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>Cnaym
м (Reduced atmosia meme by 5%)
>Cnaym
(Borer page being done after a year or so)
 
(не показано 17 промежуточных версий этого же участника)
Строка 1: Строка 1:
WIP Ignore for now.
{{JobPageHeader
{{JobPageHeader
|headerbgcolor = lightblue
|headerbgcolor = black
|headerfontcolor = black
|headerfontcolor = red
|stafftype = ENGINEERING
|stafftype = ENEMY
|imagebgcolor = #ffff88
|imagebgcolor = gray
|img = Generic_atmos.png
|img = Borer.png
|jobtitle = Atmospheric Technician
|jobtitle = Borer
|access = Atmospherics, Maintenance
|access = Your host, your hosts access
|difficulty = Medium to Hard
|duties = Ensure your species survival and spread.  
|qualifications = At least 25 years of age, applicable Bachelors degree or 7 years experience in engineering-related field.
|guides = No external guides.
|education = [[Ceres University]] - [[Hongsun Park Engineering Institute]] - [[Shastar Technical University]]
|superior = [[Chief Engineer]]
|duties = Ensure the air is breathable on the station, fight fires, repair pipes, help out the [[Station Engineer|Engineers]].
|guides = [[Guide to Construction]], [[Guide to Atmospherics]]
}}
}}
As an '''Atmospheric Technician''', what you do is rather simple. Firstly, your stations atmospherics system starts up and running, but there is always room for improvement. Secondly, if there is any sort of environmental disaster, head off and fix it! Most of the crew requires air to survive and a good atmospheric tech can change the flow of an entire round. You have your tools, your [[Guide_to_Communication_Devices#Headset|engineering headset]], portable and mobile pipe dispensers, several space heaters, and atmospheric survival equipment. When things get quiet, sit back and start your own little projects, usually consisting of plotting ways to flood the station with a variety of toxic gases or the finding the exact amount of high powered pumps to crash that power supply and yell at the inferior engineers.
== Atmospherics ==
This is your home. This is your motherland. Atmosia loves you, and you love Atmosia. Treat her right, and she'll never leave you hanging or gasping.
Atmosia is a beautiful land of pipes and various bits of atmospheric regulation equipment. Here, you'll find the pipes that distribute gas to the rest of the station, the means to control that gas, the supplies to keep that gas moving, breathable, and on the station rather than out in the vacuum of space, and the computers that will let you monitor the atmosphere on the whole station or remotely control them. Ever wondered why cargo loves wearing the Ushanka? Probably has to do with an atmos tech making their workplace a freezer with a button on their console.
At first glance, the tangled mess of pipes that is Atmosia proper can seem intimidating. Don't let that frighten you. Atmosia is not nearly as confusing as she seems - and she is well worth the effort.
If you are in need of a little training jump in as engineering apprentice and have someone explain the basics to you once or twice, before starting to yell at them for constantly stealing your pipe dispenser.
== Your Job ==
Your job is air. You keep the station breathing. Without you, this place would suffocate while sucking on hard vacuum. Or freeze to death. Or die of depressurization. Or catch on fire. Or poison itself with phoron. You get the picture.
In more specific terms, though, you have two primary duties: keeping the station's atmospheric systems running at full capacity and taking care of any specific atmospheric problems that pop up on the station. This means that you refill areas that have been depressurized, drain areas that have overpressurized, filter out [[Phoron|toxic gases]], fight fires, and any number of other things. See the [[Guide to Atmospherics]] for more details.


=== Repressurization ===
"''After years of hiding we have finally found a new host. They will follow our will or be absorbed into the hive.''" -Unknown.


Repressurizing an area that has lost some of its atmosphere is the most common task you'll face as an Atmospheric Technician. Areas usually undergo depressurization when something exposes them to the cold void of space. This causes all of its atmosphere to rush out, along with anything unlucky enough to be caught in the windstorm. Coordinate with your fellow engineers. They can repair the walls while you lay out your majestic pipes or drag along another pipe dispenser. It is usually good to have them aware that you are active and able to fix the atmos issue while they focus on changing lightbulbs.


After your [[Station Engineer|engineering buddies]] have taken care of a hull breach, it'll be your job to refill the area and make it breathable. This can be done by using the Air Alarms mounted on the walls in most areas, as well as the local vents and scrubbers. Atmosia, fortunately, is largely self-regulating; after a hull breach is sealed and the system is set to filter or fill in fresh air, the vents on the station will automatically begin replacing lost air as long as the pipes to the vents in the area are undamaged. This process is usually rather slow, unless you have upgraded your atmos systems to get the most out of it. You'll mainly be called to focus on critical or high-traffic area, and the crew needs it to be breathable ''now''. A well prepared portable air pump can fill an area within seconds. If your hands are full have the apprentices drag them in for you.
'''Borers''' are a unique species of parasites that uplift or crush entire civilizations at their whim. As part of the hive you may call upon your fellow borers for help or pursue your own goals. Unlike [[Changeling | your gory counterpart]] a borer on their own is rather weak and requires a strong host to survive and grow.


=== Filtering and Depressurizing ===
'''Extended skillset - You aren't held to conventional standards on skills.'''


Less commonly, you'll be called on to filter out toxins from the air or drain an area that's become overpressurized. Removing excess atmosphere from a room is as simple as going to the air alarm and selecting the replace setting (or Panic Syphon in extreme cases), then waiting for it to go back to green before switching back to Filter.  
== Your host is your castle ==
As a borer, it is mandatory to take good care of your host, as your host will in return take good care of you. A chemical compound injected into them allows you to influence their decisions and actions. While [[Captain#Antaging|strong minds]] might try to resist you, everyone else is required to follow your command or risk having their brain wiped clean and body directly taken over by you. Your species outside of a host is weak, but with the right strategy survival and spread are possible. While some may fear the loss of autonomy [[Mercenary|others]] may be convinced to accept you in exchange for your unique powers. Enabling a host to use advanced psionics is only one of the many ways to convince another host to join the collective. If diplomacy fails, forcing your host to take someone by force is also an option.


Getting rid of toxins, on the other hand, is usually more difficult. Setting the air alarm filters to scrub out toxins and N2O from the air will help, but it might not be enough. Air scrubbers can be used to get rid of toxins, but if the spill is very large, you might have to resort to Panic Syphon or Replace Air settings. Remember to keep people out of the room as long as you're working. Not only are the toxins dangerous, but the fact that depressurization is probably your best option adds another threat. Just make sure to enable your magboots before bashing in a window and that the grill is not shocked. If it's a phoron spill, be damn sure there's nothing around that can set it off (unless you're planning on burning off the phoron, which is extremely dangerous and shouldn't be attempted in anything but the most extreme cases or by experienced Atmospheric Technicians).
=== Hiding in plain sight ===
Convincing your host that you mean no harm or that their brain is now your hostage can develop a unique relationship between the two of you. While inside a host, they are forced to follow your commands. Should you ever be forced to leave or change a host, having a build a good relationship with them can make the difference between survival and death. While some may feel rapid signs of withdrawel such as a sudden loneliness, others may be disgusted by what happened to them and seek medical attention. A medical scanner is able to identify a borer as unknown mass and should be avoided at all costs. If found to be hostile, crew may try to force scans upon people and rot out any remaining borers, while a peaceful approach may lead to crew following first contact protocols and becoming more helpful without being forced. Choice of host should be considered carefully. A janitor can go almost everywhere without raising an eyebrow, while a doctor shredding a dozen scans might raise suspicion. If you are ever forced to leave your host, keep in mind that your small size enables you to hide in vents, under tables or even inside the pockets of your hosts jacket.


=== Fire! ===
=== The hive and you ===
The Borers mastery of infiltration and the shared hivemind make them a strong force when working together. You can use ,x to communicate with other bores that may be nearby. While usually friendly and helpful towards each other, some might wait their time before helping you out of a tight spot or outright harm your host to keep the hive hidden. It is often more useful to spend some brig time than endanger your entire hive by exposing yourself. Social sensitivity is vital to this, since an officer known for overstepping regulations will raise less suspicion when tazing someone than a pacifistic CMO suddenly demanding field executions for theft. Keep in mind that a single borer with a host is enough to regrow your hive and find new hosts.


There's a fire! This is a comparatively rare occurrence, but when there is one, you're expected to suit up and get the problem fixed without hesitation. Generally, this involves locking the area down and using Panic Syphon and/or Replace Air to quell the fire. Keep in mind that your atmos suit is designed for EVA operations. Your firefighter suit is not.
== Abilities ==
These are your abilities as a borer, you can use these at any time with the exception of the paralyze ability which only works outside of hosts:
*Paralyze Victim - Stuns a single target next to you, it is free but has a wait period between uses.
*Crawl Through Vent - Escape through pipes, scrubbers, filters and pumps will kill you.
*Infest - Climb into host through their ears, full suits block, helmets don't. Takes a while and should be done while the target is paralyzed or supportive.
*Hide - Hide under tables and such, it will hide your sprite but you can still be found via the context menu (i.e. someone searching carefully).
*Assume Control - Control your host, they can resist out of it after a while, mind shield implants block it.
*Inspect Host Health - Medical scanner to see how well your host is doing.
*Exit Host - Leave your host peacefully, you talk with your hosts mouth if you use ,say


=== Total Emergency: The Fire Axe and You ===
== Spread your hive ==
To grow and spread as a member of this species you will have to consume whatever material of use your host can offer you. You are free to decide if you go vegan and only demand apples or straight up threaten your hosts with eating their brain whole. Ingame this is displayed by a skill point system towards your right. As long as you remain inside a host you will claim points to use for the different abilities. For simplicity and the baseline goal of this game mode you will have to assume control over your host and spend 100 points to vommit out additional borers which can then be taken by observing players that feel like it. Should you notice that spreading is not really working you should focus on survival or whatever goal you came up with during your AOOC prep talks with the other antags.


The Fire Axe is your tool of choice during emergencies, since you can use it like a crowbar to open door when the power is off ''and'' use it as an incredibly powerful melee weapon or just to get rid of a window quickly. Just keep in mind that you have to be holding it with both hands to use it effectively (click on it while you're holding it to do this). Because it's so dangerous and it doesn't fit in a backpack or satchel, it should usually be left in its case in the computer room. If you have to have it, though, use a multi tool to unlock its case. Just be aware that, once it's out, you are seen as armed and dangerous, and [[Traitor|some people]] want to get their hands on it. Security will probably want to know why you grabbed it, too.
=== Uplifting a host ===
Once inside a host you have many abilities to provide aid or strengthen your host, making them more effective in following your orders and protecting you. Keep in mind that once you leave a host those might be turned against you or your new host. You have three major ways (with different costs) to aid your host without taking over completely:
*Secret Chemicals (20) - Select a healing chemical and secret it into your hosts bloodstream.
*Awaken Host Psionics (150) - Enables the use of psionics, gives them a full on seizure and alerts anyone nearby, or medical crew over sensors, mind shield implants block this.
*Advance Psionic Faculty (75) - Allows you to elevate the hosts psionics abilities in one of four categories.


== Traitoring ==
=== Using a host ===
Should you feel threatened or in need of some hands you can always assume direct control over your host, as long as they do not have a mindshield implant. This can be used for a lot of roleplay reasons or to simply help them break into a place when they ICly or OOCly do not know how to do so. For combat it is generally advised to keep a backseat position. Your health scanner and chemicals provide a giant boost to your host and make you much more useful. On an OOC level you want to keep in mind that your host may have a plan to escape a dangerous situation none violently by tricking known characters or using a clever lie. Under no circumstances should you just take over the host and go wham on people nearby just because you did not feel appreciated enough as it will lead to an early death and at least one salty player that was giving you your best chance to enjoy the round.


Atmospherics is already sensitive work, and it's just complex enough that people who don't know how it works themselves will generally let you do what you say needs to be done rather than question you when there's an Atmospherics alert in the area. This combined with the ability to remotely trigger such alarms or cause atmos troubles, gives you a free pass to enter almost all of the station without raising an eyebrow. This gives you all sorts of opportunity for shenanigans. Beyond that, you can sabotage the entire station's air supply very, very easily if you know what you're doing - but do it carefully, because you'll be one of those most under suspicion. You have easy access to phoron and other harmful substances as well. With a bit of inventiveness, you can do a lot of damage. Make sure to clear it with admins if you plan to send an entire department to sleep or declare the bridge a new construction zone via rapid phoron induced deconstruction.
=== Nothing to waste ===
Should your host die due to a number of likely causes you will have to find a new one, to help you in this you have multiple options at hand. If you still have enough points you can take control over a corpse and spawn additional borers to aid you or, should the body not be damaged too badly, you could also eat the brain and try to reanimate the corpse, controlling it yourself to make it easier to blend in and capture or convince a new target.


== Mixed Gamemodes and AOOC ==


{{Engineering}}
Borer is frequently played along other gamemodes such as mercenary. Decide at round start if you will work together or fight it out on the unsuspecting Aurora. AOOC is an OOC channel that is exclusive to those playing antags, it is a very good way to make gimmicks and plan your round with the other antags. The possibilities are endless when it comes to telling a story, just remember to stay in the bounds of the game and follow the [[Server Rules]] about IC in OOC. Remember to ahelp if you have a question.
{{Antagonists}}
{{Jobs}}
{{Jobs}}
[[Category:Engineering]]
[[Category: Jobs]] [[Category:Antagonists]]
[[Category:Pages]]
[[Category: Jobs]]

Текущая версия от 19:48, 11 августа 2021

WIP Ignore for now.


ENEMY
Должность
не определена


Borer

Руководители: Не определен
Сложность: Не определена
Обязанности: Ensure your species survival and spread.
Руководства: No external guides.
Доступ: Your host, your hosts access
Альтернативные названия: Отсутствуют

Файл:F19.png


"After years of hiding we have finally found a new host. They will follow our will or be absorbed into the hive." -Unknown.


Borers are a unique species of parasites that uplift or crush entire civilizations at their whim. As part of the hive you may call upon your fellow borers for help or pursue your own goals. Unlike your gory counterpart a borer on their own is rather weak and requires a strong host to survive and grow.

Extended skillset - You aren't held to conventional standards on skills.

Your host is your castle

As a borer, it is mandatory to take good care of your host, as your host will in return take good care of you. A chemical compound injected into them allows you to influence their decisions and actions. While strong minds might try to resist you, everyone else is required to follow your command or risk having their brain wiped clean and body directly taken over by you. Your species outside of a host is weak, but with the right strategy survival and spread are possible. While some may fear the loss of autonomy others may be convinced to accept you in exchange for your unique powers. Enabling a host to use advanced psionics is only one of the many ways to convince another host to join the collective. If diplomacy fails, forcing your host to take someone by force is also an option.

Hiding in plain sight

Convincing your host that you mean no harm or that their brain is now your hostage can develop a unique relationship between the two of you. While inside a host, they are forced to follow your commands. Should you ever be forced to leave or change a host, having a build a good relationship with them can make the difference between survival and death. While some may feel rapid signs of withdrawel such as a sudden loneliness, others may be disgusted by what happened to them and seek medical attention. A medical scanner is able to identify a borer as unknown mass and should be avoided at all costs. If found to be hostile, crew may try to force scans upon people and rot out any remaining borers, while a peaceful approach may lead to crew following first contact protocols and becoming more helpful without being forced. Choice of host should be considered carefully. A janitor can go almost everywhere without raising an eyebrow, while a doctor shredding a dozen scans might raise suspicion. If you are ever forced to leave your host, keep in mind that your small size enables you to hide in vents, under tables or even inside the pockets of your hosts jacket.

The hive and you

The Borers mastery of infiltration and the shared hivemind make them a strong force when working together. You can use ,x to communicate with other bores that may be nearby. While usually friendly and helpful towards each other, some might wait their time before helping you out of a tight spot or outright harm your host to keep the hive hidden. It is often more useful to spend some brig time than endanger your entire hive by exposing yourself. Social sensitivity is vital to this, since an officer known for overstepping regulations will raise less suspicion when tazing someone than a pacifistic CMO suddenly demanding field executions for theft. Keep in mind that a single borer with a host is enough to regrow your hive and find new hosts.

Abilities

These are your abilities as a borer, you can use these at any time with the exception of the paralyze ability which only works outside of hosts:

  • Paralyze Victim - Stuns a single target next to you, it is free but has a wait period between uses.
  • Crawl Through Vent - Escape through pipes, scrubbers, filters and pumps will kill you.
  • Infest - Climb into host through their ears, full suits block, helmets don't. Takes a while and should be done while the target is paralyzed or supportive.
  • Hide - Hide under tables and such, it will hide your sprite but you can still be found via the context menu (i.e. someone searching carefully).
  • Assume Control - Control your host, they can resist out of it after a while, mind shield implants block it.
  • Inspect Host Health - Medical scanner to see how well your host is doing.
  • Exit Host - Leave your host peacefully, you talk with your hosts mouth if you use ,say

Spread your hive

To grow and spread as a member of this species you will have to consume whatever material of use your host can offer you. You are free to decide if you go vegan and only demand apples or straight up threaten your hosts with eating their brain whole. Ingame this is displayed by a skill point system towards your right. As long as you remain inside a host you will claim points to use for the different abilities. For simplicity and the baseline goal of this game mode you will have to assume control over your host and spend 100 points to vommit out additional borers which can then be taken by observing players that feel like it. Should you notice that spreading is not really working you should focus on survival or whatever goal you came up with during your AOOC prep talks with the other antags.

Uplifting a host

Once inside a host you have many abilities to provide aid or strengthen your host, making them more effective in following your orders and protecting you. Keep in mind that once you leave a host those might be turned against you or your new host. You have three major ways (with different costs) to aid your host without taking over completely:

  • Secret Chemicals (20) - Select a healing chemical and secret it into your hosts bloodstream.
  • Awaken Host Psionics (150) - Enables the use of psionics, gives them a full on seizure and alerts anyone nearby, or medical crew over sensors, mind shield implants block this.
  • Advance Psionic Faculty (75) - Allows you to elevate the hosts psionics abilities in one of four categories.

Using a host

Should you feel threatened or in need of some hands you can always assume direct control over your host, as long as they do not have a mindshield implant. This can be used for a lot of roleplay reasons or to simply help them break into a place when they ICly or OOCly do not know how to do so. For combat it is generally advised to keep a backseat position. Your health scanner and chemicals provide a giant boost to your host and make you much more useful. On an OOC level you want to keep in mind that your host may have a plan to escape a dangerous situation none violently by tricking known characters or using a clever lie. Under no circumstances should you just take over the host and go wham on people nearby just because you did not feel appreciated enough as it will lead to an early death and at least one salty player that was giving you your best chance to enjoy the round.

Nothing to waste

Should your host die due to a number of likely causes you will have to find a new one, to help you in this you have multiple options at hand. If you still have enough points you can take control over a corpse and spawn additional borers to aid you or, should the body not be damaged too badly, you could also eat the brain and try to reanimate the corpse, controlling it yourself to make it easier to blend in and capture or convince a new target.

Mixed Gamemodes and AOOC

Borer is frequently played along other gamemodes such as mercenary. Decide at round start if you will work together or fight it out on the unsuspecting Aurora. AOOC is an OOC channel that is exclusive to those playing antags, it is a very good way to make gimmicks and plan your round with the other antags. The possibilities are endless when it comes to telling a story, just remember to stay in the bounds of the game and follow the Server Rules about IC in OOC. Remember to ahelp if you have a question.

Antagonist roles
Antagonists Traitor - Mercenary - Ninja - Changeling - Vampire - Revolutionary - Raider - Cultist - Cortical Borer - Loner - Technomancer
Jobs on Aurora
Command Captain - Executive Officer - Head of Security - Chief Engineer - Research Director - Chief Medical Officer - Operations Manager
Command Support Corporate Liaison - Consular Officer - Bridge Crewman
Security Security Officer - Warden - Investigator - Security Cadet
Engineering Engineer - Atmospheric Technician - Engineering Apprentice
Medical Surgeon - Physician - First Responder - Psychologist - Pharmacist - Medical Intern
Research Scientist - Xenobiologist - Xenobotanist - Lab Assistant
Operations Hangar Technician - Shaft Miner - Machinist
Service Assistant - Off-Duty Crewman - Passenger - Bartender - Chef - Chaplain - Librarian - Janitor - Botanist - Corporate Reporter
Non-human AI - Cyborg - Personal AI
Special Merchant - Ghost Roles