Tajaran Minor Religions: различия между версиями

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[[Category:Tajara]]
[[Category:Tajara]]
[[Category:Mythology]]

Версия от 02:54, 19 февраля 2022

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  • Minor Religions

    Raskariim

    Raskariim, commonly known as The Cult of Raskara, is a prolific cult on Adhomai. The religion was founded around the same time as the worship of the Twin Suns. While Raskara may seem like a single deity it is in fact split into three aspects, each one leading down a different path and every path subverting something S'rendarr and Messa stand for.

    Calling it a cult is in a way a tongue-in-cheek joke for most members; truly the most numerous members of this "cult" are not cultists at all. They are merely rebels, punks, and other subversive elements who wish to go against the mold. The history and background of Raskara provided an excellent way to imprint themselves on the conscience of the Tajara people as something new and something to be afraid of. Clubs and underground metro stations have become the usual hangout for these sorts of people, with the "Lock and Key" club located in Crevus being the most popular. However, unbeknownst to these rebellious youths, there may be a true evil lurking beneath the cover of an anti-establishment movement.

    The cults are not against the law per se but the practices and lives these cultists lead usually result in their arrest on other charges. The rural countryside is much harder to police, and those caught usually receive mob justice, be it rebellious youth or genuine cultists. The Parivara titles the Raskariim as heretics of the highest degree and warns that they should be cleansed, re-educated, or eliminated as soon as possible. The recent changes in government and public opinion on working camps have greatly impeded this effort and resulted in a larger amount of Tajara affiliating with this group. The public was becoming more tolerable towards the Raskariim as they were becoming more of an anti-establishment group, however, with the recent events transpiring in Tau Ceti, these efforts were impeded. Many of the more “moderate” members stopped associating with the cult altogether instead of making their own, smaller, less extreme groups.

    There are currently 5230 registered members on Adhomai but the number of unregistered cultists might number in the tens of thousands. The famous Vargir Stenovich, the lead singer of the band “Skaam’chirr” (Bloodstorm), identifies himself as a Raskara cultist, a claim which has recently been one of the many reasons why his band has been expelled by all governments of Adhomai, he currently resides in Tau Ceti.

    The True Cult

    Suns Penitent

    Suns Penitent is a branch of S’rand’marr faith with whom the official faith refuses to associate with. Although they’re identical to the regular followers of the S’rand’marr faith, they pride themselves in their pacifism, charity and have thousands of members all across Adhomai. While they’re a relatively new sect, having been created in 2434, the Suns Penitent have skyrocketed in membership due to the conflict.

    Although their faith is very similar to the mainstream branch, the main differentiation is their belief in the afterlife. As they do not believe there is a cleansing period, but instead that this earth is that cleansing. Thus they expect everyone to live as pious of a life as possible, and accept suffering as part of the process before they are let straight into Messa’s forever. The most populous groups in their midst are orphans, widows, the disabled, and others who have suffered the most in war. They hold abstinence against all forms of addiction as they believe that earthly pleasures bind one to this realm and hinder the process, likewise, all joining members must donate all their belongings to the church.

    What makes them truly despicable in the minds of the Tajara and what has marked them as heretical by the Parivara, is their practice of “mercy killing”. Although they are staunch pacifists, they believe that those in a mentally unstable or catatonic state are already gone and that their bodies should be laid to rest along with their minds. Now, as the fighting is dying down, the Suns Penitent are seeing a huge drop in memberships, driving them to more and more extreme recruitment efforts.

    Njarir'Akhran Worship

    The Njarir'Akhran Worship is considered an extinct religion based on the adoration of the Adhomian monarchs and their lineage as divine beings or avatars of the Tajaran Gods. The faith's origins can be traced back to the Tajaran pre-history when the ruling class was treated as holy. Njarir'Akhran Worship reached its peak during the rule of the Dirrnavirr'Almalik dynasty. Temples and statues were erected all across southern Ras'nrr to celebrate the avatars of the Suns. Sacrifices and games were hosted during holidays to honor the God-kings. The faith's hegemony came to an end with the Migration Period and the ascension of the Church of S'rand'marr, which some claim originated from Njarir worship.

    Njarir'Akhran Worship would resurface again during the late Gunpowder age. Taking inspiration from the ancient God-Kings, some ambitious kings claimed to be the manifestations of the Gods. While this caused an uproar among the religious authorities of the time, these claims were deemed to be nothing but another eccentric act of the decadent nobility by the population. Unlike the ancient version, veneration was limited to sumptuous ceremonies proclaiming the monarch’s bloodline to be holy and the construction of large mausoleums to safeguard their bodies for an eventual return. More faithful and reasonable rulers would usually condemn the consecration of their bloodlines upon ascension to the throne. Some dynasties have been sanctified and unsanctified several times throughout the generations. Ultimately, Njarir'Akhran Worship in this period was a sporadic phenomenon linked to the increasing abuses and megalomania of the nobility. The faith slowly declined until it was finally destroyed by the First Revolution. The massacre of most of the nobility proved to all of Adhomai that the Njarir'Akhran were not Gods.

    All that remains nowadays of the Njarir'Akhran Worship are ruins, hidden tombs, and surviving religious texts. However, the tradition of associating popular figures - such as Nated, Hotak, and Hro'rammhad - with deities is still alive.

    Krizamiraeism

    Krizamiraeism is an ancient Tajara religion that originated in the Adhomian Pre-History. Unlike Ma’ta’ke and the church of S'rand'marr, Krizamiraeans did not believe that the Suns were deities. Instead, the sect believed that Adhomai was a prison built in a lower plane by malicious figures that would manifest themselves in the sky as the S’rendarr and Messa. The Tajara were considered to be higher beings, also known as Krizamir, that were captured by the two mischievous false deities and trapped in limited physical bodies. Krizamiraeism preached the material world as purposedly built to torture and mislead its inhabitants. Escaping to elevated planes was the main pursuit of the followers of this faith; something that was only thought possible through a secret magical ritual.

    Krizamiraeans would study mystical texts, travel around to speak with other faithful, and lead ascetic lifestyles in search of the fabled ritual. Most of their ceremonies involved large gatherings to discuss their findings and perform sacrifices during the practice of magic. Because of their instance towards the Suns, they were violently persecuted after the rise of the Incarnate. As their number dwindled, the Krizamiraeans would become more recluse and paranoid. The communal assemblies were replaced by recluse Tajara studying in private and refusing to share anything with their peers. Later writings would claim that the Njarir’Akhran were agents of the Suns sent to stop anyone from escaping Adhomai.

    After centuries of persecution, Krizamiraeism vanished during the early Gunpowder Age. Its existence is only known through texts preserved in the libraries of Sana Sahira and Olska. Despite their fate, Krizamiraeans' ideas and interest in magic would influence mystics and occultists throughout history.

    Myths and Mythological Beings

    • Saba Yarra: a mythical old Tajara woman, usually depicted as wrapped in heavy furs and walking on thin stilts the height of trees. She was a popular folkloric figure which marked the shifting of seasons, as at the end of winter a pyre would be assembled in the village, upon which an effigy in her likeness would be burned. She is usually described as a malevolent entity that would capture children who strayed into the woods and steams them in her cooker. A village in the Din'akk Mountains wishes to create an official faith around her, as they claim she is a deity within their forests. This suggestion has been repeatedly denied, much to the dismay of the souvenir sellers.
    Supposed photo of the S'mara. Currently residing in Nal'Tor Museum of Mystery.
    • S'Mara: S'Mara (The Orphan) is a vengeful spirit appearing in Adhomai folklore and stories dating back many centuries. She is always described as a one-handed young girl, with a black-bladed tool of some kind. In all her stories, she appears as a pursuer, hunting down oathbreakers and traitors of all kinds. In recent history, a photo taken by an unknown cameraman with a disfigured girl standing over a decayed corpse has become the staple ‘look’ of The Orphan; the original photo is currently being stored in the Nal'tor Museum of Mystery. Copies of this photo have been repurposed by the propaganda industries on all sides, hoping to scare off would-be deserters and traitors.
    • Sham'Rrihay (Wind Demon): Sham’Rrihay is described as a massive bald, dark-red creature the size of ten ships. He is most remembered in a tale recounting the creation of Sana Sahira. According to this legend, Sham’Rrihay was a gigantic wind demon that could blow cities apart with a single flap of his mighty wings. However, one day, a priest of S’rrendar challenged the demon to blow the stars out of the skies if he is so great. The demon tried again and again but failed each time, eventually, frustrated, he flew up towards the stars to snuff them out with his own claws and was never seen again. While this myth clearly outlines the demon’s death, stories of his existence persisted afterward. According to these tales, he returns to Adhomai as a ghastly specter, calling together a massive Sham’tyr host which flies through the skies, eating anyone unlucky enough to wander the frozen forests and plains without a torch.
    • Cae'rrin: a shape-changer, this one is described as malicious. These shape-shifting creatures are described as “Furless Tajara” who use all four of their limbs to move about, with bones protruding from their body. They are said to snatch babes from their cribs and replace them with their own. Those children given by the Cae'rrin are described as quiet, intelligent, and well-behaved but also seemingly cold, unfeeling, and un-empathetic. It is said that once such a child reaches the age of 16 it’ll devour both its parents and fly off into the night, to join its real parents. Today we know it is most likely vilification of the Hakh'jar disability.
    • Raskaren: ancient Tajara myths describe pale figures reflecting in the moonlight of Raskara, unable to walk in the sun without the cover of shade these beasts drink blood, perform debaucherous acts, and enslave young Tajara maidens to their bidding, they are called "Children of the Moon". This myth has most likely originated from anti-noble sentiments of the time. Nobles having spent most of their time in castles usually had paler, sleeker-looking fur, some theories circulate that it is also a demonization of the M'sai, who used to function as the enforcer class for the Njarir. It continues to be perpetuated today, the Free Tajaran Council, in particular, enjoys using this comparison and the word has been considered illegal in territories of NKA.
    • Tajani: roughly translated to "Short People", the Tajani are described as tiny, elderly Tajara. Usually dressed casually, smoking a pipe, they serve most often as guardians of nature and homes. In common folklore, they're depicted as good-willed but wary of tall folk who have wronged nature so many times. If they catch someone not showing proper respect, they cast spells of forgetting on them to get them lost in the forests. Tajara children have fun building Tajani snowmen or small huts for them to live in. Hand-carved Tajani charms are said to bring good luck and so many adopt them into their trinket repertoire.
    • Ratajani: short, ugly, stump-tailed, and often of varying neon colors, the Ratajani, roughly translated to "Bad Short People", are an evil twist on the Tajani folklore. Their nature or purpose is not exactly defined, they're usually titled as ugly, greedy, and the reason for why small bad and unlucky things happen. Faulted for spoiling milk, letting out livestock, making you bump your toes, and sudden emergence for bad smells, the Ratajani seem like an ultimate scapegoat. Misbehaving children are usually compared to Ratajani, but recently with the influence of foreign races, Tajara have come to use it as a slur to describe Skrell.
    • Pan-Ahran: “You are one, Three and Two, He is Here, Five and Four, Here He Comes, Seven and Six, You are Gone, None, Pan-Ahran!". This well-known nursery rhyme, prevalent mainly on the continent of Das'nrra, had been sung by children since the early Njarir period. Its meaning is insidiously rooted inside a story that speaks of a Pan-Ahran a malicious ghostly figure, which would lurk inside mirrors waiting for an invitation. After being invited, the being would answer three questions for the Tajara’s soul. There has been a heated debate in historical circles about the figure’s origins. One side argues that it’s a metaphor for vanity, while a secondary theory posits that it’s a warning of questioning the Njarir rulers. However, neither side can explain why the figure is always depicted as a shrouded figure standing in a dead field of grass, pointing at the viewer.
    • Bolfurrrr: most myths serve to teach a lesson or make an example out of someone, the story of Bolfurrrr exemplifies this. Bolfurrrr is described as a fat round Tajara, with large legs, a big nose, big ears, and small eyes, and two too many R’s in his name. He’s characterized as a jolly, well-meaning figure that causes mischief and trouble through his unfortunate incompetency. Adapted into film, later on, Bolfurrrr has become a household icon and the pinnacle of early Tajara satirical humor. With shorts such as “Bolfurrrr cooks the army”, “Bolfurrrr gets offensive” or “Bulfurrrr tanks the mechanized division”, Bolfurrrr had become an educational figure for the troops. Explaining the various risks and procedures in the army in an entertaining manner.
    • Aghar'mahrk: a mythical world that is said to be located in Adhomai’s core. Aghar'mahrk is commonly described as a place of untold wealth and wonders; it is supposedly inhabited by a race of magical Tajara. Legends claim that the entrance is hidden somewhere on the planet’s poles, a rumor that was likely inspired by the large tunnels made by the Hma'trra Zivr wormlings in the ice. Several expeditions were launched in the past by the nobility to find and claim the subterranean realm. Because of the failure of the previous endeavors and its obvious status as a legend, most Tajara consider Aghar'mahrk to be nothing but another myth.

    Occultism

    Because of rampant superstition and inclination towards oral tradition, the occult always had a long relationship with the Tajara. Since time immemorial, mystics, fortune-tellers, soothsayers, alchemists, and healers have existed in the Tajaran society. These practitioners of the occult had a mixed relationship with the population and the clergy; sometimes they were seen as blessed by the gods to perform miracles and other times they were condemned to death for allegedly having a pact with Raskara. As the church lost most of its temporal power to the Njarir’Akhran monarchies during the Steeple Age, the presence of occultists in the courts steadily increased. Some Kings dared to have their own court magicians or even entire cabals of mystics. Before the first contact, many nobles and Hharar intellectuals were deeply interested in the supernatural. Secret societies and occult organizations were common at that time. The First Revolution forced these individuals back to the edges of society. The secular - sometimes even atheistic - Hadiist ideology saw the interest in the occult as suspicious behavior. The biggest esoteric organization in modern Tajaran history, the Society of the Hidden Dusk, was forced to flee from Adhomai during Malik Hadii’s ascension to power.

    The Second Revolution and the Armistice was a ray of hope for those who are interested in occultism. Because of the appeal to tradition and religious renaissance brought by the Al’mariists and Royalist ideologies, mystics and occultists now have a higher degree of freedom to operate. While traditional healers and wisemen still exist in Adhomai, more modern occultists have started to appear. In meetings of their secret societies or extranet forums dedicated to urban legends, these Tajara discuss and explore subjects deemed as pseudosciences. It is common for Raskariim to infiltrate and recruit from these circles. Some esoteric concepts - such as the belief that Supreme Commander Nated is a prophet - have slowly started to trickle into Adhomian politics. Current Tajaran occultism draws inspiration from ancient myths, the Ma’ta’ke Gods, Krizamiraeism, and even Raskara’s aspects.

    Ancient Tajara Theory

    The Ancient Tajara Theory is an esoteric belief proposing that the pre-historic Tajara were spiritually and technologically more advanced than their modern counterparts. The theory originates from pre-contact occultist societies. Misinterpreting archeological findings that suggest that the Tajara species once inhabited caves, proponents of this idea claim that the Tajara originated from the mythical underground realm known as Aghar'mahrk. They were created by the very primordial forces that shaped the universe, instead of evolving from primitives.

    According to the theory, the Ancient Tajara were once united by a planet sprawling empire with its capital in Adhomai's core. The more deranged theories claim that these Tajara had highly advanced technologies - marvels that would rival or surpass what is known today - and even magical powers. However, due to some unknown disaster, the Tajara on the surface were cut off from Aghar'mahrk; the Ancient Tajara then quickly devolved into multiple ethnicities without contact with its homeland. Because of this supernatural origin, the Tajara are considered to be a people of immense untapped potential; the chosen species that will soon conquer its rightful role in the galaxy when the right conditions are met. Conspiracy theories propose that the galactic powers are fully aware of the Ancient Tajara origins and are actively sabotaging the Tajara people to stop them from reclaiming their lost might.

    Despite its origins, the Ancient Tajara Theory survived the First Revolution; it was later adopted by modern occultists, conspiracy theorists, and Tajaran supremacists. The extranet has become a fertile ground to disseminate these ideas and unite its followers. While still considered a fringe belief by the great majority of the Tajara, the theory has found its supporters among the most radical Adhomian elements. Some Vanguard Natediists have adopted these ideals to legitimize their rabid xenophobia. Revival Royalists incorporated the theory as well to justify the nobility's right to unquestionable rule; they added the narrative that the Njarir'Akhran are the closest race to the Ancient Tajara.

    Symbols

    In a similar manner to the other species, symbols have an important role in Tajara society. Prior to First Contact, much of the symbolism present in works of art had its roots in religion and esotericism. After the Revolution, propaganda and political symbols took the centerpiece. However, amulets and icons are still present in nearly every Tajara home.

    The Twin Suns Icon.

    Notable Symbols

    • Twin Suns Icon: an ancient icon representing Adhomai's suns. While the Church of S'rand'marr claims it was originally a religious symbol, archeological evidence traces its origins to the Tajaran pre-history. The Twin Suns Icon represents auspiciousness, protection, and perseverance. It is commonly found on clothing, weapons, vehicles, and carved on the entrance of homes. When used on flags, it is considered to be a symbol of incontestable rulership.
    The Revival Royalist Ancient Tajara Herald.
    • Ancient Tajara Herald: an occultist symbol created by the Society of the Hidden Dusk to portray their esoteric ideals. To give its creation more legitimacy, the Society claimed it was found in ancient relics. The sphere represents Adhomai; its hollow upper section is the surface while the inferior one is Aghar'mahrk. The icon was later adopted by the Njarir'Akhran Renewal Fraternity. The Fraternity added a square to portray the four Tajaran ethnicities and a red drop representing the Njarir'Akhran's supposed link to the Ancient Tajara.
    The Raskara Sigil.
    • Raskara Sigil: a symbol used by Raskariim to evoke Raskara's attention during rituals. Due to its affiliation to no particular aspect of Raskara, the icon became widely known outside of the cult. Older Tajara consider the sigil to be highly offensive. In more modern, secular depictions, the Raskara Sigil is a stand-in for evil forces. The real meaning behind the red circle remains highly disputable; some claim it represents the blood of followers killed during the repression of the cult throughout the ages.
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