Sandbox2:Lavillastrangiato
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Mining is a job that can range from blandly safe to life-threateningly dangerous at the drop of a hat. Hazards can range from dangerous alien wildlife, to meteor belts, to roving bands of pirates out to steal your livelihood. Nevertheless, you are the Horizon's main source for precious materials, and in the wake of the phoron shortage, any hint of phoron you can unearth will gain the Operations account a hefty sum.
Important note: Large mining drills are currently bugged. They do not mine properly and it is currently a waste of space to bring them on the Spark.
Your Base of Operations
This is the mining bay, your base of operations. Within the area you will find multiple pieces of equipment and machinery to aid you in your work. Файл:Miningbay.png
Important Equipment
Within the orange lockers (highlighted in red as mining equipment on the above image) you will find some items to help you start out your shift. This basic gear will be your way to gain some mining points so that you can gain better, more efficient gear. But more on that later. Below is a list of the gear found in the lockers.
- Global positioning unit (GPS): A tool for tracking your position, and having others track your position, in case of emergency. To interact with it, click on the GPS while it is in your hand.
- Shortwave radio: A handheld radio that allows you to talk through communications while you're out of range of the Horizon's network. You can speak into it by prefacing your text with :r or :l, depending on which hand the radio is in.
- Ore detector: Alt-click on this nifty device to open a menu allowing you to pick which ores you can detect. Once you've selected them, click on the scanner while in hand to turn it on; ore will be highlighted on your screen with a green light over the tile it's on.
- Kinetic accelerator: A ranged mining solution that clears rocks in range of its blast. To fire it, you have to pump it by clicking "Unique Firing Action" on your UI.
- Pickaxe: A standard pickaxe that will break down a rock face in around three swings. Note that the pickaxe must be wielded by activating it in your hand for it to break rock walls quickly-- otherwise, it is incredibly slow.
- Shovel: Can be used to dig up sand and other minerals that may be lurking within the ground.
- Mining Satchel: Clicking on a tile with this bag will pick up all the ore on said tile into the bag for quick storage.
- Analyzer: Click on this to get a reading of the atmosphere of your chosen mining site.
EVA Equipment
Inside your locker room, you will find a rack with voidsuits, helmets, and magboots. Naturally, these are very important to be wearing in case you are mining in space or on a planet with a hostile environment. Begin by gathering up your helmet, suit, and magboots; if you're a human, you can attach the helmet and boots to the voidsuit by clicking on the suit while holding the equipment.
If you're a different species, you need to put the voidsuit and helmet (unattached to each other) in a suit cycler, then set it to your race. You can then attach everything to the voidsuit.
Next, move to the tank storage unit and deposit an oxygen tank. Fill it at an oxygen canister, then attach the oxygen tank to your voidsuit.
Other Gear
- Ore boxes: The boxes that will hold all of your ore while you mine. Can be dragged around behind you easily. They work most efficiently with ore satchels; pick up the ore with the satchel and click on the ore box with the satchel in-hand to transfer all of its contents into the box. When you've returned from your mining trip, they can be placed against the unloading machine. This will deposit its contents on the conveyor belt to the ore smelter.
- Portable suit cooling units: Used by IPCs to prevent overheating within voidsuits and hardsuits. Xion Industrial and Hephaestus G2 IPCs can wear suit coolers on their back and do not require a suit. Other IPC types, however, require a suit as well as a cooler in the suit storage slot.
- Mechanical toolbox: A toolbox containing a standard set of tools. Useful for adding and removing power cells and modules to hardsuits.
- Mobile ladder: A ladder that can be placed either below an open space (allowing the user to travel up a level) or on an open space (allowing the user to travel down a level).
- Hoist kit: A deployable and collapsible hoist that can be used to raise or lower objects between levels. To use the hoist kit, first click and drag the object to the clamp using your mouse. Next, click on the green frame of the hoist kit; this will give a message stating that you reverse the direction. Clicking the green frame again will raise or lower the clamp and thus, the object attached (however an object does not need to be attached for the hoist to raise/lower). To detach an object from the hoist, drag the clamp to an empty tile adjacent to the hoist that is not blocked. If there is nowhere to unclamp to, you can click and drag the hoist to your own tile, as this also works.
The Spark (and how to fly it)
See also: Guide to Piloting
Important: Don't walk into the doors by the Spark marked with "Vacuum". As the sign implies, there's no pressure, and you'll pop your lungs.
The SCCV Spark is the mining shuttle of the SCCV Horizon. Coming with a can of CO2 already attached to its thruster line, and having a functional sensor suite while docked to its main ship, it is very self-sufficient. Piloting it properly means you don't need to wait for the Horizon to ferry you to every away site.
While the Guide to Piloting will help with all the fine details, a new miner should remember the following:
- DON'T USE AUTOPILOT. It will take you on the straightest path to your destination possible-- through every hazard, with no regard for fuel.
- Enable the fuel pump to thrusters. This pump is helpfully labelled Fuel Tank to Thrusters; you can turn it on by clicking it and setting the output to MAX. This ensures that fuel will flow to your thrusters, and you can actually fly the shuttle.
- Set your engine thrusters to a value less than 100%. You can set the thrust percentage by clicking on the engine control console. You really don't need any more than 70-80%, and it means you'll conserve fuel.
- Your sensors don't activate immediately. You don't have to fly at the speed of molasses to make sure you don't bang up the shuttle, but if you're new to piloting, it's best to take it slow so you know what's in front of you.
- Inertia is a harsh mistress. In space, an object in motion stays in motion; you need to apply a reverse burn (or pressing the X on the center of your flight controls) to properly stop the Spark. You're not just going to slow down.
- If you don't know which way to go, grab a sensor readout. Sensor readouts are automatically generated at every command console a few minutes into every round. You can ask the bridge crew to fax you a readout, or you can grab it from the Pilot Room to the right of the Intrepid hangar. By way of radial degrees, you can pinpoint the direction of away sites relative to the Horizon's position at the start of the round. (For example, if you see an asteroid situated at 0 degrees, that means the asteroid is directly to the left of the Horizon.)
In case of emergency...
- You drifted into an electrical storm and lost power! First of all, before you head out, it's a good idea to come ask an engineer to unlock the Spark's APC. This will allow you to control it in case something like this happened. Now, go over to the power storage unit and turn it back on. Then, go over to the Spark APC and turn it back on. This should give you the power to use the Spark's control console.
- You're dying of something! Use the NanoMed in the Spark to vend bandages to bandage any bleeding. Vend an inaprovaline injector to stabilize you. If you're in pain, vend a Perconol pill. If you can't breathe, vend a blue low oxygenation pouch.
- You're lost on the surface of a planet/asteroid! Take out your GPS (you did bring your GPS, right?), open up the interface, and find the SPARK on the drop-down menu. Click on the button next to it labelled Compass. Marvel as you are now able to see the direction the Spark is in.
- Something's chasing you! Shoot it with a kinetic accelerator, you big baby.
Mining
Once you've actually touched down on an away site, it's time to cycle out of the Spark and start hunting for those ore veins. Shoot veins with your kinetic accelerator or tear down rock with a pickaxe, then scoop up the ore with your satchel. Prioritize gold, silver, diamonds, platinum, and of course, phoron (if you can find it). High-value materials will mean more points for you to redeem at the mining vendor, which means better gear and a few little rewards on the side.
Processing your goods
First and foremost, set up the smelter; see Furnace 101 below. Assuming you've collected your ore, you're going to want to transfer it to the smelting belt on the far right of the mining bay. To do this, either dump the ore infront of the unloading machine and it will start to move the items onto the belt. Assuming you set the smelter correctly and it is turned on, you should see materials go in as ore and come out as sheets and bars respective to the type of ore put in. After smelting, compressing or alloying, the materials will now follow the belt round to the stacking machine, which will stack the materials. The stacking machine can be controlled via the console on the wall below it . This will allow you to place the materials in a crate for cargo to ship to whomever needs them.
Mining Points And The Mining Vendor
As materials pass through the smelter you may notice that points begin to rack up within the ore processing console . Inserting your ID by clicking the blue "Insert ID" will allow you to claim the points for your own. This can be cashed in at the mining equipment vendor to purchase new tools and devices to aid your mining. Below is a table to give you some idea on what you can purchase within the mining vendor.
Mining Vendor Contents
Furnace 101
The furnace can be loaded via the unloading machine and must be turned on via the ore redemption console infront of it. It is also configured from here. You can produce multiple products at once, but smelting or compressing something that has no corresponding product will produce useless slag.
The Ores
The Alloys
Raw Ores | Product | Name | Uses |
---|---|---|---|
Steel | For use in all kinds of tasks around the station. | ||
Plasteel | An alloy of hematite, platinum and coal, for reinforced tables and reinforced walls |
Upgrading Your Equipment
Pickaxes
Those come in different forms and flavors. The material usually affects how efficient you can get to your ores. Make sure to grab it with both hands and swing away to get through the asteroid. While not the most fancy option these have two distinct bonuses that should not be underestimated. A good hit or two make short work of anything dangerous outside the station and fit into your explorers belt. They are also the only mining tool that allows you to find things that are valued highly by specialized scientists. Just make sure to be extra careful with anything that glows more than it should.
Shovel
The classic concept of digging through the dirt for valuable materials. A massive drill is a lot more efficient, but if you just require some glass sheets this is a quick way to get some sand to smelt. Dig deep enough and you will be able to reach a lower level of the asteroid. Just make sure to use a ladder or jetpack when traversing since gravity might not always be your friend. Some niche materials can only be found in the dirt instead of rocks.
Resonators
This little device creates a force field which crumbles everything inside of it like paper. Can be used to crush a lot of rocks rapidly. Activating the field again when set up lets it collapse instantly. Just make sure that you do not step into your own fields if you value your bones. The biggest bonus of those is that they never run out of charge and make mining a job for the not so muscular.
Seismic Charges
Those can be purchased from the mining vendor. Think of dynamite in space. Find a mineral rich area and plant one of those to rip a big hole into the rock. Keep a safe distance when it goes off and you should be able to collect any ore it broke free. Although designed to remove lose rocks, the charges should be planted with a little distance to the station to ensure nobody gets spaced during their lunch break.
Kinetic Accelerators
A high tech tool for the futuristic space miner. They come as small hand guns, only able to break through rock slowly and range all the way up to massive canons breaking through large areas rapidly. Depending on which modules they are made of, you either have to reload them manually or wait for it to recharge. Favored by many due to their customization option, these tools require the most in terms of materials and research staff.
Mining Mech
If Robotics is supplied and able, odds are one of the first creations from their lab will be a mech for Mining. The machine is typically outfitted with a drill and a hydraulic clamp. All mechs usually offer external lighting and life support. To load an ore box into the mech, click on the box while facing it with an active hydraulic clamp. To mine, walk into the rock wall with your drill active or click on the floor to start digging through the sand. Refer to this guide for more information on how to pilot your new mech and keep in mind that miners would probably not know a lot about repairing or modifying those complex machines.
Shipping the Ores
One of the reasons why the SCCV Horizon exists is to search for phoron. Although phoron is always in demand with Medical and Science, by shipping phoron back to Central you receive an abundance of credits for the Cargo account. Other materials can be sold as well, but do not yield the same price as phoron.