Guide to Medicine: различия между версиями

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(WIP Medical Overhaul)
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The body is composed of body parts, within which are bones and organs. If a body part is damaged, the organ or bone within may also be damaged. All organs can be repaired with [[Guide to Chemistry#Advanced_Treatments|Peridaxon]] and [[Surgery#Internal_Organ_Repair|surgical organ repair]]. Broken bones must be repaired surgically.
Your job as a member of the medical staff is to keep your patients alive.
 
If the patient's brain is alive, the patient is alive.
 
If the patient's brain dies, they are dead and can never be brought back.
 
Therefore, your main goal is to protect the patient's brain. Everything else is secondary.
 
=Anatomy=
The body is composed of body parts connected to one another; each body part can contain bones and/or organs. If a body part is damaged, any organs or bones within may also be damaged.
*'''Head''': Contains the skull, brain, and eyes.
*'''Torso''': Contains the ribs, heart, stomach, and lungs.
**'''Arms''': Connected to the torso. Contains bones.
***'''Hands''': Connected to the arms. Contains bones.
*'''Lower Body''': Contains the pelvis, liver, kidneys, and appendix.
**'''Legs''': Connected to the lower body. Contains bones.
***'''Feet''': Connected to the legs. Contains bones.
 
Organs interact with one another:
* The heart pumps blood to the other organs, most importantly the brain. If it does not pump, the brain cannot access oxygen from the blood and begins to die.
* The lungs oxygenate the blood. If the blood is not oxygenated, it is useless to the brain, which begins to die.
* The liver protects the other organs from being damaged by generalized toxins. The more it is damaged, the more toxins can damage the other organs. Damaged organs cannot function as well.
* The stomach receives and processes reagents which may help or harm the other organs.
* Any body part that becomes infected or gangrenous will release toxins, damaging other organs.


==Brain==
==Brain==
The brain is the most important organ in the body, and every other organ supports it. '''As long as your brain isn't dead, you're not dead.''' The more an injury harms the other organs' ability to support the brain, the more urgent it is.
The more damaged the brain is, the closer to death the patient gets. Therefore, the more an injury harms the other organs' ability to support the brain, the more urgent it is.
 
*'''Symptoms of Damage:''' Headaches, blurred vision, dizziness, fainting, paralysis.
*'''Causes of Damage:''' Trauma, low oxygen, toxins.
*'''Repair:''' [[Guide to Chemistry|Medication]] and [[Surgery#Internal_Organ_Repair|organ repair surgery]].


The brain starts out with an integrity of 100%. Brain injury lowers that number, causing symptoms that start with headaches and blurred vision and progress to dizziness, fainting, and paralysis. If brain integrity reaches 0%, your patient is brain dead. There's no coming back from brain death.  
The brain starts out with an integrity of 100%. Brain injury lowers that number. If brain integrity reaches 0%, your patient is brain dead. There's no coming back from brain death.  


===Causes of Brain Damage===
===Causes of Brain Damage===
====Low oxygen====
====Low oxygen====
The brain gets its oxygen from the blood. Your patient's '''blood oxygenation''' is a number from 0-100% which can be checked with a medical scanner. Blood oxygenation below 85% will start to damage the brain; blood oxygenation below 40% damages the brain at a faster rate.
The brain gets its oxygen from the blood. Blood oxygenation below 85% will start to damage the brain; blood oxygenation below 40% damages the brain at a faster rate.
 
Causes of low blood oxygenation include:
* There is not enough blood in the bloodstream. Restore blood volume with [[Guide_to_Medicine#IV_Drip|IV drips]].
* The blood is not carrying oxygen. Either the lungs are damaged, or there is not enough oxygen in the air around the patient. If the lungs are damaged, [[Chemistry|Dexalin (Plus)]] can bypass the lungs and provide oxygen to the blood directly.
* Blood is not being pumped effectively because the heart is damaged, or has stopped.  


====Direct Harm====
====Direct Harm====
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===Treating Brain Damage===
===Treating Brain Damage===
* Stabilize the patient.
* [[Guide_to_Medicine#Stabilizing Patients|Stabilize]] the patient.
** Inaprovaline slows brain damage from low oxygen.
* If toxins in the body are damaging the brain, remove them.
** A Blood or Saline Plus IV restores blood volume.
** Dexalin and Dexalin Plus partially oxygenate the blood if the lungs are failing.
** To restart a heart that has stopped, perform CPR, apply a stabilizer harness, or administer adrenaline.  
* If toxins are damaging the brain, remove them.
** Use the Dialysis function in the sleeper to remove toxins from the blood, or the Stomach Pump function to remove toxins from the stomach. If the toxins have already been metabolized (i.e., are no longer in the blood or the stomach), they have done their damage and cannot be removed.
* Repair other organs. If the other organs cannot support the brain, the brain will continue to degrade.
* Repair other organs. If the other organs cannot support the brain, the brain will continue to degrade.
** To repair a damaged heart, perform [[Surgery]] or administer [[Chemistry|Peridaxon]] or [[Chemistry|Adipemcina].
** To repair damaged lungs, perform [[surgery]] or administer [[Chemistry|Peridaxon]] or [[Chemistry|Pneumalin]].
* Repair the brain.
* Repair the brain.
** Mild brain damage will resolve with restoration of blood flow and inaprovaline.
** Mild brain damage will resolve with restoration of blood flow and inaprovaline.
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==Heart==
==Heart==
The heart keeps your blood flowing. If blood doesn't flow, oxygen doesn't reach the brain; if the brain doesn't get oxygen, it gets damaged.
The heart keeps your blood flowing. If blood doesn't flow, oxygen doesn't reach the other organs; if the brain doesn't get oxygen, it gets damaged.
*'''Function:''' Keeps blood flowing, and regenerates lost blood.
 
*'''Symptoms of Damage:''' Hypoxia, blood loss, sharp chest pain, weak or high pulse rate upon examination with a stethoscope.
*'''Symptoms of Damage:''' Low blood oxygen, sharp chest pain, weak or high pulse rate.
*'''Causes of Damage:''' Chest trauma, damage from a high pulse rate, lung injury, brain damage, toxins and some drugs.
*'''Causes of Damage:''' Chest trauma, damage from a high pulse rate, lung injury, brain damage, toxins and some drugs.
*'''Repair:''' [[Guide to Chemistry#Specialist_Treatments|Adipemcina]] and [[Surgery#Internal_Organ_Repair|organ repair surgery]].
*'''Repair:''' Perform [[Surgery]] or administer [[Chemistry|Peridaxon]] or [[Chemistry|Adipemcina]].
 
When the patient's heart stops, it's called [[Guide to Medicine#Cardiac Arrest|Cardiac arrest]].


===Pulse Rate===
The patient's [[Guide to Medicine#Pulse Rate|heart rate]] helps indicate their physical health.
Monitor pulse rate with a hand scanner, or over sensors if they are enabled.
 
==Lungs==
Provides oxygen to the bloodstream. Damage increases the air pressure needed to sustain optimal oxygenation.
*'''Symptoms of Damage:''' Hypoxia, gasping, sharp chest pain, coughing up blood, weak respiration upon examination with a stethoscope.
*'''Causes of Damage:''' Over/underpressurized atmosphere, phoron exposure, general organ damage, trauma to the chest.
*'''Treatment:''' [[Guide to Chemistry#Advanced_Treatments|Peridaxon]], [[Chemistry|Pneumalin]], [[Surgery#Internal_Organ_Repair|organ Surgery]], emergency reinflation via pen (in case of collapsed lung).
 
The patient's [[Guide to Medicine#Blood Oxygen|blood oxygen]] level helps indicate their physical health.
 
==Liver==
The first line of defense against poisons, the liver reduces intoxication and prevents other organs from taking damage from poisons as long as it's still working.
*'''Symptoms of Damage:''' Vomiting, other organs taking damage from general toxins.
*'''Causes of Damage:''' High level of toxin damage, heavy alcohol consumption, direct trauma to the lower body.
*'''Treatment:''' [[Guide to Chemistry#Standard_Treatments|Dylovene]] (at 10 liver damage and below); surgery; Peridaxon.
 
Toxins damage the liver first, then the kidneys; the more damaged these organs are, the more the toxins will get through to damage other organs, including the brain.
 
==Eyes==
Provides sight.
*'''Symptoms of Damage:''' Blurry vision, no vision, sharp head pain, damaged/unresponsive pupils upon examination with a pen light.
*'''Causes of Damage:''' Welding without protection, phoron exposure, physical trauma.
*'''Treatment:''' [[Guide to Chemistry#Advanced_Treatments|Oculine]], [[Guide to Chemistry#Advanced_Treatments|Peridaxon]], or surgery.
 
==Kidneys==
Filters your blood.
*'''Symptoms of Damage:''' Phosphorus buildup in the bloodstream and eventual phosphorus poisoning.
*'''Causes of Damage:''' Physical trauma, toxin damage to organs.
*'''Treatment:''' [[Guide to Chemistry#Advanced_Treatments|Peridaxon]] or surgery.
 
==Appendix==
Serves no function other than to get infected and make you miserable.
*'''Symptoms of Damage:''' Pain, fever.
*'''Causes of Damage:''' Appendicitis, direct trauma to the lower body.
*'''Treatment:''' [[Surgery#Organ_Removal.2FTransplantation|Surgical removal]].
 
=Vital Signs=
==Blood oxygen==
Your patient's '''blood oxygenation''' is a number from 0-100% which can be checked with a health scanner or body scanner. An estimate of blood oxygenation is visible over sensors.
 
Causes of low blood oxygenation include:
* There is not enough blood in the bloodstream. Restore blood volume with [[Guide_to_Medicine#IV_Drip|IV drips]].
* The blood is not carrying oxygen. Either the lungs are damaged, or there is not enough oxygen in the air around the patient. If the lungs are damaged, [[Chemistry|Dexalin (Plus)]] can bypass the lungs and provide oxygen to the blood directly.
* Blood is not being pumped effectively because the heart is damaged, or has stopped. This causes low oxygenation even with working lungs and 100% blood volume.
 
==Pulse==
Monitor pulse rate with a medical scanner, or over sensors if they are enabled. The pulse can also be taken manually with a right-click menu item.


If the pulse rate is low, the patient is likely under the influence of a sedative, or has a low body temperature.
If the pulse rate is low, the patient is likely under the influence of a sedative, or has a low body temperature.
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Patients in severe pain may go into shock, which can cause the heart to stop. Lower their pulse rate with [[Chemistry|Inaprovaline]] and/or [[Chemistry|Perconol/Mortaphenyl/Oxycomorphine]].
Patients in severe pain may go into shock, which can cause the heart to stop. Lower their pulse rate with [[Chemistry|Inaprovaline]] and/or [[Chemistry|Perconol/Mortaphenyl/Oxycomorphine]].


Blood flow is reduced if heart is damaged, and causes low oxygenation even with full oxygen and blood volume.
==Breathing==
Check your patient's breathing by examining them.
 
If a patient is gasping for breath, they have [[Guide to Medicine#Hypoxia]].
 
==Body Temperature==
A patient's body temperature shows up on suit sensors, health scanner, and body scanner.
 
A low temperature indicates hypothermia or exposure to substances that lower the body temperature.
 
A high temperature indicates heat stroke (such as from exposure to very hot air or fire), infection, or exposure to substances that raise body temperature.


=== Cardiac Arrest ===
Be aware that different species have different normal body temperatures.
Cardiac arrest is indicated by a flatline on your medical HUD. It will quickly lead to brain death as the brain is deprived of oxygen.
 
==Reagents Present==
Reagents in a patient's body may be found in the stomach, bloodstream, or lungs. A health scanner will show the presence of medication and non-medical substances in the blood or stomach, but not the lungs; a breath scanner can be used to check the lungs. A body scanner shows which substances are present more precisely. Reagents can be removed from the blood via dialysis, from the stomach via a stomach pump, or from the lungs by administering Pulmodeiectionem.
 
=Equipment=
 
==[[File:Bottles.gif]]Drugs==
The [[Guide to Chemistry]] may be a good page to visit to get a good idea of what each particular medicine can do.
 
A bottle of Dylovene and Inaprovaline, as well as an empty bottle/beaker to mix the two into Tricordrazine in your belt. Additionally, if a [[Chemist]] is available, Bicaridine, KeloDerm/Dermaline, and Dexalin Plus are all important medicines to have.
 
===Dylovene===
===Inaprovaline===
===Butazoline/Bicaridine/Tricordrazine===
===Dermaline/Kelotane/Tricordrazine===
===Mortaphenyl/Perconol===
===Dexalin Plus/Dexalin===


'''If someone is in cardiac arrest, they are priority number one.'''
==Tools==
===Physical Exam===
If you have nothing else, then your eyes can give you a rough idea of how a patient is doing. If not your eyes, then your hands when you grab a patient.
*'''Examining''' - Examining is simply done by shift clicking the patient, or using the right-click context menu and clicking Examine.
**'''Bleeding'''
***'''Bleeding cut on limb''' - They're obviously bleeding from the limb in question.
***'''Blood soaking under clothing''' - They are bleeding under the clothing in question. For uniforms this can mean their upper or lower body.
**'''Brute Damage'''
***'''Bruise''' - Patient was attacked with a blunt object. Ranges from tiny to monumental.
***'''Cut''' - Patient was attacked with a sharp object. Ranges from scabs to massive flesh wounds. High chance of bleeding.
***'''Puncture''' - Patient was likely shot. Ranges from punctures to gaping holes. High chance of bleeding.
**'''Burn Damage''' - Patient was burned, either from fire/freezing temperatures or electrocution. Ranges from skins to carbonized limbs.
*'''Grabbing''' - Grab examines are done by grabbing someone and clicking on them with the grab in hand on help intent. You do not need to let go and grab again when switching which limb to examine.
**'''Wounds''' - Will inform you of any burns and bruises on the target limb. See above.
**'''Bones''' - Will inform you if the patient's limb is broken or not.
**'''Skin'''
***'''Reddened and Warm''' - Patient has a septic infection on the limb in question.
***'''Unhealthy Discoloration''' - Patient has high toxins.
***'''Unusually Pale''' - Patient has moderate hypoxia.
***'''Decaying Limb''' - Patient's limb is necrotic.


* If you are ever in doubt what to do, put the patient into a [[Guide_to_Medicine#Stasis_Bag|stasis bag]]. You can scan them with your health analyzer and inject them with a syringe even if the bag is closed.
* Apply [[Guide_to_Medicine#CPR|CPR]] or put a stabilizer harness on the patient. Sometimes this can restart the heart on its own; but if the cause of the cardiac arrest is still there, it will stop again.
* Adrenaline can restart the heart if the blood is oxygenated. Before administering, check the patient's respiration.
* Administer inaprovaline to slow brain damage and stabilize the pulse.
* If the patient is in severe pain, administer painkillers.
* If the patient has low blood volume, get some blood into them with [[Guide_to_Medicine#IV_Drip|IV drips]].
* If the lungs are damaged, administer Dexalin or Dexalin Plus after restarting the heart.
* If the lungs are undamaged but blood oxygen is low, they may have a damaged heart; treat for cardiac damage.
* If you are non-medical, the patient is already in surgery, or you just can't get a doctor, administer [[Guide_to_Medicine#CPR|CPR]]. Even if CPR does not restart the patient's heart, it will slow brain damage.


==Lungs==
===Suit Sensors===
Lets you breathe! Damage increases the air pressure needed to sustain optimal oxygenation.
===[[File:Healthanalyzer.png]]Health Scanner===
*'''Function:''' Provides oxygen to the bloodstream.
A health analyzer for a more in-depth analysis of someone's health. Gives precise numbers as to someone's brute, burn, toxin, and oxy damage, and can even tell if someone has genetic, radiation, or brain damage, though not how much. Will also inform the user if the patient has fractures or internal bleeding, but not their location.
*'''Symptoms of Damage:''' Hypoxia, gasping, sharp chest pain, weak respiration upon examination with a stethoscope.
*'''Causes of Damage:''' Lack of oxygen, over/under pressurized atmosphere, phoron exposure, general organ damage, trauma to the chest.
*'''Treatment:''' [[Guide to Chemistry#Advanced_Treatments|Peridaxon]], [[Surgery#Internal_Organ_Repair|organ Surgery]], emergency reinflation via pen (in case of collapsed lung).


===Treating Hypoxia===
Probably the number one go-to tool in diagnostics (up there with the HUD and body scanner) is the health analyzer, a pocket-sized device that you can use on a patient to assess their health. Health bar showed up? Analyzer. Someone says they don't feel well? Analyzer. Below is an example of what you would see on a slightly injured patient. Keep in mind, the basic analyzer won't show you the numbers, but only a description of their current state. Science can make an advanced analyzer, which will show precise readings.
* Make sure the patient has access to oxygen. If the patient is wearing internals, make sure that the air tank is full and switched on; empty internals will suffocate your patient.  
* Connect the patient to high-pressure oxygen via an IV stand with attached oxygen tank and mask.
* Administer Dexalin or Dexalin Plus. These put oxygen into the blood directly, and do not work if the heart is not pumping blood.
* Administer Pneumalin to treat lung damage, or perform surgery.


==Eyes==
===[[File:Breathanalyzer.png|64px]]Breath Analyzer===
Lets you see and examine stuff.
The breath analyzer is capable of ascertaining the status of a patient's lungs, and whether or not they have alcohol in their blood.
*'''Function:''' Provides sight to the user.
*'''Symptoms of Damage:''' Blurry vision, no vision, sharp head pain, damaged/unresponsive pupils upon examination with a pen light.
*'''Causes of Damage:''' Welding without protection, phoron exposure, getting your eyes screwdriver'd or squished.
*'''Treatment:''' [[Guide to Chemistry#Advanced_Treatments|Oculine]] or surgery.


==Kidneys==
{| class="wikitable"
Filters your blood! <s>Actually it does nothing, it's incredibly niche.</s>
|-
*'''Function:''' See above.
! <span style="text-align:left">
*'''Symptoms of Damage:''' Toxin damage if you <s>drink</s> '''inject''' coffee into your bloodstream. That's it. That's how niche this is.
'''Breath Sample Results:'''<br>
*'''Causes of Damage:''' General organ attacks.
Subject oxygen levels nominal.<br>
*'''Treatment:''' [[Guide to Chemistry#Advanced_Treatments|Peridaxon]].
Subject lung health nominal.<br>
Blood Alcohol Content: 0 <span style="color:lime">'''[NORMAL]'''</span>
</span>
|}
Not much info, but it'll do:
*'''Oxygen Levels''': This will quickly inform you if someone's oxygenation is pretty bad. Values above 25 oxy damage will be marked as abnormal.
*'''Lung Health''': Quick way to determine lung damage. Even one damage is enough to tell you that there's a problem. 10 damage and up indicates a rupture.
*'''BAC''': How much alcohol has made its way into the blood, usually from drinking alcoholic drinks. Unless there's heavy intoxication (0.12 and higher) or something more severe, it's probably fine to ignore this.
===Zeng-Hu Body Scanner===


==Liver==
===[[File:Rollerbed.png]]Roller bed===
The biggest line of defense against poisons.
A roller bed to transport patients safely without dragging. Simply control click the bed, then clickdrag a patient onto the bed and you can start running without having to hunt for pixels to pull it. Can fit on the suit storage slot of the Rescue RIG.
*'''Function:''' Reduces intoxication and prevents other organs from taking damage as long as it's still working.
*'''Symptoms of Damage:''' Vomiting, other organs taking damage from general toxins.
*'''Causes of Damage:''' High level of toxin damage, heavy alcohol consumption, direct trauma to the lower body.
*'''Treatment:''' [[Guide to Chemistry#Standard_Treatments|Dylovene]] (at 10 liver damage and below); surgery; Peridaxon.


Toxins damage the liver first, then the kidneys; the more damaged these organs are, the more the toxins will get through to damage other organs, including the brain.
===[[File:Stethoscope.png|64px]]Stethoscope===
The stethoscope is rather ancient but it is still a valuable tool to have, as it's capable of diagnosing problems with hearts and lungs. Aiming at the chest and clicking the patient with a stethoscope in hand will tell you about their heart and lungs. The stethoscope can also be attached to your jumpsuit.
*'''Heart'''
**'''Weak/odd heartbeat''' - Heart damage or high hypoxia.
**'''No heartbeat''' - The patient is dead, or they have a synthetic heart. [[Changeling|Or they're just joking around.]]
*'''Lungs'''
**'''Wheezing/gurgling''' - Lung damage or high hypoxia.
**'''No breathing''' - They are dead.


==Appendix==
===[[File:Penlight.png|64px]]Penlight===
This serves no function other than to get sick and make you miserable.
The penlight is yet another tool capable of diagnosing organs, this time the eyes. Aiming at the eyes and clicking the patient with a penlight in hand will tell you about their eyes.
*'''Function:''' See above.
*'''Their eyes narrow''' - Patient's eyes are fine and functioning normally.
*'''Symptoms of Damage:''' Pain, inflammation
*'''Visible damage''' - Self explanatory.
*'''Causes of Damage:''' Appendicitis, direct trauma to the lower body.
*'''Slow reaction''' - Blurry vision.
*'''Treatment:''' [[Surgery#Organ_Removal.2FTransplantation|Surgical removal]].
*'''Delay between both eyes''' - Brain damage.
*'''Pinpointed pupils''' - Opiates.
*'''Dilated pupils''' - Other non-beneficial drugs.
*'''Glowing''' - Patient has a mutation.
*'''No reaction''' - The patient is dead or their eyes are damaged beyond function.


=Triage=
===[[File:MedGlasses.png]]Medical HUD===
Triage is medical's word for "priority" regarding patients. The goal of triage is to '''stabilize patients, not cure to 100%.''' Generally this comes into play when there is ''more than one'' patient. Wearing a [[File:MedGlasses.png]] medical HUD will allow you to assess a patient's basic status at a glance. The HUD will show a "pulse line" of your patient. This is not a true indicator of health, but of their heart rate.  
Wearing a medical HUD displays your patient's pulse line above their heads. Can also view patient records, allows you to set their physical status (useful for setting patients to SSD or deceased), and allows you to add comments to a patient's record.


*a patient with a green line and a steady pulse line has a healthy beats per minute (BPM).
*A patient with a green line and a steady pulse line has a healthy beats per minute (BPM).
*a patient with yellow, more "hurried" line has a heightened BPM; this means their heart is beating rapidly, probably due to pain or hypoxia.
*a patient with yellow, rapidly pulsing line has an elevated pulse; this means their heart is beating rapidly, probably due to pain or hypoxia.
*a patient with a red, flickering line has a rapid, weak heart rate. They are starting to go into shock.
*a patient with a red, flickering line has a rapid, weak heart rate. They are starting to go into shock.
*a patient with a flat, flashing red line is in what is called asystole, or "flat line". They need immediate attention.
*a patient with a flat, flashing red line is in cardiac arrest. They need immediate attention.
*a patient with a blue line and slowed heartbeat has a lowered BPM. This is most commonly caused by chemicals such as [[Guide_to_Chemistry#Pneumalin|Pneumalin]].
*a patient with a blue line and slowed heartbeat has a lowered BPM. This is generally caused by drugs and sedatives.
*a patient with a black line has no heart activity at all. They are either dead, have an artificial heart, or are from a species that does not have a heart.
*a patient with a black line has no heart activity at all. They are either dead, have an artificial heart, or are from a species that does not have a heart.


==Triage Tags==
===[[File:Medicalbelt.png]]Medical Belt===
As a medic, you have the ability to apply triage tags to your patients, which show up on medical HUDs. From highest to lowest priority:
A medical belt to store your medicines. Has seven slots and is obviously worn around the belt slot.
*Red tag: Needs resuscitation. Most urgent. Patient has no heartbeat, or an extremely rapid and weak heartbeat; patient is not breathing; arterial bleeding; very low blood volume. Patient is unstable and getting worse.
===[[File:Stasis_Bag_Folded.png]]Stasis Bag===
*Yellow tag: Urgent. Unconscious, rapid heart rate, bleeding, severe pain.
A stasis bag to transport critical patients. These bags completely halt the progression of all damage, but they also deal genetic and oxy damage, meaning time is still of concern, and taking a patient out of the bag will crumple the bag up and make it useless.
*Green tag: Non-urgent. Broken bones, bullet removals, minor organ damage. Stable patients go here.
 
*Blue tag:  Walking wounded. Facial reconstruction, eye damage, bruises and cuts.
===[[File:Syringes.png]]Syringe===
*Black tag: Dead, or dying and cannot be saved with the resources available.
A syringe to extract said medicines. Holds 15u and draws/injects by 5u with each click. Can fit on your ear.
 
===*[[File:Traumakit.png]][[File:Burnkit.png]] Trauma & Burn Kits===
Advanced trauma and burn kits to help with brute and burn wounds respectively, along with disinfecting them. Typically found in the advanced kit that you spawn with.
 
==Machinery==
===[[File:IVDrip.png|64px]]IV Drip===
Speaking of IVs and blood bags, you should probably know how to use them, since blood loss sucks so bad, it's also bad by extension to not know the primary method of treating it. IVs are just objects you can pull around that transfer reagents from a container - preferably blood bags - into a patient's bloodstream via needle. This can be accomplished by clickdragging the IV onto the patient to hook them up. Here are a few features of the IV, most accessed via right-click context menu:
*Injects and draws blood. The drawing mode will ping once the patient reaches 90% blood volume.
*Transfer rate can be adjusted between 0.001 and 4 units per second, important for IB cases.
*Fits reagent containers, and is not actually limited to blood bags, good for keeping someone sustained on a medicine.
Additionally, blood bags can have their displayed type determined by using a pen on the bag.
 
 
===[[File:Bscanner.gif]][[File:Bscanner_console.gif]]Body Scanner===
Pretty much a CT and MRI scanner shoved into one futuristic bed and console, and so much more! This is probably one of the most vital pieces of equipment for Medical as it can diagnose pretty much anything wrong with a patient. Some things it can do are, but not limited to:
*Provide information on all of the damage types.
*How much blood the patient has.
*Show what reagents are in the stomach/blood stream, and how much there is.
*Give a detailed analysis of each limb, including fractures, internal bleeding, the presence of implants, and if there are foreign bodies in the limb.
*Print condensed information to hand to a physician in the event the patient requires surgery. These should probably go into the filing cabinet behind reception.
 


A person dies when their brain dies, which usually happens when their brain is starved of oxygen. People who are low on blood or who have weak heartbeat or respiration are at a greater risk of dying than someone with a broken leg. So work your way down, treating critical first, and saving those who can wait for last.
Essentially a stationary and much bigger health analyzer. This section will cover what the screen will look like and what you can derive from it.


==Triage and You: The Handbook==
{| class="wikitable"
<small>A large, comprehensive guide on how triage works with our current medical facility. <i>Authored by Juani#1784 and Synnono#2558.</i></small>
|-
<div class="mw-collapsible-content">
! <span style="text-align:left">
In compliance with NanoTrasen employee healthcare provisions, and due to the increasing stress on the Medical Department's facilities, a renovation of the Medical Bay was approved last year. The objective of this renovation is to improve the Medical Bay's capacity to treat patients, as well as to make that treatment more efficient. New policy has been implemented with the new design, and medical staff are expected to work according to the guidelines outlined in this document. In addition to the renovations, the medbay is introducing a triage system to quickly identify patients with urgent medical needs. New patients will be classified as having a <span style="color:green">GREEN</span>, <span style="color:gold">YELLOW</span>, <span style="color:orange">ORANGE</span> or <span style="color:red">RED</span> triage level, depending on their condition when processed. The major changes to the department are as follows:
Overall Health
*Centralized Triage Area (CTA): This room, equipped with two cutting-edge body scanners, will become the pillar of the Medical Bay. Located right next to the entrance, patients will be diagnosed here and assigned a color-coded triage level. Beds are available for patients awaiting treatment, organized by this triage level. Once assigned, patients will be redirected to one of the following areas:
----
*Intensive Care Unit (ICU): This room, intended for patients of triage level <span style="color:red">RED</span> or <span style="color:orange">ORANGE</span>, is equipped with all basic life support measures currently available. All supplies in this area must always be kept fully stocked. This room has one fixed and two mobile treatment beds, three refrigerated closets for stabilization equipment, a supply of blood packs and medication, one cryo-treatment tube and three IV drips. The area is signified by the color red and the ICU signs.
John Doe => <span style="color:green">Conscious</span><br>
*Emergency Surgery Pre-Operatory Room: Intended for patients of triage level <span style="color:orange">ORANGE</span> or higher. Located in a straight line from the ICU, this area is designed to stabilize critical patients, and is equipped with the equipment necessary to do so. The area has two mobile treatment beds, two IV drips and one cold storage container for blood packs. The area is signified by the color red.
Species: Human<br>
*Regular Surgery Pre-Operatory Room: Intended for patients of level <span style="color:gold">YELLOW</span> or lower. Its entrance is located at the west end of the CTA, and connected through a hallway to a waiting room. Patients will be instructed to wait for an assigned surgeon to call them into the Operating Theatre here. The area is equipped with personal storage lockers and a changing room for the safekeeping of patient belongings. The area is signified by the color blue.
Health: 100<br>
*General Treatment Room (GTR): Intended for patients of triage level <span style="color:gold">YELLOW</span> or lower. The purpose of this room is for the general treatment of diseases or injuries that are not urgent or do not require of life-stabilization measures. The area is equipped with two fixed treatment beds, two cryo-treatment tubes, one sleeper unit with dialysis capability, and one IV drip. The area is signified by the color yellow and the GTR signs.
=> Brute Damage: 0<br>
=> Resp. Damage: 0<br>
=> Toxin Damage: 0<br>
=> Burn Severity: 0<br>
----
Radiation Lvl: <span style="color:green">0 Rads</span><br>
Genetic Dmg: <span style="color:green">0%</span><br>
Est. Brain Dmg: <span style="color:green">0%</span><br>
Est. Paralysis Lvl: 0%<br>
Body Temperature: 310.005 K (~35 C)<br>
Viral Status: <span style="color:green">Not Detected</span>
----
Blood Status
----
Blood Level: 100% (560u)<br>
=> Inaprovaline: 0 unit(s)<br>
=> Soporific: 0 units(s)<br>
=> Bicaridine: 0 unit(s)<br>
=> Dermaline: 0 unit(s)<br>
=> Dexalin: 0 unit(s)<br>
=> Thetamycin: 0 unit(s)<br>
=> Other: 0 unit(s)<br>
----
Body Status
----
lungs<br>
=> Burn Dmg: 0<br>
=> Brute Dmg: 20<br>
=> Information: Is ruptured.
----
Actions<br>
[Print Report]
|}


Other sections of the Medical Bay have not changed, or do not follow a strict procedure for triage. Please be aware of the following information, as it pertains to the new medical layout:
As you can see, this provides much more information, probably the most sought after info being anything below the '''Body Status''' heading.
*The Chemistry laboratory no longer connects directly to a publicly accessible area. For the purpose of easy access by the staff of the station, remote-control buttons have been installed at the reception desk and at the Chemistry desk. To access the desk, crew requiring access will need to get permission from the reception staff to access the consultation wing hallway.
*'''Overall Health'''
*The temporary morgue no longer uses morgue trays. Medical staff are asked to keep the temporary morgue as clear as possible, and store cadavers in the permanent morgue on the medical sub-level as soon as possible.
**'''Name''': Just the name of the patient and their current state. Conscious, unconscious, dead.
*A pneumatic Medi-Express system has been installed, to allow for quick delivery of medicine to various areas of the medbay. The hub for this system is located east of the Chemistry Laboratory. To use the system, simply place the items to be delivered inside the bin labeled with the desired destination, and engage the pump. It will be delivered shortly, if the pneumatic tank is full. The Medi-Express system can deliver items to the Lobby, Main Storage and Surgery Wing.
**'''Species''': The species of the patient. See [[Guide to Medicine#Races|below]] for how each race reacts differently to treatments.
*Windows have been installed in the Operating Theatres. These windows are equipped with an electrically-activated opacity system, toggled by a switch in each Operating Theatre. Usage of this system is mandatory during all surgical prcedures to preserve patient privacy.
**'''Health''': The real overall health of the patient. 100 is perfect health, -100 is dead.
*Noticeboards have been installed in the Surgery Wing for each Operating Theatre, for posting scans of any patients about to enter treatment.
**'''=> Damage''': The four main types of damage that can be pulled from a health analyzer.
*Access to the medical bay will generally be restricted to medical staff and patients awaiting or receiving treatment. Patients in long-term recovery are allowed to receive no more than one visitor at a time. This restriction does not apply to security detainees, who may be accompanied at all times by up to three security officers. Visitors may be instructed to wait at the waiting room located at the entrance of the Medical Bay. The ultimate authority in regards to these restrictions will be the Chief Medical Officer (and their superiors), who may modify them as they see fit. Charges of trespassing may be applied to visitors who violate this policy. Visitors who obstruct care to patients in violation of this policy may be held liable for resulting harm or loss of life. Please clarify any concerns with your facility's Head of Security.
**'''Radiation Level''': How many rads the patient has soaked. See [[Guide to Medicine#Radiation|Radiation Damage]] above.
Yours,<br>
**'''Genetic Damage''': How much the patient's skin is falling off.
Yehtlas Mualt-Quaat, Chief Medical Director.<br>
**'''Estimated Brain Damage''': How much organ damage has been dealt to the brain.
NanoTrasen Corporation.
**'''Estimated Paralysis Level''': How much time is left until the patient wakes up/can move.
**'''Body Temperature''': Temperature measured in Kelvin and estimated in Celsius.
**'''Viral Status''': Tells whether or not a pathogen has been detected.
*'''Blood Status'''
**'''Blood Level''': How much blood the patient has.
**'''=> Reagent''': How much of a certain reagent there is in the blood stream. '''Other''' is pretty much anything that isn't already on the list, which can represent either good or bad reagents.
*'''Body Status'''
**'''Organ''': Tells how much burn and brute damage an organ/limb has, as well as information about it if applicable.
*'''Actions'''
**'''Print Report''': Will print out a page of what you already saw on screen. Best done when the patient has fractures or organ damage. Printed reports that are no longer being used should be placed in the filing cabinet behind the reception desk.


[[File:Triage_guide.png]]
===[[File:Sleeper.gif]][[File:Console.gif]]Sleeper===
</div></div>
Next are sleepers, beds that specialize in treating most side effects of trauma, but are otherwise an endless reservoir of some basic medicines. Some features of the sleeper are:
*Gives estimated readout of patient's health by means of number values and colored bar graphs.
*Allows the injection of:
**Dylovene
**Inaprovaline
**Soporific
**Perconol
**Dexalin
*Can conduct dialysis on a patient to remove anything that isn't blood (such as toxins, but medicines are included in this) from their blood stream.
 
===[[File:Cryo.gif]]Cryo Tubes===
A true marvel of Medical are its cryogenic tubes, allowing the use of certain medicines that can only be used at sub-zero temperatures, namely Cryoxadone and Clonexadone, which are both capable of healing lots of damage over time. If not for healing genetic damage, it should be noted that one unit of medicine taken from the tube's beaker is multiplied into ten units inside the patient! It can also halt bleeding (including internal) and halt the symptoms/damage of infection.


= Procedures =
====[[File:Freezer.gif]]How to Set Up====
While a nice piece of equipment indeed, it requires some prep in order to use it to its full capacity, namely putting the beakers in and setting the gas cooler. Placing the beakers inside the cryo tube is as simple as taking the beakers on the table in hand and clicking on the tubes with them. As for the gas coolers, head to the freezer room, which is the room past the south-most door in the GTR. The coolers are on the north end of the room, just click on them and set the temperature between 10 and 80 Kelvin, though no lower or higher. Too low could draw a lot of unnecessary power, while setting it too high may slow down how fast the medicine inside the patient can work. Generally 63 Kelvin is the desired temperature.


There are a variety of medical procedures that you can perform on your patients in order to help heal them.
===Operating Room===
 
===Advanced Tools===
*[[File:Scalpmanager.png]]'''Incision Management System (IMS)''': Requires high tier research and diamonds, but this tool is invaluable to have. One click can create an incision, clamp bleeders, and retract the skin at the same time!
*[[File:Laserscalp.png]]'''Laser Scalpel''': Different versions depending on what's available to Research, but this basically works as a scalpel and hemostat combined when opening an incision.
*[[File:BluespaceBeaker.gif]]'''Bluespace Beaker''': Requires diamonds but is immensely useful for chemistry, holding 300u as opposed to its non-bluespace counterpart which can only hold 120u.
*[[File:Noreact.gif]]'''Cryostasis Beaker''': Reagents won't mix or react inside this beaker, but it can only hold 60u. Not very useful outside of easier grenade production.
*[[File:Combatinhaler.png]]'''Combat Inhaler''': An inhaler capable of dumping all of the contents of a cartridge into the patient's lungs. Use with care!
*[[File:Inhalercart.png]]'''Large Inhaler Cartridge''': 30u cartridge for inhalers. Double the capacity of the small cartridges that show up in chemistry.
*[[File:InhalerBS.png]]'''Bluespace Inhaler Cartridge''': 60u cartridge, bigger is better ''obviously.''
*[[File:BluespaceBeaker.gif]]'''Bluespace Beaker''': Requires diamonds but is immensely useful for chemistry, holding 300u as opposed to its non-bluespace counterpart which can only hold 120u.
*[[File:Noreact.gif]]'''Cryostasis Beaker''': Reagents won't mix or react inside this beaker, but it can only hold 60u. Not very useful outside of easier grenade production.
*[[File:Combatinhaler.png]]'''Combat Inhaler''': An inhaler capable of dumping all of the contents of a cartridge into the patient's lungs. Use with care!
*[[File:Inhalercart.png]]'''Large Inhaler Cartridge''': 30u cartridge for inhalers. Double the capacity of the small cartridges that show up in chemistry.
*[[File:InhalerBS.png]]'''Bluespace Inhaler Cartridge''': 60u cartridge, bigger is better ''obviously.''
*[[File:Powercell.png]]'''Super Capacity/Hyper Capacity Power Cells''': Pretty much just the RIG benefits from a bigger cell, but hey, leg actuators are fun to use!
*[[File:Medibot.gif]]'''Medibots''': Either helpful, annoying, or totally useless. Swiping your ID over it will unlock its maintenance panel, allowing you to alter a few options. One option that should be turned on is to report treatments over HUD, while one option that should be turned off is the medibot's speaker as leaving it on will just let it fill up your chat log with nonsense. Probably the most important feature is allowing it to draw from a beaker that you can insert, allowing you to make custom mixes. Unfortunately the bot cannot tell the difference between any of the damage types, only treating a patient once their overall health reaches a certain threshold, therefore take care to '''not load in medicines that the patient can easily overdose on'''.
*[[File:Freezer.gif]]'''Gas Cooler''': Upgrading the gas cooler will allow it to cool the gasses for cryo quicker.


== CPR ==
=Procedures=
==Stabilizing Patients==


If a patient's heart has stopped, there's no blood flow going to the brain. This can quickly result in brain death, and obviously should be corrected as quickly as possible, as mentioned above. However, if, for some reason, immediate resuscitation is not possible, CPR is a good way to extend a patient's life. Every time you perform CPR on a patient, it counts as one breath if their lungs are properly working, it circulates blood a little no matter what state heart is in, and with some luck, you might be able to restart their heart. Don't be afraid to crack some ribs while you're at it; remember, if they died with ribs intact, you didn't try hard enough!
** Inaprovaline slows brain damage from low oxygen.
** A Blood or Saline Plus IV restores blood volume.
** Dexalin and Dexalin Plus partially oxygenate the blood if the lungs are failing.
** To restart a heart that has stopped, perform CPR, apply a stabilizer harness, or administer adrenaline.  


CPR consists of two parts - the chest compressions to kickstart the heart and the mouth to mouth resuscitation to give them air. To perform CPR on a patient, they must be in cardiac arrest, and for the mouth-to-mouth part, neither of you can be wearing a mask or other mouth covering. '''Click on the patient with an empty hand in to perform CPR.''' This requires both of you to remain still for a short period. This can be repeated as many times as necessary until treatment can be administered.


== Blood Transfusion ==
===Blood Transfusion===


If a patient has lost a large amount of blood, they will require a blood transfusion to allow for full circulation and prevent further brain damage.
If a patient has lost a large amount of blood, they will require a blood transfusion to allow for full circulation and prevent further brain damage.
Строка 292: Строка 487:
|}
|}


==Cryogenics==
Cryo is all about suspending someone in animation and healing them to boot! If someone is in a pretty bad way, tossing them into a (correctly set up) cryo tube will heal some types of damage and slow down other types of damage, sort of like a big stasis bag.


* Cryo tanks function only below 170K.
===CPR===
* The lower the temperature of the bath, the more effective the stasis function is.
If a patient's heart has stopped, there's no blood flow going to the brain. This can quickly result in brain death, and obviously should be corrected as quickly as possible, as mentioned above. However, if, for some reason, immediate resuscitation is not possible, CPR is a good way to extend a patient's life. Every time you perform CPR on a patient, it counts as one breath if their lungs are properly working, it circulates blood a little no matter what state heart is in, and with some luck, you might be able to restart their heart. Don't be afraid to crack some ribs while you're at it; remember, if they died with ribs intact, you didn't try hard enough!
* The higher the temperature of the bath, the more effective the healing function is.


<div class="toccolours mw-collapsible mw-collapsed" style="width:99%">
CPR consists of two parts - the chest compressions to kickstart the heart and the mouth to mouth resuscitation to give them air. To perform CPR on a patient, they must be in cardiac arrest, and for the mouth-to-mouth part, neither of you can be wearing a mask or other mouth covering. '''Click on the patient with an empty hand in to perform CPR.''' This requires both of you to remain still for a short period. This can be repeated as many times as necessary until treatment can be administered.
 
 
=Diagnostics=
 
==Damage Types==
 
===<span style="color:red"><u>Brute</u></span>===
Cuts, lacerations, and bruising all make up the red descriptions on the health analyzer, normally caused by physical trauma such as punching, getting hit with something, being dragged with open wounds, slamming into walls, depressurization, etc. Sometimes high brute values may break bones, which will require [[Surgery]], or the limb may even become dismembered! Treatment for brute damage on its own is listed below:
* '''Gauze''': Heals 4 brute per wound. Stops bleeding.
* '''Advanced Trauma Kits''': Heals 8 brute per wound. Stops bleeding and also disinfects wounds if applied early.
* [[Guide to Chemistry#Bicaridine|'''Bicaridine''']]: A red colored medicine which heals 5 brute per unit, meaning a full syringe will heal 75 brute damage. Overdoses at 20u.
* [[Guide to Chemistry#Butazoline|'''Butazoline''']]: A red colored medicine which heals 8 brute per unit, meaning a full syringe will heal 120 brute damage. Overdoses at 15u.
* [[Guide to Chemistry#Tricordrazine|'''Tricordrazine''']]: A purple medicine that heals all <u>underlined</u> damage, healing 3 damage per unit. Overdoses at 30u.
* Do not mix Bicaridine and Butazoline, as this will result in the patient taking high levels of [[Guide to Medicine#Genetic|genetic damage]].
 
===<span style="color:orange"><u>Burn</u></span>===
Skins, burns, and scars make up the yellow descriptions on the health analyzer, normally caused by intense temperatures such as fire, extremely cold temperatures, lasers, and electrocution. Exceptionally high burn values may vaporize a limb, and can cause blood loss. Burns are easily infected. Massive amounts of burn damage may cause your character to be 'husked'. Treatment for burn damage on its own is listed below:
* '''Ointment''': Heals 4 burn per wound. Disinfects wounds.
* '''Advanced Burn Kits''': Essentially the burn variant of ATKs. Primarily used to disinfect burn wounds.
* [[Guide to Chemistry#Basic_Treatments|'''Kelotane''']]: A yellow colored medicine which heals 6 burn per unit, meaning a full syringe will heal 90 burn damage. Overdoses at 20u.
* [[Guide to Chemistry#Standard_Treatments|'''Dermaline''']]: An orange-yellow colored medicine which heals 12 burn per unit. Overdoses at 15u.
* [[Guide to Chemistry#Tricordrazine|'''Tricordrazine''']]: A purple medicine that heals all <u>underlined</u> damage, healing 3 damage per unit. Overdoses at 30u.
* Do not mix Kelotane and Dermaline, as this will result in the patient taking high levels of [[Guide to Medicine#Genetic|genetic damage]].


===<span style="color:green"><u>Toxin</u></span>===
While Toxin damage isn't technically damage in the sense Brute or Burn damage are, toxins can pose issues to treatment. They are most commonly identified as unidentified chemicals in a patient's bloodstream via a health analyzer. Treatment for toxins is listed below:
* [[Guide to Chemistry#Dylovene|'''Dylovene''']]: A green colored medicine which protects the liver against damage from toxins. Overdoses at 20u.
* [[Guide to Chemistry#Fluvectionem|'''Fluvectionem''']]: A dark purple colored medicine which removes all other chemicals reagents from the bloodstream, but causes mild liver damage. Overdoses at 20u.
* [[Guide to Chemistry#Pulmodeiectionem|'''Pulmodeiectionem''']]: A dark purple colored medicine which causes the patient to cough up any reagents in their lungs when inhaled. Overdoses at 10u.
* Dialysis or stomach pumps can be performed using the sleepers found in the GTR or ICU. This is a fast and certain way to remove toxins from a patient's bloodstream or stomach respectively.


===<span style="color:blue"><u>Suffocation (Hypoxia)</u></span>===
==Diagnosis==
Suffocation damage, like Toxin damage, isn't a real damage, but a general term for low blood oxygenation, seen via health analyzer. It may be caused by blood loss, damaged lungs or heart or lack of oxygen in the environment. Treatment for hypoxia on its own is listed below:
* '''CPR''': Time to put those first aid courses to use! As long as you and your patient aren't wearing anything that covers the face you'll be able to perform CPR to keep the patient alive for a bit longer by clicking them on help intent. This procedure must be repeated consistently in order to be effective.
* [[Guide to Chemistry#Inaprovaline|'''Inaprovaline''']]: A cyan colored medicine which doesn't actually heal hypoxia, but instead halts any further damage, and mildly kills pain. Overdoses at 20u.
* [[Guide to Chemistry#Dexalin|'''Dexalin''']]: A blue colored medicine which forces blood oxygenation up to 50%. Overdoses at 20u.
* [[Guide to Chemistry#Dexalin_Plus|'''Dexalin Plus''']]: A blue colored medicine which forces blood oxygenation up to 80%. Overdoses at 15u.


===<span style="color:grey">Genetic</span>===
Damage dealt by radiation, slime digestion, or coming out of a stasis bag, which the health analyzer can only determine by means of a red prompt, requiring a body scanner for a precise measurement of genetic damage. Treatment for genetic damage is listed below:
* [[Guide to Chemistry#Cryoxadone|'''Cryoxadone''']]: A pale blue medicine which heals the above damage including genetic damage, but requires that the body be cooled to 170 Kelvin or lower, usually by means of cryo cells.
* [[Guide to Chemistry#Clonexadone|'''Clonexadone''']]: A pale blue medicine which works exactly the same as Cryoxadone, but does everything faster.
* '''Cryo-Mix''': A 1:1 mix of Cryoxadone and Clonexadone, works much like KeloDerm in that the two medicines work separately, therefore faster.
* [[Guide to Chemistry#Advanced_Treatments|'''Rezadone''']]: A green medicine which heals genetic damage without the need for cold temperatures. Overdoses at 20u, though 10u may induce dizziness.
===<span style="color:lime">Radiation</span>===
Damage dealt by exposure to the Supermatter, being injected with radioactive reagents, being in unshielded areas during a radiation storm, or destroying/activating particular artifacts make up radiation damage. A hand scanner will detect radiation exposure, but a body scanner is needed to determine its extent. Treatment for radiation damage is listed below:
* [[Guide to Chemistry#Hyronalin|'''Hyronalin''']]: A green medicine which heals 30 radiation per unit, albeit slowly, but does not heal the resulting damage of radiation. Overdoses at 20u.
* [[Guide to Chemistry#Arithrazine|'''Arithrazine''']]: A green medicine which heals 70 radiation, albeit slowly, but has the side effect of dealing some brute damage. Overdoses at 20u.
===<span style="color:purple">Organ</span>===
Damage represented on the body scanner that corresponds with the trauma inflicted on organs, either by certain poisons, severe physical trauma, bones moving in the area organs are present (lower body, chest, head), or certain items necessary for function being absent. An organ is considered dead at 30 damage. The mostly deadly form of organ damage is [[#Brain|brain damage]], which leads to death at 100 damage instead of 30. Treatment for organ damage is listed below:
* [[Guide to Chemistry#Peridaxon|'''Peridaxon''']]: A purple medicine which heals 1 organ damage per unit, and heals all internal organs. Overdoses at 10u.
* [[Guide to Chemistry#Alkysine|'''Alkysine''']]: A yellow medicine which heals 30 organ damage per unit, but only heals the brain. Overdoses at 10u.
* [[Guide to Chemistry#Oculine|'''Oculine''']]: A pale lavender medicine which heals 5 organ damage per unit, but only heals the eyes. Overdoses at 20u.
* [[Guide to Chemistry#Adipemcina|'''Adipemcina''']]: A green medicine which heals 2 organ damage per unit, but only heals the heart. Overdoses at 20u.
* [[Guide to Chemistry#Pneumalin|'''Pneumalin''']]: A purple medicine which heals 1.5 organ damage per unit, but only heals the lungs, and only when inhaled. Overdoses at 15u.
* [[Guide to Chemistry#Inaprovaline|'''Inaprovaline''']]: A blue medicine which heals the brain if it's below minor damage. Overdoses at 20u.
==Other==
===Blood Loss===
===Blood Loss===
[[File:Bloodchart.jpg|256px|right]]
Blood carries oxygen to various areas in the body of a patient, and without oxygenation (whether by lack of air or lack of blood, in this case) the patient will slowly decline in health until they die, therefore stopping bleeding is <u>your top priority</u>, and should be treated as a critical injury. For low blood levels, administering Dexalin will help with the oxy damage resulting from blood loss, and will help alleviate the risk of brain damage as a result. Critical blood levels, however, will result in massive spikes of hypoxia and annoying toxins. Blood loss also results in losing lots of nutrition. Symptoms of blood loss can be found below:
Blood carries oxygen to various areas in the body of a patient, and without oxygenation (whether by lack of air or lack of blood, in this case) the patient will slowly decline in health until they die, therefore stopping bleeding is <u>your top priority</u>, and should be treated as a critical injury. For low blood levels, administering Dexalin will help with the oxy damage resulting from blood loss, and will help alleviate the risk of brain damage as a result. Critical blood levels, however, will result in massive spikes of hypoxia and annoying toxins. Blood loss also results in losing lots of nutrition. Symptoms of blood loss can be found below:
*'''89% of original blood volume/501u and lower:'''
*'''89% of original blood volume/501u and lower:'''
Строка 399: Строка 534:
*'''IV Drip with Saline Plus''': Administering 1.5u/tick of Saline Plus will rapidly replenish their blood and works for all species.
*'''IV Drip with Saline Plus''': Administering 1.5u/tick of Saline Plus will rapidly replenish their blood and works for all species.


====[[File:IVDrip.png|64px]]IV Drips====
Speaking of IVs and blood bags, you should probably know how to use them, since blood loss sucks so bad, it's also bad by extension to not know the primary method of treating it. IVs are just objects you can pull around that transfer reagents from a container - preferably blood bags - into a patient's bloodstream via needle. This can be accomplished by clickdragging the IV onto the patient to hook them up. Here are a few features of the IV, most accessed via right-click context menu:
*Injects and draws blood. The drawing mode will ping once the patient reaches 90% blood volume.
*Transfer rate can be adjusted between 0.001 and 4 units per second, important for IB cases.
*Fits reagent containers, and is not actually limited to blood bags, good for keeping someone sustained on a medicine.
Additionally, blood bags can have their displayed type determined by using a pen on the bag.


===Infection===
 
==Administering Drugs==
===[[File:Syringes.png|64px]]Injections===
 
Syringe, hypospray, rapid hypospray, IV
This is the most common, quickest, and effective way to administer treatments to patients, involving medicine being injected straight into the bloodstream to be metabolized immediately at full effect. Injecting the patient is usually left unhindered unless they are wearing armor devoid of an injection port, something that voidsuits and hardsuits possess. Generally when you read about the effects of medicine, it's implied that those are the results you will get if you inject it into the patient. '''Note:''' Syringes spawn with a cap which keeps them uninfected. Using the same syringe over and over will increase the risk of infection and will pass viruses from one patient to the other. Use new ones! '''Hyposprays''' can be found in the medical doctor lockers in the medical sub-level. They act like syringes without the risk of causing infection upon re-use.
 
===[[File:Pillbottle.png|64px]]Pills===
Pills are the second most common way to administer medicines, which are taken orally and metabolize at half effect in comparison to injection. Pills are mostly used for low-priority treatments or prescriptions, and are best <s>shoved down the victim's throat whether they like it or not</s> given to the patient along with instruction to swallow it. A patient wearing anything that covers the mouth will obviously be unable to take pills, making them unideal for patients in EVA gear.
 
===[[File:Autoinhaler.png|64px]]Inhalation===
Inhalers are a recent addition to the medical side of Aurora, and medicines from inhalers are obviously inhaled into the lungs. All medicines - save for a few such as Dexalin - are 3/4 as effective as injecting when inhaled, which is a quarter above pills at least. Autoinhalers found in aid kits come with 5u of Dexalin, but the contents can be removed/replaced by using a syringe on the inhaler. Non-expendable variants can be found in the CMO's office and in chemistry equipment lockers, along with small 15u cartridges that can be filled with whatever.
 
===Eye drops===
===[[File:Traumakit.png|64px]]Topical Applications===
This mostly applies to bandages and ointment, kits and equipment that you can use on a patient from the get-go. While we do not have medicinal patches, we do have trauma and burn kits for basic wound treatment, as well as for sealing bleeding and disinfecting wounds.
 
==Cryo Treatment==
Cryo is all about suspending someone in animation and healing them to boot! If someone is in a pretty bad way, tossing them into a (correctly set up) cryo tube will heal some types of damage and slow down other types of damage, sort of like a big stasis bag.
 
* Cryo tanks function only below 170K.
* The lower the temperature of the bath, the more effective the stasis function is.
* The higher the temperature of the bath, the more effective the healing function is.
 
==Surgery==
 
=Common Diseases & Injuries=
==Blood Loss==
 
 
==Cardiac Arrest==
Cardiac arrest is indicated by a flatline on your medical HUD. It will quickly lead to brain death as the brain is deprived of oxygen.
 
'''If someone is in cardiac arrest, they are priority number one.'''
 
* If you are ever in doubt what to do, put the patient into a [[Guide_to_Medicine#Stasis_Bag|stasis bag]]. You can scan them with your health analyzer and inject them with a syringe even if the bag is closed.
* Apply [[Guide_to_Medicine#CPR|CPR]] or put a stabilizer harness on the patient. Sometimes this can restart the heart on its own; but if the cause of the cardiac arrest is still there, it will stop again.
* Adrenaline can restart the heart if the blood is oxygenated. Before administering, check the patient's respiration.
* Administer inaprovaline to slow brain damage and stabilize the pulse.
* If the patient is in severe pain, administer painkillers.
* If the patient has low blood volume, get some blood into them with [[Guide_to_Medicine#IV_Drip|IV drips]].
* If the lungs are damaged, administer Dexalin or Dexalin Plus after restarting the heart.
* If the lungs are undamaged but blood oxygen is low, they may have a damaged heart; treat for cardiac damage.
* If you are non-medical, the patient is already in surgery, or you just can't get a doctor, administer [[Guide_to_Medicine#CPR|CPR]]. Even if CPR does not restart the patient's heart, it will slow brain damage.
 
==Hypoxia==
* Make sure the patient has access to oxygen. If the patient is wearing internals, make sure that the air tank is full and switched on; empty internals will suffocate your patient.
* Connect the patient to high-pressure oxygen via an IV stand with attached oxygen tank and mask.
* Administer Dexalin or Dexalin Plus. These put oxygen into the blood directly, and do not work if the heart is not pumping blood.
* Administer Pneumalin to treat lung damage, or perform surgery.
 
Suffocation damage, like Toxin damage, isn't a real damage, but a general term for low blood oxygenation, seen via health analyzer. It may be caused by blood loss, damaged lungs or heart or lack of oxygen in the environment. Treatment for hypoxia on its own is listed below:
* '''CPR''': Time to put those first aid courses to use! As long as you and your patient aren't wearing anything that covers the face you'll be able to perform CPR to keep the patient alive for a bit longer by clicking them on help intent. This procedure must be repeated consistently in order to be effective.
* [[Guide to Chemistry#Inaprovaline|'''Inaprovaline''']]: A cyan colored medicine which doesn't actually heal hypoxia, but instead halts any further damage, and mildly kills pain. Overdoses at 20u.
* [[Guide to Chemistry#Dexalin|'''Dexalin''']]: A blue colored medicine which forces blood oxygenation up to 50%. Overdoses at 20u.
* [[Guide to Chemistry#Dexalin_Plus|'''Dexalin Plus''']]: A blue colored medicine which forces blood oxygenation up to 80%. Overdoses at 15u.
 
==Infection==
Infections sprout when a wound isn't treated and disinfected in time, and is accompanied by a fever (check temperature). If left alone, infections can rapidly kill a patient, even exponentially if it's bad enough. Infections are commonly identified by means of the body scanner. The following are the levels of infection:
Infections sprout when a wound isn't treated and disinfected in time, and is accompanied by a fever (check temperature). If left alone, infections can rapidly kill a patient, even exponentially if it's bad enough. Infections are commonly identified by means of the body scanner. The following are the levels of infection:
*'''L1 (Mild)''': Pain messages and the start of fever.
*'''L1 (Mild)''': Pain messages and the start of fever.
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**If the brain or heart is necrotic, the patient will need to be constantly supervised and treated to prevent death.
**If the brain or heart is necrotic, the patient will need to be constantly supervised and treated to prevent death.


===Fractures===
 
==Brute Damage==
Cuts, lacerations, and bruising all make up the red descriptions on the health analyzer, normally caused by physical trauma such as punching, getting hit with something, being dragged with open wounds, slamming into walls, depressurization, etc. Sometimes high brute values may break bones, which will require [[Surgery]], or the limb may even become dismembered! Treatment for brute damage on its own is listed below:
* '''Gauze''': Heals 4 brute per wound. Stops bleeding.
* '''Advanced Trauma Kits''': Heals 8 brute per wound. Stops bleeding and also disinfects wounds if applied early.
* [[Guide to Chemistry#Bicaridine|'''Bicaridine''']]: A red colored medicine which heals 5 brute per unit, meaning a full syringe will heal 75 brute damage. Overdoses at 20u.
* [[Guide to Chemistry#Butazoline|'''Butazoline''']]: A red colored medicine which heals 8 brute per unit, meaning a full syringe will heal 120 brute damage. Overdoses at 15u.
* [[Guide to Chemistry#Tricordrazine|'''Tricordrazine''']]: A purple medicine that heals all <u>underlined</u> damage, healing 3 damage per unit. Overdoses at 30u.
* Do not mix Bicaridine and Butazoline, as this will result in the patient taking high levels of [[Guide to Medicine#Genetic|genetic damage]].
 
==Burn Damage==
 
Skins, burns, and scars make up the yellow descriptions on the health analyzer, normally caused by intense temperatures such as fire, extremely cold temperatures, lasers, and electrocution. Exceptionally high burn values may vaporize a limb, and can cause blood loss. Burns are easily infected. Massive amounts of burn damage may cause your character to be 'husked'. Treatment for burn damage on its own is listed below:
* '''Ointment''': Heals 4 burn per wound. Disinfects wounds.
* '''Advanced Burn Kits''': Essentially the burn variant of ATKs. Primarily used to disinfect burn wounds.
* [[Guide to Chemistry#Basic_Treatments|'''Kelotane''']]: A yellow colored medicine which heals 6 burn per unit, meaning a full syringe will heal 90 burn damage. Overdoses at 20u.
* [[Guide to Chemistry#Standard_Treatments|'''Dermaline''']]: An orange-yellow colored medicine which heals 12 burn per unit. Overdoses at 15u.
* [[Guide to Chemistry#Tricordrazine|'''Tricordrazine''']]: A purple medicine that heals all <u>underlined</u> damage, healing 3 damage per unit. Overdoses at 30u.
* Do not mix Kelotane and Dermaline, as this will result in the patient taking high levels of [[Guide to Medicine#Genetic|genetic damage]].
 
 
==Radiation==
 
Damage dealt by exposure to the Supermatter, being injected with radioactive reagents, being in unshielded areas during a radiation storm, or destroying/activating particular artifacts make up radiation damage. A hand scanner will detect radiation exposure, but a body scanner is needed to determine its extent. Treatment for radiation damage is listed below:
* [[Guide to Chemistry#Hyronalin|'''Hyronalin''']]: A green medicine which heals 30 radiation per unit, albeit slowly, but does not heal the resulting damage of radiation. Overdoses at 20u.
* [[Guide to Chemistry#Arithrazine|'''Arithrazine''']]: A green medicine which heals 70 radiation, albeit slowly, but has the side effect of dealing some brute damage. Overdoses at 20u.
 
 
==Genetic Damage==
 
Damage dealt by radiation, slime digestion, or coming out of a stasis bag, which the health analyzer can only determine by means of a red prompt, requiring a body scanner for a precise measurement of genetic damage. Treatment for genetic damage is listed below:
* [[Guide to Chemistry#Cryoxadone|'''Cryoxadone''']]: A pale blue medicine which heals the above damage including genetic damage, but requires that the body be cooled to 170 Kelvin or lower, usually by means of cryo cells.
* [[Guide to Chemistry#Clonexadone|'''Clonexadone''']]: A pale blue medicine which works exactly the same as Cryoxadone, but does everything faster.
* '''Cryo-Mix''': A 1:1 mix of Cryoxadone and Clonexadone, works much like KeloDerm in that the two medicines work separately, therefore faster.
* [[Guide to Chemistry#Advanced_Treatments|'''Rezadone''']]: A green medicine which heals genetic damage without the need for cold temperatures. Overdoses at 20u, though 10u may induce dizziness.
 
==Organ Damage==
 
Damage represented on the body scanner that corresponds with the trauma inflicted on organs, either by certain poisons, severe physical trauma, bones moving in the area organs are present (lower body, chest, head), or certain items necessary for function being absent. An organ is considered dead at 30 damage. The mostly deadly form of organ damage is [[#Brain|brain damage]], which leads to death at 100 damage instead of 30. Treatment for organ damage is listed below:
* [[Guide to Chemistry#Peridaxon|'''Peridaxon''']]: A purple medicine which heals 1 organ damage per unit, and heals all internal organs. Overdoses at 10u.
* [[Guide to Chemistry#Alkysine|'''Alkysine''']]: A yellow medicine which heals 30 organ damage per unit, but only heals the brain. Overdoses at 10u.
* [[Guide to Chemistry#Oculine|'''Oculine''']]: A pale lavender medicine which heals 5 organ damage per unit, but only heals the eyes. Overdoses at 20u.
* [[Guide to Chemistry#Adipemcina|'''Adipemcina''']]: A green medicine which heals 2 organ damage per unit, but only heals the heart. Overdoses at 20u.
* [[Guide to Chemistry#Pneumalin|'''Pneumalin''']]: A purple medicine which heals 1.5 organ damage per unit, but only heals the lungs, and only when inhaled. Overdoses at 15u.
* [[Guide to Chemistry#Inaprovaline|'''Inaprovaline''']]: A blue medicine which heals the brain if it's below minor damage. Overdoses at 20u.
 
==Fractures==
Bones fractures can be separated by three identifications: hairline, fracture, and broken. These three different types of fractures no longer play any part mechanically, though from an RP standpoint, hairline is the least severe while broken is the most severe (and therefore painful). Fractures can, however, deal damage to organs if they move around. Treatment for fractures is listed below:
Bones fractures can be separated by three identifications: hairline, fracture, and broken. These three different types of fractures no longer play any part mechanically, though from an RP standpoint, hairline is the least severe while broken is the most severe (and therefore painful). Fractures can, however, deal damage to organs if they move around. Treatment for fractures is listed below:
*'''Splints''': A half-cast that keeps the fractured bone in place and prevents it from moving. '''This is a temporary remedy,''' and requires the following to actually treat...
*'''Splints''': A half-cast that keeps the fractured bone in place and prevents it from moving. '''This is a temporary remedy,''' and requires the following to actually treat...
*'''[[Surgery#Bone_Repair|Surgery]]''': By means of bone gel and bone setter, a fracture can be mended rather quickly.
*'''[[Surgery#Bone_Repair|Surgery]]''': By means of bone gel and bone setter, a fracture can be mended rather quickly.
Broken bones must be repaired surgically.


====Dislocations====
==Dislocations==
Not actually a fracture or even a problem related to surgery, but it will function as a fracture in that the limb will become incapacitated. Fixing it simply requires that you stand next to the patient and use the 'Undislocate-Joint' verb. If there are multiple dislocations, a prompt will appear asking which limb you would like to relocate.
Not actually a fracture or even a problem related to surgery, but it will function as a fracture in that the limb will become incapacitated. Fixing it simply requires that you stand next to the patient and use the 'Undislocate-Joint' verb. If there are multiple dislocations, a prompt will appear asking which limb you would like to relocate.


===Mycosis===
Unsterilized K'ois happens to be a rather tasty snack... if you're a Vaurca, anyway. If you're any other race, you're going to have a '''really bad time'''. Aside from containing phoron, K'ois (excluding K'ois bars found in unhacked vendors) can cause a myriad of problems which can all be summed up as '''Mycosis''', a term used to describe fungal infection. Early stages of K'ois infection involve pain and coughing blood. Stage 2 brings about respiratory issues. Stage 3 involves feelings of something squirming inside, as well as phoron and K'ois paste beginning to fill the patient's lungs, dealing large toxins. Fungal spore emission begins at Stage 4 which will embed and grow more K'ois, spreading to anyone who doesn't have their own internal atmosphere setup.


Treatment for K'ois infection is dangerous for both you and the patient. You must wear internals - a sterile mask or gas mask on its own '''will not work''' - in order to avoid breathing in spores and infecting yourself. Once you've ensured your internals are running, begin the [[Surgery#Organ_Removal.2FTransplantation|K'ois removal procedure]] and treat the remaining toxins and blood loss. If the patient is already at Stage 4, it is '''top priority''' that they be kept isolated from everyone else, otherwise the fungus will spread to others and make everything worse.
==Mental Trauma==


===Mental Trauma and Policy===
* All characters with a [[Medical_Doctor|Medical Doctorate]] degree are capable of diagnosing [[Psychologist#Mental_Trauma|mental trauma]], as well as prescribing medication for their diagnosis.
* All characters with a [[Medical_Doctor|Medical Doctorate]] degree are capable of diagnosing [[Psychologist#Mental_Trauma|mental trauma]], as well as prescribing medication for their diagnosis.
* [[Surgeon|Surgery]] trained Medical personnel are fully capable of Neuro-surgery where necessary to treat mental trauma.
* [[Surgeon|Surgery]] trained Medical personnel are fully capable of Neuro-surgery where necessary to treat mental trauma.
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* [[Psychologist|Psychiatrists/Psychologists]] are the foremost experts on this type of illness, they are the only capable of advanced treatment ([[Psychologist#Hypnosis|Hypnosis,]] [[Psychologist#Crystal_Therapy|Crystal Therapy]], and [[Psychologist#Isolation|Isolation]]) and they should be the first to treat [[Psychologist#Mental_Trauma|mental trauma]] when available.
* [[Psychologist|Psychiatrists/Psychologists]] are the foremost experts on this type of illness, they are the only capable of advanced treatment ([[Psychologist#Hypnosis|Hypnosis,]] [[Psychologist#Crystal_Therapy|Crystal Therapy]], and [[Psychologist#Isolation|Isolation]]) and they should be the first to treat [[Psychologist#Mental_Trauma|mental trauma]] when available.


==[[File:Healthanalyzer.png|64px]]Health Analyzer==
==Toxin Exposure==
Probably the number one go-to tool in diagnostics (up there with the HUD and body scanner) is the health analyzer, a pocket-sized device that you can use on a patient to assess their health. Health bar showed up? Analyzer. Someone says they don't feel well? Analyzer. Below is an example of what you would see on a slightly injured patient. Keep in mind, the basic analyzer won't show you the numbers, but only a description of their current state. Science can make an advanced analyzer, which will show precise readings.


[[File:HealthScanResults.png|300px]]
While Toxin damage isn't technically damage in the sense Brute or Burn damage are, toxins can pose issues to treatment. They are most commonly identified as unidentified chemicals in a patient's bloodstream via a health analyzer. Treatment for toxins is listed below:
* [[Guide to Chemistry#Dylovene|'''Dylovene''']]: A green colored medicine which protects the liver against damage from toxins. Overdoses at 20u.
* [[Guide to Chemistry#Fluvectionem|'''Fluvectionem''']]: A dark purple colored medicine which removes all other chemicals reagents from the bloodstream, but causes mild liver damage. Overdoses at 20u.
* [[Guide to Chemistry#Pulmodeiectionem|'''Pulmodeiectionem''']]: A dark purple colored medicine which causes the patient to cough up any reagents in their lungs when inhaled. Overdoses at 10u.
* Dialysis or stomach pumps can be performed using the sleepers found in the GTR or ICU. This is a fast and certain way to remove toxins from a patient's bloodstream or stomach respectively.


==[[File:Bscanner.gif]][[File:Bscanner_console.gif]]The Body Scanner==
Essentially a stationary and much bigger health analyzer. This section will cover what the screen will look like and what you can derive from it.


{| class="wikitable"
** Use the Dialysis function in the sleeper to remove toxins from the blood, or the Stomach Pump function to remove toxins from the stomach. If the toxins have already been metabolized (i.e., are no longer in the blood or the stomach), they have done their damage and cannot be removed.
|-
! <span style="text-align:left">
Overall Health
----
John Doe => <span style="color:green">Conscious</span><br>
Species: Human<br>
Health: 100<br>
=> Brute Damage: 0<br>
=> Resp. Damage: 0<br>
=> Toxin Damage: 0<br>
=> Burn Severity: 0<br>
----
Radiation Lvl: <span style="color:green">0 Rads</span><br>
Genetic Dmg: <span style="color:green">0%</span><br>
Est. Brain Dmg: <span style="color:green">0%</span><br>
Est. Paralysis Lvl: 0%<br>
Body Temperature: 310.005 K (~35 C)<br>
Viral Status: <span style="color:green">Not Detected</span>
----
Blood Status
----
Blood Level: 100% (560u)<br>
=> Inaprovaline: 0 unit(s)<br>
=> Soporific: 0 units(s)<br>
=> Bicaridine: 0 unit(s)<br>
=> Dermaline: 0 unit(s)<br>
=> Dexalin: 0 unit(s)<br>
=> Thetamycin: 0 unit(s)<br>
=> Other: 0 unit(s)<br>
----
Body Status
----
lungs<br>
=> Burn Dmg: 0<br>
=> Brute Dmg: 20<br>
=> Information: Is ruptured.
----
Actions<br>
[Print Report]
|}
 
As you can see, this provides much more information, probably the most sought after info being anything below the '''Body Status''' heading.
*'''Overall Health'''
**'''Name''': Just the name of the patient and their current state. Conscious, unconscious, dead.
**'''Species''': The species of the patient. See [[Guide to Medicine#Races|below]] for how each race reacts differently to treatments.
**'''Health''': The real overall health of the patient. 100 is perfect health, -100 is dead.
**'''=> Damage''': The four main types of damage that can be pulled from a health analyzer.
**'''Radiation Level''': How many rads the patient has soaked. See [[Guide to Medicine#Radiation|Radiation Damage]] above.
**'''Genetic Damage''': How much the patient's skin is falling off.
**'''Estimated Brain Damage''': How much organ damage has been dealt to the brain.
**'''Estimated Paralysis Level''': How much time is left until the patient wakes up/can move.
**'''Body Temperature''': Temperature measured in Kelvin and estimated in Celsius.
**'''Viral Status''': Tells whether or not a pathogen has been detected.
*'''Blood Status'''
**'''Blood Level''': How much blood the patient has.
**'''=> Reagent''': How much of a certain reagent there is in the blood stream. '''Other''' is pretty much anything that isn't already on the list, which can represent either good or bad reagents.
*'''Body Status'''
**'''Organ''': Tells how much burn and brute damage an organ/limb has, as well as information about it if applicable.
*'''Actions'''
**'''Print Report''': Will print out a page of what you already saw on screen. Best done when the patient has fractures or organ damage. Printed reports that are no longer being used should be placed in the filing cabinet behind the reception desk.
 
==Other Tools==
Some other fancy but somewhat niche tools to diagnose issues within a patient are as follows.


===[[File:Breathanalyzer.png|64px]]Breath Analyzer===
=Medbay Operations=
The breath analyzer is capable of ascertaining the status of a patient's lungs, and whether or not they have alcohol in their blood.
==Layout==


{| class="wikitable"
==Loadout==
|-
! <span style="text-align:left">
'''Breath Sample Results:'''<br>
Subject oxygen levels nominal.<br>
Subject lung health nominal.<br>
Blood Alcohol Content: 0 <span style="color:lime">'''[NORMAL]'''</span>
</span>
|}
Not much info, but it'll do:
*'''Oxygen Levels''': This will quickly inform you if someone's oxygenation is pretty bad. Values above 25 oxy damage will be marked as abnormal.
*'''Lung Health''': Quick way to determine lung damage. Even one damage is enough to tell you that there's a problem. 10 damage and up indicates a rupture.
*'''BAC''': How much alcohol has made its way into the blood, usually from drinking alcoholic drinks. Unless there's heavy intoxication (0.12 and higher) or something more severe, it's probably fine to ignore this.


===[[File:Stethoscope.png|64px]]Stethoscope===
==Triage==
The stethoscope is rather ancient but it is still a valuable tool to have, as it's capable of diagnosing problems with hearts and lungs. Aiming at the chest and clicking the patient with a stethoscope in hand will tell you about their heart and lungs. The stethoscope can also be attached to your jumpsuit.
Triage is a word for '''priority''' regarding patients. When there are multiple patients and not enough medical personnel, who do you treat first? Triage helps you make that decision while saving the highest number of patients.
*'''Heart'''
**'''Weak/odd heartbeat''' - Heart damage or high hypoxia.
**'''No heartbeat''' - The patient is dead, or they have a synthetic heart. [[Changeling|Or they're just joking around.]]
*'''Lungs'''
**'''Wheezing/gurgling''' - Lung damage or high hypoxia.
**'''No breathing''' - They are dead.


===[[File:Penlight.png|64px]]Penlight===
A person dies when their brain dies, which usually happens when their brain is starved of oxygen. People who are low on blood or who have weak heartbeat or respiration are at a greater risk of dying than people with broken legs. Work your way down, treating critical first, and saving those who can wait for last. When a critical patient is stabilized, move on to another patient.
The penlight is yet another tool capable of diagnosing organs, this time the eyes. Aiming at the eyes and clicking the patient with a penlight in hand will tell you about their eyes.
*'''Their eyes narrow''' - Patient's eyes are fine and functioning normally.
*'''Visible damage''' - Self explanatory.
*'''Slow reaction''' - Blurry vision.
*'''Delay between both eyes''' - Brain damage.
*'''Pinpointed pupils''' - Opiates.
*'''Dilated pupils''' - Other non-beneficial drugs.
*'''Glowing''' - Patient has a mutation.
*'''No reaction''' - The patient is dead or their eyes are damaged beyond function.


===Grabbing and Examining===
As a medic, you have the ability to apply triage tags to your patients, which show up on medical HUDs. From highest to lowest priority:
If you have nothing else, then your eyes can give you a rough idea of how a patient is doing. If not your eyes, then your hands when you grab a patient.
*Red tag: Needs resuscitation. Most urgent. Patient has no heartbeat, or an extremely rapid and weak heartbeat; patient is not breathing; arterial bleeding; very low blood volume. Patient is unstable and getting worse.
*'''Examining''' - Examining is simply done by shift clicking the patient, or using the right-click context menu and clicking Examine.
*Yellow tag: Urgent. Unconscious, rapid heart rate, bleeding, severe pain.
**'''Bleeding'''
*Green tag: Serious. Broken bones, bullet removals, minor organ damage. Stable patients go here.
***'''Bleeding cut on limb''' - They're obviously bleeding from the limb in question.
*Blue tag:  Walking wounded. Facial reconstruction, eye damage, bruises and cuts.
***'''Blood soaking under clothing''' - They are bleeding under the clothing in question. For uniforms this can mean their upper or lower body.
*Black tag: Dead, or dying and cannot be saved with the resources available.
**'''Brute Damage'''
***'''Bruise''' - Patient was attacked with a blunt object. Ranges from tiny to monumental.
***'''Cut''' - Patient was attacked with a sharp object. Ranges from scabs to massive flesh wounds. High chance of bleeding.
***'''Puncture''' - Patient was likely shot. Ranges from punctures to gaping holes. High chance of bleeding.
**'''Burn Damage''' - Patient was burned, either from fire/freezing temperatures or electrocution. Ranges from skins to carbonized limbs.
*'''Grabbing''' - Grab examines are done by grabbing someone and clicking on them with the grab in hand on help intent. You do not need to let go and grab again when switching which limb to examine.
**'''Wounds''' - Will inform you of any burns and bruises on the target limb. See above.
**'''Bones''' - Will inform you if the patient's limb is broken or not.
**'''Skin'''
***'''Reddened and Warm''' - Patient has a septic infection on the limb in question.
***'''Unhealthy Discoloration''' - Patient has high toxins.
***'''Unusually Pale''' - Patient has moderate hypoxia.
***'''Decaying Limb''' - Patient's limb is necrotic.
 
=Common Treatments=
So we're past the quick guides and diagnostics, now it's time to elaborate on how medicine works inside the patient. The [[Guide to Chemistry]] may be a good page to visit to get a good idea of what each particular medicine can do.


===[[File:Syringes.png|64px]]Injections===
This is the most common, quickest, and effective way to administer treatments to patients, involving medicine being injected straight into the bloodstream to be metabolized immediately at full effect. Injecting the patient is usually left unhindered unless they are wearing armor devoid of an injection port, something that voidsuits and hardsuits possess. Generally when you read about the effects of medicine, it's implied that those are the results you will get if you inject it into the patient. '''Note:''' Syringes spawn with a cap which keeps them uninfected. Using the same syringe over and over will increase the risk of infection and will pass viruses from one patient to the other. Use new ones! '''Hyposprays''' can be found in the medical doctor lockers in the medical sub-level. They act like syringes without the risk of causing infection upon re-use.
===[[File:Pillbottle.png|64px]]Pills===
Pills are the second most common way to administer medicines, which are taken orally and metabolize at half effect in comparison to injection. Pills are mostly used for low-priority treatments or prescriptions, and are best <s>shoved down the victim's throat whether they like it or not</s> given to the patient along with instruction to swallow it. A patient wearing anything that covers the mouth will obviously be unable to take pills, making them unideal for patients in EVA gear.
===[[File:Autoinhaler.png|64px]]Inhalation===
Inhalers are a recent addition to the medical side of Aurora, and medicines from inhalers are obviously inhaled into the lungs. All medicines - save for a few such as Dexalin - are 3/4 as effective as injecting when inhaled, which is a quarter above pills at least. Autoinhalers found in aid kits come with 5u of Dexalin, but the contents can be removed/replaced by using a syringe on the inhaler. Non-expendable variants can be found in the CMO's office and in chemistry equipment lockers, along with small 15u cartridges that can be filled with whatever.


===[[File:Traumakit.png|64px]]Topical Applications===
==Division of Labor==
This mostly applies to bandages and ointment, kits and equipment that you can use on a patient from the get-go. While we do not have medicinal patches, we do have trauma and burn kits for basic wound treatment, as well as for sealing bleeding and disinfecting wounds.


=Races=
=Xenomedicine=
Some races react a bit differently to medicine so it's important to become familiar with how some may fare. For the purpose of this section, Humans will be used as the base species for comparison. Subtypes will only mention differences in comparison to their parent species.
Some races react a bit differently to medicine so it's important to become familiar with how some may fare. For the purpose of this section, Humans will be used as the base species for comparison. Subtypes will only mention differences in comparison to their parent species.


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*Faster running and more stamina.
*Faster running and more stamina.


=Loadout=
Improving the likelihood of a patient's survival depends not only on your medical knowledge but also on what's available to you, particularly medicines and equipment on your person. The following will go over an optimal loadout, though nothing is stopping you from experimenting; these are merely recommendations, and it may do well to inquire other experienced medical players as to what their loadout is.
==Common Equipment==
The equipment that most doctors have equipped:
*[[File:MedGlasses.png]] A medical HUD can evaluate someone's health from a glance, and even hide the health bar if their health is at 100%. Can also view patient records, allows you to set their physical status (useful for setting patients to SSD or deceased), and allows you to add comments to a patient's record.
*[[File:Medicalbelt.png]] A medical belt to store your medicines. Has seven slots and is obviously worn around the belt slot.
*[[File:Bottles.gif]] A bottle of Dylovene and Inaprovaline, as well as an empty bottle/beaker to mix the two into Tricordrazine in your belt. Additionally, if a [[Chemist]] is available, Bicaridine, KeloDerm/Dermaline, and Dexalin Plus are all important medicines to have.
*[[File:Syringes.png]] A syringe to extract said medicines. Holds 15u and draws/injects by 5u with each click. Can fit on your ear.
*[[File:Traumakit.png]][[File:Burnkit.png]] Advanced trauma and burn kits to help with brute and burn wounds respectively, along with disinfecting them. Typically found in the advanced kit that you spawn with.
*[[File:Healthanalyzer.png]] A health analyzer for a more in-depth analysis of someone's health. Gives precise numbers as to someone's brute, burn, toxin, and oxy damage, and can even tell if someone has genetic, radiation, or brain damage, though not how much. Will also inform the user if the patient has fractures or internal bleeding, but not their location.
*[[File:Labcoat.png]] A labcoat. Has storage space on the inside of the coat and allows you to use the suit storage slot.
*[[File:LGloves.png]] A pair of latex or nitrile gloves to prevent infection.
*[[File:Stasis_Bag_Folded.png]] A stasis bag to transport critical patients. These bags completely halt the progression of all damage, but they also deal genetic and oxy damage, meaning time is still of concern, and taking a patient out of the bag will crumple the bag up and make it useless.
*[[File:WWebbing.png]] Webbing/drop pouches to store more items. Webbing and drop pouches are mechanically the same, the only difference being the name and sprite. Attaches to the uniform, found in the accessories section of the loadout tab in character setup.
*[[File:Stethoscope.png]] A stethoscope to diagnose heart and lung injuries. Attaches to the uniform.
*[[File:Rollerbed.png]] A roller bed to transport patients safely without dragging. Simply control click the bed, then clickdrag a patient onto the bed and you can start running without having to hunt for pixels to pull it. Can fit on the suit storage slot of the Rescue RIG.
=Machinery=
Medical has quite a few bits and pieces of stationary equipment to help with the workflow, most of which are elaborated on here:
===[[File:Bscanner.gif]][[File:Bscanner_console.gif]]Body Scanner===
Pretty much a CT and MRI scanner shoved into one futuristic bed and console, and so much more! This is probably one of the most vital pieces of equipment for Medical as it can diagnose pretty much anything wrong with a patient. Some things it can do are, but not limited to:
*Provide information on all of the damage types.
*How much blood the patient has.
*Show what reagents are in the stomach/blood stream, and how much there is.
*Give a detailed analysis of each limb, including fractures, internal bleeding, the presence of implants, and if there are foreign bodies in the limb.
*Print condensed information to hand to a physician in the event the patient requires surgery. These should probably go into the filing cabinet behind reception.
===[[File:Sleeper.gif]][[File:Console.gif]]Sleeper===
Next are sleepers, beds that specialize in treating most side effects of trauma, but are otherwise an endless reservoir of some basic medicines. Some features of the sleeper are:
*Gives estimated readout of patient's health by means of number values and colored bar graphs.
*Allows the injection of:
**Dylovene
**Inaprovaline
**Soporific
**Perconol
**Dexalin
*Can conduct dialysis on a patient to remove anything that isn't blood (such as toxins, but medicines are included in this) from their blood stream.
===[[File:Cryo.gif]]Cryogenics===
A true marvel of Medical are its cryogenic tubes, allowing the use of certain medicines that can only be used at sub-zero temperatures, namely Cryoxadone and Clonexadone, which are both capable of healing lots of damage over time. If not for healing genetic damage, it should be noted that one unit of medicine taken from the tube's beaker is multiplied into ten units inside the patient! It can also halt bleeding (including internal) and halt the symptoms/damage of infection.
====[[File:Freezer.gif]]How to Set Up====
While a nice piece of equipment indeed, it requires some prep in order to use it to its full capacity, namely putting the beakers in and setting the gas cooler. Placing the beakers inside the cryo tube is as simple as taking the beakers on the table in hand and clicking on the tubes with them. As for the gas coolers, head to the freezer room, which is the room past the south-most door in the GTR. The coolers are on the north end of the room, just click on them and set the temperature between 10 and 80 Kelvin, though no lower or higher. Too low could draw a lot of unnecessary power, while setting it too high may slow down how fast the medicine inside the patient can work. Generally 63 Kelvin is the desired temperature.
=Goodies From Departments=
Medical has interactions with other departments besides just treating their injuries, surprisingly enough. Research can fabricate new tools and equipment, Cargo can order important medical stuff, and Security can hopefully restrain lunatics.
==Research==
Research can fabricate a number of nice tools for Medical, most of which will be described here:
===Surgical===
*[[File:Scalpmanager.png]]'''Incision Management System (IMS)''': Requires high tier research and diamonds, but this tool is invaluable to have. One click can create an incision, clamp bleeders, and retract the skin at the same time!
*[[File:Laserscalp.png]]'''Laser Scalpel''': Different versions depending on what's available to Research, but this basically works as a scalpel and hemostat combined when opening an incision.
===Chemistry===
*[[File:BluespaceBeaker.gif]]'''Bluespace Beaker''': Requires diamonds but is immensely useful for chemistry, holding 300u as opposed to its non-bluespace counterpart which can only hold 120u.
*[[File:Noreact.gif]]'''Cryostasis Beaker''': Reagents won't mix or react inside this beaker, but it can only hold 60u. Not very useful outside of easier grenade production.
*[[File:Combatinhaler.png]]'''Combat Inhaler''': An inhaler capable of dumping all of the contents of a cartridge into the patient's lungs. Use with care!
*[[File:Inhalercart.png]]'''Large Inhaler Cartridge''': 30u cartridge for inhalers. Double the capacity of the small cartridges that show up in chemistry.
*[[File:InhalerBS.png]]'''Bluespace Inhaler Cartridge''': 60u cartridge, bigger is better ''obviously.''
===Quality of Life===
*[[File:Powercell.png]]'''Super Capacity/Hyper Capacity Power Cells''': Pretty much just the RIG benefits from a bigger cell, but hey, leg actuators are fun to use!
*[[File:Medibot.gif]]'''Medibots''': Either helpful, annoying, or totally useless. Swiping your ID over it will unlock its maintenance panel, allowing you to alter a few options. One option that should be turned on is to report treatments over HUD, while one option that should be turned off is the medibot's speaker as leaving it on will just let it fill up your chat log with nonsense. Probably the most important feature is allowing it to draw from a beaker that you can insert, allowing you to make custom mixes. Unfortunately the bot cannot tell the difference between any of the damage types, only treating a patient once their overall health reaches a certain threshold, therefore take care to '''not load in medicines that the patient can easily overdose on'''.
===Upgrades===
*[[File:Freezer.gif]]'''Gas Cooler''': Upgrading the gas cooler will allow it to cool the gasses for cryo quicker.
==Cargo==
Cargo's a bit down the hall but here's some medical stuff:
*[[File:Stasis_Bag_Folded.png]]'''Stasis Bags''': Stasis bags are nice to have but there aren't many. In the event Medical is running low, it's always a good idea to order more.
*[[File:Scalpel.png]]'''Surgical Tools''': If you have to order this crate then something terrible has probably happened to the other tools.


{{Medbay}}
{{Medbay}}

Версия от 03:21, 29 июля 2022

Note: This page or section of it is following Mechanics. Do not edit this page unless the changes are reflected in the code as well. Click here for Details

Your job as a member of the medical staff is to keep your patients alive.

If the patient's brain is alive, the patient is alive.

If the patient's brain dies, they are dead and can never be brought back.

Therefore, your main goal is to protect the patient's brain. Everything else is secondary.

Anatomy

The body is composed of body parts connected to one another; each body part can contain bones and/or organs. If a body part is damaged, any organs or bones within may also be damaged.

  • Head: Contains the skull, brain, and eyes.
  • Torso: Contains the ribs, heart, stomach, and lungs.
    • Arms: Connected to the torso. Contains bones.
      • Hands: Connected to the arms. Contains bones.
  • Lower Body: Contains the pelvis, liver, kidneys, and appendix.
    • Legs: Connected to the lower body. Contains bones.
      • Feet: Connected to the legs. Contains bones.

Organs interact with one another:

  • The heart pumps blood to the other organs, most importantly the brain. If it does not pump, the brain cannot access oxygen from the blood and begins to die.
  • The lungs oxygenate the blood. If the blood is not oxygenated, it is useless to the brain, which begins to die.
  • The liver protects the other organs from being damaged by generalized toxins. The more it is damaged, the more toxins can damage the other organs. Damaged organs cannot function as well.
  • The stomach receives and processes reagents which may help or harm the other organs.
  • Any body part that becomes infected or gangrenous will release toxins, damaging other organs.

Brain

The more damaged the brain is, the closer to death the patient gets. Therefore, the more an injury harms the other organs' ability to support the brain, the more urgent it is.

  • Symptoms of Damage: Headaches, blurred vision, dizziness, fainting, paralysis.
  • Causes of Damage: Trauma, low oxygen, toxins.
  • Repair: Medication and organ repair surgery.

The brain starts out with an integrity of 100%. Brain injury lowers that number. If brain integrity reaches 0%, your patient is brain dead. There's no coming back from brain death.

Causes of Brain Damage

Low oxygen

The brain gets its oxygen from the blood. Blood oxygenation below 85% will start to damage the brain; blood oxygenation below 40% damages the brain at a faster rate.

Direct Harm

If the head is damaged, the brain may be damaged. Beyond the obvious burns, bullets, and bludgeons, the brain can also be damaged if someone moves around with a broken skull or an object lodged in their head.

Toxins

Even if the brain gets plenty of oxygenated blood, organ-damaging toxins will still harm it. Some toxins damage the brain directly, bypassing the liver and kidneys.

Treating Brain Damage

  • Stabilize the patient.
  • If toxins in the body are damaging the brain, remove them.
  • Repair other organs. If the other organs cannot support the brain, the brain will continue to degrade.
  • Repair the brain.
    • Mild brain damage will resolve with restoration of blood flow and inaprovaline.
    • Moderate brain damage can be treated with Alkysine or Peridaxon.
    • Moderate to severe brain damage can be treated with surgery. Be aware that if you have not re-established blood flow to the brain, repairing the brain directly with surgery can cause scarring. This weakens the brain, making it more vulnerable to injury in the future.

Heart

The heart keeps your blood flowing. If blood doesn't flow, oxygen doesn't reach the other organs; if the brain doesn't get oxygen, it gets damaged.

  • Symptoms of Damage: Low blood oxygen, sharp chest pain, weak or high pulse rate.
  • Causes of Damage: Chest trauma, damage from a high pulse rate, lung injury, brain damage, toxins and some drugs.
  • Repair: Perform Surgery or administer Peridaxon or Adipemcina.

When the patient's heart stops, it's called Cardiac arrest.

The patient's heart rate helps indicate their physical health.

Lungs

Provides oxygen to the bloodstream. Damage increases the air pressure needed to sustain optimal oxygenation.

  • Symptoms of Damage: Hypoxia, gasping, sharp chest pain, coughing up blood, weak respiration upon examination with a stethoscope.
  • Causes of Damage: Over/underpressurized atmosphere, phoron exposure, general organ damage, trauma to the chest.
  • Treatment: Peridaxon, Pneumalin, organ Surgery, emergency reinflation via pen (in case of collapsed lung).

The patient's blood oxygen level helps indicate their physical health.

Liver

The first line of defense against poisons, the liver reduces intoxication and prevents other organs from taking damage from poisons as long as it's still working.

  • Symptoms of Damage: Vomiting, other organs taking damage from general toxins.
  • Causes of Damage: High level of toxin damage, heavy alcohol consumption, direct trauma to the lower body.
  • Treatment: Dylovene (at 10 liver damage and below); surgery; Peridaxon.

Toxins damage the liver first, then the kidneys; the more damaged these organs are, the more the toxins will get through to damage other organs, including the brain.

Eyes

Provides sight.

  • Symptoms of Damage: Blurry vision, no vision, sharp head pain, damaged/unresponsive pupils upon examination with a pen light.
  • Causes of Damage: Welding without protection, phoron exposure, physical trauma.
  • Treatment: Oculine, Peridaxon, or surgery.

Kidneys

Filters your blood.

  • Symptoms of Damage: Phosphorus buildup in the bloodstream and eventual phosphorus poisoning.
  • Causes of Damage: Physical trauma, toxin damage to organs.
  • Treatment: Peridaxon or surgery.

Appendix

Serves no function other than to get infected and make you miserable.

  • Symptoms of Damage: Pain, fever.
  • Causes of Damage: Appendicitis, direct trauma to the lower body.
  • Treatment: Surgical removal.

Vital Signs

Blood oxygen

Your patient's blood oxygenation is a number from 0-100% which can be checked with a health scanner or body scanner. An estimate of blood oxygenation is visible over sensors.

Causes of low blood oxygenation include:

  • There is not enough blood in the bloodstream. Restore blood volume with IV drips.
  • The blood is not carrying oxygen. Either the lungs are damaged, or there is not enough oxygen in the air around the patient. If the lungs are damaged, Dexalin (Plus) can bypass the lungs and provide oxygen to the blood directly.
  • Blood is not being pumped effectively because the heart is damaged, or has stopped. This causes low oxygenation even with working lungs and 100% blood volume.

Pulse

Monitor pulse rate with a medical scanner, or over sensors if they are enabled. The pulse can also be taken manually with a right-click menu item.

If the pulse rate is low, the patient is likely under the influence of a sedative, or has a low body temperature.

A high pulse rate can be caused by low blood oxygen, severe pain, or various chemicals. It is more dangerous than a low pulse rate.

  • Above 150 BPM, the heart begins to accumulate damage. A damaged heart causes reduced blood oxygenation until healed.
  • Above 250 BPM, the heart may stop.

Patients in severe pain may go into shock, which can cause the heart to stop. Lower their pulse rate with Inaprovaline and/or Perconol/Mortaphenyl/Oxycomorphine.

Breathing

Check your patient's breathing by examining them.

If a patient is gasping for breath, they have Guide to Medicine#Hypoxia.

Body Temperature

A patient's body temperature shows up on suit sensors, health scanner, and body scanner.

A low temperature indicates hypothermia or exposure to substances that lower the body temperature.

A high temperature indicates heat stroke (such as from exposure to very hot air or fire), infection, or exposure to substances that raise body temperature.

Be aware that different species have different normal body temperatures.

Reagents Present

Reagents in a patient's body may be found in the stomach, bloodstream, or lungs. A health scanner will show the presence of medication and non-medical substances in the blood or stomach, but not the lungs; a breath scanner can be used to check the lungs. A body scanner shows which substances are present more precisely. Reagents can be removed from the blood via dialysis, from the stomach via a stomach pump, or from the lungs by administering Pulmodeiectionem.

Equipment

Drugs

The Guide to Chemistry may be a good page to visit to get a good idea of what each particular medicine can do.

A bottle of Dylovene and Inaprovaline, as well as an empty bottle/beaker to mix the two into Tricordrazine in your belt. Additionally, if a Chemist is available, Bicaridine, KeloDerm/Dermaline, and Dexalin Plus are all important medicines to have.

Dylovene

Inaprovaline

Butazoline/Bicaridine/Tricordrazine

Dermaline/Kelotane/Tricordrazine

Mortaphenyl/Perconol

Dexalin Plus/Dexalin

Tools

Physical Exam

If you have nothing else, then your eyes can give you a rough idea of how a patient is doing. If not your eyes, then your hands when you grab a patient.

  • Examining - Examining is simply done by shift clicking the patient, or using the right-click context menu and clicking Examine.
    • Bleeding
      • Bleeding cut on limb - They're obviously bleeding from the limb in question.
      • Blood soaking under clothing - They are bleeding under the clothing in question. For uniforms this can mean their upper or lower body.
    • Brute Damage
      • Bruise - Patient was attacked with a blunt object. Ranges from tiny to monumental.
      • Cut - Patient was attacked with a sharp object. Ranges from scabs to massive flesh wounds. High chance of bleeding.
      • Puncture - Patient was likely shot. Ranges from punctures to gaping holes. High chance of bleeding.
    • Burn Damage - Patient was burned, either from fire/freezing temperatures or electrocution. Ranges from skins to carbonized limbs.
  • Grabbing - Grab examines are done by grabbing someone and clicking on them with the grab in hand on help intent. You do not need to let go and grab again when switching which limb to examine.
    • Wounds - Will inform you of any burns and bruises on the target limb. See above.
    • Bones - Will inform you if the patient's limb is broken or not.
    • Skin
      • Reddened and Warm - Patient has a septic infection on the limb in question.
      • Unhealthy Discoloration - Patient has high toxins.
      • Unusually Pale - Patient has moderate hypoxia.
      • Decaying Limb - Patient's limb is necrotic.


Suit Sensors

Health Scanner

A health analyzer for a more in-depth analysis of someone's health. Gives precise numbers as to someone's brute, burn, toxin, and oxy damage, and can even tell if someone has genetic, radiation, or brain damage, though not how much. Will also inform the user if the patient has fractures or internal bleeding, but not their location.

Probably the number one go-to tool in diagnostics (up there with the HUD and body scanner) is the health analyzer, a pocket-sized device that you can use on a patient to assess their health. Health bar showed up? Analyzer. Someone says they don't feel well? Analyzer. Below is an example of what you would see on a slightly injured patient. Keep in mind, the basic analyzer won't show you the numbers, but only a description of their current state. Science can make an advanced analyzer, which will show precise readings.

Breath Analyzer

The breath analyzer is capable of ascertaining the status of a patient's lungs, and whether or not they have alcohol in their blood.

Breath Sample Results:
Subject oxygen levels nominal.
Subject lung health nominal.
Blood Alcohol Content: 0 [NORMAL]

Not much info, but it'll do:

  • Oxygen Levels: This will quickly inform you if someone's oxygenation is pretty bad. Values above 25 oxy damage will be marked as abnormal.
  • Lung Health: Quick way to determine lung damage. Even one damage is enough to tell you that there's a problem. 10 damage and up indicates a rupture.
  • BAC: How much alcohol has made its way into the blood, usually from drinking alcoholic drinks. Unless there's heavy intoxication (0.12 and higher) or something more severe, it's probably fine to ignore this.

Zeng-Hu Body Scanner

Roller bed

A roller bed to transport patients safely without dragging. Simply control click the bed, then clickdrag a patient onto the bed and you can start running without having to hunt for pixels to pull it. Can fit on the suit storage slot of the Rescue RIG.

Stethoscope

The stethoscope is rather ancient but it is still a valuable tool to have, as it's capable of diagnosing problems with hearts and lungs. Aiming at the chest and clicking the patient with a stethoscope in hand will tell you about their heart and lungs. The stethoscope can also be attached to your jumpsuit.

  • Heart
  • Lungs
    • Wheezing/gurgling - Lung damage or high hypoxia.
    • No breathing - They are dead.

Penlight

The penlight is yet another tool capable of diagnosing organs, this time the eyes. Aiming at the eyes and clicking the patient with a penlight in hand will tell you about their eyes.

  • Their eyes narrow - Patient's eyes are fine and functioning normally.
  • Visible damage - Self explanatory.
  • Slow reaction - Blurry vision.
  • Delay between both eyes - Brain damage.
  • Pinpointed pupils - Opiates.
  • Dilated pupils - Other non-beneficial drugs.
  • Glowing - Patient has a mutation.
  • No reaction - The patient is dead or their eyes are damaged beyond function.

Medical HUD

Wearing a medical HUD displays your patient's pulse line above their heads. Can also view patient records, allows you to set their physical status (useful for setting patients to SSD or deceased), and allows you to add comments to a patient's record.

  • A patient with a green line and a steady pulse line has a healthy beats per minute (BPM).
  • a patient with yellow, rapidly pulsing line has an elevated pulse; this means their heart is beating rapidly, probably due to pain or hypoxia.
  • a patient with a red, flickering line has a rapid, weak heart rate. They are starting to go into shock.
  • a patient with a flat, flashing red line is in cardiac arrest. They need immediate attention.
  • a patient with a blue line and slowed heartbeat has a lowered BPM. This is generally caused by drugs and sedatives.
  • a patient with a black line has no heart activity at all. They are either dead, have an artificial heart, or are from a species that does not have a heart.

Medical Belt

A medical belt to store your medicines. Has seven slots and is obviously worn around the belt slot.

Stasis Bag

A stasis bag to transport critical patients. These bags completely halt the progression of all damage, but they also deal genetic and oxy damage, meaning time is still of concern, and taking a patient out of the bag will crumple the bag up and make it useless.

Syringe

A syringe to extract said medicines. Holds 15u and draws/injects by 5u with each click. Can fit on your ear.

* Trauma & Burn Kits

Advanced trauma and burn kits to help with brute and burn wounds respectively, along with disinfecting them. Typically found in the advanced kit that you spawn with.

Machinery

IV Drip

Speaking of IVs and blood bags, you should probably know how to use them, since blood loss sucks so bad, it's also bad by extension to not know the primary method of treating it. IVs are just objects you can pull around that transfer reagents from a container - preferably blood bags - into a patient's bloodstream via needle. This can be accomplished by clickdragging the IV onto the patient to hook them up. Here are a few features of the IV, most accessed via right-click context menu:

  • Injects and draws blood. The drawing mode will ping once the patient reaches 90% blood volume.
  • Transfer rate can be adjusted between 0.001 and 4 units per second, important for IB cases.
  • Fits reagent containers, and is not actually limited to blood bags, good for keeping someone sustained on a medicine.

Additionally, blood bags can have their displayed type determined by using a pen on the bag.


Body Scanner

Pretty much a CT and MRI scanner shoved into one futuristic bed and console, and so much more! This is probably one of the most vital pieces of equipment for Medical as it can diagnose pretty much anything wrong with a patient. Some things it can do are, but not limited to:

  • Provide information on all of the damage types.
  • How much blood the patient has.
  • Show what reagents are in the stomach/blood stream, and how much there is.
  • Give a detailed analysis of each limb, including fractures, internal bleeding, the presence of implants, and if there are foreign bodies in the limb.
  • Print condensed information to hand to a physician in the event the patient requires surgery. These should probably go into the filing cabinet behind reception.


Essentially a stationary and much bigger health analyzer. This section will cover what the screen will look like and what you can derive from it.

Overall Health


John Doe => Conscious
Species: Human
Health: 100
=> Brute Damage: 0
=> Resp. Damage: 0
=> Toxin Damage: 0
=> Burn Severity: 0


Radiation Lvl: 0 Rads
Genetic Dmg: 0%
Est. Brain Dmg: 0%
Est. Paralysis Lvl: 0%
Body Temperature: 310.005 K (~35 C)
Viral Status: Not Detected


Blood Status


Blood Level: 100% (560u)
=> Inaprovaline: 0 unit(s)
=> Soporific: 0 units(s)
=> Bicaridine: 0 unit(s)
=> Dermaline: 0 unit(s)
=> Dexalin: 0 unit(s)
=> Thetamycin: 0 unit(s)
=> Other: 0 unit(s)


Body Status


lungs
=> Burn Dmg: 0
=> Brute Dmg: 20
=> Information: Is ruptured.


Actions
[Print Report]

As you can see, this provides much more information, probably the most sought after info being anything below the Body Status heading.

  • Overall Health
    • Name: Just the name of the patient and their current state. Conscious, unconscious, dead.
    • Species: The species of the patient. See below for how each race reacts differently to treatments.
    • Health: The real overall health of the patient. 100 is perfect health, -100 is dead.
    • => Damage: The four main types of damage that can be pulled from a health analyzer.
    • Radiation Level: How many rads the patient has soaked. See Radiation Damage above.
    • Genetic Damage: How much the patient's skin is falling off.
    • Estimated Brain Damage: How much organ damage has been dealt to the brain.
    • Estimated Paralysis Level: How much time is left until the patient wakes up/can move.
    • Body Temperature: Temperature measured in Kelvin and estimated in Celsius.
    • Viral Status: Tells whether or not a pathogen has been detected.
  • Blood Status
    • Blood Level: How much blood the patient has.
    • => Reagent: How much of a certain reagent there is in the blood stream. Other is pretty much anything that isn't already on the list, which can represent either good or bad reagents.
  • Body Status
    • Organ: Tells how much burn and brute damage an organ/limb has, as well as information about it if applicable.
  • Actions
    • Print Report: Will print out a page of what you already saw on screen. Best done when the patient has fractures or organ damage. Printed reports that are no longer being used should be placed in the filing cabinet behind the reception desk.

Sleeper

Next are sleepers, beds that specialize in treating most side effects of trauma, but are otherwise an endless reservoir of some basic medicines. Some features of the sleeper are:

  • Gives estimated readout of patient's health by means of number values and colored bar graphs.
  • Allows the injection of:
    • Dylovene
    • Inaprovaline
    • Soporific
    • Perconol
    • Dexalin
  • Can conduct dialysis on a patient to remove anything that isn't blood (such as toxins, but medicines are included in this) from their blood stream.

Cryo Tubes

A true marvel of Medical are its cryogenic tubes, allowing the use of certain medicines that can only be used at sub-zero temperatures, namely Cryoxadone and Clonexadone, which are both capable of healing lots of damage over time. If not for healing genetic damage, it should be noted that one unit of medicine taken from the tube's beaker is multiplied into ten units inside the patient! It can also halt bleeding (including internal) and halt the symptoms/damage of infection.

How to Set Up

While a nice piece of equipment indeed, it requires some prep in order to use it to its full capacity, namely putting the beakers in and setting the gas cooler. Placing the beakers inside the cryo tube is as simple as taking the beakers on the table in hand and clicking on the tubes with them. As for the gas coolers, head to the freezer room, which is the room past the south-most door in the GTR. The coolers are on the north end of the room, just click on them and set the temperature between 10 and 80 Kelvin, though no lower or higher. Too low could draw a lot of unnecessary power, while setting it too high may slow down how fast the medicine inside the patient can work. Generally 63 Kelvin is the desired temperature.

Operating Room

Advanced Tools

  • Incision Management System (IMS): Requires high tier research and diamonds, but this tool is invaluable to have. One click can create an incision, clamp bleeders, and retract the skin at the same time!
  • Laser Scalpel: Different versions depending on what's available to Research, but this basically works as a scalpel and hemostat combined when opening an incision.
  • Bluespace Beaker: Requires diamonds but is immensely useful for chemistry, holding 300u as opposed to its non-bluespace counterpart which can only hold 120u.
  • Cryostasis Beaker: Reagents won't mix or react inside this beaker, but it can only hold 60u. Not very useful outside of easier grenade production.
  • Combat Inhaler: An inhaler capable of dumping all of the contents of a cartridge into the patient's lungs. Use with care!
  • Large Inhaler Cartridge: 30u cartridge for inhalers. Double the capacity of the small cartridges that show up in chemistry.
  • Bluespace Inhaler Cartridge: 60u cartridge, bigger is better obviously.
  • Bluespace Beaker: Requires diamonds but is immensely useful for chemistry, holding 300u as opposed to its non-bluespace counterpart which can only hold 120u.
  • Cryostasis Beaker: Reagents won't mix or react inside this beaker, but it can only hold 60u. Not very useful outside of easier grenade production.
  • Combat Inhaler: An inhaler capable of dumping all of the contents of a cartridge into the patient's lungs. Use with care!
  • Large Inhaler Cartridge: 30u cartridge for inhalers. Double the capacity of the small cartridges that show up in chemistry.
  • Bluespace Inhaler Cartridge: 60u cartridge, bigger is better obviously.
  • Super Capacity/Hyper Capacity Power Cells: Pretty much just the RIG benefits from a bigger cell, but hey, leg actuators are fun to use!
  • Medibots: Either helpful, annoying, or totally useless. Swiping your ID over it will unlock its maintenance panel, allowing you to alter a few options. One option that should be turned on is to report treatments over HUD, while one option that should be turned off is the medibot's speaker as leaving it on will just let it fill up your chat log with nonsense. Probably the most important feature is allowing it to draw from a beaker that you can insert, allowing you to make custom mixes. Unfortunately the bot cannot tell the difference between any of the damage types, only treating a patient once their overall health reaches a certain threshold, therefore take care to not load in medicines that the patient can easily overdose on.
  • Gas Cooler: Upgrading the gas cooler will allow it to cool the gasses for cryo quicker.

Procedures

Stabilizing Patients

    • Inaprovaline slows brain damage from low oxygen.
    • A Blood or Saline Plus IV restores blood volume.
    • Dexalin and Dexalin Plus partially oxygenate the blood if the lungs are failing.
    • To restart a heart that has stopped, perform CPR, apply a stabilizer harness, or administer adrenaline.


Blood Transfusion

If a patient has lost a large amount of blood, they will require a blood transfusion to allow for full circulation and prevent further brain damage.

  • Prepare an Файл:IVdrip.png IV drip with a blood bag containing an appropriate blood type (see below). If the chemist has made some, you should use Saline Plus, which is more efficient and works for all blood types.
  • Ensure that the IV drip is in Inject mode.
  • Attach the IV drip to the patient.
  • Set the drip rate with right-click on the IV.
  • Monitor the patient's blood oxygen levels and pulse via health analyzer.
  • If an IV drip is not available, injecting the patient with blood from a syringe is a workable, if a slow and cumbersome, option.
  • Iron, nutriment, and protein speed up the patient's natural recovery of lost blood. If your patient is Skrell, they need copper rather than iron; if your patient is Vaurca, they need sulfur rather than iron.

Blood Compatibility

It's important to use right type, so bad things won't happen.

Blood between two different species is never compatible, even if it shares the same color. The pre-loaded blood bags in the Treatment Center storage closet contain a special kind of O-negative which can be given to any patient regardless of species without fear of rejection, but donated blood should be reserved for members of the same species.

If there is no O-negative blood available, and no precise blood type match as an alternative, look for a replacement by these rules:

  • Negative can take only negative.
  • All types can take O.
  • A can take A.
  • B can take B.
  • AB can take A and B.
  • O can take only O.
Blood Compatibility Chart
Receiver Donor
O- O+ B- B+ A- A+ AB- AB+
AB+ + + + + + + + +
AB- + + + +
A+ + + + +
A- + +
B+ + + + +
B- + +
O+ + +
O- +


CPR

If a patient's heart has stopped, there's no blood flow going to the brain. This can quickly result in brain death, and obviously should be corrected as quickly as possible, as mentioned above. However, if, for some reason, immediate resuscitation is not possible, CPR is a good way to extend a patient's life. Every time you perform CPR on a patient, it counts as one breath if their lungs are properly working, it circulates blood a little no matter what state heart is in, and with some luck, you might be able to restart their heart. Don't be afraid to crack some ribs while you're at it; remember, if they died with ribs intact, you didn't try hard enough!

CPR consists of two parts - the chest compressions to kickstart the heart and the mouth to mouth resuscitation to give them air. To perform CPR on a patient, they must be in cardiac arrest, and for the mouth-to-mouth part, neither of you can be wearing a mask or other mouth covering. Click on the patient with an empty hand in to perform CPR. This requires both of you to remain still for a short period. This can be repeated as many times as necessary until treatment can be administered.


Diagnosis

Blood Loss

Blood carries oxygen to various areas in the body of a patient, and without oxygenation (whether by lack of air or lack of blood, in this case) the patient will slowly decline in health until they die, therefore stopping bleeding is your top priority, and should be treated as a critical injury. For low blood levels, administering Dexalin will help with the oxy damage resulting from blood loss, and will help alleviate the risk of brain damage as a result. Critical blood levels, however, will result in massive spikes of hypoxia and annoying toxins. Blood loss also results in losing lots of nutrition. Symptoms of blood loss can be found below:

  • 89% of original blood volume/501u and lower:
    • Low blood oxygenation - Visible on your hand scanner.
    • Patient feels dizzy - They will state vocally that they feel dizzy/faint.
    • Patient rapidly becomes hungry - Low blood generates hunger. Oddly enough, the nutrition used doesn't correlate to the amount of blood regenerated.
  • 60% of original blood volume/336u and lower:
    • Patient feels extremely dizzy - Emphasis on extremely.
    • Patient has trouble seeing - Cloudy vision and having a hard time keeping their eyes open.
    • Patient is unconscious - Not enough blood to keep them conscious, which means they can't tell you about their peril.
    • Increasing oxygen damage - Determined with the analyzer, but the prompt above will probably tell you that before you read their damage.
    • Pale skin - As a result of high oxygen damage, determined by examining with a grab.
  • 40% of original blood volume/224u and lower:
    • Aggressive oxygen damage - At this point, the oxyloss will start escalating quickly.
    • Increasing toxin damage - Assuming the patient survives to this point without dying, toxins will begin to manifest.
  • 21% of original blood volume/122u and lower:
    • Huge spike in toxins - Like, 300 damage or so.
    • Death.

Treatment to stop bleeding is listed below:

  • For external bleeding cases:
    • Pressure: Getting an aggressive grab and help intent clicking the limb with the grab in hand will apply pressure to the wound, slowing the bleeding, but not stopping it entirely. If you are bleeding, help intent click the limb and you will begin applying pressure. This should only be used if you have nothing to treat the bleeding and are waiting on someone else to bring gauze/ATKs.
    • Gauze: This is the most basic item in medical to treat cuts and lacerations provided you have enough of it.
    • Advanced Trauma Kit: ATKs are better than gauze as they can disinfect the wound when it's used, and instantly heals 8 brute damage per wound.
  • For internal bleeding (IB) cases:
    • Cryogenics: Placing a patient with internal bleeding into a (correctly setup) cryo tube will both halt (not fix) the bleeding and stop it from getting worse. This is a temporary solution.
    • Bicaridine and Inaprovaline: These two medicines together (they have to be together, not separate) will prevent the internal bleeding from worsening, but will not halt the bleeding.
    • Surgery: The main method of treating internal bleeding is through surgery by means of the Fix'O'Vein.
    • Bicaridine: Overdosing Bicaridine (30u) will, of course, deal toxins to the patient, but it may clot internal bleeding. Generally a last resort if none of the other methods are available.
    • Coagzolug: Coagzolug can help slow bleeding, buying you more time to treat a patient. Overdoses at 10u.

Once the bleeding has ceased, you will have to help the patient raise their blood count. The following are some methods to assist with that:

  • Dexalin/Dexalin Plus: Will assist in oxygenating the blood, helping to prevent potential brain damage.
  • Iron: A simple reagent that must be ingested in order to work. Replenishes 8u of blood per unit.
  • Nutriment: Basic nutrients. Must be ingested. Replenishes 4u of blood per unit.
  • Protein: Animal proteins found in meat. Must be ingested. Replenishes 4u of blood per unit.
  • 20 Iron, 20 Nutriment, 20 Protein: The three reagents mentioned above in one 60u pill, which can replenish blood rather quickly as there are three separate reagents.
  • IV Drip with compatible blood: Bloodbags can hold 200u of blood (a little less than half a patient's total blood volume) and is generally a fast method of replacing blood.
  • IV Drip with Saline Plus: Administering 1.5u/tick of Saline Plus will rapidly replenish their blood and works for all species.


Administering Drugs

Injections

Syringe, hypospray, rapid hypospray, IV This is the most common, quickest, and effective way to administer treatments to patients, involving medicine being injected straight into the bloodstream to be metabolized immediately at full effect. Injecting the patient is usually left unhindered unless they are wearing armor devoid of an injection port, something that voidsuits and hardsuits possess. Generally when you read about the effects of medicine, it's implied that those are the results you will get if you inject it into the patient. Note: Syringes spawn with a cap which keeps them uninfected. Using the same syringe over and over will increase the risk of infection and will pass viruses from one patient to the other. Use new ones! Hyposprays can be found in the medical doctor lockers in the medical sub-level. They act like syringes without the risk of causing infection upon re-use.

Pills

Pills are the second most common way to administer medicines, which are taken orally and metabolize at half effect in comparison to injection. Pills are mostly used for low-priority treatments or prescriptions, and are best shoved down the victim's throat whether they like it or not given to the patient along with instruction to swallow it. A patient wearing anything that covers the mouth will obviously be unable to take pills, making them unideal for patients in EVA gear.

Inhalation

Inhalers are a recent addition to the medical side of Aurora, and medicines from inhalers are obviously inhaled into the lungs. All medicines - save for a few such as Dexalin - are 3/4 as effective as injecting when inhaled, which is a quarter above pills at least. Autoinhalers found in aid kits come with 5u of Dexalin, but the contents can be removed/replaced by using a syringe on the inhaler. Non-expendable variants can be found in the CMO's office and in chemistry equipment lockers, along with small 15u cartridges that can be filled with whatever.

Eye drops

Topical Applications

This mostly applies to bandages and ointment, kits and equipment that you can use on a patient from the get-go. While we do not have medicinal patches, we do have trauma and burn kits for basic wound treatment, as well as for sealing bleeding and disinfecting wounds.

Cryo Treatment

Cryo is all about suspending someone in animation and healing them to boot! If someone is in a pretty bad way, tossing them into a (correctly set up) cryo tube will heal some types of damage and slow down other types of damage, sort of like a big stasis bag.

  • Cryo tanks function only below 170K.
  • The lower the temperature of the bath, the more effective the stasis function is.
  • The higher the temperature of the bath, the more effective the healing function is.

Surgery

Common Diseases & Injuries

Blood Loss

Cardiac Arrest

Cardiac arrest is indicated by a flatline on your medical HUD. It will quickly lead to brain death as the brain is deprived of oxygen.

If someone is in cardiac arrest, they are priority number one.

  • If you are ever in doubt what to do, put the patient into a stasis bag. You can scan them with your health analyzer and inject them with a syringe even if the bag is closed.
  • Apply CPR or put a stabilizer harness on the patient. Sometimes this can restart the heart on its own; but if the cause of the cardiac arrest is still there, it will stop again.
  • Adrenaline can restart the heart if the blood is oxygenated. Before administering, check the patient's respiration.
  • Administer inaprovaline to slow brain damage and stabilize the pulse.
  • If the patient is in severe pain, administer painkillers.
  • If the patient has low blood volume, get some blood into them with IV drips.
  • If the lungs are damaged, administer Dexalin or Dexalin Plus after restarting the heart.
  • If the lungs are undamaged but blood oxygen is low, they may have a damaged heart; treat for cardiac damage.
  • If you are non-medical, the patient is already in surgery, or you just can't get a doctor, administer CPR. Even if CPR does not restart the patient's heart, it will slow brain damage.

Hypoxia

  • Make sure the patient has access to oxygen. If the patient is wearing internals, make sure that the air tank is full and switched on; empty internals will suffocate your patient.
  • Connect the patient to high-pressure oxygen via an IV stand with attached oxygen tank and mask.
  • Administer Dexalin or Dexalin Plus. These put oxygen into the blood directly, and do not work if the heart is not pumping blood.
  • Administer Pneumalin to treat lung damage, or perform surgery.

Suffocation damage, like Toxin damage, isn't a real damage, but a general term for low blood oxygenation, seen via health analyzer. It may be caused by blood loss, damaged lungs or heart or lack of oxygen in the environment. Treatment for hypoxia on its own is listed below:

  • CPR: Time to put those first aid courses to use! As long as you and your patient aren't wearing anything that covers the face you'll be able to perform CPR to keep the patient alive for a bit longer by clicking them on help intent. This procedure must be repeated consistently in order to be effective.
  • Inaprovaline: A cyan colored medicine which doesn't actually heal hypoxia, but instead halts any further damage, and mildly kills pain. Overdoses at 20u.
  • Dexalin: A blue colored medicine which forces blood oxygenation up to 50%. Overdoses at 20u.
  • Dexalin Plus: A blue colored medicine which forces blood oxygenation up to 80%. Overdoses at 15u.

Infection

Infections sprout when a wound isn't treated and disinfected in time, and is accompanied by a fever (check temperature). If left alone, infections can rapidly kill a patient, even exponentially if it's bad enough. Infections are commonly identified by means of the body scanner. The following are the levels of infection:

  • L1 (Mild): Pain messages and the start of fever.
  • L2 (Acute): More pain messages, infection becomes more prevalent and visible.
  • L3 (GANGRENE): Beginning of lethal toxins, organ death, and necrosis.

The following are some symptoms of infection based on where it's located:

  • Meningitis (Brain)
    • L1: Stiff neck
    • L2: Severe headache (+1 confusion at random intervals)
  • Conjunctivitis (Eyes)
    • L1: Itchy eyes
    • L2: Blurred vision (+10 eye_blurry at random intervals)
  • Endocarditis (Heart)
    • L1: Chest tightness
    • L2: Chest pain (+25 halloss)
  • Pyelonephritis (Kidneys)
    • L1: Lower back pain
    • L2: Malaise
  • Pyogenic Abscess (Liver)
    • L1: Right side abdomen pain
    • L2: Poor blood filtration (toxins buildup)
  • Pneumonia (Lungs)
    • L1: Coughing
    • L2: Shortness of breath (+30 oxyloss)
  • Staph Infection (All external limbs)
    • L1: Pain notificiation
    • L2: Sharp pain temporarily disables limb

L2 infections and lower require only 15u of Thetamycin and monitoring. Having at least 5u of Thetamycin in the bloodstream will also prevent infections from spreading from one limb to another. Leporazine is also capable of staving off fevers. L3 infections require far more Thetamycin. Regardless, immediately pairing with Dylovene and Tricordrazine to accompany the high toxins is a good idea. The following will go over further necessary treatments:


Brute Damage

Cuts, lacerations, and bruising all make up the red descriptions on the health analyzer, normally caused by physical trauma such as punching, getting hit with something, being dragged with open wounds, slamming into walls, depressurization, etc. Sometimes high brute values may break bones, which will require Surgery, or the limb may even become dismembered! Treatment for brute damage on its own is listed below:

  • Gauze: Heals 4 brute per wound. Stops bleeding.
  • Advanced Trauma Kits: Heals 8 brute per wound. Stops bleeding and also disinfects wounds if applied early.
  • Bicaridine: A red colored medicine which heals 5 brute per unit, meaning a full syringe will heal 75 brute damage. Overdoses at 20u.
  • Butazoline: A red colored medicine which heals 8 brute per unit, meaning a full syringe will heal 120 brute damage. Overdoses at 15u.
  • Tricordrazine: A purple medicine that heals all underlined damage, healing 3 damage per unit. Overdoses at 30u.
  • Do not mix Bicaridine and Butazoline, as this will result in the patient taking high levels of genetic damage.

Burn Damage

Skins, burns, and scars make up the yellow descriptions on the health analyzer, normally caused by intense temperatures such as fire, extremely cold temperatures, lasers, and electrocution. Exceptionally high burn values may vaporize a limb, and can cause blood loss. Burns are easily infected. Massive amounts of burn damage may cause your character to be 'husked'. Treatment for burn damage on its own is listed below:

  • Ointment: Heals 4 burn per wound. Disinfects wounds.
  • Advanced Burn Kits: Essentially the burn variant of ATKs. Primarily used to disinfect burn wounds.
  • Kelotane: A yellow colored medicine which heals 6 burn per unit, meaning a full syringe will heal 90 burn damage. Overdoses at 20u.
  • Dermaline: An orange-yellow colored medicine which heals 12 burn per unit. Overdoses at 15u.
  • Tricordrazine: A purple medicine that heals all underlined damage, healing 3 damage per unit. Overdoses at 30u.
  • Do not mix Kelotane and Dermaline, as this will result in the patient taking high levels of genetic damage.


Radiation

Damage dealt by exposure to the Supermatter, being injected with radioactive reagents, being in unshielded areas during a radiation storm, or destroying/activating particular artifacts make up radiation damage. A hand scanner will detect radiation exposure, but a body scanner is needed to determine its extent. Treatment for radiation damage is listed below:

  • Hyronalin: A green medicine which heals 30 radiation per unit, albeit slowly, but does not heal the resulting damage of radiation. Overdoses at 20u.
  • Arithrazine: A green medicine which heals 70 radiation, albeit slowly, but has the side effect of dealing some brute damage. Overdoses at 20u.


Genetic Damage

Damage dealt by radiation, slime digestion, or coming out of a stasis bag, which the health analyzer can only determine by means of a red prompt, requiring a body scanner for a precise measurement of genetic damage. Treatment for genetic damage is listed below:

  • Cryoxadone: A pale blue medicine which heals the above damage including genetic damage, but requires that the body be cooled to 170 Kelvin or lower, usually by means of cryo cells.
  • Clonexadone: A pale blue medicine which works exactly the same as Cryoxadone, but does everything faster.
  • Cryo-Mix: A 1:1 mix of Cryoxadone and Clonexadone, works much like KeloDerm in that the two medicines work separately, therefore faster.
  • Rezadone: A green medicine which heals genetic damage without the need for cold temperatures. Overdoses at 20u, though 10u may induce dizziness.

Organ Damage

Damage represented on the body scanner that corresponds with the trauma inflicted on organs, either by certain poisons, severe physical trauma, bones moving in the area organs are present (lower body, chest, head), or certain items necessary for function being absent. An organ is considered dead at 30 damage. The mostly deadly form of organ damage is brain damage, which leads to death at 100 damage instead of 30. Treatment for organ damage is listed below:

  • Peridaxon: A purple medicine which heals 1 organ damage per unit, and heals all internal organs. Overdoses at 10u.
  • Alkysine: A yellow medicine which heals 30 organ damage per unit, but only heals the brain. Overdoses at 10u.
  • Oculine: A pale lavender medicine which heals 5 organ damage per unit, but only heals the eyes. Overdoses at 20u.
  • Adipemcina: A green medicine which heals 2 organ damage per unit, but only heals the heart. Overdoses at 20u.
  • Pneumalin: A purple medicine which heals 1.5 organ damage per unit, but only heals the lungs, and only when inhaled. Overdoses at 15u.
  • Inaprovaline: A blue medicine which heals the brain if it's below minor damage. Overdoses at 20u.

Fractures

Bones fractures can be separated by three identifications: hairline, fracture, and broken. These three different types of fractures no longer play any part mechanically, though from an RP standpoint, hairline is the least severe while broken is the most severe (and therefore painful). Fractures can, however, deal damage to organs if they move around. Treatment for fractures is listed below:

  • Splints: A half-cast that keeps the fractured bone in place and prevents it from moving. This is a temporary remedy, and requires the following to actually treat...
  • Surgery: By means of bone gel and bone setter, a fracture can be mended rather quickly.
Broken bones must be repaired surgically.


Dislocations

Not actually a fracture or even a problem related to surgery, but it will function as a fracture in that the limb will become incapacitated. Fixing it simply requires that you stand next to the patient and use the 'Undislocate-Joint' verb. If there are multiple dislocations, a prompt will appear asking which limb you would like to relocate.


Mental Trauma

Toxin Exposure

While Toxin damage isn't technically damage in the sense Brute or Burn damage are, toxins can pose issues to treatment. They are most commonly identified as unidentified chemicals in a patient's bloodstream via a health analyzer. Treatment for toxins is listed below:

  • Dylovene: A green colored medicine which protects the liver against damage from toxins. Overdoses at 20u.
  • Fluvectionem: A dark purple colored medicine which removes all other chemicals reagents from the bloodstream, but causes mild liver damage. Overdoses at 20u.
  • Pulmodeiectionem: A dark purple colored medicine which causes the patient to cough up any reagents in their lungs when inhaled. Overdoses at 10u.
  • Dialysis or stomach pumps can be performed using the sleepers found in the GTR or ICU. This is a fast and certain way to remove toxins from a patient's bloodstream or stomach respectively.


    • Use the Dialysis function in the sleeper to remove toxins from the blood, or the Stomach Pump function to remove toxins from the stomach. If the toxins have already been metabolized (i.e., are no longer in the blood or the stomach), they have done their damage and cannot be removed.

Medbay Operations

Layout

Loadout

Triage

Triage is a word for priority regarding patients. When there are multiple patients and not enough medical personnel, who do you treat first? Triage helps you make that decision while saving the highest number of patients.

A person dies when their brain dies, which usually happens when their brain is starved of oxygen. People who are low on blood or who have weak heartbeat or respiration are at a greater risk of dying than people with broken legs. Work your way down, treating critical first, and saving those who can wait for last. When a critical patient is stabilized, move on to another patient.

As a medic, you have the ability to apply triage tags to your patients, which show up on medical HUDs. From highest to lowest priority:

  • Red tag: Needs resuscitation. Most urgent. Patient has no heartbeat, or an extremely rapid and weak heartbeat; patient is not breathing; arterial bleeding; very low blood volume. Patient is unstable and getting worse.
  • Yellow tag: Urgent. Unconscious, rapid heart rate, bleeding, severe pain.
  • Green tag: Serious. Broken bones, bullet removals, minor organ damage. Stable patients go here.
  • Blue tag: Walking wounded. Facial reconstruction, eye damage, bruises and cuts.
  • Black tag: Dead, or dying and cannot be saved with the resources available.


Division of Labor

Xenomedicine

Some races react a bit differently to medicine so it's important to become familiar with how some may fare. For the purpose of this section, Humans will be used as the base species for comparison. Subtypes will only mention differences in comparison to their parent species.

Human

  • Normal brute damage.
  • Normal burn damage.
  • Blood Volume: 560
  • Primitive Form: Monkey

Skrell

  • Normal brute damage.
  • Normal burn damage.
  • Primitive Form: Neaera
  • Less resistant to alcohol.
  • Less stamina but faster running.
  • Immune to slipping.

Unathi

  • Slightly lower brute damage.
  • Normal burn damage.
  • Primitive Form: Stok
  • All Alcohol (Ethanol) is toxic.
  • Can drink Butanol as an Alcohol (Ethanol) substitute.
  • Less stamina but faster running.
  • Slower walking speed.

Tajara

  • Slightly higher brute damage.
  • Normal burn damage.
  • Primitive Form: Farwa
  • Less resistant to alcohol.
  • Faster walking speed.
  • Less stamina and running speed, but faster stamina recovery.
  • Damage from falling is halved.

Zhan-Khazan

  • Slightly higher brute damage.
  • Normal burn damage.
  • Slower walking speed.
  • Slower running speed, but more stamina.
  • Resistant to cold.
  • Tolerant to alcohol.

M'sai

  • Significantly higher brute damage.
  • Normal burn damage.
  • Faster walking speed.
  • Faster running speed, but less stamina.

Dionaea

  • Normal brute damage.
  • Normal burn damage.
  • Primitive Form: Diona Nymph
  • Regenerates health and nutriment when in light or in radiation.
  • Most reagents have little to no effect on a Diona.
  • Does not bleed.
  • Immune to slipping.
  • Immune to infections.
  • Immune to decompression.
  • Resistant to electrocution.
  • Resistant to high temperatures.
  • Breaks into nymphs upon death.
  • Very slow movement speed.

Vaurca Worker

  • Significantly lower brute damage.
  • Significantly higher burn damage.
  • Significantly higher toxin damage.
  • Significantly lower Oxygen damage.
  • Significantly lower Radiation damage.
  • Primitive Form: V'krexi
  • Breathes phoron.
  • Possesses two hearts.
  • Has an implant that stores phoron.
  • Have other robotic implants.
  • Has their own private Hivechat channel.
  • Most surgeries require using the surgical drill instead of a scalpel.
  • Can safely eat non-sterile K'ois.
  • Normal food deals toxins.
  • Immune to decompression.
  • Immune to slipping.
  • Resistant to alcohol.
  • Slower walking speed.
  • Slower running and less stamina recovery, but more stamina.

Vaurca Warrior

  • Significantly lower brute damage.
  • Slightly higher burn damage.
  • Normal Oxygen damage.
  • Significantly lower radiation damage.
  • Normal walking speed.
  • Faster running and more stamina.


Medical Department
Head of Department Chief Medical Officer
Personnel Physician - Surgeon - Psychologist - Pharmacist - Emergency Medical Technician - Medical Intern
Useful Guides Guide to Medicine - Guide to Surgery - Guide to Chemistry - Guide to Cadavers

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