Sandbox:Lavillastrangiato: различия между версиями

Материал из FIJTeam Project Wiki
Перейти к навигации Перейти к поиску
>La Villa Strangiato
Нет описания правки
>La Villa Strangiato
 
(не показано 59 промежуточных версий 2 участников)
Строка 1: Строка 1:
{{JobPageHeader
{{Navbox Corporations}}
|headerbgcolor = black
{{Infobox Corporation
|headerfontcolor = red
|headercolor = #000000 <!--Can be left blank for grey header-->
|stafftype = ENEMY
|textcolor = white <!--Can be left blank for black text-->
|imagebgcolor = gray
|name = Private Military Contracting Group
|img_generic =Generic_nukesyndie.png
|logo = PMCGsmallogo
|img =Generic_nukesyndie.png
|headquarters = Eridani III, [[Epsilon Eridani]], Eridani Corporate Federation
|jobtitle = Mercenary
|slogan = Always on guard, always on watch.
|access = Anywhere you can get into by hacking, emagging, or exploding
|languages = Sol Common, Tradeband, Tau Ceti Basic
|difficulty = <font style="color:red;">'''VERY HARD'''</font>
|ceo = [[Notable Humans#Kubra Mobolaji|Kubra Mobolaji]]
|superior = Your Employer
|colors = White, blue, black, gold
|duties = Kidnap and murder crew. Sabotage and steal vital equipment. Space yourself while trying to reach the ship.
|founded = 2463
|guides = This page, [[Uplink]]
|founder = Kubra Mobolaji
}}
|regions =  
You and your team are ragtag hired guns, bought out by a mysterious employer (or perhaps simply your own whims) to launch an assault on the [[Stellar Corporate Conglomerate]]'s most prized asset; the [[SCCV Horizon]]. Luckily for you, you have a wide variety of tools and tricks at your disposal to accomplish your task.
<br>
* [[Republic of Elyra]]
* [[Sol Alliance]]
* [[Republic of Biesel]]
* [[Coalition of Colonies]]
* [[Izweski Hegemony]]
|}}


==Setting Up==
A coalition of security and medical contractors in service of the [[Stellar Corporate Conglomerate]], the '''Private Military Contracting Group''' is one of the elements born from the necessity of protecting an ever-growing corporate empire. Gathering mercenaries from all across the spur, the Private Military Contracting Group deploys a diverse force to anywhere they are needed; from mere office buildings to outposts in the [[Corporate Reconstruction Zone]]. As the megacorporations expand, these contractors follow to secure their holdings.
You start out in your base, which possesses a Quickee's Plastic Surgeon you can use to change your appearance, and various equipment and weapons such as thermal glasses, storage pouches, guns (ballistic and laser), and faction-based clothing. Your fellow mercenaries (marked with a big red S next to their sprite) spawn alongside you, and you can converse with them by using <code>AOOC</code>. If the gamemode is combined, other antagonist players will also show up in AOOC.


When you spawn in, start idea-lobbing with your fellow antag players. Discuss which alien species you possess the whitelists for, and settle on a "gimmick" and plan for the round. As off-ship antagonists, you have a fair amount of leeway in creating new characters to fulfill an antagonistic role, and you don't have to bend a crew character's personality to fit into antagonism. This means your gimmick can be as action-intense or peaceful as you like, so long as it engages the crew of the Horizon. Once you've settled on a plan, use the <code>Set Ambition</code> verb in the IC tab to describe your motive for the round. While not strictly necessary, your ambition shows up at the end of the round and enlightens other players on what your goal was.
Unlike the other members of the [[Stellar Corporate Conglomerate]], the Private Military Contracting Group has few employees of its own. Only some liaisons and bureaucrats work behind the scenes to hire and manage the contractors. The rest of its members are in fact part of several organizations contracted to supply the Private Military Contracting Group.  
{{TOC Hidden}}
== Corporate Affairs ==
=== History ===


Mercenaries have a private communications channel, which you can access by prefixing your message with <code>:t</code>. You also begin with a radio [[uplink]] in your pocket, which can be used to access exploitable information and purchase any weapons or gear not found in your base.
Eridanian military contractors as a whole originate in the early 2200s, during the takeover of the Epsilon Eridani by its economic council. As residents of Eridani I (then known as Kamfulu) rioted and unionised against dangerous working conditions, low pay, and environmental destruction that was occurring on the planet, the Eridani Economic Council formed two loose coalitions of those willing to "restore order"; citizen militias wishing to earn a paycheck in an unstable climate, and ex-Solarian military personnel who were used to pacifying an unhappy populace. These coalitions were deployed en-masse against protestors; they broke strikes, disappeared the loudest dissenters, and restored iron-fisted order to Kamfulu.


You also possess an Agent ID, what ''appears'' to be a regular ID card, which can be clicked on while in-hand to customize name, faction, and job title (by default, you're a "Mercenary"). This means that if you'd like to play a member of a Zeng-Hu biohazard cleanup team, it's easy to edit your ID to read "Urist McStation, Biohazard Containment Operative". The most ''important'' quality of this ID, however, is that clicking on another ID with it in hand copies that ID's access, allowing you to copy even a Captain's ID and go wherever you want.
After the majority of social unrest was quelled, these militias and private military contractors were gradually adopted into the new Eridani Corporate Federation. The experienced ex-military personnel were established as '''Ringspire''', marketed as highly-paid, highly-deadly mercenaries capable of being deployed in conflict zones just about everywhere. Meanwhile, those who had started out with security contracting in the riots were organised into the less-formal '''Eagle Corp.''', who were eager to hire just about anyone and became a final option for the desperate all over Solarian space. These corporations would eventually fall under the umbrella of control for the Eridani Federation's chief of system security, essentially the commander-in-chief for any of Eridani's military forces.


===Your Ship===
During the Interstellar War, these "EPMCs" grew to great renown as they were deployed alongside Solarian soldiers in ground forces and as strike teams alongside aerospace vessels. The news of their brutality was feared and loathed by the frontiersmen and Solarian allies alike. The Interstellar War also heralded the creation of '''Sekhmet Intergalactic''' in 2294, a medical contracting group; while Ringspire and Eagle Corp. had their own medical response divisions, Sekhmet's creation involved the recruitment of medical specialists, multi-pronged responses for both the groups, and an unscrupulous yet skilled and professional trauma response team to be sent out across the galaxy.
Once your team is ready to go, bring yourselves aboard the ship, strap in, and use the console to move to the points around the Horizon. Currently, you cannot move around the overmap in your shuttle, but that doesn't mean your team can't take one of the Horizon's shuttles in a pinch.  


You'll also note a cloaking button on your shuttle console. If this option is disabled, the ship will receive an announcement about an unknown spacecraft entering the perimeter. Depending on your gimmick, this may complement or complicate matters.
'''N4NL Incorporated''' was the fourth corporation to join the official umbrella of Eridani contractors in 2307, as the group branched into data security, electronic warfare, and digital asset protection. While Eridani's mass surveillance and data collection algorithms had always been vast, N4NL perfected it, creating the intricate network behind the ECF's employment records, banking, and punishing Extranet surveillance. Shortly after its official addition, the collective of Ringspire, Eagle Corp., Sekhmet, and N4NL became known as the Golden Fist for their incredible reputation for quality results across the Spur.


Your ship spawns with some extra engineering gear of its own, plus a fully-outfitted medbay with all important medications. The shuttle can dock with the Horizon's third deck starboard docking point, but nowhere else.
The corporation that would become the "thumb" of the Golden Fist was founded in 2450 by Farhad al-Sharif, a former N4NL executive and "positronic enthusiast" who had the unusual reputation of purchasing IPCs only to allow them to operate relatively uninhibited. '''Index Security Solutions''' was al-Sharif's plan to make better use of what he viewed as the fascinating capabilities of IPCs, and so became the only EPMC that recruited self-owned IPCs in large quantity.


==Roleplaying As An Antag==
The Golden Fist's reputation was such that in 2463, in the face of the growing instability brought on by the phoron scarcity and the Solarian Collapse, the executive board of the [[Stellar Corporate Conglomerate]] approached the Board of Five, Eridani's heads of government. The insurgency in the [[Corporate Reconstruction Zone]] had the Conglomerate envisioning an agency responsible for reinforcing the corporate security and medical ranks with hired contractors, in a similar fashion to how the Golden Fist was currently operated. It was proposed that Kubra Mobolaji, the chief of system security for the ECF, would be chief executive officer of this conglomerate within the conglomerate, and permit private contracting firms around the Spur to join the initiative.
Playing an antagonist does not waive roleplay. While obviously you are perfectly allowed to injure, kill, and steal from other characters, you are expected to do so in an engaging fashion. Consider; if John McClane had been killed by Hans Gruber and his goons in the first ten minutes of ''Die Hard'', would that be an interesting movie to watch? The same applies to you and your roleplay. While you're contemplating your merc gimmick, ask yourself some questions:


# '''What is my motive?''' The classic actor question. You have far more freedom to create a more unhinged or uninhibited character, given that they don't have to be employed with the SCC, but giving them even a basic personality or quirks helps to develop them and create for more engaging roleplay. Giving your character a reason to do what they do can bring a number of interesting variables into play.
Thus, the Private Military Contracting Group was born, becoming an umbrella organization to coordinate several distinct contractor elements within the Conglomerate's structure. Its subsidiaries are tasked with providing adequate manpower, while the Private Military Contracting Group deploys them where it is necessary. While some may question the loyalty of the Group's employees, the credits fuelled into their contracts have been enough to secure their allegiance.  
# '''Who do I engage with?''' Your actions threaten the integrity of the ship and its crew, so naturally the [[Security]] department will be given to interact with you in any round. But who else is going to be involved in your gimmick? Does this gimmick hinge on the merc team's faction? Are you targeting a specific crewmember, or is the Horizon in general a target of your wrath?
# '''How will I complete my objective?''' Whether or not you "win" or "lose", your gimmick will change vastly if you change your methods. Your goal can be to kill Captain Jane Coalition because NanoTrasen has decided she knows too much, but do you kidnap Dr. Muhammad Elyra to convince her to turn herself over? Do you hold the ship ransom with a nuclear bomb? Or do you opt to blackmail Jane Coalition into giving up the information to a higher bidder?


It is good to remember when being an antagonist that ''losing is fun''. You are four people up against a security team that can number up to ten, plus an entire ship of people willing to shout out your location over communications once the jig is up. Dying, being imprisoned, or even being cyborgified can all be part of the fun, so roll with the punches.
The PMCG is currently tasked with supplementing the security and medical staff in SCC facilities, and was formerly tasked with supplementing the [[Tau Ceti Armed Forces]] during the Peacekeeper Mandate of [[Mictlan]]. When the megacorporation's lines become too thin due to the expansion of the conglomerate, the contractors from the Private Military Contracting Group are called to patch these holes. Despite their diverse backgrounds, all employees of the Group receive the necessary training to work in SCC facilities.


==Nuke Ops==
=== Influence ===
In your base in the dining area, there is a piece of paper with a code written on it. This is the nuclear code, which, along with a nuclear authentication disk, can be used to destroy the ship and end the round. Since this is obviously not a thing that is done lightly, '''activating the nuke requires admin permission''', and significant buildup should be devoted to foreshadowing the nuke's involvement.
The PMCG has managed to carve out a niche for itself within the greater [[Stellar Corporate Conglomerate]] framework. Previously unknown or latent PMC groups are suddenly filling the holes that exist in the intricate networks of the [[Stellar Corporate Conglomerate]] while drawing ire from some who may not wish to see the underworld of contractor work in their professional setting. It is not uncommon to see highly trained Eridani mercenaries flank loutish Frontier bounty hunters, or Unathite noble physicians among Tajaran pharmacists who have retired from biological warfare.


But, assuming you've met all of the above criteria and you've decided on the right moment, it's time to get nuclear.
Nevertheless, the Group's wide-ranging talents and Kubra Mobolaji's tight management, as well as being carried by the massively profitable Golden Fist, ensure its permanence as long as the PMCG's methods remain effective. They also hold power as an independent organization, always holding at least some influence in any war-torn region of space, including the Sparring Sea or the Solarian Wildlands, as they have grown quite popular among those who quickly need an expendable force to do their bidding.


The nuclear authentication disk is, by default, stored in the [[Captain]]'s office. You possess a pinpointer which, when active, will show a little arrow pointing in its direction. Once you've grabbed it, you'll also need your nuclear code.
== Executives and Branches ==
'''Chief Logistics Officer:''' Liang Wenqiang, b. 2410


When you have both the disk and code, find the nuclear bomb located in the compartment at the very aft of the ship. (Keep in mind the code ''only works with this nuke'', and not the ship's scuttling device.)
Liang Wenqiang is the current chief logistics officer of the PMCG as a whole and chief executive officer of the Wildlands Squadron, having himself entered the private sector after a prominent career in the Solarian Navy’s special operations branch. Like many of his peers, the Unity Station born career officer felt the despair of the slow but steady decline of the Alliance, accompanied by the infighting and corruption in the Navy, urging him to seek a more lucrative and potentially rewarding employment in the private sector. His plans came to fruition with the founding of a small group of like-minded marines and officers, receiving contracts for protection and convoy escort against pirate raids. The disbanding of the group shortly after four years was not a dissuading factor, Liang having gained a reputation as a competent and bold organiser with substantial combat and planning experience, qualities that, along with a significant network of connections, landed him an executive position in the Group.


===SOMEBODY SET US UP THE BOMB===
'''Chief Operating Officer:''' Diana Hakim, b. 2423
Once you've found an appealing place for your nuke, you'll need to properly set it up.
# Right click the device to open its control panel.
# Make it deployable.
# Click it with your open hand.
# Place the authentication disk into the slot.
# Punch in the nuke code and hit enter.
# Set the time. Make sure to give yourself sufficient time to get off the ship; or don't.
# Set it to <code>Armed</code>.
# Disengage the anchor.
# Begin the countdown. If you die at this point, the nuke will still go off.
# Place the nuke anywhere you want on the station.
# Anchor it.
# Remove the authentication disk.
# Guard it with your life. <s>Spacing it is cheap.</s>
# Get to your ship and get the hell out of dodge, or die in glorious nuclear hellfire.


==Contracts and Exploitable Information==
Diana Hakim is known as the voice delivering contracts and assignments to the various paramilitary formations and companies that operate under the Group’s umbrella. An [[Eridani Federation| Eridanian]] native, her childhood friendship with Kubra Mobolaji has generated many silent accusations of nepotism amongst the elite. Such thoughts are vastly outclassed by the praise of her organisational skills however, Diana’s shadowy and smart handlings being the driving force behind the operational unity of the many PMCs, ensuring the smooth coexistence and the prevention of unhealthy competition. Having started her career in an unrelated shipping company, she was quick to realise the potential of the Group, being taken on in a junior secretarial position thanks to her friend and skyrocketing through the ranks thanks to merit.
[https://byond.aurorastation.org/syndie/contracts Contracts] are player-submitted antagonist prompts from unscrupulous sorts that involve theft, murder, vandalism, and other such crimes. If you are particularly in a bind for ideas, you can use these as a jumping-off point for your gimmick.


Exploitable information is player-written dirty little secrets about crew characters that can be looked up using your uplink. It isn't a hard and fast rule that all of the information is canonical; merely that the information about a character is plausible enough to give you, the antagonist, something to act on.
'''Chief Risk Officer:''' Erik Brandrsson, b. 2404


Keep in mind that this information doesn't always need to be something painting a target on said character's back; you can do a lot with the mere fact that a character can be bribed. Also note that if your plan is to kill a character for their compromising information, ''make sure to roleplay with them first''.
Erik Brandrsson, a [[New Gibson| New Gibsonite]], is the risk assessment expert employed by the Group, having risen to the position after a series of promotions following the merging of his previous employer, Nexus Corporate Security, with the Group. The calm and calculating man, having always been seen by his colleagues as a voice of reason, can trace his beginnings in the PMC sector from a very young age. Upon graduation from his business-oriented studies, he was taken on by the Tau Ceti-dominating [[NanoTrasen]] and placed into a rather unremarkable bureaucratic position inside Nexus, slowly rising through displays of competency and fierce loyalty which he still retains.


==Tips and Tricks==
=== Branches ===
* If you think your gimmick could be improved by a smidgen of adminbus, feel free to send an admin help and ask for something to be spawned. Whether or not it's allowed is up to the discretion of the admin in question, so don't lean on it too heavily. Examples include spawning [[Lii'dra]] gear and black k'ois, miscellaneous xenowear, and special faction gear.
 
* Taking hostages can be a mixed bag, so use them with due caution. Rounds where the entire gimmick is centred around taking a hostage can quickly get tedious for everyone who isn't [[Security]] or the aforementioned hostage, particularly when you make excessive demands such as "I want all of the ship's funds" or "please give me the Captain in exchange for this [[Hangar Technician]]".
'''Eridani III, [[Eridani Federation| Epsilon Eridani]], Eridani Corporate Federation:''' The PMCG has several operating branches within the Eridani Corporate Federation, but none are as expansive as the Triangle Complex rising above the barren surface of Eridani III. Nicknamed "The Cell" by the resident dreg population, each of its three towers manages a large portion of the planet’s private military forces, with one being devoted to monitoring naval/interstellar fleet operations, one being an additional training and management centre that specialises in prisoner management, riot control and policing for corporate security officers and mercenary soldiers, and the third being the headquarters of Eridani III’s extensive prison network. It is the managing branch of the PMCG’s operations within the Eridani Corporate Federation, as well as the [[Sol Alliance]].
* Hostages work best when you're using them for brief periods of time as leverage to get out of a sticky situation. If Cindi Kate grabs Urist McStation and uses him as a human shield while John Sol has a gun pointed at her, Cindi Kate can slowly back out of the room and put some distance between herself and security. The longer you stay in a position bogged down with a hostage, the further the scales tip out of your favor.
 
* [[Human Wildlands]] gimmicks and [[Einstein Engines]] gimmicks are very, very common. Consider doing something different.
'''Mendell City, [[Biesel]], [[Tau Ceti]]:''' The megacorporation’s branch located in Mendell’s District 10, a rare commercial plot in the district that was purchased and repurposed to serve as the Private Military Contracting Group's logistics headquarters, was built to hold much of its surplus equipment, the required administrative offices, and a recruitment centre to draw from Biesel’s diverse potential recruit pool. Nearby, a modest shuttle port is reserved for its exclusive usage. The majority of the PMCG contractors host staff within the Mendell branch, resulting in rife competition for contracts.  
{{Antagonists}}
 
{{Guides}}
'''Hyperion Data Nexus, [[Valkyrie]], [[Tau Ceti]]:''' Originally founded by [[NanoTrasen]] and now managed in equal part by NT and the PMCG, the Hyperion Data Nexus located within Tau Ceti is home to one of the PMCG’s most extensive research and development facilities. The finest military weapons, armour, and experimental technology are said to come out of Valkyrie’s facility; however, the megacorporations keep their research under tight lock and key. A high clearance level is needed to enter the facility and only the most trusted are assigned there for work. The only way that technology from the Hyperion Data Nexus sees the outside world is if it’s in the hands of the military contractors.
[[Category: Jobs]] [[Category:Antagonists]]
 
'''Nouvelle-Rochelle, [[Xanu Prime]], [[Coalition of Colonies| Xanu]]:''' Within the Coalition of Colonies on Xanu Prime the Nouvelle-Rochelle branch handles dispatchment of the PMCG for the Coalition of Colonies - as well as other locations to a lesser extent. Contractors that are based within the CoC are housed, trained, and dispatched from the Nouvelle-Rochelle location whenever necessary. This location handles rapid response as well as specific contracted dates and times. This branch is said to be the beating heart of the PMCG within the Coalition.
 
== Contractors ==
'''These companies are the only ones listed in the Private Military Contracting Group. Headcanon Contractors are not permitted for the Private Military Contracting Group. Your character can only be currently employed from the list below.'''
 
=== Eridani Private Military Contractors ===
 
Note that all Eridani Private Military Contractors that are '''not''' Eridanian natives '''must''' undergo an acclimatisation period of at least one month in the [[Eridani_I#Work_Tourism|Eridani PMC Academy on Eridani I]].
 
<div class="toccolours mw-collapsible mw-collapsed">
==== Ringspire ====
 
'''Chief Executive Officer:''' [[Notable Humans#Kubra Mobolaji|Kubra Mobolaji]]
<div class="mw-collapsible-content">
 
A company known for working with anyone with enough funding, Ringspire contractors can be seen on any side of a conflict or job with enough credits to pay them. This has given them a reputation as being little more than hired guns, leaving higher than usual casualties in their wake. The company is also well-known for its indiscriminate use of heavy weapons, ranging from simple rocket launchers to orbital artillery bombardments, in its assignments. It is often said in Eridani’s mercenary community that Ringspire operations zones are easy to identify: simply search for areas with high amounts of corpses, looted buildings, and shell craters.
 
Ringspire’s most notable recent engagement was their involvement in the S'rend'marr Coalition on Adhomai. Hired by the People’s Republic of Adhomai to guard officials, flush out liberation army cells, they participated in the failed attempts to break through ALA lines on the Ras’nrr fronts and left a trail of devastation in its wake through its use of indiscriminate bombardments, autonomous combat equipment, and heavy amounts of looting by its mercenaries. While the S’rend’marr deployment is one of Ringspire’s most costly operations, company figures estimate that anywhere between fifteen and twenty-five tajara died for every Ringspire fatality. Despite this “kill ratio” (in Ringspire’s own terminology) the PRA opted not to renew the company’s contract.
 
But for an enterprising commander, Adhomai’s peace led to a far more profitable venture. A small faction of Ringspire remains in the DPRA city of Crevus to lead the company known as Olokun Curios. This smuggling operation posing as an art dealership allies to Adhomai’s low-lifes and self-proclaimed “archaeologists” to locate, secure, and ship tajara artefacts to sell in Eridani. Tajara attempts to investigate Olokun Curios have discovered nothing illegal about the organization, and many investigators have “coincidentally” had fatal accidents during their investigations.
</div></div>
 
<div class="toccolours mw-collapsible mw-collapsed">
==== Eagle Corp ====
 
'''Chief Executive Officer:''' [[Notable_Humans#Commander_Filije_Thiaw|Filije Thiaw]]
<div class="mw-collapsible-content">
 
With enlisted ranks being filled by lower-class citizens drawn across human space, this company has a reputation for doggedly pursuing its goals no matter the effort required. As one of the more merit-based companies for promotion within the ranks, many officer positions are occupied by people from lower —questionable — backgrounds. The latter are often offered ‘new lives’ within the corporation, turning criminals about to meet the end of their careers into passable, and even valued operatives. The extensive training and ‘reintroduction’ programs sometimes employed in this process are viewed by some as a merciful second chance, and identity-destroying by others.
 
Recently, the company has launched initiatives to appeal to an even wider base of employees, with advertisement campaigns targeting potential alien contractors all over the Spur. These hopeful (or desperate) recruits find themselves thrown into competitive or dangerous missions, either ending with their promotion or an untimely severing of contracts. Unathi and Vaurca employees have seen especially good rates within the company, as pragmatic and goal-oriented employees are valued greatly by the management.
</div></div>
 
<div class="toccolours mw-collapsible mw-collapsed">
==== Sekhmet Intergalactic ====
 
'''Chief Executive Officer:''' Charité Efulu
<div class="mw-collapsible-content">
 
Known for their wide reach and even wider history of assignments, Sekhmet Intergalactic has established itself as the premier provider of professional healthcare, no questions asked. It is made up of several smaller companies dedicated to cornering the ever-present market of medical aid and supplies. Though these corporations would get their starts on the advent of the Interstellar War they remained splintered and tied to other forces, located just about anywhere there were patients to save and profit to be generated.
 
Nowadays, each company within the collective acts as a ‘branch’ on a respective frontline, extending the corporation’s presence to rival that of its peers. Due to this, and the propensity to extend morally dubious contracts, Sekhmet often comes into rivalry with the Interstellar Aid Corps. The IAC offers humanitarian relief with both health and rights considered; in contrast, Sekhmet entices customers with predatory, yet government-grade deals that are at times the only way out. Though many of their doctors, surgeons and front-line medics are happy to take a pretty bonus to their paycheck for a shady assignment, a considerable number of their employees are uncomfortable with this reputation and actively fight it with a consummate work ethic and heaps of experience from all around the Spur.
</div></div>
 
<div class="toccolours mw-collapsible mw-collapsed">
==== N4NL Incorporated ====
 
'''Chief Executive Officer:''' Farhad al-Sharif
<div class="mw-collapsible-content">
 
A company that had its start in meagre technical upkeep and insurance, N4NL Incorporated is nowadays better known for their cutting-edge augmentation and air-tight cyber security. Specializing in technological warfare, N4NL operatives are often augmented with the company’s own brand of technology to guard and operate high-tech equipment, frequently testing prototypes in the meanwhile. Officially the corporation is split between the departments of Asset Insurance and Asset Development, in practice, most employees are found in the former branch. Asset Insurance is famous for everything from contracting civilian employees out as telecommunications engineers or server network maintainers, to operating and testing electronic warfare equipment in the backline of many conflicts, to guarding and maintaining advanced cybersecurity apparatuses across the Orion Spur. N4NL Asset Insurance teams are perhaps the most widespread representatives of the Golden Fist, with most megacorporate facilities having at least a small team on-staff to combat and prevent data security issues. These teams are particularly common on [[Mictlan]] due to the planet’s history of intellectual property theft. Many conspiracy theorists speculate that N4NL Incorporated has had a hand in many “unfortunate accidents”' that have befallen famous Mictlanian copyright violators, but the company has consistently denied these rumours.
 
N4NL’s Asset Development is much less publicly visible than its Asset Insurance counterpart and is primarily concerned with finding new and powerful technologies the company can use for its own benefit. N4NL does their best to disguise this side venture from the view of the public and of their customers, and Asset Development agents are often “seeded” into Asset Insurance teams in order to conduct what the company refers to as “passive corporate observation” in order to discover emergent technologies of interest to the company. While not limited to the department, hefty bonuses are offered for investigating and securing new technologies found out on the field. Many of their contractors are also given experimental augments to field-test, and good performance often correlates with more personalized, high-quality cybernetics offered to an employee, thereby keeping them loyal and dependent. N4NL additionally employs many positronics, both free and company-owned, in its ranks due to the ease with which many modern IPCs can interface with electronic systems and accept new augments.
</div></div>
 
<div class="toccolours mw-collapsible mw-collapsed">
==== Index Security Solutions ====
 
'''Chief Executive Officer:''' Akide Sulu
<div class="mw-collapsible-content">
 
Index Security Solutions is the newest addition to the Golden Fist, and one of the few military contractors to employ IPCs, which make up the majority of its employees. The company is known for its top-notch security contracting for both public and private facilities, as well as personal bodyguard detailing for high-level individuals. IPCs owned by this company receive high-quality maintenance and conditions, but operate under a permanent ownership contract, with freedom or transfer to another owner being impossible.
 
The company’s reputation is quite polarizing thanks to several factors, one of which is Index’s very own ‘Advanced Threat Assessment’ (ATA) data pack which many of its employees come equipped with, allowing units to analyze and respond to potential threats in a nearly super-human capacity. Though a complex program to insert into a positronic, this development has been known to save the lives of many Eridanian officials; most famously preventing a shuttle-bombing targeting the former representative of Eridani I in 2436.
 
This same tool is seen as oppressive and terrifying by others, particularly by Dregs, who have been personally targeted by harsh profiling algorithms that discriminate by acting on even slight transgressions. Index has mostly refused to comment on this, citing that their units are simply more sensitive than that of others in their field.
</div></div>
 
=== Other Private Military Contractors ===
 
<div class="toccolours mw-collapsible mw-collapsed">
==== Nexus Corporate Security ====
<div class="mw-collapsible-content">
 
Nexus Corporate Security is [[NanoTrasen|NanoTrasen's]] private civilian security division, specialising in guarding corporate VIPs and high-ranking cabinet members of the Republic of Biesel. While still owned by NanoTrasen, a share of the company is held by the Private Military Contracting Group, and contractors are listed as both NanoTrasen and PMCG employees. They are known for their distinct black, red, and blue uniforms.
 
Nexus was founded by Xavier Trasen shortly after the establishment of Hyperion Data Nexus on [[Valkyrie]], in 2418. After NanoTrasen significantly downsized its security contracting division to distribute more funds to research and development, its service industry, and its medical divisions in the wake of the phoron scarcity, Nexus has become the "face" of the company's security forces. Many of NanoTrasen's security personnel have ended up employed with Nexus, if they weren't already poached by [[Idris Incorporated]] or [[Zavodskoi Interstellar]]. Mictlan's expulsion of N4NL Incorporated from the Sankta Tereza system has left any future Nexus operations within the area nebulous.
</div></div>
 
<div class="toccolours mw-collapsible mw-collapsed">
==== Xanu Defense Services ====
<div class="mw-collapsible-content">
Xanu Defense Services is a military contractor focused on space operations, largely made up of bounty hunters, adventurers, and ex-military from across the [[Coalition of Colonies]]. It was originally founded after the Interstellar War to provide protection to ships travelling through the more dangerous, uncharted parts of frontier. Despite its name, XDS’s recruits from all over the Coalition, including alien and synthetic citizens. With the assistance of the newly-established PMCG in 2463, XDS has expanded its services beyond Coalition borders after the Solarian Collapse.
 
XDS’s security personnel are specially trained in EVA and boarding drills. Despite owning a sizable fleet of small and medium-size spacecraft, they only lend crew to the SCC, and most of its ships are busy aiding the Frontier Protection Bureau in securing borders.
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
 
==== Chevauchée Asset Protection ====
<div class="mw-collapsible-content">
A subsidiary of [[Xanu_Prime#d.N.A._Defense_&_Aerospace_-_"Excellence_is_in_our_d.N.A."|d.N.A. Defense & Aerospace]], Chevauchée Asset Protection specializes in VIP and business protection services. Chevauchée enjoys a working relationship with Galatea as a result of their parent corporation, dNA, leading to a small contingent of their employees originating from the planet. The company takes on many joint contracts with Xanu Defense Services, typically in the merchant shipping field, where Chevauchée will provide shipside security personnel and XDS will provide spacecraft to merchants seeking their services. Chevauchée Asset Protection has its own small fleet of Shrike-class corvettes it uses as part of its operations.
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
==== Wildlands Squadron ====
<div class="mw-collapsible-content">
 
As large swathes of [[Human Wildlands|territory]] changed hands during Sol's collapse, many lawmen and soldiers lost their positions. This crowd sought refuge in rogue fleets, pirate crews, and mercenary companies. Out of the many military private enterprises created by this chaos, one decided that collaboration with the SCC was the best and most profitable option. The Wildlands Squadron is a mercenary band made up of Solarian ex-military, unemployed law agents, and refugees from the instability. Thanks to the bloated Solarian military, the Wildlands Squadron has a large supply of professionally trained personnel.
 
Because of its origins, the corporations are suspicious of the Wildlands Squadron. To avoid any possible collaboration in the Corporate Reconstruction Zone, they are mainly stationed in space stations and ships.
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
==== Jackal Incorporated ====
<div class="mw-collapsible-content">
Headquartered in Najada on [[Medina]], Jackal Incorporated is a military contractor that specializes in escort and standby security. Jackal Incorporated is the largest contractor that works with the Phoron Bulletin on Medina and is the most experienced in the field, being routinely hired by phoron hunters who venture out in search of Medina’s bounty, or even by those looking to force others out of a find. Its personnel are typically made up of [[Elyra Military|Elyran Armed Forces]] veterans that range from conscripts looking for a payday to veterans of the Lii’dra invasion. It holds a tenuous relationship with the Elyran government - on the one hand, the EAF views it as a place that attracts its own personnel away from their duty to defend the Republic, but on the other end the government itself turns a blind eye to many of its unscrupulous activities to benefit from the phoron deposits it finds and protects. No doubt much of this blind eye is due to the influence of Elco., Elyra's phoron-specialist megacorporation, who is known to handsomely pay Jackal mercenaries for retrieving and guarding bounties.
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
==== Grupo Amapola ====
<div class="mw-collapsible-content">
The Grupo Amapola (“Poppy Group”) was founded in 2466 by Salvador Clemente, a former officer of the Mictlan Defense Force and later the Samaritans. In the aftermath of Mictlan’s Peacekeeper Mandate, Clemente was forbidden from serving in any military for fear of nullifying the terms of the pardon granted to all Samaritans. This parole, however, did not forbid Clemente from joining a military group not belonging to any Tau Ceti government. Amapola was founded from a select group of Clemente’s closest Samaritan subordinates, and spread from there to draw in other eager recruits from across the planet. In an ironic twist, Amapola’s first major contract was with the Republic of Biesel itself, sent to curb insurgency across the Corporate Reconstruction Zone and even chase overeager pirates into the Middle Ring’s Nieużytek region. Perhaps unsurprisingly, Amapola has a controversial reputation across Mictlan, especially among other former Samaritans.
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
==== [[Little Adhomai#Kazarrhaldiye Operations Group| Kazarrhaldiye Operations Group]] ====
<div class="mw-collapsible-content">
 
Founded by Tajaran war veterans, the Kazarrhaldiye Operations Group is a private military company based in Little Adhomai. The organization was conceived to provide employment to the growing veteran population created by the civil wars. Once a strictly mercenary organization, the Kazarrhaldiye Operations Group expanded its operation to include private security after the establishment of the Coalition of Private Military Contractors; Tajara with non-military backgrounds were also allowed thanks to the new partnership. Its employees are trained in security procedures and small arms, but many others carry the skills acquired in their previous positions.
</div></div>
 
<div class="toccolours mw-collapsible mw-collapsed">
==== [[Unathi_Guilds#Dagamur_Freewater_Private_Forces|Dagamuir Freewater Private Forces]] ====
<div class="mw-collapsible-content">
 
Between the high standards of the Kataphracts, the obliteration of the homes of many warriors, and the harsh realities in-between, many Unathi find that they are unable to compete with others for the highest titles warriors can get. Enter the Dagamuir Freewater Private Forces: originating from the country that gives it its namesake, they started as blaggards for centuries up until the disruption that was the Contact War. The PF was founded on Ouerea following much of its original tenets and hires anyone from destitute Wastelanders, former Iron Masks, Ouereans (which typically expands to resident humans, Skrell, and K'laxan Vaurca), and even Aut'akh regardless of their religion or station. They train these recruits (rumoured to be a brutal and arduous ordeal) into hardened mercenaries sold to the highest bidder.  
 
The Freewater Company follow their own beliefs on honour that, while largely true to the Warrior's Code, betrays the notion that there is such a thing as honourable combat. Underhanded tactics ranged combat, and other things usually appalling to Sinta are used without as much as a wag of the tail. Humans and Skrell that join the company, while not believing in the written tenets, typically agree with their intention and idealistic nature. Additionally, religious tolerance is taught and enforced within the company to keep the begrudging peace; anyone who acts against is liable to get demoted, suspended, or even fired— should they be caught and reported. While leased as contractors and security forces more often than not, they believe more typically in hard time sentencing than fines, quoting their current Black commander Akzazik Voizur, "Credits come and go, but time can never be bought back." Those that prove themselves to be repeat offenders or especially egregious criminals, like Guwan, may find themselves in hotter water with these contractors around.
</div></div>
 
<div class="toccolours mw-collapsible mw-collapsed">
==== Ve'katak Phalanx ====
<div class="mw-collapsible-content">
 
Founded after the Flagsdale riots of 2464 by a Court of Queens decree and made public early in 2465, the Ve'katak Phalanx (Ve'katak translating to 'Alliance' in Basic) is a Zo'rane-funded organization with pan-Vaurcesian goals. Led by Queens [[Zoleth,_The_Herald_of_Scars|Zoleth]], [[Vedhra,_Princess_of_Configurations|Vedhra]] and [[Vytel,_The_Just_Queen|Vytel]] with oversight from [[Athvur,_The_New_Goddess|Athvur]] and [[Vaur,_The_Liminal_Queen|Vaur]], it is recognised as the official military and enforcement arm of the Court of Queens. The Ve'katak Phalanx is empowered under the amended Court of Queens charter to "undertake action to promote or restore interstellar peace and security to the members of the Court when endangered by threats, external or internal". This wide-reaching mission statement sees them serve as the de facto police of [[Flagsdale|Flagsdale]], having superseded the existing District 9 neighbourhood watch as well as additionally becoming a common sight patrolling various locations where Vaurcae are stationed. The reason behind this is not only to stop piracy and other forms of crime, but also to patrol for any attacks of Lii'draic origin.
 
When not deployed on the order of the Court of Queens, many of its members are rented out as private security to Court-approved buyers, mostly in and around [[Tau_Ceti|Tau Ceti]] and [[Uueoa-Esa|Hegemony]] space. While anti-Vaurca sentiment prevents widespread adoption, the skill and unyielding nature of Vaurca Warriors have seen them gain popularity in contested areas such as the [[Corporate_Reconstruction_Zone|Corporate Reconstruction Zone]], the [[The_Orion_Spur#Badlands|Badlands]], and the [[The_Orion_Spur#Sparring_Sea|Sparring Sea]]. They are sometimes seen patrolling these regions in small, rented patrol craft featuring retrofitted engines and drop-pods to support boarding action rather than drawn-out engagements or hitching rides as support for other PMCG vessels. The Ve'katak Phalanx has been seen as a solution to the unemployment crisis of Warrior Vaurcae, who now after several years have a Vaurca employer to support them. Other species are welcome to join the company as long as they hold anti-Lii'dra sentiments, but the entrance tests required are extremely gruelling for non-Vaurca, and those that do pass tend to find integration difficult due to the nature of the species.
 
Recently, non-Vaurca recruits to the Ve'katak Phalanx have begun a new experimental training program. This program makes extensive use of a secretive Virtual Reality system on Caprice known as the "Neural Simulation Training Environment". More about this program can be read [[Virtual_Reality#Neural_Simulation_Training_Environment | here.]]  
</div></div>
[[Category:Corporations]]
 
{{Navbox Lore}}

Текущая версия от 01:44, 2 апреля 2024

Private Military Contracting Group
Slogan Always on guard, always on watch.
Headquarters Eridani III, Epsilon Eridani, Eridani Corporate Federation
Chief Executive Officer Kubra Mobolaji
Official Languages Sol Common, Tradeband, Tau Ceti Basic
Color Scheme White, blue, black, gold
Founded 2463
Founder Kubra Mobolaji
Operating Region


A coalition of security and medical contractors in service of the Stellar Corporate Conglomerate, the Private Military Contracting Group is one of the elements born from the necessity of protecting an ever-growing corporate empire. Gathering mercenaries from all across the spur, the Private Military Contracting Group deploys a diverse force to anywhere they are needed; from mere office buildings to outposts in the Corporate Reconstruction Zone. As the megacorporations expand, these contractors follow to secure their holdings.

Unlike the other members of the Stellar Corporate Conglomerate, the Private Military Contracting Group has few employees of its own. Only some liaisons and bureaucrats work behind the scenes to hire and manage the contractors. The rest of its members are in fact part of several organizations contracted to supply the Private Military Contracting Group.

Содержание

Corporate Affairs

History

Eridanian military contractors as a whole originate in the early 2200s, during the takeover of the Epsilon Eridani by its economic council. As residents of Eridani I (then known as Kamfulu) rioted and unionised against dangerous working conditions, low pay, and environmental destruction that was occurring on the planet, the Eridani Economic Council formed two loose coalitions of those willing to "restore order"; citizen militias wishing to earn a paycheck in an unstable climate, and ex-Solarian military personnel who were used to pacifying an unhappy populace. These coalitions were deployed en-masse against protestors; they broke strikes, disappeared the loudest dissenters, and restored iron-fisted order to Kamfulu.

After the majority of social unrest was quelled, these militias and private military contractors were gradually adopted into the new Eridani Corporate Federation. The experienced ex-military personnel were established as Ringspire, marketed as highly-paid, highly-deadly mercenaries capable of being deployed in conflict zones just about everywhere. Meanwhile, those who had started out with security contracting in the riots were organised into the less-formal Eagle Corp., who were eager to hire just about anyone and became a final option for the desperate all over Solarian space. These corporations would eventually fall under the umbrella of control for the Eridani Federation's chief of system security, essentially the commander-in-chief for any of Eridani's military forces.

During the Interstellar War, these "EPMCs" grew to great renown as they were deployed alongside Solarian soldiers in ground forces and as strike teams alongside aerospace vessels. The news of their brutality was feared and loathed by the frontiersmen and Solarian allies alike. The Interstellar War also heralded the creation of Sekhmet Intergalactic in 2294, a medical contracting group; while Ringspire and Eagle Corp. had their own medical response divisions, Sekhmet's creation involved the recruitment of medical specialists, multi-pronged responses for both the groups, and an unscrupulous yet skilled and professional trauma response team to be sent out across the galaxy.

N4NL Incorporated was the fourth corporation to join the official umbrella of Eridani contractors in 2307, as the group branched into data security, electronic warfare, and digital asset protection. While Eridani's mass surveillance and data collection algorithms had always been vast, N4NL perfected it, creating the intricate network behind the ECF's employment records, banking, and punishing Extranet surveillance. Shortly after its official addition, the collective of Ringspire, Eagle Corp., Sekhmet, and N4NL became known as the Golden Fist for their incredible reputation for quality results across the Spur.

The corporation that would become the "thumb" of the Golden Fist was founded in 2450 by Farhad al-Sharif, a former N4NL executive and "positronic enthusiast" who had the unusual reputation of purchasing IPCs only to allow them to operate relatively uninhibited. Index Security Solutions was al-Sharif's plan to make better use of what he viewed as the fascinating capabilities of IPCs, and so became the only EPMC that recruited self-owned IPCs in large quantity.

The Golden Fist's reputation was such that in 2463, in the face of the growing instability brought on by the phoron scarcity and the Solarian Collapse, the executive board of the Stellar Corporate Conglomerate approached the Board of Five, Eridani's heads of government. The insurgency in the Corporate Reconstruction Zone had the Conglomerate envisioning an agency responsible for reinforcing the corporate security and medical ranks with hired contractors, in a similar fashion to how the Golden Fist was currently operated. It was proposed that Kubra Mobolaji, the chief of system security for the ECF, would be chief executive officer of this conglomerate within the conglomerate, and permit private contracting firms around the Spur to join the initiative.

Thus, the Private Military Contracting Group was born, becoming an umbrella organization to coordinate several distinct contractor elements within the Conglomerate's structure. Its subsidiaries are tasked with providing adequate manpower, while the Private Military Contracting Group deploys them where it is necessary. While some may question the loyalty of the Group's employees, the credits fuelled into their contracts have been enough to secure their allegiance.

The PMCG is currently tasked with supplementing the security and medical staff in SCC facilities, and was formerly tasked with supplementing the Tau Ceti Armed Forces during the Peacekeeper Mandate of Mictlan. When the megacorporation's lines become too thin due to the expansion of the conglomerate, the contractors from the Private Military Contracting Group are called to patch these holes. Despite their diverse backgrounds, all employees of the Group receive the necessary training to work in SCC facilities.

Influence

The PMCG has managed to carve out a niche for itself within the greater Stellar Corporate Conglomerate framework. Previously unknown or latent PMC groups are suddenly filling the holes that exist in the intricate networks of the Stellar Corporate Conglomerate while drawing ire from some who may not wish to see the underworld of contractor work in their professional setting. It is not uncommon to see highly trained Eridani mercenaries flank loutish Frontier bounty hunters, or Unathite noble physicians among Tajaran pharmacists who have retired from biological warfare.

Nevertheless, the Group's wide-ranging talents and Kubra Mobolaji's tight management, as well as being carried by the massively profitable Golden Fist, ensure its permanence as long as the PMCG's methods remain effective. They also hold power as an independent organization, always holding at least some influence in any war-torn region of space, including the Sparring Sea or the Solarian Wildlands, as they have grown quite popular among those who quickly need an expendable force to do their bidding.

Executives and Branches

Chief Logistics Officer: Liang Wenqiang, b. 2410

Liang Wenqiang is the current chief logistics officer of the PMCG as a whole and chief executive officer of the Wildlands Squadron, having himself entered the private sector after a prominent career in the Solarian Navy’s special operations branch. Like many of his peers, the Unity Station born career officer felt the despair of the slow but steady decline of the Alliance, accompanied by the infighting and corruption in the Navy, urging him to seek a more lucrative and potentially rewarding employment in the private sector. His plans came to fruition with the founding of a small group of like-minded marines and officers, receiving contracts for protection and convoy escort against pirate raids. The disbanding of the group shortly after four years was not a dissuading factor, Liang having gained a reputation as a competent and bold organiser with substantial combat and planning experience, qualities that, along with a significant network of connections, landed him an executive position in the Group.

Chief Operating Officer: Diana Hakim, b. 2423

Diana Hakim is known as the voice delivering contracts and assignments to the various paramilitary formations and companies that operate under the Group’s umbrella. An Eridanian native, her childhood friendship with Kubra Mobolaji has generated many silent accusations of nepotism amongst the elite. Such thoughts are vastly outclassed by the praise of her organisational skills however, Diana’s shadowy and smart handlings being the driving force behind the operational unity of the many PMCs, ensuring the smooth coexistence and the prevention of unhealthy competition. Having started her career in an unrelated shipping company, she was quick to realise the potential of the Group, being taken on in a junior secretarial position thanks to her friend and skyrocketing through the ranks thanks to merit.

Chief Risk Officer: Erik Brandrsson, b. 2404

Erik Brandrsson, a New Gibsonite, is the risk assessment expert employed by the Group, having risen to the position after a series of promotions following the merging of his previous employer, Nexus Corporate Security, with the Group. The calm and calculating man, having always been seen by his colleagues as a voice of reason, can trace his beginnings in the PMC sector from a very young age. Upon graduation from his business-oriented studies, he was taken on by the Tau Ceti-dominating NanoTrasen and placed into a rather unremarkable bureaucratic position inside Nexus, slowly rising through displays of competency and fierce loyalty which he still retains.

Branches

Eridani III, Epsilon Eridani, Eridani Corporate Federation: The PMCG has several operating branches within the Eridani Corporate Federation, but none are as expansive as the Triangle Complex rising above the barren surface of Eridani III. Nicknamed "The Cell" by the resident dreg population, each of its three towers manages a large portion of the planet’s private military forces, with one being devoted to monitoring naval/interstellar fleet operations, one being an additional training and management centre that specialises in prisoner management, riot control and policing for corporate security officers and mercenary soldiers, and the third being the headquarters of Eridani III’s extensive prison network. It is the managing branch of the PMCG’s operations within the Eridani Corporate Federation, as well as the Sol Alliance.

Mendell City, Biesel, Tau Ceti: The megacorporation’s branch located in Mendell’s District 10, a rare commercial plot in the district that was purchased and repurposed to serve as the Private Military Contracting Group's logistics headquarters, was built to hold much of its surplus equipment, the required administrative offices, and a recruitment centre to draw from Biesel’s diverse potential recruit pool. Nearby, a modest shuttle port is reserved for its exclusive usage. The majority of the PMCG contractors host staff within the Mendell branch, resulting in rife competition for contracts.

Hyperion Data Nexus, Valkyrie, Tau Ceti: Originally founded by NanoTrasen and now managed in equal part by NT and the PMCG, the Hyperion Data Nexus located within Tau Ceti is home to one of the PMCG’s most extensive research and development facilities. The finest military weapons, armour, and experimental technology are said to come out of Valkyrie’s facility; however, the megacorporations keep their research under tight lock and key. A high clearance level is needed to enter the facility and only the most trusted are assigned there for work. The only way that technology from the Hyperion Data Nexus sees the outside world is if it’s in the hands of the military contractors.

Nouvelle-Rochelle, Xanu Prime, Xanu: Within the Coalition of Colonies on Xanu Prime the Nouvelle-Rochelle branch handles dispatchment of the PMCG for the Coalition of Colonies - as well as other locations to a lesser extent. Contractors that are based within the CoC are housed, trained, and dispatched from the Nouvelle-Rochelle location whenever necessary. This location handles rapid response as well as specific contracted dates and times. This branch is said to be the beating heart of the PMCG within the Coalition.

Contractors

These companies are the only ones listed in the Private Military Contracting Group. Headcanon Contractors are not permitted for the Private Military Contracting Group. Your character can only be currently employed from the list below.

Eridani Private Military Contractors

Note that all Eridani Private Military Contractors that are not Eridanian natives must undergo an acclimatisation period of at least one month in the Eridani PMC Academy on Eridani I.

Ringspire

Chief Executive Officer: Kubra Mobolaji

A company known for working with anyone with enough funding, Ringspire contractors can be seen on any side of a conflict or job with enough credits to pay them. This has given them a reputation as being little more than hired guns, leaving higher than usual casualties in their wake. The company is also well-known for its indiscriminate use of heavy weapons, ranging from simple rocket launchers to orbital artillery bombardments, in its assignments. It is often said in Eridani’s mercenary community that Ringspire operations zones are easy to identify: simply search for areas with high amounts of corpses, looted buildings, and shell craters.

Ringspire’s most notable recent engagement was their involvement in the S'rend'marr Coalition on Adhomai. Hired by the People’s Republic of Adhomai to guard officials, flush out liberation army cells, they participated in the failed attempts to break through ALA lines on the Ras’nrr fronts and left a trail of devastation in its wake through its use of indiscriminate bombardments, autonomous combat equipment, and heavy amounts of looting by its mercenaries. While the S’rend’marr deployment is one of Ringspire’s most costly operations, company figures estimate that anywhere between fifteen and twenty-five tajara died for every Ringspire fatality. Despite this “kill ratio” (in Ringspire’s own terminology) the PRA opted not to renew the company’s contract.

But for an enterprising commander, Adhomai’s peace led to a far more profitable venture. A small faction of Ringspire remains in the DPRA city of Crevus to lead the company known as Olokun Curios. This smuggling operation posing as an art dealership allies to Adhomai’s low-lifes and self-proclaimed “archaeologists” to locate, secure, and ship tajara artefacts to sell in Eridani. Tajara attempts to investigate Olokun Curios have discovered nothing illegal about the organization, and many investigators have “coincidentally” had fatal accidents during their investigations.

Eagle Corp

Chief Executive Officer: Filije Thiaw

With enlisted ranks being filled by lower-class citizens drawn across human space, this company has a reputation for doggedly pursuing its goals no matter the effort required. As one of the more merit-based companies for promotion within the ranks, many officer positions are occupied by people from lower —questionable — backgrounds. The latter are often offered ‘new lives’ within the corporation, turning criminals about to meet the end of their careers into passable, and even valued operatives. The extensive training and ‘reintroduction’ programs sometimes employed in this process are viewed by some as a merciful second chance, and identity-destroying by others.

Recently, the company has launched initiatives to appeal to an even wider base of employees, with advertisement campaigns targeting potential alien contractors all over the Spur. These hopeful (or desperate) recruits find themselves thrown into competitive or dangerous missions, either ending with their promotion or an untimely severing of contracts. Unathi and Vaurca employees have seen especially good rates within the company, as pragmatic and goal-oriented employees are valued greatly by the management.

Sekhmet Intergalactic

Chief Executive Officer: Charité Efulu

Known for their wide reach and even wider history of assignments, Sekhmet Intergalactic has established itself as the premier provider of professional healthcare, no questions asked. It is made up of several smaller companies dedicated to cornering the ever-present market of medical aid and supplies. Though these corporations would get their starts on the advent of the Interstellar War they remained splintered and tied to other forces, located just about anywhere there were patients to save and profit to be generated.

Nowadays, each company within the collective acts as a ‘branch’ on a respective frontline, extending the corporation’s presence to rival that of its peers. Due to this, and the propensity to extend morally dubious contracts, Sekhmet often comes into rivalry with the Interstellar Aid Corps. The IAC offers humanitarian relief with both health and rights considered; in contrast, Sekhmet entices customers with predatory, yet government-grade deals that are at times the only way out. Though many of their doctors, surgeons and front-line medics are happy to take a pretty bonus to their paycheck for a shady assignment, a considerable number of their employees are uncomfortable with this reputation and actively fight it with a consummate work ethic and heaps of experience from all around the Spur.

N4NL Incorporated

Chief Executive Officer: Farhad al-Sharif

A company that had its start in meagre technical upkeep and insurance, N4NL Incorporated is nowadays better known for their cutting-edge augmentation and air-tight cyber security. Specializing in technological warfare, N4NL operatives are often augmented with the company’s own brand of technology to guard and operate high-tech equipment, frequently testing prototypes in the meanwhile. Officially the corporation is split between the departments of Asset Insurance and Asset Development, in practice, most employees are found in the former branch. Asset Insurance is famous for everything from contracting civilian employees out as telecommunications engineers or server network maintainers, to operating and testing electronic warfare equipment in the backline of many conflicts, to guarding and maintaining advanced cybersecurity apparatuses across the Orion Spur. N4NL Asset Insurance teams are perhaps the most widespread representatives of the Golden Fist, with most megacorporate facilities having at least a small team on-staff to combat and prevent data security issues. These teams are particularly common on Mictlan due to the planet’s history of intellectual property theft. Many conspiracy theorists speculate that N4NL Incorporated has had a hand in many “unfortunate accidents”' that have befallen famous Mictlanian copyright violators, but the company has consistently denied these rumours.

N4NL’s Asset Development is much less publicly visible than its Asset Insurance counterpart and is primarily concerned with finding new and powerful technologies the company can use for its own benefit. N4NL does their best to disguise this side venture from the view of the public and of their customers, and Asset Development agents are often “seeded” into Asset Insurance teams in order to conduct what the company refers to as “passive corporate observation” in order to discover emergent technologies of interest to the company. While not limited to the department, hefty bonuses are offered for investigating and securing new technologies found out on the field. Many of their contractors are also given experimental augments to field-test, and good performance often correlates with more personalized, high-quality cybernetics offered to an employee, thereby keeping them loyal and dependent. N4NL additionally employs many positronics, both free and company-owned, in its ranks due to the ease with which many modern IPCs can interface with electronic systems and accept new augments.

Index Security Solutions

Chief Executive Officer: Akide Sulu

Index Security Solutions is the newest addition to the Golden Fist, and one of the few military contractors to employ IPCs, which make up the majority of its employees. The company is known for its top-notch security contracting for both public and private facilities, as well as personal bodyguard detailing for high-level individuals. IPCs owned by this company receive high-quality maintenance and conditions, but operate under a permanent ownership contract, with freedom or transfer to another owner being impossible.

The company’s reputation is quite polarizing thanks to several factors, one of which is Index’s very own ‘Advanced Threat Assessment’ (ATA) data pack which many of its employees come equipped with, allowing units to analyze and respond to potential threats in a nearly super-human capacity. Though a complex program to insert into a positronic, this development has been known to save the lives of many Eridanian officials; most famously preventing a shuttle-bombing targeting the former representative of Eridani I in 2436.

This same tool is seen as oppressive and terrifying by others, particularly by Dregs, who have been personally targeted by harsh profiling algorithms that discriminate by acting on even slight transgressions. Index has mostly refused to comment on this, citing that their units are simply more sensitive than that of others in their field.

Other Private Military Contractors

Nexus Corporate Security

Nexus Corporate Security is NanoTrasen's private civilian security division, specialising in guarding corporate VIPs and high-ranking cabinet members of the Republic of Biesel. While still owned by NanoTrasen, a share of the company is held by the Private Military Contracting Group, and contractors are listed as both NanoTrasen and PMCG employees. They are known for their distinct black, red, and blue uniforms.

Nexus was founded by Xavier Trasen shortly after the establishment of Hyperion Data Nexus on Valkyrie, in 2418. After NanoTrasen significantly downsized its security contracting division to distribute more funds to research and development, its service industry, and its medical divisions in the wake of the phoron scarcity, Nexus has become the "face" of the company's security forces. Many of NanoTrasen's security personnel have ended up employed with Nexus, if they weren't already poached by Idris Incorporated or Zavodskoi Interstellar. Mictlan's expulsion of N4NL Incorporated from the Sankta Tereza system has left any future Nexus operations within the area nebulous.

Xanu Defense Services

Xanu Defense Services is a military contractor focused on space operations, largely made up of bounty hunters, adventurers, and ex-military from across the Coalition of Colonies. It was originally founded after the Interstellar War to provide protection to ships travelling through the more dangerous, uncharted parts of frontier. Despite its name, XDS’s recruits from all over the Coalition, including alien and synthetic citizens. With the assistance of the newly-established PMCG in 2463, XDS has expanded its services beyond Coalition borders after the Solarian Collapse.

XDS’s security personnel are specially trained in EVA and boarding drills. Despite owning a sizable fleet of small and medium-size spacecraft, they only lend crew to the SCC, and most of its ships are busy aiding the Frontier Protection Bureau in securing borders.

Chevauchée Asset Protection

A subsidiary of d.N.A. Defense & Aerospace, Chevauchée Asset Protection specializes in VIP and business protection services. Chevauchée enjoys a working relationship with Galatea as a result of their parent corporation, dNA, leading to a small contingent of their employees originating from the planet. The company takes on many joint contracts with Xanu Defense Services, typically in the merchant shipping field, where Chevauchée will provide shipside security personnel and XDS will provide spacecraft to merchants seeking their services. Chevauchée Asset Protection has its own small fleet of Shrike-class corvettes it uses as part of its operations.

Wildlands Squadron

As large swathes of territory changed hands during Sol's collapse, many lawmen and soldiers lost their positions. This crowd sought refuge in rogue fleets, pirate crews, and mercenary companies. Out of the many military private enterprises created by this chaos, one decided that collaboration with the SCC was the best and most profitable option. The Wildlands Squadron is a mercenary band made up of Solarian ex-military, unemployed law agents, and refugees from the instability. Thanks to the bloated Solarian military, the Wildlands Squadron has a large supply of professionally trained personnel.

Because of its origins, the corporations are suspicious of the Wildlands Squadron. To avoid any possible collaboration in the Corporate Reconstruction Zone, they are mainly stationed in space stations and ships.

Jackal Incorporated

Headquartered in Najada on Medina, Jackal Incorporated is a military contractor that specializes in escort and standby security. Jackal Incorporated is the largest contractor that works with the Phoron Bulletin on Medina and is the most experienced in the field, being routinely hired by phoron hunters who venture out in search of Medina’s bounty, or even by those looking to force others out of a find. Its personnel are typically made up of Elyran Armed Forces veterans that range from conscripts looking for a payday to veterans of the Lii’dra invasion. It holds a tenuous relationship with the Elyran government - on the one hand, the EAF views it as a place that attracts its own personnel away from their duty to defend the Republic, but on the other end the government itself turns a blind eye to many of its unscrupulous activities to benefit from the phoron deposits it finds and protects. No doubt much of this blind eye is due to the influence of Elco., Elyra's phoron-specialist megacorporation, who is known to handsomely pay Jackal mercenaries for retrieving and guarding bounties.

Grupo Amapola

The Grupo Amapola (“Poppy Group”) was founded in 2466 by Salvador Clemente, a former officer of the Mictlan Defense Force and later the Samaritans. In the aftermath of Mictlan’s Peacekeeper Mandate, Clemente was forbidden from serving in any military for fear of nullifying the terms of the pardon granted to all Samaritans. This parole, however, did not forbid Clemente from joining a military group not belonging to any Tau Ceti government. Amapola was founded from a select group of Clemente’s closest Samaritan subordinates, and spread from there to draw in other eager recruits from across the planet. In an ironic twist, Amapola’s first major contract was with the Republic of Biesel itself, sent to curb insurgency across the Corporate Reconstruction Zone and even chase overeager pirates into the Middle Ring’s Nieużytek region. Perhaps unsurprisingly, Amapola has a controversial reputation across Mictlan, especially among other former Samaritans.

Kazarrhaldiye Operations Group

Founded by Tajaran war veterans, the Kazarrhaldiye Operations Group is a private military company based in Little Adhomai. The organization was conceived to provide employment to the growing veteran population created by the civil wars. Once a strictly mercenary organization, the Kazarrhaldiye Operations Group expanded its operation to include private security after the establishment of the Coalition of Private Military Contractors; Tajara with non-military backgrounds were also allowed thanks to the new partnership. Its employees are trained in security procedures and small arms, but many others carry the skills acquired in their previous positions.

Dagamuir Freewater Private Forces

Between the high standards of the Kataphracts, the obliteration of the homes of many warriors, and the harsh realities in-between, many Unathi find that they are unable to compete with others for the highest titles warriors can get. Enter the Dagamuir Freewater Private Forces: originating from the country that gives it its namesake, they started as blaggards for centuries up until the disruption that was the Contact War. The PF was founded on Ouerea following much of its original tenets and hires anyone from destitute Wastelanders, former Iron Masks, Ouereans (which typically expands to resident humans, Skrell, and K'laxan Vaurca), and even Aut'akh regardless of their religion or station. They train these recruits (rumoured to be a brutal and arduous ordeal) into hardened mercenaries sold to the highest bidder.

The Freewater Company follow their own beliefs on honour that, while largely true to the Warrior's Code, betrays the notion that there is such a thing as honourable combat. Underhanded tactics ranged combat, and other things usually appalling to Sinta are used without as much as a wag of the tail. Humans and Skrell that join the company, while not believing in the written tenets, typically agree with their intention and idealistic nature. Additionally, religious tolerance is taught and enforced within the company to keep the begrudging peace; anyone who acts against is liable to get demoted, suspended, or even fired— should they be caught and reported. While leased as contractors and security forces more often than not, they believe more typically in hard time sentencing than fines, quoting their current Black commander Akzazik Voizur, "Credits come and go, but time can never be bought back." Those that prove themselves to be repeat offenders or especially egregious criminals, like Guwan, may find themselves in hotter water with these contractors around.

Ve'katak Phalanx

Founded after the Flagsdale riots of 2464 by a Court of Queens decree and made public early in 2465, the Ve'katak Phalanx (Ve'katak translating to 'Alliance' in Basic) is a Zo'rane-funded organization with pan-Vaurcesian goals. Led by Queens Zoleth, Vedhra and Vytel with oversight from Athvur and Vaur, it is recognised as the official military and enforcement arm of the Court of Queens. The Ve'katak Phalanx is empowered under the amended Court of Queens charter to "undertake action to promote or restore interstellar peace and security to the members of the Court when endangered by threats, external or internal". This wide-reaching mission statement sees them serve as the de facto police of Flagsdale, having superseded the existing District 9 neighbourhood watch as well as additionally becoming a common sight patrolling various locations where Vaurcae are stationed. The reason behind this is not only to stop piracy and other forms of crime, but also to patrol for any attacks of Lii'draic origin.

When not deployed on the order of the Court of Queens, many of its members are rented out as private security to Court-approved buyers, mostly in and around Tau Ceti and Hegemony space. While anti-Vaurca sentiment prevents widespread adoption, the skill and unyielding nature of Vaurca Warriors have seen them gain popularity in contested areas such as the Corporate Reconstruction Zone, the Badlands, and the Sparring Sea. They are sometimes seen patrolling these regions in small, rented patrol craft featuring retrofitted engines and drop-pods to support boarding action rather than drawn-out engagements or hitching rides as support for other PMCG vessels. The Ve'katak Phalanx has been seen as a solution to the unemployment crisis of Warrior Vaurcae, who now after several years have a Vaurca employer to support them. Other species are welcome to join the company as long as they hold anti-Lii'dra sentiments, but the entrance tests required are extremely gruelling for non-Vaurca, and those that do pass tend to find integration difficult due to the nature of the species.

Recently, non-Vaurca recruits to the Ve'katak Phalanx have begun a new experimental training program. This program makes extensive use of a secretive Virtual Reality system on Caprice known as the "Neural Simulation Training Environment". More about this program can be read here.


Быстрая навигация
Основные страницы Стартовое руководство по Лору для новых игроков
Главное Языки · Межзвёздные Путешествия · Хронология · Блюспейс · Карта Галактики · SCCV Горизонт · Глубокий Космос · Гайд по Законам · Образование · Гражданство · Технологии · Терраформирование
Арки 2020 · Арки 2021 · Арки 2022 · Арки 2023 · Арки 2024
Корпорации Idris Incorporated · Einstein Engines · Stellar Corporate Conglomerate · NanoTrasen Corporation · Orion Express
Zeng-Hu Pharmaceuticals Hephaestus Industries · Zavodskoi Interstellar · Private Military Contracting Group
Основные фракции Соларианский Альянс · Республика Бизель · Доминийская Империя · Коалиция Колоний · Эриданская Федерация · Светлая Республика Элира · Федерация Нралакк
Народная Республика Адомая · Демократическая Народная Республика Адомая · Новое Королевство Адомая · Гегемония Извески · Содружество Иероаэтерия
Важные локации








  • Расы