Участник:Burrito Justice/Sandbox: различия между версиями
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>Burrito Justice (it's time) |
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[[File:Teslaroom.png|right|thumb|The Tesla containment chamber in its entirety. Click to enlarge the picture.]] | |||
{{toc_right}} | |||
Welcome to frick. Engine will probably kill you. Just use the SM instead. | |||
=Basic Setup= | |||
#First off, retrieve the [[#Tesla Beacon|Tesla beacon]] from hard storage. Put it just outside the engine room, secure it over a wire knot (that you will have to place, connected to an existing wire net), and click it to turn it on. If anything goes wrong then this device will hopefully save everyone else a lot of trouble. | |||
#Equip a wrench and secure everything in sight to the floor. | |||
#*[[#Containment Field Generators|Containment field generators]] can be secured right where they are. Refer to the picture above to see where they are normally placed. | |||
#*[[#Tesla Coils|Tesla coils]] must be secured on wire knots. If they are not on a wire knot then they will not output any harnessed energy. | |||
#*[[#Emitters|Emitters]], too, must be secured over wire knots. They should also be facing a containment field generator. | |||
#*The tesla ball generator doesn't need to be secured. Just make sure it's within the confines of the containment field generators. | |||
#Equip a welder and weld the following to the floor: | |||
#*Emitters | |||
#*Containment Field Generators | |||
#Retreat to the storage area and bring out '''all''' of the [[#Grounding Rods|grounding rods]] into the main engine room. | |||
#Secure the grounding rods anywhere you like with a wrench. It doesn't matter where they are as long as they can see the Tesla when it is active. | |||
#*A good rule of thumb is to make sure all of the containment field generators are within sight of the grounding rod. | |||
#Return to the room with the partially assembled [[#Particle Accelerator|particle accelerator]]. Wrench all components to the floor. | |||
#*If you accidentally bump a component out of alignment, simply push against it to face north. If you cannot push it, then pull it north by standing on its northern end and clicking your own turf. | |||
#Click on all of the components with cable until they are all stuffed with wires. This includes the control console. | |||
#Screwdriver the panels of all of the components closed. | |||
#Interface with the control console and run a scan for all components. If everything is setup correctly then the PA should be ready to fire. Don't fire it yet, though. | |||
#Move back to the engine room and set the engine room SMES (the one with the wire running out from ''under'' it to the emitters) to maximum input and output. | |||
#Turn on all of the emitters. They should be shooting the containment field generators. | |||
#*You can swipe your ID over an emitter to lock it. This prevents someone without a valid ID from turning the emitters off and causing a containment breach. | |||
#Click on all of the containment field generators to turn them on. Any other activated CFG in a cardinal direction from another will form a containment field between the two. You should see four fields in total. | |||
#*Do not stand adjacent to a containment field. You will most likely suffer intense burns and also be thrown into a wall. | |||
#*Also make sure you don't run in front of the firing emitters. | |||
#The Tesla-to-be is now contained. Move back over to the PA control console, set the power level as high as it can go, and turn it on. | |||
#*If you really want, you can unscrew the panel and hack the wires to find the throttle control wire. Pulsing it with a multitool will make a grinding sound. Cut this wire to allow higher power levels. | |||
#Eventually the Tesla will make itself manifest and things will get very loud. Keep the PA turned on until the Tesla has 18 [[#Miniballs|miniballs]] orbiting the main body. | |||
#*You can quickly figure out how many miniballs are in play by examining the main Tesla ball. | |||
#*Assuming you brought out all of the grounding rods, you can actually shoot up to 24 miniballs. This, however, generates more energy than either SMES can utilize and is somewhat risky in case of sabotage. | |||
#*Lastly, if the Tesla '''isn't shooting arcs of lightning at anything''' and is just '''hugging the southern part of the containment field''' then you need to move the Tesla beacon back a few steps. | |||
#Set the distribution SMES to whatever you feel like setting it to. It's the SMES that goes out to the rest of the station. | |||
That should about cover the most basic and straight forward setup. There are, of course, [[#Modifications|changes you can make]] to make it more efficient or behave differently if you so desire, but they aren't wholly necessary. If, however, something has gone wrong then you better have setup that Tesla beacon correctly, otherwise you're dealing with a [[#T E S L O O S E|containment breach]] of more-than-annoying proportions. | |||
=Operating Principles= | |||
Tesla shock thing and power is get WOW | |||
==Containment== | |||
You better contain this beast if you know what's good for you. | |||
===Particle Accelerator=== | |||
The PA. | |||
===Containment Field Generators=== | |||
You'll get yeeted if you stand adjacent to an active field. | |||
===[[File:Emitter.png]]Emitters=== | |||
Pew pew don't turn these off | |||
===[[File:Grounding_rod.gif]]Grounding Rods=== | |||
One can support up to 4 miniballs if it's within visual range of the tesla probably. | |||
===SMES Settings=== | |||
Just max the I/O on the containment SMES lmao | |||
===Tesla Beacon=== | |||
If you don't set this up outside then it's your fault if the entire station blows up. | |||
==Power Generation== | |||
Bzzt | |||
===The Tesla Ball=== | |||
There's a priority to what gets electrocuted first. Don't leave unsecured equipment around. | |||
====Miniballs==== | |||
Unga | |||
===[[File:Tesla_coil.gif]]Tesla Coils=== | |||
These are what actually collect power | |||
=T E S L O O S E= | |||
GOOD LUCK | |||
=Modifications= | |||
Squish | |||
<!--- | |||
if you're seeing this then I'm not working on a project at the moment | if you're seeing this then I'm not working on a project at the moment | ||
---> |
Версия от 00:09, 9 января 2021
Welcome to frick. Engine will probably kill you. Just use the SM instead.
Basic Setup
- First off, retrieve the Tesla beacon from hard storage. Put it just outside the engine room, secure it over a wire knot (that you will have to place, connected to an existing wire net), and click it to turn it on. If anything goes wrong then this device will hopefully save everyone else a lot of trouble.
- Equip a wrench and secure everything in sight to the floor.
- Containment field generators can be secured right where they are. Refer to the picture above to see where they are normally placed.
- Tesla coils must be secured on wire knots. If they are not on a wire knot then they will not output any harnessed energy.
- Emitters, too, must be secured over wire knots. They should also be facing a containment field generator.
- The tesla ball generator doesn't need to be secured. Just make sure it's within the confines of the containment field generators.
- Equip a welder and weld the following to the floor:
- Emitters
- Containment Field Generators
- Retreat to the storage area and bring out all of the grounding rods into the main engine room.
- Secure the grounding rods anywhere you like with a wrench. It doesn't matter where they are as long as they can see the Tesla when it is active.
- A good rule of thumb is to make sure all of the containment field generators are within sight of the grounding rod.
- Return to the room with the partially assembled particle accelerator. Wrench all components to the floor.
- If you accidentally bump a component out of alignment, simply push against it to face north. If you cannot push it, then pull it north by standing on its northern end and clicking your own turf.
- Click on all of the components with cable until they are all stuffed with wires. This includes the control console.
- Screwdriver the panels of all of the components closed.
- Interface with the control console and run a scan for all components. If everything is setup correctly then the PA should be ready to fire. Don't fire it yet, though.
- Move back to the engine room and set the engine room SMES (the one with the wire running out from under it to the emitters) to maximum input and output.
- Turn on all of the emitters. They should be shooting the containment field generators.
- You can swipe your ID over an emitter to lock it. This prevents someone without a valid ID from turning the emitters off and causing a containment breach.
- Click on all of the containment field generators to turn them on. Any other activated CFG in a cardinal direction from another will form a containment field between the two. You should see four fields in total.
- Do not stand adjacent to a containment field. You will most likely suffer intense burns and also be thrown into a wall.
- Also make sure you don't run in front of the firing emitters.
- The Tesla-to-be is now contained. Move back over to the PA control console, set the power level as high as it can go, and turn it on.
- If you really want, you can unscrew the panel and hack the wires to find the throttle control wire. Pulsing it with a multitool will make a grinding sound. Cut this wire to allow higher power levels.
- Eventually the Tesla will make itself manifest and things will get very loud. Keep the PA turned on until the Tesla has 18 miniballs orbiting the main body.
- You can quickly figure out how many miniballs are in play by examining the main Tesla ball.
- Assuming you brought out all of the grounding rods, you can actually shoot up to 24 miniballs. This, however, generates more energy than either SMES can utilize and is somewhat risky in case of sabotage.
- Lastly, if the Tesla isn't shooting arcs of lightning at anything and is just hugging the southern part of the containment field then you need to move the Tesla beacon back a few steps.
- Set the distribution SMES to whatever you feel like setting it to. It's the SMES that goes out to the rest of the station.
That should about cover the most basic and straight forward setup. There are, of course, changes you can make to make it more efficient or behave differently if you so desire, but they aren't wholly necessary. If, however, something has gone wrong then you better have setup that Tesla beacon correctly, otherwise you're dealing with a containment breach of more-than-annoying proportions.
Operating Principles
Tesla shock thing and power is get WOW
Containment
You better contain this beast if you know what's good for you.
Particle Accelerator
The PA.
Containment Field Generators
You'll get yeeted if you stand adjacent to an active field.
Emitters
Pew pew don't turn these off
Grounding Rods
One can support up to 4 miniballs if it's within visual range of the tesla probably.
SMES Settings
Just max the I/O on the containment SMES lmao
Tesla Beacon
If you don't set this up outside then it's your fault if the entire station blows up.
Power Generation
Bzzt
The Tesla Ball
There's a priority to what gets electrocuted first. Don't leave unsecured equipment around.
Miniballs
Unga
Tesla Coils
These are what actually collect power
T E S L O O S E
GOOD LUCK
Modifications
Squish