Revenant

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EXTRATERRESTRIAL
Должность
не определена


Revenant

Руководители: No one
Сложность: VERY HARD
Обязанности: Be creative! Make interesting gimmicks that revolve around bluespace, the possibilities are nigh endless
Руководства: This is the guide, duh
Доступ: Anywhere, provided you still have hands
Альтернативные названия: Отсутствуют

Файл:F19.png


A Revenant is an intelligent transdimensional being that is able to perforate reality and appear in non-bluespace realms (such as the station). Humanoid in appearance, these beings are equipped with blades lined along their arms as well as eyes capable of piercing even the darkest of voids. Revenants are gifted with numerous boons; they are able to continue surviving within space, learning languages mere seconds after first hearing them and intelligence that is comparable of that to most species found within the Orion Spur.

OOC Foreword

Revenants are typically not selected at round start, and spawn in usually after roughly 20-30 minutes of a round has passed. It is important that those joining as these transdimensional beings check into AOOC and find out whether the other players have decided upon a gimmick, as the gamemode heavily relies on various roleplay techniques that can easily be disturbed should a player decide to not follow the already decided upon gimmick!

Like most other antagonists outside of admin-run events, Revenants are considered not canon; meaning they do not exist outside of the round that they are featured in. A character would not have any information beforehand of these beings as there is no information about them, and roleplaying as if you can lead to administrative punishment!

Objectives and Mechanics

Revenants have no set objectives, besides crafting a story in which players can enjoy. It is heavily encouraged to communicate with other revenant players in AOOC in order to devise an enjoyable gimmick. At the end of the page, there will be a section dedicated to possible gimmicks of this gamemode, each with their own objectives and "lore" to go with it.

Regeneration

Revenants typically struggle to regenerate from grievous wounds outside of their dimension. Large flesh wounds will usually find themselves stitching back together, but the more brute force inflicted upon these beings the better the chance that their injuries will continue to remain. Broken bones and dismemberment should be avoided at all cost, as it can quickly mean the death of a revenant!

Abilities

Revenants possess a few abilities that they can use to advance themselves, usually ones comprised of methods to assist in adjusting to the new dimension they find themselves within.

  • Revenants have shredding claws, which when enabled through the harm intent, are capable of destroying windows and ripping on doors. They are also considered great weapons against potential hostiles, ripping and tearing through flesh quite easily.
  • Imbued with vocal cords capable of rupturing eardrums, Revenants are able to shatter lights within a seven tile radius. This shrill will destroy lighting in the surrounding areas, enveloping it with darkness instead.
  • Revenants are equipped with natural night-vision, usually toggled through the deployment of their secondary eyelids which allow shadow vision to occur. This evolutionary advantage allows them to even see thermal activity, somewhat making them almost predators hunting their prey.
  • They also have the ability to return to their original dimension through simply dissolving itself. What is left behind is typically remnants of these beings that become almost sticky ectoplasmic liquid that proves to be rather difficult to get out of carpets.

Gimmicks

Avengers

You are beings who have survived in bluespace for millennia, surviving as incorporeal beings that were undisturbed for a large majority of their existence; that is until the discovery of bluespace. For decades, your species has been attacked by invaders that seemingly rip large holes into your reality, perforating it and murdering millions as they travel within. Now, your species has finally unlocked the ability to travel to their realm, where you all plan to ensure they can never again return to your dimension.

Haunting

You are echos, even spirits, of those who have perished within Romanovich Cloud. Your deaths typically forgotten by many; miners, scavengers and raiders who have done their best to earn a quick buck, but have failed miserably. You are merely forgotten remnants, with nothing better to do that to aimlessly wander the Romanovich Cloud. It is only by pure chance that you've managed to discover the NSS Aurora, where life teems ... perhaps you can reach out?

Antagonist roles
Antagonists Traitor - Mercenary - Ninja - Changeling - Vampire - Revolutionary - Raider - Cultist - Cortical Borer - Loner - Technomancer
Jobs on Aurora
Command Captain - Executive Officer - Head of Security - Chief Engineer - Research Director - Chief Medical Officer - Operations Manager
Command Support Corporate Liaison - Consular Officer - Bridge Crewman
Security Security Officer - Warden - Investigator - Security Cadet
Engineering Engineer - Atmospheric Technician - Engineering Apprentice
Medical Surgeon - Physician - First Responder - Psychologist - Pharmacist - Medical Intern
Research Scientist - Xenobiologist - Xenobotanist - Lab Assistant
Operations Hangar Technician - Shaft Miner - Machinist
Service Assistant - Off-Duty Crewman - Passenger - Bartender - Chef - Chaplain - Librarian - Janitor - Botanist - Corporate Reporter
Non-human AI - Cyborg - Personal AI
Special Merchant - Ghost Roles