Участник:Cnaym/Sandbox2: различия между версиями

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>Cnaym
м (Reduced atmosia meme by 5%)
>Cnaym
(Some preps for the page, vendor needs another look and I will add details to the other mining methods and their ups and downs.)
Строка 1: Строка 1:
{{JobPageHeader
{{WIP}}
|headerbgcolor = lightblue
|headerfontcolor = black
|stafftype = ENGINEERING
|imagebgcolor = #ffff88
|img = Generic_atmos.png
|jobtitle = Atmospheric Technician
|access = Atmospherics, Maintenance
|difficulty = Medium to Hard
|qualifications = At least 25 years of age, applicable Bachelors degree or 7 years experience in engineering-related field.
|education = [[Ceres University]] - [[Hongsun Park Engineering Institute]] - [[Shastar Technical University]]
|superior = [[Chief Engineer]]
|duties = Ensure the air is breathable on the station, fight fires, repair pipes, help out the [[Station Engineer|Engineers]].
|guides = [[Guide to Construction]], [[Guide to Atmospherics]]
}}
As an '''Atmospheric Technician''', what you do is rather simple. Firstly, your stations atmospherics system starts up and running, but there is always room for improvement. Secondly, if there is any sort of environmental disaster, head off and fix it! Most of the crew requires air to survive and a good atmospheric tech can change the flow of an entire round. You have your tools, your [[Guide_to_Communication_Devices#Headset|engineering headset]], portable and mobile pipe dispensers, several space heaters, and atmospheric survival equipment. When things get quiet, sit back and start your own little projects, usually consisting of plotting ways to flood the station with a variety of toxic gases or the finding the exact amount of high powered pumps to crash that power supply and yell at the inferior engineers.


== Atmospherics ==
==Introduction to Mining==
For a job that is primarily out in space, mining is a relatively safe (given that the miner is experienced), even boring, occupation. Still, the entire station is depending on you to bring back those all-important phoron and minerals. Just follow a few guidelines here to keep yourself from becoming lost in the mines.


This is your home. This is your motherland. Atmosia loves you, and you love Atmosia. Treat her right, and she'll never leave you hanging or gasping.
Mining is located South of Cargo through the break room. It has access to the smelter, rewards terminal, voidsuits, equipment, and airlock.


Atmosia is a beautiful land of pipes and various bits of atmospheric regulation equipment. Here, you'll find the pipes that distribute gas to the rest of the station, the means to control that gas, the supplies to keep that gas moving, breathable, and on the station rather than out in the vacuum of space, and the computers that will let you monitor the atmosphere on the whole station or remotely control them. Ever wondered why cargo loves wearing the Ushanka? Probably has to do with an atmos tech making their workplace a freezer with a button on their console.
While mining can be extremely easy, every good miner knows that they have one mortal enemy. Holes. Avoid them at all costs and be sure to bring a GPS locator just in case.


At first glance, the tangled mess of pipes that is Atmosia proper can seem intimidating. Don't let that frighten you. Atmosia is not nearly as confusing as she seems - and she is well worth the effort.
==Your Base of Operations==
If you are in need of a little training jump in as engineering apprentice and have someone explain the basics to you once or twice, before starting to yell at them for constantly stealing your pipe dispenser.
* This is the mining bay, your base of operations. Within the area you will find multiple pieces of equipment and machinery to aid you in your work.
[[File:Miningbay.png|550px|]]


== Your Job ==
===Standard Equipment===


Your job is air. You keep the station breathing. Without you, this place would suffocate while sucking on hard vacuum. Or freeze to death. Or die of depressurization. Or catch on fire. Or poison itself with phoron. You get the picture.
Within the orange lockers (highlighted in red as mining equipment on the above image) you will find some items to help you start out your shift. This basic gear will be your way to gain some mining points so that you can gain better, more efficient gear. But more on that later. Below is a list of the gear found in the lockers.
* A GPS Unit - Mining can be dangerous at times, it's wise to take one of these so that you can be found in case of an emergency.
* A Key - A key that is able to start a minecart. Useful for those who wish to make a transportation network within the mines.
* A Scanner Pad - This nifty gadget will point you in the direction of any ore around you. However be warned that it is not 100% accurate.
* A Kinetic Accelerator - A low end ranged mining solution that is charged via pumping. Science can upgrade those a lot with the right materials.
* A Pickaxe - A standard pickaxe that will break down a rock face in around three swings. Note that the pickaxe must be wielded by activating it in your hand for it to break rock walls quickly.
* A Shovel - A shovel that can be used to dig up sand and other minerals that may be lurking within the ground.
* An Ore Satchel - This orange bag is one of the miners greatest tools. Clicking on a tile with this bag will deposit all ore and rock on said tile into the bag for quick storage or transferring of the minerals.
* An Analyzer - A simple analyzer that shows data collected from your atmospheric environment.
* Shoes, Some black gloves and a Mining Jumpsuit - Standard uniform should you somehow lose your own.
* Supply Radio Headset - A headset for the supply channel, should you lose your own.
* Industrial Satchel/Backpack - A satchel or a backpack that can be used to hold items so long as they fit inside.


In more specific terms, though, you have two primary duties: keeping the station's atmospheric systems running at full capacity and taking care of any specific atmospheric problems that pop up on the station. This means that you refill areas that have been depressurized, drain areas that have overpressurized, filter out [[Phoron|toxic gases]], fight fires, and any number of other things. See the [[Guide to Atmospherics]] for more details.
===EVA Equipment===


=== Repressurization ===
Within the mining bay you have access to some basic EVA equipment so you can survive within the harsh conditions of the asteroid. The EVA equipment can be found in the bottom left of the mining bay (as marked on the picture above). Below is a list of said items:
* Mining Voidsuit, helmet and breathe mask - Basic EVA gear. With this you are able to survive the dangerously low pressure and temperature outside of the station. Don't forget to pack your oxygen!
* Mining Suit Cycler - A machine used to decontaminate and refit voidsuits so that other species may wear them.
* Tank Storage Unit - Contains partially filled oxygen tanks that can be fitted into a voidsuit
* Oxygen Cannister - Can be used for filling or refilling oxygen tanks. Oxygen tanks can hold the maximum output of a cannister.
* Coloured beacons - Useful to marking a route through the mines.


Repressurizing an area that has lost some of its atmosphere is the most common task you'll face as an Atmospheric Technician. Areas usually undergo depressurization when something exposes them to the cold void of space. This causes all of its atmosphere to rush out, along with anything unlucky enough to be caught in the windstorm. Coordinate with your fellow engineers. They can repair the walls while you lay out your majestic pipes or drag along another pipe dispenser. It is usually good to have them aware that you are active and able to fix the atmos issue while they focus on changing lightbulbs.
===Other gear that can be found within the mining bay:===
* Ore boxes - These boxes hold huge amounts of ore. They work most efficiently with ore satchels. Simply pick up the ore with the satchel and click on the ore box with the satchel inhand to transfer all of it's contents into the box. They can also be placed against the unloading machine, which will deposit it's contents onto the conveyor to be smelted.
* Portable Suit Cooling Units - These devices are primarily used by IPCs. They keep the IPCs cool within voidsuits and rigsuits due to the lack of airflow within the suits. Industrial IPCs can carry suit coolers on their back and do not require a suit. Other IPC types, however, require a suit as well as a cooler in the suit storage slot (Where an oxygen tank would usually go)
* Mechanical Toolbox - A toolbox containing a standard set of tools. Useful for adding and removing powercells and modules to rigsuits, or setting up industrial drills.
* Mobile Ladder - A ladder that can be placed either below an open space (allowing the user to travel up a level) or on an open space (allowing the user to travel down a level).  
* Hoist Kit - A deployable and collapsible hoist that can be used to raise or lower objects between levels. To use the hoist kit, first click and drag the object to the clamp using your mouse. Next, click on the green frame of the hoist kit, this will give a message stating that you reverse the direction. Clicking the green frame again will raise or lower the clamp and thus, the object attached (however an object does not need to be attached for the hoist to raise/lower). To detach an object from the hoist, drag the clamp to an empty tile adjacent to the hoist that is not blocked. If there is nowhere to unclamp to, you can click and drag the hoist to your own tile, as this also works.


After your [[Station Engineer|engineering buddies]] have taken care of a hull breach, it'll be your job to refill the area and make it breathable. This can be done by using the Air Alarms mounted on the walls in most areas, as well as the local vents and scrubbers. Atmosia, fortunately, is largely self-regulating; after a hull breach is sealed and the system is set to filter or fill in fresh air, the vents on the station will automatically begin replacing lost air as long as the pipes to the vents in the area are undamaged. This process is usually rather slow, unless you have upgraded your atmos systems to get the most out of it. You'll mainly be called to focus on critical or high-traffic area, and the crew needs it to be breathable ''now''. A well prepared portable air pump can fill an area within seconds. If your hands are full have the apprentices drag them in for you.
==Mining==
When you've put on all your gear after joining the shift, chances are you'll only have the basics. A pickaxe, ore scanner, ore box and an ore satchel as well as the appropriate EVA gear and possible the ladder/hoist kit; although you should try make sure you don't accidentally hide it from your co-workers, as it can benefit everyone on the mining team.


=== Filtering and Depressurizing ===
The first thing you want to aim for is high value minerals, so you can purchase some better gear. This includes, but is not limited to: gold, diamond, phoron and silver. Rumour has it that some levels are more densely packed with minerals than others.


Less commonly, you'll be called on to filter out toxins from the air or drain an area that's become overpressurized. Removing excess atmosphere from a room is as simple as going to the air alarm and selecting the replace setting (or Panic Syphon in extreme cases), then waiting for it to go back to green before switching back to Filter.  
===Processing your goods===
First and foremost you should set up the smelter, see Furnace 101 below. Assuming you've collected your ore, you're going to want to transfer it to the smelting belt on the far right of the mining bay. To do this, either dump the ore infront of the unloading machine [[file:Unloader.gif|32px|]] and it will start to move the items onto the belt. Assuming you set the smelter correctly and it is turned on, you should see materials go in as ore and come out as sheets and bars respective to the type of ore put in. After smelting, compressing or alloying, the materials will now follow the belt round to the stacking machine, which will stack the materials. The stacking machine can be controlled via the console on the wall below it [[file:miningconsole.gif|32px|]]. This will allow you to place the materials in a crate for cargo to ship to whomever needs them.


Getting rid of toxins, on the other hand, is usually more difficult. Setting the air alarm filters to scrub out toxins and N2O from the air will help, but it might not be enough. Air scrubbers can be used to get rid of toxins, but if the spill is very large, you might have to resort to Panic Syphon or Replace Air settings. Remember to keep people out of the room as long as you're working. Not only are the toxins dangerous, but the fact that depressurization is probably your best option adds another threat. Just make sure to enable your magboots before bashing in a window and that the grill is not shocked. If it's a phoron spill, be damn sure there's nothing around that can set it off (unless you're planning on burning off the phoron, which is extremely dangerous and shouldn't be attempted in anything but the most extreme cases or by experienced Atmospheric Technicians).
===Mining Points And The Mining Vendor===
As materials pass through the smelter you may notice that points begin to rack up within the ore processing console [[file:miningconsole.gif|32px|]]. Inserting your ID by clicking the blue "Insert ID" will allow you to claim the points for your own. Which can be cashed in at the mining equipment vendor [[file:MinerEquip.png]] to purchase new tools and devices to aid your mining. Below is a table to give you some idea on what you can purchase within the mining vendor.


=== Fire! ===
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%">
<center>


There's a fire! This is a comparatively rare occurrence, but when there is one, you're expected to suit up and get the problem fixed without hesitation. Generally, this involves locking the area down and using Panic Syphon and/or Replace Air to quell the fire. Keep in mind that your atmos suit is designed for EVA operations. Your firefighter suit is not.
===Mining Vendor Contents===
</center>
<div class="mw-collapsible-content">
{| border="1" cellspacing="0" cellpadding="2" align="center"
!style='background-color:Maroon;color:white;' |Item
!style='background-color:Maroon;color:white;' |Picture
!style='background-color:Maroon;color:white;' |Cost
!style='background-color:Maroon;color:white;' |Description
|-
!Food Ration
![[File:Ration.png|50px]]
|5
|Some food to keep you going.
|-
!Poster
![[File:poster.png|50px]]
|20
|A poster that you could put up somewhere.
|-
!Ore Scanner Pad
![[File:pinpointer.gif|50px]]
|50
|Points to the nearest ore deposit. Green means close, blue means quite close, red means far away.
|-
!5 Red Flags
![[File:redflag.png|50px]]
|50
|Can be placed. Could be used for marking a route on the asteroid.
|-
!5 Green Flags
![[File:greenflag.png|50px]]
|50
|Can be placed. Could be used for marking a route on the asteroid.
|-
!5 Yellow Flags
![[File:yellowflag.png|50px]]
|50
|Can be placed. Could be used for marking a route on the asteroid.
|-
!5 Purple Flags
![[File:purpleflag.png|50px]]
|50
|Can be placed. Could be used for marking a route on the asteroid.
|-
!Ore-Bag
![[File:satchel.png|50px]]
|50
|Can pick up large amounts of ore with just one click. Can also transfer said ore to an ore box or drop it all.
|-
!Meat Pizza
![[File:pizza.png|50px]]
|50
|It's Pizza.. You eat it..
|-
!Lantern
![[File:newlantern.png|50px]]
|75
|Light source: Shines light around you with a radius. This also extends behind you. Good for avoiding holes.
|-
!Shovel
![[File:shovel.png|50px]]
|100
|For digging holes in the sand.
|-
!Pickaxe
![[File:Pickaxe.png|50px]]
|100
|Used for breaking down rocks and gaining the treasures within.
|-
!Compressed Rail Cartridge
![[File:Compressed_matter_cartridge.png|50px]]
|100
|Used as ammunition for the Rapid Railway Fabricator
|-
!Ore Box
![[File:OreCrate.png|50px]]
|150
|A huge, heavy box for storing large amounts of ore. When ordered through the equipment vendor, it is delivered via cargo shuttle.
|-
!Emergency Flood Light
![[File:Inf_box.png|50px]]
|150
|A kit that can be assembled easily for a long range light source.
|-
!Premium Cigar
![[File:Cigar2off.png|50px]]
|150
|Some say they make you live longer.
|-
!Seismic Charge
![[File:Seismic Charge.png|50px]]
|150
|A plantable explosive that delivers a low-medium intensity explosion for the purpose of shattering rock.
|-
!Material Scanners
![[File:Material.png|50px]]
|200
|Allows you to see materials within large rock formations.
|-
!Mining Drill
![[File:Handdrill.png|50px]]
|200
|A drill that is faster than the pickaxe.
|-
!Deep Ore Scanner
![[File:Forensic0old.png|50px]]
|250
|Scans for mineral deposits within the ground.
|-
!Magboots
![[File:Mashoe.png|50px]]
|300
|Can stop you from falling down open spaces
|-
!Autochisel
![[File:Jackhammer.png|50px]]
|400
|Allows you to sculpture.
|-
!Jetpack
![[File:Jetpack.png|50px]]
|400
|Allows traversal up, down and across open spaces. Note that you must activate the jetpack and the stabilizers for it to work. It should also be placed on your back.
|-
!Drone Drill Upgrade
![[File:Mainboard.png|50px]]
|400
|Allows you to upgrade the mining drill on a Mining Drone
|-
!Industrial Drill Brace
![[File:Mining Drill Brace.png|50px]]
|500
|A large brace that is part of the Industrial Drill Assembly (See Drill 101)
|-
!Point Transfer Card
![[File:Data1.png|50px]]
|500
|Gives you a card loaded with 500 points. Can be used to give points to other miners.
|-
!Explorers Belt
![[File:Explorers Belt.png|50px]]
|500
|A belt that can hold multiple items, usually items to do with mining.
|-
!Item Warp Beacon
![[File:Item Warp Beacon.png|50px]]
|500
|A Beacon that is used along with the Item Warp Pack to transport non-living matter.
|-
!Item Warp Pack
![[File:Item Warp Pack.png|50px]]
|600
|A Pack that is used along with the Item Warp Beacon to transport non-living matter. Has 3 charges.
|-
!Drone Health Upgrade
![[File:Mainboard.png|50px]]
|600
|Increases the max health of a mining drone.
|-
!Rapid Railway Fabricator
![[File:RCD.png|50px]]
|600
|A swift way of making tracks for minecarts.
|-
!Brute First-aid kit
![[File:Mining_First_Aid_kit.png|50px]]
|600
|Contains some bandages and trauma kits, useful in the event of an unexpected fall.
|-
!Ore magnet
![[File:Ore_Magnet.png|50px]]
|600
|Attracts nearby ores to your tile.
|-
!Minecart
![[File:Mining Cart.png|50px]]
|600
|A trolley that attaches to the Mining Engine
|-
!Resonator
![[File:Resonator.png|50px]]
|700
|A handheld device used for shattering rock.
|-
!Mining Rig
![[File:Mining rig.png|50px]]
|1000
|A rigsuit that can hold multiple modules.
|-
!Mass Driver
![[File:Inf_box.png|50px]]
|800
|A device that can "throw" objects and even people. Use with care.
|-
!Mining Drone
![[File:Mining Drone.png|50px]]
|800
|A nifty little drone that mines for you.
|-
!Mining Engine
![[File:Mining Engine.png|50px]]
|800
|The main mine-cart engine. Good for cross-asteroid transportation.
|-
!Drone Kinetic Accelerator Upgrade
![[File:Mainboard.png|50px]]
|800
|Increases the efficiency of the Drone KA.
|-
!Ore Summoner
![[File:Ore Summoner.png|50px]]
|800
|Teleports any ore you can see onto your tile instantly. Note that it does not work between levels.
|-
!Lazarus Injector
![[File:Lazarus Injector.png|50px]]
|1000
|A device that is able to raise animals from the dead.
|-
!Industrial Drill Head
![[File:Mining Drill Head.png|50px]]
|1000
|A large, automatic drill that digs for ore deposits underground.
|-
!Super Resonator
![[File:Super Resonator.png|50px]]
|1250
|An upgraded version of the Resonator.
|-
!Diamond Pickaxe
![[File:Diamond Pickaxe.png|50px]]
|1500
|A much better version of the standard pickaxe. Mines rock in 2 swings.
|-
!Thermal Drill
![[File:Thermal Drill.png|50px]]
|3750
|A large drill that fires 2, 4 or 6 second bursts of laser-based projectiles to mine rock quickly.
|-
|}
</div></div>


=== Total Emergency: The Fire Axe and You ===
==Pickaxes==


The Fire Axe is your tool of choice during emergencies, since you can use it like a crowbar to open door when the power is off ''and'' use it as an incredibly powerful melee weapon or just to get rid of a window quickly. Just keep in mind that you have to be holding it with both hands to use it effectively (click on it while you're holding it to do this). Because it's so dangerous and it doesn't fit in a backpack or satchel, it should usually be left in its case in the computer room. If you have to have it, though, use a multi tool to unlock its case. Just be aware that, once it's out, you are seen as armed and dangerous, and [[Traitor|some people]] want to get their hands on it. Security will probably want to know why you grabbed it, too.
==Resonators==


== Traitoring ==
==Kinetic Accelerators==


Atmospherics is already sensitive work, and it's just complex enough that people who don't know how it works themselves will generally let you do what you say needs to be done rather than question you when there's an Atmospherics alert in the area. This combined with the ability to remotely trigger such alarms or cause atmos troubles, gives you a free pass to enter almost all of the station without raising an eyebrow. This gives you all sorts of opportunity for shenanigans. Beyond that, you can sabotage the entire station's air supply very, very easily if you know what you're doing - but do it carefully, because you'll be one of those most under suspicion. You have easy access to phoron and other harmful substances as well. With a bit of inventiveness, you can do a lot of damage. Make sure to clear it with admins if you plan to send an entire department to sleep or declare the bridge a new construction zone via rapid phoron induced deconstruction.
==Mining Mech==
If Robotics is kind (insert: functioning), odds are one of the first creations from their lab will be a mech for Mining. The machine is typically outfitted with a drill and a hydraulic clamp. Although a good Roboticist will quickly explain the features when asked, the mech does usually offer external lighting and life support. To access the APLU's menu, click on the "Exosuit Interface" tab followed by "View Stats." To select your active tool, click on the name under "Equipment". To load an ore box into the mech, click on the box while facing it with your hydraulic clamp active. To mine, walk into the rock wall with your drill active or click anyway.


==Drill Mining==
For most drill functions, you will need a crowbar, wrench, and a screwdriver. The drill is found in three parts - A mining drill head and two mining drill braces. In order to set the drill up, drag all three pieces to the drill site. Drill technicians can request drills via the dropper tool they start with.


{{Engineering}}
To set up the drill, place the two braces beside the drill head, and if necessary, turn them so the arms face the drill. Click on the braces with a wrench in your hand to secure them in place. To turn the drill on, click on the drill.
{{Jobs}}
 
[[Category:Engineering]]
As the drill is powered by a power cell, the occasional change is required. To change, click on the drill head with a screwdriver in your hand. Use a crowbar on the drill to remove the power cell.
[[Category:Pages]]
Science can upgrade the drill with bigger power cells or better machine parts.
[[Category: Jobs]]
 
To empty the drill, place an ore box beside it. Click "Unload Drill" under the "Objects" tab.
 
==Furnace 101==
The furnace [[file:Furnace.gif]] can be loaded via the unloading machine [[file:unloader.gif]] and must be turned on via the ore redemption console [[file:miningconsole.gif]] infront of it. It is also configured from here. You can produce multiple products at once, but smelting or compressing something that has no corresponding product will produce useless slag.
[[File:SmelterExample.png|200px|thumb|center|an example of a working setup for the smelter.]]
<center>
===The Ores===
 
{| border="1" cellspacing="0" cellpadding="2" align="center"
!style='background-color:Maroon;color:white;' |Name
!style='background-color:Maroon;color:white;' |Wall
!style='background-color:Maroon;color:white;' |Raw Ore
!style='background-color:Maroon;color:white;' |Smelted
!style='background-color:Maroon;color:white;' |Compressed
!style='background-color:Maroon;color:white;' |Door
!style='background-color:Maroon;color:white;' |Uses
|-
|Hematite
![[File:Mining iron.gif|50px]]
![[File:Ironore.png|50px]]
! Iron
! None
![[File:Irondoor.gif|50px]]
|For use in steelmaking.
|-
|Impure silicates
![[File:minefloor.png|50px]]
![[File:Sandore.png|50px]]
|[[File:Glass.png|center|50px]]
![[File:Sandstone.png|center|50px]]
|[[File:Sanddoor.gif|50px]]
|For making glass, which has a plethora of station applications.
|-
|Native gold
![[File:Mining gold.gif|50px]]
![[File:Goldore.png|50px]]
![[File:Golddone.png|50px]]
! None
|[[File:Golddoor.gif|50px]]
|For making various electronics.
|-
|Native silver
![[File:Mining silver.gif|50px]]
![[File:Silverore.png|50px]]
![[File:Silverdone.png|50px]]
! None
|[[File:Silverdoor.gif|50px]]
|Making mechs and for material research.
|-
|Phoron
![[File:Mining phoron.gif|50px]]
![[File:Plasmaore.png|50px]]
! None
![[File:Plasmadone.png|50px]]
|[[File:Plasmadoor.gif|50px]]
|The reason you're here.
|-
|Diamond
![[File:Mining diamond.gif|50px]]
![[File:Diamondore.png|50px]]
! None
![[File:Diamonddone.png|50px]]
|[[File:DiamondDoor.gif|50px]]
|For making mech parts, among other industrial uses.
|-
|Pitchblende
![[File:Mining pitchblende.gif|50px]]
![[File:Uraniumore.png|50px]]
![[File:Uraniumdone.png|50px]]
! None
|[[File:Uraniumdoor.gif|50px]]
|For various radioactive tasks.
|-
|Coal
![[File:Mining coal.gif|50px]]
![[File:Coalore.png|50px]]
![[File:Plastic.png|50px]]
! None
! None
|For use in steelmaking and plastics.
|- None
|Platinum
![[File:Mining platinum.gif|50px]]
![[File:Platinumore.png|50px]]
![[File:Platinum.png|50px]]
!Osmium
! None
|For making osmium or sending to Centcomm via Cargo.
|-
|Hydrogen
! None
![[File:Hydrogenore.png|50px]]
!Tritium
![[File:Hydrogen.png|50px]]
! None
|For making tritium fuel or metallic hydrogen for R&D.
|-
|}
 
 
===The Alloys===
 
 
{| border="1" cellspacing="0" cellpadding="2" align="center"
!style='background-color:Maroon;color:white;' |Raw Ores
!style='background-color:Maroon;color:white;' |Product
!style='background-color:Maroon;color:white;' |Name
!style='background-color:Maroon;color:white;' |Uses
|-
![[File:Ironore.png|50px]] [[File:Coalore.png|50px]]
![[File:Metal.png|50px]]
|Steel
|For use in all kinds of tasks around the station.
|-
![[File:Ironore.png|50px]] [[File:Coalore.png|50px]] [[File:Platinumore.png|50px]]
![[File:Metal r.png|50px]]
|Plasteel
|An alloy of hematite, platinum and coal, for reinforced tables and reinforced walls
|-
|}
</center>
 
==Shipping the Ores==
One of the reasons why the NSS Aurora exists is to mine phoron to send back to Central. Although phoron is always in demand with Medical and Science, by shipping phoron back to Central you receive an abundance of credits for the Cargo account.
 
 
{{Special_Guides}}
{{Gameplay_Guides}}
[[Category:Pages]] [[Category:Guides]] [[Category:Special guides]]

Версия от 16:59, 7 июня 2020

Шаблон:WIP

Introduction to Mining

For a job that is primarily out in space, mining is a relatively safe (given that the miner is experienced), even boring, occupation. Still, the entire station is depending on you to bring back those all-important phoron and minerals. Just follow a few guidelines here to keep yourself from becoming lost in the mines.

Mining is located South of Cargo through the break room. It has access to the smelter, rewards terminal, voidsuits, equipment, and airlock.

While mining can be extremely easy, every good miner knows that they have one mortal enemy. Holes. Avoid them at all costs and be sure to bring a GPS locator just in case.

Your Base of Operations

  • This is the mining bay, your base of operations. Within the area you will find multiple pieces of equipment and machinery to aid you in your work.

Файл:Miningbay.png

Standard Equipment

Within the orange lockers (highlighted in red as mining equipment on the above image) you will find some items to help you start out your shift. This basic gear will be your way to gain some mining points so that you can gain better, more efficient gear. But more on that later. Below is a list of the gear found in the lockers.

  • A GPS Unit - Mining can be dangerous at times, it's wise to take one of these so that you can be found in case of an emergency.
  • A Key - A key that is able to start a minecart. Useful for those who wish to make a transportation network within the mines.
  • A Scanner Pad - This nifty gadget will point you in the direction of any ore around you. However be warned that it is not 100% accurate.
  • A Kinetic Accelerator - A low end ranged mining solution that is charged via pumping. Science can upgrade those a lot with the right materials.
  • A Pickaxe - A standard pickaxe that will break down a rock face in around three swings. Note that the pickaxe must be wielded by activating it in your hand for it to break rock walls quickly.
  • A Shovel - A shovel that can be used to dig up sand and other minerals that may be lurking within the ground.
  • An Ore Satchel - This orange bag is one of the miners greatest tools. Clicking on a tile with this bag will deposit all ore and rock on said tile into the bag for quick storage or transferring of the minerals.
  • An Analyzer - A simple analyzer that shows data collected from your atmospheric environment.
  • Shoes, Some black gloves and a Mining Jumpsuit - Standard uniform should you somehow lose your own.
  • Supply Radio Headset - A headset for the supply channel, should you lose your own.
  • Industrial Satchel/Backpack - A satchel or a backpack that can be used to hold items so long as they fit inside.

EVA Equipment

Within the mining bay you have access to some basic EVA equipment so you can survive within the harsh conditions of the asteroid. The EVA equipment can be found in the bottom left of the mining bay (as marked on the picture above). Below is a list of said items:

  • Mining Voidsuit, helmet and breathe mask - Basic EVA gear. With this you are able to survive the dangerously low pressure and temperature outside of the station. Don't forget to pack your oxygen!
  • Mining Suit Cycler - A machine used to decontaminate and refit voidsuits so that other species may wear them.
  • Tank Storage Unit - Contains partially filled oxygen tanks that can be fitted into a voidsuit
  • Oxygen Cannister - Can be used for filling or refilling oxygen tanks. Oxygen tanks can hold the maximum output of a cannister.
  • Coloured beacons - Useful to marking a route through the mines.

Other gear that can be found within the mining bay:

  • Ore boxes - These boxes hold huge amounts of ore. They work most efficiently with ore satchels. Simply pick up the ore with the satchel and click on the ore box with the satchel inhand to transfer all of it's contents into the box. They can also be placed against the unloading machine, which will deposit it's contents onto the conveyor to be smelted.
  • Portable Suit Cooling Units - These devices are primarily used by IPCs. They keep the IPCs cool within voidsuits and rigsuits due to the lack of airflow within the suits. Industrial IPCs can carry suit coolers on their back and do not require a suit. Other IPC types, however, require a suit as well as a cooler in the suit storage slot (Where an oxygen tank would usually go)
  • Mechanical Toolbox - A toolbox containing a standard set of tools. Useful for adding and removing powercells and modules to rigsuits, or setting up industrial drills.
  • Mobile Ladder - A ladder that can be placed either below an open space (allowing the user to travel up a level) or on an open space (allowing the user to travel down a level).
  • Hoist Kit - A deployable and collapsible hoist that can be used to raise or lower objects between levels. To use the hoist kit, first click and drag the object to the clamp using your mouse. Next, click on the green frame of the hoist kit, this will give a message stating that you reverse the direction. Clicking the green frame again will raise or lower the clamp and thus, the object attached (however an object does not need to be attached for the hoist to raise/lower). To detach an object from the hoist, drag the clamp to an empty tile adjacent to the hoist that is not blocked. If there is nowhere to unclamp to, you can click and drag the hoist to your own tile, as this also works.

Mining

When you've put on all your gear after joining the shift, chances are you'll only have the basics. A pickaxe, ore scanner, ore box and an ore satchel as well as the appropriate EVA gear and possible the ladder/hoist kit; although you should try make sure you don't accidentally hide it from your co-workers, as it can benefit everyone on the mining team.

The first thing you want to aim for is high value minerals, so you can purchase some better gear. This includes, but is not limited to: gold, diamond, phoron and silver. Rumour has it that some levels are more densely packed with minerals than others.

Processing your goods

First and foremost you should set up the smelter, see Furnace 101 below. Assuming you've collected your ore, you're going to want to transfer it to the smelting belt on the far right of the mining bay. To do this, either dump the ore infront of the unloading machine and it will start to move the items onto the belt. Assuming you set the smelter correctly and it is turned on, you should see materials go in as ore and come out as sheets and bars respective to the type of ore put in. After smelting, compressing or alloying, the materials will now follow the belt round to the stacking machine, which will stack the materials. The stacking machine can be controlled via the console on the wall below it . This will allow you to place the materials in a crate for cargo to ship to whomever needs them.

Mining Points And The Mining Vendor

As materials pass through the smelter you may notice that points begin to rack up within the ore processing console . Inserting your ID by clicking the blue "Insert ID" will allow you to claim the points for your own. Which can be cashed in at the mining equipment vendor to purchase new tools and devices to aid your mining. Below is a table to give you some idea on what you can purchase within the mining vendor.

Mining Vendor Contents

Item Picture Cost Description
Food Ration 5 Some food to keep you going.
Poster 20 A poster that you could put up somewhere.
Ore Scanner Pad 50 Points to the nearest ore deposit. Green means close, blue means quite close, red means far away.
5 Red Flags 50 Can be placed. Could be used for marking a route on the asteroid.
5 Green Flags 50 Can be placed. Could be used for marking a route on the asteroid.
5 Yellow Flags 50 Can be placed. Could be used for marking a route on the asteroid.
5 Purple Flags 50 Can be placed. Could be used for marking a route on the asteroid.
Ore-Bag 50 Can pick up large amounts of ore with just one click. Can also transfer said ore to an ore box or drop it all.
Meat Pizza 50 It's Pizza.. You eat it..
Lantern 75 Light source: Shines light around you with a radius. This also extends behind you. Good for avoiding holes.
Shovel 100 For digging holes in the sand.
Pickaxe 100 Used for breaking down rocks and gaining the treasures within.
Compressed Rail Cartridge 100 Used as ammunition for the Rapid Railway Fabricator
Ore Box 150 A huge, heavy box for storing large amounts of ore. When ordered through the equipment vendor, it is delivered via cargo shuttle.
Emergency Flood Light 150 A kit that can be assembled easily for a long range light source.
Premium Cigar 150 Some say they make you live longer.
Seismic Charge 150 A plantable explosive that delivers a low-medium intensity explosion for the purpose of shattering rock.
Material Scanners 200 Allows you to see materials within large rock formations.
Mining Drill 200 A drill that is faster than the pickaxe.
Deep Ore Scanner 250 Scans for mineral deposits within the ground.
Magboots 300 Can stop you from falling down open spaces
Autochisel 400 Allows you to sculpture.
Jetpack 400 Allows traversal up, down and across open spaces. Note that you must activate the jetpack and the stabilizers for it to work. It should also be placed on your back.
Drone Drill Upgrade 400 Allows you to upgrade the mining drill on a Mining Drone
Industrial Drill Brace 500 A large brace that is part of the Industrial Drill Assembly (See Drill 101)
Point Transfer Card 500 Gives you a card loaded with 500 points. Can be used to give points to other miners.
Explorers Belt 500 A belt that can hold multiple items, usually items to do with mining.
Item Warp Beacon 500 A Beacon that is used along with the Item Warp Pack to transport non-living matter.
Item Warp Pack 600 A Pack that is used along with the Item Warp Beacon to transport non-living matter. Has 3 charges.
Drone Health Upgrade 600 Increases the max health of a mining drone.
Rapid Railway Fabricator 600 A swift way of making tracks for minecarts.
Brute First-aid kit 600 Contains some bandages and trauma kits, useful in the event of an unexpected fall.
Ore magnet 600 Attracts nearby ores to your tile.
Minecart 600 A trolley that attaches to the Mining Engine
Resonator 700 A handheld device used for shattering rock.
Mining Rig 1000 A rigsuit that can hold multiple modules.
Mass Driver 800 A device that can "throw" objects and even people. Use with care.
Mining Drone 800 A nifty little drone that mines for you.
Mining Engine 800 The main mine-cart engine. Good for cross-asteroid transportation.
Drone Kinetic Accelerator Upgrade 800 Increases the efficiency of the Drone KA.
Ore Summoner 800 Teleports any ore you can see onto your tile instantly. Note that it does not work between levels.
Lazarus Injector 1000 A device that is able to raise animals from the dead.
Industrial Drill Head 1000 A large, automatic drill that digs for ore deposits underground.
Super Resonator 1250 An upgraded version of the Resonator.
Diamond Pickaxe 1500 A much better version of the standard pickaxe. Mines rock in 2 swings.
Thermal Drill 3750 A large drill that fires 2, 4 or 6 second bursts of laser-based projectiles to mine rock quickly.

Pickaxes

Resonators

Kinetic Accelerators

Mining Mech

If Robotics is kind (insert: functioning), odds are one of the first creations from their lab will be a mech for Mining. The machine is typically outfitted with a drill and a hydraulic clamp. Although a good Roboticist will quickly explain the features when asked, the mech does usually offer external lighting and life support. To access the APLU's menu, click on the "Exosuit Interface" tab followed by "View Stats." To select your active tool, click on the name under "Equipment". To load an ore box into the mech, click on the box while facing it with your hydraulic clamp active. To mine, walk into the rock wall with your drill active or click anyway.

Drill Mining

For most drill functions, you will need a crowbar, wrench, and a screwdriver. The drill is found in three parts - A mining drill head and two mining drill braces. In order to set the drill up, drag all three pieces to the drill site. Drill technicians can request drills via the dropper tool they start with.

To set up the drill, place the two braces beside the drill head, and if necessary, turn them so the arms face the drill. Click on the braces with a wrench in your hand to secure them in place. To turn the drill on, click on the drill.

As the drill is powered by a power cell, the occasional change is required. To change, click on the drill head with a screwdriver in your hand. Use a crowbar on the drill to remove the power cell. Science can upgrade the drill with bigger power cells or better machine parts.

To empty the drill, place an ore box beside it. Click "Unload Drill" under the "Objects" tab.

Furnace 101

The furnace can be loaded via the unloading machine and must be turned on via the ore redemption console infront of it. It is also configured from here. You can produce multiple products at once, but smelting or compressing something that has no corresponding product will produce useless slag.

an example of a working setup for the smelter.

The Ores

Name Wall Raw Ore Smelted Compressed Door Uses
Hematite Iron None For use in steelmaking.
Impure silicates
For making glass, which has a plethora of station applications.
Native gold None For making various electronics.
Native silver None Making mechs and for material research.
Phoron None Файл:Plasmadone.png The reason you're here.
Diamond None For making mech parts, among other industrial uses.
Pitchblende None For various radioactive tasks.
Coal None None For use in steelmaking and plastics.
Platinum Osmium None For making osmium or sending to Centcomm via Cargo.
Hydrogen None Tritium None For making tritium fuel or metallic hydrogen for R&D.


The Alloys

Raw Ores Product Name Uses
Steel For use in all kinds of tasks around the station.
Plasteel An alloy of hematite, platinum and coal, for reinforced tables and reinforced walls

Shipping the Ores

One of the reasons why the NSS Aurora exists is to mine phoron to send back to Central. Although phoron is always in demand with Medical and Science, by shipping phoron back to Central you receive an abundance of credits for the Cargo account.


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