Guide to Medicine: различия между версиями

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The body is composed of body parts, within which are bones and organs. If a body part is damaged, the organ or bone within may also be damaged. All organs can be repaired with [[Guide to Chemistry#Advanced_Treatments|Peridaxon]] and [[Surgery#Internal_Organ_Repair|surgical organ repair]]. Broken bones must be repaired surgically.


== The Basics ==
==Brain==
===The Brain===
The brain is the most important organ in the body, and every other organ supports it. '''As long as your brain isn't dead, you're not dead.''' The more an injury harms the other organs' ability to support the brain, the more urgent it is.
Everything in your body revolves around the brain. '''So long as your brain isn't dead, you're not dead.''' Everything else is just there to keep the brain alive, and the severity of any given injury is a direct measure of how much of a threat it poses to the brain.  


Your brain - and, similarly, the brains of your patients - start out with an integrity of 100%. Certain types of effects can cause your brain's integrity to lower. When it hits 0%, you are braindead - and there's no coming back from that.
The brain starts out with an integrity of 100%. Brain injury lowers that number, causing symptoms that start with headaches and blurred vision and progress to dizziness, fainting, and paralysis. If brain integrity reaches 0%, your patient is brain dead. There's no coming back from brain death.  


The things that pose the biggest threat to your brain, in approximate order of how common they are on board this ship, are:
===Causes of Brain Damage===
====Low oxygen====
The brain gets its oxygen from the blood. Your patient's '''blood oxygenation''' is a number from 0-100% which can be checked with a medical scanner. Blood oxygenation below 85% will start to damage the brain; blood oxygenation below 40% damages the brain at a faster rate.


# Lack of oxygen flow.
Causes of low blood oxygenation include:
# Direct physical harm to the brain.
* There is not enough blood in the bloodstream. Restore blood volume with [[Guide_to_Medicine#IV_Drip|IV drips]].
# Toxins in the bloodstream.
* The blood is not carrying oxygen. Either the lungs are damaged, or there is not enough oxygen in the air around the patient. If the lungs are damaged, [[Chemistry|Dexalin (Plus)]] can bypass the lungs and provide oxygen to the blood directly.
* Blood is not being pumped effectively because the heart is damaged, or has stopped.  


Lack of oxygen can be caused by many things - exposure to vacuum, being poisoned with [[Guide to Chemistry|Lexorin]], and so on. The most common cause of it, though, is '''[[Guide to Medicine#Blood Loss|blood loss]]'''.
====Direct Harm====
If the head is damaged, the brain may be damaged. Beyond the obvious burns, bullets, and bludgeons, the brain can also be damaged if someone moves around with a broken skull or an object lodged in their head.


Alternately, even if you're getting sufficient blood to your brain, and even if it's chock-full of delicious oxygen, '''toxins in your blood''' will still eat through your neurons pretty quickly. Your first line of defense against this is your liver, with your kidneys playing backup, but you'll still need to clear toxins out of your blood, through whatever means, as fast as possible. See [[Guide to Medicine#Organs|Organs]] and [[Guide to Medicine#Toxins|Toxins]], below, for more information.
====Toxins====
Even if the brain gets plenty of oxygenated blood, organ-damaging toxins will still harm it. Some toxins damage the brain directly, bypassing the liver and kidneys.


And, finally, somebody shooting you in the brain will obviously not be a good thing for your brain integrity, either. Protect your noggin, or end up as a pink splatter on the walls.
===Treating Brain Damage===
* Stabilize the patient.
** Inaprovaline slows brain damage from low oxygen.
** A Blood or Saline Plus IV restores blood volume.
** Dexalin and Dexalin Plus partially oxygenate the blood if the lungs are failing.
** To restart a heart that has stopped, perform CPR, apply a stabilizer harness, or administer adrenaline.
* If toxins are damaging the brain, remove them.
** Use the Dialysis function in the sleeper to remove toxins from the blood, or the Stomach Pump function to remove toxins from the stomach. If the toxins have already been metabolized (i.e., are no longer in the blood or the stomach), they have done their damage and cannot be removed.
* Repair other organs. If the other organs cannot support the brain, the brain will continue to degrade.
** To repair a damaged heart, perform [[Surgery]] or administer [[Chemistry|Peridaxon]] or [[Chemistry|Adipemcina].
** To repair damaged lungs, perform [[surgery]] or administer [[Chemistry|Peridaxon]] or [[Chemistry|Pneumalin]].


=== Blood Loss ===
* Repair the brain.
** Mild brain damage will resolve with restoration of blood flow and inaprovaline.
** Moderate brain damage can be treated with Alkysine or Peridaxon.
** Moderate to severe brain damage can be treated with surgery. Be aware that if you have not re-established blood flow to the brain, repairing the brain directly with surgery can cause scarring. This weakens the brain, making it more vulnerable to injury in the future.


==== Blood Oxygenation ====
==Heart==
Blood loss, insufficient oxygenation of the blood, and lack of circulation are among the most common threats to patients' brains aboard the Aurora.  
The heart keeps your blood flowing. If blood doesn't flow, oxygen doesn't reach the brain; if the brain doesn't get oxygen, it gets damaged.
*'''Function:''' Keeps blood flowing, and regenerates lost blood.
*'''Symptoms of Damage:''' Hypoxia, blood loss, sharp chest pain, weak or high pulse rate upon examination with a stethoscope.
*'''Causes of Damage:''' Chest trauma, damage from a high pulse rate, lung injury, brain damage, toxins and some drugs.
*'''Repair:''' [[Guide to Chemistry#Specialist_Treatments|Adipemcina]] and [[Surgery#Internal_Organ_Repair|organ repair surgery]].


Mechanically, what ultimately matters is your level of '''blood oxygenation'''. This is a numerical value, ranging from 0% to 100%, determined by:
===Pulse Rate===
Monitor pulse rate with a hand scanner, or over sensors if they are enabled.


* Blood volume: Restore blood with [[Guide_to_Medicine#IV_Drip|IV drips]].
If the pulse rate is low, the patient is likely under the influence of a sedative, or has a low body temperature.
* Access to oxygen: Make sure they have breathable air (check if their internals are empty!). [[Chemistry|Dexalin (Plus)]] is also very helpful.
* Lungs and heart: A damaged heart is especially dangerous. [[Surgery]], [[Guide_to_Medicine#Cryo_cell|Cryotubes]], and [[Chemistry|Peridaxon]] all directly heal organs.


Below '''85% blood oxygenation''' your brain will start taking damage and it'll take damage faster and faster as oxygen becomes less and less available. Below 40%, it starts taking extra damage.
A high pulse rate can be caused by low blood oxygen, severe pain, or various chemicals. It is more dangerous than a low pulse rate.
*Above '''150 BPM''', the heart begins to accumulate damage. A damaged heart causes reduced blood oxygenation until healed.
*Above '''250 BPM''', the heart may stop.  


==== Pulse ====
Patients in severe pain may go into shock, which can cause the heart to stop. Lower their pulse rate with [[Chemistry|Inaprovaline]] and/or [[Chemistry|Perconol/Mortaphenyl/Oxycomorphine]].
If your blood oxygenation drops, your pulse rate will increase to compensate for it.
* Above '''150 BPM''', it will start damaging your heart. A damaged heart will lead to reduced blood oxygenation until healed.
* Above '''250 BPM''', the patient can and will enter cardiac arrest.


To lower the pulse, use [[Chemistry|Inaprovaline]] and/or [[Chemistry|Perconol/Mortaphenyl/Oxycomorphine]] to alleviate pain.
Blood flow is reduced if heart is damaged, and causes low oxygenation even with full oxygen and blood volume.
 
==== Blood Flow ====
If your heart doesn't beat, there is no blood flow. Blood flow is also reduced if heart is damaged, and can lead to low oxygenation even with full oxygen and blood volume.


=== Cardiac Arrest ===
=== Cardiac Arrest ===
Sometimes the heart just can't take it anymore and stops. Being in extreme pain will also skyrocket your pulse and can cause the heart to stop. This is indicated by a flatline on your medHUD.
Cardiac arrest is indicated by a flatline on your medical HUD. It will quickly lead to brain death as the brain is deprived of oxygen.


'''If someone is in cardiac arrest, they are priority number one.'''
'''If someone is in cardiac arrest, they are priority number one.'''


* If you are ever in doubt what to do, put the patient into a [[Guide_to_Medicine#Stasis_Bag|stasis bag]]. You can scan them with your health analyzer and inject them with a syringe even if the bag is closed.
* If you are ever in doubt what to do, put the patient into a [[Guide_to_Medicine#Stasis_Bag|stasis bag]]. You can scan them with your health analyzer and inject them with a syringe even if the bag is closed.
* First, make sure the heart won't stop again. Was it caused by pain? Administer painkillers, a stimulant, and apply [[Guide_to_Medicine#CPR|CPR]].
* Apply [[Guide_to_Medicine#CPR|CPR]] or put a stabilizer harness on the patient. Sometimes this can restart the heart on its own; but if the cause of the cardiac arrest is still there, it will stop again.
* It could've been caused by low blood volume - hypovolemic shock. Get some blood into them with [[Guide_to_Medicine#IV_Drip|IV drips]] and restart the heart with some [[Guide_to_Medicine#CPR|CPR]].
* Adrenaline can restart the heart if the blood is oxygenated. Before administering, check the patient's respiration.
* Was it caused by severe heart damage? You can see this if their blood oxygenation is dangerously low. Put them into a stasis bag or cryo tube, tell the Doctor that the patient needs instant surgery, then bring them in.
* Administer inaprovaline to slow brain damage and stabilize the pulse.
* It could've been caused by a lack of oxygen sending the heart into an abnormal rhythm. Restart the heart with [[Guide_to_Medicine#CPR|CPR]]. If they have air, that's it. Otherwise, administer Inaprovaline to stabilize their pulse.
* If the patient is in severe pain, administer painkillers.
* If you are non-medical, the patient is in surgery, or you just can't get a doctor, administer [[Guide_to_Medicine#CPR|CPR]].
* If the patient has low blood volume, get some blood into them with [[Guide_to_Medicine#IV_Drip|IV drips]].
* If the lungs are damaged, administer Dexalin or Dexalin Plus after restarting the heart.
* If the lungs are undamaged but blood oxygen is low, they may have a damaged heart; treat for cardiac damage.
* If you are non-medical, the patient is already in surgery, or you just can't get a doctor, administer [[Guide_to_Medicine#CPR|CPR]]. Even if CPR does not restart the patient's heart, it will slow brain damage.
 
==Lungs==
Lets you breathe! Damage increases the air pressure needed to sustain optimal oxygenation.
*'''Function:''' Provides oxygen to the bloodstream.
*'''Symptoms of Damage:''' Hypoxia, gasping, sharp chest pain, weak respiration upon examination with a stethoscope.
*'''Causes of Damage:''' Lack of oxygen, over/under pressurized atmosphere, phoron exposure, general organ damage, trauma to the chest.
*'''Treatment:''' [[Guide to Chemistry#Advanced_Treatments|Peridaxon]], [[Surgery#Internal_Organ_Repair|organ Surgery]], emergency reinflation via pen (in case of collapsed lung).
 
===Treating Hypoxia===
* Make sure the patient has access to oxygen. If the patient is wearing internals, make sure that the air tank is full and switched on; empty internals will suffocate your patient.  
* Connect the patient to high-pressure oxygen via an IV stand with attached oxygen tank and mask.
* Administer Dexalin or Dexalin Plus. These put oxygen into the blood directly, and do not work if the heart is not pumping blood.
* Administer Pneumalin to treat lung damage, or perform surgery.
 
==Eyes==
Lets you see and examine stuff.
*'''Function:''' Provides sight to the user.
*'''Symptoms of Damage:''' Blurry vision, no vision, sharp head pain, damaged/unresponsive pupils upon examination with a pen light.
*'''Causes of Damage:''' Welding without protection, phoron exposure, getting your eyes screwdriver'd or squished.
*'''Treatment:''' [[Guide to Chemistry#Advanced_Treatments|Oculine]] or surgery.
 
==Kidneys==
Filters your blood! <s>Actually it does nothing, it's incredibly niche.</s>
*'''Function:''' See above.
*'''Symptoms of Damage:''' Toxin damage if you <s>drink</s> '''inject''' coffee into your bloodstream. That's it. That's how niche this is.
*'''Causes of Damage:''' General organ attacks.
*'''Treatment:''' [[Guide to Chemistry#Advanced_Treatments|Peridaxon]].
 
==Liver==
The biggest line of defense against poisons.
*'''Function:''' Reduces intoxication and prevents other organs from taking damage as long as it's still working.
*'''Symptoms of Damage:''' Vomiting, other organs taking damage from general toxins.
*'''Causes of Damage:''' High level of toxin damage, heavy alcohol consumption, direct trauma to the lower body.
*'''Treatment:''' [[Guide to Chemistry#Standard_Treatments|Dylovene]] (at 10 liver damage and below); surgery; Peridaxon.
 
Toxins damage the liver first, then the kidneys; the more damaged these organs are, the more the toxins will get through to damage other organs, including the brain.
 
==Appendix==
This serves no function other than to get sick and make you miserable.
*'''Function:''' See above.
*'''Symptoms of Damage:''' Pain, inflammation
*'''Causes of Damage:''' Appendicitis, direct trauma to the lower body.
*'''Treatment:''' [[Surgery#Organ_Removal.2FTransplantation|Surgical removal]].


=Triage=
=Triage=
Triage is medical's word for "priority" regarding patients. The goal of triage is to '''stabilize patients, not cure to 100%.''' Generally this comes into play when there is ''more than one'' patient. Wearing a [[File:MedGlasses.png]] medical HUD will allow you to assess a patient's basic status from a glance. the HUD will show a "pulse line" of your patient. This is not a true indicator of health, but of their heart rate.  
Triage is medical's word for "priority" regarding patients. The goal of triage is to '''stabilize patients, not cure to 100%.''' Generally this comes into play when there is ''more than one'' patient. Wearing a [[File:MedGlasses.png]] medical HUD will allow you to assess a patient's basic status at a glance. The HUD will show a "pulse line" of your patient. This is not a true indicator of health, but of their heart rate.
 
*a patient with a green line and a steady pulse line has a healthy beats per minute (BPM).
*a patient with yellow, more "hurried" line has a heightened BPM; this means their heart is beating rapidly, probably due to pain or hypoxia.
*a patient with a red, flickering line has a rapid, weak heart rate. They are starting to go into shock.
*a patient with a flat, flashing red line is in what is called asystole, or "flat line". They need immediate attention.
*a patient with a blue line and slowed heartbeat has a lowered BPM. This is most commonly caused by chemicals such as [[Guide_to_Chemistry#Pneumalin|Pneumalin]].
*a patient with a black line has no heart activity at all. They are either dead, have an artificial heart, or are from a species that does not have a heart.
 
==Triage Tags==
As a medic, you have the ability to apply triage tags to your patients, which show up on medical HUDs. From highest to lowest priority:
*Red tag: Needs resuscitation. Most urgent. Patient has no heartbeat, or an extremely rapid and weak heartbeat; patient is not breathing; arterial bleeding; very low blood volume. Patient is unstable and getting worse.
*Yellow tag: Urgent. Unconscious, rapid heart rate, bleeding, severe pain.
*Green tag: Non-urgent. Broken bones, bullet removals, minor organ damage. Stable patients go here.
*Blue tag:  Walking wounded. Facial reconstruction, eye damage, bruises and cuts.
*Black tag: Dead, or dying and cannot be saved with the resources available.
 
A person dies when their brain dies, which usually happens when their brain is starved of oxygen. People who are low on blood or who have weak heartbeat or respiration are at a greater risk of dying than someone with a broken leg. So work your way down, treating critical first, and saving those who can wait for last.
 
==Triage and You: The Handbook==
<small>A large, comprehensive guide on how triage works with our current medical facility. <i>Authored by Juani#1784 and Synnono#2558.</i></small>
<div class="mw-collapsible-content">
In compliance with NanoTrasen employee healthcare provisions, and due to the increasing stress on the Medical Department's facilities, a renovation of the Medical Bay was approved last year. The objective of this renovation is to improve the Medical Bay's capacity to treat patients, as well as to make that treatment more efficient. New policy has been implemented with the new design, and medical staff are expected to work according to the guidelines outlined in this document. In addition to the renovations, the medbay is introducing a triage system to quickly identify patients with urgent medical needs. New patients will be classified as having a <span style="color:green">GREEN</span>, <span style="color:gold">YELLOW</span>, <span style="color:orange">ORANGE</span> or <span style="color:red">RED</span> triage level, depending on their condition when processed. The major changes to the department are as follows:
*Centralized Triage Area (CTA): This room, equipped with two cutting-edge body scanners, will become the pillar of the Medical Bay. Located right next to the entrance, patients will be diagnosed here and assigned a color-coded triage level. Beds are available for patients awaiting treatment, organized by this triage level. Once assigned, patients will be redirected to one of the following areas:
*Intensive Care Unit (ICU): This room, intended for patients of triage level <span style="color:red">RED</span> or <span style="color:orange">ORANGE</span>, is equipped with all basic life support measures currently available. All supplies in this area must always be kept fully stocked. This room has one fixed and two mobile treatment beds, three refrigerated closets for stabilization equipment, a supply of blood packs and medication, one cryo-treatment tube and three IV drips. The area is signified by the color red and the ICU signs.
*Emergency Surgery Pre-Operatory Room: Intended for patients of triage level <span style="color:orange">ORANGE</span> or higher. Located in a straight line from the ICU, this area is designed to stabilize critical patients, and is equipped with the equipment necessary to do so. The area has two mobile treatment beds, two IV drips and one cold storage container for blood packs. The area is signified by the color red.
*Regular Surgery Pre-Operatory Room: Intended for patients of level <span style="color:gold">YELLOW</span> or lower. Its entrance is located at the west end of the CTA, and connected through a hallway to a waiting room. Patients will be instructed to wait for an assigned surgeon to call them into the Operating Theatre here. The area is equipped with personal storage lockers and a changing room for the safekeeping of patient belongings. The area is signified by the color blue.
*General Treatment Room (GTR): Intended for patients of triage level <span style="color:gold">YELLOW</span> or lower. The purpose of this room is for the general treatment of diseases or injuries that are not urgent or do not require of life-stabilization measures. The area is equipped with two fixed treatment beds, two cryo-treatment tubes, one sleeper unit with dialysis capability, and one IV drip. The area is signified by the color yellow and the GTR signs.


*a patient with a green line, and a steady pulse line has a healthy beats per minute (BPM)
Other sections of the Medical Bay have not changed, or do not follow a strict procedure for triage. Please be aware of the following information, as it pertains to the new medical layout:
*a patient with yellow, more "hurried" line has a heightened BPM, this means their heart is beating rapidly, they may be in pain, and might warrant a look
*The Chemistry laboratory no longer connects directly to a publicly accessible area. For the purpose of easy access by the staff of the station, remote-control buttons have been installed at the reception desk and at the Chemistry desk. To access the desk, crew requiring access will need to get permission from the reception staff to access the consultation wing hallway.
*a patient with a red and more "muted" line has a weak heart rate. this may warrant immediate action.  
*The temporary morgue no longer uses morgue trays. Medical staff are asked to keep the temporary morgue as clear as possible, and store cadavers in the permanent morgue on the medical sub-level as soon as possible.
*a patient with a flat, flashing red line is in what is called asystole, or "flat line". this is bad
*A pneumatic Medi-Express system has been installed, to allow for quick delivery of medicine to various areas of the medbay. The hub for this system is located east of the Chemistry Laboratory. To use the system, simply place the items to be delivered inside the bin labeled with the desired destination, and engage the pump. It will be delivered shortly, if the pneumatic tank is full. The Medi-Express system can deliver items to the Lobby, Main Storage and Surgery Wing.
*a patient with a blue, "slower" line has a lowered BPM, likely causing depleted blood oxygenation. This is most commonly caused by chemicals such as [[Guide_to_Chemistry#Pneumalin|Pneumalin]]
*Windows have been installed in the Operating Theatres. These windows are equipped with an electrically-activated opacity system, toggled by a switch in each Operating Theatre. Usage of this system is mandatory during all surgical prcedures to preserve patient privacy.
*a patient with a black line has no heart activity at all, they are either dead or lack a heart, such as IPC.  
*Noticeboards have been installed in the Surgery Wing for each Operating Theatre, for posting scans of any patients about to enter treatment.
*Access to the medical bay will generally be restricted to medical staff and patients awaiting or receiving treatment. Patients in long-term recovery are allowed to receive no more than one visitor at a time. This restriction does not apply to security detainees, who may be accompanied at all times by up to three security officers. Visitors may be instructed to wait at the waiting room located at the entrance of the Medical Bay. The ultimate authority in regards to these restrictions will be the Chief Medical Officer (and their superiors), who may modify them as they see fit. Charges of trespassing may be applied to visitors who violate this policy. Visitors who obstruct care to patients in violation of this policy may be held liable for resulting harm or loss of life. Please clarify any concerns with your facility's Head of Security.
Yours,<br>
Yehtlas Mualt-Quaat, Chief Medical Director.<br>
NanoTrasen Corporation.


Patients who are in a critical state, or you suspect have internal injuries such as victims of gunshot wounds, should be considered a priority over "walking wounded". A person dies when their brain dies, which usually happens when their brain is starved of oxygen. People low on blood, weak heartbeat or respiration are at a greater risk of dying than someone with a broken leg. So work your way down, treating critical first, and saving those who can wait for last.  
[[File:Triage_guide.png]]
</div></div>


== Procedures ==
= Procedures =


Beyond simply using the tools available to you, there are a variety of medical procedures that you can perform on your patients in order to help heal them.
There are a variety of medical procedures that you can perform on your patients in order to help heal them.


=== CPR ===
== CPR ==


If a patient's heart has stopped, there's no blood flow going to the brain. This can quickly result in brain death, and obviously should be corrected as quickly as possible, as mentioned above. However, if, for some reason, immediate resuscitation is not possible, CPR is a good way to extend a patient's life. Every time you perform CPR on a patient, it counts as one breath if their lungs are properly working, it circulates blood a little no matter what state heart is in, and with some luck, you might be able to restart their heart. Don't be afraid to crack some ribs while you're at it, remember, if they died with ribs intact, you didn't try hard enough!
If a patient's heart has stopped, there's no blood flow going to the brain. This can quickly result in brain death, and obviously should be corrected as quickly as possible, as mentioned above. However, if, for some reason, immediate resuscitation is not possible, CPR is a good way to extend a patient's life. Every time you perform CPR on a patient, it counts as one breath if their lungs are properly working, it circulates blood a little no matter what state heart is in, and with some luck, you might be able to restart their heart. Don't be afraid to crack some ribs while you're at it; remember, if they died with ribs intact, you didn't try hard enough!


CPR consists of two parts - the chest compressions to kickstart the heart and the mouth to mouth resuscitation to give them air. To perform CPR on a patient, they must be in cardiac arrest, and for the mouth-to-mouth part, neither of you can be wearing a mask or other mouth covering. '''Click on the patient with an empty hand in to perform CPR.''' This requires both of you to remain still for a short period. This can be repeated as many times as necessary until treatment can be administered.
CPR consists of two parts - the chest compressions to kickstart the heart and the mouth to mouth resuscitation to give them air. To perform CPR on a patient, they must be in cardiac arrest, and for the mouth-to-mouth part, neither of you can be wearing a mask or other mouth covering. '''Click on the patient with an empty hand in to perform CPR.''' This requires both of you to remain still for a short period. This can be repeated as many times as necessary until treatment can be administered.


=== Blood Transfusion ===
== Blood Transfusion ==


If a patient has lost a large amount of blood, they will require a blood transfusion to allow for full circulation and prevent further brain damage.
If a patient has lost a large amount of blood, they will require a blood transfusion to allow for full circulation and prevent further brain damage.


* Prepare an [[File:IVdrip.png‎‎|20px]] [[#IV drip|IV drip]] with a [[File:Bloodbag.png‎‎|20px]] blood bag containing an appropriate blood type (see below). If available, you should use Nanoblood, that is more efficient and does not care for blood types. You can order it in Cargo or have Chemist make some from plain blood.
* Prepare an [[File:IVdrip.png‎‎|20px]] [[#IV drip|IV drip]] with a [[File:Bloodbag.png‎‎|20px]] blood bag containing an appropriate blood type (see below). If the chemist has made some, you should use Saline Plus, which is more efficient and works for all blood types.
* Ensure that the IV drip is in Inject mode.
* Ensure that the IV drip is in Inject mode.
* Attach the IV drip to the patient.
* Attach the IV drip to the patient.
* Set the drip rate with right-click on the IV.
* Monitor the patient's blood oxygen levels and pulse via health analyzer.
* Monitor the patient's blood oxygen levels and pulse via health analyzer.


* If an IV drip is not available, injecting the patient with blood from a syringe is workable, if a slow and cumbersome, option, as is administering blood pills.
* If an IV drip is not available, injecting the patient with blood from a syringe is a workable, if a slow and cumbersome, option.
* Iron, nutriment, protein and saline plus all speed up the patient's natural recovery of lost blood.
* Iron, nutriment, and protein speed up the patient's natural recovery of lost blood. If your patient is Skrell, they need copper rather than iron; if your patient is Vaurca, they need sulfur rather than iron.


==== Blood Compatibility ====
==== Blood Compatibility ====
It's important to use right type, so [[#Blood Rejection|bad things]] won't happen.
It's important to use right type, so [[#Blood Rejection|bad things]] won't happen.
Blood between two different species is never compatible, even if it shares the same color. The pre-loaded blood bags in the Treatment Center storage closet contain a special kind of O-negative which can be given to any patient regardless of species without fear of rejection, but donated blood should be reserved for members of the same species.
Blood between two different species is never compatible, even if it shares the same color. The pre-loaded blood bags in the Treatment Center storage closet contain a special kind of O-negative which can be given to any patient regardless of species without fear of rejection, but donated blood should be reserved for members of the same species.


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===Cryogenics===
==Cryogenics==
Cryo is all about suspending someone in animation and healing them to boot! If someone is in a pretty bad way, tossing them into a (correctly setup) cryo tube will help with most problems on the surface, or the cryo tube will basically act like one gigantic stasis bag, minus the genetic damage.
Cryo is all about suspending someone in animation and healing them to boot! If someone is in a pretty bad way, tossing them into a (correctly set up) cryo tube will heal some types of damage and slow down other types of damage, sort of like a big stasis bag.


* The cryogenic bath will only function at below 170K.
* Cryo tanks function only below 170K.
* The lower the temperature of the bath, the more effective the stasis function is.
* The lower the temperature of the bath, the more effective the stasis function is.
* The higher the temperature of the bath, the more effective the healing function is. (As the chemicals are metabolised faster.)
* The higher the temperature of the bath, the more effective the healing function is.


<div class="toccolours mw-collapsible mw-collapsed" style="width:99%">
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%">


==Triage and You: The Handbook==
<small>A large, comprehensive guide on how triage works with our current medical facility. <i>Authored by Juani#1784 and Synnono#2558.</i></small>
<div class="mw-collapsible-content">
In compliance with NanoTrasen employee healthcare provisions, and due to the increasing stress on the Medical Department's facilities, a renovation of the Medical Bay was approved last year. The objective of this renovation is to improve the Medical Bay's capacity to treat patients, as well as to make that treatment more efficient. New policy has been implemented with the new design, and medical staff are expected to work according to the guidelines outlined in this document. In addition to the renovations, the medbay is introducing a triage system to quickly identify patients with urgent medical needs. New patients will be classified as having a <span style="color:green">GREEN</span>, <span style="color:gold">YELLOW</span>, <span style="color:orange">ORANGE</span> or <span style="color:red">RED</span> triage level, depending on their condition when processed. The major changes to the department are as follows:
*Centralized Triage Area (CTA): This room, equipped with two cutting-edge body scanners, will become the pillar of the Medical Bay. Located right next to the entrance, patients will be diagnosed here and assigned a color-coded triage level. Beds are available for patients awaiting treatment, organized by this triage level. Once assigned, patients will be redirected to one of the following areas:
*Intensive Care Unit (ICU): This room, intended for patients of triage level <span style="color:red">RED</span> or <span style="color:orange">ORANGE</span>, is equipped with all basic life support measures currently available. All supplies in this area must always be kept fully stocked. This room has one fixed and two mobile treatment beds, three refrigerated closets for stabilization equipment, a supply of blood packs and medication, one cryo-treatment tube and three IV drips. The area is signified by the color red and the ICU signs.
*Emergency Surgery Pre-Operatory Room: Intented for patients of triage level <span style="color:orange">ORANGE</span> or higher. Located in a straight line from the ICU, this area is designed to stabilize critical patients, and is equipped with the equipment necessary to do so. The area has two mobile treatment beds, two IV drips and one cold storage container for blood packs. The area is signified by the color red.
*Regular Surgery Pre-Operatory Room: Intended for patients of level <span style="color:gold">YELLOW</span> or lower. Its entrance is located at the west end of the CTA, and connected through a hallway to a waiting room. Patients will be instructed to wait for an assigned surgeon to call them into the Operating Theatre here. The area is equipped with personal storage lockers and a changing room for the safekeeping of patient belongings. The area is signified by the color blue.
*General Treatment Room (GTR): Intended for patients of triage level <span style="color:gold">YELLOW</span> or lower. The purpose of this room is for the general treatment of diseases or injuries that are not urgent or do not require of life-stabilization measures. The area is equipped with two fixed treatment beds, two cryo-treatment tubes, one sleeper unit with dialysis capability, and one IV drip. The area is signified by the color yellow and the GTR signs.
Other sections of the Medical Bay have not changed, or do not follow a strict procedure for triage. Please be aware of the following information, as it pertains to the new medical layout:
*The Chemistry laboratory no longer connects directly to a publicly accessible area. For the purpose of easy access by the staff of the station, remote-control buttons have been installed at the reception desk and at the Chemistry desk. To access the desk, crew requiring access will need to get permission from the reception staff to access the consultation wing hallway.
*The temporary morgue no longer uses morgue trays. Medical staff are asked to keep the temporary morgue as clear as possible, and store cadavers in the permanent morgue on the medical sub-level as soon as possible.
*A pneumatic Medi-Express system has been installed, to allow for quick delivery of medicine to various areas of the medbay. The hub for this system is located east of the Chemistry Laboratory. To use the system, simply place the items to be delivered inside the bin labeled with the desired destination, and engage the pump. It will be delivered shortly, if the pneumatic tank is full. The Medi-Express system can deliver items to the Lobby, Main Storage and Surgery Wing.
*Windows have been installed in the Operating Theatres. These windows are equipped with an electrically-activated opacity system, toggled by a switch in each Operating Theatre. Usage of this system is mandatory during all surgical prcedures to preserve patient privacy.
*Noticeboards have been installed in the Surgery Wing for each Operating Theatre, for posting scans of any patients about to enter treatment.
*Access to the medical bay will generally be restricted to medical staff and patients awaiting or receiving treatment. Patients in long-term recovery are allowed to receive no more than one visitor at a time. This restriction does not apply to security detainees, who may be accompanied at all times by up to three security officers. Visitors may be instructed to wait at the waiting room located at the entrance of the Medical Bay. The ultimate authority in regards to these restrictions will be the Chief Medical Officer (and their superiors), who may modify them as they see fit. Charges of trespassing may be applied to visitors who violate this policy. Visitors who obstruct care to patients in violation of this policy may be held liable for resulting harm or loss of life. Please clarify any concerns with your facility's Head of Security.
Yours,<br>
Yehtlas Mualt-Quaat, Chief Medical Director.<br>
NanoTrasen Corporation.
[[File:Triage_guide.png]]
</div></div>


=Diagnostics=
=Diagnostics=
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Cuts, lacerations, and bruising all make up the red descriptions on the health analyzer, normally caused by physical trauma such as punching, getting hit with something, being dragged with open wounds, slamming into walls, depressurization, etc. Sometimes high brute values may break bones, which will require [[Surgery]], or the limb may even become dismembered! Treatment for brute damage on its own is listed below:
Cuts, lacerations, and bruising all make up the red descriptions on the health analyzer, normally caused by physical trauma such as punching, getting hit with something, being dragged with open wounds, slamming into walls, depressurization, etc. Sometimes high brute values may break bones, which will require [[Surgery]], or the limb may even become dismembered! Treatment for brute damage on its own is listed below:
* '''Gauze''': Heals 4 brute per wound. Stops bleeding.
* '''Gauze''': Heals 4 brute per wound. Stops bleeding.
* '''Advanced Trauma Kits''': Heals 8 brute per wound. Stops bleeding and also disinfect wounds if applied early.
* '''Advanced Trauma Kits''': Heals 8 brute per wound. Stops bleeding and also disinfects wounds if applied early.
* [[Guide to Chemistry#Bicaridine|'''Bicaridine''']]: A red colored medicine which heals 5 brute per unit, meaning a full syringe will heal 75 brute damage. Overdoses at 20u.
* [[Guide to Chemistry#Bicaridine|'''Bicaridine''']]: A red colored medicine which heals 5 brute per unit, meaning a full syringe will heal 75 brute damage. Overdoses at 20u.
* [[Guide to Chemistry#Butazoline|'''Butazoline''']]: A red colored medicine which heals 8 brute per unit, meaning a full syringe will heal 120 brute damage. Overdoses at 15u.
* [[Guide to Chemistry#Butazoline|'''Butazoline''']]: A red colored medicine which heals 8 brute per unit, meaning a full syringe will heal 120 brute damage. Overdoses at 15u.
* [[Guide to Chemistry#Tricordrazine|'''Tricordrazine''']]: A purple medicine that heals all <u>underlined</u> damage, healing 3 damage per unit. Overdoses at 30u.
* [[Guide to Chemistry#Tricordrazine|'''Tricordrazine''']]: A purple medicine that heals all <u>underlined</u> damage, healing 3 damage per unit. Overdoses at 30u.
* Do not mix Bicaridine and Butazoline, as this will result in the patient taking high levels of [[Guide to Medicine#Genetic|genetic damage]]
* Do not mix Bicaridine and Butazoline, as this will result in the patient taking high levels of [[Guide to Medicine#Genetic|genetic damage]].


===<span style="color:orange"><u>Burn</u></span>===
===<span style="color:orange"><u>Burn</u></span>===
Skins, burns, and scars make up the yellow descriptions on the health analyzer, normally caused by intense temperatures such as fire, extremely cold temperatures, lasers, and electrocution. Exceptionally high burn values may vaporize a limb, and can cause bloodloss on top of easily becoming infected. Massive amounts of burn damage may cause your character to be 'husked'. Treatment for burn damage on its own is listed below:
Skins, burns, and scars make up the yellow descriptions on the health analyzer, normally caused by intense temperatures such as fire, extremely cold temperatures, lasers, and electrocution. Exceptionally high burn values may vaporize a limb, and can cause blood loss. Burns are easily infected. Massive amounts of burn damage may cause your character to be 'husked'. Treatment for burn damage on its own is listed below:
* '''Ointment''': Heals 4 burn per wound. Disinfects wounds.
* '''Ointment''': Heals 4 burn per wound. Disinfects wounds.
* '''Advanced Burn Kits''': Essentially the burn variant of ATKs. Primarily used to disinfect burn wounds.
* '''Advanced Burn Kits''': Essentially the burn variant of ATKs. Primarily used to disinfect burn wounds.
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* [[Guide to Chemistry#Standard_Treatments|'''Dermaline''']]: An orange-yellow colored medicine which heals 12 burn per unit. Overdoses at 15u.
* [[Guide to Chemistry#Standard_Treatments|'''Dermaline''']]: An orange-yellow colored medicine which heals 12 burn per unit. Overdoses at 15u.
* [[Guide to Chemistry#Tricordrazine|'''Tricordrazine''']]: A purple medicine that heals all <u>underlined</u> damage, healing 3 damage per unit. Overdoses at 30u.
* [[Guide to Chemistry#Tricordrazine|'''Tricordrazine''']]: A purple medicine that heals all <u>underlined</u> damage, healing 3 damage per unit. Overdoses at 30u.
* Do not mix Kelotane and Dermaline, as this will result in the patient taking high levels of [[Guide to Medicine#Genetic|genetic damage]]
* Do not mix Kelotane and Dermaline, as this will result in the patient taking high levels of [[Guide to Medicine#Genetic|genetic damage]].


===<span style="color:green"><u>Toxin</u></span>===
===<span style="color:green"><u>Toxin</u></span>===
While Toxin damage isn't technically damage in the sense Brute or Burn damage are, toxins can pose issues to treatment. They are most commonly identified as unidentified chemicals in a patient's bloodstream via a health analyzer. Treatment for toxins is listed below:
While Toxin damage isn't technically damage in the sense Brute or Burn damage are, toxins can pose issues to treatment. They are most commonly identified as unidentified chemicals in a patient's bloodstream via a health analyzer. Treatment for toxins is listed below:
* [[Guide to Chemistry#Dylovene|'''Dylovene''']]: A green colored medicine which counteracts certain toxin side effects, while removing most common toxins. Overdoses at 20u.
* [[Guide to Chemistry#Dylovene|'''Dylovene''']]: A green colored medicine which protects the liver against damage from toxins. Overdoses at 20u.
* [[Guide to Chemistry#Fluvectionem|'''Fluvectionem''']]: A dark purple colored medicine which removes all other chemicals reagents from the bloodstream. Overdoses at 20u.
* [[Guide to Chemistry#Fluvectionem|'''Fluvectionem''']]: A dark purple colored medicine which removes all other chemicals reagents from the bloodstream, but causes mild liver damage. Overdoses at 20u.
* [[Guide to Chemistry#Pulmodeiectionem|'''Pulmodeiectionem''']]: A dark purple colored medicine which causes the patient to cough up any reagents in their lungs when inhaled. Overdoses at 10u.
* [[Guide to Chemistry#Pulmodeiectionem|'''Pulmodeiectionem''']]: A dark purple colored medicine which causes the patient to cough up any reagents in their lungs when inhaled. Overdoses at 10u.
* Dialysis or stomach pumps can be performed using the sleepers found in the GTR or ICU. This is a fast and certain way to remove toxins from a patient's bloodstream or stomach respectively.
* Dialysis or stomach pumps can be performed using the sleepers found in the GTR or ICU. This is a fast and certain way to remove toxins from a patient's bloodstream or stomach respectively.
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===<span style="color:grey">Genetic</span>===
===<span style="color:grey">Genetic</span>===
Damage dealt by radiation, slime digestion, coming out of a stasis bag, which the health analyzer can only determine by means of a red prompt, requiring a body scanner for a precise measurement of genetic damage. Treatment for genetic damage is listed below:
Damage dealt by radiation, slime digestion, or coming out of a stasis bag, which the health analyzer can only determine by means of a red prompt, requiring a body scanner for a precise measurement of genetic damage. Treatment for genetic damage is listed below:
* [[Guide to Chemistry#Cryoxadone|'''Cryoxadone''']]: A pale blue medicine which heals the above damage including genetic damage, but requires that the body be cooled to 170 Kelvin or lower, usually by means of cryo cells.
* [[Guide to Chemistry#Cryoxadone|'''Cryoxadone''']]: A pale blue medicine which heals the above damage including genetic damage, but requires that the body be cooled to 170 Kelvin or lower, usually by means of cryo cells.
* [[Guide to Chemistry#Clonexadone|'''Clonexadone''']]: A pale blue medicine which works exactly the same as Cryoxadone, but does everything faster.
* [[Guide to Chemistry#Clonexadone|'''Clonexadone''']]: A pale blue medicine which works exactly the same as Cryoxadone, but does everything faster.
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===<span style="color:lime">Radiation</span>===
===<span style="color:lime">Radiation</span>===
Damage dealt by exposure to the Supermatter, being injected with radioactive reagents, or destroying/activating particular artifacts make up radiation damage, which the health analyzer can only determine by means of a red prompt, requiring a body scanner for a precise measurement of radiation damage. Treatment for radiation damage is listed below:
Damage dealt by exposure to the Supermatter, being injected with radioactive reagents, being in unshielded areas during a radiation storm, or destroying/activating particular artifacts make up radiation damage. A hand scanner will detect radiation exposure, but a body scanner is needed to determine its extent. Treatment for radiation damage is listed below:
* [[Guide to Chemistry#Hyronalin|'''Hyronalin''']]: A green medicine which heals 30 radiation per unit, albeit slowly, but does not heal the resulting damage of radiation. Overdoses at 20u.
* [[Guide to Chemistry#Hyronalin|'''Hyronalin''']]: A green medicine which heals 30 radiation per unit, albeit slowly, but does not heal the resulting damage of radiation. Overdoses at 20u.
* [[Guide to Chemistry#Arithrazine|'''Arithrazine''']]: A green medicine which heals 70 radiation, albeit slowly, but has the side effect of dealing some brute damage. Overdoses at 20u.
* [[Guide to Chemistry#Arithrazine|'''Arithrazine''']]: A green medicine which heals 70 radiation, albeit slowly, but has the side effect of dealing some brute damage. Overdoses at 20u.
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Blood carries oxygen to various areas in the body of a patient, and without oxygenation (whether by lack of air or lack of blood, in this case) the patient will slowly decline in health until they die, therefore stopping bleeding is <u>your top priority</u>, and should be treated as a critical injury. For low blood levels, administering Dexalin will help with the oxy damage resulting from blood loss, and will help alleviate the risk of brain damage as a result. Critical blood levels, however, will result in massive spikes of hypoxia and annoying toxins. Blood loss also results in losing lots of nutrition. Symptoms of blood loss can be found below:
Blood carries oxygen to various areas in the body of a patient, and without oxygenation (whether by lack of air or lack of blood, in this case) the patient will slowly decline in health until they die, therefore stopping bleeding is <u>your top priority</u>, and should be treated as a critical injury. For low blood levels, administering Dexalin will help with the oxy damage resulting from blood loss, and will help alleviate the risk of brain damage as a result. Critical blood levels, however, will result in massive spikes of hypoxia and annoying toxins. Blood loss also results in losing lots of nutrition. Symptoms of blood loss can be found below:
*'''89% of original blood volume/501u and lower:'''
*'''89% of original blood volume/501u and lower:'''
**'''Analyzer says <span style="color:red">LOW BLOOD</span>''' - This is probably the first thing you'll see if you analyze someone.
**'''Low blood oxygenation''' - Visible on your hand scanner.
**'''Patient feels dizzy''' - They will state vocally that they feel dizzy/faint.
**'''Patient feels dizzy''' - They will state vocally that they feel dizzy/faint.
**'''Patient rapidly becomes hungry''' - Low blood generates hunger. Oddly enough, the nutrition used doesn't correlate to the amount of blood regenerated.
**'''Patient rapidly becomes hungry''' - Low blood generates hunger. Oddly enough, the nutrition used doesn't correlate to the amount of blood regenerated.
*'''60% of original blood volume/336u and lower:'''
*'''60% of original blood volume/336u and lower:'''
**'''Analyzer says <span style="color:red">CRITICAL BLOOD LEVELS</span>''' - Hard to miss text telling you to get going or the patient will soon meet their demise.
**'''Patient feels extremely dizzy''' - Emphasis on ''extremely''.
**'''Patient feels extremely dizzy''' - Emphasis on ''extremely''.
**'''Patient has trouble seeing''' - Cloudy vision and having a hard time keeping their eyes open.
**'''Patient has trouble seeing''' - Cloudy vision and having a hard time keeping their eyes open.
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Treatment to stop bleeding is listed below:
Treatment to stop bleeding is listed below:
*For external bleeding cases:
*For external bleeding cases:
<!---**'''Pressure''': Getting an aggressive grab and help intent clicking the limb with the grab in hand will apply pressure to the wound, slowing the bleeding, but not stopping it entirely. If ''you'' are bleeding, help intent click the limb and you will begin applying pressure. This should only be used if you have nothing to treat the bleeding and are waiting on someone else to bring gauze/ATKs.--->
**'''Pressure''': Getting an aggressive grab and help intent clicking the limb with the grab in hand will apply pressure to the wound, slowing the bleeding, but not stopping it entirely. If ''you'' are bleeding, help intent click the limb and you will begin applying pressure. This should only be used if you have nothing to treat the bleeding and are waiting on someone else to bring gauze/ATKs.
**'''Gauze''': This is the most basic item in medical to treat cuts and lacerations provided you have enough of it.
**'''Gauze''': This is the most basic item in medical to treat cuts and lacerations provided you have enough of it.
**'''Advanced Trauma Kit''': ATKs are better than gauze as they can disinfect the wound when it's used, and instantly heals 8 brute damage per wound.
**'''Advanced Trauma Kit''': ATKs are better than gauze as they can disinfect the wound when it's used, and instantly heals 8 brute damage per wound.
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===[[File:Traumakit.png|64px]]Topical Applications===
===[[File:Traumakit.png|64px]]Topical Applications===
This mostly applies to bandages and ointment, kits and equipment that you can use on a patient from the get-go. While we do not have medicinal patches, we do have trauma and burn kits for basic wound treatment, as well as for sealing bleeding and disinfecting wounds.
This mostly applies to bandages and ointment, kits and equipment that you can use on a patient from the get-go. While we do not have medicinal patches, we do have trauma and burn kits for basic wound treatment, as well as for sealing bleeding and disinfecting wounds.
=Your Organs!=
All organs (the ones that were coded in anyway) serve some purpose, but it all boils down to "keep the brain alive". This section will describe what everything does and what may manifest if the organ in question is damaged. It should be noted that organs may be damaged if their respective limb/body part has fractures. All organs can be repaired with [[Guide to Chemistry#Advanced_Treatments|Peridaxon]] and [[Surgery#Internal_Organ_Repair|surgical organ repair]] (sans the [[#Appendix|appendix]]), though certain medicines target specific organs.
==Brain==
The most important organ of all, it's the one that keeps you conscious, let alone interact with anything at all! So long as your brain is alive, you are alive.
*'''Function:''' Allows you to control your character and keeps you alive. If it dies, you die.
*'''Symptoms of Damage:''' Running into airlocks, [[#Brain Trauma|brain traumas]], sharp head pain.
*'''Causes of Damage:''' Impedrezine, [[#Lungs|Lung failure,]] [[#Heart|heart failure]]
*'''Treatment:''' [[Guide to Chemistry#Standard_Treatments|Alkysine]], restoring bloodflow and supply via treating the [[#Heart|heart]], restoring blood oxygenization via treating the [[#Lungs|lungs]]. These are the primary cause of brain death. Keep the Heart and Lungs working.
==Eyes==
Lets you see and examine stuff.
*'''Function:''' Provides sight to the user.
*'''Symptoms of Damage:''' Blurry vision, no vision, sharp head pain, damaged/unresponsive pupils upon examination with a pen light.
*'''Causes of Damage:''' Welding without protection, phoron exposure, getting your eyes screwdriver'd or squished.
*'''Treatment:''' [[Guide to Chemistry#Advanced_Treatments|Oculine]]
==Heart==
The organ that keeps your blood flowing steady, allowing oxygen to distribute effectively. If this begins to fail, you'll start experiencing brain death. Keep it alive.
*'''Function:''' Keeps blood flowing, and regenerates lost blood.
*'''Symptoms of Damage:''' Hypoxia, blood loss, sharp chest pain, weak or high pulse rate upon examination with a stethoscope.
*'''Causes of Damage:''' Shock from injury, High pulse rate causing it to stop, lung injury, general organ attacks, certain brain traumas.
*'''Treatment:''' [[Guide to Chemistry#Specialist_Treatments|Adipemcina]], [[Surgery#Internal_Organ_Repair|organ Surgery]], CPR to restart the heart
* Adrenaline is very potent for restarting the heart but requires a flow of Oxygen in the blood. When applying Adrenaline to a crisis patient, be sure to check their respiration.
==Lungs==
Lets you breathe! What do you breathe? That depends, but hopefully it's oxygen. Damage increases the amount of pressure of oxygen needed to sustain optimal oxygenation.
*'''Function:''' Provides oxygen to the blood stream.
*'''Symptoms of Damage:''' Hypoxia, gasping, sharp chest pain, weak respiration upon examination with a stethoscope.
*'''Causes of Damage:''' Lack of oxygen, over/under pressurized atmosphere, phoron exposure, general organ damage.
*'''Treatment:''' [[Guide to Chemistry#Advanced_Treatments|Peridaxon]], [[Surgery#Internal_Organ_Repair|organ Surgery]], emergency reinflation via pen (In case of collapsed lung)
==Kidneys==
Filters your blood! <s>Actually it does nothing, it's incredibly niche.</s>
*'''Function:''' See above.
*'''Symptoms of Damage:''' Toxin damage if you <s>drink</s> '''inject''' coffee into your bloodstream. That's it. That's how niche this is.
*'''Causes of Damage:''' General organ attacks.
*'''Treatment:''' [[Guide to Chemistry#Advanced_Treatments|Peridaxon]]
==Liver==
The biggest line of defense against poisons.
*'''Function:''' Reduces intoxication, prevents other organs from taking damage as long as it's still working.
*'''Symptoms of Damage:''' Vomiting, other organs taking damage from general toxins.
*'''Causes of Damage:''' High level of toxin damage, heavy alcoholic consumption.
*'''Treatment:''' [[Guide to Chemistry#Standard_Treatments|Dylovene]] (at 10 liver damage and below)
==Appendix==
This serves no function other than to get sick and make you miserable.
*'''Function:''' See above.
*'''Symptoms of Damage:''' Pain, inflammation
*'''Causes of Damage:''' Appendicitis.
*'''Treatment:''' [[Surgery#Organ_Removal.2FTransplantation|Surgical removal]].


=Races=
=Races=

Версия от 04:01, 27 июля 2022

Note: This page or section of it is following Mechanics. Do not edit this page unless the changes are reflected in the code as well. Click here for Details

The body is composed of body parts, within which are bones and organs. If a body part is damaged, the organ or bone within may also be damaged. All organs can be repaired with Peridaxon and surgical organ repair. Broken bones must be repaired surgically.

Brain

The brain is the most important organ in the body, and every other organ supports it. As long as your brain isn't dead, you're not dead. The more an injury harms the other organs' ability to support the brain, the more urgent it is.

The brain starts out with an integrity of 100%. Brain injury lowers that number, causing symptoms that start with headaches and blurred vision and progress to dizziness, fainting, and paralysis. If brain integrity reaches 0%, your patient is brain dead. There's no coming back from brain death.

Causes of Brain Damage

Low oxygen

The brain gets its oxygen from the blood. Your patient's blood oxygenation is a number from 0-100% which can be checked with a medical scanner. Blood oxygenation below 85% will start to damage the brain; blood oxygenation below 40% damages the brain at a faster rate.

Causes of low blood oxygenation include:

  • There is not enough blood in the bloodstream. Restore blood volume with IV drips.
  • The blood is not carrying oxygen. Either the lungs are damaged, or there is not enough oxygen in the air around the patient. If the lungs are damaged, Dexalin (Plus) can bypass the lungs and provide oxygen to the blood directly.
  • Blood is not being pumped effectively because the heart is damaged, or has stopped.

Direct Harm

If the head is damaged, the brain may be damaged. Beyond the obvious burns, bullets, and bludgeons, the brain can also be damaged if someone moves around with a broken skull or an object lodged in their head.

Toxins

Even if the brain gets plenty of oxygenated blood, organ-damaging toxins will still harm it. Some toxins damage the brain directly, bypassing the liver and kidneys.

Treating Brain Damage

  • Stabilize the patient.
    • Inaprovaline slows brain damage from low oxygen.
    • A Blood or Saline Plus IV restores blood volume.
    • Dexalin and Dexalin Plus partially oxygenate the blood if the lungs are failing.
    • To restart a heart that has stopped, perform CPR, apply a stabilizer harness, or administer adrenaline.
  • If toxins are damaging the brain, remove them.
    • Use the Dialysis function in the sleeper to remove toxins from the blood, or the Stomach Pump function to remove toxins from the stomach. If the toxins have already been metabolized (i.e., are no longer in the blood or the stomach), they have done their damage and cannot be removed.
  • Repair other organs. If the other organs cannot support the brain, the brain will continue to degrade.
  • Repair the brain.
    • Mild brain damage will resolve with restoration of blood flow and inaprovaline.
    • Moderate brain damage can be treated with Alkysine or Peridaxon.
    • Moderate to severe brain damage can be treated with surgery. Be aware that if you have not re-established blood flow to the brain, repairing the brain directly with surgery can cause scarring. This weakens the brain, making it more vulnerable to injury in the future.

Heart

The heart keeps your blood flowing. If blood doesn't flow, oxygen doesn't reach the brain; if the brain doesn't get oxygen, it gets damaged.

  • Function: Keeps blood flowing, and regenerates lost blood.
  • Symptoms of Damage: Hypoxia, blood loss, sharp chest pain, weak or high pulse rate upon examination with a stethoscope.
  • Causes of Damage: Chest trauma, damage from a high pulse rate, lung injury, brain damage, toxins and some drugs.
  • Repair: Adipemcina and organ repair surgery.

Pulse Rate

Monitor pulse rate with a hand scanner, or over sensors if they are enabled.

If the pulse rate is low, the patient is likely under the influence of a sedative, or has a low body temperature.

A high pulse rate can be caused by low blood oxygen, severe pain, or various chemicals. It is more dangerous than a low pulse rate.

  • Above 150 BPM, the heart begins to accumulate damage. A damaged heart causes reduced blood oxygenation until healed.
  • Above 250 BPM, the heart may stop.

Patients in severe pain may go into shock, which can cause the heart to stop. Lower their pulse rate with Inaprovaline and/or Perconol/Mortaphenyl/Oxycomorphine.

Blood flow is reduced if heart is damaged, and causes low oxygenation even with full oxygen and blood volume.

Cardiac Arrest

Cardiac arrest is indicated by a flatline on your medical HUD. It will quickly lead to brain death as the brain is deprived of oxygen.

If someone is in cardiac arrest, they are priority number one.

  • If you are ever in doubt what to do, put the patient into a stasis bag. You can scan them with your health analyzer and inject them with a syringe even if the bag is closed.
  • Apply CPR or put a stabilizer harness on the patient. Sometimes this can restart the heart on its own; but if the cause of the cardiac arrest is still there, it will stop again.
  • Adrenaline can restart the heart if the blood is oxygenated. Before administering, check the patient's respiration.
  • Administer inaprovaline to slow brain damage and stabilize the pulse.
  • If the patient is in severe pain, administer painkillers.
  • If the patient has low blood volume, get some blood into them with IV drips.
  • If the lungs are damaged, administer Dexalin or Dexalin Plus after restarting the heart.
  • If the lungs are undamaged but blood oxygen is low, they may have a damaged heart; treat for cardiac damage.
  • If you are non-medical, the patient is already in surgery, or you just can't get a doctor, administer CPR. Even if CPR does not restart the patient's heart, it will slow brain damage.

Lungs

Lets you breathe! Damage increases the air pressure needed to sustain optimal oxygenation.

  • Function: Provides oxygen to the bloodstream.
  • Symptoms of Damage: Hypoxia, gasping, sharp chest pain, weak respiration upon examination with a stethoscope.
  • Causes of Damage: Lack of oxygen, over/under pressurized atmosphere, phoron exposure, general organ damage, trauma to the chest.
  • Treatment: Peridaxon, organ Surgery, emergency reinflation via pen (in case of collapsed lung).

Treating Hypoxia

  • Make sure the patient has access to oxygen. If the patient is wearing internals, make sure that the air tank is full and switched on; empty internals will suffocate your patient.
  • Connect the patient to high-pressure oxygen via an IV stand with attached oxygen tank and mask.
  • Administer Dexalin or Dexalin Plus. These put oxygen into the blood directly, and do not work if the heart is not pumping blood.
  • Administer Pneumalin to treat lung damage, or perform surgery.

Eyes

Lets you see and examine stuff.

  • Function: Provides sight to the user.
  • Symptoms of Damage: Blurry vision, no vision, sharp head pain, damaged/unresponsive pupils upon examination with a pen light.
  • Causes of Damage: Welding without protection, phoron exposure, getting your eyes screwdriver'd or squished.
  • Treatment: Oculine or surgery.

Kidneys

Filters your blood! Actually it does nothing, it's incredibly niche.

  • Function: See above.
  • Symptoms of Damage: Toxin damage if you drink inject coffee into your bloodstream. That's it. That's how niche this is.
  • Causes of Damage: General organ attacks.
  • Treatment: Peridaxon.

Liver

The biggest line of defense against poisons.

  • Function: Reduces intoxication and prevents other organs from taking damage as long as it's still working.
  • Symptoms of Damage: Vomiting, other organs taking damage from general toxins.
  • Causes of Damage: High level of toxin damage, heavy alcohol consumption, direct trauma to the lower body.
  • Treatment: Dylovene (at 10 liver damage and below); surgery; Peridaxon.

Toxins damage the liver first, then the kidneys; the more damaged these organs are, the more the toxins will get through to damage other organs, including the brain.

Appendix

This serves no function other than to get sick and make you miserable.

  • Function: See above.
  • Symptoms of Damage: Pain, inflammation
  • Causes of Damage: Appendicitis, direct trauma to the lower body.
  • Treatment: Surgical removal.

Triage

Triage is medical's word for "priority" regarding patients. The goal of triage is to stabilize patients, not cure to 100%. Generally this comes into play when there is more than one patient. Wearing a medical HUD will allow you to assess a patient's basic status at a glance. The HUD will show a "pulse line" of your patient. This is not a true indicator of health, but of their heart rate.

  • a patient with a green line and a steady pulse line has a healthy beats per minute (BPM).
  • a patient with yellow, more "hurried" line has a heightened BPM; this means their heart is beating rapidly, probably due to pain or hypoxia.
  • a patient with a red, flickering line has a rapid, weak heart rate. They are starting to go into shock.
  • a patient with a flat, flashing red line is in what is called asystole, or "flat line". They need immediate attention.
  • a patient with a blue line and slowed heartbeat has a lowered BPM. This is most commonly caused by chemicals such as Pneumalin.
  • a patient with a black line has no heart activity at all. They are either dead, have an artificial heart, or are from a species that does not have a heart.

Triage Tags

As a medic, you have the ability to apply triage tags to your patients, which show up on medical HUDs. From highest to lowest priority:

  • Red tag: Needs resuscitation. Most urgent. Patient has no heartbeat, or an extremely rapid and weak heartbeat; patient is not breathing; arterial bleeding; very low blood volume. Patient is unstable and getting worse.
  • Yellow tag: Urgent. Unconscious, rapid heart rate, bleeding, severe pain.
  • Green tag: Non-urgent. Broken bones, bullet removals, minor organ damage. Stable patients go here.
  • Blue tag: Walking wounded. Facial reconstruction, eye damage, bruises and cuts.
  • Black tag: Dead, or dying and cannot be saved with the resources available.

A person dies when their brain dies, which usually happens when their brain is starved of oxygen. People who are low on blood or who have weak heartbeat or respiration are at a greater risk of dying than someone with a broken leg. So work your way down, treating critical first, and saving those who can wait for last.

Triage and You: The Handbook

A large, comprehensive guide on how triage works with our current medical facility. Authored by Juani#1784 and Synnono#2558.

In compliance with NanoTrasen employee healthcare provisions, and due to the increasing stress on the Medical Department's facilities, a renovation of the Medical Bay was approved last year. The objective of this renovation is to improve the Medical Bay's capacity to treat patients, as well as to make that treatment more efficient. New policy has been implemented with the new design, and medical staff are expected to work according to the guidelines outlined in this document. In addition to the renovations, the medbay is introducing a triage system to quickly identify patients with urgent medical needs. New patients will be classified as having a GREEN, YELLOW, ORANGE or RED triage level, depending on their condition when processed. The major changes to the department are as follows:

  • Centralized Triage Area (CTA): This room, equipped with two cutting-edge body scanners, will become the pillar of the Medical Bay. Located right next to the entrance, patients will be diagnosed here and assigned a color-coded triage level. Beds are available for patients awaiting treatment, organized by this triage level. Once assigned, patients will be redirected to one of the following areas:
  • Intensive Care Unit (ICU): This room, intended for patients of triage level RED or ORANGE, is equipped with all basic life support measures currently available. All supplies in this area must always be kept fully stocked. This room has one fixed and two mobile treatment beds, three refrigerated closets for stabilization equipment, a supply of blood packs and medication, one cryo-treatment tube and three IV drips. The area is signified by the color red and the ICU signs.
  • Emergency Surgery Pre-Operatory Room: Intended for patients of triage level ORANGE or higher. Located in a straight line from the ICU, this area is designed to stabilize critical patients, and is equipped with the equipment necessary to do so. The area has two mobile treatment beds, two IV drips and one cold storage container for blood packs. The area is signified by the color red.
  • Regular Surgery Pre-Operatory Room: Intended for patients of level YELLOW or lower. Its entrance is located at the west end of the CTA, and connected through a hallway to a waiting room. Patients will be instructed to wait for an assigned surgeon to call them into the Operating Theatre here. The area is equipped with personal storage lockers and a changing room for the safekeeping of patient belongings. The area is signified by the color blue.
  • General Treatment Room (GTR): Intended for patients of triage level YELLOW or lower. The purpose of this room is for the general treatment of diseases or injuries that are not urgent or do not require of life-stabilization measures. The area is equipped with two fixed treatment beds, two cryo-treatment tubes, one sleeper unit with dialysis capability, and one IV drip. The area is signified by the color yellow and the GTR signs.

Other sections of the Medical Bay have not changed, or do not follow a strict procedure for triage. Please be aware of the following information, as it pertains to the new medical layout:

  • The Chemistry laboratory no longer connects directly to a publicly accessible area. For the purpose of easy access by the staff of the station, remote-control buttons have been installed at the reception desk and at the Chemistry desk. To access the desk, crew requiring access will need to get permission from the reception staff to access the consultation wing hallway.
  • The temporary morgue no longer uses morgue trays. Medical staff are asked to keep the temporary morgue as clear as possible, and store cadavers in the permanent morgue on the medical sub-level as soon as possible.
  • A pneumatic Medi-Express system has been installed, to allow for quick delivery of medicine to various areas of the medbay. The hub for this system is located east of the Chemistry Laboratory. To use the system, simply place the items to be delivered inside the bin labeled with the desired destination, and engage the pump. It will be delivered shortly, if the pneumatic tank is full. The Medi-Express system can deliver items to the Lobby, Main Storage and Surgery Wing.
  • Windows have been installed in the Operating Theatres. These windows are equipped with an electrically-activated opacity system, toggled by a switch in each Operating Theatre. Usage of this system is mandatory during all surgical prcedures to preserve patient privacy.
  • Noticeboards have been installed in the Surgery Wing for each Operating Theatre, for posting scans of any patients about to enter treatment.
  • Access to the medical bay will generally be restricted to medical staff and patients awaiting or receiving treatment. Patients in long-term recovery are allowed to receive no more than one visitor at a time. This restriction does not apply to security detainees, who may be accompanied at all times by up to three security officers. Visitors may be instructed to wait at the waiting room located at the entrance of the Medical Bay. The ultimate authority in regards to these restrictions will be the Chief Medical Officer (and their superiors), who may modify them as they see fit. Charges of trespassing may be applied to visitors who violate this policy. Visitors who obstruct care to patients in violation of this policy may be held liable for resulting harm or loss of life. Please clarify any concerns with your facility's Head of Security.

Yours,
Yehtlas Mualt-Quaat, Chief Medical Director.
NanoTrasen Corporation.

Procedures

There are a variety of medical procedures that you can perform on your patients in order to help heal them.

CPR

If a patient's heart has stopped, there's no blood flow going to the brain. This can quickly result in brain death, and obviously should be corrected as quickly as possible, as mentioned above. However, if, for some reason, immediate resuscitation is not possible, CPR is a good way to extend a patient's life. Every time you perform CPR on a patient, it counts as one breath if their lungs are properly working, it circulates blood a little no matter what state heart is in, and with some luck, you might be able to restart their heart. Don't be afraid to crack some ribs while you're at it; remember, if they died with ribs intact, you didn't try hard enough!

CPR consists of two parts - the chest compressions to kickstart the heart and the mouth to mouth resuscitation to give them air. To perform CPR on a patient, they must be in cardiac arrest, and for the mouth-to-mouth part, neither of you can be wearing a mask or other mouth covering. Click on the patient with an empty hand in to perform CPR. This requires both of you to remain still for a short period. This can be repeated as many times as necessary until treatment can be administered.

Blood Transfusion

If a patient has lost a large amount of blood, they will require a blood transfusion to allow for full circulation and prevent further brain damage.

  • Prepare an Файл:IVdrip.png IV drip with a blood bag containing an appropriate blood type (see below). If the chemist has made some, you should use Saline Plus, which is more efficient and works for all blood types.
  • Ensure that the IV drip is in Inject mode.
  • Attach the IV drip to the patient.
  • Set the drip rate with right-click on the IV.
  • Monitor the patient's blood oxygen levels and pulse via health analyzer.
  • If an IV drip is not available, injecting the patient with blood from a syringe is a workable, if a slow and cumbersome, option.
  • Iron, nutriment, and protein speed up the patient's natural recovery of lost blood. If your patient is Skrell, they need copper rather than iron; if your patient is Vaurca, they need sulfur rather than iron.

Blood Compatibility

It's important to use right type, so bad things won't happen.

Blood between two different species is never compatible, even if it shares the same color. The pre-loaded blood bags in the Treatment Center storage closet contain a special kind of O-negative which can be given to any patient regardless of species without fear of rejection, but donated blood should be reserved for members of the same species.

If there is no O-negative blood available, and no precise blood type match as an alternative, look for a replacement by these rules:

  • Negative can take only negative.
  • All types can take O.
  • A can take A.
  • B can take B.
  • AB can take A and B.
  • O can take only O.
Blood Compatibility Chart
Receiver Donor
O- O+ B- B+ A- A+ AB- AB+
AB+ + + + + + + + +
AB- + + + +
A+ + + + +
A- + +
B+ + + + +
B- + +
O+ + +
O- +

Cryogenics

Cryo is all about suspending someone in animation and healing them to boot! If someone is in a pretty bad way, tossing them into a (correctly set up) cryo tube will heal some types of damage and slow down other types of damage, sort of like a big stasis bag.

  • Cryo tanks function only below 170K.
  • The lower the temperature of the bath, the more effective the stasis function is.
  • The higher the temperature of the bath, the more effective the healing function is.