Revenant

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EXTRADIMENSIONAL
Должность
не определена


Revenant

Руководители: No one
Сложность: VERY HARD
Обязанности: Be creative! Make interesting gimmicks that revolve around bluespace, the possibilities are nigh endless
Руководства: This is the guide, duh
Доступ: Anywhere, provided you still have hands
Альтернативные названия: Отсутствуют

Файл:F19.png

A Revenant is an intelligent trans-dimensional being that is able to perforate reality and appear in non-bluespace realms (such as the station). Humanoid in appearance, these beings are equipped with blades lined along their arms as well as eyes capable of piercing even the darkest of voids. Revenants are gifted with numerous boons; they are able to continue surviving within space, learning languages mere seconds after first hearing them and intelligence that is comparable of that to most species found within the Orion Spur.

OOC Foreword

Revenants are typically not selected at round start, and spawn in usually after roughly 20-30 minutes of a round has passed. It is important that those joining as these trans-dimensional beings check into AOOC and find out whether the other players have decided upon a gimmick, as the gamemode heavily relies on various roleplay techniques that can easily be disturbed should a player decide to not follow the agreed upon gimmick!

Like most other antagonists outside of admin-run events, Revenants are considered non-canon; they do not exist outside of the round that they are featured in. A character would not have any information beforehand of these beings as there is no information about them, and roleplaying as if you can will lead to administrative punishment!

Objectives and Mechanics

Revenants have no set objectives besides crafting a story that players can engage in and enjoy. It is heavily encouraged to communicate with other revenant players in AOOC in order to devise an enjoyable gimmick. At the end of the page is a section dedicated to possible gimmicks for this gamemode, each with their own objectives and "lore" to go with it.

Abilities

Revenants possess a few abilities that they can use to advance themselves, usually ones comprised of methods to assist in adjusting to the new dimension they find themselves within.

  • Revenants have shredding claws, which - when enabled by flipping to harm intent - are capable of destroying windows and ripping open doors. Obviously this makes them formidable weapons against the crew.
  • Imbued with vocal cords capable of rupturing eardrums, Revenants are able to shatter lights within a seven turf radius. This shrill sound will destroy most lights in the surrounding area.
  • Revenants are equipped with natural night-vision, usually toggled through the deployment of their secondary eyelids which allows for shadow vision. This also grants them thermal vision, allowing them to see others through walls.
  • Revenants are capable of dissolving themselves. Mechanically this does nothing other than kill yourself with little consequence. Do note that using this does count towards the rift kill goal.

Riftspeak

Though revenants are capable of learning other languages in an instant, they do have their own, namely Riftspeak. This language transcends most barriers, particularly distance; it can be heard from anywhere, and only heard by those who know how to speak it, namely revenants. Mechanically it can be likened to Changeling's Hivemind language. Prefacing your speech with ,rs will allow you to use Riftspeak, otherwise by default you'll just use the usual revenant language (which can be understood by TCB speakers with 80% accuracy!)

Banishment!

Strangely enough, it turns out revenants are more or less linked in some way, thus if enough revenants are forcefully removed from the realm, the rest from the rift are kept from materializing in the station's realm as well. Essentially, when a revenant is vanquished (probably through lethal force), their body may collapse into a rift. These typically show up after enough bluespace disturbance has occurred, namely if enough revenants have been killed. This rift, however, really doesn't feel like staying where it is, thus it will jump elsewhere around the station, anchoring itself and hoping for the best. This gives the crew an opportunity to dispel the rift and prevent more revenants from appearing.

Neutralizers

Though revenants are tangible and can be slain, rifts require a bit more finesse to get rid of. Research will need to create devices called Bluespace Neutralizers (which requires levels in materials science, engineering, and bluespace tech), special handheld equipment that is geared towards dematerializing rifts to otherworldly dimensions. The devices are simple to use: simply activate the item in your hand and make sure you can see the rift - the neutralizer will begin its work automatically. You don't even need to hold it, you can set it down wherever you want as long as the device can see the rift and it's turned on.

Once a rift is destroyed, a stockpile of... interesting... equipment may show up in its place. This gear will most likely be useful against any remaining revenants, so you may as well use it all. Obviously other revenants will be doing their best to make sure no neutralizers are attacking their vulnerable rift. In fact, they're informed from wherever they are when their rift takes damage. Beware!

Gimmicks

Avengers

You are beings who have survived in bluespace for millennia, surviving as incorporeal beings that were undisturbed for a large majority of their existence; that is until the discovery of bluespace. For decades, your species has been attacked by invaders that seemingly rip large holes into your reality, perforating it and murdering millions as they travel within. Now, your species has finally unlocked the ability to travel to their realm, where you all plan to ensure they can never again return to your dimension.

Haunting

You are echos, even spirits, of those who have perished within Romanovich Cloud. Your deaths typically forgotten by many; miners, scavengers and raiders who have done their best to earn a quick buck, but have failed miserably. You are merely forgotten remnants, with nothing better to do that to aimlessly wander the Romanovich Cloud. It is only by pure chance that you've managed to discover the NSS Aurora, where life teems ... perhaps you can reach out?

Antagonist roles
Antagonists Traitor - Mercenary - Ninja - Changeling - Vampire - Revolutionary - Raider - Cultist - Cortical Borer - Loner - Technomancer
Jobs on Aurora
Command Captain - Executive Officer - Head of Security - Chief Engineer - Research Director - Chief Medical Officer - Operations Manager
Command Support Corporate Liaison - Consular Officer - Bridge Crewman
Security Security Officer - Warden - Investigator - Security Cadet
Engineering Engineer - Atmospheric Technician - Engineering Apprentice
Medical Surgeon - Physician - First Responder - Psychologist - Pharmacist - Medical Intern
Research Scientist - Xenobiologist - Xenobotanist - Lab Assistant
Operations Hangar Technician - Shaft Miner - Machinist
Service Assistant - Off-Duty Crewman - Passenger - Bartender - Chef - Chaplain - Librarian - Janitor - Botanist - Corporate Reporter
Non-human AI - Cyborg - Personal AI
Special Merchant - Ghost Roles