Eridani PMC Medical Response Team: различия между версиями
>Burrito Justice (proofreading and touch-ups) |
>Triogenix (Another touchup) |
||
Строка 90: | Строка 90: | ||
*Energy Rifle. | *Energy Rifle. | ||
*Automatic .45 Pistol | *Automatic .45 Pistol | ||
* | **Associated Ammunition | ||
*Stunrod | *Stunrod | ||
*Telescopic Shield | *Telescopic Shield |
Версия от 08:22, 25 января 2022
ELITE | ||
Должность не определена E-PMC Medical Team |
Руководители: The SCC, as long as you're getting paid by them. |
---|
The Eridani PMC Medical Team is a specialized team comprised of Eridanian members of the Private Military Contracting Group hired by the SCC to patrol around the space claimed by the Republic of Biesel. Their specialization is mainly medical, as the team consists of a doctor, two corpsmen, a leader, and two guards.
Who are you?
As any member of the Eridani Private Military Company Medical team, you work for one of the many Private Military Companies based out of Eridani. While most hire outside the federation, a majority of these companies' workforce, with some exceptions like Eagle Corp, will be primarily from within the Eridani Federation's borders. Your leader is free to make up any EPMC of course, even if it is not canon; canon EPMCs can be found here. Please remember that character rules for Eridanian Characters, that can be found here, are still in effect for ERT characters: don't play John Smith the whitest man alive with an Eridanian accent.
Newer players are advised to select the #Specialist role if they wish to participate without getting too in the way.
The team of which you are a part of is also more specialized than a standard ERT, with a high emphasis on providing medical aid. Because of this, your team is comprised of a medical contingent, holding a doctor and two corpsmen, which the doctor runs. The doctor is also second in command for the entire team. Your equipment reflects this specialization, as the crates around your starting table contain an insane amount of medical supplies, which will be elaborated upon later. This however doesn't mean that your team doesn't possess a fair amount of striking power, as the specialists and leader can detach from the medical section and go off to bribe deal with whatever issue is plaguing the station.
As PMCs are the psuedo-military arm of the Eridani Federation, they also have a chain of command, though it is much less strict than that of the NT-ERT. The chain of command for the team is as follows.
- Leader - Leader of the Team, obviously
- Doctor - Second in Command, and runs the medical contingent.
- Corpsmen & Specialist - The grunts of the team.
Who does what?
As a whole, your team's objective is the same as all other ERTs: handle the emergency situation the station called you for. This can be anything from loose changelings to combating a fully armed group of mercenaries and get the station profitable again, as the SCC pays you to do. To do this, you have a team specialized in administering medical aid and defeating any dregs that might threaten doing so, as well as some basic access the SCC has given you to certain departments, primarily medical. Just remember that even though you're technically an independent actor, the SCC has paid for you to respond to it's distress calls, and you should therefore follow all of the orders from relevant command personnel aboard the installation you are called to.
Once the situation is contained or dealt with and is no longer an emergency, you are expected to step aside and let the station and crew finish handling the non-emergency matters that may still be plaguing the station. After all, the SCC hires you to handle emergencies, not stubbed toes, and there is more money to be made elsewhere. Should the worst come to pass, however, you may be asked to assist in an emergency evacuation and get the crew back to the NTCC Odin before leaving yourselves.
Your team is split up into two sections, one is comprised of two specialists and the leader, and is generally a threat response section, and the other, the medical section, is comprised of a doctor and two corpsmen. Both will be talked about below.
The Medical Section
Comprised of two corpsmen and led by a doctor, the medical section of this ERT is fully equipped to essentially take over all medical procedures from station medical should the latter be unable to fulfill their duties, including the construction of completely new equipment and machines like surgery tables and IVs. This allows flexibility in operations, so you don't have to be rigidly attached to the medical bay.
Doctors should know how to do everything a Surgeon would, on top of knowing how to lead their section of two other corpsmen and defend themselves from attack; remember to delegate the menial first responder tasks to the corpsmen! They are also the second in command for the entire team.
Corpsmen are essentially first responders who also carry weapons. Their primary job is to locate, stabilize, and then return patients to a proper doctor, much like the station's responders. However, they are better equipped to go into combat zones to retrieve patients with their guns and armored medic vest.
The Combat Section
Compromising of two specialists and led by the section leader, the combat team's primary job is to - as the name suggests - engage with and defeat any combative threats to the station, most of the time people. Every member of the combat team has an energy rifle, which is a laser based weapon that has both lethal and non-lethal modes. They should know things an average Security Officer would know, with a heavy emphasis on combat itself.
What do I get?
Every member of the ERT gets a set of equipment at the start of the round, based on their role.
Leader
- Eridanian Strike Hardsuit and associated modules.
- Energy Rifle.
- Automatic .45 Pistol
- Associated Ammunition
- Stunrod
- Telescopic Baton
- Flashbang
- Cigar & Cigar Case
- Zippo Lighter
Doctor
- Medical supplies.
- Surgery Kit.
- Medical belt, with combat Hypospray and Medicine
- Zeng-Hu bodyscanner
- Advanced First Aid Kit
- Incision Management System
- Penlight
- Magnum Disruptor
- Surgical Medical Access onboard the installation
- Medical Voidsuit
- Telescopic Baton
Corpsmen
- Medical Supplies
- Health Analyzer
- Combat Medkit
- Advanced First Aid Kit
- Fully loaded Medical belt
- Combat Hypospray
- Thetamycin
- Magnum Disruptor
- Armored Medical Vest
- Stunprod
- Medical Hud Aviators
- Medical Helmet
Specialist
- Cruiser Voidsuit
- Energy Rifle.
- Automatic .45 Pistol
- Associated Ammunition
- Stunrod
- Telescopic Shield
- Flashbang
- Fully loaded Toolbelt
- Teargas grenade
Jobs on Aurora
| |
Command | Captain - Executive Officer - Head of Security - Chief Engineer - Research Director - Chief Medical Officer - Operations Manager |
Command Support | Corporate Liaison - Consular Officer - Bridge Crewman |
Security | Security Officer - Warden - Investigator - Security Cadet |
Engineering | Engineer - Atmospheric Technician - Engineering Apprentice |
Medical | Surgeon - Physician - First Responder - Psychologist - Pharmacist - Medical Intern |
Research | Scientist - Xenobiologist - Xenobotanist - Lab Assistant |
Operations | Hangar Technician - Shaft Miner - Machinist |
Service | Assistant - Off-Duty Crewman - Passenger - Bartender - Chef - Chaplain - Librarian - Janitor - Botanist - Corporate Reporter |
Non-human | AI - Cyborg - Personal AI |
Special | Merchant - Ghost Roles |