Unathi Military Structure
Unathi Lore Pages | ||
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Planets and Systems | Moghes · Ouerea · Uueoa-Esa · Notable Unathi Colonies · Gakal'zaal · Tret | |
Factions | Izweski Hegemony · Unathi Guilds · Unathi Piracy · K'lax in the Izweski Nation · The Queendom of Sezk-Hakh · Free City of Vezdukh · Unathi in Dominia | |
History | Unathi History · Contact War · Unathi Recent Events · Notable Unathi | |
Religions | Sk'akh · Th'akh · Aut'akh · Si'akh | |
Society and Culture | Unathi Entertainment · Unathi Honor · Unathi Military Structure · Unathi Crime And Enforcement · Unathi Educational Institutions · Unathi Spaceflight · Unathi Abroad · Zandiziite Games | |
Regions of Moghes | Izweski Heartland · Tza Prairie · Southlands · Broken Coalition · Torn Cities · Zazalai Mountains · The Wasteland | |
Lore Arcs | The Titan Rises Arc |
The Hegemony, the primary government of the Unathi, has a military that operates under a feudal system.
The nobility of the Unathi operate under a fuedal system of obligations and mutual protection, where Lords are granted certain priviledges. In exchange, the Lords are obligated to maintain a personal standing army to be summoned in times of war to defend the Hegemony or advance its interest. Legally, Hegemony Clans are obligated to provide 70% of their levy to the Hegemon during war. Historically this has been contained to Moghes, though in recent years, with the creation of a navy that can operate in deep space the feudal concept has expanded to include an admiralty.
The Army
The Hegemony's primary army is a shell of its former self. The many Lords all had levy's averaging between 400 to 12,000 soldiers ready to be mobilized and deployed. The Lords would lead these armies equivalent to human Generals, with the Hegemon being the overall commander. The total combined strength of the army is believed to have been around 2.3 million men.
Clan Lords were responsible with maintaining private retinues to defend their personal clan's holdings, or to be summoned by their greater Lord.
Master at Arms, similar to a human Commander rank, directly lead the private retinue of a clan, which generally size between 30 - 700. They are almost, if not always, members of that Clan's immediate family.
After the Contact War most adult fighting men have been killed, made incapable, or abandoned Moghes in the face of the growing Wasteland and many Lord's inability to pay their men. The current estimated combined levy strength of the Hegemony is believed to be between 200,000 - 300,000, most of them consolidated in the Untouched Lands save for periodic expeditions to assault bandits or other minor threats from the lawless Wastes.
Currently the Hegemony has two fleets, unique in being a professional standing army rather than a collection of levys. Lord-Admirals command their individual fleets, with the human naval structure adopted to some degree. Captain's run the individual ships, with Commanders being the second in command of the ship. The navy maintains a force of 90,000 men, though it continues to grow as the Hegemony attempts to expand its power into space.
The 1st Fleet is commanded by Lord-Admiral Trazarial Yizarus who leads it from the flagship HMV Cataclysm. He is a decorated war hero and famous for his unshakeable adherence to the unathi code of honor. During the succession crisis between Not'Zar Izweski and S'linzar Ickza, Yizarus defied Ickza and continued to support Not'Zar until his eventual restoration. The 1st Fleet has the Cataclysm, 25 Bulwarks, 35 Brawlers, and 40 Foundations.
The 2nd Fleet is commanded by Admiral Oyuti Gour'za. is notable for being the first commoner being appointed to such a prestigious post. The fleet was formerly commanded by Lord-Admiral Azikyui Yizarus, Trazarial's brother. He is known to be hot-headed and opportunistic. He supported Ickza during the crisis. Fortunately the two siblings did not come to blows and Azikyui swore fealty to Not'Zar after the crisis. He got to retain command of his fleet, with everyone doing their best to gloss over the whole technical treason business. The 2nd Fleet has 15 Bulwarks, 25 Brawlers, and 34 Foundations.
Ship Classes
Foundation-Class ships are similar to human Corvettes. They are small vessels designed for patrol or skirmish action.
Brawler-Class ships are similar to human Destroyers. They are larger and better armored than Foundations. They are usually equipped with heavy mass-driver weapons and reinforced shapes at the front of the vessel designed for ramming actions. They make up the majority of the Hegemony's navy.
Bulwark-Class ships are similar to human Cruisers. They are equipped with heavy laser and ion weapons. Similar to Brawlers they are designed for ramming actions, with their large size making this action an immense threat to smaller ships.
Hammer-Class ships are similar to human Battleships. The Hegemony does not currently possess a Hammer-class ship, favoring instead to jump immediately to the superdreadnaught class vessel.
Cataclysm-Class ships are a class of super-dreadnaught. The Hegemony possesses only one of these, it's namesake, but plans are in place to construct at least 10 more within 20 years. They are truly massive vessels, larger than any other military vessel available to the other factions save for the rusty Hiveships of the various Vaurca Hives. Despite its immense size, it is still designed to engage in ramming actions.