Vaurca: различия между версиями

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Vaurca, (Vore-Kah, Vaurca in singular term and Vaurcae in multiple) are bipedal animal-like organisms from the first moon of [[Sedantis | Sedantis I]] , vaguely reminiscent of Earth prawn. They have a complex caste system based on three types, and are very prevalent in human space after their first hive-ship contact on December 21, 2456. Although tolerated on NanoTrasen stations, they are often discriminated against, and are unwelcome on most human-owned worlds, barring Tau Ceti.
{{Navbox Lore}}
To apply to be one of the insect-like Vaurca, apply [http://aurorastation.org/forums/viewforum.php?f=28 here]
{{Navbox Vaurca Lore}}
{{Infobox Species
|Species = Vaurca (Vaur'uyit'zir)
|Scientific = V. esseli / V. sapiens
|Image = Vaurcaduo.png
|System = Sedantis (Sc'theth'stak, "Blinding Light.")
|World = Sedantis I (Vaur'avek'uyit, "Home.")
|Language = Vaurcese, Hivenet.
|Politic = Zo'ra Hive, K'lax Hive, C'thur Hive.
}}
{{toc_right}}
==Overview==
Vaurcae, (/ˈvaʊrkə/ ''VAUR-kah,'' ''Vaurca'' in singular term and ''Vaurcae'' in multiple) are an arthropodous species that naturally organize themselves into eusocial groups. Humanoid in shape, with a pair of arms, hands with four digits, divided equally between thumbs and fingers, and legs, ending in feet perfect for climbing the tunnels and caverns they used to dwell in on their homeworld. The Vaurcae are one of the oldest surviving civilizations in the known galaxy, with a '''[[Vaurca History|history]]''' that can be traced back 730,000 years ago. Now they arrive in the Orion Spur as colonists, reluctantly taken in by other civilisations.


Additional information: [[Sedantis]]
They form eusocial groups, Hives, lead by a High Queen, whom the Hive is usually named after. Under them, Lesser Queens held jurisdiction over specific Hive functions. Queens, lesser and high, are the only type of Vaurcae capable of producing eggs to spawn new ones. Being born under a specific Queen places a Vaurca in their brood, where they would often hold unique traits compared to others, and a variant carapace color. More information on these structures, and broods, can be found on the '''[[Vaurca Hives]]''' page.
=History=


===Ancient History===
Their civilizations are separated into several castes, with members of each caste having their biology, psychology, and education determined before they are even even born. Each individual Vaurca is made often for a specific function pertaining to their caste. Vaurcae are separated further between being Akaix (Unbound) and Viax (Bound). Akaix are no less of a person than any human, whereas Viax are incredibly simple minded, running on no more than a desire to do what they are told, designed for their function rather than versatility.
Nomadism is the primary lifestyle due to the harsh nature of living on their planet, with the populations being small and life expectancy being low. Culture wasn't very big, as everyone was focused on ensuring the survival of their hives, but there was basic pottery, painting, and oral history being shared. Fighting was done with hand to hand combat, with an honour system developing, governing how to fight unarmed, and with defeat leading to the victorious warrior severing his opponent's head with his mandibles.


===The Age of Change===
Vaurcae have mechanical extras such as extensive xenowear loadout and their homeworld’s flag. K’ois as a product is available in-game and they have a rather grand set of unobtainable event-spawn objects and mobs. Massive Vaurcae Breeders are playable as consular officers, and their lore can further be explored through artifacts and merchant items.
60,000 years ago, farming fungus leads to explosive population growth. With all these new workers and food surpluses, hives began to focus on technological and cultural advances. While this leads to explosive tech, it also fuels competition and strife between the hives, as fertile farmland was a rare and extremely coveted prize. New weapon and metals begin to be forged for warriors, replacing the system of fighting where warriors would only use hands, claws, and mandibles. Groomed by a new life of war and competition, castes begin to be developed and culturally reinforced in successful hives to give them an edge over the others.


===Development of Augments===
Vaurcae can come from the Zo'ra, K'lax, C'thur or Lii'dra Hives. The Lii'dra are exclusive to [[Lii'dra guide|antagonists]] and events - this does not mean antagonist vaurcae have to be Lii'dra, however.
The astonishing rate of technological growth reached a head roughly 20,000 years ago, with the first mass-scale use of augments. While evidence suggests that there had been experiments in improving a worker or soldier with mechanical parts, they were rarely successful. But after mastering the ability to augment themselves, fundamental changes in Vaurca developed that both revolutionized their race and solidified the old order. Workers and warriors now had vastly improved abilities, increasing efficiency in production and making warriors far more terrifying. But while the augments offered this new freedom, they also gave a physical manifestation of their caste. A soldier given augments to his martial power could not feasibly be an artist or be useful as a general purpose worker, leaving him stuck to fight for the hive.


This period also saw development of the 'Paradise' and the third caste. All drones and warriors were from, this point on, completely that; mindless servants of the hive, while their minds explored the infinite capabilities and simulations of the Virtual Reality that resides within the Type CA.
To apply to be one of the insect-like Vaurcae, apply [http://aurorastation.org/forums/viewforum.php?f=28 here].


===Moving into the Stars===
'''Important notes:''' Vaurcae can't be any Heads of Staff, including being elevated to an Interim command position. They used to require an Avowal of Responsibility to work any position higher than an intern level, but as of 4/24/2463, Avowals were abolished in SCC facilities.
Despite the sense of fear and mystery the Vaurca have for the sky and stars, only a few hundred years after the mass-usage of augments, a handful of hives began to go into space. The Zo'ra Hive in particular, launched 5 30 Kilometer space-vessels that operated in STL to the following star systems: Tau Ceti, Epsilon Eridani, Sol, Alpha Centauri, and Moghes.


These vessels were launched because of radio signals intercepted from those general areas. While the only recovered ship is 'Titan Prime,' the one that made first contact with Humanity at Tau Ceti, the other ships are scheduled to arrive at their destinations within 100-500 years.
==Mechanics==


===Contact with Humanity===
*Global Hivenet, accessible via ,9 and heard only by other Vaurcae and station-bound synthetics.
[wip, finish after release events.]
*Pressure and cold resistant, allowing them to survive in space with internals.
 
*Unaffected by phoron gas but require it to breathe.
=Biology=
*Have natural insulation.
 
*Immune to slipping.
To the average human, the Vaurca seem to look like terrestrial prawns, but act like ants, or termites. While their biology looks similar to something like a termite; scientifically, this description is largely superficial. There are three types of Vaurca biologically, and these tend to corrugate with the cultural caste system. There is extreme evidence hinting from all types of Vaurca biologically, that they have augmented themselves and genetically engineered a few of their modern traits, and it is near impossible to predict what they could have been like before they developed these augments.
*Can only healthily consume food consisting of k'ois paste and byproducts.
 
*Do not self-heal.
==Type A (Workers)==
*Can see very well in the dark.  
 
*Takes 2x the toxin damage.
Biologically, Type A are the most prevalent and can be seen as the 'backbone' of Vaurca societies. Their most prevalent feature is their hardened exoskeleton, varying in colors according to their hive. It is approximately three inches thick among all Type A Vaurca. The Exoskleton provides protection against harsh radiation, solar and otherwise, as well as acts as a pressure-suit, sealing their soft inner core from the outside world. This allows most Type A Vaurca to have EVA periods of around 4 hours or more, assuming they have internals. They are bipedal, with bird-like talon toes. Their legs separate into two parts, that form into what would be their feet, with the end of the 'toes' always touching the ground. Their hands consist of a type of 'grasping' arrangement, two middle fingers with small talons at the end, and two opposable thumbs, a left and a right, on either side of their hand.
*Suffer from additional blood loss.
 
*Can be permanently rendered blind by flashing them several times in a row.
===Internal Organs===
*Vaurca Warriors can bite and are more resistant to burns.
 
*Vaurca Workers cannot bite but are more resistant to radiation.
Internally, Type A are very similar to that of an Earth insect. They have an open circulatory system, with their blood covering their digestive system, dual hearts, lungs, and other organs. Their dual hearts provide a significant sloshing motion to prevent the blood from stagnating. Their blood is a copper-based hemoglobin, with a high dependency of sulfer, creating a yellow tinted blood, with a very potent stink. This open circulatory system, however, can lead to wounds that pierce the exoskeleton and minor layer of skin to bleed out unless treated quickly. They function well with an atmosphere of mostly oxygen, nitrogen, and very trace amounts of gaseous plasma. Along their throat they have their breathing apparatus, which is definitely a form of cybernetic implant. This implant converts station atmosphere into a tolerable one, and injects very small amounts of plasma into it.
*Vaurca Bulwarks are slow but immune to radiation and can fireman carry two people at once.  
 
===Limbs===
 
Type A have two large, insect-like eyes, and two smaller ones underneath, that are hyper-sensitive to most forms of light. While they can function in light-heavy environments perfectly fine, most complain about frequent migraines and tendency to get frustrated after long exposures to light like the sun, or even general station phosphorics. This hyper-sensitivity, however, leads to heavily increased eyesight in dark areas, like the tunnels of their cities or the narrow, nearly lightless corridors of their ships. They also have large, insect-like antennae that protrude from their head, above their large eyes. These antennae are used for greater perception of their surroundings and to communicate with each other through subtle movements, or rubbing them together with another Type A. Also acting a sensory and nerve database, when these antennae are lost, they can cause confusion, dizziness, nausea, communications problems, and is extremely painful. Some observations have been concluded with: "It's like watching a drunk man trying to walk."
 
Their mouth parts are similar to a prawn's, in that they have two large mandibles, with small feelers and chewing parts that come out of the bottom. They click these mandibles together, combined with their vocal chords and pheromones they release, and create their archaic language. Their breathing apparatus also acts a voice synthesizer, allowing them to speak intelligibly, (despite very alien-sounding) human languages.
 
Type A are created after initial birth, and given a slightly more moist and warmth emphasized nurturing environment before hatching.
 
==Type B (Warriors)==
 
Type B are the second most prominent of the biological parts of Vaurca society. Varying massively in size and specific biological parts, they have, essentially, the same physiology as Type A. Type B can range in size from six feet tall, to twenty eight recorded feet tall. They can be bipedal, quadrupeds, or hextopeds. Despite each Type B's appearance, they have been filed into three general categories.
 
===Type BA===
 
Type BA range generally from 5 feet, to 9 feet tall. Bipedal and usually more exo-skeleton thick, Type BA have exactly the same physiology as Type A, but seem to posses extreme amounts of augments, more aggressive focused. Examining of their exoskeleton reveals two inches thicker, and supporrted with carbon nano-tubes that provide a stronger-than steel natural armor, but allows type BA to move around freely and at will.
 
Their antennae are modified to have motion sensors and audio + sensory amplifiers, so they can seek out enemies quicker. Their eyes have semi-glass-like coverings over them that protect it from most forms of damages, and also provide a HUD for synchronizing weaponry that Type BA wield. There is evidence of stumps along where their shoulder blades would be, which provides the theory that there may have been wings there at one point. Some Type BA have integrated jet packs there, for easier EVA transport and quick mobilization within gravity.
 
===Type BB===
 
Type BB range from being 6 feet tall to 9 feet tall. They are quadrupedal, and have very thick exo-skeletons. Type BB have generally the same physiology as Type A and BA. They have presence of extremely heavy augmentation to their bodies and mind-system. While most other Vaurca are bipedal, Type BB have four, spindle-like legs, that are extremely strong, made from a different substance than their actual exoskeleton, resembling more metallic than chitinous material. At where the feet of these legs would be, are highly adaptible and flexible graspers that allow a Type BA to scale nearly any surface, including vertical, and sustain little damage from large drops.
 
On their interior, they come equipped with a bio-generator, taking 'energy' from their bloodstream and heart motions, to help power their equipment, as well as having an tri-implementation of internal, highly efficient high-storage batteries. They have internal adrenal injectors that they can use during high-intensity combat situations, and have blood-clotting formulas to treat wounds faster.
 
Their exoskeleton is similarly reinforced as Type BA, with carbon nano-tubes and synthetic plating reincforcing the bulk of the chitinous layer, but also has a thin layer of energy shielding that comes from unknown sources within Type BB itself, covering the very most outer layer of exo-skeleton, seeming to have various node-points that spread across Type BB's body.
 
Weaponry wise, they seem to be mobile weapons platforms, without even needing to wield a weapon. They have two long, razor-sharp arms that come with energy-supplements for eviscerating enemies, two integral energy weapons above their front shoulders that have automated targeting and fast firing speeds, and are often seen with larger mounts on their backs, ranging from Anti-Air cannons, mortars, siege cannons, or a mounted ballistic/energy machine guns.
 
===Type BC===
 
Being very different from the other Types of Vaurca, but inherently  similar to Type B, Type BC are somewhat of a phenomenon. They are completely mechanical, ranging from airborne, to land-based, to water and submarine based, they are essentially vehicles piloted by lobotomized Vaurca Type A and B nerve centers.
 
They are created from invalid Type A and B, and are used in warfare, transportation, exploration, and many other uses, similar to how Humans use many vehicles for their own endeavors. Some are even reported to be entire fighter-frigate sized space-ships.
 
==Type C (Breeders)==
 
Type C are the rarest among Vaurca, in that they make up around 2-3% of their entire species. They consist of two parts, male and female to Human standards, and each part has a very unique acting on their specific hive.
 
===Type CA===
 
Type CA are an extreme anomaly compared to other races around known space. Acting as the female counterpart of Type C Vaurca, they are generally hosted within large Iron Wombs that automatically artificially inseminate, and ensure eggs are transported to hatcheries and nurseries unharmed. Physically, type CA are blobulous, with thousands of tiny cilia along their underside to assist them with movements if required. The have a large feeding tube protruding from their front, and alongside that feeding tube, a neural tube that can connect to any Vaurca, barring Type CB.


This neural tube connects any given Vaurca access to the collective conscious, and allows for instantaneous sentient possession by the millions of multiple 'personalities' stored within Type CA's body. Type CA are theorized to act as a form of Virtual Reality connection hub, where anything can be simulated and created. Type CA are often seen around many 'Unbound' Vaurca, transferring information and replacing personalities.
Non-mechanic traits:
*Dislike light.
*Generally very specialized, often no inter-department knowledge.
*Face severe discrimination in human space.
*Be incredibly sensitive to smells.


Type CA go through three phases, different from their Type A and B compatriots. After initial larvae period, they enter the 'royal' phase, where they are around the size of a standard Type A, and have seperated ego's. During this phase, they seek a viable spot for a new hive.
==Relationships with Megacorporations==
The following is an updated table listing which megacorporations employ Vaurcae. All playable characters must adhere to these specifications; failure to do so may result in administrative action.


The next phase is the 'Established' phase, where they grow approximately 5x their original height and begin laying eggs for the hive. This phase is generally short, and it is predicted that the phases ended at this time, before the Augmentation period. This Queen has a very large abdomen like structure, where eggs are created and layed, two scythe-like arms, and a large head with six eyes and antennae.
{| class="wikitable" style="text-align: center;"
|+ Vaurca Hives' Relationships
|-
! Corporations
! Zo'ra
! K'lax
! C'thur
|-
! [[Nanotrasen Corporation|NT]]
|style="background-color:#86dada;" | Preferential
|style="background-color:#39ff14;" | Yes
|style="background-color:#39ff14;" | Yes
|-
! [[Hephaestus Industries|Heph]]
|style="background-color:red;" | No
|style="background-color:#86dada;" | Exclusive
|style="background-color:red;" | No
|-
! [[Zavodskoi Interstellar|Zavod]]
|style="background-color:#39ff14;" | Yes
|style="background-color:red;" | No
|style="background-color:#39ff14;" | Yes
|-
! [[Zeng-Hu Pharmaceuticals|ZH]]
|style="background-color:#39ff14;" | Yes
|style="background-color:#39ff14;" | Yes
|style="background-color:#86dada;" | Preferential
|-
! [[Idris Incorporated|Idris]]
|style="background-color:red;" | No
|style="background-color:red;" | No
|style="background-color:red;" | No
|-
! [[Private Military Contracting Group|PMCG]]
|style="background-color:#39ff14;" | VP/NT
|style="background-color:#39ff14;" | VP/NT/DPF
|style="background-color:#39ff14;" | VP/NT/Eridani
|-
! [[Orion Express|Orion]]
|style="background-color:#39ff14;" | Yes
|style="background-color:#39ff14;" | Yes
|style="background-color:#39ff14;" | Yes
|-
! [[Einstein Engines|Einstein]]
|style="background-color:red;" | No
|style="background-color:red;" | No
|style="background-color:#86dada;" | Exclusive
|-  
|}


The final phase is the 'Storage' phase, where the Type CA completely melds with technology and finds an adequet Type CB to maintain continuous offspring with, becoming the type detailed in the original explaination.
==Biology==


===Type CB===
The Vaurcae of today bear little resemblance to their original forms. They appear as humanoid insects, with two pairs of eyes —a larger pair and a smaller— four arms, with two being vestigial, ending in hands that hold two thumbs and two middle fingers each. They rest on two digitigrade legs which can end in a variety of feet structures, and antennae sprout from their heads. These antenna are used for greater perception of their surroundings, with the predominant sense being smell. Some Vaurcae are capable of smelling two different types of rock apart —and this is because of pheromones, which, along with the Hivenet, are key to communicating with others of their kind. Pheromones are like words encased in very fine smells. What one could infer from an inflection or tone of a word, a Vaurca could from the intricacies of a pheromone. As a result, their olfactory sense is highly tuned.


Type CB are the second, and male counterpart, of Type C Vaurca. They are essentially exactly the same as Type A Vaurca, but they sport large functional wings that allows them to fly through the air at high speeds, theorized to allow them to get around their home planet to find mates quicker.
Before a larva is hatched, its purpose is determined by a Breeder in a process called imagotis. Essentially, the Breeder can imagine what they want a specific Vaurca to look like and think like, and subconsciously alter certain factors regarding the larva's development to facilitate their growth into the Breeder's image.


==Evolution==
More information on the intricate workings of Vaurca-kind can be found on the [[Vaurca Biology|biology]] page.
===Ka, The Workers (Type A)===


The Vaurca have evolved from small, hive-like entities that seemed to group together in tight, nomadic hives and wander their home planet in search for large growths of their primary food substance, a rampant and non-nutritious fungus entity known through their language as K'ois, (Translated to: The Substance). There is evidence of them evolving from small insects, and through unknown means rampantly increasing in size and numbers some time before pre-sentient history. This may be due to a sudden introduction or increase of Oxygen in the atmosphere.
Type A are the most common and can be seen as the 'backbone' of Vaurcesian societies. Their most prevalent feature is their hardened exoskeleton, varying in colors in accordance to their Hive. It is approximately half an inch thick among all Type A Vaurcae. This exoskeleton provides protection against harsh radiation, solar and otherwise, and acts as a robust pressure-suit to seal their soft inner core from the outside world. This allows most Type A Vaurcae to have extended, several day-long EVA expeditions, assuming they have phoron. They can be bipedal or quadrupedal, with bird-like talon toes. Their hands consist of two middle fingers with small talons at the end, and two opposable thumbs, a left and a right, on either side of their hand. Type A ranges from 5ft to 7ft tall on average, though outliers of both spectra are not unheard of for the more specialized tasks.


The Vaurca evolved into their current form roughly 200,000 years ago, before developing agriculture 60,000 years ago. Thousands of years were spent fighting over the few areas of rich farmland on the planet. Their arid and sparse environment drove them to develop advanced methods of genetic and technological augmentation. Approximately 15,000 years ago, the first Vaurca craft left their solar system. In the time since, they have radically modified their genome and appearance, leading to the development of the current system of castes. Evidence of the early appearance of Vaurca before their augmentation is sparse, but what sources exist do suggest that Type A Vaurca most closley resemble their 'natural' appearance without augmentation. It is suggested that the current concept of a Queen has changed from its original meaning, with the methods of influence changing from primarily using chemicals and pheremones to control the population to the creation of large paradise-like virtual realities in which the vast majority of the Vaurca population spends its entire existence. In the modern day, the Vaurca have used their technology to allow their many physical workers to serve the hive with extreme efficiency and unquestioning loyalty.
It is important to note that Workers explicitly avoid violent situations wherever possible. This is not their function, and they are always more use to the Hive in peak condition. Nearly all Ka are designed to find violence almost abhorrent —the sight and smell of blood instills fear and worry for most.


===Sleep Cycle===
===Za, The Warriors (Type B)===
Type B are the second most prominent of Vaurcesian society, taking the form of heavily augmented warriors. Type B can range in size from 5ft tall to 8ft tall, with Za Bound rising to as much as 20ft tall. They can be bipedal, quadrupeds, or hexapods, which are called types BA, BB, and BC respectively. They usually have weapons physically attached to their bodies, making them unwieldy or impractical for any situation other than combat.


Vaurcae sleep cycle is a very hard to one to predict. While it seems like most of all Types of Vaurca don't actually sleep at all, there is evidence of, a few hours per standard day, the Vaurca enter a stasis-like state in that their mind shuts off and they stay still. This is similar to how a robot can enter 'sleep mode' and it is theorized that this time is used for sorting memories and useful information in a specific, Bound or Unbound, Vaurca.
Warriors, unlike other types of Vaurcae, are not typically passive. This means that they tend to be more suitable for combat orientated positions, while Worker and Breeder types tend to be poorly suited for the disposition these types of occupations demand. Unlike workers, their exoskeleton is not as well equipped for such extended EVA expeditions, however it can withstand a few hours long excursions.


==Birthing Cycle==
The majority of Warrior-caste Vaurcae employed by the SCC are drone tier type BA, meaning that they are deprived of most advanced augments and mostly differ from other types simply in that they are more mentally suited for combat or are involved in the function of something that could be considered a weapon.


All Vaurcae, disrearding Type C, go through an initial birthing process that is made up of three phases. This birthing cycle is similar to any insect, although further studies show how much more incredibly complex these processes are.
===Ta, The Breeders (Type C)===
Type C are rare among Vaurcae, in that they make up around 2-3% of their entire species. They are the only individuals in Vaurcesian Hives that are fertile except for the Queens and Lesser Queens themselves. The males are raised as Bound while the females are raised as Unbound, and both of them historically served little practical purpose beyond ensuring that their respective hive-cells possess the resources they need to function and to fertilize eggs or to replace a dying Lesser Queen and to even become an additional Lesser Queen if the Hive needs more growth. The males are considered CA and the females CB. Lately, Breeders have been used as representatives for their respective queens, a departure from their traditional duties of overseeing eggs and maintaining the numbers of the hive-cells they oversee.


===Eggs===
This extension of their duties comes about from their keen social intelligence, making them ideal candidates for negotiating with aliens on economic and political matters. They easily grasp the nuances of social context, contracts, and systems that other castes have difficulty navigating.


After being first layed by the Queen and transported mechanically to the birthing and nursery chambers of a hive, Vaurca eggs are incredibly fragile, approximately 91.44 centimeters tall and 30.48 centimeters thick, they have a thin slimey covering and are transparent, often being a dirty brown or whitish color. The devoloping larvae can be seen inside. They are connected to a feeding machine, supplying nutrients to the forming larva. These nutrients are also a growth hormone, making the Vaurca grow faster, and shortening hatch period. The egg will hatch in a period of four to ten days.
It is possible to play as a Ta as the [[NanoTrasen Liaison|Liaison/Representative role]].


===Lesser Larvae===
====Playing a Hive Representative====
As a Ta, you are more valuable than Workers and Warriors, simply due to the virtue that you are capable of making them. You aren’t a logical thinker or a fighter, however, you are the head of a hive-cell aboard the Horizon, providing emotional support and advice, like a mother would. Sometimes you will be called to represent your Queen of your brood, perhaps speaking their message or sharing their ideals.


The second phase of the birthing cycle, Lesser larvae are what come from initially hatched eggs. Frail and very weak, they are always a milky white color, without any eyes and transparent, soft skin. They are photophobic, and oftn require assisted movements. During this phase, all forms of conscious are removed an downloaded into the Virtual Reality of the hive. The Vaurca remains in this period for approximately one standard week.
Below are rules for playing a Ta. Any bends of these rules must be clarified with the species maintainer prior to playing the character. Failure to adhere to the guidelines may result in punishment.


===Greater Larvae===
*No height taller than 11 feet tall.


The final phase of the birthing cycle, greater larvae are a mature version of the Lesser. They have a weak, but effective exoskeleton, and are capable of moving themselves around. Being approximtely a meter long, they also have four eyes and a feeding mouth at the bottom of their 'head.' During this phase, necessary hormones and minor augmentation are injected to determine wether a given larva will become a Type A or B. Vaurca stay in this period for about 5 weeks, before hatching into their designate role of the Hive's society. After they mature, they are then heavily augmented, the neural tube being inserted in the back of their head, and any structural and internal machinery placed.
*As a Gyne, you are allowed to have a three-syllable name instead of the usual monosyllabic. This name may, unlike typical Vaurcesian names, be broken down into multiple sections (for example Vaun'skiyat’ilo). These names typically represent titles given to a Ta by her peers, and as a result, older Ta tend to have more than younger Ta. Despite this, for simplicity sake in human space, a Ta will typically pick what she views as her three most important


= Culture =
*Auto-hiss basic (s becomes z(zzz) or not at all). You’re made to work on a station full of aliens that speak Basic, so you’d have a vocal implant aiding this significantly due to your status.


== Fashion & Cuisine ==
*Avoid combat, avoid doing any labour or specialised work. You are neither Warrior nor Worker, do not act like them. You can, however, inspire others to do something.


Throughout Vaurca history, fashion has remained nearly non-existant. Often going nude or with small garments covering their mouth pieces to prevent any forms of contagions inside, they have do not have as bad as a nudity taboo as other races seem to have. Also lacking any kind of genitalia, they have nothing to be worried about when inside their hives. However, some Vaurca prefer to wear thin blindfold-like cloth over their eyes to prevent the 'extreme light' from giving them headaches or discomfort.
*Avoid social ignorance. You possess a high social intelligence, being literally made for this job, so you’d be knowledgeable on whether trying to clean a Unathi’s horn would upset them or not.


On their homeworld, however, Vaurca that go above-ground, venturing from their massive underground and mountain-based hives are often seen wearing cloth to prevent radiation sickness, despite their natural resistance against radiation.
===Cephalon (Type D)===
The Cephalon is the strangest of all Vaurcae beings, if it can still be considered such. They are bombarded from birth by special hormones designed to expand their brains. Their bodies are bombarded with special treatments designed to hypercharge their thyroid and pituitary glands. This results in a brain that will continue growing far, far beyond the needs even of the Unbound. It will grow so much that the Cephalon's handlers can cut live samples, spread them across trellises and racks, and treat them with more hormones and chemicals to keep them growing further. After a decade of pruning and racking, and some cybernetic wire-work besides, the end result is a new Cephalon —a biomechanical supercomputer that houses a large portion of the Virtual Reality Network, and will live for hundreds of years. Its processing power is somewhere in the tens of zettaflops, if it can even be measured that way. Each Lesser Queen tends to keep several of these, acting as servers from which their Virtual Reality is hosted. Cephalons are not generally considered Bound or Unbound, but inert, motionless equipment. As such they hold no name or designation to any Hive at large.


Vaurca that venture EVA, despite their natural tolerance to high/low/vacuum pressure environments, are seen wearing soft-suits, that allow them prolonged times in space for construction, operations, and other EVA activities.
===Ra, The Bulwarks (Type E)===
The newest caste of the Vaurca, Type E are heavyset industrialists that specialize in jobs involving hard labour, engineering, and maintenance. Average specimens stand at 8-10 feet tall, and require special clothing due to their unique shape. Type E Vaurca are the least prominent population wise in the species, due to the fact they were only recently conceived as a joint operation between the C'thur and the Nralakk Federation. They were unveiled at the first session of the reformed Court of Queens in 2463, before specimens belonging to the other Hives began appearing.  


Vaurca cuisine is viewed upon as extremely bland and tasteless to the other species. Generally consisting completely of their genetically engineered fungus that they grow en masse, it is grinded down into a paste, boiled, or eaten raw. It is describes as tasting chalk-like or like iron to Humans, and if eaten too much, some humans can get nauseated.
Bulwarks tend to be strictly defensive in their temperament, meaning they will fight to defend themselves and those in their immediate surroundings, before escaping when presented the chance. They will not chase down threats or run into situations they are not already involved in.  


The fungus, K'ois ('The Substance'), is a white, bulbous mushroom that thrives in any environment it is placed in, apart from overly wet. While it appears this fungus is genetically bred to be so adaptable, it is also presumed it was naturally abundant over the Vaurcae home planet.
Bulwarks are only employed in select locations as of now, due to their relatively recent appearance. Notable locations include the NTCC Odin, the NSS Upsilon, the NSS Aurora and the SCCV Horizon. Outside of these locations they are heavily monitored in where they go, and are typically kept in more secure locations. There are no Queenless Bulwarks.


==The Arts==
=== The Unbound ===
The Unbound make up the upper castes of Vaurcae society and form the only sentient and self-aware parts of its greater population. Their eggs and larvae are given more graceful care by Bound Workers and they are born with fully developed organs, though Unbound not meant to become Ta or Lesser Queens are still sterilized. They are perfectly capable of making rational, thinking decisions, and are naturally intuitive and curious, much like a human. However, Unbound are not raised in a traditional manner. While in its early years VR was meant as an escape from reality, for modern Vaurcae in known space it's become every aspect of their lives and supposed afterlife.


Art is a strange subject when it comes to the Vaurca. While not possessing any form of written art, that we currently know of, their art comes in a virtual sense. This art-style goes hand in hand with the Vaurcae caste system. They view their Virtual Reality as a paradise, and can simulate anything and everything. Due to this Virtual Reality, they have never had the need, since uploading themselves to it, to draw, write, or anything else.
Although Unbound are sentient and self-aware, they still typically maintain unwavering subserviency to the respective hierarchy of their Hive, due to a combination of pheromone excretion and indoctrination methods imposed during the growing process of an Unbound. However, when they are not under the direct instruction of a Lesser Queen, they will typically pursue their own or their own hive-cell's interests.


This Virtual Reality also acts as an information data hub, so as long as there are Type CA still alive, all Vaurcae knowledge can still be accessible, without the need for written or typed documentation.
Unbound disconnected from VR can still connect themselves to the 'internet' of a Hive, called the Hivenet or Hive Network, where the Unbound all connect their consciousness. Unbound Vaurcae can share their knowledge, memories, and even feelings through the Hivenet. The Bound are barred from most non-utilitarian aspects of the Hivenet, due to biological constraints.


==Religion==
The Unbound take up jobs that require more critical thinking skills or greater abstract thought than simple Bound. In this respect, Unbound Vaurcae can simply be considered on the same level as any human. Integration in the Orion Spur and other alien communities has some of them living alone or in small groups in their own apartments like any other citizen or family, working to support themselves, rarely having monetary aid from their Hive.


Vaurca viewings upon the world and the unknown in general is fairly standard to most other races. The sentient parts of their species regard the Type CA, or their 'Queen', as the God's of their hive. This is due to the relationships the personalities and the drones have with each other, as well as the Queen itself being the 'harbor' of the Virtual Reality, which to them is Heaven.
The Unbound can be any of the types mentioned above except for Type D.


Similar to how humanity views the afterlife, they believe there is a heaven and a hell. K'seaiu'iut (Heaven, Paradise, etc) and Ck'ois'tika (The World Above). Because of the harmful UV radiation and the overall in-hospitable surface of their planet, primitive Vaurca viewed space and the sky as where all souls who did not benefit the hive in their lifetime would go, a place of eternal pain and damnation to the F'sixast'kis, (The Black Queen) who would torture them in a psuedo-opposite Virtual Reality world that they could never escape from.
=====Playing Unbound=====


Because of their large caste difference, the Bound of the Vaurca believe this wholeheartedly. The Unbound have a slightly different approach on this mentality. They believe all drones to be simple carriers of the good of their hive, and that each is merely a piece of clothing to put on, wear out, and then dispose of as necessary, while also indulging that their service to the hive can approve of unlimited time within the Virtual Reality, instead of a violent death traversing and learning for the good of the hive.
Unbound are the human-like part of the Vaurcae species and are capable of playing any non-command role in terms of ability. They can either be unique individuals having lived out of their Virtual Reality for some time, or can be fresh from the Hive birthing chambers and or from their Lesser Queen's virtual heaven, barely knowing anything. They almost universally hate being outside of VR, as the extended stay within an environment free of strife, hunger and death have sensitized them to the presence of such things in the real world. Likely because of their biology, Vaurcae are generally passive and hold more value in a groups opinion rather than their own.


=Castes=
'''Unbound are restricted in the jobs they can pick. '''<br>


There are three distinct caste systems that work in complicated harmony with each other, that seem to be independent of biological constraints, however, also seem to go hand-in-hand. This Caste system is decided by how many personalities are currently inside the Virtual Reality, and how many Type A and B Vaurca are required.
<br>
Security: Security Officer, Warden, Investigator, Security Cadet<br>
Medical: Surgeon, Physician, Psychiatrist, Pharmacist, First Responder, Medical Intern<br>
Engineering: Engineer, Atmospheric Technician, Engineer Apprentice<br>
Science: Scientist (all titles), Xenobiologist, Xenobotanist, Lab Assistant<br>
Service: Chef, Chaplain, Librarian, Bartender, Gardener/Hydroponicist, Janitor<br>
Operations: Hanger Technician, Shaft Miner, Machinist<br>
Civilian: Assistant, Off-Duty Crew Member


==The Bound==
As of 4/24/2463, Avowals of Responsibility are no longer required for Vaurcae above intern level positions.
===The Bound===
[[File:Bound working.png|thumb||While all Bound are specialized for a specific job or instruction, all are still capable of simple labor.]]
Bound Vaurcae are chosen even before their egg is laid. Eggs designated to be Bound are put in a warm, moisture-rich environment while Worker Bound oversee their care. The larvae that hatches from the eggs is then taken to another specialized, moist environment to be raised and slowly augmented before the Bound are then quickly and efficiently sterilized. Bound are incredibly simple minded, due to effectively being lobotomised —grown with some parts of their brain missing.


This is the most prominent caste. The Bound are, essentially, lobotomized Type A and B Vaurca that unquestionably follow the orders of superiors to the death. They appear to not be self aware, able to carry out conversations, but unable to make decisions for themselves. They seem to not have any sense of possession, willingly giving out any and all of their possessions to those who ask. The Bound are the main workforce; A slave-like caste that the Vaurca social system is built upon. All Bound Vaurca have data-sockets in the back of their head, accessible by the neural tube of the Type CA Vaurca to allow gathering of information, or ascension into the Unbound. They can be thought of like cyborgs.
=====Playing Bound=====


All warriors and standard drones are Bound. They are commonly seen on NanoTrasen stations as civilian jobs, like cargo technician, chef, assistant, Janitor, or any kind of apprentice, barring security and science. While they, by law, receive pay, there are no regulations in place for simply asking for the Bound's money, so they are often employed as nearly cost-less workers.
Bound, or as humans sometimes call them, Drones, have a lot in common with station synthetics in personality and playstyle. They are members of a slave caste trained to obey orders without question. They have no concept of the self and can only act independently in matters of personal survival, maintenance, or self-defense. The Vaurcesian Drones probably speak slowly and have trouble speaking Basic.


Derogatory names are often assigned to The Bound by the Unbound, generally consisting of names like: 'The Burden,' 'The Mindless,' 'Unsanitary,' 'Thoughtless,' and many others. This is an interesting relationship, as The Bound seem to revere and even worship The Unbound, like each one was a minor God.
Bound typically focus on performing their duty. If asked to do something outside of the scope of their duty a Bound will always use their duty as a reference to the task at hand. Because they are working under the decree of the Hive's Queen, only with good reason would an Unbound Vaurca ask a Bound from its respective Hive to deviate from their duty. Otherwise, Bound are taught and expected to follow station protocols to the best of their ability as it is their duty to do so. Only their Hives' Unbound, and heads of staff can order a Bound to deviate from its duties.


==The Unbound==
Bound can be easily dismissed - or culled - if their performance is unsatisfactory.


This is the second most prominent caste. The Unbound are essentially the only sentient part of Vaurca sociology, in that they are the embodied personas stored on Type CA in the Virtual Reality, uploaded into The Bound. They are perfectly capable of making rational, thinking decisions, and are naturally intuitive and curious, much like a human. Behavior wise, each Unbound is nearly identical when they are first transferred out of their Virtual Reality paradise. As they begin to learn and gain experience, however, they become individualized and have personalities for themselves. (Even if it is simulated.)
They can '''only''' take the jobs listed here. If a job title is not on this list, you cannot play them as a bound.


The Unbound learn as any normal human, while having access to the Hive Network of any hive, they go through periodic 'resets' where their knowledge is absorbed, and occasionally, the personality switched out for another. When a Bound steps up to Type CA, the neural tube temporarily connects the personality back with the hive, and they instantly share information.
Security: None<br>
Medical: Physician, Pharmacist, First Responder<br>
Engineering: Engineer, Atmospheric Technician<br>
Science: Scientist<br>
Service: Chef, Bartender, Gardener, Librarian, Hydroponicist, Janitor<br>
Operations: Machinist, Hanger Technician, Shaft Miner<br>
Civilian: Assistant


The Unbound are chosen through multiple factors. While they are the very fringe of their species, the Unbound measure around 2,000-3,000 per large hive. Approximately 30% of the Unbound are voluntary, genuinely curious about the outside world, or are patriotic enough to assist the hive in any way they can. However, the other 70% of the Unbound are chosen in an automatic raffle, where they are ripped from their virtual reality paradise and made to serve the Hive. This can lead to disgruntlement. They will often detest their body, and themselves, and be genuinely hateful to everything, merely doing the minimum and full fulling their job.
==Modern Day==


The Unbound are often sent off into the world independently from the Hive to learn and study their surroundings, or, in the event they stay in the hive, manage the Bound and perform civic duties, such as scientific research and diplomacy. In practice within human societies, they often live alone in their own apartments like any other citizen, and work to support themselves, rarely having monetary aid from their Hive. Every few months, they must make the journey back to their Type CA, and deposit information. At this point, they can determine if they wish to go back into the Virtual Reality, or stay in the physical world.
For most Hives, co-habitation with the other species they have encountered has led to large changes to their way of life. Already suffering a shortage of resources, their advanced weaponry has lead to a lot of fear regarding their potency and supposed ease of mass production. While it is unknown how rumours circulated that the Vaurcae had large-scale means of producing weapons, and the materials to do so, no one can deny the military domination a war-ready Hive would impose. From tachyon-based weaponry, gauss cannons, condensed thermal energy and the infamous Warforms, most believe it to be a miracle that the Vaurca have yet to attack and seize control of the galaxy.


On NanoTrasen stations, they are often employed as any human would be, generally not having any specializations until they learn about a department; they can be seen frequently as interns. This is not always the case, as they learn very rapidly, and some have been subjected to schooling already, passing as any graduate would.
However, all Hives (barring the unknown machinations of the Lii'dra) do not have the potential to do this. Weaponry was a lower priority on the list of supplies brought on Hiveships, as though while large, there needed to be space for broods as well as materials. Figures such as [[Vaurca_Hives#Zoleth.2C_The_Herald_of_Scars|Ta'Akaix'Zoleth'akeh Zo'ra]] were insistent on bringing a plethora of weaponry, to ensure their survival among the unknown threat of the stars. Their pleas, however, only resulted in minor increases to ship defenses. During their long journey, the majority of resources they had brought were used for maintenance of the ship, and by the time they arrived in the Orion Spur, their lack of materials, and subsequently, repairs, have resulted in the pitiful states the three known Hiveships are in. Their food supply was limited in terms of places to grow aboard the Hiveships, and as a result, a high majority of warforms and the larger Bound Workers were culled, due to being unable to sustain many of the cryogenic storage pods used to contain them.


==The I'soiasfi==
Politically, all but the '''Zo'ra''' have yet to make any substantial political hold in Tau Ceti. The C'thur and K'lax are being used primarily as either labor or military by their allies, with the K'lax as vassals/tributaries to the Hegemony, and the C'thur reliant on the Federation for the survival of their High Queen. However, especially with the recent investment into the [[Tau Ceti Foreign Legion]], the Zo'ra have begun their ascension into the political web that connects the inhabitants of the Orion Spur, despite being locked into debt with Tau Ceti. Though some may attribute this to certain Queens over others, the Zo'ra Hive as a whole is benefiting from their increased power. In addition, the Zo'ra have managed to revive the Court of Queens on Caprice, installing its chambers within their "capital" New Sedantis.


Being an unusual caste, and the translation having thousands of connotations, there has not been a definite translation created for the third, and rarest Caste of the Vaurca. Generally describing a scene like 'Heaven,' 'Paradise,' 'Tranquility,' and 'Utopia,' I'soiasfi describes what the Type C are. They are carriers of the release of their species; Type CA is revered as a God and rightful leader due to the collective that resides within her. Type CB is revered and loved as natural leaders, and because of their natural affinity for their own personality, they are able to command entire Bound and Unbound forces efficiently.
Technologically, all but the '''K'lax''' have failed to make much progress in terms of adapting to their lack of advanced materials. In recent years, batches of new-generation thermal drills developed by the K'lax and manufactured with common materials were shipped and often cheaply sold across the Orion Spur, with mining facilities seeing huge increases in yields as a result. This was inspired by the Hive's collaboration with the Unathi on Moghes, their agreement to help terraform the planet. Requiring terraforming technology to efficiently carry out this task, the K'lax have been attempting to re-create the machines of old using newer parts and materials. The '''Zo'ra''' Hive's most notable technological advancement was the hybridisation of the [[Tau Ceti Foreign Legion]]'s current weaponry and their own personal designs. These resulting weapons are currently employed by the Foreign Legion, and while not the most high quality or effective weaponry, many agree that it is a certain improvement compared to their last.


Type CA holds the personalities and ego's of all The Bound, to allow their physical counterparts to be used in the way that they are. The personalities are entertained by the Virtual Reality system that resides within Type CA, allowing virtually anything to be simulated, created, destroyed, or predicted.
Economically, all but the '''C'thur''' have struggled to make any real money, reliant on collective money pools brought in by employed Bound and Unbound. Being harboured by the generous Nralakk Federation has opened up a large amount of opportunities. Queens often hold a share of the total funds of a Hive, an example being [[Vaurca_Hives#Athvur.2C_The_New_Goddess|Ta'Akaix'Athvur'zekt'azi Zo'ra]] recently investing the majority of her saved personal funds into the reformation of the [[Tau Ceti Foreign Legion]]. The C'thur have bought a significant portion of [[Einstein Engines]], opening a connection to the [[Eridani Federation|Eridani Corporate Federation]], and many job opportunities. These factors have resulted in the C'thur being the most economically progressed out of all Hives.


Type CA has little to no actual power within itself. The collective within Type CA decides Hive-wide decisions, and Type CB are expected to act as nodes, relaying the Hive's orders to Unbound that then relay orders back to the Bound in a complex hierarchy system.


=Language & Naming=
====Individuals====


For many Unbound, adapting to their new lives has been a tough ordeal, but one that is short suffered. Once settled, most Hive cells are capable of sharing a single bedroom apartment due to their tolerance of confined spaces and their tendency for practicality over personality. Personal possessions are not uncommon, however, but usually serve some sort of purpose. An Unbound may purchase a refrigerator, but instead of preserving food, it may instead use it for the construction of an experimental device.


Vaurcae naming systems are fairly simple. Although their names in their own hive language are extremely complex, with the learning of Tau Ceti Basic and other languages, the Vaurca have been forced to simplify their names. Naming is based of a numbering system, determined after birth. This name includes a caste and biological designation, the number they are, and finally what hive they are from. The first name proceeds like this: Biological-Caste-Number, with Ka being used for all Type A, Za being used for all Type B, and Va being used for all Type C. Type C do not have Caste names. Caste-wise, Vias is for Bound, Akaix is for Unbound. Vaurca hive numbers are very large, so the final part of their name will vary with every Vaurca. An example: Ka'vias'dsith Zo'ra, indicates an unbound drone with the number of 8123 from the Zo'ra Hive. An example of a Type CA with this, is Va Zo'ra, indicating it is a Type C from the Zo'ra hive. For a Type CB, it would be Va'Uyats Zo'ra, indicating it is 213 of Type CB from the Zo'ra hive.
'''Workers''' mostly shifted from serving the Hive to employment well, with only a few incredibly specialized Unbound finding difficulty. While confusion was apparent at the complicated process of the simple act of going to work, once clarified, many Vaurcae brought their specialised knowledge and pragmatism into like-minded fields, typically able to share their intricate knowledge with great practical success. On a social level, however, many Unbound are prone to varying levels of discrimination. Such acts can be extremely discreet, such as being made to do a less desirable task. On the other hand, some overtly voice their dislike —often showing their ignorance of how Vaurcae operate and live. The recent incidents involving Tajara gangs reacting violently to the Lii'dra invasion, going as far as to murder, have demonstrated a more obvious dislike.


However, this naming structure is flexible between hives. This much is the most common arrangement studies have found so far. Some phenomenons have been observed where Vaurca will change their first name to a standard Human, Unathi, Tajaran, Skrell, or even robotic name, to attempt to 'fit in' with their crowd, all though the number that do this is small.
'''Warriors''', however, did not have such an easy transition —while there were some who could transition as well as most Workers, many of the Unbound purely bred for combat struggled to find applicable work. Some of these soldiers slowly managed to trickle into work as private security, bodyguards, and alike, while some found trivial work doing menial or laborious tasks. K'lax warriors mostly serve in the Hegemony. Recently, many Zo'ra Za, and a few of other Hives, finally found a place doing what they do best in the [[Tau Ceti Foreign Legion]].


Vaurcae language structure, to non-Vaurca ears, sounds extremely archaic and cryptic, like simple clicks and grunts more than a language. However, to a creature that knows the language, all types of Vaurcese is extremely complicated and each syllable has many thousands of different connotations it could convey. Combined with subtle antennae movement and pheromone release, it is not hard to say that it is a language that can never be spoken or understood by another species. While each hive has their own small variations of Vaurcese, the language can be universally understood.
==Social==


It is produced by clicking the mandibles and mouth pieces together, while sending air through the mouthpieces as well as the vocal chords. It is described as sounding like clicks and high pitched squeals. The Vaurca, however, utilize synthetic throat implants that synthesize a very alien-sounding, but intelligible, Tau Ceti Basic or any other language.
===Language===
Before the invention of the Hivenet in the [[Vaurca History#The Eera of Augments|Era of Augments]], Vaurcae would communicate by distributing pheromones from mouth to mouth for complex messages, and vibrations with their antennae for simpler messages, sent via larger distances. Since Vaurcae don’t possess a vocal tract, spoken language was unknown to them until their arrival to the Spur. The invention of the Hivenet allowed for a better and more long-range method to communicate with each other, making cooperation more efficient. While to a stranger Hivenet might just sound like rhythmic vibrations, for a Vaurca the received message, which are encoded pheromones coded and transmitted as signals, ‘sounds’ in their head, which is how the Vaurcese vocabulary has been incorporated in Human, Skrell and Unathi space.


=Major Hives=
These encoded pheromones can also transmit emotions and other kinds of warnings. Because of the lack of facial expressions available for Vaurcae, it is common for individuals to express themselves by sending a message such as this on the net. Other simple encoded messages, such as small onomatopoeic sounds or reactions such as an eye-roll may be sent too. Images and video are too heavy to be encapsulated by pheromones, and can’t be transmitted via this method.


Although there are thousands of hives, and colors or physical parts of each Hive is not excepted in Vaurca society, as there can be completely different colors of Vaurca within hives, depending on how they are raised, there are generally normals for each Hive. Each hive has varying levels of technology and size, these are just the major ones.
Vaurca have the ability to speak with voice synthesizers, which are responsible for their peculiar accents. These voice modulators are cheap, and based on alien technology in some cases. It also allows the Vaurca in question to be able to translate the message in their heads. Thus, no Vaurca is able to audibly receive or reproduce a xeno language without the aid of this augment. However, despite not having a written language themselves, Vaurcae are able to learn to read and write in Basic, and for an employee on board the SCCV Horizon, part of their education would have consisted in such.  


==Zo'ra==
====Speaking like a Vaurca====
Zo'ra - "Unstoppable."
Vaurcae working in alien space often have augments that allow them to have an easier time speaking the Languages of the Orion Spur. However, due to the desperate times the species is in, speech augments tend to be of variable quality. Vaurcae typically expresses an unfamiliarity with most alien languages, preferring to use basic words and sentence structures over more complex ones, and often may be unaware of the exact meaning of words, or the names of objects, instead describing them. This tends to happen most to those who aren't used to alien culture.


===General===
Many Vaurcae, and their vocal augments have difficulty producing sounds related to the letter "s", and instead substitute with a harsh buzzing in the throat. ("May I please have some k'ois?" becomes "May I pleaze have zome k'oiz?"). Some Vaurcae may have difficulty producing soft consonant sounds such as those produced by "f" or "ph", and instead substitute them with a more guttural "vh". ("Phoron gas is fine!" becomes "Vhoron gas is vhine!". Some unfortunate specimen may even be plagued with both impediments at once. ("The phoron in these k'ois lets me breathe." becomes "The vhoron in theze k'oiz letz me breathe."), or even further, more exotic impediments.


Zo'ra, the largest and most powerful hive, and also the first one discovered by Humanity following their Hive-ship 'Titan Prime.' Zo'ra believe themselves to be the Alpha of the Vaurca, and the face of their species, seeing as they have he best technology due to their connections with NanoTrasen and humanity. While they do not conquer other hives to extinction, they employ 'client-hives' that supply the Zo'ra with resources, and man-power when desired.
===Naming System===
The traditional naming system is complex, with first names being made of three parts. The first part is either Ka for Workers, Za for soldiers, Ra for Bulwarks or Ta for breeders. The second syllable is Viax for Bound, or Akaix for Unbound.


Most Zo'ra do not like other hives, having a superiority complex.
Finally, the last syllable of the name is unique, decided by the player. In Vaurcese, this segment would translate to a number —like a serial code, it is a unique identifier. The only restriction is that it should not be longer than a single syllable, at the very most two syllables. For a Worker Unbound it might be: "Ka'Akaix'Siith Zo'ra." With 'Siith' being created by the player. The surname is the Hive that the Vaurca is a part of, in the example's case "Zo'ra".


Because of the size of the Zo'ra hive, they function with a series of Type CA. The 'High Queen' as it stands, is on the homeworld, with 'minor' Type CA functioning in a relay effect of power.
In summary, you create a '''single unique name''', which is slotted after your caste and whether you are Bound or Unbound, and your surname is the Hive you are from.  


The Zo'ra are on a current 'war of conquest' with their own species because of their discovery of Bluespace technology due to contact with humanity, and the building of a stable Bluespace gate within their home system, Sedantis. They maintain trade with NanoTrasen and the Sol Alliance.
===Inter-caste Relationships===
Relationships between each type and each caste tend to be a universal constant among Vaurcesian Hives. The Bound are thoroughly exploited by the Unbound whenever an opportunity for such arises. It is typical for an Unbound to delegate any menial labour to the nearest Bound whenever possible. While especially "lazy" Unbound are not prevalent on human stations, all Unbound tend to display this mindset towards the Bound to a degree. When encountering a dangerous situation, the response is similar —the Bound are expected to attempt to make the situation safer for the Unbound in any way possible. Bound are perfectly subservient to the whims of the Unbound, and do not begrudge this exploitation.


===Military Projection===
Worker vaurcae tend to be esteemed more highly than Warrior Vaurcae, especially in Unbound circles, and especially in these difficult times when the value of labour to the Vaurca is more important than the value of defense. Unbound Breeder Vaurcae are esteemed very highly, especially those at the top of the hierarchy. Bound Breeder Vaurcae tend to rarely interact with other Vaurcae, except for Bound caretakers.


*Hive ships: 8 currently operational, 3 under construction.
As for different types of the same caste, Unbound Ka or Za of the same 'duty' tend to organize themselves into hive-cells. For example, a Worker who works in construction may live, sleep and work with the same people within their hive-cell. A hive-cells size can vary drastically, but ultimately, they tend to organize the labor of Ka and Za into the most efficient means, with each hive-cell reporting to a particular Ta, usually their birth mother. Vaurcae tend to be closest to those that they work with, and so many Vaurcae consider their hive-cell their closest relatives.
*Navy: Approximately 68.9% strength of Sol Alliance projection.
*Army: Approximately 71.3% strength of Sol Alliance projection.
*Overall: Approximately 70% strength of Sol Alliance projection.


===Population Projection===
===Inter-hive Relationships===
The Zo'ra and K'lax Hives maintain warm relations, while officially the diplomatic tension between the C'thur and K'lax Hives is tenuous at best. The Lii'dra Hive is universally hated. The Zo'ra percieve themselves the rightful rulers of the K'lax and C'thur, and the K'lax have thus far made no official statement against this. Meanwhile, the C'thur changes their announcements constantly. The Bound of each Hive serve other Vaurcae of their Hive firstly and are completely subservient to the will of their Hive's rulership. The K'lax Bound however will also serve Zo'ra Vaurcae should there be no conflict with the desires of K'lax hierarchy. The same can be said to a lesser degree with the C'thur. Zo'ra Bound will rarely ever service K'lax Vaurcae, and only when instructed to do so by Zo'ra Unbound. Zo'ra, C'thur and K'lax Unbound typically do not intermingle except on an individual basis and remain subservient to the desires of their respective hierarchy.


*Systems Occupied: 13
===Inter-species Relationships===
*Colonies operational: 19
*Total Population projection: 77.3 Billion
*Type A population projection: 46.9 Billion
*Type B Population projection: 30.4 Billion
*Type CA Population projection: 1 million
*Type CB Population Projection: 30 million


*Bound percentage: 99%
The Zo'ra tend to be cooperative with humanity out of necessity, but on an individual level opinions vary between each Unbound. This approach is largely shared in reference to all other aliens, viewing them as potential benefits to their Hives. Perhaps in response to, or as a result of this, the Zo'ra Hives have begun to re-imagine themselves as something aliens can identify with. Supporting cross-species initiatives that further increase cooperation between each species feeds into this idea of ultimately benefiting all species involved. Besides this, the servitude that Bound abides by is a topic of concern for humanity in particular, because Bound are hard-wired to satisfy the needs of other Unbound of their Hive firstly, it creates the possibility for conflicts of interest between the humans that use cheap Bound labor, and any Unbound Vaurcae of the same Hive. However, such situations are unreported if they do occur, and the cheapness and effectiveness of Bound labor tend to surpass potential dangers.
*Unbound percentage: 1%
*Total amount of Unbound: 773 million.


===Technological Projection===
The Skrell of the Nralakk Federation have taken to using a work drafting system to assign duties to Vaurcae of the C'thur Hive. The Federation or an empowered representative would requisition an amount of C'thur for a particular job, which would then be supplied by the Hive. These C'thur would complete this assignment and then return to their Hive. This entire process is overseen by a legal counsel comprised of both species, providing fair and equitable exchanges for all parties. The largest orders of labor come from the Federation itself and the Nanotrasen corporation.


*Rating: Advanced.
K'lax tend to maintain terse, but warm relations with the Izweski Hegemony, sharing cultural and sometimes technological advances for the betterment of both species. Beyond this, they maintain little contact with the galaxy at large, save for their begrudging but needed trade relation with the human owned Nanotrasen corporation. Due to their unfavorable circumstances within this deal, the K'lax tend to view humans in a negative light.
*Drive type: FTL, Bluespace. (After initial contact with humanity.)
*Weapons: Laser, particle, projectile.
*Technological summary: The Zo'ra hive is incredibly technologically advanced compared to other hives, and about *even when it comes to humanity. They have the best weaponry, efficient bluespace drive systems that they have *equipped onto their own ships, and advanced shielding systems that they have agreed to share knowledge with NanoTrasen.


===Relations Summary===
Overall, the approach all Hives have taken when sending their populations to work with aliens is to treat their 'workplaces' as an adopted Hive cell. All Hives encourage the development of social bonds that normally come with working closely between Vaurcae in the same Hive cell. This has led to some Vaurcae considering their co-workers a second family.


Races:
{{Navbox Vaurca Lore}}
*Humanity: Good.
{{Navbox Lore}}
*Skrell: Good.
[[Category:Vaurca]]
*Unathi: Neutral.
[[Category:Species]]
*Tajaran: Neutral.
[[Category:Pages]]
*Diona: Neutral.
*Vox: Cool.
 
Human Factions:
*Sol Alliance: Allied.
*Republic of Biesel: Allied.
*Eridani Federation: Neutral.
*Republic of Elyra: Cool.
*Syndicate: Hostile.
 
Other Hives:
*K'lax: Client-Hive.
*Vess'ex: Client-Hive.
*Lii'dra: War.
*V'scal: War.
*F'iosi: War.
*Zat'ios: War.
 
==K'lax==
K'lax - "The Deceivers."
 
===General===
 
K'lax, the second most powerful hive, and second discovered by humanity, after initial Bluespace gate contact. The K'lax are complete subsidiaries and a Client-Hive towards the Zo'ra hive, although they do not dislike this title. They are generally similar to the Zo'ra.
===Military Projection===
 
*Hive ships: 2 currently operational, 1 under construction.
*Navy: Approximately 23.9% strength of Sol Alliance projection.
*Army: Approximately 12.3% strength of Sol Alliance projection.
*Overall: Approximately 17% strength of Sol Alliance projection.
 
===Population Projection===
 
*Systems Occupied: 5
*Colonies operational: 6
*Total Population projection: 30 Billion
*Type A population projection: 15.9 Billion
*Type B Population projection: 14.1 Billion
*Type CA Population projection: 1 million
*Type CB Population Projection: 30 million
 
*Bound percentage: 99%
*Unbound percentage: 1%
*Total amount of Unbound: 3 million.
 
===Technological Projection===
 
*Rating: Pre-warp.
*Drive type: STL.
*Weapons: Laser, particle, projectile.
*Technological summary: The K'lax hive is lagging far behind due to their status as client-hive towards the Zo'ra. While the second largest population wise, they are certainly nothing compared to the might of the Zo'ra hive.
 
===Relations Summary===
 
Races:
*Humanity: Good.
*Skrell: Good.
*Unathi: Neutral.
*Tajaran: Neutral.
*Diona: Neutral.
*Vox: Cool.
 
Human Factions:
*Sol Alliance: Neutral.
*Republic of Biesel: Neutral.
*Eridani Federation: Good.
*Republic of Elyra: Neutral.
*Syndicate: Neutral.
 
Other Hives:
*Zo'ra: Allied. (Client Hive.)
*Vess'ex: Good.
*Lii'dra: War.
*V'scal: Cool.
*F'iosi: Cool.
*Zat'ios: Cool.
 
==Vess'ex==
Vess'ex - "The obsessed."
 
===General===
 
Vess'ex, the third known hive, is a very strange one. Having low technology and low population, they hate all other hives. In fact, they are more like the Lii'dra in that they dislike anything that isn't themselves, excepting one thing:
 
Humanity. They adore humanity for whatever reason, often taking on their naming structure, and have begun modelling their ships after Sol Alliance vessels. This phenomenon is unexplained.
 
===Military Projection===
 
*Hive ships: 0 currently operational, 2 under construction.
*Navy: Approximately 1% strength of Sol Alliance projection.
*Army: Approximately 1.3% strength of Sol Alliance projection.
*Overall: Approximately 1.1% strength of Sol Alliance projection.
 
===Population Projection===
 
*Systems Occupied: 3
*Colonies operational: 4
*Total Population projection: 16.2 Billion
*Type A population projection: 8.1 Billion
*Type B Population projection: 8.1 Billion
*Type CA Population projection: 1 million
*Type CB Population Projection: 30 million
 
*Bound percentage: 99%
*Unbound percentage: 1%
*Total amount of Unbound: 1 million.
 
===Technological Projection===
 
*Rating: Colonial.
*Drive type: STL.
*Weapons: Laser, particle, projectile.
*Technological summary: The Vess'ex are the lowest in technological prowess, and can be compared to humanity during the early 2000 era.
 
===Relations Summary===
 
Races:
*Humanity: Adoration. (Very good.)
*Skrell: Cool.
*Unathi: Cool.
*Tajaran: Cool.
*Diona: Cool.
*Vox: Cool.
 
Human Factions:
*Sol Alliance: Allied.
*Republic of Biesel: Allied.
*Eridani Federation: Allied.
*Republic of Elyra: Good.
*Syndicate: Neutral.
 
Other Hives:
*Zo'ra: Allied. (Client Hive.)
*K'lax: Neutral.
*Lii'dra: War.
*V'scal: War.
*F'iosi: War.
*Zat'ios: War.
 
==Lii'dra==
Lii'dra - "Hatred."
 
===General===
 
Hive Lii'dra, although small population wise, is the closest in military power to the Zo'ra due to their discovery of warp, on their own. Prior to human contact, they were in all-out war with the Zo'ra hive, and winning. However, after the Zo'ra were exposed to bluespace technology, and blueprints for weaponry designed by NanoTrasen, the Lii'dra hive has fallen very much behind this war, and is losing battles daily.
 
They have turned to other hives and the Syndicate for aid against the Zo'ra hive, but maintain extreme hostilities towards other races and humanity in specific.
 
===Military Projection===
 
*Hive ships: 3 currently operational, 6 under construction.
*Navy: Approximately 30.9% strength of Sol Alliance projection.
*Army: Approximately 8.3% strength of Sol Alliance projection.
*Overall: Approximately % strength of Sol Alliance projection.
 
===Population Projection===
 
*Systems Occupied: 7
*Colonies operational: 14
*Total Population projection: 30 Billion
*Type A population projection: 15 Billion
*Type B Population projection: 14.8 Billion
*Type CA Population projection: 1 million
*Type CB Population Projection: 30 million
 
*Bound percentage: 99%
*Unbound percentage: 1%
*Total amount of Unbound: 6 million.
 
===Technological Projection===
 
*Rating: Moderate-Advanced.
*Drive type: FTL, Warp.
*Weapons: Laser, particle, projectile.
*Technological summary: The Lii'dra are second when it comes to technology. Developing Warp due to their luck-chance of observing a stellar phenomenon, they were in the process of dominating their only foe, the Zo'ra Hive, when first contact was made with Humanity.
 
===Relations Summary===
 
Races:
*Humanity: Cool.
*Skrell: Cool.
*Unathi: Neutral.
*Tajaran: Neutral.
*Diona: Good.
*Vox: Cool.
 
Human Factions:
*Sol Alliance: Hostile.
*Republic of Biesel: Hostile.
*Eridani Federation: Cool.
*Republic of Elyra: Cool.
*Syndicate: Benefactor.
 
Other Hives:
*K'lax: Cool.
*Vess'ex: Cool.
*Zo'ra: War.
*V'scal: Allied.
*F'iosi: Allied.
*Zat'ios: Good.
 
=Information for Whitelisted Players=
 
==Playable Factions/Types/Castes==
 
You read the lore, but you don't quite know what factions are playable yet. Basically, any hive you come up with is playable. Any hives detailed in the Major Hive list are playable, and the Lii'dra are for Nuke Op and event use only. You could also be a bug from disguise coming from the Lii'dra hive if your an antagonist.
 
Castes That are playable: Bound, Unbound.
 
Biological Types that are playable: Type A, and Type BA. These can be either castes.
 
==Personalities: Playing a Vaurca==
 
===Playing drones. (Bound)===
 
For whatever reason, you have decided to play as a drone from a hive of the Vaurca. You have read the lore, but still need a little help. Drones are hard to play, I'll tell you that. The closest thing in-game currently, would be synthetics and AI's. They are not un-intelligent, but because of their lack of self-awareness, they don't really understand the concept of death, pain, or very complex thought processes. They are an amalgam of the Hive's intelligence, but often only specialize in a certain task. They often probably speak slowly, and have trouble with Basic.
 
You can play them as any civilian job, and any cadet, barring security and science. Theoretically, they can also be played as engineers. They can be Type A, or BA, depending on how you want to design your character.
 
===Playing standard. (Unbound)===
 
You have decided to play the most human-like aspect of the Vaurca, and the one with the most opportunities. The Unbound are a cool factor of the Vaurca. They can either be completely unique, spending their time in the physical world, learning, and the like, and loving themselves and others, or can be similar to drones, fresh off a hive and from their VR, barely learning anything. They can hate their bodies or others around them, because they were torn from the VR they call paradise.
 
They can be any job, and can be either Type A or Type BA.
 
==Speaking like a Vaurca==
 
Speaking is a hard choice to make. While it can be complex, feel free to add/subtract certain parts of the speech affects that you care. This can be explained ICly due to knowledge of basic as an Unbound, or a high-tech synthesizer, and also because each hive has their own variations on Vaurcese.
 
Standard language, however, is gutteral, often placing 'ck' and 'g' in front of vowels. For example, "My nagme isck Vigncentck." If this is too hard for you to memorize, try simply adding 'ck' when necessary. "My namck is Vincentck." Although, this doesn't look as 'cool.'
 
Some other variations of voice you might want to try: 'k' when necessary,("Seckcurity to skience!" buzzing your z's and s's, "Zzecurity to szzienzze!" Another variation n is that they like to take long breaths, causing pauses, or quick speaking. "Securitytoscience!" Or "Seckurity... toskience!"
 
Feel free to experiment and have fun with it though!
 
==Help with naming==
 
Okay, so the Vaurca naming system is confusing, and difficult. You don't quite get it, or you want some creative help with making a formic name. Now, keep in mind, I'll only detail out the 'traditional' naming system, commonly used by the Major Hives. This does not mean you are only restricted to this naming system! As with the speech patterns, have fun and experiment!
 
Basically, the traditional naming system entails what the lore says. The first syllable is Ka, or Za, for Type A and B respectively. The second syllable is Viax, and Akaix, for Bound and Unbound respectively. Finally, the last symbol is what you want it to be, following the naming system. It is masked a number, but it can be whatever you want it to sound like. For a Type A Unbound it would be: "Ka'Akaix'Siith Zo'ra." With 'Siith' being something I came up with on the top of my head. Whatever your name is, just tack the Hive name for the last name.
 
Again, each hive is different, and can assume human names, or you can just jumble a bunch of syllables together to make something remarkably... Vaurcae.
 
==Buffs and debuffs==
 
As most of the other races in the game, the Vaurca have buffs and debuffs. Detailed here so you can know what to stay away from.
 
Buffs:
*Custom language, like all other races. :p to access.
*Pressure & Cold resistant. Basically, can survive in space with internals.
*Radiation resistant.
*Can see in the dark.
*Minor brute damage buff.
 
Debuffs:
*Do not self-heal.
*Are slightly slower than a human. Not as bad as a diona. About as slow as a borg.
*Take a lot of extra fire damage.
*Damage from EMP's.
*Flash's can blind them after 3+ uses.
*(non-gameplay mechanic) Dislike light.
*(non-gameplay mechanic) Generally very specialised, often no inter-department knowledge.

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  • Vaurca (Vaur'uyit'zir)
    V. esseli / V. sapiens
    Home System: Sedantis (Sc'theth'stak, "Blinding Light.")
    Homeworld: Sedantis I (Vaur'avek'uyit, "Home.")
    Language(s): Vaurcese, Hivenet.
    Political Entitie(s): Zo'ra Hive, K'lax Hive, C'thur Hive.

    Overview

    Vaurcae, (/ˈvaʊrkə/ VAUR-kah, Vaurca in singular term and Vaurcae in multiple) are an arthropodous species that naturally organize themselves into eusocial groups. Humanoid in shape, with a pair of arms, hands with four digits, divided equally between thumbs and fingers, and legs, ending in feet perfect for climbing the tunnels and caverns they used to dwell in on their homeworld. The Vaurcae are one of the oldest surviving civilizations in the known galaxy, with a history that can be traced back 730,000 years ago. Now they arrive in the Orion Spur as colonists, reluctantly taken in by other civilisations.

    They form eusocial groups, Hives, lead by a High Queen, whom the Hive is usually named after. Under them, Lesser Queens held jurisdiction over specific Hive functions. Queens, lesser and high, are the only type of Vaurcae capable of producing eggs to spawn new ones. Being born under a specific Queen places a Vaurca in their brood, where they would often hold unique traits compared to others, and a variant carapace color. More information on these structures, and broods, can be found on the Vaurca Hives page.

    Their civilizations are separated into several castes, with members of each caste having their biology, psychology, and education determined before they are even even born. Each individual Vaurca is made often for a specific function pertaining to their caste. Vaurcae are separated further between being Akaix (Unbound) and Viax (Bound). Akaix are no less of a person than any human, whereas Viax are incredibly simple minded, running on no more than a desire to do what they are told, designed for their function rather than versatility.

    Vaurcae have mechanical extras such as extensive xenowear loadout and their homeworld’s flag. K’ois as a product is available in-game and they have a rather grand set of unobtainable event-spawn objects and mobs. Massive Vaurcae Breeders are playable as consular officers, and their lore can further be explored through artifacts and merchant items.

    Vaurcae can come from the Zo'ra, K'lax, C'thur or Lii'dra Hives. The Lii'dra are exclusive to antagonists and events - this does not mean antagonist vaurcae have to be Lii'dra, however.

    To apply to be one of the insect-like Vaurcae, apply here.

    Important notes: Vaurcae can't be any Heads of Staff, including being elevated to an Interim command position. They used to require an Avowal of Responsibility to work any position higher than an intern level, but as of 4/24/2463, Avowals were abolished in SCC facilities.

    Mechanics

    • Global Hivenet, accessible via ,9 and heard only by other Vaurcae and station-bound synthetics.
    • Pressure and cold resistant, allowing them to survive in space with internals.
    • Unaffected by phoron gas but require it to breathe.
    • Have natural insulation.
    • Immune to slipping.
    • Can only healthily consume food consisting of k'ois paste and byproducts.
    • Do not self-heal.
    • Can see very well in the dark.
    • Takes 2x the toxin damage.
    • Suffer from additional blood loss.
    • Can be permanently rendered blind by flashing them several times in a row.
    • Vaurca Warriors can bite and are more resistant to burns.
    • Vaurca Workers cannot bite but are more resistant to radiation.
    • Vaurca Bulwarks are slow but immune to radiation and can fireman carry two people at once.

    Non-mechanic traits:

    • Dislike light.
    • Generally very specialized, often no inter-department knowledge.
    • Face severe discrimination in human space.
    • Be incredibly sensitive to smells.

    Relationships with Megacorporations

    The following is an updated table listing which megacorporations employ Vaurcae. All playable characters must adhere to these specifications; failure to do so may result in administrative action.

    Vaurca Hives' Relationships
    Corporations Zo'ra K'lax C'thur
    NT Preferential Yes Yes
    Heph No Exclusive No
    Zavod Yes No Yes
    ZH Yes Yes Preferential
    Idris No No No
    PMCG VP/NT VP/NT/DPF VP/NT/Eridani
    Orion Yes Yes Yes
    Einstein No No Exclusive

    Biology

    The Vaurcae of today bear little resemblance to their original forms. They appear as humanoid insects, with two pairs of eyes —a larger pair and a smaller— four arms, with two being vestigial, ending in hands that hold two thumbs and two middle fingers each. They rest on two digitigrade legs which can end in a variety of feet structures, and antennae sprout from their heads. These antenna are used for greater perception of their surroundings, with the predominant sense being smell. Some Vaurcae are capable of smelling two different types of rock apart —and this is because of pheromones, which, along with the Hivenet, are key to communicating with others of their kind. Pheromones are like words encased in very fine smells. What one could infer from an inflection or tone of a word, a Vaurca could from the intricacies of a pheromone. As a result, their olfactory sense is highly tuned.

    Before a larva is hatched, its purpose is determined by a Breeder in a process called imagotis. Essentially, the Breeder can imagine what they want a specific Vaurca to look like and think like, and subconsciously alter certain factors regarding the larva's development to facilitate their growth into the Breeder's image.

    More information on the intricate workings of Vaurca-kind can be found on the biology page.

    Ka, The Workers (Type A)

    Type A are the most common and can be seen as the 'backbone' of Vaurcesian societies. Their most prevalent feature is their hardened exoskeleton, varying in colors in accordance to their Hive. It is approximately half an inch thick among all Type A Vaurcae. This exoskeleton provides protection against harsh radiation, solar and otherwise, and acts as a robust pressure-suit to seal their soft inner core from the outside world. This allows most Type A Vaurcae to have extended, several day-long EVA expeditions, assuming they have phoron. They can be bipedal or quadrupedal, with bird-like talon toes. Their hands consist of two middle fingers with small talons at the end, and two opposable thumbs, a left and a right, on either side of their hand. Type A ranges from 5ft to 7ft tall on average, though outliers of both spectra are not unheard of for the more specialized tasks.

    It is important to note that Workers explicitly avoid violent situations wherever possible. This is not their function, and they are always more use to the Hive in peak condition. Nearly all Ka are designed to find violence almost abhorrent —the sight and smell of blood instills fear and worry for most.

    Za, The Warriors (Type B)

    Type B are the second most prominent of Vaurcesian society, taking the form of heavily augmented warriors. Type B can range in size from 5ft tall to 8ft tall, with Za Bound rising to as much as 20ft tall. They can be bipedal, quadrupeds, or hexapods, which are called types BA, BB, and BC respectively. They usually have weapons physically attached to their bodies, making them unwieldy or impractical for any situation other than combat.

    Warriors, unlike other types of Vaurcae, are not typically passive. This means that they tend to be more suitable for combat orientated positions, while Worker and Breeder types tend to be poorly suited for the disposition these types of occupations demand. Unlike workers, their exoskeleton is not as well equipped for such extended EVA expeditions, however it can withstand a few hours long excursions.

    The majority of Warrior-caste Vaurcae employed by the SCC are drone tier type BA, meaning that they are deprived of most advanced augments and mostly differ from other types simply in that they are more mentally suited for combat or are involved in the function of something that could be considered a weapon.

    Ta, The Breeders (Type C)

    Type C are rare among Vaurcae, in that they make up around 2-3% of their entire species. They are the only individuals in Vaurcesian Hives that are fertile except for the Queens and Lesser Queens themselves. The males are raised as Bound while the females are raised as Unbound, and both of them historically served little practical purpose beyond ensuring that their respective hive-cells possess the resources they need to function and to fertilize eggs or to replace a dying Lesser Queen and to even become an additional Lesser Queen if the Hive needs more growth. The males are considered CA and the females CB. Lately, Breeders have been used as representatives for their respective queens, a departure from their traditional duties of overseeing eggs and maintaining the numbers of the hive-cells they oversee.

    This extension of their duties comes about from their keen social intelligence, making them ideal candidates for negotiating with aliens on economic and political matters. They easily grasp the nuances of social context, contracts, and systems that other castes have difficulty navigating.

    It is possible to play as a Ta as the Liaison/Representative role.

    Playing a Hive Representative

    As a Ta, you are more valuable than Workers and Warriors, simply due to the virtue that you are capable of making them. You aren’t a logical thinker or a fighter, however, you are the head of a hive-cell aboard the Horizon, providing emotional support and advice, like a mother would. Sometimes you will be called to represent your Queen of your brood, perhaps speaking their message or sharing their ideals.

    Below are rules for playing a Ta. Any bends of these rules must be clarified with the species maintainer prior to playing the character. Failure to adhere to the guidelines may result in punishment.

    • No height taller than 11 feet tall.
    • As a Gyne, you are allowed to have a three-syllable name instead of the usual monosyllabic. This name may, unlike typical Vaurcesian names, be broken down into multiple sections (for example Vaun'skiyat’ilo). These names typically represent titles given to a Ta by her peers, and as a result, older Ta tend to have more than younger Ta. Despite this, for simplicity sake in human space, a Ta will typically pick what she views as her three most important
    • Auto-hiss basic (s becomes z(zzz) or not at all). You’re made to work on a station full of aliens that speak Basic, so you’d have a vocal implant aiding this significantly due to your status.
    • Avoid combat, avoid doing any labour or specialised work. You are neither Warrior nor Worker, do not act like them. You can, however, inspire others to do something.
    • Avoid social ignorance. You possess a high social intelligence, being literally made for this job, so you’d be knowledgeable on whether trying to clean a Unathi’s horn would upset them or not.

    Cephalon (Type D)

    The Cephalon is the strangest of all Vaurcae beings, if it can still be considered such. They are bombarded from birth by special hormones designed to expand their brains. Their bodies are bombarded with special treatments designed to hypercharge their thyroid and pituitary glands. This results in a brain that will continue growing far, far beyond the needs even of the Unbound. It will grow so much that the Cephalon's handlers can cut live samples, spread them across trellises and racks, and treat them with more hormones and chemicals to keep them growing further. After a decade of pruning and racking, and some cybernetic wire-work besides, the end result is a new Cephalon —a biomechanical supercomputer that houses a large portion of the Virtual Reality Network, and will live for hundreds of years. Its processing power is somewhere in the tens of zettaflops, if it can even be measured that way. Each Lesser Queen tends to keep several of these, acting as servers from which their Virtual Reality is hosted. Cephalons are not generally considered Bound or Unbound, but inert, motionless equipment. As such they hold no name or designation to any Hive at large.

    Ra, The Bulwarks (Type E)

    The newest caste of the Vaurca, Type E are heavyset industrialists that specialize in jobs involving hard labour, engineering, and maintenance. Average specimens stand at 8-10 feet tall, and require special clothing due to their unique shape. Type E Vaurca are the least prominent population wise in the species, due to the fact they were only recently conceived as a joint operation between the C'thur and the Nralakk Federation. They were unveiled at the first session of the reformed Court of Queens in 2463, before specimens belonging to the other Hives began appearing.

    Bulwarks tend to be strictly defensive in their temperament, meaning they will fight to defend themselves and those in their immediate surroundings, before escaping when presented the chance. They will not chase down threats or run into situations they are not already involved in.

    Bulwarks are only employed in select locations as of now, due to their relatively recent appearance. Notable locations include the NTCC Odin, the NSS Upsilon, the NSS Aurora and the SCCV Horizon. Outside of these locations they are heavily monitored in where they go, and are typically kept in more secure locations. There are no Queenless Bulwarks.

    The Unbound

    The Unbound make up the upper castes of Vaurcae society and form the only sentient and self-aware parts of its greater population. Their eggs and larvae are given more graceful care by Bound Workers and they are born with fully developed organs, though Unbound not meant to become Ta or Lesser Queens are still sterilized. They are perfectly capable of making rational, thinking decisions, and are naturally intuitive and curious, much like a human. However, Unbound are not raised in a traditional manner. While in its early years VR was meant as an escape from reality, for modern Vaurcae in known space it's become every aspect of their lives and supposed afterlife.

    Although Unbound are sentient and self-aware, they still typically maintain unwavering subserviency to the respective hierarchy of their Hive, due to a combination of pheromone excretion and indoctrination methods imposed during the growing process of an Unbound. However, when they are not under the direct instruction of a Lesser Queen, they will typically pursue their own or their own hive-cell's interests.

    Unbound disconnected from VR can still connect themselves to the 'internet' of a Hive, called the Hivenet or Hive Network, where the Unbound all connect their consciousness. Unbound Vaurcae can share their knowledge, memories, and even feelings through the Hivenet. The Bound are barred from most non-utilitarian aspects of the Hivenet, due to biological constraints.

    The Unbound take up jobs that require more critical thinking skills or greater abstract thought than simple Bound. In this respect, Unbound Vaurcae can simply be considered on the same level as any human. Integration in the Orion Spur and other alien communities has some of them living alone or in small groups in their own apartments like any other citizen or family, working to support themselves, rarely having monetary aid from their Hive.

    The Unbound can be any of the types mentioned above except for Type D.

    Playing Unbound

    Unbound are the human-like part of the Vaurcae species and are capable of playing any non-command role in terms of ability. They can either be unique individuals having lived out of their Virtual Reality for some time, or can be fresh from the Hive birthing chambers and or from their Lesser Queen's virtual heaven, barely knowing anything. They almost universally hate being outside of VR, as the extended stay within an environment free of strife, hunger and death have sensitized them to the presence of such things in the real world. Likely because of their biology, Vaurcae are generally passive and hold more value in a groups opinion rather than their own.

    Unbound are restricted in the jobs they can pick.


    Security: Security Officer, Warden, Investigator, Security Cadet
    Medical: Surgeon, Physician, Psychiatrist, Pharmacist, First Responder, Medical Intern
    Engineering: Engineer, Atmospheric Technician, Engineer Apprentice
    Science: Scientist (all titles), Xenobiologist, Xenobotanist, Lab Assistant
    Service: Chef, Chaplain, Librarian, Bartender, Gardener/Hydroponicist, Janitor
    Operations: Hanger Technician, Shaft Miner, Machinist
    Civilian: Assistant, Off-Duty Crew Member

    As of 4/24/2463, Avowals of Responsibility are no longer required for Vaurcae above intern level positions.

    The Bound

    While all Bound are specialized for a specific job or instruction, all are still capable of simple labor.

    Bound Vaurcae are chosen even before their egg is laid. Eggs designated to be Bound are put in a warm, moisture-rich environment while Worker Bound oversee their care. The larvae that hatches from the eggs is then taken to another specialized, moist environment to be raised and slowly augmented before the Bound are then quickly and efficiently sterilized. Bound are incredibly simple minded, due to effectively being lobotomised —grown with some parts of their brain missing.

    Playing Bound

    Bound, or as humans sometimes call them, Drones, have a lot in common with station synthetics in personality and playstyle. They are members of a slave caste trained to obey orders without question. They have no concept of the self and can only act independently in matters of personal survival, maintenance, or self-defense. The Vaurcesian Drones probably speak slowly and have trouble speaking Basic.

    Bound typically focus on performing their duty. If asked to do something outside of the scope of their duty a Bound will always use their duty as a reference to the task at hand. Because they are working under the decree of the Hive's Queen, only with good reason would an Unbound Vaurca ask a Bound from its respective Hive to deviate from their duty. Otherwise, Bound are taught and expected to follow station protocols to the best of their ability as it is their duty to do so. Only their Hives' Unbound, and heads of staff can order a Bound to deviate from its duties.

    Bound can be easily dismissed - or culled - if their performance is unsatisfactory.

    They can only take the jobs listed here. If a job title is not on this list, you cannot play them as a bound.

    Security: None
    Medical: Physician, Pharmacist, First Responder
    Engineering: Engineer, Atmospheric Technician
    Science: Scientist
    Service: Chef, Bartender, Gardener, Librarian, Hydroponicist, Janitor
    Operations: Machinist, Hanger Technician, Shaft Miner
    Civilian: Assistant

    Modern Day

    For most Hives, co-habitation with the other species they have encountered has led to large changes to their way of life. Already suffering a shortage of resources, their advanced weaponry has lead to a lot of fear regarding their potency and supposed ease of mass production. While it is unknown how rumours circulated that the Vaurcae had large-scale means of producing weapons, and the materials to do so, no one can deny the military domination a war-ready Hive would impose. From tachyon-based weaponry, gauss cannons, condensed thermal energy and the infamous Warforms, most believe it to be a miracle that the Vaurca have yet to attack and seize control of the galaxy.

    However, all Hives (barring the unknown machinations of the Lii'dra) do not have the potential to do this. Weaponry was a lower priority on the list of supplies brought on Hiveships, as though while large, there needed to be space for broods as well as materials. Figures such as Ta'Akaix'Zoleth'akeh Zo'ra were insistent on bringing a plethora of weaponry, to ensure their survival among the unknown threat of the stars. Their pleas, however, only resulted in minor increases to ship defenses. During their long journey, the majority of resources they had brought were used for maintenance of the ship, and by the time they arrived in the Orion Spur, their lack of materials, and subsequently, repairs, have resulted in the pitiful states the three known Hiveships are in. Their food supply was limited in terms of places to grow aboard the Hiveships, and as a result, a high majority of warforms and the larger Bound Workers were culled, due to being unable to sustain many of the cryogenic storage pods used to contain them.

    Politically, all but the Zo'ra have yet to make any substantial political hold in Tau Ceti. The C'thur and K'lax are being used primarily as either labor or military by their allies, with the K'lax as vassals/tributaries to the Hegemony, and the C'thur reliant on the Federation for the survival of their High Queen. However, especially with the recent investment into the Tau Ceti Foreign Legion, the Zo'ra have begun their ascension into the political web that connects the inhabitants of the Orion Spur, despite being locked into debt with Tau Ceti. Though some may attribute this to certain Queens over others, the Zo'ra Hive as a whole is benefiting from their increased power. In addition, the Zo'ra have managed to revive the Court of Queens on Caprice, installing its chambers within their "capital" New Sedantis.

    Technologically, all but the K'lax have failed to make much progress in terms of adapting to their lack of advanced materials. In recent years, batches of new-generation thermal drills developed by the K'lax and manufactured with common materials were shipped and often cheaply sold across the Orion Spur, with mining facilities seeing huge increases in yields as a result. This was inspired by the Hive's collaboration with the Unathi on Moghes, their agreement to help terraform the planet. Requiring terraforming technology to efficiently carry out this task, the K'lax have been attempting to re-create the machines of old using newer parts and materials. The Zo'ra Hive's most notable technological advancement was the hybridisation of the Tau Ceti Foreign Legion's current weaponry and their own personal designs. These resulting weapons are currently employed by the Foreign Legion, and while not the most high quality or effective weaponry, many agree that it is a certain improvement compared to their last.

    Economically, all but the C'thur have struggled to make any real money, reliant on collective money pools brought in by employed Bound and Unbound. Being harboured by the generous Nralakk Federation has opened up a large amount of opportunities. Queens often hold a share of the total funds of a Hive, an example being Ta'Akaix'Athvur'zekt'azi Zo'ra recently investing the majority of her saved personal funds into the reformation of the Tau Ceti Foreign Legion. The C'thur have bought a significant portion of Einstein Engines, opening a connection to the Eridani Corporate Federation, and many job opportunities. These factors have resulted in the C'thur being the most economically progressed out of all Hives.


    Individuals

    For many Unbound, adapting to their new lives has been a tough ordeal, but one that is short suffered. Once settled, most Hive cells are capable of sharing a single bedroom apartment due to their tolerance of confined spaces and their tendency for practicality over personality. Personal possessions are not uncommon, however, but usually serve some sort of purpose. An Unbound may purchase a refrigerator, but instead of preserving food, it may instead use it for the construction of an experimental device.

    Workers mostly shifted from serving the Hive to employment well, with only a few incredibly specialized Unbound finding difficulty. While confusion was apparent at the complicated process of the simple act of going to work, once clarified, many Vaurcae brought their specialised knowledge and pragmatism into like-minded fields, typically able to share their intricate knowledge with great practical success. On a social level, however, many Unbound are prone to varying levels of discrimination. Such acts can be extremely discreet, such as being made to do a less desirable task. On the other hand, some overtly voice their dislike —often showing their ignorance of how Vaurcae operate and live. The recent incidents involving Tajara gangs reacting violently to the Lii'dra invasion, going as far as to murder, have demonstrated a more obvious dislike.

    Warriors, however, did not have such an easy transition —while there were some who could transition as well as most Workers, many of the Unbound purely bred for combat struggled to find applicable work. Some of these soldiers slowly managed to trickle into work as private security, bodyguards, and alike, while some found trivial work doing menial or laborious tasks. K'lax warriors mostly serve in the Hegemony. Recently, many Zo'ra Za, and a few of other Hives, finally found a place doing what they do best in the Tau Ceti Foreign Legion.

    Social

    Language

    Before the invention of the Hivenet in the Era of Augments, Vaurcae would communicate by distributing pheromones from mouth to mouth for complex messages, and vibrations with their antennae for simpler messages, sent via larger distances. Since Vaurcae don’t possess a vocal tract, spoken language was unknown to them until their arrival to the Spur. The invention of the Hivenet allowed for a better and more long-range method to communicate with each other, making cooperation more efficient. While to a stranger Hivenet might just sound like rhythmic vibrations, for a Vaurca the received message, which are encoded pheromones coded and transmitted as signals, ‘sounds’ in their head, which is how the Vaurcese vocabulary has been incorporated in Human, Skrell and Unathi space.

    These encoded pheromones can also transmit emotions and other kinds of warnings. Because of the lack of facial expressions available for Vaurcae, it is common for individuals to express themselves by sending a message such as this on the net. Other simple encoded messages, such as small onomatopoeic sounds or reactions such as an eye-roll may be sent too. Images and video are too heavy to be encapsulated by pheromones, and can’t be transmitted via this method.

    Vaurca have the ability to speak with voice synthesizers, which are responsible for their peculiar accents. These voice modulators are cheap, and based on alien technology in some cases. It also allows the Vaurca in question to be able to translate the message in their heads. Thus, no Vaurca is able to audibly receive or reproduce a xeno language without the aid of this augment. However, despite not having a written language themselves, Vaurcae are able to learn to read and write in Basic, and for an employee on board the SCCV Horizon, part of their education would have consisted in such.

    Speaking like a Vaurca

    Vaurcae working in alien space often have augments that allow them to have an easier time speaking the Languages of the Orion Spur. However, due to the desperate times the species is in, speech augments tend to be of variable quality. Vaurcae typically expresses an unfamiliarity with most alien languages, preferring to use basic words and sentence structures over more complex ones, and often may be unaware of the exact meaning of words, or the names of objects, instead describing them. This tends to happen most to those who aren't used to alien culture.

    Many Vaurcae, and their vocal augments have difficulty producing sounds related to the letter "s", and instead substitute with a harsh buzzing in the throat. ("May I please have some k'ois?" becomes "May I pleaze have zome k'oiz?"). Some Vaurcae may have difficulty producing soft consonant sounds such as those produced by "f" or "ph", and instead substitute them with a more guttural "vh". ("Phoron gas is fine!" becomes "Vhoron gas is vhine!". Some unfortunate specimen may even be plagued with both impediments at once. ("The phoron in these k'ois lets me breathe." becomes "The vhoron in theze k'oiz letz me breathe."), or even further, more exotic impediments.

    Naming System

    The traditional naming system is complex, with first names being made of three parts. The first part is either Ka for Workers, Za for soldiers, Ra for Bulwarks or Ta for breeders. The second syllable is Viax for Bound, or Akaix for Unbound.

    Finally, the last syllable of the name is unique, decided by the player. In Vaurcese, this segment would translate to a number —like a serial code, it is a unique identifier. The only restriction is that it should not be longer than a single syllable, at the very most two syllables. For a Worker Unbound it might be: "Ka'Akaix'Siith Zo'ra." With 'Siith' being created by the player. The surname is the Hive that the Vaurca is a part of, in the example's case "Zo'ra".

    In summary, you create a single unique name, which is slotted after your caste and whether you are Bound or Unbound, and your surname is the Hive you are from.

    Inter-caste Relationships

    Relationships between each type and each caste tend to be a universal constant among Vaurcesian Hives. The Bound are thoroughly exploited by the Unbound whenever an opportunity for such arises. It is typical for an Unbound to delegate any menial labour to the nearest Bound whenever possible. While especially "lazy" Unbound are not prevalent on human stations, all Unbound tend to display this mindset towards the Bound to a degree. When encountering a dangerous situation, the response is similar —the Bound are expected to attempt to make the situation safer for the Unbound in any way possible. Bound are perfectly subservient to the whims of the Unbound, and do not begrudge this exploitation.

    Worker vaurcae tend to be esteemed more highly than Warrior Vaurcae, especially in Unbound circles, and especially in these difficult times when the value of labour to the Vaurca is more important than the value of defense. Unbound Breeder Vaurcae are esteemed very highly, especially those at the top of the hierarchy. Bound Breeder Vaurcae tend to rarely interact with other Vaurcae, except for Bound caretakers.

    As for different types of the same caste, Unbound Ka or Za of the same 'duty' tend to organize themselves into hive-cells. For example, a Worker who works in construction may live, sleep and work with the same people within their hive-cell. A hive-cells size can vary drastically, but ultimately, they tend to organize the labor of Ka and Za into the most efficient means, with each hive-cell reporting to a particular Ta, usually their birth mother. Vaurcae tend to be closest to those that they work with, and so many Vaurcae consider their hive-cell their closest relatives.

    Inter-hive Relationships

    The Zo'ra and K'lax Hives maintain warm relations, while officially the diplomatic tension between the C'thur and K'lax Hives is tenuous at best. The Lii'dra Hive is universally hated. The Zo'ra percieve themselves the rightful rulers of the K'lax and C'thur, and the K'lax have thus far made no official statement against this. Meanwhile, the C'thur changes their announcements constantly. The Bound of each Hive serve other Vaurcae of their Hive firstly and are completely subservient to the will of their Hive's rulership. The K'lax Bound however will also serve Zo'ra Vaurcae should there be no conflict with the desires of K'lax hierarchy. The same can be said to a lesser degree with the C'thur. Zo'ra Bound will rarely ever service K'lax Vaurcae, and only when instructed to do so by Zo'ra Unbound. Zo'ra, C'thur and K'lax Unbound typically do not intermingle except on an individual basis and remain subservient to the desires of their respective hierarchy.

    Inter-species Relationships

    The Zo'ra tend to be cooperative with humanity out of necessity, but on an individual level opinions vary between each Unbound. This approach is largely shared in reference to all other aliens, viewing them as potential benefits to their Hives. Perhaps in response to, or as a result of this, the Zo'ra Hives have begun to re-imagine themselves as something aliens can identify with. Supporting cross-species initiatives that further increase cooperation between each species feeds into this idea of ultimately benefiting all species involved. Besides this, the servitude that Bound abides by is a topic of concern for humanity in particular, because Bound are hard-wired to satisfy the needs of other Unbound of their Hive firstly, it creates the possibility for conflicts of interest between the humans that use cheap Bound labor, and any Unbound Vaurcae of the same Hive. However, such situations are unreported if they do occur, and the cheapness and effectiveness of Bound labor tend to surpass potential dangers.

    The Skrell of the Nralakk Federation have taken to using a work drafting system to assign duties to Vaurcae of the C'thur Hive. The Federation or an empowered representative would requisition an amount of C'thur for a particular job, which would then be supplied by the Hive. These C'thur would complete this assignment and then return to their Hive. This entire process is overseen by a legal counsel comprised of both species, providing fair and equitable exchanges for all parties. The largest orders of labor come from the Federation itself and the Nanotrasen corporation.

    K'lax tend to maintain terse, but warm relations with the Izweski Hegemony, sharing cultural and sometimes technological advances for the betterment of both species. Beyond this, they maintain little contact with the galaxy at large, save for their begrudging but needed trade relation with the human owned Nanotrasen corporation. Due to their unfavorable circumstances within this deal, the K'lax tend to view humans in a negative light.

    Overall, the approach all Hives have taken when sending their populations to work with aliens is to treat their 'workplaces' as an adopted Hive cell. All Hives encourage the development of social bonds that normally come with working closely between Vaurcae in the same Hive cell. This has led to some Vaurcae considering their co-workers a second family.

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