Guide to Chemistry: различия между версиями
>Burrito Justice (Added a few narcotics and Paxazide) |
>Burrito Justice (Condensed everything into collapsibles for easier readability. Also commented out the technical stuff at the top because who the hell is actually going to read any of that, it just scares players away.) |
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A Catalyst is a chemical which is required to help a chemical reaction, but does not become part of the finished result. Whenever a recipe involves a catalyst, the catalyst will be left over in the beaker, alongside the finished product. You can use the ChemMaster to extract the catalyst, put it in a bottle, and reuse it later. | A Catalyst is a chemical which is required to help a chemical reaction, but does not become part of the finished result. Whenever a recipe involves a catalyst, the catalyst will be left over in the beaker, alongside the finished product. You can use the ChemMaster to extract the catalyst, put it in a bottle, and reuse it later. | ||
<!--- | |||
==Status Effects== | ==Status Effects== | ||
Many chemicals that don't simply heal something, work by giving the patient a status effect, with a given strength. This allows multiple chemicals to cause a similar effect and work in the same way. | Many chemicals that don't simply heal something, work by giving the patient a status effect, with a given strength. This allows multiple chemicals to cause a similar effect and work in the same way. | ||
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===Jittering=== | ===Jittering=== | ||
---> | |||
=Chemicals= | =Chemicals= | ||
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"> | |||
==Dispenser== | ==Dispenser== | ||
<small><i>Many of the basic elements and chemicals in the dispenser have their own effects. Those are noted here.</i></small> | |||
Many of the basic elements and chemicals in the dispenser have their own effects. Those are noted here. | <div class="mw-collapsible-content"> | ||
{{ChemicalTemplate | {{ChemicalTemplate | ||
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|Description = An oil derived from various types of corn. Grow corn and grind it up. | |Description = An oil derived from various types of corn. Grow corn and grind it up. | ||
}} | }} | ||
</div></div> | |||
=Compounds= | =Compounds= | ||
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%"> | |||
==Basic Treatments== | |||
<small><i>These treatments are weak but widely available in medkits or medibots. They are not commonly used by doctors, who have access to more powerful specialized medicines..</i></small> | |||
<div class="mw-collapsible-content"> | |||
These treatments are weak but widely available in medkits or medibots. They are not commonly used by doctors, who have access to more powerful specialized medicines. | |||
{{MedicinalCompoundTemplate | {{MedicinalCompoundTemplate | ||
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|OverdoseEffect = N/A | |OverdoseEffect = N/A | ||
}} | }} | ||
</div></div> | |||
===Standard Treatments | <div class="toccolours mw-collapsible mw-collapsed" style="width:99%"> | ||
These medicines are the mainstays, standard treatments for most common conditions. A good chemist should make sure that all of these are available in sufficient quantities. | ==Standard Treatments== | ||
<small><i>These medicines are the mainstays, standard treatments for most common conditions. A good chemist should make sure that all of these are available in sufficient quantities.</i></small> | |||
<div class="mw-collapsible-content"> | |||
{{MedicinalCompoundTemplate | {{MedicinalCompoundTemplate | ||
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|OverdoseEffect = *Toxins | |OverdoseEffect = *Toxins | ||
}} | }} | ||
</div></div> | |||
===Advanced Treatments | <div class="toccolours mw-collapsible mw-collapsed" style="width:99%"> | ||
Very powerful and useful medicines, which are uncommon or difficult to make. Creating these is important to being a good chemist. | ==Advanced Treatments== | ||
<small><i>Very powerful and useful medicines, which are uncommon or difficult to make. Creating these is important to being a good chemist.</i></small> | |||
<div class="mw-collapsible-content"> | |||
{{MedicinalCompoundTemplate | {{MedicinalCompoundTemplate | ||
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*Causes Jittering. (strength 5.) | *Causes Jittering. (strength 5.) | ||
}} | }} | ||
</div></div> | |||
===Specialist Treatments | <div class="toccolours mw-collapsible mw-collapsed" style="width:99%"> | ||
Rarely used medicines with very specific, niche utility. These are typically made on demand if required, and not often prepared in advance. | ==Specialist Treatments== | ||
<small><i>Rarely used medicines with very specific, niche utility. These are typically made on demand if required, and not often prepared in advance.</i></small> | |||
<div class="mw-collapsible-content"> | |||
{{MedicinalCompoundTemplate | {{MedicinalCompoundTemplate | ||
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*Ryetalyn does NOT cure genetic damage (AKA: Cloneloss). Only Clonexadone, Cryoxadone or Rezadone fix genetic damage. | *Ryetalyn does NOT cure genetic damage (AKA: Cloneloss). Only Clonexadone, Cryoxadone or Rezadone fix genetic damage. | ||
}} | }} | ||
</div></div> | |||
===Anti Microbials | <div class="toccolours mw-collapsible mw-collapsed" style="width:99%"> | ||
Medicines used to fight Viral Pathogens and Bacterial Infections. A detailed guide to Bacterial Infections can be found [[Guide_to_Medicine#Infections|here]]. | ==Anti Microbials== | ||
<small><i>Medicines used to fight Viral Pathogens and Bacterial Infections. A detailed guide to Bacterial Infections can be found [[Guide_to_Medicine#Infections|here]].</i></small> | |||
<div class="mw-collapsible-content"> | |||
{{MedicinalCompoundTemplate | {{MedicinalCompoundTemplate | ||
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*Clearing germ level can also be done by showering, washing your hands, or spraying with space cleaner. | *Clearing germ level can also be done by showering, washing your hands, or spraying with space cleaner. | ||
}} | }} | ||
</div></div> | |||
===Painkillers/Stabilizers | <div class="toccolours mw-collapsible mw-collapsed" style="width:99%"> | ||
Usually administered to people who've just been wounded, to help stabilize them. | ==Painkillers/Stabilizers== | ||
<small><i>Usually administered to people who've just been wounded, to help stabilize them.</i></small> | |||
<div class="mw-collapsible-content"> | |||
{{MedicinalCompoundTemplate | {{MedicinalCompoundTemplate | ||
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|OverdoseEffect = *Causes hallucinations: Strength 60. | |OverdoseEffect = *Causes hallucinations: Strength 60. | ||
}} | }} | ||
</div></div> | |||
===Sedatives | <div class="toccolours mw-collapsible mw-collapsed" style="width:99%"> | ||
Sedatives put people to sleep. Useful for surgery when anaesthetic gas won't work, for dealing with troublesome patients who won't sit still, and in dire situations, for self defense. | ==Sedatives== | ||
<small><i>Sedatives put people to sleep. Useful for surgery when anaesthetic gas won't work, for dealing with troublesome patients who won't sit still, and in dire situations, for self defense.</i></small> | |||
<div class="mw-collapsible-content"> | |||
{{MedicinalCompoundTemplate | {{MedicinalCompoundTemplate | ||
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**Once the dose falls low enough, the patient will wake after roughly another 45 seconds. | **Once the dose falls low enough, the patient will wake after roughly another 45 seconds. | ||
}} | }} | ||
</div></div> | |||
===Psychiatric Medication | <div class="toccolours mw-collapsible mw-collapsed" style="width:99%"> | ||
Compounds to alter the patient's mental state and to treat certain traumas. A quick reference can be found [[Guide to Medicine#Brain_Trauma|here]], otherwise each compound below will explain what traumas are treated and what certain withdrawal symptoms may arise. | ==Psychiatric Medication== | ||
<small><i>Compounds to alter the patient's mental state and to treat certain traumas. A quick reference can be found [[Guide to Medicine#Brain_Trauma|here]], otherwise each compound below will explain what traumas are treated and what certain withdrawal symptoms may arise.</i></small> | |||
<div class="mw-collapsible-content"> | |||
{{MedicinalCompoundTemplate | {{MedicinalCompoundTemplate | ||
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|OverdoseEffect = *N/A | |OverdoseEffect = *N/A | ||
}} | }} | ||
</div></div> | |||
===Performance Enhancers | <div class="toccolours mw-collapsible mw-collapsed" style="width:99%"> | ||
Things to make people work harder, better, faster and stronger. These can be helpful to dose up on before combat, and are sometimes requisitioned by a well prepared security team. | ==Performance Enhancers== | ||
<small><i>Things to make people work harder, better, faster and stronger. These can be helpful to dose up on before combat, and are sometimes requisitioned by a well prepared security team.</i></small> | |||
<div class="mw-collapsible-content"> | |||
{{MedicinalCompoundTemplate | {{MedicinalCompoundTemplate | ||
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|Notes = *The effects of this medicine persist as long as it is metabolizing, and it metabolites very slowly. | |Notes = *The effects of this medicine persist as long as it is metabolizing, and it metabolites very slowly. | ||
}} | }} | ||
</div></div> | |||
===Narcotics | <div class="toccolours mw-collapsible mw-collapsed" style="width:99%"> | ||
Drugs to get high, these are illegal to distribute, or administer without good reason. Making up and dosing yourself on space drugs is the hallmark of a bad Chemist. Don't do it. | ==Narcotics== | ||
<small><i>Drugs to get high, these are illegal to distribute, or administer without good reason. Making up and dosing yourself on space drugs is the hallmark of a bad Chemist. Don't do it.</i></small> | |||
<div class="mw-collapsible-content"> | |||
{{MedicinalCompoundTemplate | {{MedicinalCompoundTemplate | ||
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*Allows you to see ghosts. | *Allows you to see ghosts. | ||
}} | }} | ||
</div></div> | |||
===Poisons | <div class="toccolours mw-collapsible mw-collapsed" style="width:99%"> | ||
These compounds are harmful to organic life. Do not administer them unless you intend to murder the patient. They are mostly used by antagonists, and sometimes for research. | ==Poisons== | ||
<small><i>These compounds are harmful to organic life. Do not administer them unless you intend to murder the patient. They are mostly used by antagonists, and sometimes for research.</i></small> | |||
<div class="mw-collapsible-content"> | |||
{{MedicinalCompoundTemplate | {{MedicinalCompoundTemplate | ||
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*Can cause drowsiness. | *Can cause drowsiness. | ||
*Can cause drooling. | *Can cause drooling. | ||
}} | }} | ||
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**Silences the patient, strength 10. | **Silences the patient, strength 10. | ||
****A scanner bed will show the patient's damage correctly without any fake values. | ****A scanner bed will show the patient's damage correctly without any fake values. | ||
}} | }} | ||
</div></div> | |||
===Food Related | <div class="toccolours mw-collapsible mw-collapsed" style="width:99%"> | ||
Things that are safe to eat. Most of these are ingredients though, and not generally designed to be eaten as-is. | ==Food Related== | ||
<small><i>Things that are safe to eat. Most of these are ingredients though, and not generally designed to be eaten as-is.</i></small> | |||
<div class="mw-collapsible-content"> | |||
{{MedicinalCompoundTemplate | {{MedicinalCompoundTemplate | ||
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|Notes = *Can be consumed as food, provides 2 nutrition per unit. | |Notes = *Can be consumed as food, provides 2 nutrition per unit. | ||
}} | }} | ||
</div></div> | |||
=Industrial Compounds= | |||
Things that are not designed to go inside people. Most of these chemicals have no effect when injected or ingested in people, unless otherwise noted. | Things that are not designed to go inside people. Most of these chemicals have no effect when injected or ingested in people, unless otherwise noted. | ||
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*Reaction: This is not a substance. Mixing this will remove all substances and cause a violent chemical reaction. Such things are useful in grenades, chemical shells, or even for feeding to mobs in two separate pills | *Reaction: This is not a substance. Mixing this will remove all substances and cause a violent chemical reaction. Such things are useful in grenades, chemical shells, or even for feeding to mobs in two separate pills | ||
===Cleaning Agents | <div class="toccolours mw-collapsible mw-collapsed" style="width:99%"> | ||
Things that are useful for cleaning, and often requested by janitors. | ==Cleaning Agents== | ||
<small><i>Things that are useful for cleaning, and often requested by janitors.</i></small> | |||
<div class="mw-collapsible-content"> | |||
{{IndustrialCompoundTemplate | {{IndustrialCompoundTemplate | ||
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*Janitors start with this, many additional spray bottles of it scattered around the station. | *Janitors start with this, many additional spray bottles of it scattered around the station. | ||
}} | }} | ||
</div></div> | |||
===Engineeering=== | <div class="toccolours mw-collapsible mw-collapsed" style="width:99%"> | ||
==Engineeering== | |||
<small><i>Stuff that often goes ignored by engineering because they don't need to bother requesting any of it.</i></small> | |||
<div class="mw-collapsible-content"> | |||
{{CompoundTemplate | {{CompoundTemplate | ||
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|Description = Also known as H2O. | |Description = Also known as H2O. | ||
}} | }} | ||
</div></div> | |||
===Horticultural | <div class="toccolours mw-collapsible mw-collapsed" style="width:99%"> | ||
Things designed to aid in Botany and Xenobotany. | ==Horticultural== | ||
<small><i>Things designed to aid in Botany and Xenobotany.</i></small> | |||
<div class="mw-collapsible-content"> | |||
{{IndustrialCompoundTemplate | {{IndustrialCompoundTemplate | ||
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|Effects = *N/A | |Effects = *N/A | ||
}} | }} | ||
</div></div> | |||
===Weapons | <div class="toccolours mw-collapsible mw-collapsed" style="width:99%"> | ||
Everything in this category is dangerous, and should not be used without approval from security or command, unless you're an antagonist. Unapproved use is likely to make security, and possibly the admins, quite upset with you. Most of the things in this category are best used in making grenades and bombs. | ==Weapons== | ||
<small><i>Everything in this category is dangerous, and should not be used without approval from security or command, unless you're an antagonist. Unapproved use is likely to make security, and possibly the admins, quite upset with you. Most of the things in this category are best used in making grenades and bombs.</i></small> | |||
<div class="mw-collapsible-content"> | |||
{{CompoundTemplate | {{CompoundTemplate | ||
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|Description = Produces an aluminothermic reaction known as a thermite reaction when ignited. Can be used to melt walls. | |Description = Produces an aluminothermic reaction known as a thermite reaction when ignited. Can be used to melt walls. | ||
}} | }} | ||
</div></div> | |||
{{Medbay}} | {{Medbay}} |
Версия от 00:24, 4 сентября 2018
Foreword
Please note that this list does not cover every single chem; there are some compounds that can only be found through trial and error. These are secret chems with recipes not held in the source code.
Chemistry Equipment
Chemical Dispenser
The Chemical Dispenser is your go-to device for making everything. It's a reagent dispenser, and works the same way as all other dispensers - You put a container into it, in this case a Beaker of some sort, by holding the container in your hand and clicking the dispenser. Then once a container is in, click the dispenser with an empty hand to bring up the menu
The Chemical dispenser can dispense all kinds of elements and chemicals into the beaker. And when you put in the right ingredients for a recipe, they'll automatically react in the beaker and create the result. Some of the things in the dispenser even have effects on their own, without being made into compounds. For a full list of all the things that the dispenser can output, check the Dispenser section
ChemMaster 3000
The ChemMaster 3000 is your tool for turning your beakerfuls of medicine, into a useable state, without having to give away your lab equipment. It's also used for analysing the contents of beakers, and for carefully removing parts you want to get rid of, to keep your mixtures pure.
To start, insert a beaker containing some chemical, and then click it with an empty hand to bring up a menu. In addition to holding a beaker, the ChemMaster can also hold a Pill Bottle (both simultaneously), more on these soon.
The Add to Buffer section is where all the juicy info is. It will show you a list of all the reagents inside the beaker, and their quantities. Beside each one are several options. Analyze will just bring up the description of that chemical, to tell you what it is and does. The rest of the buttons (1,5,10,all,custom) just control how much of that chemical you're going to move to the buffer.
The Buffer is the section between the horizontal lines. Imagine this as chemicals inside the ChemMaster. Once they're here, you can do several things with them.
- The Transfer To section shows where chemicals will go when you transfer them out of the buffer, click it to change the destination. They can either go back into the beaker, or they can go into the disposal
- This doesn't actually put them in the disposal, it just destroys them. Any reagents destroyed this way are gone forever, and cannot be recovered.
- Chemicals in the buffer will have the same number control options as those in the beaker. This just transfers them to either of the destinations mentioned above.
- The Create Bottle option will magically create a glass bottle, and put the contents of the buffer into it. The bottle is created outside of the ChemMaster and will appear on top of it. Bottles have a maximum capacity of 60u, so anything over that will still remain in the buffer.
- By clicking the Icon to the right of this option, you can choose a visual style for the resulting bottle. Note that the bottle is transparent, and will take on the colour of the liquid inside it. You only choose the shape.
- The Create Pill option will create a single edible pill out of the buffer contents. Again, up to 60u total dosage. If an empty pill bottle is inserted into the ChemMaster, the pill will be created inside that bottle. Otherwise it will appear on top of the machine.
- The Create Multiple Pills option will create a number of pills that you get to specify. The contents of the buffer will be evenly divided amongst all the pills you make. And if a pill bottle is in the machine, the pills will be created inside it until it's full. Otherwise they appear on top in a big messy pile
- By clicking the Icon to the right of this option, you can choose a visual style for the resulting pill(s). This will help people to tell your pills apart at a glance, which can be useful when you're making a bottle filled with a mixture of different pills.
Once you're done making pills and bottles, you'll probably want to make sure your beaker is empty again so you can make something new, if so be sure to transfer everything to the buffer. Once you eject the beaker, everything left in the buffer is destroyed.
If you've made a bottle of pills, don't forget to eject the pill bottle too, and then label it using the Hand Labeller.
All-In-One Grinder

The Grinder is your tool of choice for breaking down objects into reagents. You can put pills in it, to get back the chemicals they're made of. You can breakdown Phoron Crystals into liquid phoron. You can put fruits, vegetables, meals, meat etc into it as well. The results will be outputted into its beaker, which you can extract and stick in the ChemMaster to work with.
It's good for undoing your mistakes if you make pills wrong, or for getting rare compounds (like carpotoxin) out of things that contain them. But making liquid phoron is the most common and important thing you'll use it for.
Note that it will not break compounds back down into elements, nothing can do that.
Refridgerated Medicine Storage
A fancy Smart Fridge which exists as a wall block between the chem lab and medicine storage. This fridge is where you should put all the medicines and pills that you make, so that doctors can pick them up for usage. Things can be put in and taken out from all sides of it.
It will only accept pills, pill bottles, and glass containers. And it has a nice little interface for dispensing things in quantity. It's also ID locked, and will only allow authorized medical staff to take things out, so anything you place there is safe from the grubby hands of drug-seeking assistants.
Tools
Smaller, hand-held things that you'll often use in chemistry.
Beakers

Beakers are the most important tool you have. They come in two sizes, normal and large. normal beakers hold 60u, large beakers hold 120u.
Normal beakers can be found easily all over medical, and you have a box of six in your lab. Large beakers are much less common, you only have three - Two on the tables, and one inside the grinder. They are precious, treasure them.
Beakers are used for putting into the dispenser to mix things, and then into the ChemMaster to make bottles and pills. Sometimes you'll need to use more than one to mix certain tricky things correctly.
If you end up losing them, more beakers can be made at the Autolathe in cargo.
Dropper

Droppers are a simple and occasionally used little tool. Their purpose is being one of very few reagent containers in the game which can transfer less than 5u per click.
Rightclick it in your hand and choose Set Transfer Amount. You can pick 1/2/3/4/5 units Using it on a beaker when it's empty will draw the set quantity of reagents out of that beaker. Using it on a beaker when it's not empty, will squeeze its contents out into the beaker.
The precision this affords is useful for a few complicated recipes, and especially for measuring out tiny amounts of phoron or similar valueable ingredients.
Science Goggles

Science goggles are a completely unnecessary fashion accessory that are supplied on your table in the chemistry lab. They have three functions:
- They protect against acid splashes, halving damage you take from acid to the face.
- They provide 10% protection against anomalies, which is not relevant to a chemist at all.
- They can be turned on and off to toggle an obnoxious purple overlay. This does literally nothing except make you see purple. The other two effects work regardless of whether the overlay is on.
Advanced Mass Spectrometer

The Advanced Mass Spectrometer is your occasionally used tool for blood toxin testing. Rumour has it there was once a non-advanced Mass Spectrometer, but such a thing is definitely obsolete now.
To use it, take a blood sample from your patient with a syringe, and then use the syringe on the spectrometer. Then switch to it and click it in your hand to read the results. It should tell you the chemicals and quantities that are found in their blood. This is the only way to test blood samples, if you inject a blood sample into a beaker and check it in the ChemMaster, it will only show as blood.
Note that this tool can only be used for blood, if you have a beaker/bottle/syringe of something mysterious that isn't blood and you want to see what's in it, use the ChemMaster instead.
Cryostasis Beaker

The Cryostasis Beaker is an advanced tool that you don't have to begin with. It can only be made in the R&D Lab in science, if you want some you have to ask them for it.
The cryostasis beaker holds 60u, and it has the special property of preventing chemical reactions inside it. Any elements or compounds placed into it will not react with each other. If there are any reactions waiting to happen, they'll occur as soon as the contents are transferred into another beaker, or transferred into the buffer of the ChemMaster
Bluespace Beaker

The Chemist's favourite, a Bluespace Beaker will really make your day. It is another advanced tool that you don't start with, and must request from science. However it's somewhat hard to make, so they may not be able to reliably make them for you.
This high-tech beaker uses reality-distorting bluespace technology to create a tiny pocket dimension for storing chemicals, which in practical terms means it can store a tremendous 300u of reagents inside it, making it 250% of the capacity of a Large Beaker. This allows you to easily make much larger batches of medicine - five bottles at a time.
Information
Metabolism and Overdose
Most medicines and chemicals designed for use in people have an overdose limit. If a person metabolizes more than this much of the chemical in a short time, they will suffer the overdose effect for that chemical, which is usually a bad thing. Overdose limits vary widely, but the most common value is 30 units.
The most common overdose effect is 'Toxins', the patient will suffer 0.2 points of toxins damage per second, as long as the medicine continues metabolizing in their system. This is only dependent on time, not on the quantity of the dose, so overdosing on medicines that metabolize slowly is far more dangerous, they'll keep poisoning the patient for longer.
It is important to note that metabolism is not the same as just putting the chemicals into a patient. All chemicals that are injected into, or fed to the patient, are stored harmlessly within their body until they can be properly absorbed, or 'metabolized'. This process happens at a variable rate for each chemical, but the most common metabolic rate is 0.2 units per proc, which works out to 0.1u per second
Overdose effects do not trigger until the patient has metabolized enough to reach the overdose limit, which may take several minutes.
Whenever this document mentions the word 'dose', it refers to how much has been metabolized into the patient, not how much has been injected into their blood.
Whenever a patient has fully metabolized all the volume of a drug that is present in their stomach or blood, the dose is instantly cleared, and the drug's effects are stopped. Even if they had overdosed before, once the dose is cleared its safe to administer more of the same thing.
Catalysts
Several of the more advanced chemistry recipes take an ingredient (usually phoron) which is marked as (Catalyst)
A Catalyst is a chemical which is required to help a chemical reaction, but does not become part of the finished result. Whenever a recipe involves a catalyst, the catalyst will be left over in the beaker, alongside the finished product. You can use the ChemMaster to extract the catalyst, put it in a bottle, and reuse it later.
Chemicals
Dispenser
Many of the basic elements and chemicals in the dispenser have their own effects. Those are noted here.
Compounds
Basic Treatments
These treatments are weak but widely available in medkits or medibots. They are not commonly used by doctors, who have access to more powerful specialized medicines..
Standard Treatments
These medicines are the mainstays, standard treatments for most common conditions. A good chemist should make sure that all of these are available in sufficient quantities.
Advanced Treatments
Very powerful and useful medicines, which are uncommon or difficult to make. Creating these is important to being a good chemist.
Specialist Treatments
Rarely used medicines with very specific, niche utility. These are typically made on demand if required, and not often prepared in advance.
Anti Microbials
Medicines used to fight Viral Pathogens and Bacterial Infections. A detailed guide to Bacterial Infections can be found here.
Painkillers/Stabilizers
Usually administered to people who've just been wounded, to help stabilize them.
Sedatives
Sedatives put people to sleep. Useful for surgery when anaesthetic gas won't work, for dealing with troublesome patients who won't sit still, and in dire situations, for self defense.
Psychiatric Medication
Compounds to alter the patient's mental state and to treat certain traumas. A quick reference can be found here, otherwise each compound below will explain what traumas are treated and what certain withdrawal symptoms may arise.
Performance Enhancers
Things to make people work harder, better, faster and stronger. These can be helpful to dose up on before combat, and are sometimes requisitioned by a well prepared security team.
Narcotics
Drugs to get high, these are illegal to distribute, or administer without good reason. Making up and dosing yourself on space drugs is the hallmark of a bad Chemist. Don't do it.
Poisons
These compounds are harmful to organic life. Do not administer them unless you intend to murder the patient. They are mostly used by antagonists, and sometimes for research.
Food Related
Things that are safe to eat. Most of these are ingredients though, and not generally designed to be eaten as-is.
Industrial Compounds
Things that are not designed to go inside people. Most of these chemicals have no effect when injected or ingested in people, unless otherwise noted.
The intended method of application is listed:
- Contact: The substance works upon touching people, surfaces or objects. It can be applied by splashing it on with a beaker, spraying it from a spray bottle, or even using it as an additional reagent in grenades
- Reactive: The substance is a main ingredient of a violent reaction upon mixing. Such things are useful in grenades, chemical shells, or even for feeding to mobs in two separate pills
- Reaction: This is not a substance. Mixing this will remove all substances and cause a violent chemical reaction. Such things are useful in grenades, chemical shells, or even for feeding to mobs in two separate pills
Cleaning Agents
Things that are useful for cleaning, and often requested by janitors.
Engineeering
Stuff that often goes ignored by engineering because they don't need to bother requesting any of it.
Horticultural
Things designed to aid in Botany and Xenobotany.
Weapons
Everything in this category is dangerous, and should not be used without approval from security or command, unless you're an antagonist. Unapproved use is likely to make security, and possibly the admins, quite upset with you. Most of the things in this category are best used in making grenades and bombs.
Medical Department
| |
Head of Department | Chief Medical Officer |
Personnel | Physician - Surgeon - Psychologist - Pharmacist - Emergency Medical Technician - Medical Intern |
Useful Guides | Guide to Medicine - Guide to Surgery - Guide to Chemistry - Guide to Cadavers |