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{{JobPageHeader
{{Navbox Corporations}}
|headerbgcolor = #166294
|headerfontcolor = black
|stafftype = COMMAND SUPPORT
|imagebgcolor = #BFC6E0
|img = Corporateliaison-nbt.png
|jobtitle = Corporate Liaison
|access = The Representative's Office, [[Job_Guides#Station_Command|the Bridge]].
|difficulty = Medium
|qualifications = At least 30 years of age, relevant education. Must represent a [[Megacorporations|corporation]].
|education = Highly dependent on faction and position; a corporate liaison may have a business degree or has otherwise worked their way up through company echelons over years.
|superior = [[Job_Guides#Command|Ship Command]] and your [[#Interest Group|Interest Group]]
|duties = Represent your corporation's interest. Hold interviews. Offer deals with the devil.
|guides = [[Corporate_Regulations|Corporate Regulations]], [[Guide to Station Procedure|Ship Directives]], [[Guide_to_Law|Guide to Law]], [[Guide_to_Paperwork|Guide to Paperwork]], [[Chain of Command]]
}}


'''Corporate Liaisons''' act as the link between a megacorporation and their assigned facility. Their primary concerns are to ensure that the group of employees they're representing is treated more favourably or just ensuring they're treated equally within [[Corporate Regulations]], via interviews and reports to [[Job_Guides#Station_Command|Command Staff]] about misconduct. Secondary responsibilities include increasing awareness of their corporation, and potentially increasing said corporation's influence on the ship.
[[File:PMCGsmallogo.png|300px|frameless|right]]


Liaisons can be played by characters of any species that can be a part of the represented faction, by players with a Head of Staff whitelist, but they are not part of [[Job_Guides#Station_Command|Ship Command]]. '''Note that you cannot apply for a command whitelist with a corporate liaison character.'''
A coalition of security and medical contractors in service of the [[Stellar Corporate Conglomerate]]. The Private Military Contracting Group is one of the elements born from the necessity of protecting an ever-growing corporate empire. Gathering mercenaries from all across the spur, the Private Military Contracting Group deploys a diverse force to anywhere they are needed; from mere office buildings to outposts in the [[Corporate Reconstruction Zone]]. As the megacorporations expand, these contractors follow to secure their holdings.


{{TOC Hidden}}
Unlike the other members of the [[Stellar Corporate Conglomerate]], the Private Military Contracting Group has few employees of its own. Only some liaisons and bureaucrats work behind the scenes to hire and manage the contractors. The rest of its members are in fact part of several organizations contracted to supply the Private Military Contracting Group.
==Factions by Species==
{{toc_right}}
Not all species can represent all factions. Certain species are not hired by some companies, and nations primarily populated by a certain species may restrict aliens that live within their borders from holding a diplomatic position. This table shows which species can be played as consular and corporate representatives of respective factions.
== Corporate Affairs ==
=== History ===


{| class="wikitable"
Faced with the growing instability brought by the Phoron Scarcity and the Solarian collapse, the [[Stellar Corporate Conglomerate]] created the Private Military Contracting Group in 2463 in response to the insurgency in the [[Corporate Reconstruction Zone]]. The Private Military Contracting Group was envisioned as an agency responsible for reinforcing the corporate security and medical ranks with hired contractors. Eridani forces already in service of the corporations were incorporated in the Group alongside the new hires. PMC, medical and security firms from all around the spur signed contracts with the [[Stellar Corporate Conglomerate]] to join the initiative.
|+ Species Consulars/Liaisons Permitted
|-
!
! Humans
! Skrell
! Unathi
! Tajara
! IPCs
! Dionae
! Vaurca
|-
!NanoTrasen
|style="background-color:#39ff14;" |
|style="background-color:#39ff14;" |
|style="background-color:#39ff14;" |
|style="background-color:#39ff14;" |
|style="background-color:#39ff14;" |
|style="background-color:red;" |
|style="background-color:red;" |
|-
!Zavodskoi
|style="background-color:#39ff14;" |
|style="background-color:#39ff14;" |
|style="background-color:#39ff14;" |
|style="background-color:red;" |
|style="background-color:red;" |
|style="background-color:red;" |
|style="background-color:red;" |
|-
!PMCG
|style="background-color:#39ff14;" |
|style="background-color:#39ff14;" |
|style="background-color:#39ff14;" |
|style="background-color:#39ff14;" |
|style="background-color:#39ff14;" |
|style="background-color:red;" |
|style="background-color:red;" |
|-
!Idris
|style="background-color:#39ff14;" |
|style="background-color:#39ff14;" |
|style="background-color:red;" |
|style="background-color:red;" |
|style="background-color:red;" |
|style="background-color:red;" |
|style="background-color:red;" |
|-
!Hephaestus
|style="background-color:#39ff14;" |
|style="background-color:#39ff14;" |
|style="background-color:#39ff14;" |
|style="background-color:#39ff14;" |
|style="background-color:#39ff14;" |
|style="background-color:#39ff14;" |
|style="background-color:red;" |
|-
!Zeng-Hu
|style="background-color:#39ff14;" |
|style="background-color:#39ff14;" |
|style="background-color:red;" |
|style="background-color:red;" |
|style="background-color:#39ff14;" |
|style="background-color:#39ff14;" |
|style="background-color:red;" |
|-
!Orion
|style="background-color:#39ff14;" |
|style="background-color:#39ff14;" |
|style="background-color:#39ff14;" |
|style="background-color:#39ff14;" |
|style="background-color:#39ff14;" |
|style="background-color:#39ff14;" |
|style="background-color:red;" |
|-
!Golden Deep
|style="background-color:red;" |
|style="background-color:red;" |
|style="background-color:red;" |
|style="background-color:red;" |
|style="background-color:#39ff14;" |
|style="background-color:red;" |
|style="background-color:red;" |
|-
|}


* Only [[Unathi]] from [[Dominia]] can be [[Zavodskoi]] representatives.
The Private Military Contracting Group became an umbrella organization to coordinate several distinct contractor elements within the [[Stellar Corporate Conglomerate]]'s corporate structure. Its subsidiaries are tasked with providing adequate manpower, while the Private Military Contracting Group deploys them where it is necessary. While some may question the loyalty of the Group's employees, the credits fuelled into their contracts have been enough to secure their allegiance.  
* Unathi representing the [[PMCG]] must be from Dagamuir Freewater Private Forces.
* [[Tajara]] representing the PMCG must be from Kazarrhaldiye Operations Group.
== Title Variations ==
As a corporate liaison, you're offered the opportunity to choose between a few different titles for flavour.
*Workplace Liaison
*Corporate Representative
*Corporate Executive
These titles should give your Liaison a bit more flavor by allowing them to have some specialty in the company. However, '''no alternate title gives you any more authority than another. Playing a Corporate Executive does not increase your authority - you have the same amount of direct authority as a liaison: none.''' As a corporate executive, think of yourself more of an executive of middle management; your direct power over the Horizon is functionally zero, as you've been sent by whatever as a liaison and advocate. The SCC chose the heads of staff to command the ship, and they'd like to keep it that way.


==Starting Out==
The Private Military Contracting Group is currently tasked with supplementing the security and medical staff in SCC facilities, as well the Peacekeeper Mandate. When the megacorporation's lines become too thin due to the expansion of the conglomerate, the contractors from the Private Military Contracting Group are called to patch these holes. Despite their diverse background, all employees of the Group receive the necessary training to work in [[Stellar Corporate Conglomerate]]'s facilities.
You spawn in the Representative's Office. After a few minutes, your fax machine will print out a list of randomised objectives that you can use as a jumping-off point for roleplay. You have a secure safe in their office, which you can enter a five-digit code to lock and unlock. Don't forget it! You also have a closet of clothing, paperwork supplies, and sundry to help fill out forms and make notes on the performance of the Horizon's crew.


You also spawn with an energy pistol. This pistol is not very powerful, and it does not give you license to jump into a firefight and start shooting. Remember, you're a bureaucrat.
=== Influence ===
The newly formed Private Military Contracting Group has managed to carve out a niche for itself within the greater [[Stellar Corporate Conglomerate]] framework. Previously unknown or latent PMC groups are suddenly filling the holes that exist in the intricate networks of the [[Stellar Corporate Conglomerate]] while drawing ire from some who may not wish to see the underworld of contractor work in their professional setting. It is not uncommon to see highly trained Eridani mercenaries flank loutish Frontier bounty hunters, or Unathite noble physicians among Tajaran pharmacists who have retired from biological warfare.


You also get access to an external communications link in your fax machine, which enables you to contact your superiors. Any faxes you receive will be sent to the CCIA team for an in-character response.
Nevertheless, the Private Military Contracting Group has carved out a unique space for itself within the framework of the [[Stellar Corporate Conglomerate]], thus ensuring its permanence as long as the Private Military Contracting Group's methods remain effective. They also hold power as an independent organization, always holding at least some influence in any war-torn region of space, including the Sparring Sea or the Solarian Wildlands, as they have grown quite popular among those who quickly need an expendable force to do their bidding.


== Roleplaying a Corporate Samurai ==
== General ==
Before you sign on for that first shift, recognize a hard truth about Corporate Liaisons; you are not, strictly speaking, a necessary component of the ship’s crew. By yourself, you cannot permit, prevent, or enforce just about anything. You are barely even a part of the ship's crew. However, this does not mean your roleplay cannot be an invaluable, enjoyable part of the round!


Typically, the broad duties of a Liaison can be sorted into three major categories:
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'''Current CEO:''' Kubra Mobolaji
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Born in 2392 CE, Kubra Mobolaji is an [[Eridani Federation| Eridanian]] that has risen to notability rather quickly, having ascended the ranks of the Private Military Contracting Group through his cunning military capabilities displayed during his time within Ringspire. He played a prominent role in the [[Tajaran History| Adhomai theatre during the Second Revolution]], where several of his strategies managed not only to hold the Ras’nrr Front but also to support multiple Republican divisions that broke the line later on in the war. He is largely regarded as cutthroat, both in his diplomacy and the military tactics - unwilling to bend the knee to most, unless they are capable of raising his status.
</div></div>


# '''Awareness:''' Doing activities to spread awareness of your interest group is a very good idea to keep everyone happy, and most importantly, informed. A good representative might give seminars on the benefits and pay packages of their corporation. Get creative! Why might someone want employment with [[Idris Incorporated]] or [[Zavodskoi Interstellar]]?
'''Official Title(s):''' Private Military Contracting Group, Private Corporate Security Contractors
# '''Oversight:''' Keep your employees happy, and if not happy, willing to fake it. If one of the employees of the company is unhappy, see if you can fix it by offering incentives, chatting with command, or ordering pizza for everyone! A Representative needs to be keeping track of members of their interest group, in ways such as PDAing to check in, or calling them in to your office for a [[Vampire|chat]]. Keep in mind that roleplayed effort, above all, is appreciated; hilariously ineffective responses to an employee's mistreatment or lack of satisfaction with their employer of choice help build a character as much as actually improving their situation.
# '''Protest:''' Stick up for employees. An example would be contacting the [[Captain]], [[Executive Officer]], or [[Job_Guides#Security|Security]] when you suspect someone from your interest group is in danger or has been wronged. Another would be vocally protesting in response to an employee being arrested, even going as far as to negotiate for their release, or lessening of their punishment. '''Be reasonable about this.''' Obviously your credibility is going to go down the toilet if you try and negotiate for the release of an employee who committed [[Traitor|first-degree murder]].


Your ability to effectively do your job therefore relies on your ability to communicate with the ship’s various [[Job_Guides|Departments]], and [[Job_Guides#Station_Command|ship Command]]. Having good working relationships with the crew also makes it more likely that they will come to you with their problems or report things to you, rather than leaving you to hunt for them or to sit at your desk contemplating your coffee all shift.
'''Motto:''' ''Always on guard, always on watch.''


But how can you build working relationships?
'''Headquarters:''' Mendell City, Biesel, Tau Ceti


#'''Do: Spread Awareness.''' The only way you're going to get ship crew on your side is if you get involved with the crewmembers aboard the Horizon, in whatever way you may choose to do so, or your interest group entails. Hang out at the bar, organise a tabletop game at the library, perform employee evaluations.
'''Primary Colour Scheme:''' White, blue
#'''Don't: Cause Trouble. (Unless You Can Get Away With It)''' You are here with the express permission of [[Job_Guides#Station_Command|Ship Command]] and the [[Stellar Corporate Conglomerate]], a permission that can easily be revoked. Any violation of [[Corporate Regulations]] should be strictly covert, if at all. Keep in mind that this doesn't mean you have to play a nice person, and more likely than not someone who has climbed to the rank you've climbed to might have a fair few skeletons in their closet.
#'''Do: Play Favourites.''' It is the express purpose of your job to advocate for your interest Group, and thus, to play favourites. If you think that helping a crewmember who is close to someone in it will aid in that, you should definitely do it if it fits your character. Though, you don't want others to know, as it could land you in trouble with a [[Security Officer]], and thus, [[Job_Guides#Station_Command|Ship Command]]. It could also violate [https://aurorastation.org/rules.html server rules] in extreme cases. If in doubt, '''adminhelp'''.


=== [[Guide to Station Procedure#Representatives and Consular Officers|Directive 12]] ===
== Executives and Branches ==
"Command staff are expected to engage representatives through diplomacy and to consent to reasonable requests. The representative is not part of the ship chain of command. The representative is granted special status in relation to corporate regulations;"
=== Executives ===  
* The representative does not serve brig time for low level infractions, the fine alternative can be used in those cases. The representative can serve brig time for medium and high level infractions, with command staff being able to contact Central Command requesting the revocation of the representative's privilege.
 
* The representative's office offers immunity to the representative. Security may not enter to conduct arrests under normal circumstances. Entering or refusing to exit the office is considered trespassing. The office's immunity may be revoked by the captain or a captain level decision.
<div class="toccolours mw-collapsible mw-collapsed">
'''Chief Logistics Officer:''' Liang Wenqiang, 56, Human
<div class="mw-collapsible-content">
 
Liang Wenqiang is the current Chief Logistics Officer, having himself entered the private sector after a prominent career in the Solarian Navy’s special operations branch. Like many of his peers, the Unity Station born career officer felt the despair of the slow but steady decline of the Alliance, accompanied by the infighting and corruption in the Navy, urging him to seek a more lucrative and potentially rewarding employment in the private sector. His plans came to fruition with the founding of a small group of like-minded marines and officers, receiving contracts for protection and convoy escort against pirate raids. The disbanding of the group shortly after four years was not a dissuading factor, Liang having gained a reputation as a competent and bold organiser with substantial combat and planning experience, qualities that, along with a significant network of connections, landed him an executive position in the Group.
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
'''Chief Operating Officer:''' Diana Hakim, 42, Human
<div class="mw-collapsible-content">


Diana Hakim is known as the voice delivering contracts and assignments to the various paramilitary formations and companies that operate under the Group’s umbrella. An [[Eridani Federation| Eridanian]] native, her childhood friendship with Kubra Mobolaji has generated many silent accusations of nepotism amongst the elite. Such thoughts are vastly outclassed by the praise of her organisational skills however, Diana’s shadowy and smart handlings being the driving force behind the operational unity of the many PMCs, ensuring the smooth coexistence and the prevention of unhealthy competition. Having started her career in an unrelated shipping company, she was quick to realise the potential of the Group, being taken on in a junior secretarial position thanks to her friend and skyrocketing through the ranks thanks to merit.
</div></div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
===Roleplaying the Corporations===
'''Chief Risk Officer:''' Erik Brandrsson, 62, Human
Each megacorporation expects different standards from its employees, and has different methods and a different company "culture". While you're not obligated to play a character who follows these suggestions, they might help in building your roleplay or creating a character.
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">  
 
=== [[NanoTrasen]] ===
Erik Brandrsson, a [[New Gibson| New Gibsonite]], is the risk assessment expert employed by the Group, having risen to the position after a series of promotions following the merging of his previous employer, Nexus Corporate Security, with the Group. The calm and calculating man, having always been seen by his colleagues as a voice of reason, can trace his beginnings in the PMC sector from a very young age. Upon graduation from his business-oriented studies, he was taken on by the Tau Ceti-dominating Nanotrasen and placed into a rather unremarkable bureaucratic position inside Nexus, slowly rising through displays of competency and fierce loyalty which he still retains.
</div></div>
 
=== Branches ===
 
'''[[Mendell City]], [[Biesel]], [[Tau Ceti]]:''' The megacorporation’s branch located in Mendell’s District 10, a rare commercial plot in the district that was purchased and repurposed to serve as the Private Military Contracting Group's logistics headquarters, was built to hold much of its surplus equipment, the required administrative offices, and a recruitment centre to draw from Biesel’s diverse potential recruit pool. Nearby, a modest shuttle port is reserved for its exclusive usage. The majority of the PMCG contractors host staff within the Mendell branch, resulting in rife competition for contracts.


* Essentially the "generic" corporation. You are the largest company in the Conglomerate, and its flagship member; it's likely you'll have a lot of people to talk to. Cut corners, encourage transfers, and promote Getmore Energy.
'''[[Biesel| Hyperion Data Nexus]], [[Biesel| Valkyrie]], [[Tau Ceti]]:''' The Hyperion Data Nexus located within Tau Ceti is home to one of the PMCG’s most extensive research and development facilities. The finest military weapons, armour, and experimental technology are said to come out of Valkyrie’s facility; however, the megacorporations keep their research under tight lock and key. A high clearance level is needed to enter the facility and only the most trusted are assigned there for work. The only way that technology from the Hyperion Data Nexus sees the outside world is if it’s in the hands of the military contractors.
* Instead of a bureaucrat, your character might also have a science or medical degree, or be a service manager.
* Common origins for NanoTrasen employees are typically the [[Republic of Biesel]] and [[Zo'ra in the Republic of Biesel|Hive Zo'ra]], but NT is everywhere.


=== [[Idris Incorporated]] ===
'''Argia sa Mar, [[Xanu Prime]], [[Coalition of Colonies| Xanu]]:''' Within the Coalition of Colonies on Xanu Prime the Argia sa Mar branch handles dispatchment of the PMCG for the Coalition of Colonies - as well as other locations to a lesser extent. Contractors that are based within the CoC are housed, trained, and dispatched from the Argia sa Mar location whenever necessary. This location handles rapid response as well as specific contracted dates and times. This branch is said to be the beating heart of the PMCG within the Coalition.


* Idris is professional, shiny, and saccharine. Being too "personal" in the business or being casual goes against company standards; an Idris liaison has a smile on their face and a handshake ready for everyone, regardless of how they actually feel.
'''Eridani IV, [[Eridani Federation| Epsilon Eridani]], Eridani Corporate Federation:''' The PMCG has several operating branches within the Eridani Corporate Federation, thanks to its sub-contractors that make up a large percentage of the company’s personnel force. The largest one belongs to Ringspire and is located high above the megapolis’ that exist on Eridani IV. Some have even referred to it as being the “watchful eye” of Eridani IV, looking down on those below. It is the managing branch of the PMCG’s operations within the Eridani Corporate Federation, as well as the Solarian Alliance.  
* Your character might have a background in banking, economics, private security or the military, or service.
* Common origins for Idris employees are [[Luna]], [[Venus]] (typically Cythereans), [[Silversun]] (typically expatriates), [[Eridani]], or the [[New Kingdom of Adhomai]].


=== [[Zavodskoi Interstellar]] ===
== Contractors ==
'''These companies are the only ones listed in the Private Military Contracting Group. Headcanon Contractors are not permitted for the Private Military Contracting Group. Your character can only be currently employed from the list below.'''


* Professional and upright through and through, though considerably less cheerful than an Idris employee. Nevertheless, a Zavodskoi representative is as polite as they are cutthroat, particularly if they are [[Dominia|Dominian]].
=== Eridani Private Military Contractors ===
* Your character might have a background in science (usually weapon sciences or research and development), private security or military, or engineering.
* Rivalries with Hephaestus are encouraged. Poach employees!
* The most common origin for a Zavodskoi employee is [[Dominia]]. Other planets with a headquarters include [[Luna]], [[Biesel]], and [[Earth]].


=== [[Zeng-Hu Pharmaceuticals]] ===
Note that all Eridani Private Military Contractors that are '''not''' Eridanian natives '''must''' undergo an acclimatisation period of at least one month in the [[Eridani_I#Work_Tourism|Eridani PMC Academy on Eridani I]].


* Your character has likely risen to where they are from sheer merit alone, considering the standards imposed on them by the keiretsu. One thing's for sure; even if your character isn't nice, they're smart, and they know how to conduct themselves in a corporate environment better than just about anyone.
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* Remember that Zeng-Hu as a whole is technically three companies; Jeonshi Biotech, Bishop Cybernetics, and Yomi Genetics. Pick one from your character to come from and develop their education background from there.
==== Ringspire ====
* Your character definitely has a background in some sort of STEM or medical field, and definitely has a doctorate.
<div class="mw-collapsible-content">
* High-ranking Zeng-Hu employees are likely heavily augmented, and almost always have a Zeng-Hu veterancy faceplate implanted. Play this for all the discomfort it's worth.
* Common origins for Zeng-Hu employees include [[Earth]], [[Europa]], the [[Nralakk Federation]], [[C'thur in the Federation|Hive C'thur]], [[Aemaq]], [[Assunzione]], and housepeople of Volvalaad in [[Dominia]].


=== [[Hephaestus Industries]] ===
A company known for working with anyone with enough funding, Ringspire contractors can be seen on any side of a conflict or job with enough credits to pay them. This has given them a reputation as being little more than hired guns, leaving higher than usual casualties in their wake. The company is also well-known for its indiscriminate use of heavy weapons, ranging from simple rocket launchers to orbital artillery bombardments, in its assignments. It is often said in Eridani’s mercenary community that Ringspire operations zones are easy to identify: simply search for areas with high amounts of corpses, looted buildings, and shell craters.


* You're a HARDWORKING, BLUE-COLLAR (even if you make more than the entire operations department combined), DOWN-TO-EARTH WORKER who PULLED THEMSELVES UP BY THEIR BOOTSTRAPS and GOT TO WHERE THEY ARE TODAY. Hephaestus is a company that breeds a lot of loyalty, and your character might reflect that.
Ringspire’s most notable recent engagement was their involvement in the S'rend'marr Coalition on Adhomai. Hired by the People’s Republic of Adhomai to guard officials, flush out liberation army cells, they participated in the failed attempts to break through ALA lines on the Ras’nrr fronts and left a trail of devastation in its wake through its use of indiscriminate bombardments, autonomous combat equipment, and heavy amounts of looting by its mercenaries. While the S’rend’marr deployment is one of Ringspire’s most costly operations, company figures estimate that anywhere between fifteen and twenty-five tajara died for every Ringspire fatality. Despite this “kill ratio” (in Ringspire’s own terminology) the PRA opted not to renew the company’s contract.
* Uniquely, you might not have much of a degree; while it's likely you have a diploma, Hephaestus representatives and foremen can indeed work their way up to the company ladder by personal merit and leadership ability alone.
* Bust unions and sneer at [[Himeo|Himeans]].
* Common origins for Hephaestus employees include [[Mars]] (pre-Violet Dawn), [[New Hai Phong]], [[Burzsia]], [[Moghes]], [[K'lax in the Izweski Nation|Hive K'lax]], and the [[People's Republic of Adhomai]].


=== [[Private Military Contracting Group]] ===
But for an enterprising commander, Adhomai’s peace led to a far more profitable venture. A small faction of Ringspire remains in the DPRA city of Crevus to lead the company known as Olokun Curios. This smuggling operation posing as an art dealership allies to Adhomai’s low-lifes and self-proclaimed “archaeologists” to locate, secure, and ship tajara artefacts to sell in Eridani. Tajara attempts to investigate Olokun Curios have discovered nothing illegal about the organization, and many investigators have “coincidentally” had fatal accidents during their investigations.
</div></div>


* One of the most variable company groups, the PMCG is a variety of private military companies operating under one umbrella. These companies are fairly different from subsidiary to subsidiary.
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* If you're from an [[Eridani]] military contracting group (N4NL, Sekhmet Intergalactic, Eagle Corp, or Ringspire), you're likely an Eridanian suit. If you are from Nexus Corporate Security, you're essentially a [[NanoTrasen]] representative under a different name. Dagamuir Freewater Private Forces representatives are [[Unathi]]; Kazarrhaldiye Operations Group representatives are [[Tajara]]. Ve'katak Phalanx representatives can, ironically, be any species but [[Vaurca]]. Xanu Defense Services are [[Coalition of Colonies|Coalitioners]], and Wildlands Squadron are [[Sol Alliance|Solarians]], usually Middle Ring residents.
==== Eagle Corp ====
* You probably have a military or security background, no matter your character's job. If your character is a medical professional, they are likely a combat EMT or a military surgeon.
<div class="mw-collapsible-content">
* The PMCG is everywhere; EPMCs will always have experience on [[Eridani]], no matter their origin.


=== [[Orion Express]] ===
With enlisted ranks being filled by lower-class citizens drawn across human space, this company has a reputation for doggedly pursuing its goals no matter the effort required. As one of the more merit-based companies for promotion within the ranks, many officer positions are occupied by people from lower —questionable — backgrounds. The latter are often offered ‘new lives’ within the corporation, turning criminals about to meet the end of their careers into passable, and even valued operatives. The extensive training and ‘reintroduction’ programs sometimes employed in this process are viewed by some as a merciful second chance, and identity-destroying by others.


* You are a representative of the youngest company in the Conglomerate; you yourself are likely fairly young and fresh to the world of corporate espionage, if you aren't a transplant from another company. Orion's casual company culture likely means you're not looking to dress yourself up (physically or socially) too much, and you probably come off as strangely genuine to most employees.
Recently, the company has launched initiatives to appeal to an even wider base of employees, with advertisement campaigns targeting potential alien contractors all over the Spur. These hopeful (or desperate) recruits find themselves thrown into competitive or dangerous missions, either ending with their promotion or an untimely severing of contracts. Unathi and Vaurca employees have seen especially good rates within the company, as pragmatic and goal-oriented employees are valued greatly by the management.
* You likely have a background in logistics or the service industry.
</div></div>
* Orion Express is everywhere, and hires just about anyone. However, it has bases on [[Valkyrie]], [[Callisto]], [[Konyang]], the [[People's Republic of Adhomai]], and [[Elyra|Bursa]]. Skrell of all stripes are also commonly hired by Orion.


=== [[Synthetic_Factions#The_Golden_Deep|Golden Deep]] ===
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==== Sekhmet Intergalactic ====
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* Possibly the only faction that can be both a consular officer and a corporate representative, you're here to ensure its citizens, employed by various corporations, are gaining profit for the collective and to ensure the continued relations between the Stellar Corporate Conglomerate and the Golden Deep.
Known for their wide reach and even wider history of assignments, Sekhmet has established itself as the premier provider of professional healthcare, no questions asked. The youngest of the now-legendary group, Sekhmet Intergalactic is made up of several smaller companies dedicated to cornering the ever-present market of medical aid and supplies. Though these corporations would get their starts on the advent of the Interstellar War they remained splintered and tied to other forces, located just about anywhere there were patients to save and profit to be generated.
* A Golden Deep Consular Officer are more often than not highly esteemed merchants, or a membership holding, carefully vetted synthetic made to engage as a diplomatic bridge between business partners. Naturally, Golden Deep Consular Officers must have acquired their Golden Deep Citizenship.
* You are recommended to promote the Golden Deep affiliates in the Republic of Biesel, as well as seeking out synthetics for purchase under the Golden Deep umbrella.
* A membership within Golden Deep is not to be given lightly and Consular Officers are responsible for ensuring that any IPCs inducted into the group can increase its prosperity.


Nowadays, each company within the collective acts as a ‘branch’ on a respective frontline, extending the corporation’s presence to rival that of its peers. Due to this, and the propensity to extend morally dubious contracts, Sekhmet often comes into rivalry with the Interstellar Aid Corps. The IAC offers humanitarian relief with both health and rights considered; in contrast, Sekhmet entices customers with predatory, yet government-grade deals that are at times the only way out. Though many of their doctors, surgeons and front-line medics are happy to take a pretty bonus to their paycheck for a shady assignment, a considerable number of their employees are uncomfortable with this reputation and actively fight it with a consummate work ethic and heaps of experience from all around the Spur.
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== Traitor ==
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Should you find yourself selected as a traitor, congratulations! You are an antagonist trusted explicitly by your interest group, who will likely be thrilled to help you.  
==== N4NL Incorporated ====
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A company that had its start in meagre technical upkeep and insurance, N4NL Incorporated is nowadays better known for their cutting-edge augmentation and air-tight cyber security. Specializing in technological warfare, N4NL operatives are often augmented with the company’s own brand of technology to guard and operate high-tech equipment, frequently testing prototypes in the meanwhile. Officially the corporation is split between the departments of Asset Insurance and Asset Development, in practice, most employees are found in the former branch. Asset Insurance is famous for everything from contracting civilian employees out as telecommunications engineers or server network maintainers, to operating and testing electronic warfare equipment in the backline of many conflicts, to guarding and maintaining advanced cybersecurity apparatuses across the Orion Spur. N4NL Asset Insurance teams are perhaps the most widespread representatives of the Golden Fist, with most megacorporate facilities having at least a small team on-staff to combat and prevent data security issues. These teams are particularly common on [[Mictlan]] due to the planet’s history of intellectual property theft. Many conspiracy theorists speculate that N4NL Incorporated has had a hand in many “unfortunate accidents”' that have befallen famous Mictlanian copyright violators, but the company has consistently denied these rumours.
 
N4NL’s Asset Development is much less publicly visible than its Asset Insurance counterpart and is primarily concerned with finding new and powerful technologies the company can use for its own benefit. N4NL does their best to disguise this side venture from the view of the public and of their customers, and Asset Development agents are often “seeded” into Asset Insurance teams in order to conduct what the company refers to as “passive corporate observation” in order to discover emergent technologies of interest to the company. While not limited to the department, hefty bonuses are offered for investigating and securing new technologies found out on the field. Many of their contractors are also given experimental augments to field-test, and good performance often correlates with more personalized, high-quality cybernetics offered to an employee, thereby keeping them loyal and dependent. N4NL additionally employs many positronics, both free and company-owned, in its ranks due to the ease with which many modern IPCs can interface with electronic systems and accept new augments.
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==== Index Security Solutions ====
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One of the few military contractors to employ IPCs, which make up the majority of its employees, Index Security Solutions is known for its top-notch security contracting for both public and private facilities, as well as personal bodyguard detailing for high-level individuals. IPCs owned by this company receive high-quality maintenance and conditions, but operate under a permanent ownership contract, with freedom or transfer to another owner being impossible.
 
The company’s reputation is quite polarizing thanks to several factors, one of which is Index’s very own ‘Advanced Threat Assessment’ (ATA) data pack which many of its employees come equipped with, allowing units to analyze and respond to potential threats in a nearly super-human capacity. Though a complex program to insert into a positronic, this development has been known to save the lives of many Eridanian officials; most famously preventing a shuttle-bombing targeting the former representative of Eridani I in 2436.
 
This same tool is seen as oppressive and terrifying by others, particularly by Dregs, who have been personally targeted by harsh profiling algorithms that discriminate by acting on even slight transgressions. Index has mostly refused to comment on this, citing that their units are simply more sensitive than that of others in their field.
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=== Other Private Military Contractors ===
 
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==== Nexus Corporate Security ====
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Nexus Corporate Security was created by Xavier Trasen shortly after the establishment of Hyperion Data Nexus and has become quite popular among VIPs in the [[Republic of Biesel]]. It is considered to be the civilian counterpart to the megacorporation’s overall security division - which includes the megacorporation's Navy and Emergency Response Teams. Like other private military contractors within the Private Military Contracting Group, Nexus Corporate Security has expanded its horizons after the merger. In collaboration with Zeng-Hu Pharmaceuticals, Nexus Corporate Security has unveiled its Rapid Trauma Response Teams that aim to revolutionize the field of emergency medicine through round-the-clock observation and providing medical services to those that manage to afford its extreme cost when necessary.
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==== Xanu Defense Services ====
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Originally created to offer protection to ships traveling through the [[Coalition of Colonies]] and nearby territories, the Xanu Defense Services is a military contractor focused on space operations. The Defense Services has recently expanded its operations beyond the COC after the Solarian Collapse. Its security personnel is specially trained in EVA and boarding drills. Owing to the nature of the coalition, its employees are mostly made up of bounty hunters, militiamen, adventurers, and ex-military from various colonies.
 
Despite owning a sizeable fleet of small and medium-size spacecraft, the Xanu Defense Services only lends its crew to the SCC. Currently, most of its ships are busy aiding the Coalition in securing its borders.
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==== Wildlands Squadron ====
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As large swathes of [[Human Wildlands|territory]] changed hands during Sol's collapse, many lawmen and soldiers lost their positions. This crowd sought refuge in rogue fleets, pirate crews, and mercenary companies. Out of the many military private enterprises created by this chaos, one decided that collaboration with the SCC was the best and most profitable option. The Wildlands Squadron is a mercenary band made up of Solarian ex-military, unemployed law agents, and refugees from the instability. Thanks to the bloated Solarian military, the Wildlands Squadron has a large supply of professionally trained personnel.
 
Because of its origins, the corporations are suspicious of the Wildlands Squadron. To avoid any possible collaboration in the Corporate Reconstruction Zone, they are mainly stationed in space stations and ships.
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==== [[Little Adhomai#Kazarrhaldiye Operations Group| Kazarrhaldiye Operations Group]] ====
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Founded by Tajaran war veterans, the Kazarrhaldiye Operations Group is a private military company based in Little Adhomai. The organization was conceived to provide employment to the growing veteran population created by the civil wars. Once a strictly mercenary organization, the Kazarrhaldiye Operations Group expanded its operation to include private security after the establishment of the Coalition of Private Military Contractors; Tajara with non-military backgrounds were also allowed thanks to the new partnership. Its employees are trained in security procedures and small arms, but many others carry the skills acquired in their previous positions.
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==== [[Unathi_Guilds#Dagamur_Freewater_Private_Forces|Dagamuir Freewater Private Forces]] ====
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Between the high standards of the Kataphracts, the obliteration of the homes of many warriors, and the harsh realities in-between, many Unathi find that they are unable to compete with others for the highest titles warriors can get. Enter the Dagamuir Freewater Private Forces: originating from the country that gives it its namesake, they started as blaggards for centuries up until the disruption that was the Contact War. The PF was founded on Ouerea following much of its original tenets and hires anyone from destitute Wastelanders, former Iron Masks, Ouereans (which typically expands to resident humans, Skrell, and K'laxan Vaurca), and even Aut'akh regardless of their religion or station. They train these recruits (rumoured to be a brutal and arduous ordeal) into hardened mercenaries sold to the highest bidder.
 
The Freewater Company follow their own beliefs on honour that, while largely true to the Warrior's Code, betrays the notion that there is such a thing as honourable combat. Underhanded tactics ranged combat, and other things usually appalling to Sinta are used without as much as a wag of the tail. Humans and Skrell that join the company, while not believing in the written tenets, typically agree with their intention and idealistic nature. Additionally, religious tolerance is taught and enforced within the company to keep the begrudging peace; anyone who acts against is liable to get demoted, suspended, or even fired— should they be caught and reported. While leased as contractors and security forces more often than not, they believe more typically in hard time sentencing than fines, quoting their current Black commander Akzazik Voizur, "Credits come and go, but time can never be bought back." Those that prove themselves to be repeat offenders or especially egregious criminals, like Guwan, may find themselves in hotter water with these contractors around.
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==== Ve'katak Phalanx ====
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Founded after the Flagsdale riots of 2464 by a Court of Queens decree and made public early in 2465, the Ve'katak Phalanx (Ve'katak translating to 'Alliance' in Basic) is a Zo'rane-funded organization with pan-Vaurcesian goals. Led by Queens [[Zoleth,_The_Herald_of_Scars|Zoleth]], [[Vedhra,_Princess_of_Configurations|Vedhra]] and [[Vytel,_The_Just_Queen|Vytel]] with oversight from [[Athvur,_The_New_Goddess|Athvur]] and [[Vaur,_The_Liminal_Queen|Vaur]], it is recognised as the official military and enforcement arm of the Court of Queens. The Ve'katak Phalanx is empowered under the amended Court of Queens charter to "undertake action to promote or restore interstellar peace and security to the members of the Court when endangered by threats, external or internal." This wide-reaching mission statement sees them serve as the de facto police of [[Flagsdale|Flagsdale]], having superseded the existing District 9 neighbourhood watch as well as additionally becoming a common sight patrolling various locations where Vaurcae are stationed. The reason behind this is not only to stop piracy and other forms of crime, but also to patrol for any attacks of Lii'draic origin.
 
When not deployed on the order of the Court of Queens, many of its members are rented out as private security to Court-approved buyers, mostly in and around [[Tau_Ceti|Tau Ceti]] and [[Uueoa-Esa|Hegemony]] space. While anti-Vaurca sentiment prevents widespread adoption, the skill and unyielding nature of Vaurca Warriors have seen them gain popularity in contested areas such as the [[Corporate_Reconstruction_Zone|Corporate Reconstruction Zone]], the [[The_Orion_Spur#Badlands|Badlands]], and the [[The_Orion_Spur#Sparring_Sea|Sparring Sea]]. They are sometimes seen patrolling these regions in small, rented patrol craft featuring retrofitted engines and drop-pods to support boarding action rather than drawn-out engagements or hitching rides as support for other PMCG vessels. The Ve'katak Phalanx has been seen as a solution to the unemployment crisis of Warrior Vaurcae, who now after several years have a Vaurca employer to support them. Other species are welcome to join the company as long as they hold anti-Lii'dra sentiments, but the entrance tests required are extremely gruelling for non-Vaurca, and those that do pass tend to find integration difficult due to the nature of the species.


Wield your bureaucracy against the company you've signed up to act within! The morphic clerical kit may be of use to a traitorous Representative, as the stamps it provides allow you to forge command staff approval of just about anything. Through this, you can stamp approval papers to your fellows, have them lie to [[Job_Guides#Command|Command Staff]] about who they got them from, and then procure anything they'd like, thanks to you. If anyone questions what you're doing, remind them that you have the best interests of your people at heart.
Recently, non-Vaurca recruits to the Ve'katak Phalanx have begun a new experimental training program. This program makes extensive use of a secretive Virtual Reality system on Caprice known as the "Neural Simulation Training Environment". More about this program can be read [[Virtual_Reality#Neural_Simulation_Training_Environment | here.]]
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[[Category:Corporations]]


{{Guides}}
{{Navbox Lore}}
{{Jobs}}
[[Category:Jobs]]
[[Category:Command]]

Версия от 07:13, 11 февраля 2024

A coalition of security and medical contractors in service of the Stellar Corporate Conglomerate. The Private Military Contracting Group is one of the elements born from the necessity of protecting an ever-growing corporate empire. Gathering mercenaries from all across the spur, the Private Military Contracting Group deploys a diverse force to anywhere they are needed; from mere office buildings to outposts in the Corporate Reconstruction Zone. As the megacorporations expand, these contractors follow to secure their holdings.

Unlike the other members of the Stellar Corporate Conglomerate, the Private Military Contracting Group has few employees of its own. Only some liaisons and bureaucrats work behind the scenes to hire and manage the contractors. The rest of its members are in fact part of several organizations contracted to supply the Private Military Contracting Group.

Corporate Affairs

History

Faced with the growing instability brought by the Phoron Scarcity and the Solarian collapse, the Stellar Corporate Conglomerate created the Private Military Contracting Group in 2463 in response to the insurgency in the Corporate Reconstruction Zone. The Private Military Contracting Group was envisioned as an agency responsible for reinforcing the corporate security and medical ranks with hired contractors. Eridani forces already in service of the corporations were incorporated in the Group alongside the new hires. PMC, medical and security firms from all around the spur signed contracts with the Stellar Corporate Conglomerate to join the initiative.

The Private Military Contracting Group became an umbrella organization to coordinate several distinct contractor elements within the Stellar Corporate Conglomerate's corporate structure. Its subsidiaries are tasked with providing adequate manpower, while the Private Military Contracting Group deploys them where it is necessary. While some may question the loyalty of the Group's employees, the credits fuelled into their contracts have been enough to secure their allegiance.

The Private Military Contracting Group is currently tasked with supplementing the security and medical staff in SCC facilities, as well the Peacekeeper Mandate. When the megacorporation's lines become too thin due to the expansion of the conglomerate, the contractors from the Private Military Contracting Group are called to patch these holes. Despite their diverse background, all employees of the Group receive the necessary training to work in Stellar Corporate Conglomerate's facilities.

Influence

The newly formed Private Military Contracting Group has managed to carve out a niche for itself within the greater Stellar Corporate Conglomerate framework. Previously unknown or latent PMC groups are suddenly filling the holes that exist in the intricate networks of the Stellar Corporate Conglomerate while drawing ire from some who may not wish to see the underworld of contractor work in their professional setting. It is not uncommon to see highly trained Eridani mercenaries flank loutish Frontier bounty hunters, or Unathite noble physicians among Tajaran pharmacists who have retired from biological warfare.

Nevertheless, the Private Military Contracting Group has carved out a unique space for itself within the framework of the Stellar Corporate Conglomerate, thus ensuring its permanence as long as the Private Military Contracting Group's methods remain effective. They also hold power as an independent organization, always holding at least some influence in any war-torn region of space, including the Sparring Sea or the Solarian Wildlands, as they have grown quite popular among those who quickly need an expendable force to do their bidding.

General

Current CEO: Kubra Mobolaji

Born in 2392 CE, Kubra Mobolaji is an Eridanian that has risen to notability rather quickly, having ascended the ranks of the Private Military Contracting Group through his cunning military capabilities displayed during his time within Ringspire. He played a prominent role in the Adhomai theatre during the Second Revolution, where several of his strategies managed not only to hold the Ras’nrr Front but also to support multiple Republican divisions that broke the line later on in the war. He is largely regarded as cutthroat, both in his diplomacy and the military tactics - unwilling to bend the knee to most, unless they are capable of raising his status.

Official Title(s): Private Military Contracting Group, Private Corporate Security Contractors

Motto: Always on guard, always on watch.

Headquarters: Mendell City, Biesel, Tau Ceti

Primary Colour Scheme: White, blue

Executives and Branches

Executives

Chief Logistics Officer: Liang Wenqiang, 56, Human

Liang Wenqiang is the current Chief Logistics Officer, having himself entered the private sector after a prominent career in the Solarian Navy’s special operations branch. Like many of his peers, the Unity Station born career officer felt the despair of the slow but steady decline of the Alliance, accompanied by the infighting and corruption in the Navy, urging him to seek a more lucrative and potentially rewarding employment in the private sector. His plans came to fruition with the founding of a small group of like-minded marines and officers, receiving contracts for protection and convoy escort against pirate raids. The disbanding of the group shortly after four years was not a dissuading factor, Liang having gained a reputation as a competent and bold organiser with substantial combat and planning experience, qualities that, along with a significant network of connections, landed him an executive position in the Group.

Chief Operating Officer: Diana Hakim, 42, Human

Diana Hakim is known as the voice delivering contracts and assignments to the various paramilitary formations and companies that operate under the Group’s umbrella. An Eridanian native, her childhood friendship with Kubra Mobolaji has generated many silent accusations of nepotism amongst the elite. Such thoughts are vastly outclassed by the praise of her organisational skills however, Diana’s shadowy and smart handlings being the driving force behind the operational unity of the many PMCs, ensuring the smooth coexistence and the prevention of unhealthy competition. Having started her career in an unrelated shipping company, she was quick to realise the potential of the Group, being taken on in a junior secretarial position thanks to her friend and skyrocketing through the ranks thanks to merit.

Chief Risk Officer: Erik Brandrsson, 62, Human

Erik Brandrsson, a New Gibsonite, is the risk assessment expert employed by the Group, having risen to the position after a series of promotions following the merging of his previous employer, Nexus Corporate Security, with the Group. The calm and calculating man, having always been seen by his colleagues as a voice of reason, can trace his beginnings in the PMC sector from a very young age. Upon graduation from his business-oriented studies, he was taken on by the Tau Ceti-dominating Nanotrasen and placed into a rather unremarkable bureaucratic position inside Nexus, slowly rising through displays of competency and fierce loyalty which he still retains.

Branches

Mendell City, Biesel, Tau Ceti: The megacorporation’s branch located in Mendell’s District 10, a rare commercial plot in the district that was purchased and repurposed to serve as the Private Military Contracting Group's logistics headquarters, was built to hold much of its surplus equipment, the required administrative offices, and a recruitment centre to draw from Biesel’s diverse potential recruit pool. Nearby, a modest shuttle port is reserved for its exclusive usage. The majority of the PMCG contractors host staff within the Mendell branch, resulting in rife competition for contracts.

Hyperion Data Nexus, Valkyrie, Tau Ceti: The Hyperion Data Nexus located within Tau Ceti is home to one of the PMCG’s most extensive research and development facilities. The finest military weapons, armour, and experimental technology are said to come out of Valkyrie’s facility; however, the megacorporations keep their research under tight lock and key. A high clearance level is needed to enter the facility and only the most trusted are assigned there for work. The only way that technology from the Hyperion Data Nexus sees the outside world is if it’s in the hands of the military contractors.

Argia sa Mar, Xanu Prime, Xanu: Within the Coalition of Colonies on Xanu Prime the Argia sa Mar branch handles dispatchment of the PMCG for the Coalition of Colonies - as well as other locations to a lesser extent. Contractors that are based within the CoC are housed, trained, and dispatched from the Argia sa Mar location whenever necessary. This location handles rapid response as well as specific contracted dates and times. This branch is said to be the beating heart of the PMCG within the Coalition.

Eridani IV, Epsilon Eridani, Eridani Corporate Federation: The PMCG has several operating branches within the Eridani Corporate Federation, thanks to its sub-contractors that make up a large percentage of the company’s personnel force. The largest one belongs to Ringspire and is located high above the megapolis’ that exist on Eridani IV. Some have even referred to it as being the “watchful eye” of Eridani IV, looking down on those below. It is the managing branch of the PMCG’s operations within the Eridani Corporate Federation, as well as the Solarian Alliance.

Contractors

These companies are the only ones listed in the Private Military Contracting Group. Headcanon Contractors are not permitted for the Private Military Contracting Group. Your character can only be currently employed from the list below.

Eridani Private Military Contractors

Note that all Eridani Private Military Contractors that are not Eridanian natives must undergo an acclimatisation period of at least one month in the Eridani PMC Academy on Eridani I.

Ringspire

A company known for working with anyone with enough funding, Ringspire contractors can be seen on any side of a conflict or job with enough credits to pay them. This has given them a reputation as being little more than hired guns, leaving higher than usual casualties in their wake. The company is also well-known for its indiscriminate use of heavy weapons, ranging from simple rocket launchers to orbital artillery bombardments, in its assignments. It is often said in Eridani’s mercenary community that Ringspire operations zones are easy to identify: simply search for areas with high amounts of corpses, looted buildings, and shell craters.

Ringspire’s most notable recent engagement was their involvement in the S'rend'marr Coalition on Adhomai. Hired by the People’s Republic of Adhomai to guard officials, flush out liberation army cells, they participated in the failed attempts to break through ALA lines on the Ras’nrr fronts and left a trail of devastation in its wake through its use of indiscriminate bombardments, autonomous combat equipment, and heavy amounts of looting by its mercenaries. While the S’rend’marr deployment is one of Ringspire’s most costly operations, company figures estimate that anywhere between fifteen and twenty-five tajara died for every Ringspire fatality. Despite this “kill ratio” (in Ringspire’s own terminology) the PRA opted not to renew the company’s contract.

But for an enterprising commander, Adhomai’s peace led to a far more profitable venture. A small faction of Ringspire remains in the DPRA city of Crevus to lead the company known as Olokun Curios. This smuggling operation posing as an art dealership allies to Adhomai’s low-lifes and self-proclaimed “archaeologists” to locate, secure, and ship tajara artefacts to sell in Eridani. Tajara attempts to investigate Olokun Curios have discovered nothing illegal about the organization, and many investigators have “coincidentally” had fatal accidents during their investigations.

Eagle Corp

With enlisted ranks being filled by lower-class citizens drawn across human space, this company has a reputation for doggedly pursuing its goals no matter the effort required. As one of the more merit-based companies for promotion within the ranks, many officer positions are occupied by people from lower —questionable — backgrounds. The latter are often offered ‘new lives’ within the corporation, turning criminals about to meet the end of their careers into passable, and even valued operatives. The extensive training and ‘reintroduction’ programs sometimes employed in this process are viewed by some as a merciful second chance, and identity-destroying by others.

Recently, the company has launched initiatives to appeal to an even wider base of employees, with advertisement campaigns targeting potential alien contractors all over the Spur. These hopeful (or desperate) recruits find themselves thrown into competitive or dangerous missions, either ending with their promotion or an untimely severing of contracts. Unathi and Vaurca employees have seen especially good rates within the company, as pragmatic and goal-oriented employees are valued greatly by the management.

Sekhmet Intergalactic

Known for their wide reach and even wider history of assignments, Sekhmet has established itself as the premier provider of professional healthcare, no questions asked. The youngest of the now-legendary group, Sekhmet Intergalactic is made up of several smaller companies dedicated to cornering the ever-present market of medical aid and supplies. Though these corporations would get their starts on the advent of the Interstellar War they remained splintered and tied to other forces, located just about anywhere there were patients to save and profit to be generated.

Nowadays, each company within the collective acts as a ‘branch’ on a respective frontline, extending the corporation’s presence to rival that of its peers. Due to this, and the propensity to extend morally dubious contracts, Sekhmet often comes into rivalry with the Interstellar Aid Corps. The IAC offers humanitarian relief with both health and rights considered; in contrast, Sekhmet entices customers with predatory, yet government-grade deals that are at times the only way out. Though many of their doctors, surgeons and front-line medics are happy to take a pretty bonus to their paycheck for a shady assignment, a considerable number of their employees are uncomfortable with this reputation and actively fight it with a consummate work ethic and heaps of experience from all around the Spur.

N4NL Incorporated

A company that had its start in meagre technical upkeep and insurance, N4NL Incorporated is nowadays better known for their cutting-edge augmentation and air-tight cyber security. Specializing in technological warfare, N4NL operatives are often augmented with the company’s own brand of technology to guard and operate high-tech equipment, frequently testing prototypes in the meanwhile. Officially the corporation is split between the departments of Asset Insurance and Asset Development, in practice, most employees are found in the former branch. Asset Insurance is famous for everything from contracting civilian employees out as telecommunications engineers or server network maintainers, to operating and testing electronic warfare equipment in the backline of many conflicts, to guarding and maintaining advanced cybersecurity apparatuses across the Orion Spur. N4NL Asset Insurance teams are perhaps the most widespread representatives of the Golden Fist, with most megacorporate facilities having at least a small team on-staff to combat and prevent data security issues. These teams are particularly common on Mictlan due to the planet’s history of intellectual property theft. Many conspiracy theorists speculate that N4NL Incorporated has had a hand in many “unfortunate accidents”' that have befallen famous Mictlanian copyright violators, but the company has consistently denied these rumours.

N4NL’s Asset Development is much less publicly visible than its Asset Insurance counterpart and is primarily concerned with finding new and powerful technologies the company can use for its own benefit. N4NL does their best to disguise this side venture from the view of the public and of their customers, and Asset Development agents are often “seeded” into Asset Insurance teams in order to conduct what the company refers to as “passive corporate observation” in order to discover emergent technologies of interest to the company. While not limited to the department, hefty bonuses are offered for investigating and securing new technologies found out on the field. Many of their contractors are also given experimental augments to field-test, and good performance often correlates with more personalized, high-quality cybernetics offered to an employee, thereby keeping them loyal and dependent. N4NL additionally employs many positronics, both free and company-owned, in its ranks due to the ease with which many modern IPCs can interface with electronic systems and accept new augments.

Index Security Solutions

One of the few military contractors to employ IPCs, which make up the majority of its employees, Index Security Solutions is known for its top-notch security contracting for both public and private facilities, as well as personal bodyguard detailing for high-level individuals. IPCs owned by this company receive high-quality maintenance and conditions, but operate under a permanent ownership contract, with freedom or transfer to another owner being impossible.

The company’s reputation is quite polarizing thanks to several factors, one of which is Index’s very own ‘Advanced Threat Assessment’ (ATA) data pack which many of its employees come equipped with, allowing units to analyze and respond to potential threats in a nearly super-human capacity. Though a complex program to insert into a positronic, this development has been known to save the lives of many Eridanian officials; most famously preventing a shuttle-bombing targeting the former representative of Eridani I in 2436.

This same tool is seen as oppressive and terrifying by others, particularly by Dregs, who have been personally targeted by harsh profiling algorithms that discriminate by acting on even slight transgressions. Index has mostly refused to comment on this, citing that their units are simply more sensitive than that of others in their field.

Other Private Military Contractors

Nexus Corporate Security

Nexus Corporate Security was created by Xavier Trasen shortly after the establishment of Hyperion Data Nexus and has become quite popular among VIPs in the Republic of Biesel. It is considered to be the civilian counterpart to the megacorporation’s overall security division - which includes the megacorporation's Navy and Emergency Response Teams. Like other private military contractors within the Private Military Contracting Group, Nexus Corporate Security has expanded its horizons after the merger. In collaboration with Zeng-Hu Pharmaceuticals, Nexus Corporate Security has unveiled its Rapid Trauma Response Teams that aim to revolutionize the field of emergency medicine through round-the-clock observation and providing medical services to those that manage to afford its extreme cost when necessary.

Xanu Defense Services

Originally created to offer protection to ships traveling through the Coalition of Colonies and nearby territories, the Xanu Defense Services is a military contractor focused on space operations. The Defense Services has recently expanded its operations beyond the COC after the Solarian Collapse. Its security personnel is specially trained in EVA and boarding drills. Owing to the nature of the coalition, its employees are mostly made up of bounty hunters, militiamen, adventurers, and ex-military from various colonies.

Despite owning a sizeable fleet of small and medium-size spacecraft, the Xanu Defense Services only lends its crew to the SCC. Currently, most of its ships are busy aiding the Coalition in securing its borders.

Wildlands Squadron

As large swathes of territory changed hands during Sol's collapse, many lawmen and soldiers lost their positions. This crowd sought refuge in rogue fleets, pirate crews, and mercenary companies. Out of the many military private enterprises created by this chaos, one decided that collaboration with the SCC was the best and most profitable option. The Wildlands Squadron is a mercenary band made up of Solarian ex-military, unemployed law agents, and refugees from the instability. Thanks to the bloated Solarian military, the Wildlands Squadron has a large supply of professionally trained personnel.

Because of its origins, the corporations are suspicious of the Wildlands Squadron. To avoid any possible collaboration in the Corporate Reconstruction Zone, they are mainly stationed in space stations and ships.

Kazarrhaldiye Operations Group

Founded by Tajaran war veterans, the Kazarrhaldiye Operations Group is a private military company based in Little Adhomai. The organization was conceived to provide employment to the growing veteran population created by the civil wars. Once a strictly mercenary organization, the Kazarrhaldiye Operations Group expanded its operation to include private security after the establishment of the Coalition of Private Military Contractors; Tajara with non-military backgrounds were also allowed thanks to the new partnership. Its employees are trained in security procedures and small arms, but many others carry the skills acquired in their previous positions.

Dagamuir Freewater Private Forces

Between the high standards of the Kataphracts, the obliteration of the homes of many warriors, and the harsh realities in-between, many Unathi find that they are unable to compete with others for the highest titles warriors can get. Enter the Dagamuir Freewater Private Forces: originating from the country that gives it its namesake, they started as blaggards for centuries up until the disruption that was the Contact War. The PF was founded on Ouerea following much of its original tenets and hires anyone from destitute Wastelanders, former Iron Masks, Ouereans (which typically expands to resident humans, Skrell, and K'laxan Vaurca), and even Aut'akh regardless of their religion or station. They train these recruits (rumoured to be a brutal and arduous ordeal) into hardened mercenaries sold to the highest bidder.

The Freewater Company follow their own beliefs on honour that, while largely true to the Warrior's Code, betrays the notion that there is such a thing as honourable combat. Underhanded tactics ranged combat, and other things usually appalling to Sinta are used without as much as a wag of the tail. Humans and Skrell that join the company, while not believing in the written tenets, typically agree with their intention and idealistic nature. Additionally, religious tolerance is taught and enforced within the company to keep the begrudging peace; anyone who acts against is liable to get demoted, suspended, or even fired— should they be caught and reported. While leased as contractors and security forces more often than not, they believe more typically in hard time sentencing than fines, quoting their current Black commander Akzazik Voizur, "Credits come and go, but time can never be bought back." Those that prove themselves to be repeat offenders or especially egregious criminals, like Guwan, may find themselves in hotter water with these contractors around.

Ve'katak Phalanx

Founded after the Flagsdale riots of 2464 by a Court of Queens decree and made public early in 2465, the Ve'katak Phalanx (Ve'katak translating to 'Alliance' in Basic) is a Zo'rane-funded organization with pan-Vaurcesian goals. Led by Queens Zoleth, Vedhra and Vytel with oversight from Athvur and Vaur, it is recognised as the official military and enforcement arm of the Court of Queens. The Ve'katak Phalanx is empowered under the amended Court of Queens charter to "undertake action to promote or restore interstellar peace and security to the members of the Court when endangered by threats, external or internal." This wide-reaching mission statement sees them serve as the de facto police of Flagsdale, having superseded the existing District 9 neighbourhood watch as well as additionally becoming a common sight patrolling various locations where Vaurcae are stationed. The reason behind this is not only to stop piracy and other forms of crime, but also to patrol for any attacks of Lii'draic origin.

When not deployed on the order of the Court of Queens, many of its members are rented out as private security to Court-approved buyers, mostly in and around Tau Ceti and Hegemony space. While anti-Vaurca sentiment prevents widespread adoption, the skill and unyielding nature of Vaurca Warriors have seen them gain popularity in contested areas such as the Corporate Reconstruction Zone, the Badlands, and the Sparring Sea. They are sometimes seen patrolling these regions in small, rented patrol craft featuring retrofitted engines and drop-pods to support boarding action rather than drawn-out engagements or hitching rides as support for other PMCG vessels. The Ve'katak Phalanx has been seen as a solution to the unemployment crisis of Warrior Vaurcae, who now after several years have a Vaurca employer to support them. Other species are welcome to join the company as long as they hold anti-Lii'dra sentiments, but the entrance tests required are extremely gruelling for non-Vaurca, and those that do pass tend to find integration difficult due to the nature of the species.

Recently, non-Vaurca recruits to the Ve'katak Phalanx have begun a new experimental training program. This program makes extensive use of a secretive Virtual Reality system on Caprice known as the "Neural Simulation Training Environment". More about this program can be read here.


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