Moghes: различия между версиями
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Moghes, | {{Navbox Lore}} | ||
{{Navbox Unathi Lore}} | |||
{{Infobox Planet | |||
|Name = Moghes | |||
|System = [[Uueoa-Esa]] | |||
|Image = Moghes Planet.png | |||
|Sector = [[The_Orion_Spur#Badlands|Badlands]] | |||
|Capital = Skalamar | |||
|Species = [[Unathi]], [[Diona]], [[Vaurca]] | |||
|Languages = [[Languages#Unathi_languages|Sinta'Unathi, Sinta'Azaziba]] | |||
|Demonyms = Moghresian | |||
|Nation = [[Izweski Hegemony]] | |||
}} | |||
{{TOC Hidden}} | |||
Moghes is the third planet from [[Uueoa-Esa]], the home planet of the [[Unathi]], and the capital of the [[Izweski Hegemony]]. Though at one point Moghes had a highly diverse ecosystem, much of the planet has been rendered a barely-habitable desert by the nuclear exchange known as the [[Contact War]]. Moghes is one of three inhabited planets in Uueoa-Esa, alongside [[Ouerea]] and [[Tret]]. Moghes was discovered in 2403 by a [[Sol Alliance]] funded expedition. | |||
==Geography and Climate== | ==Geography and Climate== | ||
[[File: | [[File:PostCitiesNamed.png|thumb|A map of Moghes, with cities and the Wasteland labelled.]] | ||
Before the Contact War most of Moghes surface was an earth-like with a variety of biomes. Most of the surface was dominated by grasslands, temperate forests, extremely large chaparrals, and a desert north of the mountains of the Moghresian Sea. Alpine forests are found in most mountains. Due to the large flat surfaces that make up Moghes most of the planet experienced roughly the same variations in climate across the planet. | Before the Contact War most of Moghes' surface was an earth-like environment with a variety of biomes. Most of the surface was dominated by grasslands, temperate forests, extremely large chaparrals, and a desert north of the mountains of the Moghresian Sea. Alpine forests are found in most mountains ranges. Due to the large flat surfaces that make up Moghes, most of the planet experienced roughly the same variations in climate across the planet. | ||
In the modern day, Moghes is divided into two biomes - the lush Untouched Lands and the harsh [[The Wasteland|Wasteland]] formed from the regions desolated by the Contact War. The Wasteland is a largely barren desert dotted with the ruins of hundreds of pre-war settlements, with many areas still dangerously radioactive after decades. The Untouched Lands maintain their pre-war environments - but the massive ecological impact of the Contact War is beginning to have an impact on even these areas, as the Wasteland continues to grow. | |||
===Year and Seasons=== | ===Year and Seasons=== | ||
A year on Moghes is 360 days divided into | A year on Moghes is 360 days divided into fifteen months with twenty-four days each. There are three conventional seasons on Moghes, revolving around the average global changes in climate throughout the year. | ||
'''Versakh''' is the first season. It lasts | '''Versakh''' is the first season. It lasts five months and is typically marked with warm, wet weather and an average global temperature of 40°C. Versakh is typically a time of rejuvenation and relaxation. During Versakh it is completely acceptable for Unathi to take time off of work during the afternoon when the temperature is the hottest in order to nap or bask in the sun. This also marks the beginning of the typical hunting season. | ||
'''Kasavakh''' is the second season. It lasts | '''Kasavakh''' is the second season. It lasts five months and usually brings cooler, drier weather with average global temperatures around 35°C. Kasavakh is regarded as a time of productivity and bounty. Kasavakh is typically the busiest time of the year for Unathi. During hot days Unathi are still permitted to take time off in the afternoons but doing it too much during Kasavakh is considered a sign of slothfulness. | ||
'''Travakh''' is the third season which lasts | '''Travakh''' is the third season which lasts five months and marks the end of a calendar year. It is the driest time of the year for most of Moghes, with temperatures dropping to an average of 20°C until the beginning of Versakh. Travakh is regarded as a time of rest and contemplation. Holidays during the months of Travakh tend to focus on honoring and celebrating the family, both past and present, and tend to be in-door affairs. Outdoor activities tend to lull during this period, which is when animal populations used as prey by Unathi hunters can recover for the arrival of Versakh's hunting seasons. | ||
====The Wasteland==== | |||
====[[The Wasteland]]==== | |||
The Wasteland suffers from extreme fluctuations from the standard seasons. The Wasteland typically has average temperatures of 40 - 48°C near the equator with the highest recorded temperature being 52°C during Versakh, and these record temperatures plummet to -56.7 - 0°C in the northern and southern hemispheres. The majority of the Wasteland near the equator remains near 0 - 10°C during Kasavakh and rarely goes above freezing during Travakh, remaining near -12°C at average. Due to a lack of vegetation or topsoil the Wasteland also suffers from massive sandstorms. Wind speeds typically reach 92 km/h (57 mp/h). Unathi can only survive in temperatures -10°C to 42°C without suffering damage, which makes the Wasteland incredibly difficult to survive without specialized equipment. | The Wasteland suffers from extreme fluctuations from the standard seasons. The Wasteland typically has average temperatures of 40 - 48°C near the equator with the highest recorded temperature being 52°C during Versakh, and these record temperatures plummet to -56.7 - 0°C in the northern and southern hemispheres. The majority of the Wasteland near the equator remains near 0 - 10°C during Kasavakh and rarely goes above freezing during Travakh, remaining near -12°C at average. Due to a lack of vegetation or topsoil the Wasteland also suffers from massive sandstorms. Wind speeds typically reach 92 km/h (57 mp/h). Unathi can only survive in temperatures -10°C to 42°C without suffering damage, which makes the Wasteland incredibly difficult to survive without specialized equipment. | ||
==Flora and Fauna== | ==Flora and Fauna== | ||
Many plants native to Moghes are more sensitive to radiation than their earth-based counterparts. Due to the combination of ozone depletion from the use of nuclear weapons and direct contact with radioactive fallout a vast majority of vital ecosystems across Moghes have died and turned into barren deserts with the planet currently going through the third mass extinction event in | Many plants native to Moghes are more sensitive to radiation than their earth-based counterparts. Due to the combination of ozone depletion from the use of nuclear weapons and direct contact with radioactive fallout a vast majority of vital ecosystems across Moghes have died and turned into barren deserts with the planet currently going through the third mass extinction event in its history. The systemic collapse of the global ecosystem is on-going and current projections estimate the planet will completely lose its habitability within 50 - 100 years if nothing is done. Current Izweski projects are focused on slowing down the rate of collapse, but this process has proven difficult to implement politically. Current Izweski projects are focused on countering this phenomenon, and thanks to cooperation with the Hephaestus Industries Guild is very slowly, but steadily, reclaiming the wastes. Despite this, some plants and animals have retained their presence on Moghes. | ||
[[File:Moghes Pre-Contact.png|thumb||A map of Moghes before the Contact War.]] | [[File:Moghes Pre-Contact.png|thumb||A map of Moghes before the Contact War.]] | ||
===Azkrazal (Threshbeast)=== | === Fauna === | ||
==== Domesticated Fauna ==== | |||
===== Azkrazal (Threshbeast) ===== | |||
Threshbeasts are tall, hoofed salamander-like creatures that stand at 8-10 feet tall on average and walk on four legs. They have colorful bodies with a tough, leathery hide that acts as a natural defense against predators. They have two eyes and slitted nostrils. They are herbivores and naturally graze. Their speed and herd mentality made them one of the first large animals to be domesticated by Unathi. Threshbeasts were used as a way to travel very quickly over vast distances, as the animals have incredibly high stamina and can run 30 - 42 miles per hour over 15 to 25 miles before needing to stop. | |||
===== Hegeranzi (Warmount) ===== | |||
Warmounts are incredibly robust and fierce animals that continue to be prized across Moghes. They are similar to an Earth rhinoceros. Adult Warmounts tend to be over 1 ton in weight with thick protective skin, typically 4cm thick. They have small, black eyes, a single nostril, and lack a tail. They are herbivores and typically graze, with all their teeth being small and flat and unsuited to a carnivorous diet. When threatened a Hegeranzi uses the three horns on its head to try and gore the threat. Hegeranzi can also charge, which is what they are famous for; a Hegeranzi can reach 46 miles an hour in charge. They tended to live in small herds with a tight-knit family structure, which early Unathi exploited in order to domesticate them. They are typically used in warfare. They have famously long lifespans, typically living up to 92 years old. Hegeranzi takes a long time to grow physically and emotionally. They reach the majority of their size by age 16 but often continue to grow in size and weight until they're about 20 years old. Because of the investment in time and resources to raise a Hegeranzi, they are rarely butchered or used outside of battle. When they die traditionally their bones are harvested and turned into jewelry or ceremonial armor, though this practice has waned in modern times. | |||
===== Eszkazal (Sprinter Beast) ===== | |||
The Eszkazal is a powerful predator, though thankfully a generally docile one. The Eskazal are carnivorous, quadrupedal reptilian creatures covered in tough scales, and with a terrifyingly powerful maw, not unlike those of Earth’s crocodilians. The Eszkazal can reach up to 110 cm (or 43 inches) in height and 220 cm (or 86 inches) in length, from the tip of their snout to the end of their short tail. perhaps the most terrifying thing about them, however, is the impressive speed they can reach, as Eszkazal hunt their prey by sneaking as close to them as possible, only to sprint at them, running at up to 115 km/h (a little over 70 mph) for a dozen of seconds. | |||
Strangely, however, the Eszkazal are also very passive when not hunting or feeling threatened, something that has allowed ancient Unathi to domesticate them. The oldest records of domesticated Eszkazal date back to the first Hegemony, though a lot was lost during the Contact War, and it is believed that Unathi had started domesticating them even before the time of the Kres'ha'nor. What is sure, however, is their use. Eszkazal, no matter the age, were and still are used by their Unathi owners as attack pets, either for hunting or for war. While they spend most of their day resting, very few can escape a sprinting Eszkazal, and none can get off their maw if they successfully bite. | |||
The Contact War has destroyed most natural Eszkazal habitats, and the species is now considered endangered, thus, the use of Eszkazal by law enforcers and the military has been extremely limited in modern times, and in truth more ceremonial than anything. Some nobles own Eszkazal as proper pets, and in most other cases, they are kept in reserves and closely monitored. | |||
===== Orszi (Swarm Fish) ===== | |||
The Orszi fish is perhaps the backbone of the average Unathi’s diet. Fish is an important part of classic Unathi cuisine all over Moghes, and in most cases, this fish is an Orszi. Meaning “swarm fish” when translated bluntly, the Orszi can be found anywhere in the Moghresian Sea and in huge numbers. The Orszi can reach sizes of up to 12 cm (or a little less than 5 inches) in length, and swim in banks of between 100 to 1000 individuals. As these small fishes found themselves surprisingly untouched by the Contact War and its consequences, they continue to find themselves in the meals of many Unathi all over Moghes, and often beyond as well. Post-Contact War forms of husbandry of fish thus generally use Orszi too. | |||
There is a bit of prestige, despite everything, given to the orszi fish because of its uses in the past. Before the Hegemony adopted the BSC, most trading was generally done through bartering, or using dried fish as fortune currency (and it still is the case in transactions among the lower class and more traditional corners of the Unathi home world.) In this economy, the dried orszi effectively became the poor Sinta’s currency and one that could be found in most transactions. | |||
===== Tul (Tusk) ===== | |||
Tul are large, muscular, leathery creatures, about a head taller than your average unathi. They have sharp claws on each foot and strange ribbed, flat teeth found on most herbivores. Their most striking feature, however, is their tusks. A large array of long pointed tusks protrudes from their skull and jaw. They move like a cat - deliberate, pronounced movements, with very broad shoulder blades. | |||
They have a long flat tongue they use for feeding. Tul are commonly poached for their tusks which can be used in various luxuries, from jewelry to cutlery, to pieces of ornamental weaponry. Hunting Tuls requires personal permission from the Lord of the land, and the honor is almost exclusively reserved for the landed elite. Common Unathi found poaching Tul's or illegally trading the tusks are often given harsh prison sentences. | |||
Owning these animals is reserved for only the richest clans due to how tightly they are controlled. They are sometimes brought out for large events by Lords to impress guests and visitors. Sometimes they can be found wandering the private gardens of the wealthy. | |||
The tul also have a few small myths surrounding them. According to some regional cultures, the tul cultivated the forests before the Sinta could walk on two feet, whereas some say they were responsible for raising the sun - sticking their long tusks into the ether and pulling it back up into the sky. Some of the oldest clans will have a tul displayed as the clan's insignia. | |||
==== Undomesticated Fauna ==== | |||
===== Siro (Shrieker) ===== | |||
The Siro, or Shrieker is one of the few remaining mammals alive that have not been affected negatively by the spreading Wastelands. Resembling a large bat with a huge ramming snout, they are almost completely blind except for their use of echolocation. Shriekers use two large wings to fly up into the air, then divebomb using two of the smaller wings to angle, and ram their blunt snouts into the prey to attempt to knock them unconscious and tear pieces of flesh off. While divebombing, they often make a shrieking noise to locate their prey with echolocation. Parents often arm their children with clubs and helmets when they leave the house, and some Unathi even make games of beating these large bats out of the sky. | |||
Siro have inspired Unathi engineers and scientists in many ways, from the wing design of the Izweski Behemoths to the ramming tactic often used in navy and space battles. They're also often one of the few good sources of meat for a Wastelander or hungry Unathi, although they often hold diseases. | |||
===== Otzek (Golden Prey) ===== | |||
Standing at around one meter in height(3 feet ) and 150cm in length (60 inches), Otzeks are quadrupedal reptilian herbivores that live in large nomadic herds. Famous for their curvy horns and yellow, gold-like scales. They were known to migrate about the great jungles of Moghes and were often the prey of most predators as well as Unathi hunters. Being so often hunted, Otzeks have evolved to reproduce at a remarkable rate to make up for their losses and maintain their herds. This has turned into an alarming issue after the Contact War. | |||
With many of their natural predators’ numbers like Plains Tyrants thinning, or going outright extinct, as well the growing wastelands forcing them to move to the Untouched Lands turned the Otzeks into a veritable invasive species, threatening the existence of other species, some often already endangered. The situation is getting so dire that some cities have taken to offering bounties to hunters for hunting Oteks. | |||
===== Stok (Lizard Monkey) ===== | |||
The stok, often referred to by humans as a ‘lizard monkey’, is a small bipedal reptile native to Moghes. Their scale coloration varies regionally but generally tends to be an orange-brown, likely to blend in with the trees of Moghes’ jungles. Stok are often used as test subjects by Unathi scientists due to their genetic similarity with Unathi, in a similar role to how test monkeys are used for human trials. Genetic data indicates that they may share a common ancestor with the Sinta’Unathi. Stok are small and agile, capable of climbing with remarkable speed and dexterity, and have been a long-lasting annoyance to Unathi in more heavily forested regions of Moghes, as they often will steal food if the opportunity presents itself. Small wild stok populations have also been found in urban areas, perhaps the offshoot of some merchant’s get-rich-quick scheme or a noble’s exotic pet years back. Historically, stok domestication is rare, though occasionally a wealthy noble has kept one as a pet. The theory that stok are an ancestor to the Sinta’Unathi may be reflected in religion, as one story of the Sk’akh church teaches that the Sinta’Unathi came to be when Sk’akh took three stok from the jungles and breathed a soul into each of them, one with each of their three heads. | |||
Stok are carnivorous and tend to hunt in packs. While they are small, they are intelligent and work together effectively. A key hunting advantage of the stok is its venomous bite, which can be potent enough to kill small animals rapidly. While stok bites are not dangerous to be a mortal injury to Unathi, they are described as being extremely painful, often for days after the initial wound. Stok are sometimes eaten by rural peasant clans, who will kill them to prevent them from hunting the clan’s fish, with their meat being rather tough and gamey. The stok is now nearly entirely extinct outside of the Untouched Lands, as those rare groups which survived the Contact War have been hunted to extinction by desperate Wastelanders. | |||
===== Skrazi (Plains Tyrant) ===== | |||
Of all the native fauna of Moghes, few are a more imposing sight than the Skrazi, or plains tyrant to non-sinta. It is an enormous bipedal lizard, reaching up to fifteen feet in height - reminiscent to some humans of the dinosaurs of ancient Earth. These beasts are apex predators within their environments, and their hunting grounds can span many miles. They are extremely territorial and will attack anything within their territory. Historically, hunting a plains tyrant has been reserved for the most daring, foolish, or plain suicidal Unathi, as the tyrant’s thick hide is all but impervious to most weaponry of the ancient Sinta before the discovery of gunpowder. These mighty predators dwelled across much of Moghes prior to the Contact War, but now they are almost extinct. Centuries of hunting and seeking to drive them out from the Hegemony has done its job all too well, as they are near-unseen outside of captivity in the Untouched Lands - and with the Contact War, much of their habitat has been turned to radioactive dust. | |||
With little prey left for them to eat, few survived upon the irradiated sands of the Wasteland, with those that do largely remaining near the border of the Wasteland, where threshbeasts and the occasional Unathi served as a meal. The last recorded sighting of a Plains Tyrant in the Wasteland was in 2452, when a scout of the Clan Dorviza reported seeing a wounded tyrant bellowing at the northern edge of the Wastes, and wandering into the ruins of Dead Guzari. Regardless, Izweski ecological projections indicate that, should the damage not be reversed, the once-revered plains tyrants may be extinct outside of captivity within years. Many ancient superstitions venerated the plains tyrants, with some prehistoric branches of Th’akh having viewed them as the mortal form of spirits. While this belief is not held by modern Unathi, many ancient Th’akh artworks will ascribe the features of a plains tyrant to the spirits they venerate. Today, they are viewed as mighty beasts, but no more than that - though some priests and shamans still believe that a plains tyrant’s presence is an omen of disaster or glory to come. Some plains tyrants have made it off-world, largely due to a combination of smugglers and ecological preservation efforts. A few specimens are kept in stasis on the IHSS Restoration, in case the species requires repopulation, and some eggs have been smuggled off-world by particularly bold criminals, though this practice has stopped following the Contact War. These smuggled plains tyrants do not lead pleasant lives, as they are often sold to criminal organizations for use in illicit fighting pits - or as a particularly gruesome method of disposal for an enemy. While some nobles have, throughout history, attempted to raise plains tyrants from birth as their personal weapons, none have succeeded. Many songs and stories have been written about these foolish Unathi, which usually end with them being eaten. Though they are feared, they are also respected, with many Unathi mourning their near-total extinction. | |||
=== Flora === | |||
===== Tehthzekziki Leaves (Teht Mint) ===== | |||
As the name suggests, Teht mint originates from the area surrounding Teht and the southern coast of the Moghresian Sea. Technically unrelated to Earth mint, the name stuck after Human diplomats coined the term during a visit shortly after the first contact around 2404 as they had a bit of a hard time pronouncing the original name: Tehthzekziki Leaves. In the wild, Teeth Mint actually are closer to small black roots than anything else, with bits coming out of the ground during Versakh and Kasavakh, exposing the blue-green mint leaves. These leaves can be gathered when exposed and used in various meals. Though the carnivorous Unathi obviously do not get any nutrition from these leaves, they can still use them to accessorize their meals, these leaves providing a cool sensation and a slightly sweet aftertaste; not unlike Earth mint, hence the name human diplomats gave it. | |||
Teht mint was always rare and expensive. Tehthzekziki roots are surprisingly fragile, they require perfect conditions to offer the best kind of leaves, ones fit for consumption with the most taste. Pulling out leaves wrong can also gravely damage the plant and drastically harm its productivity, hence why harvesting the leaves for a living has always been extremely difficult. Only a handful of clans around Teht managed to find ways to reliably harvest and sell them. These few clans kept their ways secret in order to ensure that only they would handle the mint market. The expensive leaves would generally, then, be bought and consumed by powerful clans and other wealthy individuals mostly, these were a form of luxury, mostly. | |||
The nuclear exchange of the Contact War did not directly hit Teht, but the fallout made the soil where the mint was harvested turn too inhospitable for the fragile root. The market for Teht mint very quickly collapsed as their harvesting pretty much stopped entirely mere months after the nuclear exchange. Nowadays, Teht Mint is no longer harvested, and the very rare roots found in the wild tend to be unhealthy, and their leaves unedible. In exchange for a sum to save themselves, Tehthzekziki leaves harvesting clans offered what seeds they had left to the Hegemony. To this day, the last of the Teht Mint root seeds are stored in a secure location by the Hegemony, waiting for the time when they will be able to flourish and be harvested once more. | |||
===== Xuizi Cactus ===== | |||
The xuizi cactus is a widely grown plant across Moghes, originating in the deserts of what has now become the Northern Wasteland. Its cultivation dates back millennia, to the earliest days of Unathi history, as it is the source of the commonplace Unathi alcohol, xuizi juice. It is believed that ancient Unathi hunter-gatherers first discovered the alcoholic nature of the cactus, and while they originally would eat it raw, a method of farming was discovered as Unathi began to transition into permanent settlements. The cacti are peeled, stripped of their thorny skin, and then boiled in a small amount of water. As butanol’s boiling point is higher than that of water, this process causes most of the water to evaporate while leaving the butanol-heavy juice of the cactus for drinking. While it is edible, the flesh of the cactus is very tough and fibrous, which makes eating it non-ideal, as Unathi cannot properly digest the vegetable matter. However, the juice has become a common component in Unathi dishes, eaten by nobles and commoners alike. | |||
Xuizi farms can be found all over the Untouched Lands and Ouerea, as the juice is consumed just about anywhere where there are Unathi. It is frequently exported by the Merchants’ Guild, as xuizi farming outside of Moghes and Ouerea remains rare. While a few hydroponics bays for growing xuizi have been established in Unathi communities on Biesel and Valkyrie, many local Unathi bars and restaurants take pride in advertising their drinks as ‘made with real Moghresian xuizi’. Xuizi has also been used in the creation of several new drinks and dishes, in a fusion of human and Unathi cuisine. Xuizi is also often exported to the Empire of Dominia, as the cold climates of Moroz are unsuited to growing the cacti and the Unathi population has a high demand for butanol-based drinks. | |||
===== Sarezhi Berries ===== | |||
These small, tart-tasting lilac berries are native to the Izweski Heartland, where they have been farmed since the days of the Sarakus Hegemony. While they are inedible to Unathi, when lightly fermented they produce the delicacy known as sarezhi wine, favored among Unathi nobility. As the Heartland was mostly untouched by the Contact War, sarezhi berries have continued to be grown in the region, as well as on Ouerea, where the lush environment has taken well to the cultivation of the berries. Growing on small and prickly bushes, the berries are fermented for a short period, as fermenting them for too long is said to ruin the flavor. Over-fermented sarezhi produces a harsh and sour-tasting spirit, which is often sold cheaply to peasants or Guwan if an apprentice winemaker ruins a batch. | |||
Surprisingly, sarezhi wine has become somewhat popular with humans, as many enjoy its sweet taste and (by human standards) low alcohol content. While the cultivation of the berries and the specific fermenting process required to make the wine beloved by the nobility are closely-guarded secrets of the Winemakers’ Guild, it is purchased by the Merchants and exported en masse to nations such as the Republic of Biesel or Empire of Dominia, where the local Unathi population will gladly pay extortionate prices for a taste of home. | |||
===== Gukhe Bloom ===== | |||
A species of algae found primarily in the rivers of the Southlands, gukhe is known for its strong spicy flavor. It has been traditionally used in regional dishes for centuries and has caught on across Moghes thanks to the traders and sailors of the Southlands. Traditionally, the algae blooms are dried out and ground into powder, which is then used as a seasoning. Many Unathi dishes make use of gukhe extract as a source of heat or flavor, and aliens eating gukhe-based cuisine may often find it painfully spicy. | |||
In the modern age, gukhe blooms have spread beyond their natural habitat in the Southlands. The seas and rivers of Ouerea proved an ideal environment for the cultivation of the algae, and the colony is now home to most of the gukhe production in the Spur. It has also taken root in the Free City of Vezdukh, on the planet Mictlan, as the humid environment of that world has proven perfect for gukhe cultivation, and the cuisine of the planet’s pre-existing human population blended well with the introduction of the alien plant. Several unique dishes have arisen from the introduction of gukhe to Mictlan, hybrids of Unathi and human cuisine. | |||
===== S’erki Flowers (Rock Petals) ===== | |||
The S’erki Flowers (S’erki meaning “Rock Petals” when translated roughly) are hardy mountain flowers that tend to grow on the many peaks of the Tza Prairie. They can be recognized easily thanks to their bright colors, with the petals of the male flowers bearing shades of orange, while the females’ are shades of purple. The S’erki flowers are rare, cannot really be used in agriculture with them only growing high up in mountains, and in truth hold interest nutritionally. Yet, they have become a symbol, especially to Tza Locals. | |||
These flowers are mostly known for their use in art as pigments. Their bright colors have become synonymous with Tza paintings, and are so enjoyed in fact, that some from abroad have even taken to importing these flowers, if not going there and doing the harvesting themselves. Beyond their beauty, it is the sheer effort required to climb the mountains, locate, and harvest the flowers that make their use almost prestigious. | |||
===== Aghrassh Tree ===== | |||
The Aghrassh tree is a plant native to the Ouerean savannah, known for growing a small brown nut. Aghrassh nuts have a mild taste, and no nutritional value to Unathi - but one of their constituent chemicals acts as a natural preservative, which has given them some utility in creating field rations for Izweski warriors. They are usually ground into a fine paste and mixed with ground fish and spices if available, before being baked into small, hard cakes. These cakes will keep a long time and are often sought out by those brave or foolish enough to enter the Wasteland, as easily-preserved food can be the key to survival upon the harsh sands. The Aghrassh cake has become the standard field ration of many nobles’ personal forces across Moghes, and many seasoned Unathi warriors can be heard complaining about them wherever Hegemony troops can be found. | |||
Aghrassh trees are widely farmed across Ouerea, and shipments of the resulting cakes and nuts are regularly taken to Moghes, though production has been stretched thin due to the ongoing famine. Aghrassh cakes can also be found on many pirate ships, seized from Hegemony military or civilian vessels. | |||
===== S’th Berries ===== | |||
Aside from their scientific name, these had always, simply been called berries by S’th locals, and S’th berries by foreigners. These bright red berries grow from vines that generally hang from trees, or even buildings if they are allowed to grow, though locals tend to cut them in these cases, unlike the people of Bandr who let their own vines grow wherever in their city. These berries grow during Versakh and are generally ready for harvest by the end of the season. Tasting sweet and crunchy, they’re a favorite of hatchlings roaming the streets of the city, looking for berries to find here and there, and are otherwise used to accessorize various meals, generally desserts. | |||
These berries can also be processed for other uses. S’th berries marmalade is a very popular treat in the region, and rumors say that its recipe is a secret only known to women. In other cases, these berries can also be treated and fermented in order to produce S’th wine. The result being an ethanol-based drink, and thus toxic to Unathi, it has rarely been produced. Though, since the First Contact and the prospects of exporting these to an alien public that might enjoy it, entire vineyards have recently been constructed, though the wine itself has yet to hit the interstellar market in a meaningful way. | |||
== Regions of Moghes == | |||
=== [[Tza Prairie|The Tza Prairie]] === | |||
The Tza Prarie, also known as the Th'akh Heartland, is a mountainous region lying to the north of the Moghresian Sea. The surrounding mountain range has protected the Prairie from many of the effects caused by the nuclear exchange of the Contact War, and for most of history has been a shield against outside invaders, war, and conflicts that otherwise would have spilled over into the region. The Tza Prairie is majority Th'akh, and is believed to be the original birthplace of the faith by historians. It is ruled by [[Notable_Unathi#Azui_Hutay'zai,_Overlord,_Lord_of_the_Wastes,_and_Izweski_Master_of_Rivers|Overlord Azui Hutay'zai]], from the city of Kutah. | |||
=== [[Izweski Heartland|The Izweski Heartland]] === | |||
Stretching along the northern coast of the Moghresian Sea, the Izweski Heartland has been the center of the Izweski Hegemony's power for centuries. Thanks to Izweski anti-air and missile defense systems, this region was almost entirely unscathed by the Contact War - a fact which has led to hordes of refugees attempting to find shelter from the harsh Wasteland there. The Heartland is majority Sk'akh, having been the stronghold of the Church throughout history. In the modern day, the Heartland is the most populous and influential region of Moghes - home to the Izweski clan themselves. Though the Hegemon rules from the Heartland, its management is the responsibility of '''Overlord Trikzara Sirax''', who rules from the city of Skalamar. | |||
=== [[Southlands|The Southlands]] === | |||
A large region on the southern side of the Moghresian Sea, the Southlands are a wealthy and prosperous region of the Hegemony - though one frequently gripped by unrest. A cosmopolitan society, it is divided fairly evenly between the Th'akh and Sk'akh faiths - though in recent years, the revolutionary ideals of the Si'akh faith have begun to take root there, as many of the local workers grow increasingly dissatisfied with their lot in life. The Southlands have long been a hotbed of labor disputes, with the organization known as the Hearts of Industry having its roots there - though following Hephaestus's rise to power, many of their number have abandoned the guild or fled to Ouerea. The Southlands are ruled by '''Overlord Rokasi Miazso''', a bold and charismatic Unathi known to many as something of a warrior-poet, from the city of Jaz'zirt - though his clan has long been a bitter rival of the Sarnac clan, who reign in Razir. | |||
=== [[Zazalai Mountains|The Zazalai Mountains]] === | |||
Spanning nearly the entirety of Moghes, the Zazalai Mountains have long been a position of strategic import, acting as the Hegemony's greatest border against the various nations of the east. In the modern day, they act instead as a border against the spreading Wasteland, and many small towns and villages of the region have become ghost towns due to the ecological ruin of the War. There is no current Overlord of Zazalai, as the Hegemon has not yet seen fit to appoint one, leading to a status quo where the major lords of the region are left to their own devices. The people of Zazalai are as resilient and steadfast as the mountains they call their home, with their society for centuries built around the ideals of defending the Hegemony to the last man - and now that the Hegemony's foes are finally destroyed, much of their way of life is left without a purpose. | |||
=== [[Broken Coalition|The Broken Coalition]] === | |||
Located along the southeastern borders of the Wasteland, the Broken Coalition was once the heartland of the Azarak Kingdom - the most powerful nation of the Traditionalist Coalition. With the ending of the Contact War, the Azarak clan were eradicated, and their surviving cities placed under harsh martial law. Of all the regions of Moghes, the Broken Coalition has suffered the worst from the spreading Wasteland, and the bitterness of those who served the Azarak still lingers nearly two decades after the war's end. Currently, the Broken Coalition is ruled by '''Lord-Governor Razkara Gwarlza''', the Izweski-appointed governor of Darakath - though many of the local nobility despise and resent him. | |||
=== [[Torn Cities|The Torn Cities]] === | |||
Formerly known as the Kopesk States, the Torn Cities were a collection of theocratic city-states along the western coast of the Moghresian Sea. Ruled over by an order of shamans known as the Storm Heralds, the Kopesk States aligned themselves with the forces of the Traditionalist Coalition during the Contact War - a mistake which would see their ruin. Following their surrender, the ruling shamans were stripped of their power, replaced with Izweski-appointed governors sent to keep order and integrate the now-humbled Kopesk lands into the Hegemony. As the Torn Cities bowed, the Sk'akh Church sought to spread their own faith in the region now that the power of the Heralds had been broken - though so far, they have had little success, and the beliefs of Kopesk Th'akh remain firmly intact - with whispers emerging in recent years of a new prophet rising with promises to restore the shamans' rule of the Torn Cities. The Torn Cities are ruled from the city of Tak by '''Lord-Governor Azkohi Jakhar''', a young Heartland nobleman who believes that his position grants him a chance to impress the Hegemony's mightiest - but who knows little of the people he has been tasked to keep in line. | |||
[[Category:Planets and Systems]] | |||
[[Category:Unathi]] |
Текущая версия от 11:43, 10 апреля 2024
Unathi Lore Pages | ||
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Planets and Systems | Moghes · Ouerea · Uueoa-Esa · Notable Unathi Colonies · Gakal'zaal · Tret | |
Factions | Izweski Hegemony · Unathi Guilds · Unathi Piracy · K'lax in the Izweski Nation · The Queendom of Sezk-Hakh · Free City of Vezdukh · Unathi in Dominia | |
History | Unathi History · Contact War · Unathi Recent Events · Notable Unathi | |
Religions | Sk'akh · Th'akh · Aut'akh · Si'akh | |
Society and Culture | Unathi Entertainment · Unathi Honor · Unathi Military Structure · Unathi Crime And Enforcement · Unathi Educational Institutions · Unathi Spaceflight · Unathi Abroad · Zandiziite Games | |
Regions of Moghes | Izweski Heartland · Tza Prairie · Southlands · Broken Coalition · Torn Cities · Zazalai Mountains · The Wasteland | |
Lore Arcs | The Titan Rises Arc |
Moghes |
Uueoa-Esa System |
Sector: Badlands |
Capital: Skalamar |
Species: Unathi, Diona, Vaurca |
Common Languages: Sinta'Unathi, Sinta'Azaziba |
Demonyms: Moghresian |
Part of: Izweski Hegemony |
Содержание |
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Moghes is the third planet from Uueoa-Esa, the home planet of the Unathi, and the capital of the Izweski Hegemony. Though at one point Moghes had a highly diverse ecosystem, much of the planet has been rendered a barely-habitable desert by the nuclear exchange known as the Contact War. Moghes is one of three inhabited planets in Uueoa-Esa, alongside Ouerea and Tret. Moghes was discovered in 2403 by a Sol Alliance funded expedition.
Geography and Climate
Before the Contact War most of Moghes' surface was an earth-like environment with a variety of biomes. Most of the surface was dominated by grasslands, temperate forests, extremely large chaparrals, and a desert north of the mountains of the Moghresian Sea. Alpine forests are found in most mountains ranges. Due to the large flat surfaces that make up Moghes, most of the planet experienced roughly the same variations in climate across the planet.
In the modern day, Moghes is divided into two biomes - the lush Untouched Lands and the harsh Wasteland formed from the regions desolated by the Contact War. The Wasteland is a largely barren desert dotted with the ruins of hundreds of pre-war settlements, with many areas still dangerously radioactive after decades. The Untouched Lands maintain their pre-war environments - but the massive ecological impact of the Contact War is beginning to have an impact on even these areas, as the Wasteland continues to grow.
Year and Seasons
A year on Moghes is 360 days divided into fifteen months with twenty-four days each. There are three conventional seasons on Moghes, revolving around the average global changes in climate throughout the year.
Versakh is the first season. It lasts five months and is typically marked with warm, wet weather and an average global temperature of 40°C. Versakh is typically a time of rejuvenation and relaxation. During Versakh it is completely acceptable for Unathi to take time off of work during the afternoon when the temperature is the hottest in order to nap or bask in the sun. This also marks the beginning of the typical hunting season.
Kasavakh is the second season. It lasts five months and usually brings cooler, drier weather with average global temperatures around 35°C. Kasavakh is regarded as a time of productivity and bounty. Kasavakh is typically the busiest time of the year for Unathi. During hot days Unathi are still permitted to take time off in the afternoons but doing it too much during Kasavakh is considered a sign of slothfulness.
Travakh is the third season which lasts five months and marks the end of a calendar year. It is the driest time of the year for most of Moghes, with temperatures dropping to an average of 20°C until the beginning of Versakh. Travakh is regarded as a time of rest and contemplation. Holidays during the months of Travakh tend to focus on honoring and celebrating the family, both past and present, and tend to be in-door affairs. Outdoor activities tend to lull during this period, which is when animal populations used as prey by Unathi hunters can recover for the arrival of Versakh's hunting seasons.
The Wasteland
The Wasteland suffers from extreme fluctuations from the standard seasons. The Wasteland typically has average temperatures of 40 - 48°C near the equator with the highest recorded temperature being 52°C during Versakh, and these record temperatures plummet to -56.7 - 0°C in the northern and southern hemispheres. The majority of the Wasteland near the equator remains near 0 - 10°C during Kasavakh and rarely goes above freezing during Travakh, remaining near -12°C at average. Due to a lack of vegetation or topsoil the Wasteland also suffers from massive sandstorms. Wind speeds typically reach 92 km/h (57 mp/h). Unathi can only survive in temperatures -10°C to 42°C without suffering damage, which makes the Wasteland incredibly difficult to survive without specialized equipment.
Flora and Fauna
Many plants native to Moghes are more sensitive to radiation than their earth-based counterparts. Due to the combination of ozone depletion from the use of nuclear weapons and direct contact with radioactive fallout a vast majority of vital ecosystems across Moghes have died and turned into barren deserts with the planet currently going through the third mass extinction event in its history. The systemic collapse of the global ecosystem is on-going and current projections estimate the planet will completely lose its habitability within 50 - 100 years if nothing is done. Current Izweski projects are focused on slowing down the rate of collapse, but this process has proven difficult to implement politically. Current Izweski projects are focused on countering this phenomenon, and thanks to cooperation with the Hephaestus Industries Guild is very slowly, but steadily, reclaiming the wastes. Despite this, some plants and animals have retained their presence on Moghes.
Fauna
Domesticated Fauna
Azkrazal (Threshbeast)
Threshbeasts are tall, hoofed salamander-like creatures that stand at 8-10 feet tall on average and walk on four legs. They have colorful bodies with a tough, leathery hide that acts as a natural defense against predators. They have two eyes and slitted nostrils. They are herbivores and naturally graze. Their speed and herd mentality made them one of the first large animals to be domesticated by Unathi. Threshbeasts were used as a way to travel very quickly over vast distances, as the animals have incredibly high stamina and can run 30 - 42 miles per hour over 15 to 25 miles before needing to stop.
Hegeranzi (Warmount)
Warmounts are incredibly robust and fierce animals that continue to be prized across Moghes. They are similar to an Earth rhinoceros. Adult Warmounts tend to be over 1 ton in weight with thick protective skin, typically 4cm thick. They have small, black eyes, a single nostril, and lack a tail. They are herbivores and typically graze, with all their teeth being small and flat and unsuited to a carnivorous diet. When threatened a Hegeranzi uses the three horns on its head to try and gore the threat. Hegeranzi can also charge, which is what they are famous for; a Hegeranzi can reach 46 miles an hour in charge. They tended to live in small herds with a tight-knit family structure, which early Unathi exploited in order to domesticate them. They are typically used in warfare. They have famously long lifespans, typically living up to 92 years old. Hegeranzi takes a long time to grow physically and emotionally. They reach the majority of their size by age 16 but often continue to grow in size and weight until they're about 20 years old. Because of the investment in time and resources to raise a Hegeranzi, they are rarely butchered or used outside of battle. When they die traditionally their bones are harvested and turned into jewelry or ceremonial armor, though this practice has waned in modern times.
Eszkazal (Sprinter Beast)
The Eszkazal is a powerful predator, though thankfully a generally docile one. The Eskazal are carnivorous, quadrupedal reptilian creatures covered in tough scales, and with a terrifyingly powerful maw, not unlike those of Earth’s crocodilians. The Eszkazal can reach up to 110 cm (or 43 inches) in height and 220 cm (or 86 inches) in length, from the tip of their snout to the end of their short tail. perhaps the most terrifying thing about them, however, is the impressive speed they can reach, as Eszkazal hunt their prey by sneaking as close to them as possible, only to sprint at them, running at up to 115 km/h (a little over 70 mph) for a dozen of seconds.
Strangely, however, the Eszkazal are also very passive when not hunting or feeling threatened, something that has allowed ancient Unathi to domesticate them. The oldest records of domesticated Eszkazal date back to the first Hegemony, though a lot was lost during the Contact War, and it is believed that Unathi had started domesticating them even before the time of the Kres'ha'nor. What is sure, however, is their use. Eszkazal, no matter the age, were and still are used by their Unathi owners as attack pets, either for hunting or for war. While they spend most of their day resting, very few can escape a sprinting Eszkazal, and none can get off their maw if they successfully bite.
The Contact War has destroyed most natural Eszkazal habitats, and the species is now considered endangered, thus, the use of Eszkazal by law enforcers and the military has been extremely limited in modern times, and in truth more ceremonial than anything. Some nobles own Eszkazal as proper pets, and in most other cases, they are kept in reserves and closely monitored.
Orszi (Swarm Fish)
The Orszi fish is perhaps the backbone of the average Unathi’s diet. Fish is an important part of classic Unathi cuisine all over Moghes, and in most cases, this fish is an Orszi. Meaning “swarm fish” when translated bluntly, the Orszi can be found anywhere in the Moghresian Sea and in huge numbers. The Orszi can reach sizes of up to 12 cm (or a little less than 5 inches) in length, and swim in banks of between 100 to 1000 individuals. As these small fishes found themselves surprisingly untouched by the Contact War and its consequences, they continue to find themselves in the meals of many Unathi all over Moghes, and often beyond as well. Post-Contact War forms of husbandry of fish thus generally use Orszi too.
There is a bit of prestige, despite everything, given to the orszi fish because of its uses in the past. Before the Hegemony adopted the BSC, most trading was generally done through bartering, or using dried fish as fortune currency (and it still is the case in transactions among the lower class and more traditional corners of the Unathi home world.) In this economy, the dried orszi effectively became the poor Sinta’s currency and one that could be found in most transactions.
Tul (Tusk)
Tul are large, muscular, leathery creatures, about a head taller than your average unathi. They have sharp claws on each foot and strange ribbed, flat teeth found on most herbivores. Their most striking feature, however, is their tusks. A large array of long pointed tusks protrudes from their skull and jaw. They move like a cat - deliberate, pronounced movements, with very broad shoulder blades. They have a long flat tongue they use for feeding. Tul are commonly poached for their tusks which can be used in various luxuries, from jewelry to cutlery, to pieces of ornamental weaponry. Hunting Tuls requires personal permission from the Lord of the land, and the honor is almost exclusively reserved for the landed elite. Common Unathi found poaching Tul's or illegally trading the tusks are often given harsh prison sentences. Owning these animals is reserved for only the richest clans due to how tightly they are controlled. They are sometimes brought out for large events by Lords to impress guests and visitors. Sometimes they can be found wandering the private gardens of the wealthy.
The tul also have a few small myths surrounding them. According to some regional cultures, the tul cultivated the forests before the Sinta could walk on two feet, whereas some say they were responsible for raising the sun - sticking their long tusks into the ether and pulling it back up into the sky. Some of the oldest clans will have a tul displayed as the clan's insignia.
Undomesticated Fauna
Siro (Shrieker)
The Siro, or Shrieker is one of the few remaining mammals alive that have not been affected negatively by the spreading Wastelands. Resembling a large bat with a huge ramming snout, they are almost completely blind except for their use of echolocation. Shriekers use two large wings to fly up into the air, then divebomb using two of the smaller wings to angle, and ram their blunt snouts into the prey to attempt to knock them unconscious and tear pieces of flesh off. While divebombing, they often make a shrieking noise to locate their prey with echolocation. Parents often arm their children with clubs and helmets when they leave the house, and some Unathi even make games of beating these large bats out of the sky.
Siro have inspired Unathi engineers and scientists in many ways, from the wing design of the Izweski Behemoths to the ramming tactic often used in navy and space battles. They're also often one of the few good sources of meat for a Wastelander or hungry Unathi, although they often hold diseases.
Otzek (Golden Prey)
Standing at around one meter in height(3 feet ) and 150cm in length (60 inches), Otzeks are quadrupedal reptilian herbivores that live in large nomadic herds. Famous for their curvy horns and yellow, gold-like scales. They were known to migrate about the great jungles of Moghes and were often the prey of most predators as well as Unathi hunters. Being so often hunted, Otzeks have evolved to reproduce at a remarkable rate to make up for their losses and maintain their herds. This has turned into an alarming issue after the Contact War.
With many of their natural predators’ numbers like Plains Tyrants thinning, or going outright extinct, as well the growing wastelands forcing them to move to the Untouched Lands turned the Otzeks into a veritable invasive species, threatening the existence of other species, some often already endangered. The situation is getting so dire that some cities have taken to offering bounties to hunters for hunting Oteks.
Stok (Lizard Monkey)
The stok, often referred to by humans as a ‘lizard monkey’, is a small bipedal reptile native to Moghes. Their scale coloration varies regionally but generally tends to be an orange-brown, likely to blend in with the trees of Moghes’ jungles. Stok are often used as test subjects by Unathi scientists due to their genetic similarity with Unathi, in a similar role to how test monkeys are used for human trials. Genetic data indicates that they may share a common ancestor with the Sinta’Unathi. Stok are small and agile, capable of climbing with remarkable speed and dexterity, and have been a long-lasting annoyance to Unathi in more heavily forested regions of Moghes, as they often will steal food if the opportunity presents itself. Small wild stok populations have also been found in urban areas, perhaps the offshoot of some merchant’s get-rich-quick scheme or a noble’s exotic pet years back. Historically, stok domestication is rare, though occasionally a wealthy noble has kept one as a pet. The theory that stok are an ancestor to the Sinta’Unathi may be reflected in religion, as one story of the Sk’akh church teaches that the Sinta’Unathi came to be when Sk’akh took three stok from the jungles and breathed a soul into each of them, one with each of their three heads.
Stok are carnivorous and tend to hunt in packs. While they are small, they are intelligent and work together effectively. A key hunting advantage of the stok is its venomous bite, which can be potent enough to kill small animals rapidly. While stok bites are not dangerous to be a mortal injury to Unathi, they are described as being extremely painful, often for days after the initial wound. Stok are sometimes eaten by rural peasant clans, who will kill them to prevent them from hunting the clan’s fish, with their meat being rather tough and gamey. The stok is now nearly entirely extinct outside of the Untouched Lands, as those rare groups which survived the Contact War have been hunted to extinction by desperate Wastelanders.
Skrazi (Plains Tyrant)
Of all the native fauna of Moghes, few are a more imposing sight than the Skrazi, or plains tyrant to non-sinta. It is an enormous bipedal lizard, reaching up to fifteen feet in height - reminiscent to some humans of the dinosaurs of ancient Earth. These beasts are apex predators within their environments, and their hunting grounds can span many miles. They are extremely territorial and will attack anything within their territory. Historically, hunting a plains tyrant has been reserved for the most daring, foolish, or plain suicidal Unathi, as the tyrant’s thick hide is all but impervious to most weaponry of the ancient Sinta before the discovery of gunpowder. These mighty predators dwelled across much of Moghes prior to the Contact War, but now they are almost extinct. Centuries of hunting and seeking to drive them out from the Hegemony has done its job all too well, as they are near-unseen outside of captivity in the Untouched Lands - and with the Contact War, much of their habitat has been turned to radioactive dust.
With little prey left for them to eat, few survived upon the irradiated sands of the Wasteland, with those that do largely remaining near the border of the Wasteland, where threshbeasts and the occasional Unathi served as a meal. The last recorded sighting of a Plains Tyrant in the Wasteland was in 2452, when a scout of the Clan Dorviza reported seeing a wounded tyrant bellowing at the northern edge of the Wastes, and wandering into the ruins of Dead Guzari. Regardless, Izweski ecological projections indicate that, should the damage not be reversed, the once-revered plains tyrants may be extinct outside of captivity within years. Many ancient superstitions venerated the plains tyrants, with some prehistoric branches of Th’akh having viewed them as the mortal form of spirits. While this belief is not held by modern Unathi, many ancient Th’akh artworks will ascribe the features of a plains tyrant to the spirits they venerate. Today, they are viewed as mighty beasts, but no more than that - though some priests and shamans still believe that a plains tyrant’s presence is an omen of disaster or glory to come. Some plains tyrants have made it off-world, largely due to a combination of smugglers and ecological preservation efforts. A few specimens are kept in stasis on the IHSS Restoration, in case the species requires repopulation, and some eggs have been smuggled off-world by particularly bold criminals, though this practice has stopped following the Contact War. These smuggled plains tyrants do not lead pleasant lives, as they are often sold to criminal organizations for use in illicit fighting pits - or as a particularly gruesome method of disposal for an enemy. While some nobles have, throughout history, attempted to raise plains tyrants from birth as their personal weapons, none have succeeded. Many songs and stories have been written about these foolish Unathi, which usually end with them being eaten. Though they are feared, they are also respected, with many Unathi mourning their near-total extinction.
Flora
Tehthzekziki Leaves (Teht Mint)
As the name suggests, Teht mint originates from the area surrounding Teht and the southern coast of the Moghresian Sea. Technically unrelated to Earth mint, the name stuck after Human diplomats coined the term during a visit shortly after the first contact around 2404 as they had a bit of a hard time pronouncing the original name: Tehthzekziki Leaves. In the wild, Teeth Mint actually are closer to small black roots than anything else, with bits coming out of the ground during Versakh and Kasavakh, exposing the blue-green mint leaves. These leaves can be gathered when exposed and used in various meals. Though the carnivorous Unathi obviously do not get any nutrition from these leaves, they can still use them to accessorize their meals, these leaves providing a cool sensation and a slightly sweet aftertaste; not unlike Earth mint, hence the name human diplomats gave it.
Teht mint was always rare and expensive. Tehthzekziki roots are surprisingly fragile, they require perfect conditions to offer the best kind of leaves, ones fit for consumption with the most taste. Pulling out leaves wrong can also gravely damage the plant and drastically harm its productivity, hence why harvesting the leaves for a living has always been extremely difficult. Only a handful of clans around Teht managed to find ways to reliably harvest and sell them. These few clans kept their ways secret in order to ensure that only they would handle the mint market. The expensive leaves would generally, then, be bought and consumed by powerful clans and other wealthy individuals mostly, these were a form of luxury, mostly.
The nuclear exchange of the Contact War did not directly hit Teht, but the fallout made the soil where the mint was harvested turn too inhospitable for the fragile root. The market for Teht mint very quickly collapsed as their harvesting pretty much stopped entirely mere months after the nuclear exchange. Nowadays, Teht Mint is no longer harvested, and the very rare roots found in the wild tend to be unhealthy, and their leaves unedible. In exchange for a sum to save themselves, Tehthzekziki leaves harvesting clans offered what seeds they had left to the Hegemony. To this day, the last of the Teht Mint root seeds are stored in a secure location by the Hegemony, waiting for the time when they will be able to flourish and be harvested once more.
Xuizi Cactus
The xuizi cactus is a widely grown plant across Moghes, originating in the deserts of what has now become the Northern Wasteland. Its cultivation dates back millennia, to the earliest days of Unathi history, as it is the source of the commonplace Unathi alcohol, xuizi juice. It is believed that ancient Unathi hunter-gatherers first discovered the alcoholic nature of the cactus, and while they originally would eat it raw, a method of farming was discovered as Unathi began to transition into permanent settlements. The cacti are peeled, stripped of their thorny skin, and then boiled in a small amount of water. As butanol’s boiling point is higher than that of water, this process causes most of the water to evaporate while leaving the butanol-heavy juice of the cactus for drinking. While it is edible, the flesh of the cactus is very tough and fibrous, which makes eating it non-ideal, as Unathi cannot properly digest the vegetable matter. However, the juice has become a common component in Unathi dishes, eaten by nobles and commoners alike.
Xuizi farms can be found all over the Untouched Lands and Ouerea, as the juice is consumed just about anywhere where there are Unathi. It is frequently exported by the Merchants’ Guild, as xuizi farming outside of Moghes and Ouerea remains rare. While a few hydroponics bays for growing xuizi have been established in Unathi communities on Biesel and Valkyrie, many local Unathi bars and restaurants take pride in advertising their drinks as ‘made with real Moghresian xuizi’. Xuizi has also been used in the creation of several new drinks and dishes, in a fusion of human and Unathi cuisine. Xuizi is also often exported to the Empire of Dominia, as the cold climates of Moroz are unsuited to growing the cacti and the Unathi population has a high demand for butanol-based drinks.
Sarezhi Berries
These small, tart-tasting lilac berries are native to the Izweski Heartland, where they have been farmed since the days of the Sarakus Hegemony. While they are inedible to Unathi, when lightly fermented they produce the delicacy known as sarezhi wine, favored among Unathi nobility. As the Heartland was mostly untouched by the Contact War, sarezhi berries have continued to be grown in the region, as well as on Ouerea, where the lush environment has taken well to the cultivation of the berries. Growing on small and prickly bushes, the berries are fermented for a short period, as fermenting them for too long is said to ruin the flavor. Over-fermented sarezhi produces a harsh and sour-tasting spirit, which is often sold cheaply to peasants or Guwan if an apprentice winemaker ruins a batch.
Surprisingly, sarezhi wine has become somewhat popular with humans, as many enjoy its sweet taste and (by human standards) low alcohol content. While the cultivation of the berries and the specific fermenting process required to make the wine beloved by the nobility are closely-guarded secrets of the Winemakers’ Guild, it is purchased by the Merchants and exported en masse to nations such as the Republic of Biesel or Empire of Dominia, where the local Unathi population will gladly pay extortionate prices for a taste of home.
Gukhe Bloom
A species of algae found primarily in the rivers of the Southlands, gukhe is known for its strong spicy flavor. It has been traditionally used in regional dishes for centuries and has caught on across Moghes thanks to the traders and sailors of the Southlands. Traditionally, the algae blooms are dried out and ground into powder, which is then used as a seasoning. Many Unathi dishes make use of gukhe extract as a source of heat or flavor, and aliens eating gukhe-based cuisine may often find it painfully spicy.
In the modern age, gukhe blooms have spread beyond their natural habitat in the Southlands. The seas and rivers of Ouerea proved an ideal environment for the cultivation of the algae, and the colony is now home to most of the gukhe production in the Spur. It has also taken root in the Free City of Vezdukh, on the planet Mictlan, as the humid environment of that world has proven perfect for gukhe cultivation, and the cuisine of the planet’s pre-existing human population blended well with the introduction of the alien plant. Several unique dishes have arisen from the introduction of gukhe to Mictlan, hybrids of Unathi and human cuisine.
S’erki Flowers (Rock Petals)
The S’erki Flowers (S’erki meaning “Rock Petals” when translated roughly) are hardy mountain flowers that tend to grow on the many peaks of the Tza Prairie. They can be recognized easily thanks to their bright colors, with the petals of the male flowers bearing shades of orange, while the females’ are shades of purple. The S’erki flowers are rare, cannot really be used in agriculture with them only growing high up in mountains, and in truth hold interest nutritionally. Yet, they have become a symbol, especially to Tza Locals.
These flowers are mostly known for their use in art as pigments. Their bright colors have become synonymous with Tza paintings, and are so enjoyed in fact, that some from abroad have even taken to importing these flowers, if not going there and doing the harvesting themselves. Beyond their beauty, it is the sheer effort required to climb the mountains, locate, and harvest the flowers that make their use almost prestigious.
Aghrassh Tree
The Aghrassh tree is a plant native to the Ouerean savannah, known for growing a small brown nut. Aghrassh nuts have a mild taste, and no nutritional value to Unathi - but one of their constituent chemicals acts as a natural preservative, which has given them some utility in creating field rations for Izweski warriors. They are usually ground into a fine paste and mixed with ground fish and spices if available, before being baked into small, hard cakes. These cakes will keep a long time and are often sought out by those brave or foolish enough to enter the Wasteland, as easily-preserved food can be the key to survival upon the harsh sands. The Aghrassh cake has become the standard field ration of many nobles’ personal forces across Moghes, and many seasoned Unathi warriors can be heard complaining about them wherever Hegemony troops can be found.
Aghrassh trees are widely farmed across Ouerea, and shipments of the resulting cakes and nuts are regularly taken to Moghes, though production has been stretched thin due to the ongoing famine. Aghrassh cakes can also be found on many pirate ships, seized from Hegemony military or civilian vessels.
S’th Berries
Aside from their scientific name, these had always, simply been called berries by S’th locals, and S’th berries by foreigners. These bright red berries grow from vines that generally hang from trees, or even buildings if they are allowed to grow, though locals tend to cut them in these cases, unlike the people of Bandr who let their own vines grow wherever in their city. These berries grow during Versakh and are generally ready for harvest by the end of the season. Tasting sweet and crunchy, they’re a favorite of hatchlings roaming the streets of the city, looking for berries to find here and there, and are otherwise used to accessorize various meals, generally desserts.
These berries can also be processed for other uses. S’th berries marmalade is a very popular treat in the region, and rumors say that its recipe is a secret only known to women. In other cases, these berries can also be treated and fermented in order to produce S’th wine. The result being an ethanol-based drink, and thus toxic to Unathi, it has rarely been produced. Though, since the First Contact and the prospects of exporting these to an alien public that might enjoy it, entire vineyards have recently been constructed, though the wine itself has yet to hit the interstellar market in a meaningful way.
Regions of Moghes
The Tza Prairie
The Tza Prarie, also known as the Th'akh Heartland, is a mountainous region lying to the north of the Moghresian Sea. The surrounding mountain range has protected the Prairie from many of the effects caused by the nuclear exchange of the Contact War, and for most of history has been a shield against outside invaders, war, and conflicts that otherwise would have spilled over into the region. The Tza Prairie is majority Th'akh, and is believed to be the original birthplace of the faith by historians. It is ruled by Overlord Azui Hutay'zai, from the city of Kutah.
The Izweski Heartland
Stretching along the northern coast of the Moghresian Sea, the Izweski Heartland has been the center of the Izweski Hegemony's power for centuries. Thanks to Izweski anti-air and missile defense systems, this region was almost entirely unscathed by the Contact War - a fact which has led to hordes of refugees attempting to find shelter from the harsh Wasteland there. The Heartland is majority Sk'akh, having been the stronghold of the Church throughout history. In the modern day, the Heartland is the most populous and influential region of Moghes - home to the Izweski clan themselves. Though the Hegemon rules from the Heartland, its management is the responsibility of Overlord Trikzara Sirax, who rules from the city of Skalamar.
The Southlands
A large region on the southern side of the Moghresian Sea, the Southlands are a wealthy and prosperous region of the Hegemony - though one frequently gripped by unrest. A cosmopolitan society, it is divided fairly evenly between the Th'akh and Sk'akh faiths - though in recent years, the revolutionary ideals of the Si'akh faith have begun to take root there, as many of the local workers grow increasingly dissatisfied with their lot in life. The Southlands have long been a hotbed of labor disputes, with the organization known as the Hearts of Industry having its roots there - though following Hephaestus's rise to power, many of their number have abandoned the guild or fled to Ouerea. The Southlands are ruled by Overlord Rokasi Miazso, a bold and charismatic Unathi known to many as something of a warrior-poet, from the city of Jaz'zirt - though his clan has long been a bitter rival of the Sarnac clan, who reign in Razir.
The Zazalai Mountains
Spanning nearly the entirety of Moghes, the Zazalai Mountains have long been a position of strategic import, acting as the Hegemony's greatest border against the various nations of the east. In the modern day, they act instead as a border against the spreading Wasteland, and many small towns and villages of the region have become ghost towns due to the ecological ruin of the War. There is no current Overlord of Zazalai, as the Hegemon has not yet seen fit to appoint one, leading to a status quo where the major lords of the region are left to their own devices. The people of Zazalai are as resilient and steadfast as the mountains they call their home, with their society for centuries built around the ideals of defending the Hegemony to the last man - and now that the Hegemony's foes are finally destroyed, much of their way of life is left without a purpose.
The Broken Coalition
Located along the southeastern borders of the Wasteland, the Broken Coalition was once the heartland of the Azarak Kingdom - the most powerful nation of the Traditionalist Coalition. With the ending of the Contact War, the Azarak clan were eradicated, and their surviving cities placed under harsh martial law. Of all the regions of Moghes, the Broken Coalition has suffered the worst from the spreading Wasteland, and the bitterness of those who served the Azarak still lingers nearly two decades after the war's end. Currently, the Broken Coalition is ruled by Lord-Governor Razkara Gwarlza, the Izweski-appointed governor of Darakath - though many of the local nobility despise and resent him.
The Torn Cities
Formerly known as the Kopesk States, the Torn Cities were a collection of theocratic city-states along the western coast of the Moghresian Sea. Ruled over by an order of shamans known as the Storm Heralds, the Kopesk States aligned themselves with the forces of the Traditionalist Coalition during the Contact War - a mistake which would see their ruin. Following their surrender, the ruling shamans were stripped of their power, replaced with Izweski-appointed governors sent to keep order and integrate the now-humbled Kopesk lands into the Hegemony. As the Torn Cities bowed, the Sk'akh Church sought to spread their own faith in the region now that the power of the Heralds had been broken - though so far, they have had little success, and the beliefs of Kopesk Th'akh remain firmly intact - with whispers emerging in recent years of a new prophet rising with promises to restore the shamans' rule of the Torn Cities. The Torn Cities are ruled from the city of Tak by Lord-Governor Azkohi Jakhar, a young Heartland nobleman who believes that his position grants him a chance to impress the Hegemony's mightiest - but who knows little of the people he has been tasked to keep in line.