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==Types of Gas==
=== The Longbow ===  
[[File:CanisterUI.png|right|thumb|Your typical canister UI.]]This section here covers most possible gases that can enter the atmosphere.
The Longbow is the primary offensive armament installed aboard the Horizon, firing 406mm customizable shells that can deal significant damage, even to larger ships. '''The Longbow can be found on Deck Three, east of the bridge control room, past the Journalist's Office.''' It is best used as a medium to long range offensive armament against large/armored vessels, and takes a significant time to load.
*[[File:Oxygen_canister.png]]'''Oxygen (O₂)''': Oxygen is some crazy gas that most living things decided would be necessary to actually live, so now we're forced to breathe it, but not too much of it or you'll suffer oxygen poisoning and seizures. It's also evil, and it's required to start fires. Has a heat capacity value of 20, and a molar mass of 0.032 kg/mol.
 
*[[File:Nitrogen_canister.png]]'''Nitrogen (N₂)''': Nitrogen is a gas that pretty much no one cares about and our bodies don't metabolize it, yet it makes up about 79% of our atmosphere and is inert. Interesting! Has a heat capacity value of 20, and a molar mass of 0.028 kg/mol.
'''Ammunition types and loading:'''
*[[File:Air_canister.png]]'''Air (Air)''': Actually just a mix of two gases at a concentration of 79% N₂ and 21% O₂, but it's this exact mixture that allows us to breathe normally. Theoretically you could replace the nitrogen with another inert gas and we'd still breathe just fine. If you want to sound like a nerd then call it nitrox.
 
*[[File:Steam_canister.png]]'''Steam (H₂O)''': Sweet, life-giving water! Except, in a hot, gaseous, potentially dangerous state. If you're exposed to this without protection, it will cause burns. (This should be produced from the combustion of Hydrogen, but this is not implemented yet.) Has a heat capacity value of 30, and a molar mass of 0.020 kg/mol.
The Longbow's shells start disassembled at the beginning of every shift for safety purposes, as the explosive compounds used in both the warheads and primer are unstable. Each shell is comprised of three parts, a warhead, casing, and primer. The casings and primers are stored in the same room as the weapon itself, with two specialty primers, low power and high power. The specialty primers change the speed of the warhead as it travels through space, with high power making it faster, and low power making it slower.  
*[[File:Carbon_canister.png]]'''Carbon Dioxide (CO₂)''': Carbon Dioxide is well known for being what we exhale out of our lungs, and it also usually comes about from a lot of combustion reactions. CO₂ is toxic to crew in partial pressure concentrations of 7 kPa or greater. Has a heat capacity value of 30, and a molar mass of 0.044 kg/mol.
 
*[[File:Sulphurdioxide_canister.png]]'''Sulphur Dioxide (SO₂)''': Sulphur Dioxide is a colourless, sharp-smelling gas that is typically a byproduct of the combustion of fossil fuels and volcanic eruptions. It acts as an irritant and can cause respiratory problems and irritation. SO₂ is typically not found on the SCCV Horizon, but can be found on exoplanets. Has a heat capacity value of 30, and a molar mass of 0.044 kg/mol.
There are three possible warheads for any shell; High Explosive Warheads, Armor Piercing Warheads, and Bunker Buster Warheads. High Explosive warheads do little against armor but will cause extensive damage to unarmored hulls or already weakened sections. Armor Piercing Warheads, as the name suggests, are designed to punch through armor plates, but have less explosive power compared to HE warheads. The Bunker Buster Warhead is a pure armor piercing shell, with no explosive power at all, however, it can punch through nearly any plating in the spur. These shells can be assembled by taking a primer and using it on a casing, before doing the same with your warhead of choice. Due to the weight and size of the shells, they must be loaded with the Mech located in the Longbow compartment. The assembling of and loading of Longbow shells should be done by Hangar Technicians. '''TREAT LONGBOW WARHEADS, PRIMERS, AND SHELLS WITH CARE, THEY ARE PRONE TO EXPLODE IF THROWN OR OTHERWISE MISMANAGED.'''
*[[File:Nitrous_canister.png]]'''Nitrous Oxide (N₂O)''': No, it's not N₂0, it's N₂O. Jamming twenty nitrogen atoms together would be stupid. Regardless, Nitrous Oxide is often seen as a "sleep agent" in that its effect on most biological bodies is anesthetic. It is also an oxidizer, so it is capable of starting fires if there is fuel present. Has a heat capacity value of 40, and a molar mass of 0.044 kg/mol.
 
*[[File:Chlorine_canister.png]][[File:Chlorine_canister_antag.png]]'''Chlorine (Cl2)''': Chlorine is a yellow-green, noncombustible gas with a pungent, irritating odor. It is a strong oxidizing agent and can react explosively in the presence of flammable gasses. It also has a contaminating effect, seeping into and staining objects and clothing exposed without protective gear. Extremely dangerous, highly toxic and caustic, and with a history of being used as a chemical weapon in [[Earth|Earth's]] past, Chlorine is not found on the SCCV Horizon, but can be present on particularly unpleasant exoplanets or through [[Traitor|other means]]. Has a heat capacity value of 5, and a molar mass of 0.017 kg/mol.
'''Assembling and loading a Longbow shell:'''
*[[File:Hydrogen_canister.png]]'''Hydrogen (H₂)''': Hydrogen, the most common element in the universe, is an extremely light gas that is inert and pretty much safe to breathe. It also happens to be a fuel, and its combustion leads to the formation of water. Isn't that interesting? Water can be described as the ashes of Hydrogen combusting! (This is not currently implemented however, and H₂ combustion will produce CO₂ like any other fire.) Has a heat capacity value of 100, and a molar mass of 0.002 kg/mol.
 
*[[File:Deuterium_canister.png]]'''Deuterium (²H)''': Deuterium is a stable isotope of Hydrogen, is inert and safe to breathe, and is an important resource for nuclear fusion. While not as common as Hydrogen, Deuterium is still incredibly abundant in the universe, being easily harvested from sea water. Also like Hydrogen, it is extremely flammable, but typically is not found on the SCCV Horizon in gaseous form outside of an active INDRA fusion reactor, or occasionally on exoplanets. Has a heat capacity value of 80, and a molar mass of 0.004 kg/mol.
Putting Longbow ammunition together and loading it might not appear straightforward, so in order to do so, here are some steps to follow.
*[[File:Tritium_canister.png]]'''Tritium (³H)''': Tritium is an unstable isotope of Hydrogen, and is also incredibly rare, requiring nuclear fission or advanced [[Guide to Mining#Furnace 101|mining refinement]] to produce quantities sufficient for energy generation, but is an important resource for nuclear fusion. It is incredibly flammable like Hydrogen and Deuterium, and if that wasn't bad enough, is radioactive. Fortunately it is typically not found in gaseous form on the SCCV Horizon outside of an active INDRA fusion reactor, unless brought back from an exoplanet atmosphere by [[Shaft Miner|somebody who made]] [[Xenoarcheologist|a mistake with]] [[Bridge Crewman|shuttle airlocks]]. Has a heat capacity value of 60, and a molar mass of 0.006 kg/mol.
 
*[[File:Helium_canister.png]]'''Helium (He)''': Helium is a colourless, odourless, tasteless, and inert gas that is safe to breathe, and is an important resource for nuclear fusion. It's much lighter than air, and is also probably what you commonly associate with balloons, birthday parties, and squeaky voices. Has a heat capacity value of 80, and a molar mass of 0.004 kg/mol.
'''1.''' Select the relevant Warhead from ammunition storage. These can be picked up without an Exosuit. An Exosuit for loading Warheads is only required if you are pre-assembling multiple Casings. If in an Exosuit, pick up the relevant Warheads with the clamp.
*[[File:Boron_canister.png]]'''Boron (B)''': Boron is a metalloid, and is a very important and potentially very dangerous resource for nuclear fusion. Generally safe and chemically inert, Boron poses little risk to crew if it leaks into the air. Has a heat capacity value of 11, and a molar mass of 0.011 kg/mol.
 
*[[File:Phoron_canister.png]]'''Phoron (PH)''': The mystery magic space gas. What does it do? Who knows, find out yourself! A few things that it does do, though, is poison most organics, contaminate items and clothing when protective equipment isn't worn, and make you go blind. It's also a fuel, and an '''expensive one''' at that given the scarcity crisis. Has a heat capacity value of 200, and a rather chunky molar mass of 0.405 kg/mol.
'''2.''' Bring the Warhead(s) to the Longbow weapon room.
 
'''3.''' Next to the Longbow weapon itself, find and drag a Casing off the rack by ctrl+clicking/pulling it off the rack. You cannot pick them up by hand without an Exosuit clamp.
 
'''4.''' Select a Primer of any type. These can be picked up by hand. Pick one up, and then left click on the casing to apply it. This will take a moment.
 
'''5. (Optional)''' If carrying Warheads in an Exosuit, enter the Exosuit once again, and alt+click on the clamp to drop the Warhead from the exosuit's cargo hold. '''This will put the Warhead on the floor underneath the Exosuit. Do not move the Exosuit, and do not walk back on top of the Warhead inside it if you do.'''
 
'''6.''' Take the Warhead in-hand, and left click on the casing to apply it. This will take a moment.
 
'''7.''' Enter the Exosuit, and pick up the assembled Casing with the clamp. You may now load the Longbow as you would any other gun. Only one Casing may be loaded in the Longbow at a time.

Текущая версия от 08:25, 6 января 2024

The Longbow

The Longbow is the primary offensive armament installed aboard the Horizon, firing 406mm customizable shells that can deal significant damage, even to larger ships. The Longbow can be found on Deck Three, east of the bridge control room, past the Journalist's Office. It is best used as a medium to long range offensive armament against large/armored vessels, and takes a significant time to load.

Ammunition types and loading:

The Longbow's shells start disassembled at the beginning of every shift for safety purposes, as the explosive compounds used in both the warheads and primer are unstable. Each shell is comprised of three parts, a warhead, casing, and primer. The casings and primers are stored in the same room as the weapon itself, with two specialty primers, low power and high power. The specialty primers change the speed of the warhead as it travels through space, with high power making it faster, and low power making it slower.

There are three possible warheads for any shell; High Explosive Warheads, Armor Piercing Warheads, and Bunker Buster Warheads. High Explosive warheads do little against armor but will cause extensive damage to unarmored hulls or already weakened sections. Armor Piercing Warheads, as the name suggests, are designed to punch through armor plates, but have less explosive power compared to HE warheads. The Bunker Buster Warhead is a pure armor piercing shell, with no explosive power at all, however, it can punch through nearly any plating in the spur. These shells can be assembled by taking a primer and using it on a casing, before doing the same with your warhead of choice. Due to the weight and size of the shells, they must be loaded with the Mech located in the Longbow compartment. The assembling of and loading of Longbow shells should be done by Hangar Technicians. TREAT LONGBOW WARHEADS, PRIMERS, AND SHELLS WITH CARE, THEY ARE PRONE TO EXPLODE IF THROWN OR OTHERWISE MISMANAGED.

Assembling and loading a Longbow shell:

Putting Longbow ammunition together and loading it might not appear straightforward, so in order to do so, here are some steps to follow.

1. Select the relevant Warhead from ammunition storage. These can be picked up without an Exosuit. An Exosuit for loading Warheads is only required if you are pre-assembling multiple Casings. If in an Exosuit, pick up the relevant Warheads with the clamp.

2. Bring the Warhead(s) to the Longbow weapon room.

3. Next to the Longbow weapon itself, find and drag a Casing off the rack by ctrl+clicking/pulling it off the rack. You cannot pick them up by hand without an Exosuit clamp.

4. Select a Primer of any type. These can be picked up by hand. Pick one up, and then left click on the casing to apply it. This will take a moment.

5. (Optional) If carrying Warheads in an Exosuit, enter the Exosuit once again, and alt+click on the clamp to drop the Warhead from the exosuit's cargo hold. This will put the Warhead on the floor underneath the Exosuit. Do not move the Exosuit, and do not walk back on top of the Warhead inside it if you do.

6. Take the Warhead in-hand, and left click on the casing to apply it. This will take a moment.

7. Enter the Exosuit, and pick up the assembled Casing with the clamp. You may now load the Longbow as you would any other gun. Only one Casing may be loaded in the Longbow at a time.