Ninja

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Ninja

Руководители: You make this up.
Сложность: HARD
Обязанности: Come up with your objectives fitting for a high-tech ninja. Some of the faction-specific suits below will assist you in your story.
Руководства: None.
Доступ: Maintenance/whatever you teleport into.
Альтернативные названия: Отсутствуют

Файл:F19.png

Extended skillset - You aren't held to conventional standards on skills. However, make it believable.

Overview

If you are reading this, congratulations! You have been chosen to become a 25th-century agent worthy of the title "ninja". You spawn in as a high-tech ninja that can be equipped with high-tech gadgets that you order through your uplink under the Infiltration items section.

The Way of Ninja

Introduction to the RIG

Your hardsuit is a RIG, a specialized suit that can equip specialized modules (module selection is dependent on the type of suit). It can be deployed to or retracted from certain body parts, allowing the ninja to use the modules while also wearing other things. However, when wearing the stealth suit, it's better to keep the pieces deployed and maintain your camouflage.

RIGs can be switched between "off" and "on". When off, none of the modules can be utilized, the RIG is not airtight, none of the armor is in place, vision is limited, and movement is slow. Putting on or taking off the suit to apply new modules makes the user quite vulnerable; make sure you’ve got everything you need first before you leave for the ship.

The RIG modules can be seen in the "Hardsuit Modules" tab at the top right, and the RIG system controls are in their own independent hardsuit tab adjacent.

Operating The Suit

Your ID card has specific access required to unlock your suit and open it. Use the ID on your suit while it’s on the ground and the crowbar on it to open the panel. From this point, screwdrivers can be used to remove certain modules or the cell. Modules can’t be removed while it is worn, but the cell can - this is very important for replacing your cell in the event you are stuck without power.

Important note: You should absolutely mess with your hardsuit activation settings. This can be found in the preferences tab, and most people leave it on middle-click. Whatever you press for this will activate any modules you have. For example, if you’ve got a laser gun in your hardsuit, middle clicking on that assistant will shoot it at them, but only when it specifically is selected. You can activate static modules that do not have a target this way as well, or utilize other things like chemical injectors to quickly inject folks with medications.

Suit Module list

Your default RIG modules are perhaps your most useful assets. Here’s brief descriptions followed by much more complicated ones of each default module you start with in the stealth suit.

Stealth Suit: All modules in the Infiltration Items section can be installed in the hardsuit. All species except Diona can wear this suit.

Solarian Marine: No modules in the Infiltration items section can be installed in the hardsuit. Human only. Not insulated.

Coalition Gunslinger: Only three modules can be installed the grenade launcher and both chem dispensers. Human only. Not insulated.

Eridani Strikesuit: Only three modules can be installed the grenade launcher and both chem dispensers. Human only. Not insulated.

Jinxiang Combat Pattern: Only three modules can be installed the grenade launcher and both chem dispensers. Human only. Not insulated.

Elyran Battlesuit: Only three modules can be installed the grenade launcher and both chem dispensers. Human only. Not insulated.

Cyberwarfare Suit: All modules except the grenade launcher and mounted chemical injector can be installed in this hardsuit. All species except Vaurca and Diona can use this suit.

Techno-Conglomerate: All modules in the Infiltration Items section can be installed in this hardsuit. Human only. Not insulated.

Crimson Hardsuit: All modules in the Infiltration Items section can be installed in this hardsuit. All species except Vaurca and Diona can use this suit.

Rhino suit: All modules in the Infiltration Items section can be installed in this hardsuit. All species except Vaurca and Diona can use this suit.

Tesla suit: Only three modules can be installed the grenade launcher and both chem dispensers. Only Tajarans can use this suit. (It is also PRA tied)

Unathi breacher /Authentic/: Only three modules can be installed the grenade launcher and both chem dispensers. Only Unathi can wear this suit.

Tips

  • Avoid combat if you can. You're the only antag, and you can't do easily surgery on yourself. If you get internal bleeding because of a lethal shotgun slug, you're screwed. Luckily, your ninja hardsuit braces bone breaks and fractures.
  • Have a backup plan in case you run out of power. Keep a battery in your suit storage if you can. You can switch batteries while still wearing your hardsuit, by unlocking it from "Hardsuit Interface", then crowbarring and screwdrivering to remove the old battery.
  • Don't be afraid of using guns and other traditional antag methods. Ninja powers are scary and can take a lot of getting used to, but you've probably had a chance to learn how to use a gun before. If you break into the armoury and steal all the stuff, don't be afraid to keep a gun for yourself.
  • Remember to RP your kills as much as you can. If you have a single person at swordpoint in maintenance then you can afford to roleplay a lot before you kill them, but if security is chasing you then nobody's going to blame you for fighting back without emoting first. On that note, however, if you're in a combat situation and can't emote, try not to kill them either. Aim for the chest or legs instead of the head, and you'll be fine.
  • Stealing the captain's (spare) ID will help you immensely in the long run. Or using a net on the Captain or HoP and forcing them to give you their ID.
  • Get a toolbelt from maintenance or engineering, find a toolbox and fill the belt. Sometimes some engineers learn the wires and post them in the breakroom. A crowbar will let you recharge outside maintenance. A t-ray may be useful if you can't remember where wires are.
  • If science exists, wait awhile, then go to RnD, print the biggest cell you can, then find a safe place to upgrade your powercell.
  • Your suit lets you store any gun in your exosuit slot, including large ones such as Ion Rifles, LWAPs, and Bulldogs.
  • Grenades can be reloaded by shoving them into the suit module while it's open. The same is true for chemicals.
  • You can subvert the AI while cloaked.
  • A subverted AI inside your suit can save your life, if given access to your suit. For example, if you get critted, the AI can teleport you out and then inject medicine. There is a risk of the AI killing you if it gets reset, however, as you have radium in your suit.
  • Substations are a nice hiding place to recharge. Just keep the thermals on.
Antagonist roles
Antagonists Traitor - Mercenary - Ninja - Changeling - Vampire - Revolutionary - Raider - Cultist - Cortical Borer - Loner - Technomancer
Jobs on Aurora
Command Captain - Executive Officer - Head of Security - Chief Engineer - Research Director - Chief Medical Officer - Operations Manager
Command Support Corporate Liaison - Consular Officer - Bridge Crewman
Security Security Officer - Warden - Investigator - Security Cadet
Engineering Engineer - Atmospheric Technician - Engineering Apprentice
Medical Surgeon - Physician - First Responder - Psychologist - Pharmacist - Medical Intern
Research Scientist - Xenobiologist - Xenobotanist - Lab Assistant
Operations Hangar Technician - Shaft Miner - Machinist
Service Assistant - Off-Duty Crewman - Passenger - Bartender - Chef - Chaplain - Librarian - Janitor - Botanist - Corporate Reporter
Non-human AI - Cyborg - Personal AI
Special Merchant - Ghost Roles
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