>WhatsUpBrotendo |
>WhatsUpBrotendo |
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| ! colspan="3" style="width: 100%; background-color:#000080" | [[:Category:Lore|<span style="color: white">REGION - Homeworld</span>]]
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| ! This location is centred in the [[The_Orion_Spur#The_Homeworld|Homeworld region]].
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| ! The geographical and strategic centre of the Nralakk Federation, the Homeworld region encompasses the entirety of the Nralakk system, the origin point for the Skrell species. The region is considered the "jewel" of the Federation, being both the most affluent and most influential system of the nation, as well as housing almost a quarter of the Orion Spur's total Skrell. It has a single Bluespace gate, connecting the system to Humanity's [[Eridani_Federation|Episilon Eridani]].
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| [[Qerrbalak]], [[Qerr'Malic]], and [[Aliose]] are located in the Homeworld region.
| | ==Bruh Moment== |
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| | '''I FUCKING LOVE SKRELL. I LOVE WRITING ABOUT A SPECIES THAT IS UNDER THE THUMB OF AN AUTOCRATIC REGIME THAT PUTS THE PROGRESS OF THE SPECIES AHEAD OF THE WELLBEING OF THE INDIVIDUAL.''' |
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| ! colspan="3" style="width: 100%; background-color:#000080" | [[:Category:Lore|<span style="color: white">REGION - Inner Systems</span>]]
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| ! This location is centred in the [[The_Orion_Spur#Inner_Systems|Inner Systems]] region.
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| ! The Inner Systems are parts of the Nralakk Federation that were the first to be colonised by Skrell, and have had centuries, if not thousands of years of development. This region sees a high quality of life and technological standing on par with the Homeworld, which gradually begins to decline as one reaches the border with the Traverse. Older colonies have become specialised in one way or another, while the "newer" colonies focus almost purely on manufacturing as they transition from resource extraction to refining and production. The Inner Systems are divided between the '''First Waves''', colonies that were established early in the age of Skrell colonisation, and the '''Second Waves''', which were established much later to further support Qerrbalak and its colonies.
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| [[Aweiji]] is located in the Inner Systems.
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| ! colspan="3" style="width: 100%; background-color:#000080" | [[:Category:Lore|<span style="color: white">REGION - Traverse</span>]]
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| ! This location is centred in the [[The_Orion_Spur#The_Traverse|Traverse]] region.
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| ! The Traverse is the frontier of Federation society. Research and mining outposts, newly-established colonies, and manufacturing facilities can be found dotted throughout this large-spanning section of Federation space. While the quality of life and purpose of settlements in the Traverse vary drastically, they will all follow similar trends based on which [[Notable_Skrell_Systems_and_Locations#The_Tetramerous_Systems:_The_Traverse|district]] they are in. The Traverse is also home to independence movements, resistance cells, and other [[Federation_Crime_and_Resistance|criminal]] organisations that operate in Federation space.
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| [[Tattuqig]] and [[Xrim]] are located in the Traverse.
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| ==[[Skrell|Nralakk Federation]]==
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| The Nralakk Federation is an authoritarian, centralized union of star systems. Although humans have fractured heavily in their expansion, Skrell have remained in a largely singular government through strict reinforcement of education, travel, technology and research, while its laws and planned economy organised by the Grand Council further allow the Federation to control the direction of the nation. Social media is maintained by the Federation government, which gags unacceptable discussions or thoughts and instead encourages people to be like the Idols that they reward with credits, high-quality housing, and fine living.
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| ===The Homeworld===
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| The geographical and strategic centre of the Nralakk Federation, the Homeworld region encompasses the entirety of the Nralakk system, the origin point for the Skrell species. The region is considered the "jewel" of the Federation, being both the most affluent and most influential system of the nation, as well as housing almost a quarter of the Orion Spur's total Skrell. It has a single Bluespace gate, connecting the system to Humanity's [[Eridani_Federation|Episilon Eridani]].
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| [[Qerrbalak]], [[Qerr'Malic]], and [[Aliose]] are noteworthy planets within the Homeworld region.
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| ===Inner Systems===
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| The Inner Systems are parts of the Nralakk Federation that were the first to be colonised by Skrell, and have had centuries, if not thousands of years of development. This region sees a high quality of life and technological standing on par with the Homeworld, which gradually begins to decline as one reaches the border with the Traverse. Older colonies have become specialised in one way or another, while the "newer" colonies focus almost purely on manufacturing as they transition from resource extraction to refining and production. The Inner Systems are divided between the [['''First Waves''']], colonies that were established early in the age of Skrell colonisation, and the [['''Second Waves''']], which were established much later to further support Qerrbalak and its colonies.
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| [[Aweiji]] is located in the Inner Systems.
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| ===The Traverse===
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| The Traverse is the frontier of Federation society. Research and mining outposts, newly-established colonies, and manufacturing facilities can be found dotted throughout this large-spanning section of Federation space. While the quality of life and purpose of settlements in the Traverse vary drastically, they will all follow similar trends based on which [[Notable_Skrell_Systems_and_Locations#The_Tetramerous_Systems:_The_Traverse|district]] they are in. The Traverse is also home to independence movements, resistance cells, and other [[Federation_Crime_and_Resistance|criminal]] organisations that operate in Federation space.
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| [[Tattuqig]] and [[Xrim]] are located in the Traverse.
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| ====Pluat Ven’qop - The Pluat Cooperative====
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| The “crown” of the Traverse, the Pluat Ven’qop (or the Pluat Cooperative) is host to much of the Traverse’s industrial facilities. Besides Pluat itself, several other planets and megafactory stations take in raw resources imported in from other areas in the Traverse or the Spur at large for manufacturing civilian and military goods for the Federation. Though, the majority of the goods produced here are necessities rather than luxury items.
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| The standard of living is comparable to living within the Contingent Systems, thanks to the importance and support the Federation places on the district. Qukala Patrols are a common sight here and piracy rates are extremely low. Technologically speaking, citizens enjoy advanced industrial designs and slightly outdated, but enjoyable luxury devices.
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| ====Qukala-Median Treqki - The Median====
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| Also known as the Median Naval District, it was created shortly after first contact with the Solarian Alliance, this district was to serve as a firm wall between human and skrell territory. The Qukala established several military bases and patrol outposts in the region to handle potential piracy, be it Humans preying on Skrell or vice versa. The region was largely unoccupied prior to the Qukala’s establishment in the area, outside of a few mining and agricultural colonies. Thanks to warm relations with the Alliance, the Qukala never had to make much use of their power here, until the Solarian Warlord States arrived in force. Recently, occasional skirmishes have broken out in the Median as opportunistic raiders swelled in numbers in the wake of the collapse of Solarian authority.
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| Skrell from the Median are few and far between, especially those that decided to venture out in the Spur. Most of the population are farmers, miners, Qukala, and those that make up the services to support them. The planets in the district were developed enough for the Qukala to purchase local food rather than importing it from the inner worlds, but little more support than that has been received from the Federation.
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| ====Q’elpi====
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| The Skrell residing in the “Basin” of the Traverse do not often feel the touch of Nralakk’s hand in their affairs, for better or worse. The region is largely decentralized with administrations being planetary in nature rather than covering large swathes of space. The Basin is home to barely habitable planets and plenty of asteroid fields. Outside of initial construction and colonization efforts, the Federation has provided nearly no extra support to the Basin. Most colonies and habitats get by via trading minerals and valuable gasses for food and domestic goods.
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| During the [[The_Phoron_Scarcity:_Skrell_Arc|phoron crisis]], it was revealed that around a dozen systems in the Q'elpi region were secretly collaborating with the Ti'Rakqi, the largest group of Marauders in Federation space. When the Qukala and local Nlomkala attempted a mass arrest of the civilian Government for their part in the collaboration, the systems quickly broke into open defiance of the Federation Government. The '''"Marauder Systems"''', as they came to be known, are currently under martial law as slow progress is being made to pacify them. The Federation has publicly stated its intention to return the systems back to a civilian Government once the collaborators have been detained and "dissident activity" has ceased.
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| ====Zeiqi-Trqn - The Deadspace Spine ====
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| The portion of the Traverse situated towards galactic west near uncharted space is aptly dubbed the “Deadspace Spine” when translated from Nral’Malic. The region was one of the first colonization targets of pre-Glorsh skrell. The colonies and installations here are very old, very occupied, and very lawless.
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| Due to the Tri-Qyu incident, much of the skrellian infrastructure in place to keep their interstellar empire intact was rendered inoperable, setting the species back with resounding force. Due to the distance, the Zeiqi-Trqn was one of the final areas of pre-Glorsh space to be “reclaimed” by the Nralakk Federation.
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| This reclamation took quite some time though, and during the decades prior, the skrell in the Zeiqi-Trqn recovered their ability to traverse the stars earlier than most due to their distance from the Tri-Qyu system. They lacked sufficient industrial power to produce the fuel and other necessities required to return to the core worlds, and instead opted to engage in communal trade to keep the region breathing until they could be found.
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| A few decades before rediscovery, a plague swept through the Zeiqi-Trqn. Its origins are unknown and widely speculated about, popular theories being that it was a Glorsh-Omega bio-weapon or some unknown bacteria from Deadspace. Regardless, the “Black-Blood” caused the blood of a victim to cease transmission of oxygen to the cells, eventual corruption of DNA and caused the body to use carbon instead of mercury in its blood, causing its infamous black color. The plague wiped out a few of the fledgling colonies completely and severely damaged the populace of the remaining planets and stations. Authority collapsed and the region descended into anarchy.
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| Desperate skrell turned towards piracy and exploitation to stay alive. Colonies were raided and burned, rival pirate fleets fought for any scraps of fuel or food, and countless others died from the indiscriminate conflict. When the Federation arrived, little was left to save. The Grand Council condemned the area as a “lost cause” and enacted measures to destroy colonies, ships, and stations suspected to contain traces of the Black-Blood. To this day, there is no cure to the disease, only early treatment can prevent cases from becoming terminal. Any skrell suspected of visiting the region is subject to screening to avoid spreading it to the Federation core.
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| Inside the Zeiqi-Trqn itself, skrell who refuse to bend the knee to Nralakk, prefer to live more criminal lives, or simply lack the power to go elsewhere live in squalor. The region receives no support from the Nralakk Federation, and no regular patrols outside of the ones on its border.
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| ====Estuaries====
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| The Estuaries are considered the final frontier for Skrellian expansion, being one of the few directions the Nralakk Federation can expand without encroaching on its neighbour's borders. The region is mostly comprised of small developing colonies, termed "Boundary Worlds" or "Boundaries" for short. The Estuaries are almost a perfect location for independence movements and other illegal operations to flourish; the lack of infrastructure and value found in the Estuaries has resulted in Qukala patrols being few and far between, allowing for Marauders, Lyukal cells, and anti-Federation agitators to operate with unparalleled freedom.
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| The Estuaries have learned to rely less on the Federation, with colonies adopting a more "generalist" plan compared to the specialised societies found elsewhere in the Federation to facilitate trade and survival. Technology and quality of life within this segment of the Traverse can vary wildly, but usually ranks lower than elsewhere in the Federation as a result of the colonies here either being newly established or lacking the resources to develop to what's considered standard in the modern-day.
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