Guide to Robotics: различия между версиями

Материал из FIJTeam Project Wiki
Перейти к навигации Перейти к поиску
{{#widget:YaWidget}}
>Cnaym
м (Added voice commands)
>Geeves
(split the remote piloting and voice commands section, expanded on voice commands a lot. will update the image once the image upload request is accepted)
Строка 581: Строка 581:
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%">
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%">
===[[File:RemoteChairT.png]] Remote Piloting and Voice Commands===
===[[File:RemoteChairT.png]] Remote Piloting===
How to setup and remotely control a mech.
How to setup and remotely control a mech.
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
Строка 595: Строка 595:
You will need a mech control center assembly kit, which can be printed on the protolathe in R&D. It can be deployed anywhere and moved by using your wrench on it. Entering the chair will give you a list of all mechs connected to the corresponding network. You are able to control the mech as long as you remain within the chair itself.
You will need a mech control center assembly kit, which can be printed on the protolathe in R&D. It can be deployed anywhere and moved by using your wrench on it. Entering the chair will give you a list of all mechs connected to the corresponding network. You are able to control the mech as long as you remain within the chair itself.


====Voice Commands====
</div></div>
*All mechs will respond to voice commands. The following are currently implemented:
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%">
**"report diagnostics"
===[[File:RemoteChairT.png]] Voice Commands===
**"listen to me"
Controlling a mech with only voice commands.
**"follow me"
<div class="mw-collapsible-content">
**"follow range(one, two or three)"
 
**"set nickname to"
* '''Speaking to the mech'''
**"toggle maintenance protocols"
**A mech will listen for its name (the text that pops up when you hover over it, or examine it) when it hears someone speaking near it, it will then actively listen for any commands that come after its name is said. For example, if my mech is named 'Rodina', I would issue it a follow command with: "Rodina, follow me."
**"toggle hatch"
**If you enjoy having long mech names, a system to apply a nickname to the mech is also included, such that I can go, "Rodina, set nickname to Rod." After this, I can simply issue the command, "Rod, follow me." Note, both the nickname AND the current name are valid names, as the mech will listen to both.
**"toggle lock"
**All mechs will respond to voice commands. However, the majority of voice commands need you to be the mech's "leader". When the [X | Y] notation is used, this represents the various different options commands have. Feel free to play around and get a feel for it.
**"unlink"
**When you are inside the mech, you also count as a leader. This allows you to order around and unlink a mech that belongs to someone else, if you somehow gained access to climb inside.
 
* '''Assigning the leader'''
**Enable the mech's maintenance protocols, it will NOT listen to the "listen to" command if the maintenance protocols aren't active. This is to prevent easy theft.
**Use the 'listen to' command, using either "me", or the name of any humanoid with an ID within the mech's view. It will need to be their full name. If you use the "me" version of the command, a named ID is not necessary.
 
 
* '''Leaderless Commands'''
**"report diagnostics" | This will output a short burst of information, namely: The mech's current leader, who the mech is following, its assigned nickname, and whether its maintenance protocols are enabled or not.
**"listen to [me | humanoid with ID's ID's registered name]" | This will assign a leader to the mech. This leader will be able to issue advanced commands listed below. This command needs the maintenance protocols to be active.
 
* '''Leader Commands'''
**"follow [me | humanoid with ID's ID's registered name]" | The mech will follow the selected target at its set follow range, default range being three. The follow range will automatically update when a new range command is given.
**"follow range [one | two | three]" | Simply updates the range at which the mech will follow someone when issued the follow command.
**"stop" | Stops the mech's follow command, useful to stop it from siccing people.
**"set nickname to [any string | null]" | As discussed in "speaking to the mech", this will provide a nickname to be listened to when issuing commands.
**"toggle maintenance protocols" | Toggles the mech's maintenance protocols.
**"toggle hatch" | Toggles the mech's hatch open or closed.
**"toggle lock" | Toggles the mech's hatch lock.
**"unlink" | Unlinks the current leader from the mech, allowing a new leader to be assigned using the "listen to" command.


</div></div>
</div></div>


= Hardsuits =
= Hardsuits =

Версия от 13:33, 19 января 2021

Шаблон:WIP

For the aspiring Roboticist, this guide will explain the creation and maintenance of Cyborg, Bots, and Exosuits, as well as the repair of IPCs.

Robotics Equipment

Machines

Exosuit Fabricator

The Exosuit Fabricator is your main construction machine, you feed materials into it, and it builds all the things you could possibly need. It can make prosthetic limbs, cyborg parts and internal components, exosuit parts, exosuit equipment modules, and a variety of useful miscellaneous items like power cells. It has a vast variety of blueprints available to start, but certain advanced things must be unlocked by raising your research levels. These will be explained later.


In addition, the machine itself will also be upgraded by simply researching two specific techs. These benefits have no cap, and will continue to have a benefit at any increased research level (The levels themselves are capped by the availability of high tech items to research)

  • Materials research will increase material efficiency, reducing the quantity of materials you require to build things.
  • Data Theory research will increase speed efficiency, reducing the time required to build various parts

It can be upgraded

  • Upgrading the Laser will increase material efficiency, reducing the quantity of materials you require to build things.
  • Upgrading the Manipulators will increase speed efficiency, reducing the time required to build various parts
  • Upgrading the Matter Bins will allow it to store more materials

Cyborgs

See also Cyborgification Contracts. These contracts are important - without a signed, stamped contract, making a man into a machine is technically murder - no matter how much he wants it!

The Cyborg is the Roboticist's primary creation and upkeep. They are tasked with helping the station's inhabitants in their daily life and trying to kill everyone when the AI is insane. Each cyborg is required to follow the AI's laws, and may choose one of the AIs in the event that more than one exists.

Making a Cyborg

Extract a brain for the Cyborg

Note: Check with the Chief Medical Officer before agreeing to perform a brain extraction on a living human. Medbay has anesthetics, which are optimal when someone is cutting into your skull with a circular saw. Additionally, it will clear up bookkeeping problems regarding the addition of a new cadaver in the morgue.

So You Decapitated Your Patient

Don't panic just yet! You can still complete the brain extraction. It's actually easier then extracting the brain from an attached head. Use a scalpel, then a retractor, then a hemostat.

Cyborg Maintenance

You'll often have Cyborgs run up to you with any number of problems. Here's how to deal with them most of the time.


Repair

When Cyborgs get dented, they'll come to you for repairs. Luckily, most repairs are simple

Cyborg Component Repair

Sometimes robots will have damaged components that need to be removed and replaced. Removing them is pretty straightforward.

Human Prosthetic Repair

You may be asked to repair damage to the artificial limbs of your fellow crew members.

Upgrading the Power Cell

Cyborgs that start when the game starts will likely come straight to you for an upgrade in the first few minutes of the game.

Modules

Once a player Cyborg chooses a module (Engineer, Janitor, Security, etc) they cannot change the module without your help.

This also works with any other module - just replace the "reset module" with the module of your choosing.

Modifications

Cyborgs that have had their programming tampered with can be repaired by resetting their AI connection and LawSync status, by manually pulsing the wiring.

Creating a Spiderbot

Spiderbots are temporary bodies for brains.

IPCs

Sometimes, you will need to repair synthetics other than Cyborgs, such as IPCs. The procedures for repairing an IPC are quite different from that of cyborgs, and are as follows:

Opening and Closing Surgical Sites

The first and last steps of most repairs.

Exterior repair

In the case that any damage is only external (Anything less than "Severe" or "A lot of"), damage can be repaired.

Advanced interior repair

IPCs possess their own set of internal organs, the locations and identities of which are as follows (Organs with their name in bold are vital - removing it will kill the IPC!):

  1. Microbattery - chest
  2. Optical sensor - head
  3. IPC identification tag - head
  4. Positronic brain - head (NOTE: Removing this will only kill the IPC chassis, not the posibrain itself. The brain will function like a normal posibrain.)

Organ repair

Organ removal

Organ attachment

Positronic brain installation

Voice mending surgery

IPC revival

Augments

Roboticists will be asked to perform maintenance or repair augments from time to time. Please keep in mind that nanopaste and surgical knowledge is required to do such and characters finding themselves lacking should consult a doctor. More information on augments can be found in the respective guide here.

Bots

As a Roboticist, you serve another important purpose, making NPC robots. Robots can benefit the station in many ways, and are really easy to create. The current list of robots, and how to make them, is as follows:

Medibot

These will only inject chemicals if the chemical helps with the target's damage by default.

Cleanbot

Cleanbots are great, as they serve the exact same purpose as the Janitor.

Farmbot

A relatively useful bot that helps with the mundane aspects of Hydroponics and Xenobotany.

Floorbot

Floorbots are nice to have around when some asshole starts crowbarring up floor tiles or some traitor has blown apart a section of the station.

I AM THE LAW Securitron

Basically, Officer Beepsky without the personality.

ED-209

Beepsky's bigger brother.

Exosuits

Construction of exosuits are restricted by ID, so they are typically the product of roboticists and the Research Director. These can be tremendously helpful or tremendously annoying depending on who uses it. They take more work to make than robots and require special circuits, which are obtained through the Quartermaster or the Research and Development console.

Exosuits are wholly modular, meaning what you make can (mostly) be mixed and matched to create whatever vehicle you desire. From chicken-legged brawling mecha to tread-based taxis, the possibilities are endless.

The current list of exosuit parts is as follows.

Exosuit Construction

The Frame

The backbone of the mech itself, this can be modified at any stage of construction.

The Parts

The actual defining features of the mech, appearance and performance wise. Each part has unique attributes that make them superior or inferior to the other parts, depending on situation.

The Details

The specifics on each frame available to robotics.

The Equipment

The wielded equipment, utilities and weapons of the mech available to robotics.

Mech Piloting

Simple tips to piloting your new death robot.

Remote Piloting

How to setup and remotely control a mech.

Voice Commands

Controlling a mech with only voice commands.

Hardsuits

Файл:Amisuit.png Civilian Hardsuit Assembly

Combat Hardsuit Assembly

Research Department
Head of department Research Director
Personnel Scientist - Xenobiologist - Xenoarcheologist - Roboticist
Useful guides Guide to Research and Development - Guide to Xenobiology - Guide to Xenobotany - Guide to Xenoarchaeology - Integrated Electronics - Guide to Telescience - Guide to Modular Weaponry

Шаблон:Special Guides Шаблон:Gameplay Guides

{{#widget:YaWidgetDown}}