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>La Villa Strangiato
(Created page with "{{Needs revision|reason=Very outdated, needs to be updated but I'd wait till NBT .}} ==Introduction to Mining== For a job that is primarily out in space, mining is a relatively safe (given that the miner is experienced), even boring, occupation. Still, the entire station is depending on you to bring back those all-important phoron and minerals. Just follow a few guidelines here to keep yourself from becoming lost in the mines. Mining is located South of Cargo through t...")
 
>La Villa Strangiato
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{{Needs revision|reason=Very outdated, needs to be updated but I'd wait till NBT .}}
{{Needs revision|reason=Very outdated, needs to be updated but I'd wait till NBT .}}


==Introduction to Mining==
Mining is a job that can range from blandly safe to life-threateningly dangerous at the drop of a hat. Hazards can range from dangerous alien wildlife, to meteor belts, to roving bands of pirates out to steal your livelihood. Nevertheless, you are the Horizon's main source for precious materials, and in the wake of the phoron shortage, any hint of phoron you can unearth will gain the Operations account a hefty sum.
For a job that is primarily out in space, mining is a relatively safe (given that the miner is experienced), even boring, occupation. Still, the entire station is depending on you to bring back those all-important phoron and minerals. Just follow a few guidelines here to keep yourself from becoming lost in the mines.


Mining is located South of Cargo through the break room. It has access to the smelter, rewards terminal, voidsuits, equipment, and airlock.
'''Important note:''' Large mining drills are currently bugged. They do not mine properly and it is currently a waste of space to bring them on the Spark.
 
While mining can be extremely easy, every good miner knows that they have one mortal enemy. Holes. Avoid them at all costs and be sure to bring a GPS locator just in case.


==Your Base of Operations==
==Your Base of Operations==
* This is the mining bay, your base of operations. Within the area you will find multiple pieces of equipment and machinery to aid you in your work.  
This is the mining bay, your base of operations. Within the area you will find multiple pieces of equipment and machinery to aid you in your work.  
[[File:Miningbay.png|550px|]]
[[File:Miningbay.png|550px|]]


===Standard Equipment===
===Important Equipment===


Within the orange lockers (highlighted in red as mining equipment on the above image) you will find some items to help you start out your shift. This basic gear will be your way to gain some mining points so that you can gain better, more efficient gear. But more on that later. Below is a list of the gear found in the lockers.
Within the orange lockers (highlighted in red as mining equipment on the above image) you will find some items to help you start out your shift. This basic gear will be your way to gain some mining points so that you can gain better, more efficient gear. But more on that later. Below is a list of the gear found in the lockers.
* A GPS Unit - Mining can be dangerous at times, it's wise to take one of these so that you can be found in case of an emergency.
* Global positioning unit (GPS): A tool for tracking your position, and having others track your position, in case of emergency. To interact with it, click on the GPS while it is in your hand.
* A Key - A key that is able to start a minecart. Useful for those who wish to make a transportation network within the mines.
* Shortwave radio: A handheld radio that allows you to talk through communications while you're out of range of the Horizon's network. You can speak into it by prefacing your text with '':r'' or '':l'', depending on which hand the radio is in.
* A Scanner Pad - This nifty gadget will point you in the direction of any ore around you. However be warned that it is not 100% accurate.
* Ore detector: Alt-click on this nifty device to open a menu allowing you to pick which ores you can detect. Once you've selected them, click on the scanner while in hand to turn it on; ore will be highlighted on your screen with a green light over the tile it's on.
* A Kinetic Accelerator - A low end ranged mining solution that is charged via pumping. Science can upgrade those a lot with the right materials.  
* Kinetic accelerator: A ranged mining solution that clears rocks in range of its blast. To fire it, you have to pump it by clicking "Unique Firing Action" on your UI.  
* A Pickaxe - A standard pickaxe that will break down a rock face in around three swings. Note that the pickaxe must be wielded by activating it in your hand for it to break rock walls quickly.
* Pickaxe: A standard pickaxe that will break down a rock face in around three swings. Note that the pickaxe must be wielded by activating it in your hand for it to break rock walls quickly-- otherwise, it is incredibly slow.
* A Shovel - A shovel that can be used to dig up sand and other minerals that may be lurking within the ground.
* Shovel: Can be used to dig up sand and other minerals that may be lurking within the ground.
* An Ore Satchel - This orange bag is one of the miners greatest tools. Clicking on a tile with this bag will deposit all ore and rock on said tile into the bag for quick storage or transferring of the minerals.
* Mining Satchel: Clicking on a tile with this bag will pick up all the ore on said tile into the bag for quick storage.
* An Analyzer - A simple analyzer that shows data collected from your atmospheric environment.
* Analyzer: Click on this to get a reading of the atmosphere of your chosen mining site.
* Shoes, Some black gloves and a Mining Jumpsuit - Standard uniform should you somehow lose your own.
* Supply Radio Headset - A headset for the supply channel, should you lose your own.
* Industrial Satchel/Backpack - A satchel or a backpack that can be used to hold items so long as they fit inside.


===EVA Equipment===
===EVA Equipment===


Within the mining bay you have access to some basic EVA equipment so you can survive within the harsh conditions of the asteroid. The EVA equipment can be found in the bottom left of the mining bay (as marked on the picture above). Below is a list of said items:
Inside your locker room, you will find a rack with voidsuits, helmets, and magboots. Naturally, these are very important to be wearing in case you are mining in space or on a planet with a hostile environment. Begin by gathering up your helmet, suit, and magboots; if you're a human, you can attach the helmet and boots to the voidsuit by clicking on the suit while holding the equipment.
* Mining Voidsuit, helmet and breathe mask - Basic EVA gear. With this you are able to survive the dangerously low pressure and temperature outside of the station. Don't forget to pack your oxygen!
 
* Mining Suit Cycler - A machine used to decontaminate and refit voidsuits so that other species may wear them.  
If you're a different species, you need to put the voidsuit and helmet (unattached to each other) in a suit cycler, then set it to your race. You can then attach everything to the voidsuit.
* Tank Storage Unit - Contains partially filled oxygen tanks that can be fitted into a voidsuit
 
* Oxygen Cannister - Can be used for filling or refilling oxygen tanks. Oxygen tanks can hold the maximum output of a cannister.  
Next, move to the tank storage unit and deposit an oxygen tank. Fill it at an oxygen canister, then attach the oxygen tank to your voidsuit.
* Coloured beacons - Useful to marking a route through the mines.
 
===Other Gear===
* Ore boxes: The boxes that will hold all of your ore while you mine. Can be dragged around behind you easily. They work most efficiently with ore satchels; pick up the ore with the satchel and click on the ore box with the satchel in-hand to transfer all of its contents into the box. When you've returned from your mining trip, they can be placed against the unloading machine. This will deposit its contents on the conveyor belt to the ore smelter.
* Portable suit cooling units: Used by IPCs to prevent overheating within voidsuits and hardsuits. Xion Industrial and Hephaestus G2 IPCs can wear suit coolers on their back and do not require a suit. Other IPC types, however, require a suit as well as a cooler in the suit storage slot.
* Mechanical toolbox: A toolbox containing a standard set of tools. Useful for adding and removing power cells and modules to hardsuits.
* Mobile ladder: A ladder that can be placed either below an open space (allowing the user to travel up a level) or on an open space (allowing the user to travel down a level).
* Hoist kit: A deployable and collapsible hoist that can be used to raise or lower objects between levels. To use the hoist kit, first click and drag the object to the clamp using your mouse. Next, click on the green frame of the hoist kit; this will give a message stating that you reverse the direction. Clicking the green frame again will raise or lower the clamp and thus, the object attached (however an object does not need to be attached for the hoist to raise/lower). To detach an object from the hoist, drag the clamp to an empty tile adjacent to the hoist that is not blocked. If there is nowhere to unclamp to, you can click and drag the hoist to your own tile, as this also works.
 
==The Spark (and how to fly it)==
''See also: [[Guide to Piloting]]''
 
'''Important: Don't walk into the doors by the Spark marked with "Vacuum". As the sign implies, there's no pressure, and you'll pop your lungs.'''


===Other gear that can be found within the mining bay:===
The SCCV Spark is the mining shuttle of the SCCV Horizon. Coming with a can of CO2 already attached to its thruster line, and having a functional sensor suite while docked to its main ship, it is very self-sufficient. Piloting it properly means you don't need to wait for the Horizon to ferry you to every away site.
* Ore boxes - These boxes hold huge amounts of ore. They work most efficiently with ore satchels. Simply pick up the ore with the satchel and click on the ore box with the satchel inhand to transfer all of it's contents into the box. They can also be placed against the unloading machine, which will deposit it's contents onto the conveyor to be smelted.
 
* Portable Suit Cooling Units - These devices are primarily used by IPCs. They keep the IPCs cool within voidsuits and rigsuits due to the lack of airflow within the suits. Industrial IPCs can carry suit coolers on their back and do not require a suit. Other IPC types, however, require a suit as well as a cooler in the suit storage slot (Where an oxygen tank would usually go)
While the Guide to Piloting will help with all the fine details, a new miner should remember the following:
* Mechanical Toolbox - A toolbox containing a standard set of tools. Useful for adding and removing powercells and modules to rigsuits, or setting up industrial drills.
* '''DON'T USE AUTOPILOT.''' It will take you on the straightest path to your destination possible-- through every hazard, with no regard for fuel.
* Mobile Ladder - A ladder that can be placed either below an open space (allowing the user to travel up a level) or on an open space (allowing the user to travel down a level).  
* '''Enable the fuel pump to thrusters.''' This pump is helpfully labelled Fuel Tank to Thrusters; you can turn it on by clicking it and setting the output to MAX. This ensures that fuel will flow to your thrusters, and you can actually fly the shuttle.
* Hoist Kit - A deployable and collapsible hoist that can be used to raise or lower objects between levels. To use the hoist kit, first click and drag the object to the clamp using your mouse. Next, click on the green frame of the hoist kit, this will give a message stating that you reverse the direction. Clicking the green frame again will raise or lower the clamp and thus, the object attached (however an object does not need to be attached for the hoist to raise/lower). To detach an object from the hoist, drag the clamp to an empty tile adjacent to the hoist that is not blocked. If there is nowhere to unclamp to, you can click and drag the hoist to your own tile, as this also works.
* '''Set your engine thrusters to a value less than 100%.''' You can set the thrust percentage by clicking on the engine control console. You really don't need any more than 70-80%, and it means you'll conserve fuel.
* '''Your sensors don't activate immediately.''' You don't have to fly at the speed of molasses to make sure you don't bang up the shuttle, but if you're new to piloting, it's best to take it slow so you know what's in front of you.
* '''Inertia is a harsh mistress.''' In space, an object in motion stays in motion; you need to apply a reverse burn (or pressing the X on the center of your flight controls) to properly stop the Spark. You're not just going to slow down.
* '''If you don't know which way to go, grab a sensor readout.''' Sensor readouts are automatically generated at every command console a few minutes into every round. You can ask the bridge crew to fax you a readout, or you can grab it from the Pilot Room to the right of the Intrepid hangar. By way of radial degrees, you can pinpoint the direction of away sites relative to the Horizon's position at the start of the round. (For example, if you see an asteroid situated at 0 degrees, that means the asteroid is directly to the left of the Horizon.)
 
===== In case of emergency... =====
 
* '''You drifted into an electrical storm and lost power!''' First of all, before you head out, it's a good idea to come ask an engineer to unlock the Spark's APC. This will allow you to control it in case something like this happened. Now, go over to the power storage unit and turn it back on. Then, go over to the Spark APC and turn it back on. This should give you the power to use the Spark's control console.
* '''You're dying of something!''' Use the NanoMed in the Spark to vend bandages to bandage any bleeding. Vend an inaprovaline injector to stabilize you. If you're in pain, vend a Perconol pill. If you can't breathe, vend a blue low oxygenation pouch.
* '''You're lost on the surface of a planet/asteroid!''' Take out your GPS (you did bring your GPS, right?), open up the interface, and find the SPARK on the drop-down menu. Click on the button next to it labelled Compass. Marvel as you are now able to see the direction the Spark is in.
* '''Something's chasing you!''' Shoot it with a kinetic accelerator, you big baby.


==Mining==
==Mining==
When you've put on all your gear after joining the shift, chances are you'll only have the basics. A pickaxe, ore scanner, ore box and an ore satchel as well as the appropriate EVA gear and possible the ladder/hoist kit; although you should try make sure you don't accidentally hide it from your co-workers, as it can benefit everyone on the mining team.
Once you've actually touched down on an away site, it's time to cycle out of the Spark and start hunting for those ore veins. Shoot veins with your kinetic accelerator or tear down rock with a pickaxe, then scoop up the ore with your satchel. Prioritize gold, silver, diamonds, platinum, and of course, phoron (if you can find it). High-value materials will mean more points for you to redeem at the mining vendor, which means better gear and a few little rewards on the side.
 
The first thing you want to aim for is high value minerals, so you can purchase some better gear. This includes, but is not limited to: gold, diamond, phoron and silver. Rumour has it that some levels are more densely packed with minerals than others.


===Processing your goods===
===Processing your goods===
First and foremost you should set up the smelter, see Furnace 101 below. Assuming you've collected your ore, you're going to want to transfer it to the smelting belt on the far right of the mining bay. To do this, either dump the ore infront of the unloading machine [[file:Unloader.gif|32px|]] and it will start to move the items onto the belt. Assuming you set the smelter correctly and it is turned on, you should see materials go in as ore and come out as sheets and bars respective to the type of ore put in. After smelting, compressing or alloying, the materials will now follow the belt round to the stacking machine, which will stack the materials. The stacking machine can be controlled via the console on the wall below it [[file:miningconsole.gif|32px|]]. This will allow you to place the materials in a crate for cargo to ship to whomever needs them.
First and foremost, set up the smelter; see Furnace 101 below. Assuming you've collected your ore, you're going to want to transfer it to the smelting belt on the far right of the mining bay. To do this, either dump the ore infront of the unloading machine [[file:Unloader.gif|32px|]] and it will start to move the items onto the belt. Assuming you set the smelter correctly and it is turned on, you should see materials go in as ore and come out as sheets and bars respective to the type of ore put in. After smelting, compressing or alloying, the materials will now follow the belt round to the stacking machine, which will stack the materials. The stacking machine can be controlled via the console on the wall below it [[file:miningconsole.gif|32px|]]. This will allow you to place the materials in a crate for cargo to ship to whomever needs them.


===Mining Points And The Mining Vendor===
===Mining Points And The Mining Vendor===
As materials pass through the smelter you may notice that points begin to rack up within the ore processing console [[file:miningconsole.gif|32px|]]. Inserting your ID by clicking the blue "Insert ID" will allow you to claim the points for your own. Which can be cashed in at the mining equipment vendor [[file:MinerEquip.png]] to purchase new tools and devices to aid your mining. Below is a table to give you some idea on what you can purchase within the mining vendor.
As materials pass through the smelter you may notice that points begin to rack up within the ore processing console [[file:miningconsole.gif|32px|]]. Inserting your ID by clicking the blue "Insert ID" will allow you to claim the points for your own. This can be cashed in at the mining equipment vendor [[file:MinerEquip.png]] to purchase new tools and devices to aid your mining. Below is a table to give you some idea on what you can purchase within the mining vendor.


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==Pickaxes==
Those come in different forms and flavors. The material usually affects how efficient you can get to your ores. Make sure to grab it with both hands and swing away to get through the asteroid. While not the most fancy option these have two distinct bonuses that should not be underestimated. A good hit or two make short work of anything dangerous outside the station and fit into your explorers belt. They are also the only mining tool that allows you to find things that are valued highly by [[Xenoarcheologist|specialized scientists.]] Just make sure to be extra careful with anything that glows more than it should.
==Shovel==
The classic concept of digging through the dirt for valuable materials. A massive drill is a lot more efficient, but if you just require some glass sheets this is a quick way to get some sand to smelt. Dig deep enough and you will be able to reach a lower level of the asteroid. Just make sure to use a ladder or jetpack when traversing since gravity might not always be your friend. Some niche materials can only be found in the dirt instead of rocks.
==Resonators==
This little device creates a force field which crumbles everything inside of it like paper. Can be used to crush a lot of rocks rapidly. Activating the field again when set up lets it collapse instantly. Just make sure that you do not step into your own fields if you value your bones. The biggest bonus of those is that they never run out of charge and make mining a job for the not so muscular.
==Seismic Charges==
Those can be purchased from the mining vendor. Think of dynamite in space. Find a mineral rich area and plant one of those to rip a big hole into the rock. Keep a safe distance when it goes off and you should be able to collect any ore it broke free. Although designed to remove lose rocks, the charges should be planted with a little distance to the station to ensure nobody gets spaced during their lunch break.
==Kinetic Accelerators==
A high tech tool for the futuristic space miner. They come as small hand guns, only able to break through rock slowly and range all the way up to massive canons breaking through large areas rapidly. Depending on which modules they are made of, you either have to reload them manually or wait for it to recharge. Favored by many due to their customization option, these tools require the most in terms of materials and [[Scientist|research staff.]]
==Mining Mech==
If [[Machinist|Robotics]] is supplied and able, odds are one of the first creations from their lab will be a mech for Mining. The machine is typically outfitted with a drill and a hydraulic clamp. All mechs usually offer external lighting and life support. To load an ore box into the mech, click on the box while facing it with an active hydraulic clamp. To mine, walk into the rock wall with your drill active or click on the floor to start digging through the sand. Refer to [[Guide_to_Robotics#Mech_Piloting|this guide]] for more information on how to pilot your new mech and keep in mind that miners would probably not know a lot about repairing or modifying those complex machines.
==Drill Mining==
For most drill functions, you will need a crowbar, wrench, and a screwdriver. The drill is found in three parts - A mining drill head and two mining drill braces. In order to set the drill up, drag all three pieces to the drill site. Drill technicians can request drills via the dropper tool they start with.
To set up the drill, place the two braces beside the drill head, and if necessary, turn them so the arms face the drill. Click on the braces with a wrench in your hand to secure them in place. To turn the drill on, click on the drill.
As the drill is powered by a power cell, the occasional change is required. To change, click on the drill head with a screwdriver in your hand. Use a crowbar on the drill to remove the power cell.
Science can upgrade the drill with bigger power cells or better machine parts.
To empty the drill, place an ore box beside it. Click "Unload Drill" under the "Objects" tab.


==Furnace 101==
==Furnace 101==
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==Upgrading Your Equipment==
==== Pickaxes ====
Those come in different forms and flavors. The material usually affects how efficient you can get to your ores. Make sure to grab it with both hands and swing away to get through the asteroid. While not the most fancy option these have two distinct bonuses that should not be underestimated. A good hit or two make short work of anything dangerous outside the station and fit into your explorers belt. They are also the only mining tool that allows you to find things that are valued highly by [[Xenoarcheologist|specialized scientists.]] Just make sure to be extra careful with anything that glows more than it should.
====Shovel====
The classic concept of digging through the dirt for valuable materials. A massive drill is a lot more efficient, but if you just require some glass sheets this is a quick way to get some sand to smelt. Dig deep enough and you will be able to reach a lower level of the asteroid. Just make sure to use a ladder or jetpack when traversing since gravity might not always be your friend. Some niche materials can only be found in the dirt instead of rocks.
====Resonators====
This little device creates a force field which crumbles everything inside of it like paper. Can be used to crush a lot of rocks rapidly. Activating the field again when set up lets it collapse instantly. Just make sure that you do not step into your own fields if you value your bones. The biggest bonus of those is that they never run out of charge and make mining a job for the not so muscular.
====Seismic Charges====
Those can be purchased from the mining vendor. Think of dynamite in space. Find a mineral rich area and plant one of those to rip a big hole into the rock. Keep a safe distance when it goes off and you should be able to collect any ore it broke free. Although designed to remove lose rocks, the charges should be planted with a little distance to the station to ensure nobody gets spaced during their lunch break.
====Kinetic Accelerators====
A high tech tool for the futuristic space miner. They come as small hand guns, only able to break through rock slowly and range all the way up to massive canons breaking through large areas rapidly. Depending on which modules they are made of, you either have to reload them manually or wait for it to recharge. Favored by many due to their customization option, these tools require the most in terms of materials and [[Scientist|research staff.]]
====Mining Mech====
If [[Machinist|Robotics]] is supplied and able, odds are one of the first creations from their lab will be a mech for Mining. The machine is typically outfitted with a drill and a hydraulic clamp. All mechs usually offer external lighting and life support. To load an ore box into the mech, click on the box while facing it with an active hydraulic clamp. To mine, walk into the rock wall with your drill active or click on the floor to start digging through the sand. Refer to [[Guide_to_Robotics#Mech_Piloting|this guide]] for more information on how to pilot your new mech and keep in mind that miners would probably not know a lot about repairing or modifying those complex machines.


==Shipping the Ores==
==Shipping the Ores==
One of the reasons why the NSS Aurora exists is to mine phoron to send back to Central. Although phoron is always in demand with Medical and Science, by shipping phoron back to Central you receive an abundance of credits for the Cargo account. Other materials can be sold as well, but do not yield the same price as phoron.
One of the reasons why the SCCV Horizon exists is to search for phoron. Although phoron is always in demand with Medical and Science, by shipping phoron back to Central you receive an abundance of credits for the Cargo account. Other materials can be sold as well, but do not yield the same price as phoron.


{{Gameplay_Guides}}
{{Gameplay_Guides}}
[[Category:Pages]] [[Category:Guides]]
[[Category:Pages]] [[Category:Guides]]

Версия от 13:12, 13 апреля 2023

This section or article needs revising.
Reason: Very outdated, needs to be updated but I'd wait till NBT .

The following section or article is out of date and needs to be revised. You can help by submitting the requested changes yourself or by reminding wiki maintainers on the Discord to do it.

Mining is a job that can range from blandly safe to life-threateningly dangerous at the drop of a hat. Hazards can range from dangerous alien wildlife, to meteor belts, to roving bands of pirates out to steal your livelihood. Nevertheless, you are the Horizon's main source for precious materials, and in the wake of the phoron shortage, any hint of phoron you can unearth will gain the Operations account a hefty sum.

Important note: Large mining drills are currently bugged. They do not mine properly and it is currently a waste of space to bring them on the Spark.

Your Base of Operations

This is the mining bay, your base of operations. Within the area you will find multiple pieces of equipment and machinery to aid you in your work. Файл:Miningbay.png

Important Equipment

Within the orange lockers (highlighted in red as mining equipment on the above image) you will find some items to help you start out your shift. This basic gear will be your way to gain some mining points so that you can gain better, more efficient gear. But more on that later. Below is a list of the gear found in the lockers.

  • Global positioning unit (GPS): A tool for tracking your position, and having others track your position, in case of emergency. To interact with it, click on the GPS while it is in your hand.
  • Shortwave radio: A handheld radio that allows you to talk through communications while you're out of range of the Horizon's network. You can speak into it by prefacing your text with :r or :l, depending on which hand the radio is in.
  • Ore detector: Alt-click on this nifty device to open a menu allowing you to pick which ores you can detect. Once you've selected them, click on the scanner while in hand to turn it on; ore will be highlighted on your screen with a green light over the tile it's on.
  • Kinetic accelerator: A ranged mining solution that clears rocks in range of its blast. To fire it, you have to pump it by clicking "Unique Firing Action" on your UI.
  • Pickaxe: A standard pickaxe that will break down a rock face in around three swings. Note that the pickaxe must be wielded by activating it in your hand for it to break rock walls quickly-- otherwise, it is incredibly slow.
  • Shovel: Can be used to dig up sand and other minerals that may be lurking within the ground.
  • Mining Satchel: Clicking on a tile with this bag will pick up all the ore on said tile into the bag for quick storage.
  • Analyzer: Click on this to get a reading of the atmosphere of your chosen mining site.

EVA Equipment

Inside your locker room, you will find a rack with voidsuits, helmets, and magboots. Naturally, these are very important to be wearing in case you are mining in space or on a planet with a hostile environment. Begin by gathering up your helmet, suit, and magboots; if you're a human, you can attach the helmet and boots to the voidsuit by clicking on the suit while holding the equipment.

If you're a different species, you need to put the voidsuit and helmet (unattached to each other) in a suit cycler, then set it to your race. You can then attach everything to the voidsuit.

Next, move to the tank storage unit and deposit an oxygen tank. Fill it at an oxygen canister, then attach the oxygen tank to your voidsuit.

Other Gear

  • Ore boxes: The boxes that will hold all of your ore while you mine. Can be dragged around behind you easily. They work most efficiently with ore satchels; pick up the ore with the satchel and click on the ore box with the satchel in-hand to transfer all of its contents into the box. When you've returned from your mining trip, they can be placed against the unloading machine. This will deposit its contents on the conveyor belt to the ore smelter.
  • Portable suit cooling units: Used by IPCs to prevent overheating within voidsuits and hardsuits. Xion Industrial and Hephaestus G2 IPCs can wear suit coolers on their back and do not require a suit. Other IPC types, however, require a suit as well as a cooler in the suit storage slot.
  • Mechanical toolbox: A toolbox containing a standard set of tools. Useful for adding and removing power cells and modules to hardsuits.
  • Mobile ladder: A ladder that can be placed either below an open space (allowing the user to travel up a level) or on an open space (allowing the user to travel down a level).
  • Hoist kit: A deployable and collapsible hoist that can be used to raise or lower objects between levels. To use the hoist kit, first click and drag the object to the clamp using your mouse. Next, click on the green frame of the hoist kit; this will give a message stating that you reverse the direction. Clicking the green frame again will raise or lower the clamp and thus, the object attached (however an object does not need to be attached for the hoist to raise/lower). To detach an object from the hoist, drag the clamp to an empty tile adjacent to the hoist that is not blocked. If there is nowhere to unclamp to, you can click and drag the hoist to your own tile, as this also works.

The Spark (and how to fly it)

See also: Guide to Piloting

Important: Don't walk into the doors by the Spark marked with "Vacuum". As the sign implies, there's no pressure, and you'll pop your lungs.

The SCCV Spark is the mining shuttle of the SCCV Horizon. Coming with a can of CO2 already attached to its thruster line, and having a functional sensor suite while docked to its main ship, it is very self-sufficient. Piloting it properly means you don't need to wait for the Horizon to ferry you to every away site.

While the Guide to Piloting will help with all the fine details, a new miner should remember the following:

  • DON'T USE AUTOPILOT. It will take you on the straightest path to your destination possible-- through every hazard, with no regard for fuel.
  • Enable the fuel pump to thrusters. This pump is helpfully labelled Fuel Tank to Thrusters; you can turn it on by clicking it and setting the output to MAX. This ensures that fuel will flow to your thrusters, and you can actually fly the shuttle.
  • Set your engine thrusters to a value less than 100%. You can set the thrust percentage by clicking on the engine control console. You really don't need any more than 70-80%, and it means you'll conserve fuel.
  • Your sensors don't activate immediately. You don't have to fly at the speed of molasses to make sure you don't bang up the shuttle, but if you're new to piloting, it's best to take it slow so you know what's in front of you.
  • Inertia is a harsh mistress. In space, an object in motion stays in motion; you need to apply a reverse burn (or pressing the X on the center of your flight controls) to properly stop the Spark. You're not just going to slow down.
  • If you don't know which way to go, grab a sensor readout. Sensor readouts are automatically generated at every command console a few minutes into every round. You can ask the bridge crew to fax you a readout, or you can grab it from the Pilot Room to the right of the Intrepid hangar. By way of radial degrees, you can pinpoint the direction of away sites relative to the Horizon's position at the start of the round. (For example, if you see an asteroid situated at 0 degrees, that means the asteroid is directly to the left of the Horizon.)
In case of emergency...
  • You drifted into an electrical storm and lost power! First of all, before you head out, it's a good idea to come ask an engineer to unlock the Spark's APC. This will allow you to control it in case something like this happened. Now, go over to the power storage unit and turn it back on. Then, go over to the Spark APC and turn it back on. This should give you the power to use the Spark's control console.
  • You're dying of something! Use the NanoMed in the Spark to vend bandages to bandage any bleeding. Vend an inaprovaline injector to stabilize you. If you're in pain, vend a Perconol pill. If you can't breathe, vend a blue low oxygenation pouch.
  • You're lost on the surface of a planet/asteroid! Take out your GPS (you did bring your GPS, right?), open up the interface, and find the SPARK on the drop-down menu. Click on the button next to it labelled Compass. Marvel as you are now able to see the direction the Spark is in.
  • Something's chasing you! Shoot it with a kinetic accelerator, you big baby.

Mining

Once you've actually touched down on an away site, it's time to cycle out of the Spark and start hunting for those ore veins. Shoot veins with your kinetic accelerator or tear down rock with a pickaxe, then scoop up the ore with your satchel. Prioritize gold, silver, diamonds, platinum, and of course, phoron (if you can find it). High-value materials will mean more points for you to redeem at the mining vendor, which means better gear and a few little rewards on the side.

Processing your goods

First and foremost, set up the smelter; see Furnace 101 below. Assuming you've collected your ore, you're going to want to transfer it to the smelting belt on the far right of the mining bay. To do this, either dump the ore infront of the unloading machine and it will start to move the items onto the belt. Assuming you set the smelter correctly and it is turned on, you should see materials go in as ore and come out as sheets and bars respective to the type of ore put in. After smelting, compressing or alloying, the materials will now follow the belt round to the stacking machine, which will stack the materials. The stacking machine can be controlled via the console on the wall below it . This will allow you to place the materials in a crate for cargo to ship to whomever needs them.

Mining Points And The Mining Vendor

As materials pass through the smelter you may notice that points begin to rack up within the ore processing console . Inserting your ID by clicking the blue "Insert ID" will allow you to claim the points for your own. This can be cashed in at the mining equipment vendor to purchase new tools and devices to aid your mining. Below is a table to give you some idea on what you can purchase within the mining vendor.

Mining Vendor Contents

Item Picture Cost Description
Food Ration 5 Some food to keep you going.
Poster 20 A poster that you could put up somewhere.
Ore Scanner Pad 50 Points to the nearest ore deposit. Green means close, blue means quite close, red means far away.
5 Red Flags 50 Can be placed. Could be used for marking a route on the asteroid.
5 Green Flags 50 Can be placed. Could be used for marking a route on the asteroid.
5 Yellow Flags 50 Can be placed. Could be used for marking a route on the asteroid.
5 Purple Flags 50 Can be placed. Could be used for marking a route on the asteroid.
Ore-Bag 50 Can pick up large amounts of ore with just one click. Can also transfer said ore to an ore box or drop it all.
Meat Pizza 50 It's Pizza.. You eat it..
Lantern 75 Light source: Shines light around you with a radius. This also extends behind you. Good for avoiding holes.
Shovel 100 For digging holes in the sand.
Pickaxe 100 Used for breaking down rocks and gaining the treasures within.
Compressed Rail Cartridge 100 Used as ammunition for the Rapid Railway Fabricator
Ore Box 150 A huge, heavy box for storing large amounts of ore. When ordered through the equipment vendor, it is delivered via cargo shuttle.
Emergency Flood Light 150 A kit that can be assembled easily for a long range light source.
Premium Cigar 150 Some say they make you live longer.
Seismic Charge 150 A plantable explosive that delivers a low-medium intensity explosion for the purpose of shattering rock.
Material Scanners 200 Allows you to see materials within large rock formations.
Mining Drill 200 A drill that is faster than the pickaxe.
Deep Ore Scanner 250 Scans for mineral deposits within the ground.
Magboots 300 Can stop you from falling down open spaces
Autochisel 400 Allows you to sculpture.
Jetpack 400 Allows traversal up, down and across open spaces. Note that you must activate the jetpack and the stabilizers for it to work. It should also be placed on your back.
Drone Drill Upgrade 400 Allows you to upgrade the mining drill on a Mining Drone
Industrial Drill Brace 500 A large brace that is part of the Industrial Drill Assembly (See Drill 101)
Point Transfer Card 500 Gives you a card loaded with 500 points. Can be used to give points to other miners.
Explorers Belt 500 A belt that can hold multiple items, usually items to do with mining.
Item Warp Beacon 500 A Beacon that is used along with the Item Warp Pack to transport non-living matter.
Item Warp Pack 600 A Pack that is used along with the Item Warp Beacon to transport non-living matter. Has 3 charges.
Drone Health Upgrade 600 Increases the max health of a mining drone.
Rapid Railway Fabricator 600 A swift way of making tracks for minecarts.
Brute First-aid kit 600 Contains some bandages and trauma kits, useful in the event of an unexpected fall.
Ore magnet 600 Attracts nearby ores to your tile.
Minecart 600 A trolley that attaches to the Mining Engine
Resonator 700 A handheld device used for shattering rock.
Mining Rig 1000 A rigsuit that can hold multiple modules.
Mass Driver 800 A device that can "throw" objects and even people. Use with care.
Mining Drone 800 A nifty little drone that mines for you.
Mining Engine 800 The main mine-cart engine. Good for cross-asteroid transportation.
Drone Kinetic Accelerator Upgrade 800 Increases the efficiency of the Drone KA.
Ore Summoner 800 Teleports any ore you can see onto your tile instantly. Note that it does not work between levels.
Lazarus Injector 1000 A device that is able to raise animals from the dead.
Industrial Drill Head 1000 A large, automatic drill that digs for ore deposits underground.
Super Resonator 1250 An upgraded version of the Resonator.
Diamond Pickaxe 1500 A much better version of the standard pickaxe. Mines rock in 2 swings.
Thermal Drill 3750 A large drill that fires 2, 4 or 6 second bursts of laser-based projectiles to mine rock quickly.

Furnace 101

The furnace can be loaded via the unloading machine and must be turned on via the ore redemption console infront of it. It is also configured from here. You can produce multiple products at once, but smelting or compressing something that has no corresponding product will produce useless slag.

an example of a working setup for the smelter.

The Ores

Name Wall Raw Ore Smelted Compressed Door Uses
Hematite Iron None For use in steelmaking.
Impure silicates
For making glass, which has a plethora of station applications.
Native gold None For making various electronics.
Native silver None Making mechs and for material research.
Phoron None The reason you're here.
Diamond None For making mech parts, among other industrial uses.
Pitchblende None For various radioactive tasks.
Coal None None For use in steelmaking and plastics.
Platinum Osmium None For making osmium or sending to Centcomm via Cargo.
Hydrogen None Tritium None For making tritium fuel or metallic hydrogen for R&D.


The Alloys

Raw Ores Product Name Uses
Steel For use in all kinds of tasks around the station.
Plasteel An alloy of hematite, platinum and coal, for reinforced tables and reinforced walls

Upgrading Your Equipment

Pickaxes

Those come in different forms and flavors. The material usually affects how efficient you can get to your ores. Make sure to grab it with both hands and swing away to get through the asteroid. While not the most fancy option these have two distinct bonuses that should not be underestimated. A good hit or two make short work of anything dangerous outside the station and fit into your explorers belt. They are also the only mining tool that allows you to find things that are valued highly by specialized scientists. Just make sure to be extra careful with anything that glows more than it should.

Shovel

The classic concept of digging through the dirt for valuable materials. A massive drill is a lot more efficient, but if you just require some glass sheets this is a quick way to get some sand to smelt. Dig deep enough and you will be able to reach a lower level of the asteroid. Just make sure to use a ladder or jetpack when traversing since gravity might not always be your friend. Some niche materials can only be found in the dirt instead of rocks.

Resonators

This little device creates a force field which crumbles everything inside of it like paper. Can be used to crush a lot of rocks rapidly. Activating the field again when set up lets it collapse instantly. Just make sure that you do not step into your own fields if you value your bones. The biggest bonus of those is that they never run out of charge and make mining a job for the not so muscular.

Seismic Charges

Those can be purchased from the mining vendor. Think of dynamite in space. Find a mineral rich area and plant one of those to rip a big hole into the rock. Keep a safe distance when it goes off and you should be able to collect any ore it broke free. Although designed to remove lose rocks, the charges should be planted with a little distance to the station to ensure nobody gets spaced during their lunch break.

Kinetic Accelerators

A high tech tool for the futuristic space miner. They come as small hand guns, only able to break through rock slowly and range all the way up to massive canons breaking through large areas rapidly. Depending on which modules they are made of, you either have to reload them manually or wait for it to recharge. Favored by many due to their customization option, these tools require the most in terms of materials and research staff.

Mining Mech

If Robotics is supplied and able, odds are one of the first creations from their lab will be a mech for Mining. The machine is typically outfitted with a drill and a hydraulic clamp. All mechs usually offer external lighting and life support. To load an ore box into the mech, click on the box while facing it with an active hydraulic clamp. To mine, walk into the rock wall with your drill active or click on the floor to start digging through the sand. Refer to this guide for more information on how to pilot your new mech and keep in mind that miners would probably not know a lot about repairing or modifying those complex machines.

Shipping the Ores

One of the reasons why the SCCV Horizon exists is to search for phoron. Although phoron is always in demand with Medical and Science, by shipping phoron back to Central you receive an abundance of credits for the Cargo account. Other materials can be sold as well, but do not yield the same price as phoron.

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