Ninja: различия между версиями
>KesterShadowHair Нет описания правки |
>KesterShadowHair (Made the sprites bigger for all suits/ main ninja piece matches the rest of the wiki with 64px) |
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|img_generic =SpaceNinja.png | |img_generic =SpaceNinja.png|64px | ||
|img = SpaceNinja.png | |img = SpaceNinja.png|64px | ||
|jobtitle = Ninja | |jobtitle = Ninja | ||
|access = Maintenance/whatever you teleport into. | |access = Maintenance/whatever you teleport into. | ||
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[[File:SpaceNinja.png]]Stealth Suit: All modules in the Infiltration Items section can be installed in the hardsuit. All species except Diona can wear this suit. | [[File:SpaceNinja.png|64px]]Stealth Suit: All modules in the Infiltration Items section can be installed in the hardsuit. All species except Diona can wear this suit. | ||
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[[File:Free_Solarian_Fleet_Squad.png]] Solarian Marine: No modules in the Infiltration items section can be installed in the hardsuit. Human only. Not insulated. | [[File:Free_Solarian_Fleet_Squad.png|64px]] Solarian Marine: No modules in the Infiltration items section can be installed in the hardsuit. Human only. Not insulated. | ||
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*Maneuvering jets | *Maneuvering jets | ||
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[[File:Gunslinger.png]] Coalition Gunslinger: Only three modules can be installed the grenade launcher and both chem dispensers. Human only. Not insulated. | [[File:Gunslinger.png|64px]] Coalition Gunslinger: Only three modules can be installed the grenade launcher and both chem dispensers. Human only. Not insulated. | ||
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*Thermal Scanner | *Thermal Scanner | ||
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[[File:Strikesuit.png]] Eridani Strikesuit: Only three modules can be installed the grenade launcher and both chem dispensers. Human only. Not insulated. | [[File:Strikesuit.png|64px]] Eridani Strikesuit: Only three modules can be installed the grenade launcher and both chem dispensers. Human only. Not insulated. | ||
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*Night vision | *Night vision | ||
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[[File:Jinxiang.png]] Jinxiang Combat Pattern: Only three modules can be installed the grenade launcher and both chem dispensers. Human only. Not insulated. | [[File:Jinxiang.png|64px]] Jinxiang Combat Pattern: Only three modules can be installed the grenade launcher and both chem dispensers. Human only. Not insulated. | ||
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*Integrated intelligence system (Interesting conclusion Dominian) | *Integrated intelligence system (Interesting conclusion Dominian) | ||
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[[File:Elyrarig.png]] Elyran Battlesuit: Only three modules can be installed the grenade launcher and both chem dispensers. Human only. Not insulated. | [[File:Elyrarig.png|64px]] Elyran Battlesuit: Only three modules can be installed the grenade launcher and both chem dispensers. Human only. Not insulated. | ||
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*Integrated intelligence system | *Integrated intelligence system | ||
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[[File:Cyberwarfare_suit.png]] Cyberwarfare Suit: All modules except the grenade launcher and mounted chemical injector can be installed in this hardsuit. All species except Vaurca and Diona can use this suit. | [[File:Cyberwarfare_suit.png|64px]] Cyberwarfare Suit: All modules except the grenade launcher and mounted chemical injector can be installed in this hardsuit. All species except Vaurca and Diona can use this suit. | ||
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*Integrated intelligence system | *Integrated intelligence system | ||
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<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
[[File:Technoconglomerate_suit.png]] Techno-Conglomerate: All modules in the Infiltration Items section can be installed in this hardsuit. Human only. Not insulated. | [[File:Technoconglomerate_suit.png|64px]] Techno-Conglomerate: All modules in the Infiltration Items section can be installed in this hardsuit. Human only. Not insulated. | ||
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*Vitals tracker | *Vitals tracker | ||
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[[File:Crimson_suit.png]] Crimson Hardsuit: All modules in the Infiltration Items section can be installed in this hardsuit. All species except Vaurca and Diona can use this suit. | [[File:Crimson_suit.png|64px]] Crimson Hardsuit: All modules in the Infiltration Items section can be installed in this hardsuit. All species except Vaurca and Diona can use this suit. | ||
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*Mounted laser cannon | *Mounted laser cannon | ||
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[[File:Rhinosuit.png]] Rhino suit: All modules in the Infiltration Items section can be installed in this hardsuit. All species except Vaurca and Diona can use this suit. | [[File:Rhinosuit.png|64px]] Rhino suit: All modules in the Infiltration Items section can be installed in this hardsuit. All species except Vaurca and Diona can use this suit. | ||
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*Mounted laser cannon | *Mounted laser cannon | ||
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[[File:PRA_suit.png]] Tesla suit: Only three modules can be installed the grenade launcher and both chem dispensers. Only Tajarans can use this suit. (It is also PRA tied) | [[File:PRA_suit.png|64px]] Tesla suit: Only three modules can be installed the grenade launcher and both chem dispensers. Only Tajarans can use this suit. (It is also PRA tied) | ||
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*Combat leg actuators | *Combat leg actuators | ||
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[[File:Breachersuit.png]] Unathi breacher /Authentic/: Only three modules can be installed the grenade launcher and both chem dispensers. Only Unathi can wear this suit. | [[File:Breachersuit.png|64px]] Unathi breacher /Authentic/: Only three modules can be installed the grenade launcher and both chem dispensers. Only Unathi can wear this suit. | ||
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*Thermal scanner | *Thermal scanner |
Версия от 18:28, 5 января 2022
ELITE | ||
Должность не определена ![]() ![]() Ninja |
Руководители: You make this up. |
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Extended skillset - You aren't held to conventional standards on skills. However, make it believable.
Overview
If you are reading this, congratulations! You have been chosen to become a 25th-century agent worthy of the title "ninja". You spawn in as a high-tech ninja that can be equipped with high-tech gadgets that you order through your uplink under the Infiltration items section!
The Way of Ninja
Introduction to the RIG
The hardsuit is a RIG. RIGs are specialized suits that can equip specialized modules depending on the model and have the ability to retract and deploy from certain body parts to facilitate utilizing these modules while wearing other things. Generally, when utilizing the stealth suit, it’s a bad idea to retract the majority of these pieces without good reason as you can easily be found in hostile environments or situations at any point. RIGs ingame have two states; off, and on. When off, none of the modules can be utilized, the RIG is not airtight, and none of the armor is in place. On top of this, your vision is limited and you move quite slowly. This leaves you vulnerable while taking it off or putting it on to apply new modules, so make sure you’ve got everything you need first before you depart to the station.
The RIG modules can be seen in the “Hardsuit Modules” tab at the top right, and the RIG system controls are in their own independent hardsuit tab adjacent.
Operating The Suit
Your ID card has specific access required to unlock your suit and open it. Use the ID on your suit while it’s on the ground and the crowbar on it to open the panel. From this point, screwdrivers can be used to remove certain modules or the cell. Modules can’t be removed while it is worn, but the cell can - this is very important for replacing your cell in the event you are stuck without power.
Important note: You should absolutely mess with your hardsuit activation settings. This can be found in the preferences tab, and most people leave it on middle-click. Whatever you press for this will activate any modules you have. For example, if you’ve got a laser gun in your hardsuit, middle clicking on that assistant will shoot it at them, but only when it specifically is selected. You can activate static modules that do not have a target this way as well, or utilize other things like chemical injectors to quickly inject folks with medications.
Suit Module list
Your default RIG modules are perhaps your most useful assets. Here’s brief descriptions followed by much more complicated ones of each default module you start with in the stealth suit.
Stealth Suit: All modules in the Infiltration Items section can be installed in the hardsuit. All species except Diona can wear this suit.
Solarian Marine: No modules in the Infiltration items section can be installed in the hardsuit. Human only. Not insulated.
Coalition Gunslinger: Only three modules can be installed the grenade launcher and both chem dispensers. Human only. Not insulated.
Eridani Strikesuit: Only three modules can be installed the grenade launcher and both chem dispensers. Human only. Not insulated.
Jinxiang Combat Pattern: Only three modules can be installed the grenade launcher and both chem dispensers. Human only. Not insulated.
Elyran Battlesuit: Only three modules can be installed the grenade launcher and both chem dispensers. Human only. Not insulated.
Cyberwarfare Suit: All modules except the grenade launcher and mounted chemical injector can be installed in this hardsuit. All species except Vaurca and Diona can use this suit.
Techno-Conglomerate: All modules in the Infiltration Items section can be installed in this hardsuit. Human only. Not insulated.
Crimson Hardsuit: All modules in the Infiltration Items section can be installed in this hardsuit. All species except Vaurca and Diona can use this suit.
Rhino suit: All modules in the Infiltration Items section can be installed in this hardsuit. All species except Vaurca and Diona can use this suit.
Tesla suit: Only three modules can be installed the grenade launcher and both chem dispensers. Only Tajarans can use this suit. (It is also PRA tied)
Unathi breacher /Authentic/: Only three modules can be installed the grenade launcher and both chem dispensers. Only Unathi can wear this suit.
Tips
- Avoid combat if you can. You're the only antag, and you can't do easily surgery on yourself. If you get internal bleeding because of a lethal shotgun slug, you're screwed. Luckily, your ninja hardsuit braces bone breaks and fractures.
- Have a backup plan in case you run out of power. Keep a battery in your suit storage if you can. You can switch batteries while still wearing your hardsuit, by unlocking it from "Hardsuit Interface", then crowbarring and screwdrivering to remove the old battery.
- Don't be afraid of using guns and other traditional antag methods. Ninja powers are scary and can take a lot of getting used to, but you've probably had a chance to learn how to use a gun before. If you break into the armoury and steal all the stuff, don't be afraid to keep a gun for yourself.
- Remember to RP your kills as much as you can. If you have a single person at swordpoint in maintenance then you can afford to roleplay a lot before you kill them, but if security is chasing you then nobody's going to blame you for fighting back without emoting first. On that note, however, if you're in a combat situation and can't emote, try not to kill them either. Aim for the chest or legs instead of the head, and you'll be fine.
- Stealing the captain's (spare) ID will help you immensely in the long run. Or using a net on the Captain or HoP and forcing them to give you their ID.
- Get a toolbelt from maintenance or engineering, find a toolbox and fill the belt. Sometimes some engineers learn the wires and post them in the breakroom. A crowbar will let you recharge outside maintenance. A t-ray may be useful if you can't remember where wires are.
- If science exists, wait awhile, then go to RnD, print the biggest cell you can, then find a safe place to upgrade your powercell.
- Your suit lets you store any gun in your exosuit slot, including large ones such as Ion Rifles, LWAPs, and Bulldogs.
- Grenades can be reloaded by shoving them into the suit module while it's open. The same is true for chemicals.
- You can subvert the AI while cloaked.
- A subverted AI inside your suit can save your life, if given access to your suit. For example, if you get critted, the AI can teleport you out and then inject medicine. There is a risk of the AI killing you if it gets reset, however, as you have radium in your suit.
- Substations are a nice hiding place to recharge. Just keep the thermals on.
Antagonist roles
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Antagonists | Traitor - Mercenary - Ninja - Changeling - Vampire - Revolutionary - Raider - Cultist - Cortical Borer - Loner - Technomancer |
Jobs on Aurora
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Command | Captain - Executive Officer - Head of Security - Chief Engineer - Research Director - Chief Medical Officer - Operations Manager |
Command Support | Corporate Liaison - Consular Officer - Bridge Crewman |
Security | Security Officer - Warden - Investigator - Security Cadet |
Engineering | Engineer - Atmospheric Technician - Engineering Apprentice |
Medical | Surgeon - Physician - First Responder - Psychologist - Pharmacist - Medical Intern |
Research | Scientist - Xenobiologist - Xenobotanist - Lab Assistant |
Operations | Hangar Technician - Shaft Miner - Machinist |
Service | Assistant - Off-Duty Crewman - Passenger - Bartender - Chef - Chaplain - Librarian - Janitor - Botanist - Corporate Reporter |
Non-human | AI - Cyborg - Personal AI |
Special | Merchant - Ghost Roles |