Medical Intern

Материал из FIJTeam Project Wiki
Перейти к навигации Перейти к поиску
MEDICAL
Должность
не определена


Medical Intern

Руководители: Chief Medical Officer and the rest of Medical
Сложность: Easy
Обязанности: Assist Medical, be babysat by the people who know what they're doing
Руководства: Guide to Medicine
Доступ: Medbay, Morgue, Operating Theatre, Virology
Альтернативные названия: Отсутствуют

Файл:F19.png

Welcome to the medbay, greenhorn! If you're in this position then that must mean that you have absolutely no idea what you're doing! Or maybe you do have a semblance of an idea of what you're supposed to do, but aren't comfortable enough to play a fully-fledged doctor yet. Regardless, the intern role is widely (and rightfully) regarded to be the learner role, so if you do actually know what you're doing then graduating from this role to what you'd like to play to allow other people to join as the learning role would be the kind thing to do.

It's worth noting that the intern role is not designed to graduate to the Physician role specifically; you can shift to attending physician work if you want to, but interning is vague enough to let you intern for whatever you want in medical, really: surgery, emergency medical response, pharmacology... whatever role you want to get into, the intern role will be sure to get you started! Just don't expect to be able to do the job much without supervision. So what can you do? Well, pretty much anything as long as its within the scope of what you're trying to learn; obviously you wouldn't know a thing about how to operate the chemistry equipment if you're interning to be a First Responder, and you probably shouldn't concern yourself with that anyway unless you're interning to be a chemist. For obvious reasons, interning for one position and learning everything about it, only to 180 and decide to intern for another position in order to obtain medical omniscience would be pretty frikkin' weird. Don't do that. Below is a list of things you can do (assuming you were taught) depending on what you're interning for:

  • Interning to become a Physician: Triage, using syringes/hyposprays, operating IV drips, first aid, medical diagnostics (health analyzer and body scanner use), sleeper and cryotube operation, etc.
  • Interning to become a Surgeon: No, you don't have to be a Physician before transitioning to this role... if you aren't some 18 year old at least. You can do pretty much everything a Physician can, and you can do surgery.
  • Interning to become a Pharmacist: Chemistry dispenser and ChemMaster operation, first aid (if you're certified).
  • Interning to become an First Responder: Triage, using hyposprays, first aid, health analyzer use, sleeper operation.

If anyone asks, interning to become an attending physician/surgeon is usually considered "residency". In other words, if you're working on becoming a cool medical doctor dude, then it's safe to say that you're a medical resident.

Guides of the Aurora
Game Mechanics Getting Started - Guide to Combat - Guide to EVA - Guide to Piloting - Guide to Communication - Corporate Regulations - Stellar Corporate Conglomerate Occupation Qualifications
Command Guide to Command - Guide to Paperwork - Guide to Standard Procedure - Guide to Faxes
Security Guide to Security - Guide to Contraband - Corporate Regulations - Guide to Cadavers
Engineering Guide to Construction - Guide to Advanced Construction - Hacking - Guide to Atmospherics - Supermatter Engine - INDRA Engine - Setting up the Solar Array - Telecommunications - Shields
Medical Guide to Medicine - Guide to Surgery - Guide to Chemistry
Research Guide to Research and Development - Guide to Xenobiology - Guide to Xenobotany - Guide to Xenoarchaeology - Guide to Robotics - Guide to Telescience
Operations Guide to Mining - Guide to Robotics
Civilian Guide to Food - Guide to Drinks - Guide to Hydroponics - Guide to Piloting
Non-human cyborg - AI - Guide to Psionics
Special Mercenary - Ninja - Changeling - Vampire - Raider - Revolutionary - Cultist - Technomancer - Guide to Improvised Weapons - Uplink
Jobs on Aurora
Command Captain - Executive Officer - Head of Security - Chief Engineer - Research Director - Chief Medical Officer - Operations Manager
Command Support Corporate Liaison - Consular Officer - Bridge Crewman
Security Security Officer - Warden - Investigator - Security Cadet
Engineering Engineer - Atmospheric Technician - Engineering Apprentice
Medical Surgeon - Physician - First Responder - Psychologist - Pharmacist - Medical Intern
Research Scientist - Xenobiologist - Xenobotanist - Lab Assistant
Operations Hangar Technician - Shaft Miner - Machinist
Service Assistant - Off-Duty Crewman - Passenger - Bartender - Chef - Chaplain - Librarian - Janitor - Botanist - Corporate Reporter
Non-human AI - Cyborg - Personal AI
Special Merchant - Ghost Roles