Engineer: различия между версиями
>Hocka м (Fixes the image link for the breaker box in the RCON section.) |
>Chada1 м (Removing defunction template.) |
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Строка 32: | Строка 32: | ||
=== Working the Solars === | === Working the Solars === | ||
Read the guide, make sure you have wire, internals and a space suit. Best of luck. | Read the guide, make sure you have wire, internals and a space suit. Best of luck. | ||
Версия от 10:58, 21 июля 2019
ENGINEERING | ||
Должность не определена Station Engineer |
Руководители: Chief Engineer |
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As a Station Engineer you are the man that, when called, fixes a broken light bulb, repairs a door, or, rarely, helps break into a rogue AI's core. You watch over the engine, ensure the electrical machinery aboard the station is up and running, and, most of all, repair the station when it inevitably explodes due to unforeseen consequences.
Equipment
You start in Engineering with a Hard Hat, a T-Ray Scanner, an Engineering Headset, an Engineering Jumpsuit, Tool Belt, and an Engineering PDA.
Items that are recommended for Station Engineers include Utility Belts, Multitools, a Welding Helmet, Optical Meson Scanners, and some Cable Coils, as well as the Hazard Vest.
Utility belts allow for the storage of tools and other such items in your belt slot, freeing your hands up. The multitool is a nifty piece of kit, used for checking the amount of power flowing through wires, fixing machines infected with rampant brand intelligence, and repairing wires in doors. The welding mask is vital to protect your eyes while welding. The optical meson scanner enables you to see station structure and lighting through obstructions so that you always know where you're going and what's damaged without having to accidentally walk into a vacuum-exposed corridor to do it. Cable coils are used while laying new power lines and completing a few constructions. Hazard vests are bright orange and it enables an engineer to wear an emergency oxygen tank in the suit storage slot, freeing the belt slot for the utility belt.
It is also recommended that you carry a stack of metal and glass with you in your backpack at all times. This will allow you to respond quickly to any station damage that may occur. All this gear can be obtained in the Engineering locker room, in the top right corner of the Engine Room. If all the metal and glass is gone more can be obtained from the Quartermaster in the Cargo Bay.
Doing Your Duty
Repairing things is what engineers do, and so is setting the station with power. Without any engineers doing a little work, the station will crumble.
Starting the Engine
This is an extremely important task. Luckily, it is simple enough. Make certain you follow the instructions precisely; an engineer who accidentally floods Engineering with phoron is not a popular person.
Working the Solars
Read the guide, make sure you have wire, internals and a space suit. Best of luck.
Fixing the Station
If there is, indeed, a breach, a broken door, or some other problem you can fix, you can go ahead and do so. See the Guide to Construction for more details.
Power Management
Remember that you can use your ID on the Power Monitoring Computer to remotely controls APCs. In the event that your power sources run dry, it may be worth turning off a few unneeded APCs.
Setting up RCON
Once the Station's power source of choice has been set up, you will want to go around Maintenance and go into all of the departmental power stations and turn the breaker boxes that are next to the power units off by clicking them with an empty hand. After a second or so, it will disable the box. What this does is disable the bypass that allows the main grid to directly power the department grids, and instead means the department's SMES will control it.
After the breaker box is off, you should then go to the SMES Файл:SMES.png and enable the input and output. As a general reference, 75000W output and 50000W Output should be enough for most, if not all, departments, but you may have to adjust the settings. Try to keep the input higher than the output so that the units can properly charge.
Traitoring
Being a traitor engineer can be both the easiest and hardest task on the station. On the one hand, you can go almost everywhere on the station, and have easy access to the tools to get rid of any pesky doors (or walls) in your way. Also, many crew members don't bat an eyelid when they see an engineer wearing a jetpack, or stood in a hole in the wall. Any curious crewmen are usually deflected by saying you are doing engineering work ("I need this to repair hull damage, Captain!")
On the other hand, Engineers lack weapons. They can make them with the right know how. Also note, engineers loitering near their target may quickly arouse suspicion, especially if you are far, far away from a maintenance tunnel.
And finally, if you truly hate the station, it is within your grasp to generally sabotage the power supply of the station.
Engineering Apprentice
ENGINEERING | ||
Должность не определена Engineering Apprentice |
Руководители: Chief Engineer, All of Engineering. |
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As an Engineering Apprentice, you are here to get hands-on experience in Engineering. This is a learners' role, you shouldn't be expected to know much about Engineering in this role. Established characters shouldn't jump into this position outside of very unique circumstances Or staff approval.
Engineering Department
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Head of Department | Chief Engineer |
Personnel | Engineer - Atmospheric Technician |
Useful Guides | Guide to Atmospherics - Supermatter Engine - Guide to the INDRA - Guide to Thrusters - Telecommunications - Integrated Electronics |
Jobs on Aurora
| |
Command | Captain - Executive Officer - Head of Security - Chief Engineer - Research Director - Chief Medical Officer - Operations Manager |
Command Support | Corporate Liaison - Consular Officer - Bridge Crewman |
Security | Security Officer - Warden - Investigator - Security Cadet |
Engineering | Engineer - Atmospheric Technician - Engineering Apprentice |
Medical | Surgeon - Physician - First Responder - Psychologist - Pharmacist - Medical Intern |
Research | Scientist - Xenobiologist - Xenobotanist - Lab Assistant |
Operations | Hangar Technician - Shaft Miner - Machinist |
Service | Assistant - Off-Duty Crewman - Passenger - Bartender - Chef - Chaplain - Librarian - Janitor - Botanist - Corporate Reporter |
Non-human | AI - Cyborg - Personal AI |
Special | Merchant - Ghost Roles |