Guide to Hydroponics

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Flower Power

Hydroponics and the Botanists who work there are important people on the station, especially in longer rounds. Botanists grow plants, obviously. Alternative name of for Botanist is Hydroponicist. It's unknown if this name bears a distinction in jobs. Without plants, the Chef cannot make many types of food. Without those types of food, the denizens of the station will either have to live off of beef jerky and space twinkies, or starve to death. Now that you understand why this is important, let's get started!

Plants

Here is a chart with the types of plants you can grow, in case you forgot.

Name Reagents; Notes Source
Ambrosia Deus 1 Nutriment, 1 Bicaridine, 1 Synaptizine, 1 Hyperzine, 1 Space drugs Mutates from Ambrosia Vulgaris
Ambrosia Vulgaris 1 Nutriment, 1 Space drugs, 1 Kelotane, 1 Bicaridine, 1 Toxin Xenoflora Seed Storage
Apple 2 Nutriment Seed Storage
Apple 3 Cyanide (These apples look identical to normal apples, but are extremely poisonous.) Mutates from Apple
Bananas 1 Banana Juice. Drops a slippery peel once eaten. Seed Storage
Berries 2 Nutriment, 2 Berry Juice Seed Storage
Blood Tomato 2 Nutriment, 3 Blood Mutates from Tomatoes
Bluespace Tomato 1 Nutriment, 3 Singulo Mutates from Blue Tomatoes
Blue Tomato 1 Nutriment, 3 Space Lube Mutates from Tomatoes
Cabbages 2 Nutriment Seed Storage
Carrots 1 Nutriment, 5 Imidazoline, 1 Carrot Juice Seed Storage
Chanterelle Mushrooms] 1 Nutriment Seed Storage
Cherries 1 Nutriment, 1 sugar, 1 Cherry Jelly Seed Storage
Chili 7 Capsaicin Oil, 1 Nutriment Seed Storage
Cacao Pod 2 Nutriment, 6 coco powder Seed Storage
Corn 3 Nutriment, 3 Corn Oil. Can be used to make corn pipes. Seed Storage
Death Berry 1 Nutriment, 19 Toxin, 11 Lexorin Mutates from Poison Berries
Death Nettles 9 Polytrinic Acid. Can be used as a weapon; will sting and poison you if held without gloves. Mutates from Nettles
Destroying Angels 1 Nutriment, 24 amatoxin, 2 psilocybin Mutates from Fly Amanitas
Eggplants 3 Nutriment Seed Storage
Egg-plants Produces Eggs. Mutates from Eggplants
Fly Amanitas 1 Nutriment, 6 amatoxin, 1 psilocybin Xenoflora Seed Storage; spawns as a weed
Glowberry 2 Nutriment, 5 Uranium Muatates from Berries. Fruit can be planted anywhere.
Glowshrooms 2 Radium Xenoflora Seed Storage; Mutates from Reishi. Fruit can be planted anywhere.
Golden Apple 2 Nutriment, 3 Gold Mutates from Apple
Grapes 2 Nutriment, 3 sugar, 2 Grape Juice Seed Storage
Grass 1 Nutriment. Harvested grass can be made into tiles for flooring. Seed Storage
Green Grapes 2 Nutriment, 5 Kelotane, 2 Grape Juice Mutates from Grapes
Harebell 1 Nutriment Spawns as a weed.
Ice Peppers 7 Frost Oil, 1 Nutriment Mutates from Chili
Killer Tomato Harvesting spawns Killer Tomato mobs, which are non-hostile animals. Mutates from Blood Tomato
Kudzu 1 Nutriment, 1 Dylovene. Invasive species; vines will spread to cover anything they can reach. Fruit can be planted anywhere. Hydroponics Crate from Cargo
Lemon 1 Nutriment, 1 Lemon Juice Seed Storage
Liberty Cap 1 Nutriment, 8 soporific, 1 space drugs Xenoflora Seed Storage; mutates from Reishi
Lime 1 Nutriment, 1 Lime Juice Seed Storage
Messa's Tear leaves Tajaran plant containing 2 honey and 5 Kelotane. Seed Storage
Nettles 9 Sulphuric Acid. Can be used as a weapon; will sting and poison you if held without gloves. Xenoflora Seed Storage
Orange 1 Nutriment, 1 Orange Juice Seed Storage
Peanuts 2 Nutriment Seed Storage
Plastellium 3 Plasticide Xenoflora Seed Storage; mutates from Fly Amanita
Plump Helmet Mushrooms 2 Nutriment Seed Storage; spawns as a weed
Poison Berry 1 Nutriment, 5 Toxin, 5 Poison Berry Juice Mutates from Berries
Poppies 2 Nutriment, 3 Bicaridine Seed Storage
Potatoes 2 Nutriment, 2 Potato Juice Seed Storage
Pumpkin 2 Nutriment. Can be carved. Seed Storage
Reishi 1 Nutriment, 6 psilocybin Xenoflora Seed Storage; Spawns as a weed.
Replicant pod (Diona Nodes) Will generate a diona nymph when harvested. The nymph may not survive. Seed Storage
Rice 1 Nutriment, 10 Rice Seed Storage
S'randar's Hand leaves Tajaran plant containing 1 Bicaridine. Seed Storage
Soybeans 1 Nutriment, 1 Soy Milk Seed Storage
Sugarcane 6 Sugar Seed Storage
Sunflowers 1 Nutriment. Mostly decorative, but can be used as a weak weapon. Seed Storage
Tomatoes 2 Nutriment, 2 Tomato Juice Seed Storage
Tower Caps 11 Wood Pulp. Chop into planks with a Hatchet. Seed Storage, spawns as weeds
Walking Mushrooms Harvesting creates a Walking Mushroom, a peaceful animal mob. Mutates from Plump Helmet Mushrooms
Watermelon 1 Nutriment, 1 Watermelon Juice Seed Storage
Wheat 1 Nutriment, 15 Flour Seed Storage
White Beet Plants 1 Nutriment, 3 Sugar Seed Storage

Growing The Afforementioned Plants

First, locate the hydroponics trays, sometimes referred to as "planting pots". this is where you will be planting the seeds. Take a seed in your hand, and click the pot. You will then get a message saying "you plant the seed in the pot.", or something along those lines. You can only plant one seed per pot. If you click the pot with an empty hand, you will get a basic analysis of the plant, and the nutrient and water level of the pot. Here is an example:

This pot has [plant] planted.

Water: 75/100

Nutrients: 8/10

This is an easy way to identify the plant, if you are not familiar with what they look like. It is also a good way to check on new species that have found their way into the "farm". If this happens, you will get a red message that says soemthing like "hydroponics tray has been overtaken by [plant]!". This can be good, bad, or a combination of both. Best case: a few Liberty Cap spores lodge themselves in the tray, and you get super duper high. Worst case: generic weeds. These grow very fast and serve no purpose as of now. All they do is take up space (get it? cause you're growing stuff on a space station?). An example of a useful weed (not the smokable kind), is the humble nettle. Nettles are a very useful plant, and a powerful weapon if grown properly. If you play the Botanist and get picked to be a Traitor, then do not fret. Just wait for some nettles to show up in your garden and kill those targets with FLOWER POWER! nettles are poisonous to begin with, but with skillful harvesting and increases of the Potency level, the nettles can deal a lot of damage, and have a very high knockout chance.


Caring for your Vegetable Friends

Mushrooms: Just feed these fertilizer, don't need to water them.

Weeds: Just water them, they don't need plant food. Nettles are considered weeds.

Everything else: Feed them water AND Fertilizer.

The hydroponics tray will warn you of any issues with your plants with colored lights.

  • Green Light: Ready for harvest
  • Blue Light: Low water
  • Yellow Light: Low nutrients
  • Red Light: Low health
  • Red Flashing Light: Alert: Weeds

To fix the water problem, take your bucket, fill it with water at one of the water tanks inside the farm or the hydroponics sink, and pour the appropriate amount of water onto the plant. If a pot is full of water, you will not be able to add any more and the excess will splash onto the floor. If you run out of water tanks, you can always order some from cargo or "borrow" from somewhere on the station.

To fix the nutrients, first take one of the bottles from the botany supplies vendor, be it EZnutrient, Robustharvest or Robustharvest. Then, either transfer it into a bucket (preferably empty) or use a syringe to extract it out of the bottle. Apply it to the tray or soil.

One should avoid replacing the solution while there is still plenty left. Excess fertilizer disappears forever, and the dispenser has a finite supply. However, you can use the biogenerator to produce produce more fertilizer bottles, which makes it more practical since you can make up to five each click, saving time in the process. The usage of the generator should be intuitive, but to fill make it work, you'll need biomass. You can get some by taking excess, useless (weeds) or illegal (ambrosia) produce and putting it inside the generator. Afterwards, just grind it up.

Weeds can be removed by clicking on the tray while holding a mini-hoe in your hand. Keep clicking until you see the message "This plot is completely devoid of weeds. It doesn't need uprooting.".

If a plant is dead, a single click will empty it from the tray. If your tray decides to sprout some annoying harebell or unwanted crops, a few sprays with the Plant-Be-Gone will kill it, albeit rather slowly.

Hacking at a plant with a Hatchet will gradually kill it, allowing you to remove the plant from the tray and replant.

Chemicals, Wonderful Chemicals

Certain chemicals do special effects on plants and mushrooms. Either it kills, heals, feeds, or mutates the plant.


Chemical Water Nutrient Health Yield Mutation chance Weeds Pests Toxins Mutation
Anti-Toxin 0 0 0 0 0 0 0 -2 0
Toxin 0 0 0 0 0 0 0 2 0
Fluorine -0.5 0 -2 0 0 -4 0 2.5 0
Chlorine -0.5 0 -1 0 0 -3 0 1.5 0
Sulfuric Acid 0 0 -1 0 0 -2 0 1.5 0
Polytrinic Acid 0 0 -2 0 0 -4 0 3 0
Plantbgone 0 0 -2 0 0.2 -8 0 3 0
Cryoxadone 0 0 3 0 0 0 0 -3 0
Radium 0 0 -1.5 0 0.2 0 0 2 8
Milk 0.9 0.1 0 0 0 0 0 0 0
Beer 0.7 0.25 -0.05 0 0 0 0 0 0
Phosphorous -0.5 0.1 -0.75 0 0 -2 0 0 0
Sugar 0 0.1 0 0 0 2 2 0 0
Soda Water 1 0.1 0.1 0 0 0 0 0 0
Ammonia 0 1 0.5 0 0 0 0 0 0
Diethylamine 0 2 1 0 0 0 -2 0 0
Nutriment 0 1 0.5 0.1 0 0 0 0 0
Adminordrazine 1 1 1 1 1 -5 -5 0 0
EZnutrient 0 1 0 0 0 0 0 0 0
Robustharvest 0 1 0 0.2 0 0 0 0 0
Left4Zed 0 1 0 0 0.2 0 0 0 0
Water 1 0 0 0 0 0 0 0 0
Unstable Mutagen 0 0 0 0 0 0 0 0 15

Go Forth and Procreate

This section is about making new plants from existing ones. Remember, the seed dispenser will run dry very early into the round. And if you ask the QM for a seed crate, he will most likely laugh in your face and kick you in the dick for being stupid. So to make more seeds, you will need the help of Mr. Seed Extractor. This little box (located next to the NutriMax) is your best friend in long rounds. It is possible to use your leet Hacking skills on the seed dispenser to get more, but these are all either poisonous or full of space drugs. To extract seeds from a plant, pick up a plant product (Fruit, Vegetables, Shrooms, etc.). Then, click the seed extractor. You will then get 1-4 bags of seeds or mycellium from the product. Then, dump out the contents of one of those shiny hydroponics crates you have, and put the extra seeds inside. This will keep them neat and organized. If you don't want to waste one of your pretty green boxes, steal a crate from the Cargo Bay, or those pointless rooms right next to the mining dock. If a new species sprouts in your farm, keep it alive so you can make seeds from it and grow more.


Soil

Soil is an alternative to trays. Get some sand, use it to make sandstone, then take three sandstones to make soil. Sand can be dug by Shaft Miners on the Asteroids, alternatively you can grow grass in your existing hydroponics trays, then plant the grass tiles and dig them up with the spade (found in the back room), this will dig up some sand. Congratulations, you are no longer restricted to trays for growing now. Be warned though, it is not the most efficient method of planting, as there are no lights to indicate needs for water, fertilizer, etc. Removing soil is done with a shovel or spade.


Analyzing the Analysis

Upon selecting the Botanist, you will find that your apron contains a handy-dandy Plant Analyzer. You use this to get a highly detailed analysis of the targeted plant. The readout looks like this:


Age How old the plant is. When a plant's age equals it's lifespan, it dies.
Endurance The higher this is, the lower the water and nutrient levels can get before the plant dies.
Lifespan How long the plant will live.
Yield The maximum amount of product it will produce in it's lifespan.
Production How many products it will produce at once.
Potency The FLOWER POWER the plant posesses. If it is a chili, this equals hotness or coldness (for ice peppers). For shrooms, this equals toxicity. For drugs, this equals how long it gets you high. For Nettles, this equals damage dealt.


The analyzer also shows you the status of the pot. Toxicity is important for shrooms, because it tells you how deadly it is. The water and nutrition levels are self-explanatory.


Other dank things

As a botanist, you also have access to animals; cows, chickens and bees. They produce milk, eggs and honey respectively. If you lose your two starting animals or want some bees, you will have to ask cargo. Bees are considered problematic due to the mechanics surrounding them and it's very hard to keep them contained inside botany.

Tower Caps are an important source of construction wood for the station.

Mutating plants is an important part of being a botanist. If you want to do it, your best bet is to ask a chemistry for some radium or unstable mutagen. Due to their deadly nature, the aquisition of chemicals is a regulated process and might require a permission from the respective Heads of Staff. Once you have it, just apply it to the tray using a syringe until you get results. Try experimenting.

You can construct a smoking pipe using a corn cob and a hatchet.

Ambrosia and other narcotic or poison containing plants are not allowed to be destributed around Aurora. If any are found outside hydroponics, a security response is guaranteed. You or the chef are not allowed to use it either.