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>Cnaym
(Lefinishedinvestigatorhuehuehue)
>Cnaym
(Borer page being done after a year or so)
 
Строка 1: Строка 1:
WIP Ignore for now.
{{JobPageHeader
{{JobPageHeader
|headerbgcolor = blue
|headerbgcolor = black
|headerfontcolor = white
|headerfontcolor = red
|stafftype = SECURITY
|stafftype = ENEMY
|imagebgcolor = #9eb7ff
|imagebgcolor = gray
|img = Generic_forensic.png
|img = Borer.png
|jobtitle = Investigator
|jobtitle = Borer
|access = Security, Crime Labs, Morgue,
|access = Your host, your hosts access
|difficulty = Hard
|duties = Ensure your species survival and spread.  
|qualifications = At least 25 years of age, applicable Criminal Forensics degree or 7 years experience in Criminal Forensics/Investigation. Optionally: Full Cadetship to perform arrests.
|guides = No external guides.
|education = [[Apex & Ft Sunder Joint Military Academies]] - [[New Seoul Combat Training Centre]] - [[Kaltir Law Academy]]
|superior = [[Head of Security]]
|duties = Investigate crime scenes, interrogation of witnesses and suspects, record evidence, perform autopsies.
|guides = [[Security_Officer|Guide to Security]], [[Corporate Regulations]], [http://aurorastation.org/forums/viewtopic.php?f=19&t=898#p7082 Guide to Forensics]
}}
}}
The '''Investigator''''s job is to investigate the remains of any crime, use evidence to identify the perpetrator, and then ask Security to arrest them for you. They have limited brig access because they are supposed to be an investigator, not a [[Security Officer]] or [[Warden]]. They are expected to work in tandem with security - they handle physical evidence, while the officers can take general statements, your task may involve interrogation of witnesses and suspects.
==General Guidelines==
Step one. '''ALWAYS WEAR YOUR GLOVES.''' Acquire waistcoat and sunglasses. You are not an officer, so you do not need to adhere to their uniform expectations. You are expected to wear a business casual style of closing while doing your work. Find a lighter and a pack of smokes and have them at the ready, to add extra cool during panic situations. Outclass everyone on the station that isn't equipped with a top hat and cane.
Now that you look like the distinguished nerd you are, get acquainted with your lab. You will spend half your time here, when you aren't running from break in to murder to poisoning to autopsy. This is where the magic happens. See all the things on the tables around you? Grab all the things. Put them into your free CSI kit. It's the gray box on the rack. It has two layers of storage and can fit everything you need to fulfill your investigations. Do NOT lose it. If anyone steals it, you can order rather expensive replacements from the cargo department. If you arrive and your lab is already empty, find the other Investigator or Head of Security and find out where your stuff is.
Now that you have all the things, your CSI Kit should look like this. Note that you can put boxes inside it, so you can carry around boxes of evidence bags and swab kits with you. You could also take the microscope slides out of the box and repurpose the box for storing field evidence for whatever active case you're running. Makes it easier to keep track of what evidence is relevant to which investigation. You also have body bags in your autopsy lab, which you may end up needing.
=== Detainment And Use Of Force ===
You can't '''arrest''' crew members because you don't have access to the processing room or brig timers. You ''are'' allowed to '''detain''' a suspect if you directly witness an infraction and/or encounter a suspect with a pending warrant or arrest order. In any situation you need to call security officers to assist. This doesn't mean you should be joining manhunts to find a suspect - you don't have the tools to safely detain someone on the run and resisting.  Basically, if you can't detain the suspect using only your flash and/or charming personality, just stay back and try to get officers on scene. Additionally only characters with a completed cadetship on their record are allowed to legally detain someone on station. Make sure to add this if your investigator is more of an "in the field" person or be prepared to get poked about it by staff.
Your gun is only meant to be used in '''self-defense'''. When dealing with armed suspects stay on the periphery and let officers take the heat (and bullets).
== Tools of the Trade ==
* [[file:Suitcase_forensics.png]] '''Crime Scene Kit''' - Your trusty suitcase, which you can use to haul around all of your forensics junk.
* [[file:Dustkit.png]][[file:Fingerprint.png]] '''Fingerprint Powder & Fingerprint Card''' - One of your primary tools. Use the powder on doors, weapons, clothes, or generally anything you suspect that has been touched by a criminal. If anyone has touched what you powder, you'll get a fingerprint card.
* [[file:m_glass.png]] '''Fiber Collection Kit''' - One of your primary tools, but secondary to finding prints due to the interchangeability of clothing. Mostly used as supporting evidence in the case of partial prints that incriminate multiple people. Use it on doors, weapons, clothes, anything you suspect that has been touched by a criminal. If anyone has touched what you use it on, you'll get a bag of fibers.
* [[file:uvgoggles.png]][[file:luminol.png]] '''UV Goggles & Luminol''' - The goggles currently do nothing, though they probably should/will do one day. The Luminol spray will reveal any blood that may have been sprayed away. You only get a limited amount of it per shift, though.
* [[file:MS.png]][[file:Syringes.png]] '''Reagent Scanner & Syringe''' - Use the reagent scanner on any food or drink that's offered to you, before consuming it. Scan EVERYTHING that comes out of Chemistry, the Kitchen and the Bar. You'll analyze the chemical components of whatever applicable item you scan and each present chemical will be listed. Science can make Advanced Reagent Scanners that will show you the exact concentrations of each chemical in the mix, but the standard version does not provide this information. You can use the Syringe to take a blood sample from someone you suspect to have consumed either drugs or poison, and then analyze it for confirmation.
* [[file:Tape_sec.png]] '''Police Tape''' - When you arrive at a crime scene you should use this to tape off every possible entryway and prevent contamination of potential evidence. Throw out anyone who cuts the tape. Try not to completely block off a main hallway, unless it's absolutely necessary, and even then try to do your investigation and call in a janitor quickly.
* [[file:Camera.png]] '''Camera''' - Useful to carry around with you. Considering you are not equipped with the offensive and defensive tools that an Officer has, you take an incriminating picture if the opportunity presents itself and then swiftly run the hell away.
* [[file:Tape_Recorder.png]] '''Recorder''' - Useful in case you need to perform an interview, or turn it on in secret and try to goad someone into incriminating themself with their own words.
* [[file:DNA_kit.png]][[file:Swab.png]] '''Box of Swab Kits''' - When there's a blood trail on the floor, and no body in sight, whap the blood with one of these to take a DNA sample. You can also swab bloody weapons, bloody clothes, or people mouths.
* [[file:Box.png]][[file:Evidence_Bag.png]] '''Box of Evidence Bags''' - Anything with blood on, or that looks out of place at a crime scene, needs to be bagged before anyone else can touch it.
* [[file:Labler.png]] '''Labeler''' - Slap labels on those nameless evidence bags unless you want to forget which bloody weapon was from what crime scene in relevance to what investigation. You can harass cargo for some empty boxes, label them accordingly and stash anything relevant in there.
==Building a Case==
The most important tenets in investigating crimes - sometimes called the legal burden of proof, or going beyond reasonable doubt - is to ascertain the following:
* '''Motive''' - This is often the most difficult thing to determine, as it usually cannot be proven by material evidence, and is crucial to proper sentencing. Motive is the difference between an assault charge and attempted murder - vandalism to sabotage - and sedition to mutiny. In order to properly charge someone with capital crimes such as murder or terrorist acts, you ''must'' be able to prove intent. Often, the only way to ascertain motive is to convince them to tell you, however, use your better judgement. A suspect that fires on someone with a .357 revolver has pretty clear intentions, despite what they might suggest.
* '''Means''' - Typically, forensics can uncover this. The means to which the crime was carried out is the bare-bones facts; the details. Usually, this is in the form of a narrative, explaining, in active practice, exactly how the crime was carried out. How someone broke into an area, through what means someone was assaulted. It is here that you must prove what it is exactly that they did.
* '''Presence/Confirmed Involvement''' - Again, typically forensics can typically uncover this, although witnesses may also be able to provide supporting statements. Confirming presence or involvement simply means to be able to place a suspect at the area when the crime happened. Finding a suspect's fingerprints all over a murder scene, the AI reporting someone breaking into an area, or an officer or other witness providing testimony are all indicators that your suspect was present at the crime. This usually lays the foundation of your investigation and will give you your preliminary list of suspects - additionally, it is the easiest to prove, especially with forensics or photographic evidence.
Sometimes, however, there's going to be a witness but no evidence. You can interview witnesses in your office, and use their statements (which you can record with your trusty tape recorder) to obtain a warrant to have officers search or detain suspicious individuals.
== Proper Proceedings ==
Have your printed dossiers with you or on file at all times - these dossiers act as the evidence against the criminal.
Typically, a dossier - or case files, as they are sometimes called - consists of the following:
* Fingerprint and fiber analysis reports, printed from the high powered-electron microscope
* DNA analysis reports, printed from the DNA analyzer
* Copies of the medical/security records of any suspects with matching fingerprints/DNA pertaining to your case
* Photos of the crime scene, or of any incriminating action
* Interrogation recording transcripts, of either witnesses or suspects
* Signed confessions from suspects
* Any forensics-related paperwork, such as autopsy reports, body-scan print outs, bloodwork forms, etc. (''Most of these can be found from the paperwork database at any request console, under the security archives.'')
* A thorough case report summarizing your findings and evidence is an '''invaluable''' centerpiece to any case dossier.
After producing your dossier you will want to hand it to the head of security or equivalent, and then after properly labeling it, archiving it in the evidence locker filing cabinet.
== You've found a Crime Scene/Body, Now What? ==
First, cordon off the area with the supplied police tape to ensure the crime scene isn't further contaminated by passerby's. Rest assured that many of the crew will try to involve themselves if the crime scene is in a public area. Some may even disregard the presence of your tape and walk right through a crime-scene, so if it's in a populated area try calling for an Officer to assist you in keeping the crime-scene from interference. Remember to wear your gloves so you don't contaminate evidence yourself.
Once the crime scene is properly taped off and free of loitering assistants, you can begin getting to work. Start by getting pictures of the location of the body, and any other suspicious items. Then, use your swab kit to sample blood if any is present at the scene. Then, begin collecting evidence and putting it in bags '''with your gloves on.''' Use your judgement as to what constitutes evidence or not. Bloodied knife? Evidence. Bag of chips? Probably not evidence if it was discarded in a main hallway, definitely evidence if found in a place it has no regular business being.


'''Make sure to lift the crime scene as soon as possible, so that crew can once again use the part of the station.'''
"''After years of hiding we have finally found a new host. They will follow our will or be absorbed into the hive.''" -Unknown.


Take the blood samples to the [[file:DNA_Analyser.gif]] DNA Analyzer to get them checked for DNA. Remember to close the lid after a sample is loaded, and open it again after ejecting it so you can get your next sample in. The analyzer can process one sample at a time, and will take a minute or so to produce its analysis. Once you have your results, you can compare your DNA strings to those stored in the medical records (which you can access in your office). If your victim has been disfigured or is otherwise impossible to identify, this is also your chance to put a proper ID on them.


Next, it's time to search for fibers and prints. You lift both of these from evidence using the Fiber Collection Kit and Fingerprint Powder respectively, and analyze them by putting them in your Electron Microscope. If you're lucky, the culprit might've handled valuable evidence (such as the murder weapon) without gloves, but if not you might always have a few fibers to go off on. Remember that for fibers, you need to transfer them to a microscope slide before before you can put them under your microscope (thankfully, each slide is reusable).
'''Borers''' are a unique species of parasites that uplift or crush entire civilizations at their whim. As part of the hive you may call upon your fellow borers for help or pursue your own goals. Unlike [[Changeling | your gory counterpart]] a borer on their own is rather weak and requires a strong host to survive and grow.


At this point, you more often than not have enough evidence to get security to bring it at least one major suspect, if not arrest them outright. Make sure to communicate your findings over the security radio, so sec can be on the lookout for suspects and send them to you for interrogation.
'''Extended skillset - You aren't held to conventional standards on skills.'''


== Performing Autopsies ==
== Your host is your castle ==
If the body isn't in your custody, fear not! Medical may have mistakenly taken the corpse. Ensure to politely ask them for the whereabouts of the victim and ensure you remind them that you have first priority for the processing of victims of crimes or workplace accidents.
As a borer, it is mandatory to take good care of your host, as your host will in return take good care of you. A chemical compound injected into them allows you to influence their decisions and actions. While [[Captain#Antaging|strong minds]] might try to resist you, everyone else is required to follow your command or risk having their brain wiped clean and body directly taken over by you. Your species outside of a host is weak, but with the right strategy survival and spread are possible. While some may fear the loss of autonomy [[Mercenary|others]] may be convinced to accept you in exchange for your unique powers. Enabling a host to use advanced psionics is only one of the many ways to convince another host to join the collective. If diplomacy fails, forcing your host to take someone by force is also an option.


To perform an autopsy, you're going to need a [[file:Scalpel.png]] scalpel, [[file:Autopsy_scanner.png]] autopsy scanner, [[file:Sterilemask.png]] a mask, and a [[file:LGloves.png]] pair of gloves. Make sure to put on the mask and gloves before you begin, to avoid contaminating the body or catching any viral pathogens it might still be carrying.
=== Hiding in plain sight ===
Convincing your host that you mean no harm or that their brain is now your hostage can develop a unique relationship between the two of you. While inside a host, they are forced to follow your commands. Should you ever be forced to leave or change a host, having a build a good relationship with them can make the difference between survival and death. While some may feel rapid signs of withdrawel such as a sudden loneliness, others may be disgusted by what happened to them and seek medical attention. A medical scanner is able to identify a borer as unknown mass and should be avoided at all costs. If found to be hostile, crew may try to force scans upon people and rot out any remaining borers, while a peaceful approach may lead to crew following first contact protocols and becoming more helpful without being forced. Choice of host should be considered carefully. A janitor can go almost everywhere without raising an eyebrow, while a doctor shredding a dozen scans might raise suspicion. If you are ever forced to leave your host, keep in mind that your small size enables you to hide in vents, under tables or even inside the pockets of your hosts jacket.


Then, use a health analyser to find out damage areas on the victim, and use the scalpel on every affected zone once (two cuts for the chest might be necessary). Make sure to scan every zone with the autopsy scanner, and get a printout when you're done. Voila, you have a list of every injury on the body, complete with precise time and responsible weapon. Make sure to communicate your findings with security over the security radio.
=== The hive and you ===
The Borers mastery of infiltration and the shared hivemind make them a strong force when working together. You can use ,x to communicate with other bores that may be nearby. While usually friendly and helpful towards each other, some might wait their time before helping you out of a tight spot or outright harm your host to keep the hive hidden. It is often more useful to spend some brig time than endanger your entire hive by exposing yourself. Social sensitivity is vital to this, since an officer known for overstepping regulations will raise less suspicion when tazing someone than a pacifistic CMO suddenly demanding field executions for theft. Keep in mind that a single borer with a host is enough to regrow your hive and find new hosts.


Lastly, one additional thing you can do if you can't find any evidence pointing to a cause of death on the body is to perform a reagents test. To do this, grab a syringe, get a blood sample from the body, and put it through the [[file:MS.png]] mass-spectrometer found in the morgue. The mass-spectrometer should give you an accurate reading of any chemicals that were present in the victim's body at the time of death. (Note: this can also be used on living victims if you believe they've been drugged.)
== Abilities ==
These are your abilities as a borer, you can use these at any time with the exception of the paralyze ability which only works outside of hosts:
*Paralyze Victim - Stuns a single target next to you, it is free but has a wait period between uses.
*Crawl Through Vent - Escape through pipes, scrubbers, filters and pumps will kill you.
*Infest - Climb into host through their ears, full suits block, helmets don't. Takes a while and should be done while the target is paralyzed or supportive.
*Hide - Hide under tables and such, it will hide your sprite but you can still be found via the context menu (i.e. someone searching carefully).
*Assume Control - Control your host, they can resist out of it after a while, mind shield implants block it.
*Inspect Host Health - Medical scanner to see how well your host is doing.
*Exit Host - Leave your host peacefully, you talk with your hosts mouth if you use ,say


== Spread your hive ==
To grow and spread as a member of this species you will have to consume whatever material of use your host can offer you. You are free to decide if you go vegan and only demand apples or straight up threaten your hosts with eating their brain whole. Ingame this is displayed by a skill point system towards your right. As long as you remain inside a host you will claim points to use for the different abilities. For simplicity and the baseline goal of this game mode you will have to assume control over your host and spend 100 points to vommit out additional borers which can then be taken by observing players that feel like it. Should you notice that spreading is not really working you should focus on survival or whatever goal you came up with during your AOOC prep talks with the other antags.


== Sidetasks ==
=== Uplifting a host ===
Technically, the above represents the entirety of your job. Despite this, you will rarely be called upon to investigate a crime, since the victim is usually able to cry out for help and the perpetrator is quickly identified. Luckily, there are some other things that you can do instead:
Once inside a host you have many abilities to provide aid or strengthen your host, making them more effective in following your orders and protecting you. Keep in mind that once you leave a host those might be turned against you or your new host. You have three major ways (with different costs) to aid your host without taking over completely:
*Secret Chemicals (20) - Select a healing chemical and secret it into your hosts bloodstream.
*Awaken Host Psionics (150) - Enables the use of psionics, gives them a full on seizure and alerts anyone nearby, or medical crew over sensors, mind shield implants block this.
*Advance Psionic Faculty (75) - Allows you to elevate the hosts psionics abilities in one of four categories.


* Be a general assistant to Security - the warden may occasionally need prisoners escorted to medbay, or for spare jumpsuits to be retrieved for demoted personnel.
=== Using a host ===
* Use the camera terminal in your office or the lobby to scan the station. Look around for any crimes, then report it over the Security channel or head over there yourself. It's probably not a good idea to announce it over the general radio, or the criminal in question will usually realize that you're onto them and get away.
Should you feel threatened or in need of some hands you can always assume direct control over your host, as long as they do not have a mindshield implant. This can be used for a lot of roleplay reasons or to simply help them break into a place when they ICly or OOCly do not know how to do so. For combat it is generally advised to keep a backseat position. Your health scanner and chemicals provide a giant boost to your host and make you much more useful. On an OOC level you want to keep in mind that your host may have a plan to escape a dangerous situation none violently by tricking known characters or using a clever lie. Under no circumstances should you just take over the host and go wham on people nearby just because you did not feel appreciated enough as it will lead to an early death and at least one salty player that was giving you your best chance to enjoy the round.
* Update the security records. This is meant to be the Warden's job, but you'll be hard pressed to see him actually doing that.


=== Nothing to waste ===
Should your host die due to a number of likely causes you will have to find a new one, to help you in this you have multiple options at hand. If you still have enough points you can take control over a corpse and spawn additional borers to aid you or, should the body not be damaged too badly, you could also eat the brain and try to reanimate the corpse, controlling it yourself to make it easier to blend in and capture or convince a new target.


==Traitoring==
== Mixed Gamemodes and AOOC ==
You are capable of fabricating and falsifying evidence. Furthermore, you have prime access to the station's morgue, which can be very useful for disposing of, or obtaining corpses, and generally people will be less suspicious of you if you carry around weapons or dangerous chemicals. As a whole, be creative! Frame others for your own crimes! Induce the station in utter confusion!


{{Security}}
Borer is frequently played along other gamemodes such as mercenary. Decide at round start if you will work together or fight it out on the unsuspecting Aurora. AOOC is an OOC channel that is exclusive to those playing antags, it is a very good way to make gimmicks and plan your round with the other antags. The possibilities are endless when it comes to telling a story, just remember to stay in the bounds of the game and follow the [[Server Rules]] about IC in OOC. Remember to ahelp if you have a question.
{{Antagonists}}
{{Jobs}}
{{Jobs}}
[[Category: Jobs]]
[[Category: Jobs]] [[Category:Antagonists]]
[[Category: Security]]

Текущая версия от 19:48, 11 августа 2021

WIP Ignore for now.


ENEMY
Должность
не определена


Borer

Руководители: Не определен
Сложность: Не определена
Обязанности: Ensure your species survival and spread.
Руководства: No external guides.
Доступ: Your host, your hosts access
Альтернативные названия: Отсутствуют

Файл:F19.png


"After years of hiding we have finally found a new host. They will follow our will or be absorbed into the hive." -Unknown.


Borers are a unique species of parasites that uplift or crush entire civilizations at their whim. As part of the hive you may call upon your fellow borers for help or pursue your own goals. Unlike your gory counterpart a borer on their own is rather weak and requires a strong host to survive and grow.

Extended skillset - You aren't held to conventional standards on skills.

Your host is your castle

As a borer, it is mandatory to take good care of your host, as your host will in return take good care of you. A chemical compound injected into them allows you to influence their decisions and actions. While strong minds might try to resist you, everyone else is required to follow your command or risk having their brain wiped clean and body directly taken over by you. Your species outside of a host is weak, but with the right strategy survival and spread are possible. While some may fear the loss of autonomy others may be convinced to accept you in exchange for your unique powers. Enabling a host to use advanced psionics is only one of the many ways to convince another host to join the collective. If diplomacy fails, forcing your host to take someone by force is also an option.

Hiding in plain sight

Convincing your host that you mean no harm or that their brain is now your hostage can develop a unique relationship between the two of you. While inside a host, they are forced to follow your commands. Should you ever be forced to leave or change a host, having a build a good relationship with them can make the difference between survival and death. While some may feel rapid signs of withdrawel such as a sudden loneliness, others may be disgusted by what happened to them and seek medical attention. A medical scanner is able to identify a borer as unknown mass and should be avoided at all costs. If found to be hostile, crew may try to force scans upon people and rot out any remaining borers, while a peaceful approach may lead to crew following first contact protocols and becoming more helpful without being forced. Choice of host should be considered carefully. A janitor can go almost everywhere without raising an eyebrow, while a doctor shredding a dozen scans might raise suspicion. If you are ever forced to leave your host, keep in mind that your small size enables you to hide in vents, under tables or even inside the pockets of your hosts jacket.

The hive and you

The Borers mastery of infiltration and the shared hivemind make them a strong force when working together. You can use ,x to communicate with other bores that may be nearby. While usually friendly and helpful towards each other, some might wait their time before helping you out of a tight spot or outright harm your host to keep the hive hidden. It is often more useful to spend some brig time than endanger your entire hive by exposing yourself. Social sensitivity is vital to this, since an officer known for overstepping regulations will raise less suspicion when tazing someone than a pacifistic CMO suddenly demanding field executions for theft. Keep in mind that a single borer with a host is enough to regrow your hive and find new hosts.

Abilities

These are your abilities as a borer, you can use these at any time with the exception of the paralyze ability which only works outside of hosts:

  • Paralyze Victim - Stuns a single target next to you, it is free but has a wait period between uses.
  • Crawl Through Vent - Escape through pipes, scrubbers, filters and pumps will kill you.
  • Infest - Climb into host through their ears, full suits block, helmets don't. Takes a while and should be done while the target is paralyzed or supportive.
  • Hide - Hide under tables and such, it will hide your sprite but you can still be found via the context menu (i.e. someone searching carefully).
  • Assume Control - Control your host, they can resist out of it after a while, mind shield implants block it.
  • Inspect Host Health - Medical scanner to see how well your host is doing.
  • Exit Host - Leave your host peacefully, you talk with your hosts mouth if you use ,say

Spread your hive

To grow and spread as a member of this species you will have to consume whatever material of use your host can offer you. You are free to decide if you go vegan and only demand apples or straight up threaten your hosts with eating their brain whole. Ingame this is displayed by a skill point system towards your right. As long as you remain inside a host you will claim points to use for the different abilities. For simplicity and the baseline goal of this game mode you will have to assume control over your host and spend 100 points to vommit out additional borers which can then be taken by observing players that feel like it. Should you notice that spreading is not really working you should focus on survival or whatever goal you came up with during your AOOC prep talks with the other antags.

Uplifting a host

Once inside a host you have many abilities to provide aid or strengthen your host, making them more effective in following your orders and protecting you. Keep in mind that once you leave a host those might be turned against you or your new host. You have three major ways (with different costs) to aid your host without taking over completely:

  • Secret Chemicals (20) - Select a healing chemical and secret it into your hosts bloodstream.
  • Awaken Host Psionics (150) - Enables the use of psionics, gives them a full on seizure and alerts anyone nearby, or medical crew over sensors, mind shield implants block this.
  • Advance Psionic Faculty (75) - Allows you to elevate the hosts psionics abilities in one of four categories.

Using a host

Should you feel threatened or in need of some hands you can always assume direct control over your host, as long as they do not have a mindshield implant. This can be used for a lot of roleplay reasons or to simply help them break into a place when they ICly or OOCly do not know how to do so. For combat it is generally advised to keep a backseat position. Your health scanner and chemicals provide a giant boost to your host and make you much more useful. On an OOC level you want to keep in mind that your host may have a plan to escape a dangerous situation none violently by tricking known characters or using a clever lie. Under no circumstances should you just take over the host and go wham on people nearby just because you did not feel appreciated enough as it will lead to an early death and at least one salty player that was giving you your best chance to enjoy the round.

Nothing to waste

Should your host die due to a number of likely causes you will have to find a new one, to help you in this you have multiple options at hand. If you still have enough points you can take control over a corpse and spawn additional borers to aid you or, should the body not be damaged too badly, you could also eat the brain and try to reanimate the corpse, controlling it yourself to make it easier to blend in and capture or convince a new target.

Mixed Gamemodes and AOOC

Borer is frequently played along other gamemodes such as mercenary. Decide at round start if you will work together or fight it out on the unsuspecting Aurora. AOOC is an OOC channel that is exclusive to those playing antags, it is a very good way to make gimmicks and plan your round with the other antags. The possibilities are endless when it comes to telling a story, just remember to stay in the bounds of the game and follow the Server Rules about IC in OOC. Remember to ahelp if you have a question.

Antagonist roles
Antagonists Traitor - Mercenary - Ninja - Changeling - Vampire - Revolutionary - Raider - Cultist - Cortical Borer - Loner - Technomancer
Jobs on Aurora
Command Captain - Executive Officer - Head of Security - Chief Engineer - Research Director - Chief Medical Officer - Operations Manager
Command Support Corporate Liaison - Consular Officer - Bridge Crewman
Security Security Officer - Warden - Investigator - Security Cadet
Engineering Engineer - Atmospheric Technician - Engineering Apprentice
Medical Surgeon - Physician - First Responder - Psychologist - Pharmacist - Medical Intern
Research Scientist - Xenobiologist - Xenobotanist - Lab Assistant
Operations Hangar Technician - Shaft Miner - Machinist
Service Assistant - Off-Duty Crewman - Passenger - Bartender - Chef - Chaplain - Librarian - Janitor - Botanist - Corporate Reporter
Non-human AI - Cyborg - Personal AI
Special Merchant - Ghost Roles