Ma'ta'ke Gods: различия между версиями

Материал из FIJTeam Project Wiki
Перейти к навигации Перейти к поиску
{{#widget:YaWidget}}
>Alberyk
(Adds gods alt forms)
>Coalf
Строка 54: Строка 54:
Marryam is the wife of Mata'ke and the goddess of settlements, sleep, and parenthood. It is said that when Mata'ke goes to war or is otherwise occupied with fighting, Marryam rules in his stead to keep the divine settlement operating. Her wisdom is often called upon when Tajara faces difficulties in tough decisions or dilemmas. Her appearance is of a Njarir’Akhran with long-braided hair and a royal dress. She is usually depicted sitting on a throne with high armrests. Depictions of Marryam as a Hharar Tajara have become more common since the First Revolution, with the Njarir version only remaining popular in the New Kingdom.
Marryam is the wife of Mata'ke and the goddess of settlements, sleep, and parenthood. It is said that when Mata'ke goes to war or is otherwise occupied with fighting, Marryam rules in his stead to keep the divine settlement operating. Her wisdom is often called upon when Tajara faces difficulties in tough decisions or dilemmas. Her appearance is of a Njarir’Akhran with long-braided hair and a royal dress. She is usually depicted sitting on a throne with high armrests. Depictions of Marryam as a Hharar Tajara have become more common since the First Revolution, with the Njarir version only remaining popular in the New Kingdom.


Unlike in most religions, the priests of Mata’ke are not forced to remain chaste, in fact usually they’re encouraged to marry an equally pious wife so that she might become a priestess of Marryam. Not every priestess of Marryam is a wife of a Mata’ke priest but all are married, they accomplish a variety of important roles such as birth, healthcare and before government workers could move around Adhomai reliably, taking care of the food surplus. Their dress code is rarely enforced, but they can be easily spotted by their long-braided hair usually full of flowers even in the coldest winters, these flowers are usually made of precious metals.
The priests of Mata’ke are not forced to remain chaste, in fact, usually, they’re encouraged to marry an equally pious wife so that she might become a priestess of Marryam. Not every priestess of Marryam is a wife of a Mata’ke priest but all are married, they accomplish a variety of important roles such as birth, healthcare and before government workers could move around Adhomai reliably, taking care of the food surplus. Their dress code is rarely enforced, but they can be easily spotted by their long-braided hair usually full of flowers even in the coldest winters, these flowers are usually made of precious metals.


<div class="toccolours mw-collapsible mw-collapsed" style="width:99%">
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%">
==Marryam and the Restless Night==
==Marryam and the Restless Night==
<small><i>The story of how Marryam taught Mata'ke a valuable lesson in listening.</i></small>
<small><i>The story of how Marryam taught Mata'ke a valuable lesson in listening.</i></small>

Версия от 20:08, 30 ноября 2020

Быстрая навигация
Основные страницы Стартовое руководство по Лору для новых игроков
Главное Языки · Межзвёздные Путешествия · Хронология · Блюспейс · Карта Галактики · SCCV Горизонт · Глубокий Космос · Гайд по Законам · Образование · Гражданство · Технологии · Терраформирование
Арки 2020 · Арки 2021 · Арки 2022 · Арки 2023 · Арки 2024
Корпорации Idris Incorporated · Einstein Engines · Stellar Corporate Conglomerate · NanoTrasen Corporation · Orion Express
Zeng-Hu Pharmaceuticals Hephaestus Industries · Zavodskoi Interstellar · Private Military Contracting Group
Основные фракции Соларианский Альянс · Республика Бизель · Доминийская Империя · Коалиция Колоний · Эриданская Федерация · Светлая Республика Элира · Федерация Нралакк
Народная Республика Адомая · Демократическая Народная Республика Адомая · Новое Королевство Адомая · Гегемония Извески · Содружество Иероаэтерия
Важные локации








  • Расы







  • The Creation Myth of Mata'ke Pantheon

    Before there was anything, there was only the empty sea full of nothing and comprised of nothing, yet in that nothing resided Jogasorrmrr, The Many Mouthed Worm, a creature spanning the entire sea and with a great maw on every joint of its body. Above such a sea resided the great void in which five beings lived. Messa the ferrywoman, S'rendarr the Sun, Fenskrringla the Great Mother, Gylgarrfin the Small Serpent and Noghorr the Black Sun.

    Three of these five beings desired creation yet they could not conceive, as anything they created would drop into the great sea and be devoured by Jagosorrmrr. In their wisdom, Gylgarrfin and Noghorr sacrificed their bodies to Jogasorrmrr, so that Fenskrringla could birth forth 12 gods of this world from Jogasorrmrr. Mata’ke, Marryan, Rredouane, Shumaila, Kraszar, Dhrarmela, Azubarre and five others whose names were forgotten. After their conception Fenskrringla fell into the sea out of exhaustion and was consumed by Jogasorrnrr, the children knew what was their purpose and they descended upon their father, ripping him open.

    Yet as their father fell dead, his blood mixed with the sea of empty and created beings of malevolence, the 49 children of Jogasorrnrr. This had not dissuaded the gods of the new world as they began to war against these creatures, their battles shaping the great worm into what we know now as our own universe in which we reside. The battle was long and hard but all of Jogasorrnr’s children were defeated, all shaped into the mountains, the lakes, caves and many valleys of Adhomai as the gods pounded their flesh into stone, their blood into rivers and their eyes into clouds.

    After the battle was done, Messa shepherded her brother S'rendarr into the body of the great worm, which was now the universe, and the gods began to use his power to mend their wounds and recuperate their strength. As Messa took to the task of taking the first of the dead, the ancient gods and children of Jagasorrnr, into the halls of the dead. This is why the two suns now reside above Adhomai.

    In that time Shumaila and Dharmerla took to forging the 48 souls of the children into each hour of the day so that the infinite would be no more, which is why the days upon Adhomai now take 48 hours to pass and no Tajara is lost in infinity. Meanwhile, the other gods had a single task, to forge Adhomai into what it is now, creating the trees, bushes, animals, and Tajara which were to live and die upon it, basking in the two suns.

    However, after the battle, Mata’ke knew that the only way to become gods of Adhomai, would be to become part of Adhomai and grow from it. And so Mata’ke along with his siblings enlisted the help of Dirrnavirr the King of all Rrak’narr, the strongest and most loyal creature of the gods to take their power and keep it safe, stored inside containers of Dhrarmela’s making, which is why we store the organs of important Tajara in urns after death. As they descended onto the earth, to be born to different mothers and different families, as mere mortals to walk the earth with no memories of their godhood. But as they all began their rebirth, Mata’ke bid Dirrnavirr to never tell anyone, even their new mortal forms of the test which they set up as a single word would ruin the challenge completely.

    After they re-ascended, they began their work on the holy village in which their people could now live and a holy task had to be underway, the great serpent Jagasorrnr had many holes, holes from which the void sea could leak and drown creation and so Mata’ke set upon sewing all those holes shut.

    But as work was underway, the most hateful, the most spiteful, the most cunning of Jagasorrnr’s children, Raskara, plotted away having hidden inside the moon. One day Raskara approached five of the youngest gods and prostrated herself before them, telling them that she’d gladly witness this creation but that Mata’ke planned to drink from the empty sea and seal the worm so that none of the others could drink from it and take upon the powers he would have, which is why he alone took to patching the holes and told them to stay here on Adhomai.

    The five youngest fooled one and all quickly drank from the sea, corrupted by Jagasorrnr’s blood and became of the same body and mind as his previous vengeful children. Once again battle began but this time the strength of only 7 gods was not nearly enough to destroy the new children of Jagasorrnr and so Raskara was able to make her escape back into the moon, now with her new 5 generals.

    Gods in the Ma'ta'ke Pantheon

    Mata'ke

    Mata'ke himself is the head of the clan, and the god of snow, judgment, practicality, order, and strength. He is famous for his military cunning which he uses to command the clan of Gods to fend off the forces of Raskara. His abilities as an arbitrator between the other gods is also often applauded in mythological stories, with many historical courts invoking his name as the ultimate judge of all disputes. His most common depiction is that of a golden-furred M'sai, wearing thick Nav'twir furs held together by golden clasps. In the case of his battle regalia, over these furs, he wears a cuirass of iron with his feet and hands wrapped in thick leather. He wields a simple spear with an iron tip and keeps a silver-studded sword in a scabbard on his left side. Replacing the traditional weapons with a rifle is a trend that emerged after the Gunpowder age. On his head he wears a visored helmet of similar material to his cuirass with a fabric coif underneath, however, most statues omit headwear. Mata’ke is commonly portrayed as a Zhan-Khazan by Zhan’s worshippers. Representations of the God as a Njarir’Akhran were widespread until the First Revolution

    The priesthood of Mata’ke is comprised of only men and strangely enough, hunters. Like their patron, all priests of Mata’ke must prove themselves capable, practical, strong and masters of Adhomai wilderness. Every temple of Mata’ke has a different way of testing its applicants and these tests are always kept as a strict secret, the only thing known, is that the majority of applicants never return. After they’re accepted, priests of Mata’ke dress in furs and carry silver weapons, usually daggers for ease of transport and to simulate Mata’ke’s sword. There is a remarkably low amount of Njarir’Akhran in the Mata’ke priesthood.

    Mata'ke and the Slaying of King of Rrak'narr

    The story of how Mata'ke managed to slay the King of Rrak'narr and reach godhood.

    Marryam

    Marryam is the wife of Mata'ke and the goddess of settlements, sleep, and parenthood. It is said that when Mata'ke goes to war or is otherwise occupied with fighting, Marryam rules in his stead to keep the divine settlement operating. Her wisdom is often called upon when Tajara faces difficulties in tough decisions or dilemmas. Her appearance is of a Njarir’Akhran with long-braided hair and a royal dress. She is usually depicted sitting on a throne with high armrests. Depictions of Marryam as a Hharar Tajara have become more common since the First Revolution, with the Njarir version only remaining popular in the New Kingdom.

    The priests of Mata’ke are not forced to remain chaste, in fact, usually, they’re encouraged to marry an equally pious wife so that she might become a priestess of Marryam. Not every priestess of Marryam is a wife of a Mata’ke priest but all are married, they accomplish a variety of important roles such as birth, healthcare and before government workers could move around Adhomai reliably, taking care of the food surplus. Their dress code is rarely enforced, but they can be easily spotted by their long-braided hair usually full of flowers even in the coldest winters, these flowers are usually made of precious metals.

    Marryam and the Restless Night

    The story of how Marryam taught Mata'ke a valuable lesson in listening.

    Rredouane

    Rredouane is the brother of Mata'ke and the god of valor, triumph, and victory. He is a powerful warrior and a revered captain of men who is also known for his love of games and gambling. He is usually depicted as an M'sai with silver fur in a full raiment similar to Mata'ke, but with complicated stories of his victories etched into the surface of everything. Many paintings depict him playing dice with mortals, and many pubs and taverns with gambling claim he is their patron deity. Rock nomad’s images always portray Rreduoane as a Zhan-Khazan Tajara.

    The priesthood of Rredouane is near non-existent. Most Tajara in their life don’t consider themselves lucky or accomplished enough to become themselves priests of such a god. Many stories are told of Tajara who decided they were great enough to act and preach in Rredouane’s name, struck down with bad luck instead. Thus, Rredouane is more of a household deity and an icon to be invoked, usually, small amulets, talismans, fetishes, and status are fashioned of him and put on display in various casinos, gambling dens and war tents.

    Rredouane and the Unfinished Race

    The story of how Rredouane races a Quilix, the Ratajani.

    Shumaila

    Shumaila is the sister of Mata'ke and the goddess of fortification, chastity, and building. She is the head of the town watch and the architect for all of the Holy Village's most important buildings. When Mata'ke's original hunting party had done battle with the King of Rraknarr, her beloved was killed in the fighting. Ever since then she has resolved to be eternally chaste in dedication to him. She is an M'sai who is depicted wearing modest dresses and carrying a hammer on a belt. She is not known for having much combat prowess despite her position as head of the town watch but is a capable commander for defensive tactics. She is also commonly portrayed as a Njarir or Hharar Tajara.

    The Shumaila priesthood and worshippers can be easily spotted by the hammer buckle often depicted on their waist and as the goddess, Shumaila priestesses remain in a promise of chastity. Many of the priestesses are made up of widowed women who empathize with the goddess. Her symbols can also be often found cast into the bricks and usually above the gates of the greatest forts on Adhomai, you’ll be hard pressed to find a construction worker who does not send at least one prayer a night to Shumaila.

    Shumaila and How She Met Her Husband

    The story of how Shumaila met her husband and learned the value of wisdom.

    Kraszar

    Kraszar is a comrade to Mata'ke, and the son of Druzhmail. He is the god of joy, stories, and language. He is always shown as a Hharar wearing thick robes with a bag of scrolls and often depicted telling stories. He is attributed as the creator of the Cosmic Chronicle, a holy story which details most of the religion's history and theology. In the past, before writing and literacy became common, Kraszarrumalkarii (Story-tellers, the word story being derived from the God's name) would deliver all stories orally from memory, praying to Kraszar for good recollection and rhetoric.

    Kraszar enjoys less of priesthood and more of an academy, being the only god with an actual central building in the Mata’ke pantheon, as the Kraszar Library is perhaps the greatest collection of knowledge on Adhomai. Priests, in this case, librarians, still carry the name of Kraszarrumalkarii even if it isn’t their official title as anyone with a knack for stories can take that title on. The library is open 24/7 and doesn’t require any kind of membership as knowledge is to be shared, although some books are locked behind glass frames, for their safety of course.

    Kraszar and the Lesson in Greed

    The story of how the title of Kraszarrumalkarii came to be.

    Dhrarmela

    Dhrarmela is likewise a comrade to Mata'ke and the daughter of Druzhmail, making her the sister of Kraszar. She is married to Azubarre, the god of love. She is the Goddess of forges, anvils, and craftsmanship, which in old Siik'mas included both blacksmithing and general crafts such as furniture, wagons, and clothing. Her works almost always include intricate inscriptions of stories which her brother Kraszar helps her to devise. All weapons, armor, and general regalia of the gods are made by her, however, Mata'ke himself refuses complex inscriptions and instead prefers simplicity in his equipment. She is always depicted as a Hharar wearing a smith's apron with a belt of her tools.

    Unlike most gods, Dhrarmela enjoys the worship of both men and women which she shares with her husband, Azubarre. The clergy is usually required to be capable of some craft, although blacksmithing is preferred, and while not every blacksmith is a worshipper most blacksmiths give some part of reverence to this goddess of craft. Her priests and priestesses are hard to find for foreigners as they dress in regular blacksmith rags, citizens will, however, recognize them by the golden lining and threading on their clothes.

    Dhrarmela and the Lesson in Tradition

    The story of Dhrarmela and a journeyman who came to challenge her.

    Azubarre

    Azubarre is the first-born of Mata'ke and Marryam, and the husband of Dhrarmela, daughter of Druzhmail. He is the god of love, fertility, and marriage. He is said to bless all good marriages, and to put fire into the hearts of lovers to empower them in times of need. He is always shown with Njarir’Akhran features rather than taking after his father's appearance. His clothing is usually large flowing robes which have become the standard as priest's vestments, and he is usually carrying a burning torch.

    The priests of Azubarre are often adored and many aspire to become one, their large flowing robes and beautiful faces often accompany carnivals, marriages, birthdays, births and many other social events making them the epitome of life. However, the selection for such priests is considered by most to be very shallow, as only those beautiful and joyous enough are selected as priests. And even those that join are often surprised as the life of a priest of Azubarre is a lifetime of restraint, as they must learn to love life for life’s sake and not for love’s sake. Still, many pairs keep an emblem of a burning torch above their bed, for obvious reasons.

    Azubarre and the Value of Love

    The story of how Azubarre came close to understanding love.

    The Dead Gods

    The "Dead Gods" are a group of five gods in mythology who were tricked by Raskara, to drink from the void sea and turn on their siblings. Causing them to be turned into Raskara's generals and champions in her fight to kill the gods and conquer Adhomai. Their names are stricken from all texts available to commoners and are believed to be known only to the highest-ranking members of the cult of Adhomai in order to prevent them from being worshiped by occasional heretical sects which have come and passed throughout Tajaran history.

    Benevolent Entities

    S'randarr

    The very same sun which is worshiped by those of the S'randmarr faith is known as a benevolent and immortal entity in the Ma'ta'ke pantheon. S'randarr is believed to be the source of all positive energy on Adhomai, which it supplies through an incorporeal aether to the Tajara. The faithfuls assert that this positive energy mends wounds and cures illnesses for mortals, but is of greater use to the gods who can enhance their powers and wield the energy to defeat various evil spirits. Despite all these beneficial traits, the sun is not thought of as sapient, but rather as having the intelligence of an animal. In most mythological stories it requires protection and shepherding from the gods against corrupting and destructive influences.

    Ambivalent Entities

    Messa

    The second sun in the sky which is likewise worshipped by those of the S'randmarr faith, believers in Ma'ta'ke instead merely think of it as the realm where their spirits travel to after they die. Unlike S'randmarr it is believed to be intelligent like Raskara, but neutral and occupied with ensuring spirits of dead Tajara both arrive at its domain and are sealed away for eternal rest. Spirits which fail to be claimed by Messa risk being corrupted by Raskara and added to its evil legions, which has spurred funeral rites of making solid sturdy coffins which are warded by priests with positive energy to protect dead bodies until Messa can take them, the most important amongst Tajara are embalmed, their organs stored in jars and into their tombs, it is believed this helps with transportation of their spirit. The timeless and overwhelming task of attending to the dead which Messa faces have spawned many euphemisms among Tajara relating to exhaustion, encumbrance, and large workloads.

    Malevolent Entities

    Raskara

    Also well known as the Adhomai's moon, it is believed to be the antithesis to S'randarr and the source of all negative energy. Like S'randarr, it is immortal and supplies its energy to all Tajara through the very same aether which positive energy is supplied. Unlike S'randarr which is associated with warmth and life, Raskara is noted for cold and death as nighttime was often lethal for pre-historic Tajara. Unlike its counterpart, Raskara is thought of as being highly intelligent and the ultimate villain of most mythological stories. It spawns evil creatures on the planet's surface, such as cave geists, as well as spirits which the gods are in constant battle with. The motivations behind these attacks are unknown, but many theologians assert that its goal is to conquer Adhomai and enslave all Tajara. The discovery of Raskara's future collision with Adhomai by contemporary Astronomers has caused a heated debate among believers about the meaning of this development in theological terms.

    The Holy Village and Honored Mortals

    There were many mortals who inhabited their village who were not granted powers when Mata'ke when his clan slayed the King of Rraknarr and ascended to divinity. The gods brought these mortals with them and their descendants still populate the Holy Village to this day. They serve many functions for them, such as harvesting divine crops to feed everyone as well as various tasks of servitude, production, and military service. These are the people who populate the Holy Village and who live among the gods every day.

    Descended Ones

    The Descended Ones are those whose lineage either traces back to one of the original villagers or to an Ascended One. Descended ones do not receive any special honors and are the bulk of the village's population.

    Ascended Ones

    A Tajara who is exceptionally virtuous in addition to being powerful, skilled, talented, or productive may be ascended to the Holy Village by the gods if they feel the Tajara would make a helpful addition. Faithful of Ma'ta'ke do not believe in a meaningful afterlife beyond retiring with Messa, leaving ascendancy while still living as the ultimate honor in the faith. Ascended ones are not merely revered on Adhomai by the faithfuls, but in the Holy Village as well. The nature of selection based on mastery of a craft typically means they are the best citizens in their given field of the Honored Mortals. Although the Ascended Ones are honored greatly, ascendancy is not hereditary and their children are Descended Ones.

    Forsaken Ones

    Honored Mortals who sully their honor by committing crimes or colluding with evil spirits. Their guilt is determined by either Mata'ke or Marryam in court. Being forsaken is a temporary sentence which results in being held in a dungeon, but can also include torture either as a deterrent against future offences or to gather information about possible infiltration by evil spirits. Although the sentences are usually temporary, the stain of dishonor typically lasts for an Honored Mortal's lifetime and leaves most social opportunities closed to them.

    The Exiled

    If a crime committed by an Honored Mortal is great enough, then they become an exile. Exiles are typically removed from the Holy Village and dropped into the deepest wildernesses of Adhomai. Execution is used as punishment in lieu of exile if the crime is serious enough, such as murder or deliberately allying with evil spirits. Honored Mortals who are executed are still considered Exiled in Kraszar's Cosmic Chronicle.

    Venerated Ones

    Divinity is not a hereditary trait, but the gods are able to reproduce. Descendants of gods are called Venerated Ones and typically serve as the ruling class in the divine village. Their immense social status from being created by a god is usually enough to lead them to hold positions as mayors, seneschals, and managers. Although all descendants of gods are technically venerated, further degrees of separation from a god brings less honor. A daughter of Mata'ke and Marryam will have far more social standing than their great grandson. The god from which a Venerated One descends from is also important, as Kraszar has outlived many mortal spouses throughout the years. Similarly, Azubarre and Dhrarmela have had many children throughout the village's history. Descendants of the Dead Gods reverted to Descended Ones upon the corruption of their ancestors, an event which caused much chaos in the Holy Village and which draws much ire from those who remember their lineage.

    Minor Gods

    Due to the decentralized nature of the Ma'ta'ke faith, local minor deities exist all around Adhomai. While not recognized by all worshippers; they still hold some significance to certain regions or Tajaram population.

    Minharrzka

    Minharrzka is the Amohdan goddess of water in all forms. She is said to have been born from the blood of Fenskrringla pooling in the bile of Jogasorrmrr. It was only through the kind blood of Fenskrringla that Minharrzka was able to avoid being filled with hatred and rage like the 49 monsters that had also come from its body. For this, she was set upon by the worm’s monsters: Minharrzka’s body was torn apart and her head was separated from her shoulders by the horrible Raskara herself. After the great battle, Mata'ke had taken mercy on the mutilated but still living being. The goddess began to weep and begged to be lowered into what would become the seas of Adhomai. Her tears filled the oceans and rose to become the rain in the sky, falling downwards to fill lakes and rivers. Even when she closed her eyes to slumber, they continued to pour tears. The residual kindness of Fenskrringla, the hatred from Jogasorrmorr, and the trauma inflicted upon her at the hands of the worm’s children wreak havoc upon the crippled goddess' mind. Her mood swings from joy to pure rage cause the treacherous waves of Adhomai's seas. Her screams and cries create hurricanes and windstorms. Her thrashes cause earthquakes.

    Minharrzka’s depiction is normally that of a torn apart Hharar sleeping beneath a shroud on an oily black stone pedestal on the seafloor. Her name is invoked and offerings are left at her altar when one wishes for safe travels, an impressive cargo haul, or for the weather to change. Some of her reverers wear necklaces of soft rope with a silver seashell charm. Her fanatics were well known across Adhomai's history as being fearless and dangerous sailors and warriors of the sea. Minharrzka’s priests are unsurprisingly seasoned wayfarers. They normally wear robes of dried bark over their clothes. These have geometric patterns painted upon them in dark colors. They eschew temples for simple altars of black stone at dockyards, fisheries, and vessels. Recent years have seen these altars spread to even Tajaran space vessels. Minharrzka priests are exclusively men. Many believe that when Minharrzka’s body is finished healing, she will awaken from her nightmare and rise to the surface world once more. There she will choose a husband from her priesthood; the pair will turn into vapor and rise to the sky to unify in godhood. As such, all priests of Minharrzka remain unmarried and strive towards perfection as a suitor.

    Быстрая навигация
    Основные страницы Стартовое руководство по Лору для новых игроков
    Главное Языки · Межзвёздные Путешествия · Хронология · Блюспейс · Карта Галактики · SCCV Горизонт · Глубокий Космос · Гайд по Законам · Образование · Гражданство · Технологии · Терраформирование
    Арки 2020 · Арки 2021 · Арки 2022 · Арки 2023 · Арки 2024
    Корпорации Idris Incorporated · Einstein Engines · Stellar Corporate Conglomerate · NanoTrasen Corporation · Orion Express
    Zeng-Hu Pharmaceuticals Hephaestus Industries · Zavodskoi Interstellar · Private Military Contracting Group
    Основные фракции Соларианский Альянс · Республика Бизель · Доминийская Империя · Коалиция Колоний · Эриданская Федерация · Светлая Республика Элира · Федерация Нралакк
    Народная Республика Адомая · Демократическая Народная Республика Адомая · Новое Королевство Адомая · Гегемония Извески · Содружество Иероаэтерия
    Важные локации








  • Расы







  • {{#widget:YaWidgetDown}}