for them to fit. Over time, the surrounding local dreg community came to accept the Aut'akh in. Even still, some have treated the augmented Unathi as just another gang they have to deal with.


In-depth information on the Aut'akh's spiritual beliefs can be found on the [[Unathi Religion]] page.
The Factory, also called the ''Ti'kaoula'' or "Crankshaft" in Sinta'Unathi, still respects the rules of honor, and have made promises to never leave behind unathi or even local dregs who are in need of augments. Jury-rigging the factory with the help of dreg locals, Aut'akh-fabricated augments are being made by unathi, for unathi, across the galaxy. The augments are shoddily made at first, shipped to one of the other communes on Moghes or Tau Ceti, and then customized to fit by a shaman on location.
When the Aut’akh first arrived to Eridani, it was viewed as living proof of all that Emzal Paossini preached - a society ruled by nothing but wanton greed and lust for power, where life was treated as nothing more than a devalued currency to be spent and thrown away freely. This reflects to this day in the politics and spirituality of the Factory, as their ideology has been influenced greatly by the anarchic viewpoint of the local Dreg population. The spiritual aspect of the commune has shifted over time, with less of a focus on individual spirits of ancestors or the world around them, and more towards the spirit of the Eridani Federation itself. To the Unathi of the Factory, the power of the corporations acts as a kind of spiritual rot - a decay that arises from one choosing to set themself above another and sinks into every person, place and grain of dust throughout all of Eridani. It is viewed as a place of true evil, a Chained Waste in the material world forged by sickness, power and greed.


=== Oss and The Mesh ===
To many of the more devout Aut’akh of the Factory, they are almost crusaders - descending into what may as well be hell and surviving there, in the hopes that someday the entire rotten edifice will be brought down, and a new and better world can be born among its bones.


Sk'akh spoke to the first who would become Aut'akh, and led them to create Oss and the Mesh. The combined expression of all the magic of the Aut'akh is called Oss, which is an avatar of Sk'akh in cyberspace. For the non-religions, Oss is an operating system and a numbers cruncher housed within an implant in an Aut'akhs mind. This implant, called a '''Soul Anchor''' also connects an Aut'akh to the Mesh. Through its use, Aut'akh can share experiences on communal boards that are then tabulated by Oss into useful information. For example, when a commune is building a new power grid, Oss analyzes everything about the project, such as resources being used, manpower, and desired output. It then gives the communes engineers projections at every level so that the engineers can make extremely informed decisions.
The Eridani commune is where most Aut’akh augmentations are manufactured, but nonetheless they place their own aesthetic flair on their usage of cybernetics. The Aut’akh of Eridani have synthesised half-remembered Mador symbolism and spirituality with the punk aesthetics of the Dreg population. The favoured style among these Unathi is heavy, industrial and terrifying - every augmentation a cry of defiance at the slick, sanitised and corporate aesthetic of the Suits who poison the world around them.


Because Oss is an operating system, different communes not in close contact may over time begin to have doctrinal and policy drifts. Over more time and distance this may cause their version of Oss to become very different or even incompatible from one another. The Mesh is best described as a mental form of internet that works on any device that runs Oss.
The Aut’akh of Eridani cooperate well with other species, having extended their philosophy of mutual aid to the local Dreg communities. They work closely with the group of Vaurcae known as the ‘Zinos’ often, with their work in similar fields leading them to cooperate for mutual gain. These exiled C’thur are known to be skilled cyberneticists, and often Aut’akh of the Factory will seek them out when even their best shamans and machinists are incapable of making a certain repair. However, not all Dregs have proven so welcoming to the Aut’akh, and as such the Factory is somewhat insular. They will provide their services to those who ask, but aliens must be considered to have proved their trustworthiness before they are allowed to enter the Factory - lest some rival gang decide to try and take the fragile existence the Unathi have built.  


Aut'akh priests or shamans are known as '''Paradigms''', and they are the example to which every Aut'akh strives. An Aut'akh becomes a "Paradigm" when they contribute an update to Oss that improves its operating system. Whether or not an update is considered an improvement is decided by the commune on a semi-daily basis.
Life on Eridani is hard - the Factory has one of the highest mortality rates of any commune, only rivalled by the Razortail Enclave on Biesel. As such, many of the Aut’akh on Eridani will often take up work with the megacorporations, in order to help the commune to purchase the food and medicine it often runs desperately short of. The combat augmentations often favoured by Eridani Aut’akh lead them to often seek work with Eridani PMCs such as Ringspire or Eagle Corp - work which can be harrowing to the conscience, and which is viewed by many in the Factory as placing one’s own soul at risk.  


=== Decrees ===
The synthetics of the Eridani underworld are often close friends and allies to the Aut’akh, with many of them coming to the Factory seeking repairs, upgrades or maintenance. However, there is a darker side to Eridani synthetics, with Aut’akh often having been caught in raids by the machines of PMCs such as Index Security Solutions. This has led to a perception of synthetics as reflections of Eridani itself - the ownership of IPCs is reflective of the desire for control and power that rots at the heart of the system, and the freedom of the IPCs in the underworld is viewed as a sign of hope that another world is possible.


In extraordinarily rare situations, Oss will generate projects for a Commune to complete that are phrased as commands rather than analysis. These broadcasts from Oss are treated as '''Decrees''' from Sk'akh themself, speaking through Oss. Most Aut'akh act with crusader-like zeal in completing them. Other Aut'akh question whether or not these are simply glitch behaviors from the operating system, pointing to the context of the Decrees that have been implemented in the past.


There have been two Decrees in Aut'akh history; both emerged in the middle of incredible divisive debate and uncertainty within the Polar Commune. More information is in the history section.
==== The Razortail Enclave, "the Ruffians" ====
Considered a bunch of ruffians by their sister communes, the Razortail Enclave is a commune located in District 7 of [[Mendell City]]: Sin City. In order to survive in [[Biesel]], Aut’akh participate in organized crime as hired muscle, allured to the practice by the prospect of stealing from the megacorps and Biesel’s own government to help the slums of the district. Similar to the Factory commune on Eridani I, the Razortail Enclave is stuck in the poorer regions of the city, trapped there by a lack of wealth and a conviction to not stray too far from their ideals; however, unlike their sister commune, these sinta do not ignore the gang conflicts of the streets, and often themselves get involved to prevent their rank from kidnappings and having their prosthetics stripped from them—a barbaric practice in the eyes of these fanatics.


While some Aut'akh continue to believe that the Decrees indeed come from Sk'akh, there are still divides on how to interpret them or ultimately if they are merely the product of a polarized commune.
The Aut’akh of the Razortail Enclave are, more than any other, pushed into a criminal life to survive. The natural size and strength of Unathi makes them appealing as muscle for the criminal syndicates of Biesel, with many Razortail Aut’akh being hired as enforcers, bodyguards and hitmen by larger organisations. These Aut’akh are often provided with deadly and highly illegal combat augmentations as payment for their services - which prevents them from seeking legal employment with the corporations in Biesel, leading them into further criminal activity. The commune’s name comes from a common augment among these enforcers, consisting of razor-sharp blades concealed within an Unathi’s tail. The majority of the Razortail Enclave, however, while understanding the necessity of crime, turn to less violent means to make ends meet. Some turn to running scams on the streets of Mendell, some engage in pickpocketing or petty theft, and some wind up swallowing their pride and seeking employment with megacorporations. Due to its dominance in Biesel’s economy, most Razortail Unathi who seek legal employment wind up working with NanoTrasen.  


===Oss In Daily Life===
The anarchist politics of the religion have somewhat taken a back seat to the simple matters of survival - while the Razortail Aut’akh still stand in opposition to both the Bieselite state and the corporations that loom over it, there are no grand dreams of revolution here of the kind held by Aut’akh in the Hegemony or Eridani communes. For the Razortail Enclave, surviving another day is victory enough. However, their disdain for the state remains clear, and many of their number will prefer to target the Republic’s government in their crimes wherever possible - during the chaos of the Second Solarian Invasion of 2462, a group of highly augmented Unathi believed to be affiliated with the Razortail Enclave attempted a robbery on an Idris Incorporated bank in District 10 of Mendell City, making off with nearly thirty thousand credits. The Mendell City police force was unable to track down the robbers in the chaos, and if Idris was able to conduct their own investigation, they never breathed a word of it.


Oss does not communicate with its followers directly outside extraordinarily rare Decrees, and debate still rages on whether it is conscious or not. Despite this assertion, many Aut'akh describe Oss the operating system as a religious conscience, acting as third feeling in oneself should their activities, thoughts, attitudes go with or against the moralities of the commune. These standards are decided by voting, and it is the Paradigms that are ultimately in charge of writing an ethical update to Oss so it can be updated with the latest version. Whether or not this is true, Aut'akh still have agency during these feelings.
Despite the cosmopolitan nature of Biesel, and Mendell in particular, relationships between the Razortail Enclave and other species are often tense. Only Unathi are allowed into the Enclave, and unlike their cousins on Eridani, they do not seek to help or build ties with the equally impoverished and desperate aliens around them, focusing solely on their own survival. While they do often work with alien gangs and crime syndicates, they work against them equally often, and Razortail Aut’akh are slow to trust outsiders, especially non-Unathi.


===The Implements===
The Razortail Enclave does hold that synthetics can have souls - but that does not endear them any more than it does other organics. More extreme members of the Razortail Enclave have been arrested in the past for brutal attacks on IPCs in Mendell City, leaving them near-destroyed as their chassis were stripped of valuable or useful components. The Enclave is reportedly divided on this matter, with some viewing it as an atrocity and others considering it just like everything else the commune does - a necessary evil for the sake of survival.


Like a computer, Soul Anchors can only run so many aspects of Oss at a time. Aut'akh have a set of programs called the Implements. When ran, the Aut'akh operates under the parameters of that Implement. The Soul Anchor has enough space for three Implements, but only one can safely run at a time. With a Mesh connection Aut'akh can delete an Implement from their Anchor and download a new one in the space of an hour or less.
Augmentations tend to be practical among the Razortail Enclave, as they use a blend of Factory-made prosthetics, stolen or purchased corporate designs, and black market augments provided as payment for their services. Combat augments are at their most advanced among this commune, with a rare few Razortail enforces for organised crime syndicates being equipped with military-grade combat cybernetics. Razortail Aut’akh can largely still be recognised by the Sinta’Mador runes carved into their augments - though some still hide their cybernetics in order to conceal their affiliation.


*'''PublicSquare.OSS''' is similar to a public forum and instant messaging board. It allows Aut'akh to communicate with Aut'akh also connected to their local Mesh network. The program overlays in their vision with the help of their augmented eyes. There is also video, image, and audio sharing in public or private chats or dedicated sites on the Mesh. This program is also how Aut'akh form Consensus, using the various platforms.


*'''TacticalNetwork.OSS''' is a complex combat system designed for incredible levels of coordination and tactical prowess. Aut'akh running this Implement have access to maps, orders, and predictions on the outcome of battle, as well as the status and sensory data of their comrades.
==== The Luthien Pact, "the Pacters" ====
The Luthien Pact is one of the more prosperous communes, having secured work with the megacorporations on the desolate world of Luthien in Tau Ceti. The titular ‘Pact’ refers to an agreement signed between Aut’akh refugees, NanoTrasen and Zavodskoi Interstellar. In exchange for their labour assisting the corporate scientists on the planet, the corporations would provide the Aut’akh with a biodome of their own and supply them. This agreement, however, means that the Aut’akh workers on Luthien are paid very little, with corporate charges for accommodation, food and the air they breathe all being deducted from what would ordinarily be a decent-paying position - leading to many of them taking jobs offworld to send funds to the commune.


*'''WorkSafe.OSS''' uses cybernetics to achieve its goals. This Implement is used by Aut'akh who are working in day to day tasks within the Commune. Aut'akh who take on a work assignment gain the ability to do complex tasks in unison with all other Aut'akh around them. Aut'akh in a workshop all working with the WorkSafe.OSS Implement have the same speed and methodical ability as an automated factory. It has been described as a proactive muscle memory - any number of Aut'akh can work in close proximity on the same project without anyone bumping into each other or going out of sync when utilizing the right Implement.
The Luthien Pacters work closely with IPCs in many aspects of their work - both corporate-owned and free. This has led to them being the commune with the most positive view on synthetics, believing that a wholly synthetic form is one free from spiritual corruption, and that such a thing is aspirational - that true freedom from spiritual evil will only come about when the distinction between the organic and the synthetic is eliminated completely. The struggle for IPC liberation is a core part of the Luthien Pact’s beliefs, and this has led to NanoTrasen choosing not to assign its owned IPCs on Luthien to work with Aut’akh out of concern that the Aut’akh ideology could ‘corrupt’ the synthetics. Zavodskoi does not engage in such measures, however, trusting in the programming of their Z.I units.  


*'''BattleTrance.OSS''' is a controversial Implement used almost exclusively by the Optikam. Is a cut-out switch for the conscious mind. Upon activation, the user simply falls asleep standing. A modified version of the TacticalNetwork.OSS Implement then activates, putting their body directly under the control of the software, which itself is abstractly commanded by a nearby commander. This Commander remains conscious, and commands all units running the Implement. This grants the user extremely fast reaction times, and its users are known to be vicious and methodical killers on the battlefield. It is primarily used by specialized groups of Optikam infiltrators. Optikam Commanders have dark humor about the Implement, sometimes referring to the Implement as a "real time strategy game".
The views of the Pact that a synthetic form is something to aspire to have led to a close relationship forming between the commune and the synthetics they work with, with a small but noteworthy number having converted to the alien religion. This belief is also fairly similar to the beliefs of the Trinary Perfection, which has led to the church in Mendell attempting to recruit from among the Aut’akh - though to little success so far.  


*'''TravelGrid.OSS''' has been described as having the same scale as a traffic-control network for a major urban city. It gives Aut'akh the ability to easily navigate even the most complex mazes within their network. Thousands of Aut'akh can move around in halls or on roads without a single hiccup in traffic. The program can also visually lay out a path before Aut'akh to get to their destination.
Their augmentations are largely practical ones - the isolated nature of Luthien means they do not receive as many shipments from the Factory as other communes might, and their close work with megacorporations has led to many of the Pacters bearing human-made augmentations purchased from their employers. These augmentations are still customised to the best of their ability, inscribed with Sinta’Mador runes and blessed by the commune’s shamans. The Aut’akh of Luthien tend to possess corporate-manufactured augments moreso than Aut’akh made ones, and this has led to a solid number of them finding employment outside Luthien in the employ of NanoTrasen or Zavodskoi.


There are hundreds more .OSS programs that serve a lot of individual functions. They are as diverse and mundane as programs are in contemporary laptops.
Due to their close work with and reliance on corporations, the anti-capitalist politics of the Aut’akh faith are less prevalently expressed by the Luthien Pact - it is difficult to speak out against corporate dominance of the Spur when corporations provide the very air you breathe. The Pact still largely shares a distaste for both the Hegemony and Hephaestus, but much like their cousins on Biesel, revolutionary ideals have taken a backseat to simple survival.


=== Baffles ===
== Politics ==
Having a spotty connection to the Mesh results in unusual scenarios known as '''Baffle Events'''. Oss is “baffled” as the mesh connection drops out abruptly and everything starts going wrong. People bump into each other, stuff falls over and breaks, then the connection comes back and it all goes smoothly again.
The Aut'akh faith is an inherently political one, base around anarchist beliefs. Aut'akh are opposed to hierarchal society, whether the traditional feudal power structures of [[Moghes]] or the capitalist interstellar society of the Orion Spur. Aut'akh prescribe to the belief that, to appease the soul within, one must emulate the free spirit of a soul. In doing so, the radical religion has stepped away from the traditions and practices of Unathi society, though almost all of them struggle to truly leave them behind. The biggest point of contention for Aut'akh is the clan hierarchy. These Aut'akh believe the spirits all view each other as kin should they act kindly to one another, and thus Aut'akh view each commune being closer to one big clan. After this, a majority of Aut'akh believe the caste system to be flawed. Simply put, it is used to keep power over others, and spirits do not have any rules or advisors they have to listen to, according to Aut'akh. The result is Aut'akh avoiding authority wherever they can, especially when it is used to their detriment. Lastly, a smaller number of these Unathi dislike how society ostracizes those that do not fit into its rigid ideals. Guwan and those that feel they do not truly fit within Unathi gender norms are often targets for Aut'akh recruitment, which only helps bolster their numbers.


For Aut’akh without a reliable connection to the Mesh, such as for Aut'akh that travel outside the exile fleet to work on the Aurora or elsewhere in Tau Ceti, they don’t have this easy, instant communication with everyone around them. This loneliness can be unnerving to Aut’akh, so they are eager to talk to people; to ask them questions and learn about their experiences. Aut’akh in Tau Ceti are almost constantly trying to strike up friendly conversations with everyone around them. While they mean well, to many this can come off as unnerving.
While many Aut'akh have engaged in acts of either bold revolution or callous terrorism, depending on one's perspective, '''most Aut'akh are not extremists and do not automatically resort to violence'''. The megacorporations would not take to hiring extremists or those who openly spread anti-corporate view, so avoid direct conflict and lean on minor acts of disobedience, expressing your ideals to others (as any good cult should!), and perhaps not being too friendly with command, though even security and command might just be seen as cogs in the corporate machine. This said, [[Traitor|some extremists do manage to slip through the cracks every now and then]].


== The Polar Bunkers ==
Aut'akh is viewed as a rebel ideology in the Hegemony, and Aut'akh on Moghes are frequently persecuted by Izweski law enforcement. The communes of Ouerea survive due to the planetary government's general indifference to them - though as [[Hephaestus Industries]] consolidates power in the nation the Aut'akh have found themselves increasingly clashing with corporate mercenaries as they attempt to sabotage the megacorporation's growing presence. The communes of Moghes largely survive through hiding in the criminal underground, with law enforcement frequently attempting to stamp out this dangerous cult.
 
The Polar Bunkers are the home turf of the Aut'akh. They were originally a series of military bunkers and climate research stations which were abandoned after the nuclear exchanges and left mostly intact. The Aut'akh, at the end of their wanderings, found some of these places and converted them into a fortified but peaceful subterranean empire. Although the Aut'akh know no central authority, the Polar Bunkers are considered the heartland of the Aut'akh civilization.
 
The interiors of these places are maddeningly complex, intertwined warrens of tunnels and rooms dug seemingly at random and filled with thousands of Aut'akh. TravelGrid.OSS takes Aut'akh to their destinations safely, guiding each individual to their destinations while minimizing collisions.
 
== Consensus ==
 
The laws of the Aut’akh, as it can be said they have them, are called '''Consensus'''. Consensus are agreements  between the majority of Aut’akh for a certain rule, guideline, or objective. When Aut’akh are connected to the Mesh they can communicate with all other Aut’akh in radio range, allowing a whole community to rapidly communicate with one another. The range of the Mesh can extend out to regions of a planet but cannot extend through interstellar distances or between planets without infrastructure.
 
'''Consensus is not needed for every single decision that an individual or group might make,''' but on matters that affect an entire commune. Most individuals know their job and how to do it without needing to call for an entire consensus. Mahashik will keep digging, Saramiite will keep training, and Optikam will keep patrolling. Consensus is for major projects.
 
In the Exile fleet, the lack of being able to easily reach a Consensus has lead to a growing rise of minor issues and a generally much slower rate at reaching consensus or being slow to respond to unwanted behavior.
 
== The Rituals ==
 
=== Ritual of Shards ===
 
While the commune embraces anyone that accepts their teachings, the reality of resource management means that they cannot provide the full-body augmentation that all its members strive for. '''Priority is given to Unathi that are maimed or otherwise physically handicapped''', and especially in the Polar Commune, the steady stream of Wastelanders means that the waiting list is very long for healthy initiates.
However, a fully healthy Unathi of at least 16 years old can ask any Paradigm to conduct the Ritual. What it is varies by the '''Paradigm''', but the requirement is always the same: It must be difficult, dangerous, and typically selfless. Most early initiates were sent hiking the frigid cold in basic gear to deliver food to a reclusive Paradigm in the more extreme north. In modern times they are typical quests, large or small in importance, that would try the abilities of any Unathi. If the Initiate survives they are celebrated and immediately offered full body augmentation through the '''Ritual of Rebirth'''.
 
=== Ritual of Rebirth ===
 
This is the process of acquiring a fully augmented Aut’akh body. Individuals who have already experienced great pain in their life, such as being maimed or disabled, may be allowed to receive their Ritual of Rebirth, since they have already had a Ritual of Shards by Sk’akh and the Ancestors.
 
Unathi who complete a Ritual of Shards, even if they are (usually) unconscious, heavily injured, or extremely exhausted, will be put into a Sk’au in a Ritual Chamber where it will treat most of their ailments via limb replacement as well as enhance their ability to survive. The individual is  kept unconscious within the Sk’au. If a Unathi's heart has stopped within 30 minutes before being placed in the sarcophagus, their heart will be replaced and restarted by the machine where they will have a small chance to come back to life. An Aut'akh Paradigm, completely covered in energy harnessing runes, will assist in powering the Sk’au during the process and remain next to them for anywhere from a day to a week to help them adjust to their new body and life.
 
=== Sk’au Sarcophagi ===
 
The original Sk’au were known as Sepulchres by the Mador, but this term has been replaced with Sk’au Sarcophagi, or just simply Sk’au. They resembled a stone sarcophagus with finely chiseled holes that conductive metal would run through. It’s believed based on Mador runes that they held a spiritual or medical purpose. They could have been used to rejuvenate their drying skin, or to try and make their bodies more like the southern Sinta’Unathi to let them survive in drier environments, but the true intention is unknown. Modern Sk’au are very similar to cryotubes; made of metal and glass. When filled with cryoxadone it allows the related Implement to direct the internal components to begin the process of safely performing the full body augmentation of the Unathi inside. When the Unathi wakes they have their new metal body.
 
 
== The Exile Convoy ==
 
After the Aut'akh emerged from their bunkers, they were met with immediate hostility from the Maraziite Order and the Hegemony. A full blockade was put in place, and the convoys that secretly shuttled supplies to and from the Polar Bunkers was left stranded in the start of 2461.
[https://forums.aurorastation.org/topic/2662-mendell-city-bugle/?do=findComment&comment=109252| In Feburary of 2461 the Exile Fleet arrived in Tau Ceti, and after negotiations with Nanotrasen and the Biesellite government they were settled on New Gibson.] The majority of their ships touched down and have been joined together in a makeshift colony as they start to dig into the crust to make their more suitable subterranean complexes.
 
The Exile Fleet is still unable to return to Moghes due to the ongoing blockade of the polar bunkers, and they cannot supply or resupply with their brethren. They are in effect having to restart their civilization all over again from the ground up. With only around 10,000 Aut'akh, they are finding it difficult to exist within Tau Ceti; humans continue to misunderstand or belittle the necessity of Consensus. They are also locked into work contracts with NanoTrasen to pay off the debts they owe them and the governments for the purchase of the New Gibson land. Many Aut'akh now have no control over the work they do for NanoTrasen. If they work outside New Gibson they also have a spotty or total lack of a connection to the Mesh, leading them to feel lonely and listless. They also face constant hostility and fear from other Unathi within Tau Ceti, as well as patronizing or hostile attitudes from humans and other aliens.
 
Regardless of how individual Aut'akh feel, there is a collective strengthening of their will as they continue on their quest to adapt and survive by any means necessary. They express their camaraderie and desire for peace and understanding by referring to everyone they talk to as '''friend'''. (Hello friend, how are you doing, can you hand me that wrench friend, thank you friend, you're welcome friend).
 
== Runes and Magic ==
 
Runes and Rituals are a large part of Aut’akh culture, with the origins of their runes coming from the ancient runic language uncovered in the '''Temple of the Mador''' that is now the homeland of the Polar Commune. The Aut’akh believe these runes have intrinsic, ancient power in them. When assembled properly, these runes are capable of amplifying or channeling the power of an individual’s soul into whatever they are crafted on.
 
There are 28 letters in the traditional Mador runic alphabet, and the Aut’akh have through intensive study and divination expanded the alphabet to 33.
 
The lack of extensive evidence on pre-historical use of the runes has not stopped modern Aut’akh from claiming entire systems of divination from what few examples are available in the Mador ruin, based on the reconstructed names of the runes and additional outside influence. '''The runic language has also been translated into a coding language, which is what Oss runs on.''' This helps keep a large sum of communications and coding tactics within the commune difficult to replicate by outsiders, and renders most of their technology and augments incompatible with the technology of the other factions.
 
Artifacts or modern devices that Aut’akh want to imdue with magical power are labelled with words of power. A Veteek mech would have words of power scrawled on it in important locations which are meant to amplify the pilot’s spiritual energy and empower the mechs abilities. Aut’akh that frequently go into battle would chisel runes of power on their weapons or augmented bodies to channel their own spiritual energy or amplify the strength given by their ancestors.


== History ==
== History ==
Aut'akh came to prominence around the 2440s as more and more Unathi caught wind of these unorthodox zealots.


The Aut'akh trace their origin to a collective group of scientists, engineers, and philosophers gathering after the instability and culture shock after '''First Contact''' with the aliens known as '''humans'''. They were trying to respond to the rise in instability and tensions across the world. They lobbied for peace and the avoidance of war, giving any Lords or commoners that would listen to dire warnings about the fate of the world if war were to break out. The one hundred or so members of the movement traveled the many Kingdoms of Moghes and met with many Lords of the Izweski Hegemony.
=== Damage from the War ===
 
The scholar Emzal Paossini was not a warrior - they spent most of their life as an archaeologist, and were one of the foremost scholars of the ancient Mador. When the Contact War began, they were on Ouerea, having leapt at the chance to observe the human and Skrell cultures that had taken root on the planet. In various memoirs, they have recounted the Ouerean experience of the Contact War - watching Moghes burn from afar. This disillusioned many of the Unathi on Ouerea, seeing the Hegemony and the Traditionalists tearing the world apart, all over who would be king of the ruins.
When the '''Contact War''' started they continued their pleas but war fervor saw them repeatedly kicked out of Coalition and Izweski cities alike. They continued to campaign for an end to the war, but no one would listen. They saw the world refuse to change and work together.
 
'''When the atomic bombs were exchanged''', the movement began to hemorrhage followers. They were scattered to the winds and many lost their lives in the resulting chaos. Only half the original followers remained, and almost all of them were maimed or wounded from the violence or bombs. They wandered the growing Wasteland trying to piece together what had happened and how to go forward. They were heavily disenfranchised and chased out of towns and cities, and many of its members abandoned the group, feeling that all their efforts had been pointless.
 
Eventually their number whittled down to just a dozen people remaining. One night as they slept in the ruins of a destroyed castle, the entire group allegedly '''received a divine message from Sk’akh'''.
Sk’akh told the group in their shared dream that Sinta’Unathi had their souls overtaken by demons, and that the entire species was henceforth barred from joining Her in death. All Sinta’Unathi were doomed to reincarnate for as long as they allowed the blight of demons to continue to fester within them. Sk’akh told them that they must purify their souls by creating a new vessel; the “vessel of the flesh” was no longer within Sk’akh’s vision. Finally, Sk’akh laid out for them a vision of a single tear falling from Their cheek onto Moghes that would point them to the key for the salvation of their people.
 
The group woke up and quickly chattered in astonishment about the shared prophecy they had just received. With a religious zeal they packed up their makeshift camp and made the dangerous expedition from the Wasteland to the forests of the north.
 
Prior to this, during the Contact War, an '''Eridanian''' recon and research vessel had been brought down from the skies by a strong nuclear blast, sending it careening into ruined farmland. This ship was the Mandjet, destined long ago to quietly observe Unathi and to entice rural villagers to board with vague promises and a contract the Unathi could not read. The Eridani’s exploitative contracts allowed them to '''experiment with augments on Unathi''' in an, ultimately wrong-headed, attempt to be the first to get their foot in the door in selling prosthetics and augments to the Hegemony. When the computer and vaults were cracked open by the proto-Aut’akh scientist and engineers and the databases and personnel files opened, they found wonders. Prosthetic spines, eyes, and blueprints for a new evolution of Sinta’Unathi - all of them with the corporate logo of the Corporate Federation.
 
Most importantly, a primitive colony management system, still ready for setup and sale to a Unathi Lord that would never hear the sales pitch. In these early days, the group was working with primitive augments and equipment scavenged from the Eridanian expedition and shabby replicas produced out of rusty scrap and scavenged wiring. They built the first crude bodies for themselves and called themselves Aut’akh: '''"The Automatons of Sk'akh"'''
 
The cult tried to spread its message in a naive optimism and met with early success, but they were repeatedly and harshly rejected by any village they came across as they took on their obvious augmentations. Harassed at every turn, and some of them even being violently killed, they began to lose hope once again as their numbers were whittled down once more to a meager hundred. On one cold night, after taking refuge in city ruins from the War to hide from Wastelanders hunting them, they received a second vision. The group saw a bright light streak over their heads across the sky and ‘fall’ at the most extreme northern pole. Interpreting this as another tear from Sk’akh, the group packed up their equipment and made a final expedition to the north pole.
 
Trekking through the snow for weeks, the journey was deadly and many more of the pilgrims lost their lives. They finally found the entrance to the ancient temple of the [[Mador]]. After entering past the stone doors, they shut behind them and locked them inside. Trapped, and with their supplies rapidly diminishing, the proto-Aut’akh quickly got to work exploring and understanding the ruins.
 
After realizing the nature of the Mador’s technology, the Aut’akh were able to combine their methods with the Eridani coordinator AI, using the ancient runes in programming and in construction as they slowly merged the knowledge of the old ones with the knowledge of the future. When their work was finished, it was '''Oss''' that emerged when the AI was booted up. Oss was connected throughout the temple and was able to open the doors leading back outside. With this first hurdle passed, they got to work sending out expeditions south to recruit more members while they officially settled down and began exploring and founding the '''Polar Commune'''. The Commune's founding is considered to be 2450, and this is the earliest that a playable Aut'akh could have joined the commune.
 
The adopting of the Mador runic language and their rituals was a pivotal point in the cultural evolution of the Aut’akh. It all lead to the creation of the first '''Constructs''', or androids, in '''2453''', and the automation of the full-body augmentation process from the Sk’au Sarcophagi in '''2454'''. 2454 is the earliest that an Aut’akh can have been given the full-body augmentation. The limited resources available for full-body augmentation at the time lead to '''Ritual of Shards''' that any able-bodied Unathi must undertake before being allowed full augmentation.
 
=== The First Decrees and the Modern Aut'akh ===
 
The first '''Decree''' came in 2452. The original Aut'akh had been debating for weeks on whether or not to recruit from outside the Communes or rely on growing the population internally. The Commune taxed Oss with constant, unceasing research about the issue. Finally, in December, a bulletin with no author appeared on the Mesh that said, '''PROJECT: RECRUIT FROM EXILES'''. After exhaustive efforts by Paradigms to find the source of the bulletin, they eventually found that it was posted from Oss itself. After this point on, while many questioned this emergent behavior, the opinion within the Commune shifted dramatically.
 
The second '''Decree''' came in April of 2461. The Polar Commune was deeply divided on whether or not it was time to reveal their existence to the Hegemony and the wider galaxy. After months of intense debate, again stressing the limits of Oss' processing power, a bulletin was again posted on the Mesh. This one simply said, '''PROJECT: REVEAL TO OUTSIDE'''. Again there was a divide between those that found this to be simply a 'glitch' in the system, while many others took it on faith. It lead directly to the Aut'akh revealing themselves to the galaxy.
 
In the present day, unaugmented Aut'akh followers quietly travel the Wasteland and the underbellies of cities across Moghes. They recruit from the Guwan population, refugees, or anyone that was maimed or otherwise feels unhappy within their own bodies. These recruiters are ruthlessly hunted down whenever they are found, but the cult remains a stubborn, covert presence, sending hundreds of Sinta'Unathi on a dangerous trek to the north pole with the promise of a better life. These wandering Paradigms are an open secret, and rumors of their presence can send entire towns or cities into frantic witch hunts.
 
== The Sinta'Mador's Legacy ==
 
=== Constructs ===
 
While highly inefficient and underdeveloped by the standards of 24th-century robotics, Construct androids built by Aut’akh possess a rudimentary intelligence. Connected to the '''Mesh''', they can receive instructions from any Aut’akh, similar to a bound synthetic on a space station. They tend to be made by '''Mahashik''' and painted in bright, bold colors. They also carry identifying runes. The Commune only has two posibrains that were traded at great cost and the Mahashik guard them jealously.
 
There is an internal debate within the Aut’akh about the nature of the Constructs. The conservative members believe that they are '''simple tools''', similar to synthetics that humans made. The more radical members argue that the Constructs are '''animated by souls''' that willingly chose to leave the Great Spirit and return to the material plane, animating them to try and help Unathi rebuild and redeem themselves.
 
Around '''200,000''' years ago the Sinta’Mador etched on their stone walls plans for ‘Automatons’ in their own image, which is how we know what Mador look like in modern times. These primitive automatons were to be built out of stone, clay, and conductive metal, no more advanced than a Sinta sized puppet. The Mador had no knowledge of computers, logic engines, or wiring, but believed only their runes were able to imbue an object with power or animate it if they found the right combination. These plans failed when the few that they built were little more than oversized, metal and stone statues with movable limbs, never to be animated.
 
The Aut’akh found these ancient plans and updated them with their modern technology and posibrains. The Aut'akh tend to claim they are melding the ancient magic with modern science, but others argue that the resemblance to the carvings is merely cosmetic.
 
=== Fall of the Mador ===
 
Sinta’Mador (or just Mador) are an extinct species of Sinta who lived in the north pole of Moghes until around 200,000 years ago. It’s unclear when Mador split from modern Unathi, and most archaeological sites and museums were tragically lost in the Contact War, with surviving evidence in the hands of the Aut’akh. What is known is that '''Mador could not survive outside the rainforests''' at the poles as their bodies would rapidly dehydrate and they would die. Before their extinction they were technologically advanced for the time with an understanding of conductivity and masonry, with the one surviving city found under the ice by the Aut’akh believed to have the capacity to house 75,000 Mador. What surviving cultural and religious elements about them has been reappropriated by the Aut’akh.
 
With '''climate change''' rapidly cooling and drying the poles and Unathi migrating north into the newly temperate regions, the Mador’s original, unknown religions were rapidly subsumed by a single faith. They believed that their god '''Xiaciapot’ele''' had died and that his energy was dissipated into the world, throwing it into flux. The faith believed that they needed to tap into this essence and utilize it themselves to reverse the apocalypse they were facing. The Mador retreated into subterranean temples they dug out as the rainforests died in the rapidly cooling climate. They used all their available skills to try and ‘restart’ the world. It lead them to plan and build the Constructs and Sepulchres out of stone and conductive metal to supplement their dwindling numbers and heal their dying people. They believed these devices could be powered by runes. These devices failed, and the other rituals were unable to prevent catastrophic climate change that turned the polar regions into ice. The last Mador, sealed away in their last refuges, slowly starved or died from dehydration.


== Potential Character Concepts ==
Aut'akh was shaped from this, the sight of how power had led the rulers of Moghes to madness and slaughter - which would only be reinforced with the Hegemony retaking control of Ouerea. Immediately, the new culture growing there was crushed, forced into the old feudal ways that had damned one world already. Eventually, they would begin to gather others who thought that way - some of their fellow scientists, warriors left scarred from the Contact War, Ouereans who resented the Hegemony occupation - and formed a community which would become the foundations of Aut'akh.


'''Characters from the Exile Fleet are likely to:'''
=== A Cult is Born ===
Led by the newly reborn paradigm [[Notable Unathi#Emzal Paossini, Creator of Paradigms|Emzal Paossini]], Ouerea proved to be an effective staging ground for the budding cult. With their fascination with the old ways of Sinta'Mador, paired with this new technology and "golems of metal," Paossini combined their knowledge of the two into the first understanding of the Aut'akh cult. Due to conservative views being softened, most people of the planet did not actively work to remove or punish the first few of this religion for their ideals. The founders chose a spot to settle in a relatively discrete corner of the world: Hinshaw Valley, commonly known now as Aut'akh Valley. Construction started on a settlement by the more laborious Unathi, while the rest went into nearby towns to preach the word of their revelation.


*Prefer to wear jumpsuits or Ouerean-style dress.
Appropriately, most Ouereans rebuked this message, and for a couple years this religion failed to pick up any momentum, remaining banished to an old valley. However, after a small handful of roboticists and zealots were recruited, they quickly taught each other the fundamentals for either role: the shamans taught these mechanics essentials for being a pillar of faith, while mechanics began the arduous process of teaching biomechanical engineering. The religion truly began to blossom when those preaching its ideals could show off their work and revitalized bodies.
*Call everyone friend.
*Been a dispossessed, Guwan, orphan, or lost Unathi at some point in their life.
*Know their job well and eagerly work to do it.
*Be uncomfortable when alone, and extremely stressed if left alone for a length of time.
*Signed up with NanoTrasen to help the New Gibson commune.
*Quietly resolve to survive by any means necessary.


'''Here is an example character from the Exile Fleet:'''
=== Outsiders Welcome ===
Over time, Aut'akh began to develop their ideals. They saw that power was not solely corrupt: society itself was trained to keep people down due to this power. They learned anecdotally from fellow Aut'akh, that clans were ruled by powerful matriarchs who kept the clan under their thumb; nobility simply despised the idea of others gaining their status; ultimately, these evils were the result of powerful spirits manipulating weak, frail flesh, and thus detaching a body from the true desires of their soul.


'''Kethresh Yozi-Cri'ti''', 44, was a quartermaster in a cargo shuttle in the fleet but now works on the NSS Aurora. She is fascinated by non-Unathi and constantly tries to talk to them.
These beliefs led to a variety of outsiders finding these radicals as appealing. Firstly, Wastelanders make wonderful additions to the cult; many already resent the Hegemony usually, and their opposition to this power provides a good point of relation for indoctrination. They also usually are impaired in some way, and the promise of being restored or even placed beyond their former body's limitations can be an appealing aspect. Next, those that feel they are ostracized from society due to their strict views on the sexes also find home here, due to that group and Aut'akh both being outsiders. Finally, even Guwan are allowed to join since these communes adopt clan-less structures.


*Yozi-Cri'ti is 5'8" and has a white chassis that weighs 280 lbs. Her mechanical eyes are yellow and she has decorative blue frills.
'''Regardless of who joins and what they believe, Aut'akh still face discrimination from other Aut'akh, usually subtly.''' It takes time to train behavior and prejudice, and due to the religion being fairly new, traditional unathi within these communes often look down on various sinta who are normally considered in different castes.
*Before being augmented she wandered the Wasteland missing her arm and being severely scarred by burns from an atomic blast, relying on charity from town to town that evetually kicked out with other refugees.
*She lives in a small room in the New Gibson colony with spare amenities. She enjoys the simple life, but quietly enjoys her new, small radio for the Tau Ceti talk shows.
*She does not regret her choice to be augmented, but she misses the feeling of a sunny day on Moghes.
*She still struggles to understand money after years without it within the commune, and she frequently gets persuaded to buy people their meals or to loan them money, leaving her with little left.
*She mourns the fact the Hegemony reject her people and deny the blessing of Oss. She is fascinated the most by Tajara because of their own communal lifestyles.
*She has another Kethresh that she is frequently assigned with by Oss, and she recently asked him to update their relationship status to 'dating' on the Mesh. He accepted.
*She will survive by any means necessary.


'''Here is another example character from the Exile Fleet:'''
=== The Forsaken Sinta ===
Unathi originally thought prosthetics to be helpful and game-changing: who wouldn't want to be in a fully capable body? A large portion of Unathi, Izweski or traditionalists, were scarred by the Contact War. This was originally seen as the solution to restoring the workforce. The negative perception of Aut'akh largely led to the Sk'akh church decrying the use of prosthetics, claiming they "poisoned the soul and caused irredeemable damage." The church viewed and still views the Aut'akh communes as a threat to their power. Through talks with Hegemon S'kresti, they managed to convince the leader of the time to speak out against their use as well based on religious grounding, associating these "robotic replacements as a sign of the Aut'akh cult".


'''Saramiite Kizki''', 55, was responsible for fleet security but now works as a security cadet on the NSS Aurora, trying to become an officer. He is quiet and reserved to aliens but opens up to Unathi and especially other Aut'akh.
This turn in Unathi belief did little to hamper the growth of the religion; Aut'akh had already spread to most major cities and towns, and weeding them out would be a large-scale, and brutal ordeal. '''In light of this, Unathi started to develop behaviors and society learned to hate communes and their denizens.''' Anyone caught being unfaithful to their spouse, in a non-monogamous relationship, rebuking their clan, having a prosthetic, or even talking about their discontent with the Hegemony or other rulers was accused of being an Aut'akh. The term to most became synonymous with anyone who was a perceived troublemaker or heretic, more so than even Si'akh.


*Kizki is 5'9" and has a red chassis that weights 289 lbs. His mechanical eyes are blue and he has white horns.
[[Category:Unathi]]
*Before being augmented Kizki was a minor noble in a Traditionalist city besieged by the Izweski late in the war. He fled the city as its walls were breached, abandoning his post. He never forgave himself, and wandered the desert as a Guwandi before stumbling on an Aut'akh missionary hiding under heavy cloaks. Initially fearful and angry, he was eventually convinced to join their movement.
[[Category:Mythology]]
*He lives in a small room in the New Gibson colony with nothing but a bed and his e-pistol. He puts on his security-arm as soon as he returns home, and doesn't feel comfortable without it.
[[Category: Lore]]
*He feels like being augmented was the only thing that saved his soul. He does not miss his old body; it was weak.
[[Category: Pages]]
*He avoids frivolous spending and gives all of the money he feasibly can back to the commune to help repay NanoTrasen. He deeply resents the exploitation his fleet is facing.
[[Category: Religions]]
*He struggles to reconcile his hatred for the Hegemony with the Aut'akh emphasis on unconditional acceptance. He tries to avoid talking to non-Unathi, believing they are ignorant for having pride in their weak, mortal bodies. He is very friendly and protective to other Aut'akh.
*He has yet to find another Aut'akh that he would want to go steady with; he is too focused on his work.
*He will survive by any means necessary.

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    Overview

    "Behold, the kings of this world.
    Look upon the glory of their works; a graveyard called empire."
    -Emzal Paossini, founder of the Aut'akh faith

    The Aut'akh are a decentralized, leaderless religious movement and society. Formed by a group of scientists and engineers on Ouerea after the Contact War, they took the Th'akh faith to extremes through ritualistic augmentation in the pursuit of self-actualization. After revealing themselves to the Spur, these transhumanists seek to carve out a small space for themselves wherever they can seek refuge. Many disabled and elderly form these religious communes that seize and control their own spiritual destiny, and others who feel displaced by society such as Guwan.

    However, this cultish movement does not go unanswered: the Sk'akh faith publicly ridicules these tech worshipers, calling them "soul mutilators" and "a disgrace to sinta" while most if not all Th'akh shamans adamantly denounce the religion as honorless Guwan. Their anarchist philosophy has made enemies of both the Izweski Hegemony and the megacorporations, and they are often viewed as seditious troublemakers by both. Finally, each commune faces unique challenges in trying to fulfill their own lifestyles and adapt to different climates.

    Due to their anti-capitalist politics, Aut'akh are barred from command roles aboard the SCCV Horizon.

    Doctrines and Worship

    Though largely in line with Th'akh belief, Aut'akh embrace a brand of new-age mysticism - combining scraps of knowledge about the ancient Sinta'Mador with new, progressive technology to create a hybrid philosophy, reinforcing their burning drive to adapt with any circumstance while holding as true as possible to their ideals and the mystic arts. The Mador are an ancient culture which dwelled near the northern pole of Moghes, which was rediscovered by archaeologists shortly prior to first contact. To many Aut'akh, the Mador are more of a symbol than anything else, with very few knowing more than half-recalled myths about the mysterious peoples of ancient Moghes.

    The Aut'akh believe that spirits inhabit all things and can reincarnate in various ways, much like the Th'akh religion they are based on. They also believe in the common ideals of spirits (usually evil and good, or some hybrid of multiple) and the differing Zyola pantheons. However, they also believe the weakness of the flesh also hampers the soul, and thus evil spirits can manipulate people's minds and souls to do evil acts through the flesh. These zo'zyola are given power within a being when the person succumbs to greed, anger, or other emotional vices. Aut'akh preach that the Contact War was the result of Sinta being so consumed by the demons within them that they brought the world to ruin. Unlike Si'akh, the Aut'akh believe power is the source of evil within the world, not ourselves, and that all powers, whether that of a government, major religion, or corporation, are inherently corrupt due to the influence of evil spirits.

    Doctrines

    As with other Unathi religions, the foundation for Aut'akh belief is that the body is only a vessel for the soul. However, where they differ is that the Aut'akh believe— while the flesh is animated by a soul, it is not strong enough for a soul to exert complete control over it. All spirits become stronger when their bodies pass. To combat this weakness, Aut'akh believe that proper augmentation not only appeases the soul, but allows more strength of willpower and resolve. Magic is a force that strong souls can use to turn opinions or even force events to give an outcome in their favor through Mador.

    For robotics, the Aut'akh doctrine takes a hard turn away from orthodox Unathi beliefs. It holds the spirit is happier within a stronger vessel in which it has more control. They also believe that without their original body, they can more easily resist temptations of the flesh.

    Shamans tend to frown on those who refuse augmentation or prosthetic limb, seeing it as embracing weakness, temptation, and vice. Burial rites involve a funeral, during which friends and loved ones offer stories of good times with the departed to help the soul retain its form and ward off evil spirits. Afterwards, a body is stripped for useful parts, though this is frowned upon by more conservative Aut'akh.

    Aut'akh say the spirit must be kept pure to ensure virtue is maintained and the soul within is kept happy and pure. They claim the body is tainted and imperfect as it is easily maimed or given in to temptations of the flesh. As a result, all Aut'akh strive to augment and enhance their bodies with technology, which they say is the perfect vessel for the spirit within. A Unathi who augments their body only strengthens the bond between their body, mind, and spirit.

    Unlike other religions, Aut'akh believe souls do not have the same limitations and labels Unathi do. As a result, it is not uncommon for Aut'akh to identify with gender similar to how humans and Skrell do. Similar to the other major religions, however, this means that a female soul can be born into a male body and vice versa. Aut'akh bodies tend to be so augmented that it's almost impossible to visually distinguish the gender of an Aut'akh anyway. Despite these views, stubborn Unathi conservatism lingers in that Aut'akh still face patronizing behavior from their peers should they try to break conformity.

    Non-traditional relationships are largely irrelevant to the Aut'akh because the clan-less and leaderless communes prevent anyone to hold real power, and a dutiful and honorable relationship is simply one that both people agree on and stick to. There are still mechanisms for marriage, with two or more engaged members ceremoniously gathering the commune for a day of festivities. In a rebuke to feudal customs, there are no laws mandating that the parents must be asked permission before courting their child, but some few still continue this practice.

    Lifestyle

    The Aut'akh religion has aspects that deter from more conventional and traditional faiths. The faith, due to its polarizing and radical nature, doubles as a form of lifestyle for everyone who truly prescribes to its philosophies.

    Each group of Aut'akh, formally referred to as communes, are clan-less and leaderless societies that seek to avoid putting power into any one individual. Responsibilities that require consolidated power are never solely on one person; any specific role has a rotation of people from the commune that pass off responsibilities after a certain period of time. Such roles might be managing and keeping track of credit stores, managing community projects, or even jobs that lack any true form of power over others but need to be done regardless, such as delivering and sending mail. Aut'akh shamans are the only considerable people of power, and are usually go-to figures when a commune needs representation in a matter. However, many Aut'akh are divided on whether or not these shamans are truly necessary outlets of the faith.

    Besides such roles, each person leads a simpler life in the commune, where everyone is technically responsible only for themselves. Communes often have a very tight sense of community in a way that resembles how clans operated before. Trading is normalcy for each commune as most people do not have the skills or time to perform each task they need done themselves. These trades usually come down to routine due to familiar interactions with a small populace. While credits are still held by the commune as a whole for purchasing power with the outside world, material wealth is something that is sometimes avoided; most wealth goes towards attempting enlightenment via augmentation.

    Usually, most prosthetics are made painstakingly slow from scrap and various items that other people throw out. Due to the lack of resources each commune utilizes, a given commune usually waits for the Factory to ship out requested replacements and simply "fit" them to Aut'akh in the commune; however, due to struggles in communication in tandem with other problems, Aut'akh must each wait in turn to receive new biotech.

    Finally, Aut'akh that seek to liberate themselves from the bounds of society often experiment and partake in unorthodox practices for unathi, only solidifying these groups as cults. Forgoing labels is rather common, yet it goes far into extremes such as non-monogamous relationships and even nudity within the commune, though many "traditional" Aut'akh frown upon these considerably more radical practices.

    Becoming an Aut'akh

    Connecting with your spirit requires true emulation of a spirit's nature. In addition to living a life devoid of authority wherever possible, commune denizens put great effort into art or shows of self-expression. The truest form of self-expression, however, is connected to an Aut'akh's choice of limbs, augments, and similar. Much like how people commission artists for paintings, Aut'akh request prosthetics from a capable roboticist in the commune. Such figures that are able to make prosthetics are sometimes the shamans themselves; however, most communes cannot cheaply produce the main body of an augment or member, and thus requests are sent out to other communes, namely the Factory.

    The process of creating or fitting a limb for an Aut'akh is involved and painstakingly done, as there can be no room for error. The flesh can be flawed, inert, or disabled; prosthetics should only ever be an improvement, not a downgrade, as a house for the spirit. However, the spirits have petty squabbles and disagree upon a myriad of issues, and similarly, different communes have grown apart on how perfection in mechanical limbs is displayed, with even some more minor disagreements within the same commune. An Aut'akh's first responsibility, however, is making sure that new tech is made to their own liking, and nobody else's.

    The most popular tech among Aut'akh is the soul anchor due to its reputation to cause "baffles." "Baffles" are moments where unexplained figures from the individuals memory randomly appear. Many who experience these often describe seeing themselves in a different way, in a different life: past, present, or future. "Baffles" are said to be moments where someone should self-reflect and attempt to commune with their spirit.

    Challenges of the Commune

    Due to striving towards being a self-sufficient society, communes encourage and promote useful hobbies like aquaculture, sewing, and artisan crafts. These communities, regardless of how many people being productive, often still lack certain necessities or goods. Communes often face difficulties such as shortages of food, lacking proper medicine, hygienic supplies, and construction materials. While some communes rectify this with shared stores of credits to purchase these materials, many unathi die due to illnesses that could be easily avoided elsewhere. NanoTrasen and other mega corporations have taken great advantage of the need of these communities, often enticing pay not in credits, but discounted supplies to provide for a commune. This is a helpful pursuit for any in the commune, especially for roboticists, but this can often strip a commune of an important figure.

    Rarely do non-Aut'akh know any concrete information about these communes; as a result, lies and rumors are spread about Aut'akh, and while helpful for keeping these communities hidden, this only demonizes and alienates Aut'akh further. "Aut'akh," due to the radical religion itself, has become a catch-all derogatory term for troublemakers, dishonorable sinta, and even just those simply with augments or limb replacements. Extreme rebuke isn't uncommon on Moghes, but due to the mixed environment and gradual change on Ouerea, the movement is scorned less actively. Aut'akh still draw gaze and suspicion heavily on this sister planet, though. The Aut'akh Valley and the Underbelly communes often find raids done by more zealous worshipers of other religions that try to hamper their efforts. Though they try their best to defend themselves and protect the community, most warriors deter from actually killing, especially on Moghes; one wrong move from these societies can lead to a raid, an angry mob, or worse. This results in attacks on buildings, stores of food, and communication relays.

    Even within communes, discrimination runs rampant. Though shedding formal titles, affiliations, and other aspects of their old selves, unathi still end up facing discrimination they tried to avoid in their past life from more "traditional" Aut'akh. This group, usually comprised of elders or former warriors, still hold onto some of their old values partially if not entirely, and thus a fight is as internal for this religion as it is external.

    Commune Shamans

    The various shamans of each commune are either one of the original Aut'akh, or one of the first roboticists and biomechanical engineers to join this secretive religion. Each shaman, often known as paradigms or vikneza in Sinta'Unathi, usually can agree on the core tenets of the Aut'akh faith. These shamans do their best to not command actual power within a given commune, but merely offer "humble guidance" that suggests a course of action they think reasonable.

    Much like the decentralized Th'akh faith, Aut'akh shamans generally differ on views regarding different matters. The shamans of Moghes may think it fine for unathi to keep credits for personal pursuits, while those of the Factory may be inspired by local dregs, seeing anyone that is "riccy" as being corrupted by evil spirits. These shamans also have varying views on rituals, communing with your inner spirit, and vary in extremity on how to protest governments and mega corporations.

    Community Consensus

    Typically if an individual commune is going to perform a large action that affects the commune, the community comes together for a vote called Consensus. The most common Consensus is whether or not to risk a public march or strike for augmented unathi to be respected in society. Some vocal minorities in the communes advocate for cutting off the hands of other unathi and see if they'd listen to their cries then - however, they are often berated by the elders.

    Consensus is not needed for every single decision that an individual or group might make, but on matters that affect an entire commune. Individuals know their job and how to do it without needing to call for an entire consensus. Consensus is for major projects, such as development for a new community building, an activity that can affect the fate of the commune, or if a commune is low on credits.

    Aut'akh Rituals

    Aut'akh find that, through trial and error, different things appease and displease the spirits they come into contact with during day to day life. As most spirits are free and chaotic in nature, Aut'akh emulate this and are hardly slaves to routine, unlike their Th'akh worshiping cousins. However, what unique routines they do keep are very important to them.

    Cleaning

    Cleaning and maintaining prosthetics is arguably the most important thing for every Aut'akh. As augmentation is committed to a unathi to appease the spirit inside of oneself, it is important to make sure they are kept clean and shiny. Aut'akh develop their own ritualistic activities for before, during, or after one of these maintaining events. Aut'akh usually have unique rituals that are either passed down from parents, or developed over time for themselves. However, even though all Aut'akh have prosthetics, most still lack the advanced knowledge to fix them. The few dedicated artisans who help fix cybernetics are busy and rarely have time to teach the commune much of their trade. As a result, most Aut'akh aren't versed in fixing their prosthetics outside of minor dents and damage. It is the important role of the shaman to be the one to repair and fix these technological members in a way that will appease the spirit housing these mechanical augments.

    Communing with Your Spirit

    Unlike Th'akh, most Aut'akh believe that, since the flesh and blood are imperfect, there is a disconnect between what the mind wants and what the spirit wants. All Aut'akh, in their striving to attain enlightenment, attempt to commune with their inner spirit whenever an important decision needs to be made. Whether a new augmentation, finding a partner, or something as major as leaving the commune for any reason, Aut'akh attempt to commune with their spirit as best as they can. These events are rather varied; they can usually include traditional methods such as meditation, but also have the potential to carry into extremes, like overindulgence (giving into desire, as what the spirits often do) or keeping away from the outside world for several days.

    Ritual of Shards

    While the commune embraces anyone that accepts their teachings, the reality of resource management means that they cannot provide the augmentation that all its members strive for. Priority is given to Unathi that are maimed or otherwise physically handicapped, an the steady stream of Wastelanders means that the waiting list is very long for healthy initiates. However, a fully healthy Unathi of at least 14 years old can ask any shaman to initiate the ritual. What it is varies by the shaman, but the requirement is always the same: it is difficult, dangerous, and typically selfless. Most early initiates were sent hiking the frigid cold in basic gear to deliver food to a reclusive shaman in the more extreme north. In modern times they are typical quests, large or small in importance, that would try the abilities of any Unathi. If the initiate survives, they are given their first prosthetic.

    Ritual of Rebirth

    This is the process a Unathi undergoes after receiving a certain amount of augmentation. Individuals who have already experienced great pain in their life, such as being maimed or disabled, may be allowed to more quickly receive their Ritual of Rebirth due to getting attaining many prosthetics.

    Unathi who are undergoing this process will be put into a Sk’au in a ritual chamber to begin the process. The individual is kept unconscious within the Sk’au as appropriate runes and magic symbols of Mador are placed along it. These runes usually carry some significance to the person undergoing this ritual; people of importance to this lucky individual are permitted and encouraged to watch. An Aut'akh shaman, completely covered in energy harnessing runes, will assist in powering the Sk’au during the process to aid and guide the process of clearing the soul. It is claimed by many that, during such a period of unconsciousness, Unathi undergoing the Ritual of Rebirth are visited by Sinta that have passed, they currently know, or even individuals they haven't met yet.

    The original Sk’au were known as Sepulchers by the Mador, but this term has been replaced with Sk’au Sarcophagi, or just simply Sk’au. These strange structures of stone and bronze were used as burial chambers by the Mador, and in the final days of their civilization many were believed to have entered their Sk'au to await the end. Modern Sk’au bear little resemblance to these ancient crypts, resembling cryotubes made of metal and glass. When filled with cryoxadone and aided with 'Mador magic', it allows anyone inside the Sk'au to be put into a comatose state as their soul is cleansed.

    The Old Mador

    Sinta’Mador (or just Mador) are an extinct group of Unathi who lived in the north polar region of Moghes until around three thousand years ago. Before their extinction, they were technologically advanced for the time with an understanding of masonry, steelworking and primitive engineering - having used volcanic hot springs to heat their cities. What surviving cultural and religious elements about them has been re-appropriated by the Aut’akh.

    The Fall of the Sinta'Mador

    The nature of the Mador is largely unknown. Modern scholars debate if they were another species entirely, or simply a culturally isolated group of Unathi. Ancient poetry from the Tza Prairie makes mention of wars with an unknown northern power described as "corpse-scaled devils" and "the hatchlings of Travakh, who sing as they kill." Whether this refers to the Mador remains unclear. Archaeological studies of the Mador remain limited, with few intact ruins having been found. Emzal Paossini was one of the leading experts on the Mador before they moved to Ouerea, and many rites and rituals practiced by these enigmatic ancients would be reappropriated as part of the Aut'akh faith.

    What caused the fall of the Sinta'Mador is unknown. Many Aut'akh believe that, limited as they were by their primitive technology, evil spirits set into their society, leading them to chaos and ruin. The stance among Unathi archaeologists is largely that a period of global cooling isolated the Mador, preventing them from roaming beyond the confines of their heated vault-cities, until they slowly ran out of food. Much of their culture and society is shrouded in mystery, with many Aut'akh treating them as a race of enlightened ancients, who understood the true nature of the world - a belief with little grounding in fact.

    Mador Runes

    Runes and rituals are a large part of Aut’akh culture, with the origins of their runes coming from the ancient runic language uncovered in the Temple of the Mador that is now the homeland of the Polar Commune. The Aut’akh believe these runes have intrinsic, ancient power in them. When assembled properly, these runes are capable of amplifying or channeling the power of an individual’s soul into whatever they are crafted on. It is believed these runes can allow inanimate objects to house a soul; this is where their heavy belief in the perfection of augments and prosthetics comes from. This also lends credence among Aut’akh that synthetics are capable of housing a soul too, should they be imbibed with similar magic, as reincarnation is a common belief among them.

    There are 28 letters in the traditional Mador runic alphabet, and the Aut’akh have through intensive study, divination and invention expanded the alphabet to 33.

    The lack of extensive evidence on per-historical use of the runes has not stopped modern Aut’akh from claiming entire systems of divination from what few examples are available in the Mador ruin, based on the reconstructed names of the runes and additional outside influence. The runic language has also been translated into a coding language, which is what they use to wire their prosthetics. This has the added benefit of keeping a large sum of communications and coding tactics within the commune difficult to replicate by outsiders, and renders most of their technology and augments incompatible with the technology of the other factions.

    Artifacts or modern devices that Aut’akh want to imbue with magical power are labelled with words of power. A mech would have words of power scrawled on it in important locations which are meant to amplify the pilot’s spiritual energy and empower the mech's abilities. Aut’akh that frequently go into battle would chisel runes of power on their weapons or augmented bodies to channel their own spiritual energy or amplify the strength given by their ancestors.

    Aut'akh and Gender

    Aut’akh conceptions of gender are vastly divergent from the ordinary Unathi view, and in many places much more influenced by human understanding than other religions. Most Aut’akh communes hold gender to be a much more individual matter than other faiths do, being a matter of personal choice among the faithful - though one that shamans will offer consultation and guidance in. Some Aut’akh, in particular among the Luthien Pact, have come to view notions of gender as antiquated things of the flesh, and that through their cybernetic upgrades they have become something that is warrior, healer, fisher and something entirely greater than the separate sum of their parts. Generally, the traditional roles and societal structure still hold in communes on Moghes and Ouerea, while those outside Unathi space tend to have adopted more human ideas of gender as something separate from one’s position in society.

    Organization

    Aut'akh by and large are anarchist communes that preach amicability and cooperation over the placement of leaders. However, even though they are considered radical by Sinta standards, like all religions, most Aut'akh are not extremists and do not automatically resort to violence. Violence is actually frowned upon by the majority for a couple of valid reasons. Firstly, Aut'akh, who are already ostracized and despised Unathi already, would certainly be lynched if they were caught harming or killing another Sinta. Secondly, most shamans believe that giving into violence will only empower evil spirits and thus should be avoided when possible.

    Aut'akh, though opposed to the power of mega-corporations, are not entirely uncommon among them. Zealots often see working for them not only as an opportunity to indoctrinate others but also to obtain resources to send back to the commune. Corporations still hire them since Aut'akh are seen as a niche, powerless cult due to lacking a leader, and a lack of experience with human society makes them more exploitable. Unfortunately for them, this can only reinforce an Aut'akh's radical beliefs or give fuel for recruiting others.

    Shamans of Magic and Tech

    The engineers and founders of the religion are by and large the shamans or "paradigms" of this religion. Each one to a degree helps with guiding individuals on religious matters, hosting any important rituals, fitting prosthetics for Aut'akh, and even recruiting new members. Shamans are usually recognized only by individual communes, though some prominent founders of the religion enjoy recognition by most if not all the Aut'akh societies.

    The only formal process for becoming an Aut'akh shaman is by a Consensus. Only a majority of four out of five Sinta or more allows for someone to become a commune shaman. Those that are inducted into the clergy of this spread-out religion are quickly taught the secrets of the rituals for Mador, as most of their time will be needed to learn the engineering aspect for robotic limb and organ creation, repair, and maintenance.

    Notable Communes

    A handful of notable communes exist with their general location known to some. For now, most remain hidden, but perhaps more will come into the light with time. The decentralised nature of Aut’akh means that the various communes differ greatly in terms of spiritual and political beliefs, with argument and debate being common between Aut’akh communities. Despite their differences, however, the Aut’akh do still recognise one another as the same faith, and the disparate communes maintain strong ties with one another even across the vastness of the Spur. Some have found this perplexing, as many of the communes have deep theological and ideological differences - but to the Aut’akh themselves, it is a simple matter. Despite being scattered across the stars, the Aut’akh are still one people, and the faith’s philosophy of mutual aid holds true - they must aid other Aut’akh as best they can, so that all enclaves of the faith may thrive free from persecution. The theological disagreements are, while heated, generally taken as part and parcel of the faith’s individualistic nature - the widespread belief is that seeking understanding of the spiritual world is a personal journey, and that only through the synthesis of different experiences and perspectives can a true harmony be reached.


    The Aut'akh Valley, "the Originals"

    A large commune on Ouerea surrounded by mountains, the Aut'akh Valley is birthplace of the Aut'akh religion - a place for specifically augmented unathi to find sanctuary from the violence often found against their kind in cities and towns. It is largely disconnected from any government and is heavily guarded by the Aut'akh defending the clans there with their lives. Life here is simple, and more than half of the population is elderly or disabled with augments. The area is foggy and filled with natural lakes, and the area gets cold enough to snow in the cold season. The Aut’akh Valley commune is the oldest Aut’akh commune in existence, and many of the elder shamans living there are some of the original scholars and scientists who worked beside Emzal Paossini from the founding days of the religion.

    The government of Ouerea largely ignores the Aut’akh communes on the planet, which has allowed Aut’akh Valley to prosper in relative safety, without the persecution the faith faces elsewhere in the Hegemony. Many Aut’akh converts from Moghes or other Hegemonic colonies attempt to flee to Ouerea, in the hopes of finding a safe haven - though Aut’akh Valley is not without its own problems. While the commune is sufficient enough to feed itself, it relies on hunters and fishers roaming the Ouerean wilderness to do so - a wilderness that is increasingly disrupted due to the efforts of Hephaestus Industries. Some particularly zealous Aut’akh have taken to striking against Hephaestus, destroying their equipment and stealing their supplies to help the commune prosper and craft new augmentations.

    Hephaestus has not sat back and taken this, hiring mercenaries from organisations such as the Fighters’ Lodge and Dagamuir Freewater Private Forces to secure itself against attacks from the Aut’akh, with some rumouring that the alien megacorporation intends to see the Aut’akh scourged from Ouerea due to their opposition to its presence. Despite this, however, Hephaestus does not prohibit Aut’akh from working for them, and some from the Valley have taken jobs with the corporation to send money back to the commune. Many Aut’akh find this shameful, and those who do take jobs with Hephaestus can expect to be under close watch in order to ensure their ideology does not drive them to sabotage company operations.

    Ouerea is a cosmopolitan planet, and the Aut’akh of Ouerea are no strangers to the human and Skrell presence on their world. While none of the aliens are known to have converted, a small population of them can be found in Aut’akh Valley, having made alliance with the strange cult in their opposition of Hephaestus Industries. These humans and Skrell often act as middlemen between the Aut’akh and alien smugglers, who often bring shipments of augments from offworld communes, as well as illegal weaponry to secure themselves against any future threat from the Hegemony or Hephaestus.

    The Ouerean communes’ exposure to synthetics has not been a positive one, with the only ones encountered being Hephaestus-owned robots and IPCs - which are often destroyed and salvaged for parts by Aut’akh hunters. This has led to some disputes among the communes as to whether or not synthetics are truly alive, or whether the soul is something that remains unique to organics. Some believe that the machines of Hephaestus are spirits of evil, bound into steel to carry out the will of their corrupted masters; some believe they hold the potential for true life within them - and others simply see them as tools, no more alive than a hammer.

    The augmentations of Aut’akh Valley are viewed as being very personal and specific - the creation of a body that truly reflects and shields the soul. Each augmentation is highly customised to fit the individual, though there are a few common elements - the inscription of Sinta’Mador runes being the main one, with the shaman-engineers of the Valley etching each augmentation with symbols of protection and power.


    The Undercity Communes, "the Underbelly"

    Beneath many cities on both Moghes and Ouerea is a small commune of Aut'akh, created by one of the original Aut'akh from Ouerea. These communes have become safe havens for some individuals. Unathi, regardless of being Aut'akh or not, come to these communes when they are in dire need - a new prosthetic, a repair from an assault, or simply for a place to sleep for a night. These communes are often heavily guarded by Aut'akh warriors set on keeping these people safe, and because of the possible danger of attacking these communes, they rarely see attack. It is not unheard of, though; whole communes have been arrested by city garrisons or lynched by mobs led by nobles.

    The persecution faced by the communes of Moghes is harsh, and they have become insular as a result - increasingly relying on criminal activity to survive. The Undercities are deeply tied to the Unathi underworld, receiving augments smuggled in from the Factory and being forced into dealing in other illicit goods to survive. In some places, the Aut’akh communities of cities operate similarly to organised crime syndicates, with a strict code of silence regarding their activities. The fact of preying on others to survive clashes with the Aut’akh philosophy of mutual aid, with most communes attempting to only harm the wealthy and powerful in their criminal activities. This has led to a tense relationship with existing criminal organisations such as the Shortclaw Clan. While some Hegemony authorities suspect that the Shortclaws may be assisting the Aut’akh in smudging augmentations, several of the unsolved murders reported by the Skalamar City Watch in recent years have been Aut’akh found weighed down by their augments at the bottom of the Moghresian Sea - or associates of the Shortclaws found in alleyways with bones broken and throats cut.

    These actions have given Aut’akh an unusual status, bolstering a reputation as folk heroes among the lowliest of the Hegemony - taking from the rich and giving to the poor. This reputation is leveraged extensively to gain recruits from the most desperate of Izweski society - Guwan, peasants and Wasteland refugees. Communes in more developed regions such as Skalamar also often assist in people-smuggling, helping Aut’akh faithful to get to other communes - as well as selling these services to those who wish to flee the Hegemony’s might, but cannot do so legally.

    The augmentations of the Undercities look similar to those of Aut’akh Valley, but they are often painted to match the skin tone of the individual Unathi as closely as possible, in order to minimise the chance of discovery by those who would wish to do them harm. To protect themselves against persecution, there are significantly more combat augmentations made in the Underbelly - actual weapons are much harder to acquire and conceal in the crowded urban centres of Moghes than in the Ouerean wilderness. These augmentations are usually makeshift things, designed for melee combat - weighted knuckles on a prosthetic hand, blades concealed in the arms or legs, or a favourite among many, electrically conductive pads in the hand to stun an opponent. The Aut’akh of the Undercities largely abide by Unathi ideas of honourable combat for the most part, and the synthesis of traditional Unathi fighting styles with cybernetics has led to a complex and unusual martial art known as Is’elliah - in Basic, “Steel Claw”.

    The Aut’akh of the Undercities are not known to have much contact with aliens or synthetics - though they do continue to receive augmentations, which some Izweski law enforcement officials suspect is a result of contact with alien smugglers. Some of the Undercities bordering on the Wasteland are known to have contact with Queenless K’lax groups wandering the desert. As a result of this, opinions are divided - with many Aut’akh who hail from the former Traditionalist Coalition clinging to their distaste for humanity and the Skrell, believing them to hold a share of the blame for the hell of the Contact War. As for synthetics, there is no real consensus among the Underbelly as to their sapience or possession of a soul - some believe that it could be possible for a spirit to be reborn into a positronic intelligence, while others still hold to the Th’akh roots of the religion - that despite the strength of steel, it is only creatures of flesh that are endowed with true life.

    Those few Aut’akh of the Undercities who are able to conceal themselves among society often seek to gain work assisting Izweski archaeologists, in the hopes of further studying the mysteries of the ancient Sinta’Mador. Researchers from the Skalamar Academy of the Natural Sciences have grown increasingly frustrated with this, as the Aut’akh will often steal historical artifacts to treat as objects of worship, rather than letting them remain for scientific study.

    Life in the Underbelly

    The Undercity communes are usually called the "Underbelly" or Alpagozo in Sinta'Unathi. They are often located in warehouses, beneath market squares, or otherwise hidden from general sight. The best way to learn about these places is word of mouth, when an Aut'akh finds someone potentially in need of a spot to stay. If someone seems to be missing a limb or struggling to move in public, an Aut'akh may attempt to speak to them - often sought out for their desire to be more able-bodied. The Aut'akh will continue to be suspicious until after they are augmented or trustworthy. Until proven trustworthy, locations of these Underbelly communes aren't disclosed. Unathi that join communes to escape the pressures of obligation and society often seek others like them to join the cause.

    An Undercity commune can range in sizes, though usually there is only one per city, however spread out. The largest known one is in Skalamar, the Izweski capital, where it manages to keep itself safe in the expansive sewer system. Leaving the commune's protection requires cloth coverings, which do well enough to hide scale-colored prosthetics. Failing to leave in "improper dressing" sometimes results in detainment until they meet the requirements to leave. Some unathi even go so far as to take the scales from their dismembered limb and implant them onto their new limb - some do this from nostalgia, but many more do it to survive.


    Eridani Underworld Commune, "the Factory"

    In the depths of Eridani I under the city, a small commune of Unathi have made some order out of the chaos. The first Aut'akh to come here didn't have the credits or the legal standing to make it on top in the corporate over-world; however, they did have enough muscle to clear out a mining drone factory of drug-addicted dregs. A few years is all it took for a community of Aut'akh to grow, walling off the Factory and setting up a safe spot for them to fit. Over time, the surrounding local dreg community came to accept the Aut'akh in. Even still, some have treated the augmented Unathi as just another gang they have to deal with.

    The Factory, also called the Ti'kaoula or "Crankshaft" in Sinta'Unathi, still respects the rules of honor, and have made promises to never leave behind unathi or even local dregs who are in need of augments. Jury-rigging the factory with the help of dreg locals, Aut'akh-fabricated augments are being made by unathi, for unathi, across the galaxy. The augments are shoddily made at first, shipped to one of the other communes on Moghes or Tau Ceti, and then customized to fit by a shaman on location. When the Aut’akh first arrived to Eridani, it was viewed as living proof of all that Emzal Paossini preached - a society ruled by nothing but wanton greed and lust for power, where life was treated as nothing more than a devalued currency to be spent and thrown away freely. This reflects to this day in the politics and spirituality of the Factory, as their ideology has been influenced greatly by the anarchic viewpoint of the local Dreg population. The spiritual aspect of the commune has shifted over time, with less of a focus on individual spirits of ancestors or the world around them, and more towards the spirit of the Eridani Federation itself. To the Unathi of the Factory, the power of the corporations acts as a kind of spiritual rot - a decay that arises from one choosing to set themself above another and sinks into every person, place and grain of dust throughout all of Eridani. It is viewed as a place of true evil, a Chained Waste in the material world forged by sickness, power and greed.

    To many of the more devout Aut’akh of the Factory, they are almost crusaders - descending into what may as well be hell and surviving there, in the hopes that someday the entire rotten edifice will be brought down, and a new and better world can be born among its bones.

    The Eridani commune is where most Aut’akh augmentations are manufactured, but nonetheless they place their own aesthetic flair on their usage of cybernetics. The Aut’akh of Eridani have synthesised half-remembered Mador symbolism and spirituality with the punk aesthetics of the Dreg population. The favoured style among these Unathi is heavy, industrial and terrifying - every augmentation a cry of defiance at the slick, sanitised and corporate aesthetic of the Suits who poison the world around them.

    The Aut’akh of Eridani cooperate well with other species, having extended their philosophy of mutual aid to the local Dreg communities. They work closely with the group of Vaurcae known as the ‘Zinos’ often, with their work in similar fields leading them to cooperate for mutual gain. These exiled C’thur are known to be skilled cyberneticists, and often Aut’akh of the Factory will seek them out when even their best shamans and machinists are incapable of making a certain repair. However, not all Dregs have proven so welcoming to the Aut’akh, and as such the Factory is somewhat insular. They will provide their services to those who ask, but aliens must be considered to have proved their trustworthiness before they are allowed to enter the Factory - lest some rival gang decide to try and take the fragile existence the Unathi have built.

    Life on Eridani is hard - the Factory has one of the highest mortality rates of any commune, only rivalled by the Razortail Enclave on Biesel. As such, many of the Aut’akh on Eridani will often take up work with the megacorporations, in order to help the commune to purchase the food and medicine it often runs desperately short of. The combat augmentations often favoured by Eridani Aut’akh lead them to often seek work with Eridani PMCs such as Ringspire or Eagle Corp - work which can be harrowing to the conscience, and which is viewed by many in the Factory as placing one’s own soul at risk.

    The synthetics of the Eridani underworld are often close friends and allies to the Aut’akh, with many of them coming to the Factory seeking repairs, upgrades or maintenance. However, there is a darker side to Eridani synthetics, with Aut’akh often having been caught in raids by the machines of PMCs such as Index Security Solutions. This has led to a perception of synthetics as reflections of Eridani itself - the ownership of IPCs is reflective of the desire for control and power that rots at the heart of the system, and the freedom of the IPCs in the underworld is viewed as a sign of hope that another world is possible.


    The Razortail Enclave, "the Ruffians"

    Considered a bunch of ruffians by their sister communes, the Razortail Enclave is a commune located in District 7 of Mendell City: Sin City. In order to survive in Biesel, Aut’akh participate in organized crime as hired muscle, allured to the practice by the prospect of stealing from the megacorps and Biesel’s own government to help the slums of the district. Similar to the Factory commune on Eridani I, the Razortail Enclave is stuck in the poorer regions of the city, trapped there by a lack of wealth and a conviction to not stray too far from their ideals; however, unlike their sister commune, these sinta do not ignore the gang conflicts of the streets, and often themselves get involved to prevent their rank from kidnappings and having their prosthetics stripped from them—a barbaric practice in the eyes of these fanatics.

    The Aut’akh of the Razortail Enclave are, more than any other, pushed into a criminal life to survive. The natural size and strength of Unathi makes them appealing as muscle for the criminal syndicates of Biesel, with many Razortail Aut’akh being hired as enforcers, bodyguards and hitmen by larger organisations. These Aut’akh are often provided with deadly and highly illegal combat augmentations as payment for their services - which prevents them from seeking legal employment with the corporations in Biesel, leading them into further criminal activity. The commune’s name comes from a common augment among these enforcers, consisting of razor-sharp blades concealed within an Unathi’s tail. The majority of the Razortail Enclave, however, while understanding the necessity of crime, turn to less violent means to make ends meet. Some turn to running scams on the streets of Mendell, some engage in pickpocketing or petty theft, and some wind up swallowing their pride and seeking employment with megacorporations. Due to its dominance in Biesel’s economy, most Razortail Unathi who seek legal employment wind up working with NanoTrasen.

    The anarchist politics of the religion have somewhat taken a back seat to the simple matters of survival - while the Razortail Aut’akh still stand in opposition to both the Bieselite state and the corporations that loom over it, there are no grand dreams of revolution here of the kind held by Aut’akh in the Hegemony or Eridani communes. For the Razortail Enclave, surviving another day is victory enough. However, their disdain for the state remains clear, and many of their number will prefer to target the Republic’s government in their crimes wherever possible - during the chaos of the Second Solarian Invasion of 2462, a group of highly augmented Unathi believed to be affiliated with the Razortail Enclave attempted a robbery on an Idris Incorporated bank in District 10 of Mendell City, making off with nearly thirty thousand credits. The Mendell City police force was unable to track down the robbers in the chaos, and if Idris was able to conduct their own investigation, they never breathed a word of it.

    Despite the cosmopolitan nature of Biesel, and Mendell in particular, relationships between the Razortail Enclave and other species are often tense. Only Unathi are allowed into the Enclave, and unlike their cousins on Eridani, they do not seek to help or build ties with the equally impoverished and desperate aliens around them, focusing solely on their own survival. While they do often work with alien gangs and crime syndicates, they work against them equally often, and Razortail Aut’akh are slow to trust outsiders, especially non-Unathi.

    The Razortail Enclave does hold that synthetics can have souls - but that does not endear them any more than it does other organics. More extreme members of the Razortail Enclave have been arrested in the past for brutal attacks on IPCs in Mendell City, leaving them near-destroyed as their chassis were stripped of valuable or useful components. The Enclave is reportedly divided on this matter, with some viewing it as an atrocity and others considering it just like everything else the commune does - a necessary evil for the sake of survival.

    Augmentations tend to be practical among the Razortail Enclave, as they use a blend of Factory-made prosthetics, stolen or purchased corporate designs, and black market augments provided as payment for their services. Combat augments are at their most advanced among this commune, with a rare few Razortail enforces for organised crime syndicates being equipped with military-grade combat cybernetics. Razortail Aut’akh can largely still be recognised by the Sinta’Mador runes carved into their augments - though some still hide their cybernetics in order to conceal their affiliation.


    The Luthien Pact, "the Pacters"

    The Luthien Pact is one of the more prosperous communes, having secured work with the megacorporations on the desolate world of Luthien in Tau Ceti. The titular ‘Pact’ refers to an agreement signed between Aut’akh refugees, NanoTrasen and Zavodskoi Interstellar. In exchange for their labour assisting the corporate scientists on the planet, the corporations would provide the Aut’akh with a biodome of their own and supply them. This agreement, however, means that the Aut’akh workers on Luthien are paid very little, with corporate charges for accommodation, food and the air they breathe all being deducted from what would ordinarily be a decent-paying position - leading to many of them taking jobs offworld to send funds to the commune.

    The Luthien Pacters work closely with IPCs in many aspects of their work - both corporate-owned and free. This has led to them being the commune with the most positive view on synthetics, believing that a wholly synthetic form is one free from spiritual corruption, and that such a thing is aspirational - that true freedom from spiritual evil will only come about when the distinction between the organic and the synthetic is eliminated completely. The struggle for IPC liberation is a core part of the Luthien Pact’s beliefs, and this has led to NanoTrasen choosing not to assign its owned IPCs on Luthien to work with Aut’akh out of concern that the Aut’akh ideology could ‘corrupt’ the synthetics. Zavodskoi does not engage in such measures, however, trusting in the programming of their Z.I units.

    The views of the Pact that a synthetic form is something to aspire to have led to a close relationship forming between the commune and the synthetics they work with, with a small but noteworthy number having converted to the alien religion. This belief is also fairly similar to the beliefs of the Trinary Perfection, which has led to the church in Mendell attempting to recruit from among the Aut’akh - though to little success so far.

    Their augmentations are largely practical ones - the isolated nature of Luthien means they do not receive as many shipments from the Factory as other communes might, and their close work with megacorporations has led to many of the Pacters bearing human-made augmentations purchased from their employers. These augmentations are still customised to the best of their ability, inscribed with Sinta’Mador runes and blessed by the commune’s shamans. The Aut’akh of Luthien tend to possess corporate-manufactured augments moreso than Aut’akh made ones, and this has led to a solid number of them finding employment outside Luthien in the employ of NanoTrasen or Zavodskoi.

    Due to their close work with and reliance on corporations, the anti-capitalist politics of the Aut’akh faith are less prevalently expressed by the Luthien Pact - it is difficult to speak out against corporate dominance of the Spur when corporations provide the very air you breathe. The Pact still largely shares a distaste for both the Hegemony and Hephaestus, but much like their cousins on Biesel, revolutionary ideals have taken a backseat to simple survival.

    Politics

    The Aut'akh faith is an inherently political one, base around anarchist beliefs. Aut'akh are opposed to hierarchal society, whether the traditional feudal power structures of Moghes or the capitalist interstellar society of the Orion Spur. Aut'akh prescribe to the belief that, to appease the soul within, one must emulate the free spirit of a soul. In doing so, the radical religion has stepped away from the traditions and practices of Unathi society, though almost all of them struggle to truly leave them behind. The biggest point of contention for Aut'akh is the clan hierarchy. These Aut'akh believe the spirits all view each other as kin should they act kindly to one another, and thus Aut'akh view each commune being closer to one big clan. After this, a majority of Aut'akh believe the caste system to be flawed. Simply put, it is used to keep power over others, and spirits do not have any rules or advisors they have to listen to, according to Aut'akh. The result is Aut'akh avoiding authority wherever they can, especially when it is used to their detriment. Lastly, a smaller number of these Unathi dislike how society ostracizes those that do not fit into its rigid ideals. Guwan and those that feel they do not truly fit within Unathi gender norms are often targets for Aut'akh recruitment, which only helps bolster their numbers.

    While many Aut'akh have engaged in acts of either bold revolution or callous terrorism, depending on one's perspective, most Aut'akh are not extremists and do not automatically resort to violence. The megacorporations would not take to hiring extremists or those who openly spread anti-corporate view, so avoid direct conflict and lean on minor acts of disobedience, expressing your ideals to others (as any good cult should!), and perhaps not being too friendly with command, though even security and command might just be seen as cogs in the corporate machine. This said, some extremists do manage to slip through the cracks every now and then.

    Aut'akh is viewed as a rebel ideology in the Hegemony, and Aut'akh on Moghes are frequently persecuted by Izweski law enforcement. The communes of Ouerea survive due to the planetary government's general indifference to them - though as Hephaestus Industries consolidates power in the nation the Aut'akh have found themselves increasingly clashing with corporate mercenaries as they attempt to sabotage the megacorporation's growing presence. The communes of Moghes largely survive through hiding in the criminal underground, with law enforcement frequently attempting to stamp out this dangerous cult.

    History

    Aut'akh came to prominence around the 2440s as more and more Unathi caught wind of these unorthodox zealots.

    Damage from the War

    The scholar Emzal Paossini was not a warrior - they spent most of their life as an archaeologist, and were one of the foremost scholars of the ancient Mador. When the Contact War began, they were on Ouerea, having leapt at the chance to observe the human and Skrell cultures that had taken root on the planet. In various memoirs, they have recounted the Ouerean experience of the Contact War - watching Moghes burn from afar. This disillusioned many of the Unathi on Ouerea, seeing the Hegemony and the Traditionalists tearing the world apart, all over who would be king of the ruins.

    Aut'akh was shaped from this, the sight of how power had led the rulers of Moghes to madness and slaughter - which would only be reinforced with the Hegemony retaking control of Ouerea. Immediately, the new culture growing there was crushed, forced into the old feudal ways that had damned one world already. Eventually, they would begin to gather others who thought that way - some of their fellow scientists, warriors left scarred from the Contact War, Ouereans who resented the Hegemony occupation - and formed a community which would become the foundations of Aut'akh.

    A Cult is Born

    Led by the newly reborn paradigm Emzal Paossini, Ouerea proved to be an effective staging ground for the budding cult. With their fascination with the old ways of Sinta'Mador, paired with this new technology and "golems of metal," Paossini combined their knowledge of the two into the first understanding of the Aut'akh cult. Due to conservative views being softened, most people of the planet did not actively work to remove or punish the first few of this religion for their ideals. The founders chose a spot to settle in a relatively discrete corner of the world: Hinshaw Valley, commonly known now as Aut'akh Valley. Construction started on a settlement by the more laborious Unathi, while the rest went into nearby towns to preach the word of their revelation.

    Appropriately, most Ouereans rebuked this message, and for a couple years this religion failed to pick up any momentum, remaining banished to an old valley. However, after a small handful of roboticists and zealots were recruited, they quickly taught each other the fundamentals for either role: the shamans taught these mechanics essentials for being a pillar of faith, while mechanics began the arduous process of teaching biomechanical engineering. The religion truly began to blossom when those preaching its ideals could show off their work and revitalized bodies.

    Outsiders Welcome

    Over time, Aut'akh began to develop their ideals. They saw that power was not solely corrupt: society itself was trained to keep people down due to this power. They learned anecdotally from fellow Aut'akh, that clans were ruled by powerful matriarchs who kept the clan under their thumb; nobility simply despised the idea of others gaining their status; ultimately, these evils were the result of powerful spirits manipulating weak, frail flesh, and thus detaching a body from the true desires of their soul.

    These beliefs led to a variety of outsiders finding these radicals as appealing. Firstly, Wastelanders make wonderful additions to the cult; many already resent the Hegemony usually, and their opposition to this power provides a good point of relation for indoctrination. They also usually are impaired in some way, and the promise of being restored or even placed beyond their former body's limitations can be an appealing aspect. Next, those that feel they are ostracized from society due to their strict views on the sexes also find home here, due to that group and Aut'akh both being outsiders. Finally, even Guwan are allowed to join since these communes adopt clan-less structures.

    Regardless of who joins and what they believe, Aut'akh still face discrimination from other Aut'akh, usually subtly. It takes time to train behavior and prejudice, and due to the religion being fairly new, traditional unathi within these communes often look down on various sinta who are normally considered in different castes.

    The Forsaken Sinta

    Unathi originally thought prosthetics to be helpful and game-changing: who wouldn't want to be in a fully capable body? A large portion of Unathi, Izweski or traditionalists, were scarred by the Contact War. This was originally seen as the solution to restoring the workforce. The negative perception of Aut'akh largely led to the Sk'akh church decrying the use of prosthetics, claiming they "poisoned the soul and caused irredeemable damage." The church viewed and still views the Aut'akh communes as a threat to their power. Through talks with Hegemon S'kresti, they managed to convince the leader of the time to speak out against their use as well based on religious grounding, associating these "robotic replacements as a sign of the Aut'akh cult".

    This turn in Unathi belief did little to hamper the growth of the religion; Aut'akh had already spread to most major cities and towns, and weeding them out would be a large-scale, and brutal ordeal. In light of this, Unathi started to develop behaviors and society learned to hate communes and their denizens. Anyone caught being unfaithful to their spouse, in a non-monogamous relationship, rebuking their clan, having a prosthetic, or even talking about their discontent with the Hegemony or other rulers was accused of being an Aut'akh. The term to most became synonymous with anyone who was a perceived troublemaker or heretic, more so than even Si'akh.