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  • Vaurca (Vaur'uyit'zir)
    V. esseli / V. sapiens
    Home System: Sedantis (Sc'theth'stak, "Blinding Light.")
    Homeworld: Sedantis I (Vaur'avek'uyit, "Home.")
    Language(s): Vaurcese, Hivenet.
    Political Entitie(s): Zo'ra Hive, K'lax Hive, C'thur Hive.

    Vaurcae (/ˈvaʊrkə/ VAUR-kah, Vaurca in singular term and Vaurcae in multiple) are an arthropodous, eusocial species, generally humanoid in shape. The Vaurcae are one of the oldest surviving civilizations in the known galaxy, with a history that can be traced back to 730,000 years ago. Forced to flee their homeworld, the once mighty Vaurca have only recently concluded a brutal era-spanning exodus and arrived in the Orion Spur as colonists, unusual aliens reluctantly taken in by other civilisations. Now, the species under the watchful guidance of its ancient and enigmatic rulers manoeuvres to regaining the great splendour and power they once possessed, from within a Spur more interested in using them for its own gain. 

    The Vaurca form eusocial groups called Hives, each led by a High Queen whom the Hive is usually named after, and a council of Lesser Queens, each holding jurisdiction over specific Hive functions. Beneath the Queens in leadership are the Ta or Gynes, who within a byzantine social structure act as diplomats, surrogates, and mothers to the multitudes of less individually important Vaurca. More information on these structures and broods can be found on the Vaurca Hives page.

    Vaurca civilisation is separated into several biological castes, with members of each caste having their biology, psychological inclinations, and education determined before they are even hatched. Consequently, each Vaurca is born for a specific function pertaining to their caste. Vaurcae are then separated further between being Akaix (Unbound) and Viax (Bound). Akaix are sapients, no less of a person than any human, whereas Viax are practically lobotomites, running on no more than a desire to do what they are told and designed for their function rather than versatility. More about the castes can be read on the Vaurca Biology page.

    Doubtless the most notable of the technologies still possessed by the Vaurca is that of the advanced Virtual Reality which permeates every element of their culture, treated by most of the species not as a simulation but rather as an entirely separate and quite real afterlife, the holy domain of the venerated Queens. Owing to the installation of an augment known as a Neural Socket into the brain of almost every Unbound, nearly the entire species can access this Virtual Reality in one form or another at will, given they are within range of a Hivenet transmitter. Perhaps even more importantly, they can, through a mechanism some suspect is intentionally obfuscated by the Hives from the rest of the Spur, even have their minds saved and uploaded after death. It would be difficult to overstate just how vital this technology is to the Hives, and without its influence over the ages, modern Vaurca society would doubtless be very different indeed. 

    To apply to be one of the insect-like Vaurcae, apply here. Vaurca playable on the Horizon may be Workers, Warriors, Bulwarks or Gynes.

    Important notes: Vaurcae can't be any Heads of Staff, including being elevated to an Interim command position. They used to require an Avowal of Responsibility to work any position higher than an intern level, but as of 4/24/2463, Avowals were abolished in SCC facilities.


    Содержание


    Mechanics

    • Can only healthily consume food made of k'ois, a yellow fungus originating from the Vaurcesian home planet. K'ois is deadly to other lifeforms.
    • A long-distance language in the form of Global Hivenet. It is accessible with ,9 and can only be heard by other Vaurcae and station-bound synthetics.
    • Immune to phoron gas, and require it to breathe.
    • Can survive in space without a voidsuit.
    • Do not take damage from electric shocks.
    • Immune to slipping.
    • Do not self-heal.
    • Can toggle night-vision to see in the dark.
    • Take x2 damage from toxins.
    • Bleed out faster.
    • Can be permanently rendered blind by flashing them several times in a row.
    • Vaurca Warriors can bite and are more resistant to burns.
    • Vaurca Workers cannot bite but are more resistant to radiation.
    • Vaurca Bulwarks are slow but immune to radiation and can fireman carry two people at once.

    Non-mechanic traits:

    • Dislike light.
    • Be raised in virtual reality.
    • Generally very specialized. Born to serve a specific role.
    • Face severe discrimination in human space.
    • Be incredibly sensitive to smells.

    Relationships with Megacorporations

    The following is an updated table listing which megacorporations employ Vaurcae. All playable characters must adhere to these specifications; failure to do so may result in administrative action.

    Vaurca Hives' Relationships
    Corporations Zo'ra K'lax C'thur
    NT Preferential Yes Yes
    Heph No Exclusive No
    Zavod Yes No Yes
    ZH Yes Yes Preferential
    Idris No No No
    PMCG VP/NT VP/NT/DPF VP/Eridani
    Orion Yes Yes Yes
    Einstein No No Exclusive

    Biology

    See also: Vaurca Biology

    Vaurcae are two-legged insectoid aliens, with two pairs of eyes (one large set, one small), and four arms (with one pair being vestigial) ending in hands that hold two thumbs and two middle fingers each. They rest on digitigrade legs which end in clawed feet, and have antennae of varied lengths at the top of their head. These antenna are used for greater sensory perception of their surroundings, with Vaurcae "smelling" through their antennae. Some Vaurcae are capable of smelling two different types of rock apart owing to their keen olfactory sense.

    Vaurcae communicate between each other with pheromones. To them, pheromones are like words encased in very fine smells. What one could infer from an inflection or tone of a word, a Vaurca could from the intricacies of a pheromone. Vaurcae can "project" these pheromones over their Hivenet, to communicate over distances long and short with other members of the species.

    Before a larva is hatched, its purpose is determined by a Gyne in a process called imagotis. Essentially, the Gyne can imagine what they want a specific Vaurca to look like and think like, and subconsciously alter certain factors regarding the larva's development to facilitate their growth into the Ta's image.

    Life Cycle

    Vaurcae are egg-laying species, with all Vaurcae being birthed from fertilised eggs laid by a Queen. Before a larva is hatched, its purpose is determined by a Breeder in a process called imagotis. Through biological manipulation possible only within the egg, the Breeder can imagine what they want a specific Vaurca to look like and think like, and subconsciously alter certain factors regarding the larva's development to facilitate their growth into the Breeder's image.

    Vaurca eggs are laid by a Hives high or lower Queen, and naturally enter a state of suspended animation when they are outside of the ovipositor, locking the egg in its initial stage until it is received by its surrogate Ta. This is compounded with cryogenics to effectively transport a vast amount of eggs between the Queen and their surrogate Ta. Every Ta within a Hive specializes in the creation of many different types of Vaurcae. Without cryostasis, the Worker and Warrior castes have a life expectancy of 20 years. Meanwhile, the Breeder and Cephalon castes can live indefinitely. For human scientists, the process by which Vaurca Breeders can live forever is not yet fully understood. The scientific consensus is that it consists of multiple factors: constant maintenance, augmentation, a slower metabolism, and some form of biological immortality.

    After hatching, a Vaurca will spend roughly a year maturing and learning the basic skills of survival within Virtual Reality. Their body is also fitted with the augments that are necessary to Vaurcesian survival; a neural socket, a Hivenet implant, and a vocal processor that allows them to speak a language (dependent on their Hive). Most Vaurcae live around twenty years. Vaurca Breeders, however, are biologically immortal and do not die of natural causes.

    Ka, The Workers (Type A)

    Type A are the most common Vaurca and can be seen as the 'backbone' of Vaurcesian societies. Their most prevalent feature is their hardened exoskeleton, varying in colours in accordance to their Hive. It is approximately half an inch thick among all Type A Vaurcae. This exoskeleton provides protection against harsh radiation, solar and otherwise, and acts as a robust pressure-suit to seal their soft inner core from the outside world. This allows most Type A Vaurcae to have extended, several day-long EVA expeditions, assuming they have phoron. Their hands consist of two middle fingers with small talons at the end, and two opposable thumbs, a left and a right, on either side of their hand. Type A ranges from 5ft to 7ft tall on average, though outliers of both spectra are not unheard of for the more specialized tasks.

    It is important to note that Workers explicitly avoid violent situations wherever possible. This is not their function, and they are always more use to the Hive in peak condition. Nearly all Ka are designed to find violence almost abhorrent—the sight and smell of blood instilling fear and worry for most.

    Za, The Warriors (Type B)

    Type B are the second most prominent of Vaurcesian society, taking the form of heavily augmented warriors. Type B can range in size from 5ft tall to 8ft tall, with Za Bound known as Warforms rising to as much as 20ft tall. They can be bipedal, quadrupeds, or hexapods, which are called types BA, BB, and BC respectively. They usually have weapons physically attached to their bodies, making them unwieldy or impractical for any situation other than combat.

    Warriors, unlike other types of Vaurcae, are not typically passive. This means that they tend to be more suitable for combat orientated positions, while Worker and Gyne types tend to be poorly suited for the disposition these types of occupations demand. Unlike Workers, their exoskeleton is not as well equipped for such extended EVA expeditions, however it can withstand a few hours long excursions.

    The majority of Warrior-caste Vaurcae employed by the SCC are drone tier type BA, meaning that they are deprived of most advanced augments and mostly differ from other types simply in that they are more mentally suited for combat or are involved in the function of something that could be considered a weapon. Unlike Workers, Type BA possesses longer, more powerful mandibles.

    Ta, The Gyne (Type C)

    Type C are rare among Vaurcae and make up around 2-3% of their entire species. They are massive, larger than any of the other casts, and they are the only individuals in Vaurcesian Hives that are fertile except for the Queens. Type CB, Unbound Gynes, occupy all leadership positions amongst the species and share in the same biological immortality enjoyed by them, many being born in generations long gone.

    Queens, lesser and high, are the only types of Vaurcae capable of producing eggs, and it falls to the Gynes to fertilise, genetically shape, and nurture these eggs to maturation. Being born under a specific Queen places a Vaurca in her brood, with each brood pushing the Vaurca towards distinctive traits reflective of her will and a variant carapace colour. Not all Ta are Queens, but all Queens are Ta.

    Male Ta are raised as Bound while the females are raised as Unbound. Ta differ substantially from other castes in that they do not have recognised subcastes and instead are separated by ranks. Additionally unlike the remainder of the Vaurca species, Ta are possessed of great social intelligence, making them ideal candidates for negotiating with aliens on economic and political matters. They easily grasp the nuances of social context, contracts, and systems that other castes have difficulty navigating.

    Ta can only be played as Consular Officers.

    Playing a Hive Representative

    As a Ta aboard the Horizon you are one of the venerable leader's of the Vaurca species and more valuable than any individual Worker or Warrior, a fact you are deeply cognizant of. Vaurca of your Hive are biologically compelled to follow your orders except where they directly contradict a Ta of their own Brood and many Vaurca of other Hive's will do so in ordinary circumstances out of respect, though they are not strictly required to. Your position places you as the head of a hive-cell aboard the Horizon with diplomatic duties consisting primarily of representing your brood in a positive light, advancing the political goals of your Hive and providing emotional support and advice.

    Below are rules for playing a Ta. Any bends of these rules must be clarified with the species maintainer prior to playing the character. Failure to adhere to the guidelines may result in punishment.

    • No height taller than 11 feet tall.
    • As a Gyne, you are allowed to have a three-syllable name instead of the usual monosyllabic.
    • Auto-hiss basic (s becomes z or more frequently not at all). You've been assigned to work on a station full of aliens, so you’d have a vocal implant aiding this significantly due to your status.
    • Avoid combat and avoid doing any labour or specialized work except where absolutely necessary. Ta may and almost always do have hobbies, often developing talents in line with the skills of their brood, and they are expected to be extremely good at them owing to their incredible age. Despite this, they are leaders and politicians, not Warriors or Workers, and they should have no intention of changing this. On matters of strenuous labour, Ta ultimately prefer delegation and inspiring others to do something.
    • Avoid social ignorance. Ta possess a high social intelligence thanks to generations of evolution, being literally made for it, so they'd be knowledgeable on whether trying to clean a Unathi’s horn would upset them or not.
    • Ta are biologically immortal, many having lived through what would to other species be recognised as entire era's of history. Each brood has different customs regarding the age at which a Ta is ready for duties though few broods trust Ta under 100 years old with any serious positions, Athvur being the most prominent exception, and the absolute upper limit on playable Ta age is thirty-five-thousand years, for a Ta born (to them) not long before the Great Hive War. Ta older than this are very rare and typically either Queen's themselves or surrogates, not finding work aboard the Horizon. Despite this extraordinary range the average Hive Representative will fall between 500 and 3000 years.
    • Ta as important members of the Hive's are entrusted with an administrative neural socket, a tool that gives them greatly increased power over the Hivenet and virtual reality. Mechanically, this is reflected in a series of Hivenet verbs, giving them the ability to mute, shock, ban, and even void lesser Vaurca. Despite having access to such with a thought, Ta employ them rarely, and to do so against another Hive's Vaurca without good reason is equivalent to a hostile attack, a major diplomatic incident. Voiding, the act of destroying a Vaurca's neural socket, is an absolute last resort and should never be employed except as a last resort.

    Ra, The Bulwarks (Type E)

    The newest caste of the Vaurca, Type E are heavyset industrialists that specialize in jobs involving hard labour, engineering, and maintenance. Average specimens stand at 8-10 feet tall, and require special clothing due to their unique shape. Type E Vaurca are the least prominent population wise in the species, due to the fact they were only recently conceived as a joint operation between the C'thur and the Nralakk Federation. They were unveiled at the first session of the reformed Court of Queens in 2463, before specimens belonging to the other Hives began appearing.

    Bulwarks tend to be strictly defensive in their temperament, meaning they will fight to defend themselves and those in their immediate surroundings, before escaping when presented the chance. They will not chase down threats or run into situations they are not already involved in.

    Bulwarks are only employed in select locations as of now, due to their relatively recent appearance. Notable locations include the NTCC Odin, the NSS Upsilon, the NSS Aurora and the SCCV Horizon. Outside of these locations they are heavily monitored in where they go, and are typically kept in more secure locations. There are no Queenless Bulwarks.

    The Unbound

    The Unbound, or Akaix, make up the upper castes of Vaurcae society and form the only sentient and self-aware parts of its greater population. Their eggs and larvae are given more graceful care by Ta and Bound Workers. They are born with fully developed organs, though Unbound not meant to become Ta or Lesser Queens are still sterilized. The Unbound are perfectly capable of making rational, thinking decisions, and are naturally intuitive, curious and capable of understanding abstraction, much like a human. However, Unbound are not raised in a traditional manner. While in its early years Vaurca Virtual Reality was meant as an escape from reality, for modern Vaurcae in known space it's become every aspect of their lives and supposed afterlife.

    Although Unbound are sentient and self-aware, they still typically maintain unwavering subservience to the respective hierarchy of their Hive, due to a combination of pheromone excretion and indoctrination methods imposed during the growing process of an Unbound. However, when they are not under the direct instruction of a Lesser Queen, they will typically pursue their own or their own hive-cell's interests.

    Unbound disconnected from VR can still connect themselves to the 'internet' of the Hive, called the Hivenet or Hive Network, where the Unbound all connect their consciousness. Unbound Vaurcae can share their knowledge, memories, and even feelings through the Hivenet. The Bound are barred from most non-utilitarian aspects of the Hivenet, due to biological constraints.

    The Unbound typically take up jobs that require more critical thinking skills, ability to learn or adapt and greater abstract thought than simple Bound. In this respect, Unbound Vaurcae can simply be considered on the same level as any human. Integration in the Orion Spur and other alien communities has some of them living alone or in small groups in their own apartments like any other citizen or family, working to support themselves, rarely having monetary aid from their Hive.

    Playing Unbound

    Unbound are the human-like part of the Vaurcae species and are capable of playing any non-command role in terms of ability. They can either be unique individuals having lived out of their Virtual Reality for some time, or can be fresh from the Hive birthing chambers and or from their Lesser Queen's virtual heaven, barely knowing anything. They almost universally hate being outside of VR, as the extended stay within an environment free of strife, hunger and death have sensitized them to the presence of such things in the real world. Likely because of their biology, many Vaurcae are generally passive and hold more value in a group's opinion rather than their own, disliking isolation.

    The Bound

    While all Bound are specialized for a specific job or instruction, all are still capable of simple labor.

    Bound Vaurcae are chosen even before their egg is laid. Eggs designated to be Bound are provided with certain hormonal mixes designed to neutralise brain function critical for higher thought and are then put in a warm, moisture-rich environment while Bound Ta and Workers oversee their care. The larvae that hatch from the eggs are then taken to another specialised, moist environment to be raised and augmented. Bound are highly capable in their positions but are incredibly simple-minded due to effectively being lobotomized. The result is a very effective worker but one that struggles to adapt to unusual circumstances and has minimal ability to learn or think in abstractions.

    Playing Bound

    Bound, Drones, or Viax have a lot in common with station synthetics in personality and playstyle. They are members of a lobotomised slave caste trained to obey orders without question. They have no concept of the self and can only act independently in matters of personal survival, maintenance, or self-defense. The Vaurcesian Drones typically speak slowly and have trouble speaking Basic.

    Bound typically focus on performing their duty. If asked to do something outside of the scope of their duty a Bound will always use their duty as a reference to the task at hand. Because they are working under the decree of the Hive's Queen, only with good reason would an Unbound Vaurca ask a Bound from its respective Hive to deviate from their duty. Otherwise, Bound are taught and expected to follow station protocols to the best of their ability as it is their duty to do so. Only their Hives' Unbound, and heads of staff can order a Bound to deviate from its duties.

    Bound can be easily dismissed - or culled - if their performance is unsatisfactory.

    They can only take the jobs listed here. If a job title is not on this list, you cannot play them as a Bound.

    Jobs playable by Bound
    Department Jobs Available
    Security None
    Medical Surgeon, Physician, Pharmacist
    Engineering Engineer, Atmospheric Technician
    Science Lab Assistant
    Operations Hangar Technician, Machinist, Shaft Miner
    Service Chef, Bartender, Gardener, Librarian, Janitor
    Civilian Assistant

    History

    omg crash course on history goes here

    Modern Day

    For the Vaurca, co-habitation with the other species they have encountered has led to fundamental changes to their way of life, many seemingly to their detriment. In the public eye their advanced weaponry has lead to a lot of fear regarding their potency and supposed ease of mass production. Seemingly no one can deny the military domination a war-ready Hive would impose. From tachyon-based weaponry, gauss cannons, condensed thermal energy and the infamous Warforms, most believe it to be a miracle that the Vaurca have yet to attack and seize control of the galaxy, fears which found themselves at the forefront after the Lii'dra Invasion and which have only slightly quieted since.

    To a certain extent within their respective societies this may be true. The Vaurca have integrated themselves into a great deal of the running of the Republic of Biesel, Izweski Hegemony and Nralakk Federation in an effort to make themselves essential, including handsome contributions to each nation's armed forces. This has provided a degree of political sway and necessity much greater than what they once had shortly after arrival. However the power of the Hives is not as simple as many believe. Weaponry was a lower priority on the list of supplies brought on Hiveships, as though while large, space was required for broods as well and materials. Some Queens such as Ta'Akaix'Zoleth'akeh Zo'ra were insistent on bringing a plethora of weaponry, to ensure their survival among the unknown threat of the stars but their pleas, only resulted in minor increases to ship defences. During their long journey, many of the of resources the species bought were used for maintenance of the ship, and by the time they arrived in the Orion Spur, their lack of materials, and subsequently, repairs, have resulted in the damaged states the three known Hiveships were found in. Additionally food supply was limited in terms of places to grow aboard the Hiveships, and as a result, a majority of Warforms and the larger Bound Workers were culled, due to being unable to sustain many of the cryogenic storage pods used to contain them. The phoron crisis has certainly not helped matters on this front and Hive's are careful to balance the cost of phoron with military readiness.

    Politically and militarily, the Zo'ra remain as dominant as ever over the other Hives, though in a much reduced state compared to what that dominance represented on Sedantis. The Zo'ra possess by far the most Warriors and Warforms of the three modern Hives, not to mention the tactical acumen to use them. A significant portion of this is due to the Queen Zoleth, the Herald of Scars who, in the absence of her most trusted friend, High Queen Zora, is the oldest Vaurca in the Spur alongside High Queen C'thur. Zoleth has always viewed herself as the hammer to the nail that was Zo'ra herself, and the two of them were responsible for the wildly successful generational conquests on Sedantis that built the planet spanning empire they once possessed. Her military genius and inclinations towards wartime preparations saw her as the driving force behind the move to invest the Hive's resources so significantly into the founding of the Tau Ceti Foreign Legion and its new incarnation the Tau Ceti Armed Forces despite pushback from the newly elected High Queen Vaur. This move proved itself savvy as it gave the Hive not only sway through the Legion, beginning their ascension into the political web that connects the inhabitants of the Orion Spur, but the ability to maintain their military without appearing threatening to the Republic. Part of these investments was not just providing Warriors but the hybridization of the Tau Ceti foreign Legion and recently Tau Ceti Armed Forces current weaponry and their own personal designs. These resulting weapons are currently employed by the Armed Forces, and while they are hardly the most technologically advanced, the Republic having for a balance of effectiveness and cost, and many agree that it is certainly an improvement compared to their last. The Queens of the Zo'ra Hive as a whole are benefiting from this increased power, having managed to revive the Court of Queens on Caprice, installing its chambers within their capital New Sedantis, though relative to the other Hive's many Zo'ra on Biesel live in great squalor. 

    Despite the success of the Zo'ra regarding military and politics, the K'lax are the only Hive that has truly managed to adapt the species more advanced technologies to the Spur's new realities. To the Klax, this is hardly surprising; they were after all the minds behind much of these inventions, regardless of how much undue credit Zo'ra may claim. In recent years, batches of new-generation thermal drills, a tool that was by necessity ubiquitous in the caverns of Sedantis, were developed and manufactured by the K'lax, shipped, and sold across the Orion Spur. While expensive, those mining facilities that adapted saw huge increases in yields as a result. Furthermore, the Hive agreed to collaborate with the Unathi on Moghes with respect to terraforming the wasteland planet, re-creating their machines of old with the alien materials of the Spur. These factors contributed towards the K'lax Hive's eventual transformation of their barren colony of Tret given to them by the Izweski into the gigantic factory planet and industrial heart of the Izweski Hegemony it is today, though certain unfavourable deals with outside parties limit the funds the K'lax can bring to bear from this. 

    Economically, it is only the C'thur who have truly profited. While the other Hives are reliant on collective money pools brought in by employed Bound and Unbound or the leftovers of their own factory exports, being harboured by the generous Nralakk Federation has opened up a large amount of opportunities, to say nothing of the C'thur Hive's historical inclinations. The C'thur have bought a significant portion of Einstein Engines, opening a connection to the Eridani Corporate Federation, and many job opportunities. These factors have resulted in the C'thur being the most economically advanced of all Hives. Money that is received by Hives is typically distributed between the Queens, each given the discretion to use their share however they wish within certain limits imposed by her sisters. 

    Individuals

    For many Unbound, adapting to their new lives has been a tough ordeal, but one that is short suffered. Once settled, most hive-cells are capable of sharing a single bedroom apartment due to their preference for confined spaces and their tendency for practicality over personality. Personal possessions are not uncommon, Unbound are welcome to spend what little money they typically receive on hobbies.

    Workers mostly shifted from serving the Hive to employment well, with only a few incredibly specialized Unbound finding difficulty. While confusion was apparent at the complicated process of the simple act of going to work, once clarified, many Vaurcae brought their specialised knowledge and pragmatism into like-minded fields, typically able to share their intricate knowledge with great practical success. On a social level, however, many Unbound are prone to varying levels of discrimination. Such acts can be extremely discreet, such as being made to do a less desirable task. On the other hand, some overtly voice their dislike, often showing their ignorance of how Vaurcae operate and live. More obvious examples of dislike include incidents such as Tajara gangs reacting violently to the Lii'dra invasion and going as far as to murder Vaurca near their territory.

    Warriors, however, did not have such an easy transition. While there were some who could transition as well as most Workers, many of the Unbound purely bred for combat struggled to find applicable work. Some of these soldiers slowly managed to trickle into work as private security, bodyguards, and alike, while others found trivial work doing menial or laborious tasks. K'lax Warriors mostly serve in the Hegemony and many others, especially from the Zo'ra Hive, have found a place doing what they do best in the Tau Ceti Armed Forces. Much of this situation was recently alleviated by the founding of the Pan-Vaurcesian military the Private_Military_Contracting_Group#Ve'katak_Phalanx which draws in a large percentage of what would be the otherwise unemployed Vaurca Warriors, giving them a place in service to the Court of Queens.

    Culture

    i'm just bug culture.

    Language

    Before the invention of the Hivenet in the Era of Augments, Vaurcae would communicate by distributing pheromones from mouth to mouth for complex messages, and vibrations with their antennae for simpler messages, sent via larger distances. Since Vaurcae don’t possess a vocal tract, spoken language was unknown to them until their arrival to the Spur. The invention of the Hivenet allowed for a better and more long-range method to communicate with each other, making cooperation more efficient. While to a stranger Hivenet might just sound like rhythmic vibrations, for a Vaurca the received message, which are encoded pheromones coded and transmitted as signals, ‘sounds’ in their head, which is how the Vaurcese vocabulary has been incorporated in Human, Skrell and Unathi space.

    These encoded pheromones can also transmit emotions and other kinds of warnings. Because of the lack of facial expressions available for Vaurcae, it is common for individuals to express themselves by sending a message such as this on the net. Other simple encoded messages such as small onomatopoeic sounds, reactions like eye-rolls and basic "images" may also be sent. "Videos" are too heavy to be encapsulated by pheromones in the way other species would understand it, instead coming across as a collection of feelings and basic information.

    Since the species arrival in the Spur, they have been forced to developed augmentations known as voice synthesizers which allow for speech and the translation of language. The majority of these voice modulators are cheap, which is responsible for much of the species possessing a peculiar buzzing accent. Without this augmentation no Vaurca is able to audibly receive or reproduce a xenolanguage. Additionally despite the species not having used a written language commonly since the invention of Virtual Reality, Vaurcae are able to learn to read and write in Basic, and for an employee on board the SCCV Horizon, part of their education would have consisted in such.

    Speaking like a Vaurca

    Vaurcae working in alien space have augments that allow them to have an easier time speaking the Languages of the Orion Spur. However, due to the desperate times the species is in, speech augments tend to be of variable quality. Vaurcae typically expresses an unfamiliarity with most alien languages, preferring to use basic words and sentence structures over more complex ones, and often may be unaware of the exact meaning of words, or the names of objects, instead describing them. This tends to happen most to those who aren't used to alien culture.

    Many Vaurcae, and their vocal augments have difficulty producing sounds related to the letter "s", and instead substitute with a harsh buzzing in the throat. ("May I please have some k'ois?" becomes "May I pleaze have zome k'oiz?"). Some Vaurcae may have difficulty producing soft consonant sounds such as those produced by "f" or "ph", and instead substitute them with a more guttural "vh". ("Phoron gas is fine!" becomes "Vhoron gas is vhine!". Some unfortunate specimen may even be plagued with both impediments at once. ("The phoron in these k'ois lets me breathe." becomes "The vhoron in theze k'oiz letz me breathe."), or even further, more exotic impediments.

    Vaurca Augmentation

    While many Vaurcae look identical in an augmented state, aside from various shifts in color, virtually all Vaurcae are augmented in some manner, the degree to which depends very much on their caste and purpose. The most augmentation is typically seen in Bound Vaurcae. Much of their organic mass will at some point be replaced with machinery, so they can fulfil one specific task to the best of their ability. Worker Bound will at the completion of their development look more like construction machines than Vaurca, with variable amounts of limbs and a plethora of tools at their disposal. Warrior Bound will assume a variety of forms, varying from simple infantry with weapon and targeting augments to assault vehicles. The more complex the caste name of a Bound, the less recognisable it is as a standard Vaurca. Unbound however, will rarely undergo such severe augmentation. The great limitation of such heavy modification is that it eliminates versatility, which is a significant part of the purpose of the Unbound caste. For many their augments are performance-enhancing instead of completely form altering. The majority of Unbound are today equipped with at least basic communication augments, which make them versatile assets to speak with extra-hive entities. Ultimately, all Vaurcae currently employed by the Stellar Corporate Conglomerate aboard the SCCV Horizon are of the least augmented tier - either Type AA, Type BA, or Type E. Their carapace is almost totally unmodified. Bound and Unbound alike will have a neural socket and an oxygen filtration system, and they may utilise full-limb prosthetics. Bound may have several augments designed to increase work efficiency or general survival, while Unbound will typically have only a few augments to ensure that they can fulfil any task assigned to them by the Stellar Corporate Conglomerate.

    Vaurca Sociality and Society

    This can be edited away if it ends up being too extraneous or pointless but I think we could give a good crash-course without somebody having to read 1 morbillion pages.

    Naming System

    The traditional Vaurca naming system is complex, with first names being made of three parts. The first part is either Ka for Workers, Za for soldiers, Ra for Bulwarks or Ta for breeders. The second syllable is Viax for Bound, or Akaix for Unbound.

    Finally, the last syllable of the name is unique, decided by the player. In Vaurcese, this segment would translate to a number —like a serial code, it is a unique identifier. The only restriction is that it should not be longer than a single syllable, at the very most two syllables. For a Worker Unbound it might be: "Ka'Akaix'Siith Zo'ra." With 'Siith' being created by the player. The surname is the Hive that the Vaurca is a part of, in the example's case "Zo'ra".

    In summary, you create a single unique name, which is slotted after your caste and whether you are Bound or Unbound, and your surname is the Hive you are from.

    Inter-caste Relationships

    Relationships between each type and each caste tend to be a universal constant among Vaurcesian Hives. The Bound are thoroughly exploited by the Unbound whenever an opportunity for such arises. It is typical for an Unbound to delegate any menial labour to the nearest Bound whenever possible. While especially "lazy" Unbound are not prevalent on human stations, all Unbound tend to display this mindset towards the Bound to a degree. When encountering a dangerous situation, the response is similar —the Bound are expected to attempt to make the situation safer for the Unbound in any way possible. Bound are perfectly subservient to the whims of the Unbound, and do not begrudge this exploitation.

    Worker vaurcae tend to be esteemed more highly than Warrior Vaurcae, especially in Unbound circles, and especially in these difficult times when the value of labour to the Vaurca is more important than the value of defense. Unbound Breeder Vaurcae are esteemed very highly, especially those at the top of the hierarchy. Bound Breeder Vaurcae tend to rarely interact with other Vaurcae, except for Bound caretakers.

    As for different types of the same caste, Unbound Ka or Za of the same 'duty' tend to organize themselves into hive-cells. For example, a Worker who works in construction may live, sleep and work with the same people within their hive-cell. A hive-cells size can vary drastically, but ultimately, they tend to organize the labor of Ka and Za into the most efficient means, with each hive-cell reporting to a particular Ta, usually their birth mother. Vaurcae tend to be closest to those that they work with, and so many Vaurcae consider their hive-cell their closest relatives.

    Hives and Politics

    Tee bee aytch, I feel like you could put the entire "Vaurca Hives" page under here and just judiciously use drop-down menus. You could also make smaller versions of the Queen colour sprites and put them next to their names. You don't have to have a full description of the Queens either; just linking to their article would be fine.

    Zo'ra

    K'lax

    C'thur

    vvvvhucking c'thur

    Inter-hive Relationships

    The Zo'ra and K'lax Hives maintain warm relations, while officially the diplomatic tension between the C'thur and K'lax Hives is tenuous at best. The Lii'dra Hive is universally hated. The Zo'ra percieve themselves the rightful rulers of the K'lax and C'thur, and the K'lax have thus far made no official statement against this. Meanwhile, the C'thur changes their announcements constantly. The Bound of each Hive serve other Vaurcae of their Hive firstly and are completely subservient to the will of their Hive's rulership. The K'lax Bound however will also serve Zo'ra Vaurcae should there be no conflict with the desires of K'lax hierarchy. The same can be said to a lesser degree with the C'thur. Zo'ra Bound will rarely ever service K'lax Vaurcae, and only when instructed to do so by Zo'ra Unbound. Zo'ra, C'thur and K'lax Unbound typically do not intermingle except on an individual basis and remain subservient to the desires of their respective hierarchy.

    Interspecies Relationships

    The Zo'ra tend to be cooperative with humanity out of necessity, but on an individual level opinions vary between each Unbound. This approach is largely shared in reference to all other aliens, viewing them as potential benefits to their Hives. Perhaps in response to, or as a result of this, the Zo'ra Hives have begun to re-imagine themselves as something aliens can identify with. Supporting cross-species initiatives that further increase cooperation between each species feeds into this idea of ultimately benefiting all species involved. Besides this, the servitude that Bound abides by is a topic of concern for humanity in particular, because Bound are hard-wired to satisfy the needs of other Unbound of their Hive firstly, it creates the possibility for conflicts of interest between the humans that use cheap Bound labor, and any Unbound Vaurcae of the same Hive. However, such situations are unreported if they do occur, and the cheapness and effectiveness of Bound labor tend to surpass potential dangers. For more about Zo'ra and their connection to the Republic of Biesel, read Zo'ra in the Republic of Biesel.

    The Skrell of the Nralakk Federation have taken to using a work drafting system to assign duties to Vaurcae of the C'thur Hive. The Federation or an empowered representative would requisition an amount of C'thur for a particular job, which would then be supplied by the Hive. These C'thur would complete this assignment and then return to their Hive. This entire process is overseen by a legal counsel comprised of both species, providing fair and equitable exchanges for all parties. The largest orders of labor come from the Federation itself and the Nanotrasen corporation. For more about C'thur and their connection to the Skrell of the Nralakk Federation, read C'thur in the Federation.

    K'lax tend to maintain terse but warm relations with the Izweski Hegemony, providing military support as expected from a vassal, as well as sharing cultural and sometimes technological advances for the betterment of both species. Beyond this, they maintain little contact with the galaxy at large, save for their begrudging but needed trade relations with the Stellar Corporate Conglomerate, especially Hephaestus Industries. Due to their unfavourable deal with Hephaestus Industries, many K'lax view humans in a negative light. For more about the K'lax and their relations with the Unathi, read K'lax in the Izweski Nation.

    Overall, the approach all Hives have taken when sending their populations to work with aliens is to treat their 'workplaces' as an adopted Hive cell. All Hives encourage the development of social bonds that normally come with working closely between Vaurcae in the same Hive cell. This has led to some Vaurcae considering their co-workers a second family.

    Playing the Species

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