Участник:Burrito Justice/Sandbox: различия между версиями

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>Burrito Justice
(it begins)
>Burrito Justice
(extra edits)
Строка 2: Строка 2:
=Power Generation=
=Power Generation=
If you want power then you gotta talk about how it's generated first
If you want power then you gotta talk about how it's generated first
==TEG==
 
==Thermoelectric Generator==
<small>See also: [[Supermatter_Engine#The_TEGs|Supermatter Engine Guide]]</small><br>
<small>See also: [[Supermatter_Engine#The_TEGs|Supermatter Engine Guide]]</small><br>
You put in cold gas in one end and hot gas in the other and you get power depending on the difference in temperature and if the pressure difference isn't awful
You put in cold gas in one end and hot gas in the other and you get power depending on the difference in temperature and if the pressure difference isn't awful
==Tesla Coils==
==Tesla Coils==
<small>See also: [[Tesla_Engine#Tesla_Coils|Tesla Engine Guide]]</small><br>
<small>See also: [[Tesla_Engine#Tesla_Coils|Tesla Engine Guide]]</small><br>
A thing gets shocked by the tesla and it outputs power depending on how many miniballs the tesla has before arcing to another machine at half the power
A thing gets shocked by the tesla and it outputs power depending on how many miniballs the tesla has before arcing to another machine at half the power
==Solar Panels==
==Solar Panels==
<small>See also: [[Solars|Solar Setup Guide]]</small><br>
<small>See also: [[Solars|Solar Setup Guide]]</small><br>
You connect the solars to a solar tracker and it tries to track the sun and generates power based on how many solars can see the sun
You connect the solars to a solar tracker and it tries to track the sun and generates power based on how many solars can see the sun
==PACMAN==
==PACMAN==
Secure over a wire knot, give fuel, set target power, turn on. What fuel it takes and how high it can go depends on the subtype
Secure over a wire knot, give fuel, set target power, turn on. What fuel it takes and how high it can go depends on the subtype
==RCA==
 
Radiation collector, they haven't been used since the Singulo engine and probably can't be ordered. Unless aurora nerfed them they should be able to harvest radiation from the SM
==Radioisotope Thermoelectric Generator==
thing with infinite fuel that can power up to 1 kilowatt. that's it.
 
==Unimplemented==
===Radiation Collector Arrays===
Radiation collector, they haven't been used since the Singulo engine and probably can't be ordered. RCAs don't actually collect radiation; they have existed before radiation was even meaningfully implemented - they only generated power in the presence of a singularity and (though commented out) the supermatter
 
===Gas Turbine===
<small>See also: [[Guide_to_Atmospherics#Unimplemented|Guide to Atmospherics]]</small><br>
A machine that takes superheated gas and shoves it through a turbine to generate power. A pipe-related version exists as well.


=Power Storage=
=Power Storage=
If you wanna keep power then you gotta talk about how it's stored
If you wanna keep power then you gotta talk about how it's stored
==[[File:SMES.png]]SMES==
==[[File:SMES.png]]SMES==
Big battery fella. The amount of power it can store and the amount of power it can input and output per tick depends on the type and amount of coils installed. Receives power through a terminal, outputs power into a wire beneath itself
Big battery fella. The amount of power it can store and the amount of power it can input and output per tick depends on the type and amount of coils installed. Receives power through a terminal, outputs power into a wire beneath itself
===SMES Coils===
===SMES Coils===
==Power Cell Rack PSU==
==Power Cell Rack PSU==
An alternative to the SMES. I/O is probably locked but the amount of power you can store depends on how many power cells you shoved inside it
An alternative to the SMES. I/O is probably locked but the amount of power you can store depends on how many power cells you shoved inside it
===Power Cells===


=Power Distribution=
=Power Distribution=
If you wanna use power you gotta talk about how it's sent around
If you wanna use power you gotta talk about how it's sent around
==Wires==
==Wires==
Things you throw down to carry power from one place to the next. Distance doesn't matter, a cable close to a SMES and a cable really far on the same network will have the same charge
Things you throw down to carry power from one place to the next. Distance doesn't matter, a cable close to a SMES and a cable really far on the same network will have the same charge
==APC==
==APC==
Stores power but not much, it supplies power to all machines in the same area as the APC. If it's not in the same area, it's not under that APC's control
Stores power but not much, it supplies power to all machines in the same area as the APC. If it's not in the same area, it's not under that APC's control
==Power Priority==
==Power Priority==
Pretty sure all APCs get equal priority, but maybe not SMES. Whatever's using the highest amount of power gets cut first
Pretty sure all APCs get equal priority, but maybe not SMES. Whatever's using the highest amount of power gets cut first
==RCON==
==RCON==
Dumb
Dumb
===Breaker Boxes===
===Breaker Boxes===
Thing that spawns wires under itself to connect to adjacent wires. In a substation's case this will connect a wire beneath the SMES to a wire leading to the rest of the grid, effectively connecting the department that SMES is supposed to be in charge of to the rest of the grid
Thing that spawns wires under itself to connect to adjacent wires. In a substation's case this will connect a wire beneath the SMES to a wire leading to the rest of the grid, effectively connecting the department that SMES is supposed to be in charge of to the rest of the grid
===Pros and Cons===
===Pros and Cons===
Effective battery storage but can depower whole departments if your settings suck, or if someone decides to charge some batteries
Effective battery storage but can depower whole departments if your settings suck, or if someone decides to charge some batteries

Версия от 05:45, 2 июля 2021

Power Generation

If you want power then you gotta talk about how it's generated first

Thermoelectric Generator

See also: Supermatter Engine Guide
You put in cold gas in one end and hot gas in the other and you get power depending on the difference in temperature and if the pressure difference isn't awful

Tesla Coils

See also: Tesla Engine Guide
A thing gets shocked by the tesla and it outputs power depending on how many miniballs the tesla has before arcing to another machine at half the power

Solar Panels

See also: Solar Setup Guide
You connect the solars to a solar tracker and it tries to track the sun and generates power based on how many solars can see the sun

PACMAN

Secure over a wire knot, give fuel, set target power, turn on. What fuel it takes and how high it can go depends on the subtype

Radioisotope Thermoelectric Generator

thing with infinite fuel that can power up to 1 kilowatt. that's it.

Unimplemented

Radiation Collector Arrays

Radiation collector, they haven't been used since the Singulo engine and probably can't be ordered. RCAs don't actually collect radiation; they have existed before radiation was even meaningfully implemented - they only generated power in the presence of a singularity and (though commented out) the supermatter

Gas Turbine

See also: Guide to Atmospherics
A machine that takes superheated gas and shoves it through a turbine to generate power. A pipe-related version exists as well.

Power Storage

If you wanna keep power then you gotta talk about how it's stored

Файл:SMES.pngSMES

Big battery fella. The amount of power it can store and the amount of power it can input and output per tick depends on the type and amount of coils installed. Receives power through a terminal, outputs power into a wire beneath itself

SMES Coils

Power Cell Rack PSU

An alternative to the SMES. I/O is probably locked but the amount of power you can store depends on how many power cells you shoved inside it

Power Cells

Power Distribution

If you wanna use power you gotta talk about how it's sent around

Wires

Things you throw down to carry power from one place to the next. Distance doesn't matter, a cable close to a SMES and a cable really far on the same network will have the same charge

APC

Stores power but not much, it supplies power to all machines in the same area as the APC. If it's not in the same area, it's not under that APC's control

Power Priority

Pretty sure all APCs get equal priority, but maybe not SMES. Whatever's using the highest amount of power gets cut first

RCON

Dumb

Breaker Boxes

Thing that spawns wires under itself to connect to adjacent wires. In a substation's case this will connect a wire beneath the SMES to a wire leading to the rest of the grid, effectively connecting the department that SMES is supposed to be in charge of to the rest of the grid

Pros and Cons

Effective battery storage but can depower whole departments if your settings suck, or if someone decides to charge some batteries

Engineering Department
Head of Department Chief Engineer
Personnel Engineer - Atmospheric Technician
Useful Guides Guide to Atmospherics - Supermatter Engine - Guide to the INDRA - Guide to Thrusters - Telecommunications - Integrated Electronics

Шаблон:Gameplay Guides