Guide to Ghost Roles: различия между версиями

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>Triogenix
>La Villa Strangiato
(Rearranges sections. Expands on common ghost roles. Moves ERT teams to the bottom of the page and updates them from Aurora era. Fixes some overly memey quotes.)
 
(не показано 26 промежуточных версий 6 участников)
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=Ghost Roles=
'''Ghost roles''' are a unique system on the server that permits the spawning of certain mobs by ghosts observing the round. Most of the time, these roles are on a different ship in the sector the [[SCCV Horizon]] is inhabiting, and they can discover away sites, patrol the sector, roleplay with each other, and interact with the Horizon. To access ghost roles, use <code>Join</code> and press <code>Ghost Spawner</code>, or access the ghost spawner menu while observing by checking the <code>Ghost</code> tab.


Ghost Roles are a unique system on the server that permits the inhabitation of certain mobs by ghosts observing the round. This is usually used to facilitate things such as emergency response teams or off-site special roles, but can also be used to spawn as rats or maintenance drones any time during the round. To access ghost roles, use the “Ghost” tab and press the “Ghost Spawner” button.
==Guidelines==
* '''OFF-SHIP ROLES ARE NOT INHERENTLY ANTAGONISTS.''' This is important to get out of the way. While some gamemodes might have third-party assets with offship roles that are antagonistic, offship roles are not the same as rolling an antagonist. You are under the same rules of character believability as normal crewmembers.
** Playing offship roles like antagonists is considered self-antagging and should be generally avoided. While offship roles like pirates or smugglers can harass the Spark and the Intrepid when they're away from the Horizon, it should also be kept in mind that the Horizon is a massive cruiser with powerful armaments. If you're going to perform antagonistic actions against the crew, it might be best to keep it to stealing from them and driving them away with guns. Like any antagonist, this should have '''escalation''' and '''roleplay''' behind it.
** The exception to this rule is other offships; while you are expected to roleplay and build up to conflict with them, it's accepted that an Elyran military corvette and an FSF vessel would probably start shooting each other after a few tense words.
* Be at least moderately familiar with the lore before spawning. It's a little awkward if you spawn in on the Kataphract vessel as Zosaa John, and proceed to act the way a Kataphract shouldn't.
* From an OOC standpoint, act like you would with your normal crewmember characters. If conflict makes sense, you are more then welcome to go for it. Don't do things you wouldn't do with a character you care about.
* You are not required to interact with the Horizon, but it's perfectly acceptable to do. You could be stopping for supplies, asking if you could use their facilities to relax after a long journey, or asking to sell goods and wares.
* On the other hand, '''don't immediately go to get involved in on-ship security situations'''. It's unfair and unfun if you show up to chase after a random [[Traitor]] on the ship, and can be considered validhunting.
** An exception to this is when the Horizon has put out a distress beacon and is on code red. You can respond to help out the crew then, but it has to be a very dire situation; you should send a message to administrators to ensure you're clear to get involved.
* Part of playing offship roles is understanding that there may be times where the ship does not require assistance, but also does not want you aboard to tell a story with them. If the Horizon is dealing with a [[Cult]] on board, don't be upset if they can't engage with your roleplay.


Below is a list of all available default ghost roles and details.
==Common Offship Roles==
With the Horizon operating in mostly civilized and explored space, throughout the course of its mission it will encounter those unassociated with the Horizon. Whether it be the crew of an Orion shipping vessel, or the low-paid workers of a space bar near local mining areas, these roles will be played by other players and provide a chance for the crew to interact with the world outside of the ship.


=Emergency Response Teams=
Keep in mind these are only a few of the offship roles that can be played, and are listed here as examples for what players should expect.
One of these teams will arrive when the Emergency Distress Beacon is triggered, for better or worse of the station.


==Nanotrasen Emergency Response Team==
===Orion Express Courier Ship===
[[File:EmergencyResponseTeam.png|link=Emergency Response Team]]


AKA “''muh frags''
''"Faster than light!"''


'''Main article:''' [[Emergency Response Team]]
'''Supervisors:''' [[Orion Express]]
 
Tasked with delivering a multitude of packages across the spur, the OX courier ship can be found in most regions of space, delivering its packages. It's crewed by a captain and team of couriers, who, like the ship, have travelled around the spur. Orion Express employs just about any species from just about anywhere in space.
 
===Freebooters===
 
''"Bring me a bottle or two, me lad, bring me a bottle or four..."''
 
'''Supervisors:''' The Freebooter Captain
 
You like to think of yourself as an adventurer and a businessman. Others, though, would call you a pirate, a bandit, and a thug. As a pirate, you're here to make money by any means necessary, but remember the guidelines for offships; don't bother the Horizon. Of course, this doesn't stop you from harassing the Horizon's shuttles, and any other ill-defended vessel unfortunate to be in your path.
 
You can spawn as any species on the Freebooter ship.
 
===Tajaran Smugglers===
 
''"He has warrres, if you have crrredits."''
 
'''Main articles:''' [[Tajara]], [[Tajara Space Capability#Smugglers|Tajara Space Capability]]
 
'''Supervisors:''' Tajaran Smuggler Captains
 
You're a Tajara smuggler from snowy [[Adhomai]], out to make some money, sell your illegal goods, and run away from the law. Keep in mind that while you are a criminal, '''you're not a pirate and shouldn't act as such'''. You can defend your wares with force and covertly "repossess" some goods, of course. You're on good terms with any [[Democratic People's Republic of Adhomai]] vessel, but the [[People's Republic of Adhomai]] would love to get rid of you; stay ahead of the law.
 
If you don't have a Tajara whitelist, you can spawn as one of the smugglers. If you do, you can spawn as the smuggler captain.
 
===Izweski Hegemony Kataphract Knights===


'''Supervisors:''' [[Nanotrasen Corporation]]
''"Honour, fire, burn thy fear."''


A paramilitary response team employed by NanoTrasen, fireteam “Phoenix” is the one portrayed in-game that is assigned to response in the Aurora’s sector of operations. They are based from the NTCC Odin. These are heavily armed, well-trained specialists dedicated to remedying any number of emergencies that may result in them being called. From engineering disasters to engaging hostiles, they are often prepared for the worst in training and gear. NT-ERT consists entirely of contracted mercenaries who have found employment by NanoTrasen in Tau Ceti, and their numbers are quite immense - themselves serving as the focal military presence in the system.
'''Main articles:''' [[Unathi]], [[Vaurca]], [[K'lax in the Izweski Nation]], [[Unathi Honor]]


As they protect the corporate bottom line, NT-ERT can often be seen going to great lengths to ensure the station’s longevity and the crew’s survival. All personnel in fireteam “Phoenix” possess knowledge of captain-level classified information, such as the presence of the station’s nuclear failsafe.
'''Supervisors:''' Chapter Leader


==Tau Ceti Foreign Legion==
Kataphracts, otherwise known as Saa’Izweski in the Sinta’Unathi tongue, are an ancient class of warriors that has recently been revived by [[Notable Unathi#Not'zar Izweski|Not’zar Izweski]] into active service. They are seen as the epitome of warriorhood, recognized by either the Hegemon, an Overlord, or another Kataphract for strength and bravery. They’re sworn to defend the Hegemony and must strictly follow the Unathi Honour Code, but are only called upon in times of active war and thus spend the rest of their lives ranging across the galaxy in search of challenges to test themselves against.
[[File:Tcfl9.png|link=Tau_Ceti_Foreign_Legion]]


AKA “''FOR THE REPUBLIC!''” ad infinitum
This particular band of Kataphracts wields their flashy energy swords and shields, to do battle against whatever evil plagues the good people of the sector. In the meantime, they're happy to explore space, exploring abandoned stations and claiming them in the name of the Izweski Hegemony.


'''Main article:''' [[Tau Ceti Foreign Legion]]
If you don't have an Unathi whitelist, you can spawn as a '''Zosaa''', a Kataphract squire. You're likely young, a citizen of the Izweski Hegemony, and learning your chosen field under the watchful eye of the Knight-Captain and the Specialist. You can be a male or female Unathi, but keep in mind that a male Unathi is likely a warrior, and a female Unathi is likely some manner of paramedic or medical intern.


'''Supervisors:''' [[Republic of Biesel|The Republic of Biesel]] officially, [[Stellar Corporate Conglomerate|The SCC]] unofficially
If you have a Vaurca whitelist, you can spawn as a '''K'laxan Hopeful'''. You're a Vaurca squire of the Kataphracts, and travelling with your Unathi fellows as a show of good faith between Hive K'lax and the Hegemony. Keep in mind that Queenless Vaurca would not be Kataphracts.


The Tau Ceti Foreign Legion is a renowned military entity in Tau Ceti known for its volunteer service, often utilized by immigrants seeking an easy path to citizenship. Rigorous training permits civilians to be seen in military activity, propped up as Biesel’s best and earning the name “Weekend Warriors.” The effectiveness of such an organization, however, is up for debate as a primary military. Yet, the excellent track record of the TCFL has seen their deployment across the entire system as an anti-piracy measure and a force for interstellar aid. The BLV (Biesel Legion Vessel) “The Tower” is the vessel presently assigned to the NSS Aurora’s sector by the Tau Ceti Foreign Legion. Its solemn dropship, the BLV “The Chariot” has visited the station many times in canonical relief efforts and recruitment drives. The teams assigned to the NSS Aurora consist of Prefects, Legionnaires, and Volunteers in descending order of expertise. Prefects are full-time enlisted individuals, Legionnaires are part time enlistee's with specialist training, while Volunteers may have any lesser degree of training to even the bare minimum.
===Interstellar Aid Corps===


TCFL are more often than not decent people in a situation where their government has tasked them to protect the station’s crew. Common sense must be used to align your loyalties accordingly - for example, you are not undyingly loyal to NanoTrasen, but you are trained military personnel all the same. Try to understand that failing to hold up to NT's expectations under their surveillance may get you in massive trouble as well, despite the fact you don't directly work for them.
''"How many fingers am I holding up?"''


==Izweski Hegemony Kataphract Knights==
'''Supervisors:''' The [[Interstellar Aid Corps]] board of directors
[[File:Kataphract.png|link=Unathi_Military_Structure#General_Doctrine_and_Battle_Honor]]


AKA “''Toggle run''”
You're a humble volunteer of the Interstellar Aid Corps, travelling through all manner of conflict-fraught sectors of space to dispatch medical aid and disaster relief when needed. Along the way, you'll get in contact with other ships, probably be chased by pirates, and try to manage your limited medical supplies.


'''Main article:''' [[Unathi]], [[Unathi Honor]]
You can spawn as any species on an IAC ship.


'''Supervisors:''' Chapter Leader, [[Unathi_Military_Structure#General_Doctrine_and_Battle_Honor|HONOR]]
===Space Bar===


Kataphracts, otherwise known as Saa’Izweski in the Sinta’Unathi tongue, are an ancient class of warriors that has recently been revived by Not’zar Izweski into active service. They are seen as the epitome of warriorhood and the best or the best of the Unathi species due to their battle prowess, recognized by either the Hegemon, an Overlord, or another Kataphract for strength and bravery as one would a knight. They’re sworn to defend the Hegemony and must strictly follow the Unathi Honor Code, but are only called upon in times of active war and thus spend the rest of their lives ranging across the galaxy in search of challenges to test themselves against. This particular band of Kataphracts has been summoned to the aid of the NSS Aurora as an ERT, wielding their flashy energy swords and shields, to do battle against whatever evil plagues the good people of the station. Their means of doing so are often quite different than other units, though, as Unathi honor favors one-on-one melee combat and fighting dishonorably can quickly have a Kataphract stripped of their illustrious title. Be sure you follow these laws and perhaps don’t charge directly into combat sword first. Or you can-- once.
''"Come here often?"''


==Freelance Mercenaries==
'''Supervisors:''' Yourself
[[File:Freelancer.png]]


AKA “''Money first''”
Seen in all areas of space, space bars have a simple goal; to serve food and drinks to their customers! You don't care just who they are, so long as they follow the golden rule of not making trouble for you or your other customers while they're docked.


'''Main article:''' N/A
You can spawn as any species in a space bar, but keep in mind some species (like [[IPC]] or [[Vaurca]]) may not have their essential amenities on the map.


'''Supervisors:''' Your current employer, the [[Stellar Corporate Conglomerate]]
===Hephaestus Mining Vessel===


The Freelancers are an available ERT role that involves playing, well, freelance mercenaries. Your goal is aligned with whoever pays you the most ; you’re an independent company of people-killers, after all. This is arguably the most simple of the available emergency response teams, however their kit is usually very powerful, making them desirable allies to pretty much any side of a conflict. Their loyalties can switch on a whim, making them ICly and OOCly unpredictable. Playing Freelancers involves your own private military company, provided you’re the leader, any details regarding it are essentially improv.  
''"The anvil on which the world is shaped."''


Freelance mercenaries logically seek cash up front : going after antagonists purely because “NanoTrasen will get upset otherwise,” makes little sense ICly. The reasoning behind this is that, even provided you assist NanoTrasen, nothing prevents them from blowing you out of the sky when you depart to avoid whatever fee you’ve placed on your rampage.
'''Supervisors:''' [[Hephaestus Industries]]


==Interstellar Aid Corps==
You're a crewman on a Cyclops-class Hephaestus Industries vessel. Your job is to mine asteroids, ship valuable minerals, and chase away any pirates who may be thinking of plundering your valuable bounties.
AKA “''Where my guns at''”


'''Main article:''' [[Interstellar Aid Corps]]
You can spawn as any species on a Hephaestus Mining Vessel, but remember that you can only be a K'laxan Vaurca employee.


'''Supervisors:''' The [[Interstellar Aid Corps]]
==Emergency Response Teams==
In particularly dire cases, an admin may spawn an Emergency Response Team to respond to a distress beacon on the SCCV Horizon. Below are common types of ERTs that may show up when called.


The Interstellar Aid Corps are an available ERT role that involves playing the members of the famed IAC. Your goal is to, no matter the circumstance, ensure the well-being of all individuals on the station with very little exception. Essentially, if they aren’t trying to murder you, you may as well be helping them no matter the circumstance. It’s not recommended to pick up this role without some basic medical knowledge in-game. It is important to understand as well that the IAC ERT is not going to hold your hand through conflict - as they lack any major weapons of their own.
===Nanotrasen Emergency Response Team===
[[File:EmergencyResponseTeam.png|64px|link=Emergency Response Team]]


==FSFV Sforza Marine Detachment==
''"The leader in all things phoron!"''
[[file:Free_Solarian_Fleet_Squad.png|64px]]


AKA "''SIR YES SIR OORAH''"
'''Main article:''' [[Emergency Response Team]]


'''Main article:''' [[Free Solarian Fleet Fireteam]]
'''Supervisors:''' [[Nanotrasen Corporation]]


'''Supervisors:''' FSFV Sforza Command, [[Human Wildlands#The Free Solarian Fleets | Admiral Van de Ransburg]]
A paramilitary response team employed by NanoTrasen, they are based from the NTCC Odin and other NanoTrasen vessels in the sector, and may venture out to assist the ship. These are heavily armed, well-trained specialists dedicated to remedying any number of emergencies that may result in them being called. NT-ERT consists entirely of contracted mercenaries who have found employment by NanoTrasen in Tau Ceti, and their numbers are quite immense.


The Free Solarian Fleet Marine detachment is a available ERT comprised of a fireteam of former Solarian marines now loyal to the Free Solarian Fleets, and Admiral Van De Ransburg. They are mercenaries hired by the SCC to patrol the Romanavich cloud for pirates, as well as respond to any distress signals.  
As they protect the corporate bottom line, NT-ERT can often be seen going to great lengths to ensure the station’s longevity and the crew’s survival. All personnel in fireteam “Phoenix” possess knowledge of captain-level classified information, such as the code of the ship's nuclear failsafe.


=Away site roles=
===Tau Ceti Foreign Legion===
Various groups are interested in the wide-open space, here are a few you can meet on your away missions.
[[File:Tcfl9.png|link=Tau_Ceti_Foreign_Legion]]


==Republican Kosmostrelki==
''"Keep our light of liberty shining!"''
[[File:Cosmonaut.png|link=PRA_Orbital_Fleet_Structure#Kosmostrelki]]


AKA  “''This gun is not on stun!''
'''Main article:''' [[Tau Ceti Armed Forces]]


'''Main article:''' [[People's Republic of Adhomai]], [[PRA_Orbital_Fleet_Structure#Kosmostrelki|PRA Orbital Fleet Structure]]
'''Supervisors:''' [[Republic of Biesel|The Republic of Biesel]] officially, [[Stellar Corporate Conglomerate|The SCC]] unofficially


'''Supervisors:''' [[PRA Orbital Fleet Structure|The PRA orbital fleet]], [[Tajaran_Military_Structures#Party_Commissars|the Party Commissar]]
The Tau Ceti Foreign Legion was formerly the military entity in Tau Ceti known for its volunteer service, often utilized by immigrants seeking an easy path to citizenship. While the Tau Ceti Armed Forces has replaced them in most respects, some vessels are still out patrolling the sectors around Tau Ceti. The teams assigned to Biesel Legion Vessels consist of Prefects, Legionnaires, and Volunteers in descending order of expertise. Prefects are full-time enlisted individuals, Legionnaires are part time enlistee's with specialist training, while Volunteers may have any lesser degree of training to even the bare minimum.


A squad of stranded PRA Kosmostrelki, under the supervision of a loyal Party Commissar. Your goal is to protect your ship, survive and avoid the Commissar’s wrath.
While the Foreign Legion is not undyingly loyal to the Stellar Corporate Conglomerate, failing to uphold their standards while performing a rescue mission may have dire consequences for them. Most soldiers are average people placed in a military situation, and conduct themselves with the appropriate amount of common sense.


==HMV Victory Kataphracts==
===Kataphracts===
[[File:Kataphract.png|link=Unathi_Military_Structure#General_Doctrine_and_Battle_Honor]]
[[File:Kataphract.png|link=Unathi_Military_Structure#General_Doctrine_and_Battle_Honor]]


AKA  “''Lizard has wares if you have coin''
''"For the Hegemon!"''


'''Main article:''' [[Unathi]], [[Unathi Honor]]
'''Main articles:''' [[Unathi]], [[Vaurca]], [[K'lax in the Izweski Nation]], [[Unathi Honor]]


'''Supervisors:''' Chapter Leader, [[Unathi_Military_Structure#General_Doctrine_and_Battle_Honor|HONOR]]
'''Supervisors:''' Chapter Leader


The Kataphracts of the HMV Victory are a roaming chapter of Unathi Knights whose ship has just so happened to drift within visiting distance of the NSS Aurora. Maintain your ship, polish your weapons, and look eagerly forward to the next glorious adventure you and your fellows will face, which might just be a band of eggheaded intruders from the nearby research station.
This particular band of Kataphracts wields their flashy energy swords and shields, to do battle against whatever evil plagues the SCCV Horizon. By default, they don't spawn alongside a K'lax hopeful, and are more focused on combat as an ERT.


==Zeng-Hu Derelict Survivors==
===Freelance Mercenaries===
[[File:Zhengusuvivor.png]]
[[File:Freelancer.png]]


AKA  “''IT’S COMING!''
''"Show me the colour of your credits."''


'''Main article:''' [[Zeng-Hu Pharmaceuticals|Zeng-hu Pharmaceuticals]]
'''Main article:''' N/A


'''Supervisors:''' None anymore.
'''Supervisors:''' Your current employer, the [[Stellar Corporate Conglomerate]]
 
The Freelancers are an available ERT role that involves playing, well, freelance mercenaries. Your goal is aligned with those of your current employer; you’re an independent company of people-killers, after all. This is arguably the most simple of the available emergency response teams, but their kit is usually very powerful. Details are usually improvised, but you're likely employed with the [[Private Military Contracting Group]] as one of their subsidiaries.
 
The SCC has already paid for you to respond to any potential distress beacons around your area of operations. '''Do not asked to be paid by facility command once you respond.'''
 
===Interstellar Aid Corps===
''"Medic here!"''


Something’s gone horribly wrong on the comet base 0052-GAMMA, and your unfortunate self has been in cryogenics until now. A note is all that’s left for you, reading -
'''Main article:''' [[Interstellar Aid Corps]]


"Bishop Cybernetics Comet Facility 0052 GAMMA has been abandoned due to escaped test subjects. We've left this note as a farewell to the unfortunate souls that couldn't make it out of cryogenics in time. May you rest in peace."
'''Supervisors:''' The [[Interstellar Aid Corps]] board of directors
 
The Interstellar Aid Corps are an available ERT role that involves playing the volunteer members of the IAC. Your goal is to, no matter the circumstance, ensure the well-being of all individuals on the station with very little exception. Essentially, if they aren’t trying to murder you, you may as well be helping them no matter the circumstance. It’s not recommended to pick up this role without some basic medical knowledge in-game. It is important to understand as well that the IAC ERT is not going to hold your hand through conflict, as they lack any major weapons of their own.
 
===Republican Kosmostrelki===
[[File:Cosmonaut.png|link=PRA_Orbital_Fleet_Structure#Kosmostrelki]]
 
''"Hadii's grace, comrades!"''
 
'''Main articles:''' [[People's Republic of Adhomai]], [[PRA_Orbital_Fleet_Structure#Kosmostrelki|PRA Orbital Fleet Structure]]
 
'''Supervisors:''' [[PRA Orbital Fleet Structure|The PRA orbital fleet]], [[Tajaran_Military_Structures#Party_Commissars|the Party Commissar]]
 
Republican Kosmostrelki are an available ERT comprised of extensively trained spaceborne infantry hailing from the nation of the [[People's Republic of Adhomai]]. Your goal as the ERT is the same as most others focused on combat, to defeat whatever is threatening the station. However, due to your extensive training, every member will have basic engineering and medical knowledge, with two specialists similar to those of the [[Free Solarian Fleet Fireteam]].
 
===FSFV Sforza Marine Detachment===
[[file:Free_Solarian_Fleet_Squad.png|64px]]
 
''"Sir yes sir!"''
 
'''Main article:''' [[Free Solarian Fleet Fireteam]]


This is a ghost role dedicated to improv survival roleplay, where you are in effect a dazed ejection from cryostasis left to the horrors of whatever lay in 0052-GAMMA. Odds are, these horrors aren’t very friendly, and the note gives you plenty of incentive to think this. Try to find the escape shuttle or die trying.
'''Supervisors:''' FSFV Sforza Command, [[Human Wildlands#The Free Solarian Fleets | Admiral Pieter van der Rensburg]], any SCC member corporation command staff


=Miscellaneous roles=
The Free Solarian Fleet Marine detachment is a available ERT comprised of a fireteam of former Solarian marines now loyal to the Free Solarian Fleets, and Admiral van der Rensburg. They are mercenaries hired by the SCC to patrol the Romanavich cloud for pirates, as well as respond to any distress signals.


==Maintenance drones==
===Eridani PMC Medical Response Team===
[[File:MaintenanceDrone.png|link=Maintenance_Drone]]
[[file:strikesuit.png|64px]]


AKA  “''Why’s that one got a plasma cutter?''
''"What can we do for you, esteemed colleague?"''


'''Main article:''' [[Maintenance Drone]]
'''Main article:''' [[Private Military Contracting Group#Eridani Private Military Contractors|Private Military Contracting Group]]


'''Supervisors:''' Your laws.
'''Supervisors:''' [[Private Military Contracting Group#Eridani Private Military Contractors|Private Military Contracting Group]], SCC command staff, money


Maintenance drones are lawed property of NanoTrasen that are employed commonly to maintain the station in absence of more costly and comprehensive methods. This is a great learner role for those looking to learn cyborg controls and mechanics without the burden of interaction.
The EPMC Medical Response Team is a available ERT comprised of an Eridani contractor group, such as Sekhmet Intergalactic, and its accompanying asset protection specialists, like Ringspire or Eagle Corp. They are mercenaries hired by the SCC to respond to potential distress signals onboard its installations, and are mostly focused on treating injuries and assisting medical department personnel.


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[[Category: Jobs]]
[[Category: Jobs]]

Текущая версия от 00:11, 7 октября 2023

Ghost roles are a unique system on the server that permits the spawning of certain mobs by ghosts observing the round. Most of the time, these roles are on a different ship in the sector the SCCV Horizon is inhabiting, and they can discover away sites, patrol the sector, roleplay with each other, and interact with the Horizon. To access ghost roles, use Join and press Ghost Spawner, or access the ghost spawner menu while observing by checking the Ghost tab.

Guidelines

  • OFF-SHIP ROLES ARE NOT INHERENTLY ANTAGONISTS. This is important to get out of the way. While some gamemodes might have third-party assets with offship roles that are antagonistic, offship roles are not the same as rolling an antagonist. You are under the same rules of character believability as normal crewmembers.
    • Playing offship roles like antagonists is considered self-antagging and should be generally avoided. While offship roles like pirates or smugglers can harass the Spark and the Intrepid when they're away from the Horizon, it should also be kept in mind that the Horizon is a massive cruiser with powerful armaments. If you're going to perform antagonistic actions against the crew, it might be best to keep it to stealing from them and driving them away with guns. Like any antagonist, this should have escalation and roleplay behind it.
    • The exception to this rule is other offships; while you are expected to roleplay and build up to conflict with them, it's accepted that an Elyran military corvette and an FSF vessel would probably start shooting each other after a few tense words.
  • Be at least moderately familiar with the lore before spawning. It's a little awkward if you spawn in on the Kataphract vessel as Zosaa John, and proceed to act the way a Kataphract shouldn't.
  • From an OOC standpoint, act like you would with your normal crewmember characters. If conflict makes sense, you are more then welcome to go for it. Don't do things you wouldn't do with a character you care about.
  • You are not required to interact with the Horizon, but it's perfectly acceptable to do. You could be stopping for supplies, asking if you could use their facilities to relax after a long journey, or asking to sell goods and wares.
  • On the other hand, don't immediately go to get involved in on-ship security situations. It's unfair and unfun if you show up to chase after a random Traitor on the ship, and can be considered validhunting.
    • An exception to this is when the Horizon has put out a distress beacon and is on code red. You can respond to help out the crew then, but it has to be a very dire situation; you should send a message to administrators to ensure you're clear to get involved.
  • Part of playing offship roles is understanding that there may be times where the ship does not require assistance, but also does not want you aboard to tell a story with them. If the Horizon is dealing with a Cult on board, don't be upset if they can't engage with your roleplay.

Common Offship Roles

With the Horizon operating in mostly civilized and explored space, throughout the course of its mission it will encounter those unassociated with the Horizon. Whether it be the crew of an Orion shipping vessel, or the low-paid workers of a space bar near local mining areas, these roles will be played by other players and provide a chance for the crew to interact with the world outside of the ship.

Keep in mind these are only a few of the offship roles that can be played, and are listed here as examples for what players should expect.

Orion Express Courier Ship

"Faster than light!"

Supervisors: Orion Express

Tasked with delivering a multitude of packages across the spur, the OX courier ship can be found in most regions of space, delivering its packages. It's crewed by a captain and team of couriers, who, like the ship, have travelled around the spur. Orion Express employs just about any species from just about anywhere in space.

Freebooters

"Bring me a bottle or two, me lad, bring me a bottle or four..."

Supervisors: The Freebooter Captain

You like to think of yourself as an adventurer and a businessman. Others, though, would call you a pirate, a bandit, and a thug. As a pirate, you're here to make money by any means necessary, but remember the guidelines for offships; don't bother the Horizon. Of course, this doesn't stop you from harassing the Horizon's shuttles, and any other ill-defended vessel unfortunate to be in your path.

You can spawn as any species on the Freebooter ship.

Tajaran Smugglers

"He has warrres, if you have crrredits."

Main articles: Tajara, Tajara Space Capability

Supervisors: Tajaran Smuggler Captains

You're a Tajara smuggler from snowy Adhomai, out to make some money, sell your illegal goods, and run away from the law. Keep in mind that while you are a criminal, you're not a pirate and shouldn't act as such. You can defend your wares with force and covertly "repossess" some goods, of course. You're on good terms with any Democratic People's Republic of Adhomai vessel, but the People's Republic of Adhomai would love to get rid of you; stay ahead of the law.

If you don't have a Tajara whitelist, you can spawn as one of the smugglers. If you do, you can spawn as the smuggler captain.

Izweski Hegemony Kataphract Knights

"Honour, fire, burn thy fear."

Main articles: Unathi, Vaurca, K'lax in the Izweski Nation, Unathi Honor

Supervisors: Chapter Leader

Kataphracts, otherwise known as Saa’Izweski in the Sinta’Unathi tongue, are an ancient class of warriors that has recently been revived by Not’zar Izweski into active service. They are seen as the epitome of warriorhood, recognized by either the Hegemon, an Overlord, or another Kataphract for strength and bravery. They’re sworn to defend the Hegemony and must strictly follow the Unathi Honour Code, but are only called upon in times of active war and thus spend the rest of their lives ranging across the galaxy in search of challenges to test themselves against.

This particular band of Kataphracts wields their flashy energy swords and shields, to do battle against whatever evil plagues the good people of the sector. In the meantime, they're happy to explore space, exploring abandoned stations and claiming them in the name of the Izweski Hegemony.

If you don't have an Unathi whitelist, you can spawn as a Zosaa, a Kataphract squire. You're likely young, a citizen of the Izweski Hegemony, and learning your chosen field under the watchful eye of the Knight-Captain and the Specialist. You can be a male or female Unathi, but keep in mind that a male Unathi is likely a warrior, and a female Unathi is likely some manner of paramedic or medical intern.

If you have a Vaurca whitelist, you can spawn as a K'laxan Hopeful. You're a Vaurca squire of the Kataphracts, and travelling with your Unathi fellows as a show of good faith between Hive K'lax and the Hegemony. Keep in mind that Queenless Vaurca would not be Kataphracts.

Interstellar Aid Corps

"How many fingers am I holding up?"

Supervisors: The Interstellar Aid Corps board of directors

You're a humble volunteer of the Interstellar Aid Corps, travelling through all manner of conflict-fraught sectors of space to dispatch medical aid and disaster relief when needed. Along the way, you'll get in contact with other ships, probably be chased by pirates, and try to manage your limited medical supplies.

You can spawn as any species on an IAC ship.

Space Bar

"Come here often?"

Supervisors: Yourself

Seen in all areas of space, space bars have a simple goal; to serve food and drinks to their customers! You don't care just who they are, so long as they follow the golden rule of not making trouble for you or your other customers while they're docked.

You can spawn as any species in a space bar, but keep in mind some species (like IPC or Vaurca) may not have their essential amenities on the map.

Hephaestus Mining Vessel

"The anvil on which the world is shaped."

Supervisors: Hephaestus Industries

You're a crewman on a Cyclops-class Hephaestus Industries vessel. Your job is to mine asteroids, ship valuable minerals, and chase away any pirates who may be thinking of plundering your valuable bounties.

You can spawn as any species on a Hephaestus Mining Vessel, but remember that you can only be a K'laxan Vaurca employee.

Emergency Response Teams

In particularly dire cases, an admin may spawn an Emergency Response Team to respond to a distress beacon on the SCCV Horizon. Below are common types of ERTs that may show up when called.

Nanotrasen Emergency Response Team

"The leader in all things phoron!"

Main article: Emergency Response Team

Supervisors: Nanotrasen Corporation

A paramilitary response team employed by NanoTrasen, they are based from the NTCC Odin and other NanoTrasen vessels in the sector, and may venture out to assist the ship. These are heavily armed, well-trained specialists dedicated to remedying any number of emergencies that may result in them being called. NT-ERT consists entirely of contracted mercenaries who have found employment by NanoTrasen in Tau Ceti, and their numbers are quite immense.

As they protect the corporate bottom line, NT-ERT can often be seen going to great lengths to ensure the station’s longevity and the crew’s survival. All personnel in fireteam “Phoenix” possess knowledge of captain-level classified information, such as the code of the ship's nuclear failsafe.

Tau Ceti Foreign Legion

"Keep our light of liberty shining!"

Main article: Tau Ceti Armed Forces

Supervisors: The Republic of Biesel officially, The SCC unofficially

The Tau Ceti Foreign Legion was formerly the military entity in Tau Ceti known for its volunteer service, often utilized by immigrants seeking an easy path to citizenship. While the Tau Ceti Armed Forces has replaced them in most respects, some vessels are still out patrolling the sectors around Tau Ceti. The teams assigned to Biesel Legion Vessels consist of Prefects, Legionnaires, and Volunteers in descending order of expertise. Prefects are full-time enlisted individuals, Legionnaires are part time enlistee's with specialist training, while Volunteers may have any lesser degree of training to even the bare minimum.

While the Foreign Legion is not undyingly loyal to the Stellar Corporate Conglomerate, failing to uphold their standards while performing a rescue mission may have dire consequences for them. Most soldiers are average people placed in a military situation, and conduct themselves with the appropriate amount of common sense.

Kataphracts

"For the Hegemon!"

Main articles: Unathi, Vaurca, K'lax in the Izweski Nation, Unathi Honor

Supervisors: Chapter Leader

This particular band of Kataphracts wields their flashy energy swords and shields, to do battle against whatever evil plagues the SCCV Horizon. By default, they don't spawn alongside a K'lax hopeful, and are more focused on combat as an ERT.

Freelance Mercenaries

"Show me the colour of your credits."

Main article: N/A

Supervisors: Your current employer, the Stellar Corporate Conglomerate

The Freelancers are an available ERT role that involves playing, well, freelance mercenaries. Your goal is aligned with those of your current employer; you’re an independent company of people-killers, after all. This is arguably the most simple of the available emergency response teams, but their kit is usually very powerful. Details are usually improvised, but you're likely employed with the Private Military Contracting Group as one of their subsidiaries.

The SCC has already paid for you to respond to any potential distress beacons around your area of operations. Do not asked to be paid by facility command once you respond.

Interstellar Aid Corps

"Medic here!"

Main article: Interstellar Aid Corps

Supervisors: The Interstellar Aid Corps board of directors

The Interstellar Aid Corps are an available ERT role that involves playing the volunteer members of the IAC. Your goal is to, no matter the circumstance, ensure the well-being of all individuals on the station with very little exception. Essentially, if they aren’t trying to murder you, you may as well be helping them no matter the circumstance. It’s not recommended to pick up this role without some basic medical knowledge in-game. It is important to understand as well that the IAC ERT is not going to hold your hand through conflict, as they lack any major weapons of their own.

Republican Kosmostrelki

"Hadii's grace, comrades!"

Main articles: People's Republic of Adhomai, PRA Orbital Fleet Structure

Supervisors: The PRA orbital fleet, the Party Commissar

Republican Kosmostrelki are an available ERT comprised of extensively trained spaceborne infantry hailing from the nation of the People's Republic of Adhomai. Your goal as the ERT is the same as most others focused on combat, to defeat whatever is threatening the station. However, due to your extensive training, every member will have basic engineering and medical knowledge, with two specialists similar to those of the Free Solarian Fleet Fireteam.

FSFV Sforza Marine Detachment

"Sir yes sir!"

Main article: Free Solarian Fleet Fireteam

Supervisors: FSFV Sforza Command, Admiral Pieter van der Rensburg, any SCC member corporation command staff

The Free Solarian Fleet Marine detachment is a available ERT comprised of a fireteam of former Solarian marines now loyal to the Free Solarian Fleets, and Admiral van der Rensburg. They are mercenaries hired by the SCC to patrol the Romanavich cloud for pirates, as well as respond to any distress signals.

Eridani PMC Medical Response Team

"What can we do for you, esteemed colleague?"

Main article: Private Military Contracting Group

Supervisors: Private Military Contracting Group, SCC command staff, money

The EPMC Medical Response Team is a available ERT comprised of an Eridani contractor group, such as Sekhmet Intergalactic, and its accompanying asset protection specialists, like Ringspire or Eagle Corp. They are mercenaries hired by the SCC to respond to potential distress signals onboard its installations, and are mostly focused on treating injuries and assisting medical department personnel.

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