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[[Image:Imperial_Frontier.png|thumb|The flag of the Empire's frontier regions. Its colors symbolically represent Houses Caladius, Zhao, and Strelitz in addition to the Empire itself.]]
Located within the Alatyr System, the Imperial Mandate of Novi Jadran stands as a testament to the colonial legacy of the modern [[Empire of Dominia]]. A cold, icy, and predominantly rural world which was originally colonized by the Solarian Alliance during its golden age, Novi Jadran is one of the Empire’s oldest non-Morozian colonies and straddles the border between the Imperial Core and Imperial Frontier. Famed for its loyalty to the Empire, Novi Jadran is known as the “Model Colony” and provides many of the Imperial Army’s troops. It is dominated by a powerful local nobility, many of whom neglect their charges — the villages and rural citizenry under their control — in exchange for personal enrichment. In recent years, as the current Emperor has grown more ill, many of its citizens have begun to call for the Empire to reign these nobles in and establish an administration which holds the good of the Mandate above their own interests. Only time will tell if Crown Princess Priscilla Keeser will honor these demands when she ascends to the throne, or squash the dissent.


<center>[[File:Luceism-small.png|small|link=]]</center>
==History==


<center>''The Luceian Square, a holy symbol of Luceism representing the extinguished but all-seeing Star of [[Assunzione]]'s system that is simply waiting for the right moment to awaken''</center>
===The Solarian Republic of Novi Jadran (2184 - 2302)===


<center>'''"So that the Star may someday return."'''</center>
<center><i>“It’s a harsh planet, yes, but rich in mineral resources. I don’t doubt it’ll be productive, Prime Minister,”</i> - Martin Clemson (2119 - 2230), [[Sol Alliance#Departments|Solarian Secretary of Colonization]], 2178.</center>


<center>'''“In the stillness of meditation, I heard the stars whisper. They spoke of a truth beyond words, a balance beyond scales. In this cosmic harmony, we find our peace.”'''</center>
Despite the loss of a colonial expedition in the Baltian Frontier Sector — now the Sparring Sea — in the early 22nd century, the Solarian Alliance was interested in continued exploration, colonization, and exploitation of the southern Orion Spur throughout the 22nd century, ultimately dispatching many colonial expeditions to a region outside of the control of any major interstellar power. One of these was the Adriatic Expedition — a colonial venture founded by multiple nations on the Adriatic Sea for the purpose of establishing a colony in the broader Alliance. In the late 22nd century the Adriatic Expedition was officially launched with the Alliance’s support in the hope that the sole inhabitable world in the Alatyr System — Novi Jadran — would become a jumping-off point for further exploration of the region, and an industrial base to support the nearby colony of Sun Reach — then in the planning stage.


An unusual syncretic religion originating upon the planet of Assunzione, Luceism is descended from a variety of faiths held by the original colonists that first emerged following the unexpected extinguishing of Assunzione’s star in 2274. It is the state religion of Assunzione and has unprecedented influence over the affairs of the planet’s government and its people, ranging from Church politics to the very ideals that govern the world.
The first colonists of Novi Jadran arrived in 2184, discovering a planet which was — ironically — not dissimilar to the nearby Moroz. These early colonists, who were mostly from Yugoslavia and the Veneto region of Italy, were more prepared for the environment they faced than the settlers of Moroz and quickly set about establishing the planetary capital: Nova Rijeka. Expansion on the planet was far slower than the Alliance had originally planned due to a combination of the harsh environment and Novi Jadran’s distance from the Solarian Core. The planet’s second major city, Belluno, was founded in 2215, but a railroad — the main form of inter-city transportation in the harsh tundra environment of the planet — from it to Nova Rijeka took until 2219 to be fully operational. A third major settlement, Durres, was established in 2237 and connected to the growing rail infrastructure by 2239.


Unlike its precursor Abrahamic religions, Luceism is unique in that it does not revere ancient historical figures or deities - rather, its faith focuses on the anomalous and yet-unexplained extinguishing, or Dimming, of the Assunzione system’s star. Its deity is a genderless, non-anthropomorphic entity known as Ennoia, the symbolic representation of light itself, believed to hold unparalleled influence over the universe. Devoid of natural sources, save for the stars in the sky, light is a precious resource in the confines of Assunzione and its people. To them, light represents truth, guidance, protection, and vision - to be stripped of light is to be lost and blind, not only to one’s surroundings but to their faith, their future, and their friends and family.
Despite being envisioned as an industrial colony much of the planet’s industry was concentrated in its four major cities, and settlements outside of these were not nearly as developed. Much of the planet’s infrastructure was dependent on advanced equipment its industrial base did not have the capacity to manufacture, and the entire world relied on high-end imports from the broader Alliance to remain functional. In the countryside Solarian bureaucrats began to gain more and more power through their ability to issue advanced technological equipment to less developed communities, and this power only increased over time. At the start of the Second Great Depression Novi Jadran was regarded as an underperforming Solarian world highly dependent on the broader Alliance for economic support, and was viewed by many colonial administrators as less successful than the nearby Solarian colony of Sun Reach.


Luceism is unique in that it does not necessarily devote its following to worshiping its deity Ennoia; rather, it is a religion focused on self-improvement and improvement of the community, promoting above all else charitable acts and bettering oneself, with Ennoia acting more as a guide than as a centerpoint. As a syncretic religion, Luceism draws elements from all manners of past faiths, from the structures and ceremonies of Christianity, to the concept of internal masteries spearheaded by Buddhism, to the dualistic themes of Gnosticism.
As the Interstellar War raged, Novi Jadran’s economic support fell to the wayside as the Alliance shifted resources from the frontier regions to the War itself. Economic support ground to a halt and complex infrastructure began to break down, first in more remote regions and eventually in major cities. Bureaucrats and other important officials began to hoard functional technology, some to sell it and others to see if it could somehow be produced locally. By 2302 the Solarian Republic of Novi Jadran was dominated by these officials and their families, particularly in the countryside, and remained an underdeveloped and underperforming planet. When the Elyran Revolution occurred, the planet was simply written off by the Alliance and abandoned to its fate without any effort to evacuate it.
{{TOC Hidden}}
==Liturgical History==


Luceian texts dating back to its founding attribute the survival of Assunzione during the Dimming to the power and foresight of Ennoia. The star's already-anomalous behavior led to unstable weather patterns on Assunzione’s then-habitable surface, causing climate fluctuations that disrupted crop growth and were detrimental to colonists’ health. Initially, these were shrugged off as natural aspects of the planet. However, over several months, various prominent figures in Assunzione’s society – ranging from engineers and scientists to the Governor of Assunzione – concluded that these anomalies would worsen. They believed that the colonies needed shielding from further interference to prevent conditions from becoming intolerable. These individuals’ accounts can be considered the foundational testaments of modern Luceism, and their testimonies would prove critical to establishing the religion in the future.
===Independent Novi Jadran (2302 - 2389)===


Recorded accounts point to a curious coincidence: each of these figures had their revelations within the same year, 2254, exactly 20 years before the Dimming, all in dreams. Their reports describe visions of cataclysmic events, from meteor showers to devastating cold snaps, and even premonitions of the star itself extinguishing. Although none believed the latter at the time – despite it being the system’s ultimate fate – they were still inspired to protect against these potential disasters.
<center><i>“The true end of the Solarian hegemonic era came not with the Treaty of Xanan, but with the Elyran Revolution and the collapse of the Southern Frontier. The abandonment of dozens of colonies to their fates is a stain upon our nation which haunts us to this day,”</i> - Excerpt from Ingrid von Varnhagen und Langenburg’s doctoral thesis, The Collapse of Hegemony and Rise of Elyra and Dominia.</center>


===The Dimming and the Miracle===
Known by modern Jadraners as the “'''Decades of Deprivation''',” the near-century Novi Jadran spent between Solarian and Dominian rule is regarded by most contemporary residents of the planet as a time of darkness and suffering, where advanced equipment failed and less effective solutions were developed to replace them and prevent worse failures. While the planet’s four major cities maintained some of their equipment, smaller settlements often had all of their infrastructure fail over the decades. Some of these villages and small towns were reduced to pre-space era standards of living, and the relative prosperity of the Solarian hegemonic era became a distant memory for the planet. Fusion reactors were replaced by coal plants and rail lines became the primary source of transportation and commerce for much of the world. Those who had control over the limited advanced equipment in rural areas of the planet quickly established themselves as the rulers of their areas and would, by 2389, become the noble families which now rule over much of the planet. In the urban areas where advanced technology was more easily available, patrician families with control over significant amounts of this equipment began to emerge. While no noble or patrician families ever declared outright war on one another, competition for limited technological resources led to shadow conflicts between them and rivalries which — in some cases — have lasted into the 25th century.


When the Dimming occurred in 2274, chaos ensued despite the planet’s preparations. The transition to geothermal energy from solar was incomplete when the star extinguished, leading to rolling blackouts and critical shortages of light and heat. The dome cities were plunged into cold waves, with thousands dying of hypothermia. Desperate attempts to keep warm led to fires that ravaged the cities. Furthermore, much of Assunzione’s food supply, grown outside the domes in the planet’s atmosphere, withered away as temperatures plummeted to hostile levels, additionally decimating the local fauna. The people of Assunzione were cold, hungry, and dying daily.
As the 24th century began to draw to a close, Novi Jadran continued to limp along. In 2380 a new threat emerged from the nearby world of Sun Reach: raids on Jadranic vessels — limited in number as they were — and some of its settlements by the Pirate Lords of Sun Reach for the purpose of gathering loot. Most engagements were won by the Reachers, who had an orbital industrial base to support their pirate fleet — even if their planet’s surface population was even more neglected than Novi Jadran’s — and the experience needed to outmaneuver their Jadranic counterparts. Eventually, this escalated into extortion and tithes paid by the Jadranic nobility to Sun Reach’s piratical rulers, and this would continue until 2389. A catastrophic crop failure left Novi Jadran unable to pay its tithe and the Pirate Lords threatened a punitive invasion which would have assuredly resulted in mass starvation for the planet’s population.


However, in what was then called the “Miracle of Assunzione” – or in modern Luceian terminology, “Ennoia’s Grace” – a significant portion of the population managed to subsist on underground-grown crops and farms. Starving citizens prioritized their community, working tirelessly to bring geothermal power plants online. Though many died in the process, power was eventually restored to the cities, giving heat and light to its citizens once more.
To save their world, the Jadranic nobility and its wealthy urban patricians looked to a nearby rising power to aid them: the young Empire of Dominia, then in the early period of its expansion. The Empire and Novi Jadran had been in contact with one another prior to this point and [[Moroz Holy Tribunal|Tribunalism]] had started to establish itself as a major planetary faith by the late 2300s, with many Jadraners finding common ground in the Morozian’s struggle to overcome the challenges of their cold world. Desperate to save their lives and fortunes, the nobles and patricians of the planet allowed themselves to be willingly annexed by the young Empire on 18 June, 2389. The era of Novi Jadran’s independence — the Decades of Deprivation — had ended, and the era of the Imperial Mandate of Novi Jadran had begun.


Three years after the Dimming in 2277, as society stabilized, Luceism was founded. Though the founder's name is lost to history – with at least two dozen names cited – it is generally agreed that Luceism was built by multiple people. It united the people of Assunzione, who all sought answers to their star’s mysterious fate and their collective suffering.
===The Imperial Mandate of Novi Jadran (2389 - Present)===


===Early Growth===
<center><i>“Jadraners have, time and time again, proved their loyalty to the Empire for little in return. They are a truly remarkable people, and a fine population to pull colonial bureaucrats from in the near future as their society embraces our values,”</i> - Gerhard-Manfred Strelitz, then-High Lord General of His Majesty's Imperial Army, in a missive to then-Emperor Godwin Keeser (2405).</center>


In the wake of the Dimming, as Assunzione grappled with its new reality, the seeds of Luceism began to take root in the collective consciousness of its people. The religion grew organically, a beacon of hope and understanding in a world that had been plunged into darkness and despair. It started as small gatherings in homes and community centers, where people shared their experiences, fears, and hopes. These meetings often involved collective meditations, discussions about the nature of light and darkness, and the sharing of dreams and visions that many believed were messages from Ennoia. As these ideas resonated with more people, the gatherings grew larger, and the informal network of believers began to form a more cohesive structure.
For many rural Jadraners, life barely changed during the first years of the Imperial Mandate. In the cities, changes were more immediately apparent. Morozian engineers, nobles, clergy, and specialists of all kinds began to appear in Jadranic urban centers. Technology which dated back to the Solarian era began to come back online, or be recreated, as Houses Zhao and Caladius poured Imperial Pounds into Jadranic cities in an effort to create prosperous urban industrial centers — though often these facilities were far, far less safe than their Morozian counterparts. Jadraners were after all, regardless of their loyalty, not Morozian. In the countryside these changes were less apparent as many noble families — now officially part of the Dominian system of peerage — opted to enrich themselves at the expense of their populations. Those who did hope to acquire these rebuilt wonders or the goods of the broader Empire would first have to prove themselves loyal to their local noble, rather than to the broader Empire. This is viewed by some as the origin of the Jadranic veneration of Imperial nobility.


The teachings of the new generation of Foresayers, coupled with the shared experiences of survival and resilience, became the cornerstone of Luceism. People found solace in the idea that there was a greater purpose and meaning to their suffering, and that by mastering the internal dichotomy between lightness and darkness, they could emerge stronger and more enlightened. The concept of the Four Flames – Self, Community, Faith, and Light – provided a framework for this understanding, offering a path for spiritual and personal development. Stories of the Miracle of Assunzione, where the community's collective efforts led to survival against all odds, were told and retold, becoming central myths within Luceism, embodying the religion's emphasis on community and the power of collective action.
After slightly over a decade of Imperial rule, Novi Jadran appeared to be on the mend. Industry — even if it was less safe than Moroz’s — was on the rise in its urban centers, and its cities had become more wealthy — and another, the coastal settlement of Nuova Vicenza, was founded in cooperation between House Zhao, House Caladius, and local patricians. Outside of the cities, however, many rural communities were deprived of access to this development by powerful noble families who wished to keep it for themselves and the communities loyal to them, favoring the wealth of themselves over the whole world. These rural populations were loyal, but had little concept of the broader Empire they were now a part of. To change this, many [[Dominian Imperial Military#The Imperial Army|Imperial Army]] recruiters visited these communities as part of recruitment drives and propaganda efforts. Many rural families were larger than their urban counterparts, and House Strelitz-aligned recruiting groups promised material and fiscal benefits far beyond what these rural Jadraners would receive from a decade of work on a farm. Dozens of regiments were raised from Novi Jadran and many were stationed on the planet itself, with Moroz — and Fisanduh — viewed as too secure to justify sending large numbers Ma’zal troops there.


As Luceism’s influence grew, it began to formalize its practices and doctrines. The first temples and cathedrals were constructed, serving as sanctuaries of light where the faithful could gather. The clergy, initially just respected members of the community who had shown deep understanding and commitment to the religion's principles, began to take on more defined roles. Rituals and ceremonies were developed, drawing from the people's diverse cultural heritage, and integrating elements that resonated with the Luceian philosophy. The religion's growth was not just a response to a crisis but a reflection of a deep human need for connection, understanding, and a way to make sense of the universe's mysteries.
In 2402 the Empire’s illusion of Morozian security was shattered by the unprecedented Navy Day Uprising of the [[Fisanduh|Fisanduh Freedom Front]]. With only limited forces present on [[Moroz]] and almost all of them engaged in fighting against the 3F, Imperial Army High Command made the decision to call upon its Jadranic troops to push the insurgents back and reclaim strategically vital areas of Fisansuh. Jadraners did much of the fighting and dying on the Imperial side during the Uprising and, through their dogged fighting, both defeated the insurgents in the open field and pushed them out of important positions throughout Fisanduh. Novi Jadran, through its actions, had cemented itself as the model colony willing to defend Moroz from its greatest threat in decades. Jadraners themselves had been cemented through spilled blood as the elite of the Ma’zals, and the commoner Jadraner as nearly equal to their Morozian counterparts.


Early Luceism borrowed heavily from dominantly Catholic and Eastern Orthodox themes, reflecting the colony’s strong Mediterranean ancestry. Many of these themes persist to this day, from the pew-based designs of Luceian churches to the structure of the clergy, and even the use of wine as a sacrament in Luceian mass.
In the following decades Novi Jadran has continued to serve as the model colony, frequently entertaining noble guests and colonial bureaucrats from across the Empire. It remains an important world for the Imperial Army, with many of its enlisted personnel and some of its officers coming from it, but much of its rural population remains neglected and impoverished compared to the broader Empire and the Mandate’s urban centers. As the Mandate approaches eighty years of Dominian rule, and the prospect of new absolute leadership appears to be more likely with each passing year, many in the Mandate have continued their calls for a new administration which will benefit the entire world rather than simply the nobles and their loyalists. Despite its status as the model colony, Novi Jadran may be the first challenge a successor to Emperor Keeser faces — it is a planet simply too important to lose, but what awaits the person who challenges noble authority?


==Theology==
==Environment==
[[File:Novi Jadran Map.png|thumb|A map of the Imperial Mandate showing its major cities and the rail system which links them together. Unlabeled dots represent outlying rural communities disconnected from the rail network.]]
<center><i>“If the Goddess wanted you to wake up after sunrise, she’d have made you a Primary girlie! Keep your whining mouth shut and help me untie the boat — fish wait for no vessel,”</i> - A Jadranic fisherman to his daughter in mid-summer. Recorded by the Imperial News Network in 2455.</center>


Light and stars are the main driving aspects of the Luceian faith, and many go to great lengths to lighting up houses of worship, altars, or in the case of Assunzione, entire cities. Artificial and natural light are of equal precedence, though natural sunlight, being a foreign concept to Assunzione, is often revered as having fantastical properties to followers, with many Luceians traveling abroad having awe-filled reactions to seeing daylight for the first time in their lives.
Novi Jadran is a tundra world similar to Moroz in terms of its climate. Summers, and the growing season, are short and relatively warm while winters are long and harsh. The planet’s spring and early summer is a time of flooding in many rural areas as snowmelt and spring rains combine to create muddy, treacherous conditions which render travel on the unpaved roads which are common throughout rural areas difficult and potentially hazardous. This condition is repeated in the early autumn, which is a season of intense rains as the growing season draws to a close. During winter most regions of the planet have several months of consecutive below freezing average temperatures, and much of Novi Jadran’s surface outside of its equatorial region is covered in permafrost. During the peak of winter, some blizzards can last for over a week and deposit meters of snow on the ground.


Light, in addition to physically allowing a person to see, also symbolizes the concepts of clarity, knowledge, protection, and nature. Light is what allows most forms of life to thrive and sense their surroundings, giving them not only nourishment but also the power of senses.
The planet's surface is mostly water, with a large ocean, known as Pontean Ocean, surrounding its only continent: Patria, which is covered in multiple lakes and crisscrossed by several major rivers. One of these, the Iri River, is home to the four major cities of Novi Jadran and stretches from the equatorial west to the equatorial east of Patria. The Iri River is deep and wide, supporting much of the piscine diet which dominates the planet and serving as an important economic vein for the planet. In recent years it has become increasingly polluted by industrial runoff, hfueling more dissent against Governor-Marchioness Anastazija Glavan due to her refusal to halt industrial development or confront the great houses for their impact on Jadranic fishing. Smaller rivers, such as the Iri’s tributaries, suffer from pollution to a lesser extent. The majority of Patria is dominated by thick forests and tundras, with every region of the supercontinent seeing snow during the winter.


It should be noted that Luceians regard “light” scientifically as any form of electromagnetic radiation, meaning that infrared, ultraviolet, radio, and even ionizing radiation can be considered as light, though visible light is naturally the most desirable and most worshiped, and harmful radiation is avoided (though revered).
The Pontean Ocean, which covers the majority of Novi Jadran’s surface, is a freshwater ocean home to large icebergs which threaten shipping and have kept explorations — and exploitations — of it limited. Coastal Jadranic communities acquire much of their foot from its icy waters and the ocean produces devastating storms during winter which can wreck even steel-hulled vessels — often designed to endure conditions of the wide Iri River, inland lakes, or the coastal ocean — if they are caught far from land. On the coast, Pontean “Sea-Storms” are frequent events during winter which can leave communities trapped in meters of snow and wash away poorly-prepared residences and piers, taking them out into its waters — never to be seen again. Oceanographers hired by House Caladius and brought to the Empire from planets as distant as Silversun and Europa claim the Pontean Ocean’s deeper regions are home to extensive natural gas reserves, but exploitation of these deposits has been limited due to the ocean’s harsh conditions and the unwillingness of many Jadranic sailors to venture beyond the sight of land.


Aside from electrical light, candles and flames are popularly used in the religion, due to their ability to produce both heat and light. Simple candles, typically purple, red, or white in color, are used in home altars alongside a warding sphere, while flames – typically lit by gas – crown the four pillars of a Luceian church, flanking the central warding sphere at the church’s center.
==Culture==


===Warding Spheres===
<center><i>“When commanding troops of the Imperial Mandate one must recall a main value of its people: loyalty. Much like a dog, a Jadraner will obey their masters — we Morozians — without question if they are shown respect and given sensible orders, particularly by fellow Jadraners under your command. Treat them well and you will have a loyal unit ready to die for the Empire. Mistreat them, and you will find they hold more influence over our House than the typical Ma’zal,”</i> - Excerpt from A Guide to Jadranic Command for Strelitz Officers (3rd Edition).</center>


Perhaps the most famous representation of light in the Luceian faith are its manifestations in the form of warding spheres – bioluminescent crystal bulbs. The warding sphere is the core religious object and symbol of the Luceian faith, and alongside the Luceian amulet, is core to followers of the religion, especially those who travel abroad. It is said that warding spheres can shine a directed light that will always point towards Assunzione in the night sky.
Jadranic culture has been heavily influenced by Imperial rule of the planet, particularly in its urban areas, but differences are present between the culture of urban Jadraners and their rural counterparts. Historical cleavages in development, with the four major cities of Novi Jadran receiving far more investment than the countryside, have exacerbated these differences and created two cultural subgroups with similar, though slightly different, cultural beliefs and views of the broader Empire and Novi Jadran’s role in it. There are even physical differences between the two groups, with rural Jadraners typically being shorter and thinner than their urban counterparts due to their weaker diets and higher levels of malnutrition. Amongst both groups, however, loyalty to the Empire and their local nobility is viewed as socially desirable, though for divergent reasons.


The warding sphere is made of luce vine bulbs (see below), and crafted by the Spheremakers of Guelma, masters of glassmaking who are able to fashion perfect crystal spheres to hold the vine’s fruit inside of. The bulb inside each sphere is chemically treated to be able to give off a faint yet persistent light for decades on end before burning out, without requiring any source of external energy.
In both Jadranic populations the ideal of '''loyalty''' is a key element of society believed to be rooted in the struggle to survive and establish themselves on the planet’s harsh, unforgiving surface where failed or faltering harvests could be lethal for entire communities. In the pre-Imperial and post-Solarian Decades of Deprivation loyalty became more prized as survival became harder. Rural communities pledged themselves to regional leaders who would later go on to become the Jadranic noble families in the anticipation these nobles would assist them when they went hungry, while urban Jadraners placed their faith in patrician families who advocated for their interests to local nobles. In the Imperial era this dedication to loyalty had been used, and exploited, by the Imperial government to endear itself to the Jadranic population. In rural and urban environments it takes on the role of a benevolent savior and overlord, and rewards the loyal Jadranic population — particularly its nobles and urban communities — with rewards unlike any given to other Ma’zal communities.


On Assunzione, every household is encouraged (but not required) to keep a warding sphere in their home, sat atop an altar. Said altar can be as simple or as elaborate as the sphere’s owner permits or can otherwise afford, but all altars always contain the warding sphere and some sort of stand for it to rest on. The preferred “stand” for a stationary altar is a Cushion of Light, a violet down pillow covered in velvet with gold inlays, with a divot in its center for the warding sphere to rest on. In absence of a pillow, either due to space, flammability, or availability (such as living in a remote location), a metal stand may be substituted that keeps the sphere stationary and elevated above the altar’s surface.
===Rural Jadraners===


====Traveling Sphere====
The majority of Novi Jadran’s population lives in small, rural communities which are often underdeveloped due to corruption and graft from their noble overlords. Rural Jadraners are, on average, shorter and thinner than their urban counterparts due to poorer diets and a greater level of early childhood malnutrition. Rural communities are often impoverished and lack modern technology, with many villages having poor or nonexistent infrastructure such as electrical grids and modern roads. The Jadranic office of the Department of Colonial Affairs turns a blind eye to corruption of local nobles in exchange for their patronage and the lavish hospitality they provide visiting Primaries, including the [[Empire of Dominia#Imperial_Cabinet|Chief Commissioner for Colonial Affairs]]. These visits, and their associated celebrations, are major events for the rural Jadraner’s of a noble’s domain, and those who are able to make an offering to catch a visiting Primary’s eye will do so. Catching the attention of a Primary is a quick way to receive boons ranging from small gifts to the taking-on of the Jadraner’s family as wards to enrolling the Jadraner’s family in advanced schooling such as the Royal Engineering Institute or Valentina Caladius School for Gifted Ma’zals. Those who do not acquire this patronage may simply try again next time, never try again, or try their luck in the industrial, urban centers of the planet.


Abroad, most Luceians are almost mandated to be given a warding sphere to guide them on their travels; such warding spheres are smaller than the home variant and are always found secured in a cushioned metal casing, emblazoned with the Eye of Ennoia. The casing is designed to withstand drops of up to 20 meters or harsh impacts without damaging or cracking the sphere inside, and traveling Luceians keep it within said casing unless in a safe location such as their lodging or residence while abroad.
Rural Jadranic life can be quite harsh, particularly during the long winter months of the planet. Fishing is a vital skill for many communities as crops are often impractical to grow without greenhouses, and rural communities along the Iri River and equatorial Pontean Ocean  have historically been the most prosperous of the planet’s non-urban settlements. With the growing industrialization of Novi Jadran since 2389 and the increasing level of pollution in the Iri River, many of these once-prosperous riverine communities have emptied out as fishing has become non-viable due to the hazardous nature of the Iri’s waters. Coastal communities have fared better, and many send much of their catch to urban markets where they make large profits, and are home to some of the most developed infrastructure outside of the urban settlements. Life in these settlements, however, is harsh: the Pontean ocean is wracked by violent storms throughout the winter and fishing on the open Ocean  requires long, demanding hours on all days of the week. Not every boat which goes out will make it back, particularly during the winter. Coastal rural communities are regarded as more superstitious and Goddess-fearing than their inland counterparts, and many feature shrines to the Goddess where She is clad in the traditional yellow rain slicker and hat of Jadranic fishers.


Doctrine does not mandate that Luceians carry a warding sphere wherever they go, but rather, that they are placed in a highly-frequented location by its owner, so that its owner may meet the light of Ennoia at least once or twice a day. It is for this reason that most prefer to keep their warding sphere at home, though those who do carry a sphere around do so with it inside the protective casing.
In every rural community there is a cadre of individuals who have been deemed loyal by the region’s noble overlord. Typically, these notables serve as the leaders of a community and receive advanced equipment and training in exchange for continued loyalty to the noble family which rules over them. They often distribute this equipment to individuals loyal to them, thus ensuring a system of patronage which allows them to maintain their power over a community. While they are not nobles, these notables have a degree of political influence which allows them to ask favors of their overlords and are often the people who determine where the extensive rail lines of Novi Jadran will expand to next.


====Shattering a Sphere====
====Rural Jadraners and the Imperial Army====


The shattering or breakage of a warding sphere is considered an enormous taboo in Luceism, and doing so, intentionally or unintentionally, is said to inflict a curse on its owner until they can receive a new one. In order to do so, they must travel all the way back to Assunzione to have one again, a journey said to be rife with bad luck as one ventures forth without Ennoia to guide them. Coalition of Colonies law prohibits the third-party resale or redistribution of warding spheres, and as such the Pyramidical Church are the only ones authorized to give them out through their authorized churches.
<center><i>“Generally enlisted personnel, rural Jadraners will be the bulk of your command. Do not be fooled by their slighter frames and smaller builds compared to Morozians: they are as reliable and loyal as any Secondary,”</i>  - Excerpt from A Guide to Jadranic Command for Strelitz Officers (3rd Edition).</center>
[[File:House_Strelitz.png|thumb|right|The dark red standard of House Strelitz, the great house which dominates the Imperial Army.]]
With limited economic opportunities, harsh living conditions, and the Jadranic tradition of loyalty, the rural areas of Novi Jadran are a frequent target for Imperial Army recruitment drives. These recruiters, who are often Morozians or urban Jadraners who have expressed a high level of patriotism for the Empire, arrive by train at the end of the summer harvest — when many families wonder if they’ll have enough food to last through the winter — and present the benefits of enlistment: higher wages compared to farm or fishery work, training in valuable skills, a chance to lift the entire family’s Mo’ri’zal, and other benefits. Many recruiters will offer cash bounties for enlistment, or provide advanced equipment such as an electrical grid to villages able to consistently provide recruits. Parents eager to see their sons and daughters succeed in life, or worried they will not last through the winter, or simply motivated by greed, push their children to volunteer and serve both Goddess and Jadran in the Imperial military. Most willingly enlist, while some are forced or coerced by their parents or guardians.


===Luce Vine===
Rural Jadraners who enlist into the Imperial Army — or more rarely the Imperial Fleet, which does much of its recruitment in urban areas — must often be sent through an adjustment period at their billet as many experience profound culture shock upon arriving in the major cities of the planet. They have exchanged a life of manual labor for one of military training, and traded the muddy, unpaved streets of their rural villages for the paved roads of the four major cities and the insulated, heated barracks of the many Imperial Army bases on the planet. Over a period of weeks they are molded into “modern” Integrated Ma’zals suitable for Army service and able to interact with even Morozian officers. These Jadranic soldiers often send much of their salary back to their villages, but rarely move back into them for extended periods after their service ends. Life in the Imperial Army is often difficult, and one can always die in service, but many rural Jadraners view it as the best way to achieve a better life. However, rural Jadraners form a smaller portion of the Imperial Army’s officer corps when compared to their urban, or Morozian, counterparts. Primarily they serve as enlisted troops, sometimes rising to junior officer ranks. There has never been a rural-originating Jadranic general officer.


The very namesake of Luceism, the luce vine is regarded as the last remaining native fauna species of Assunzione. The vine, which resembles a lavender ivy, managed to survive the Dimming’s immense cold and lack of sunlight, making up for the latter with its bioluminescent fruit, known as luce bulbs. They are regarded as nothing short of miracles, a symbol of hope for the generation that endured the Dimming, and what would later become revered as a “sign from Ennoia” following Luceism’s founding.
In the villages where troops are recruited from, the departure of their sons and daughters to the Imperial Army is viewed with a mixture of pride, sorrow, jealousy, and worry. Those who remain view the departing as representing their village, and their parents are regarded as good people and model Imperial citizens for committing their children to the military — sacrificing a spare hand on the farm in the process. Some who remain, such as the siblings of recruits, view them with a degree of envy and jealousy as the recruits are free from the burdens of rural manual labor, the cold winters of the Jadranic countryside, and the simple boredom of rural life. Many who feel this way are destined to become Army recruits themselves, particularly once the soldier begins sending money back to their village. Due to the expense associated with portraits and the rarity of professional photographers in the countryside, rural households will often have a sketch of their relative in uniform in their house rather than a painting or professional portrait. Due to the poor conditions of rural infrastructure the parents of soldiers often have difficulty communicating with their children, with their telephones — which not all villages possess — or computers being unable to reach beyond Novi Jadran, and instead having to rely upon the Imperial Dominian Mail Service to communicate via letters. Sometimes, of course, despite the prayers of their family and a village’s clergy, the letters stop coming.


On Assunzione, luce vines often are grown and cultivated on walls of buildings, decorating otherwise-featureless brick and stone faces with beautiful purple facades of the vine. They are also present in churches, building interiors, and can even be grown abroad. Luce vine is known for being one of very few non-fungal plants in the Spur that can thrive in low light conditions, and as a result are also popularly found on foreign spaceships and moons.
To receive official confirmation of an immediate relative’s death in the line of duty a resident of the Jadranic countryside must undertake the Journey of Sorrow, the colloquial name for the trip one must take from their village to one of the four major cities to confirm the death with the Imperial Army’s records department. The journey starts when one is advised, generally by letter, of a relative’s death and summoned to the nearest major city to receive the body, official death certificate, and associated [[Empire of Dominia#The_Mo’ri’zal|Mo’ri’zal]] adjustments that come from a death in service of the Imperial military. For a rural Jadraner this is an expensive, time-consuming process which will take them away from their village and job for weeks on end, if not months, as they journey to the city and acquire their relative’s body, then travel back to make funeral arrangements. Often only two to three members of a family will go, and their missing spots in the family’s jobs will be covered by younger relatives or trusted neighbors. The sight of weeping peasants with black armbands — commonly worn by Tribunalists in mourning — is common enough in major urban centers to be a point of discussion in urban Jadranic circles.


===Pendant===
====Rural to Urban Migration====


Secondary to the warding sphere is the Luceian amulet, a pendant constructed out of 18-karat gold, adorned with ruby gemstones at its eight corners surrounding the Eye of Ennoia. The pendant is commonly carried by Luceians traveling abroad, often in tandem with a warding sphere. The ubiquity of the pendants and their construction of precious jewelry is a testament to Assunzione’s rich mining deposits, and serves both as a religious icon and a boast about how materially gifted the planet of Assunzione is, as one blessed by Ennoia.
Rural Jadraners do, like many people across the Orion Spur, move to urban centers in search of greater employment opportunities for their families. On Novi Jadran itself these migrants are often found in the poorer sections of urban areas and in lower-paying industrial or service sector jobs — such as armaments workers or household servant work — as they lack the technical skills and generational wealth of the urbanite counterparts. Over time these rural Jadraners typically adapt to their environment and many do establish themselves in more profitable, and prestigious, careers such as white collar work and blue collar management, but this often takes years if not entire generations. As they speak a slightly different dialect of Vulgar Morozi when compared to their urban counterparts, many will attempt to suppress their accent in an effort to appear more urbanized, and thus more skilled and desirable for promotions. As migrants often live in urban communities with other rural Jadraners referred to as “''Vilagjet''” — a combination of the Jadranic words for “village” and “neighborhood” — by urban Jadraners, immersion into urban culture can be difficult for new arrivals.


It is both the material and spiritual value of these amulets that prompt them to be kept well-maintained and regularly cleaned by its wearers, who believe that the amulet is a bringer of fortune to those who wear it. While losing or breaking the amulet is not nearly as big a deal as with warding spheres, selling it voluntarily for money is extremely shameful.
===Urban Jadraners===


===Scripture===
A minority of Novi Jadran’s population lives in its four major cities — Nova Rijeka, Belluno, and Durres — and their outlying neighborhoods where the majority of Imperial development has been concentrated. Urbanite Jadraners are the wealthiest non-Morozian group in the Empire of Dominia and are generally taller and often bulkier than their rural counterparts due to a better diet. This wealth, which has been quickly amassed since 2389, has transformed many urban Jadranic families from impoverished working-class families into middle or upper middle class bureaucrats and Integrated Ma’zals with money to spend on luxury goods, education, and the latest Morozian cultural imports. Cities which once were covered in decaying, half-abandoned Solarian-era industrial parks have been transformed into lavish industrial centers of the Empire where imported Morozian luxury cars carrying visiting Morozian tourists travel next to the ubiquitous urban rail lines of the four cities.


Forming the holy book of the religion is the Luceian Book of Scripture, a collection of historically-backed texts that discuss the teachings and history of Luceism. In between historical segments, there are fictional fables interspersed in Scripture that intend to teach followers about certain aspects of the religion, like the Four Flames, that often display rewards for those that follow the light and consequences for those that are consumed by darkness.
But beneath the surface of newfound wealth and prosperity lies an inconvenient truth: the money which has created the urban Jadranic renaissance comes from the colonial empire of Moroz. Despite being Ma’zals — though valuable, trusted Ma’zals — the urban Jadraners have readily, even gleefully, embraced their role in the colonial system as its bureaucrats, mid-ranking military officers, and technical professionals. While there is no widespread effort to move away from this system which has brought them such wealth, some younger urbanites have begun to question the Department of Colonial Affairs’ role in continuous rural poverty. Many of these young Jadranic urbanites have taken to joining counterculture movements which call for a new approach to government in the style of famed pro-Imperial reformist Edvard Posavec — a close ally of Crown Princess Priscilla, the heir apparent, who has called for an adjustment of the system of rural governance. Some go even beyond this, calling for the rural nobles to be entirely disenfranchised and removed from power — but this is a radical opinion rarely heard in the coffee shops which dissident youths and intellectuals favor.


Although the divine aspects of Luceism’s history, such as the predictions of the future, are questioned by the greater historical community, the events as they transpired are generally agreed to be real, able to be backed by photographic and video evidence - some Scripture editions even come with photographs of such events. Scripture, therefore, is intended to be an interpretation of events in the form of stories, intending to weave the disparate happenings of Assunzione’s history into a narrative that backs the reasoning and existence of the faith to begin with.
Urban Jadranic life is less impacted by the changing seasons as the typical urban resident works in either an industrial area, white-collar office, or service industry and acquired their foot from a local store rather than catching it or growing it themselves. Novi Jadran’s four major cities are known throughout the Empire as productive industrial centers which produce many of the perishable foodstuffs and equipment consumed throughout the Imperial Frontier, and Imperial Army equipment commonly bears the Jadranic industrial seal of quality somewhere in its steel. Jadranic heavy industry, however, is poorly regulated compared to elsewhere in the Spur: workers are expected to put in long hours at their jobs with few breaks, factories are far more dirty than elsewhere in the Spur (though Svarog, in the Federal Technocracy of Galatea, still outpaces the planet), and industrial accidents and deaths are frightening common. Attempts to regulate Jadranic factories have been prevented by the government, fueling further anti-Glavan and pro-Posavec dissent.


Passages from Scripture often tell of Ennoia’s teachings, as well as fundamentals of the religion and core beliefs. They can be read for meditation, during Mass, or as part of prayer.
When urban Jadraners join the military, which they often do, they typically serve as officers or specialized personnel such as engineers and medical professionals due to their higher levels of education than rural Jadraners. Urban Jadraners serve in all three branches of the Imperial military and have risen highest in the Imperial Army, where several have become members of Imperial Army High Command (HCAI), the central decision-making body overseen by the High Lord General. In the more Morozian-centered Fleet and Flying Corps, Jadraners have found less success. Jadraners in the Fleet often do not rise beyond junior flag officer ranks and few Flying Corps fighter pilots are Secondaries, let alone Jadraners. Having at least one child in the Imperial military — generally the Army — is seen as a desirable trait for urban families, with many viewing it as their way of showing continued loyalty to the Empire. Photos or paintings of current or historical relatives in uniform feature prominently in many urban residences, and these officers are easily able to remain in touch with their families due to the greater level of technology in cities.


===Garb and Miscellany===
====Urban Counterculture====


The garments worn by Keepers and other members of the Clergy are typically a rich, royal purple in color, of varying elaborateness. Stewards wear robes made entirely of purple, while Keepers will have their robes with gold inlays with the Luceian Square embroidered on the back. Wardens and Luminaries will have more ornate gold patterns with luminescent patterns layered on top. Luminaries may also dress in white, with purple accents, for formal occasions. All garb is worn on top of a black cassock with purple shoulder accents and a black belt with a gold buckle.
<center><i>“That we even have these ‘movements’ is an insult to everything our government stands for, and a slap to the face of our Empire!”</i> - [[Council of Imperial Governors#Imperial Mandate of Novi Jadran|Governor-Marchioness Anastazija Glavan]] in a meeting with the constabulary in Nova Rijeka, 2465.</center>


Astructural clergy are allowed to wear the same garments as Pyramidical clergy, however many also opt for unique clothing, typically of business casual or bespoke robes fashioned of purple or violet cloth, sometimes adorned with gold.
The counterculture, or dissident, movement of Novi Jadran’s four major cities is concentrated amongst the young and educated urban population of the cities, and has its origins in the classrooms of the Royal Engineering Institute of Nova Rijeka. There, in the early 2300s, the educated Jadranic classes began to emerge and were tasked with improving their Mandate for the broader Empire’s glory and continued prosperity. But as Novi Jadran has changed, so too has its counterculture movements, which have become three distinct groups: the established, urban Jadranists, the youth-centered Mjenjači, and the more radical Posavacists.
The luminous accents of ecclesiastical garb are woven of a fiber derived from luce vines, and inherit their bioluminescent properties. The fibers are treated in a similar way to warding spheres to be able to glow for prolonged periods of time without burning out; however, they do not last nearly as long as a sphere in their light, and must be replaced regularly. Because of this, garments containing the threads usually have them on different, easily-separable layers, so as to not waste the delicate velvet and craftsmanship underneath the accents.


==Stars==
'''Jadranists (Jadranism)'''


Stars are a fundamental aspect of Luceian theology. Being the brightest objects in the night sky, stars are revered as being the holiest objects in the universe, due to the presence of Ennoia being strongest within them. It is said the stronger a star burns, the more divine energy it possesses.
The central pillar of the Jadranist movement is the neglect of the countryside by the nobles who are, according to the Mandate’s government and the broader Empire, meant to develop it and bring prosperity to all of Novi Jadran. But they have not, and many rural nobles have opted to enrich themselves with funds meant for rural development. Furthermore, they have interfered and meddled with efforts by urban professionals to create projects in the countryside such as railroads, mines, and electrical grids, forcing development to cater to their systems of patronage rather than the empirical studies of the Royal Institute. Frustrated and unable to formally act against the rural nobles due to their status as “just”  commoner Ma’zals, these professionals began to debate what could be done about the sorry state of rural life on Novi Jadran in classrooms, middle-class living rooms, coffee shops, and other places the Jadranic intelligentsia frequented. By the 2410s this movement, still concentrated in the university-educated classes of urban Novi Jadran, was known as Jadranism.


Luceian doctrine teaches that all things, living and nonliving, were descended from holy stardust, and as their soul moves on in the afterlife, their body decays into the earth, soon to return to stardust itself.
Jadranists advocate for a lessening of rural noble privileges and more oversight of rural development, with many calling for the Empire to replace the current governor and begin anti-corruption investigations into the colonial administration of the planet. They hold a patronizing attitude towards rural Jadraners and view themselves — the educated, urban elite — as more able to make decisions than their uneducated, rural counterparts. This stance — and the poor working conditions of many rural industrial facilities — has won them few friends amongst rural community leaders, but their connections to urban patricians have ensured their continued relevance. The Jadranist faction is closely aligned to Edvard Posavac’s movement, but is viewed poorly by youth dissident groups. It is a common joke amongst the Mjenjači the quickest way to ensure change is to have a Jadranist speak to a rural noble — they’ll quickly die from boredom.


===The Star of Assunzione===
'''Mjenjači'''


Assunzione’s Star (also known as Assunzione Prime in astronomical contexts), with its true name lost to history, is an enigmatic black dwarf star at the center of the Assunzione star system, with anomalous properties and history that, even after over two hundred years of scientific research, have still not been uncovered. It is regarded as the most holy star of Luceism, and the “eternal hope” of Luceians is to have the Star reignite and return to providing life-giving energy to Assunzione’s cold, dark surface once more.
Literally translating from Jadranic Morozi as “Gearboxes,” the Mjenjači (also rendered Mjenjachi) are a counterculture — arguably, a dissident — group primarily made up of the descendants of rural Jadranic immigrants to urban centers during the early Imperial period. A cross-class movement which includes everyone from the children of factory workers to those of white collar professionals, many Mjenjači are university or primary school students and their political influence is the smallest of the three major counterculture groups. The Mjenjači first emerged in the 2430s and their name is a reference to the common employment of first-generation rural immigrants: factory work.


Every theory attempting to explain its extinguishing since the Dimming have failed to hold water, with the largest holes being the Star’s lack of a supernova, and its remnant’s total lack of residual light, such as in the form of a white dwarf. It is for this reason that many have turned to religion, worshiping the Star’s impossible nature until science can find answers. But despite the tireless attempts of both native Assunzioni scientists as well as those from various organizations, corporations, and even help from Skrell researchers, no concrete answers have been found.
Unlike the Jadranists and Posavacists, which are political in nature, the Mjenjači are a cultural movement which has grown out of the experience of rural life and urban migration, and the resulting discontent with the colonial administration. Mjenjači clubs are frequent sights in university districts and in Vilagjet communities, and their fashion trends — which favor dark, earthen tones reminiscent of the clothes worn by poor urban Jadraners but influenced by Jintarian “punk” trends — have become popular amongst young urbanites in the 2460s. While their political pull is limited, the Mjenjači broadly support more autonomy for rural communities and more resources for their development. As a youth movement, they are often found on campuses and many recent graduates still subscribe to some of its cultural practices, such as its mode of dress.


In Scripture, the Star is sometimes referred to as “the Prison”, holding Ennoia’s true essence captive within the confines of a dead star. The texts describe Ennoia sacrificing its body, the Star, to provide life to the rest of the stars in the Universe at the cost of its own. While known traditionally as the “Dimming”, the event can also be referred to in more divine contexts as the “Sacrifice”, and great emphasis is put on the act of selflessness in the religion as a result.
While it lacks true political influence the Mjenjači movement is viewed with suspicion by the Royal Jadranic Constabulary for its skepticism of the government and distaste for military service, which many Mjenjači view as exploiting the rural population. It is not uncommon for constables to break up Mjenjači gatherings at the orders of bureaucrats and local notables, and the movement has a reputation for petty hooliganism throughout much of urban Novi Jadran as a result a reputation the Mjenjači view as undeserved.
When referring to events or the Star, great care should be taken not to refer to it as a tomb or final resting place, for Ennoia is not dead – while its “true form” rests inside its Prison, its essence burns in every form of light in the Universe. As such, Luceians use light itself as their object of worship, believing themselves to be basking in Ennoia’s presence whenever they are standing in light.


====Reignition====
'''Posavacists'''


The ultimate spiritual goal of Luceism is to seek Reignition, or the resurrection of the Star; to reignite it and let it bathe Assunzione in sunlight once more. Prayer and contemplation, as well as self-improvement, charity, and adherence to the religion’s Four Flames are said to contribute “spiritual light” that provides fuel for the Star’s eventual relighting.
Formed by Imperial diplomat [[Council of Imperial Governors#Imperial Mandate of Novi Jadran|Edvard Posavec]] in the latter years of the 2440s, the Posavacists are a young and shockingly influential counterculture movement which calls for the establishment of an oversight system for the rural nobility to prevent their excesses. Some radicals, whom the movement seems to publicize more than their mainstream peers, call for a total replacement of the traditional nobles with, “more qualified Morozians,” instead. Like Posavec himself much of his movement is made up of educated urban commoners, particularly those in the Imperial bureaucracy, and it has limited support outside of this group — though its deep pockets allow for many to be hired on as demonstrators.


==Divinity==
The Posavecists are viewed as a dangerous group by the current Governor due to their deep connections in the bureaucracy and Posavec’s most important ally: the crown princess, [[Keeser Royal Family#Crown Princess Priscilla Keeser|Priscilla Keeser]] herself. Her influence shield the movement from much of the harassment others face and she is rumored to be a major funder of its goals due to the long-rumored distaste Priscilla and Governor-Marchioness Glavan hold for one another. As long as her influence holds, they will remain untouched — and perhaps even be swept into power after Empress Priscillla is crowned.


===Ennoia===
==Government==


Ennoia is simply described in Luceian texts as the deified representation of light itself. Many wrongly believe that Ennoia is found only in Assunzione or its Star – rather, Ennoia is present everywhere there is light, and everywhere there are stars. It is not a personified entity by any sense, and as such it lacks a form. It is omnipotent, impersonal, and touches the hearts and minds of every single being in the universe that bask in light.
<center><i>“The existence of Novi Jadran — a colonized society used to colonize others — is proof of the Empire’s depravity, and how far they have strayed from the Goddess’ light,”</i> - Anonymous Xanan of Fisanduhian descent interviewed by the Xanu News Network’s Liao Qi in early 2465.</center>


In Luceism, Ennoia is treated more as a fundamental part of the universe rather than a sentient entity that demands worship; however, it is believed Ennoia can still listen to and answer prayers, and followers are encouraged to commune with it regularly, for guidance and wisdom.
The Imperial Mandate of Novi Jadran is a subject of the Empire of Dominia which is ruled by Governor-Marchioness Anastazija Glavan, a Jadranic noblewoman from Nova Rijeka and retired Imperial Army officer who has held the position since 2455 and is widely unpopular amongst the common Jadranic population for her unwillingness — or perhaps her inability — to contest the opinions of nobles and fight for the rights many Jadraners believe they have earned by their blood spilled in the Empire’s service. Compounding her issues, Glavan must answer to the whims of Novi Jadran’s nobility. Though not Morozian Primaries, these nobles dominate much of the Jadranic countryside and hold significant political influence in its cities and government. Without their cooperation, life in the planet’s urban centers would grind to a halt as food and raw materials stopped arriving at the necessary rates.


A recurring theme of Ennoia’s guidance is the manifestation of its light as a “beacon”, shining on the correct path of decisions or life that a person should take. It is said that those who receive Ennoia’s guidance are guided on a path that is the best for them, as a person, and not necessarily the “correct” or “easiest” one. With faith in Ennoia, one will always find themselves remaining in light, even if they feel as though they are in a dark place.
The colonial bureaucracy of Novi Jadran is de jure entirely under the control of the Department of Colonial Affairs, as it is an Imperial Mandate of the broader Empire. De facto, the Department has a hands-off approach where Novi Jadran is left to manage its own internal affairs due to its proven loyalty, and Morozian Primary bureaucrats — with their Secondary colleagues — are treated lavishly on the planet when they arrive. The Imperial Mandate’s bureaucracy is itself divided between the rural and urban zones, with the rural areas dominated by the Jadranic nobility and the urban areas dominated by the more meritocratic bureaucracy of the urban patrician classes, who must ensure profits continue to flow into their urban holdings. In the countryside, graft and corruption by rural nobles — with Morozian Primaries of the Department of Colonial Affairs often receiving kickbacks — ensures the administration is inefficient and benefits nobles first, with commoners second.


Since Ennoia is amorphous, any attempts to depict it usually end with it being symbolized abstractly. Besides the simpler Eye of Ennoia on the Luceian Square, Ennoia itself may also be specifically depicted as a series of interlocking wheels representative of the orbits of planets in the system, surrounding a flaming eye representative of its long-extinguished Star.
Non-Tribunalist criminal enforcement on Novi Jadran is handled by the local branch of His Imperial Majesty’s Constabulary Service: the Imperial Jadranic Colonial Constabulary (IJCC), which is further divided into rural and urban sections. The IJCC has a reputation for excellence in the broader Empire and across Novi Jadran, with low rates of corruption and high rates of solving cases — particularly in urban areas. Urban constables are common sights in most city districts, with their peaked caps and uniform intentionally designed to evoke the appearance of an Imperial Army officer. Rural constables are less frequent, with many villages only having a single constable for their region. Despite their low numbers, rural constables have a reputation for doggedly tracking fugitives for dozens — sometimes — hundreds of kilometers, often with the assistance of Imperial Lyodii seconded to the IJCX from the Lyodic Rifles, until they bring their suspect to justice.


===Guardians===
===Major Rural Noble Families===


Similar to Angels in concept are the '''Guardians of the Stars''', ascended souls who have passed from the mortal realm and became protectors of star systems. These immortal, fundamental Guardians are tasked with the protection of their host star system, nurturing whatever resources may be in them, and some may even be gifted life in their guardianship planets, should they nurture their home well.  
While not Morozian Primaries, the rural nobility of Novi Jadran are still viewed as the social elite of the planet and are de facto equal to their Morozian counterparts, though de jure they are subordinated to Moroz’s will. Noble houses on the model colony are much smaller than their Morozian great house counterparts, often only a few dozen relatives and their retainers, and hold sway over the vast majority of the planet’s countryside. Many rural Jadraners are more loyal to their local noble family than the central government of the planet, which these nobles use as leverage against the cities and their patricians.


Not every Star is home to a Guardian, and it is said that only stars protected under a Guardian’s watch may ever be able to have native, multicellular life develop in one of their system’s planets. Assunzione’s Guardian, being an exception, is Ennoia itself, albeit locked away in its Star, unable to give the gifts it once did to its system.
'''Duke Dragan Glavan''', father to the current Governor-Marchioness, is a towering figure in the political environment of the Imperial Mandate due to the Glavan family’s dominance of the fertile countryside near Lake Glavan and Nova Rijeka, which remains outside of the Duke’s control — much to his continued frustration. Duke Glavan is a military-minded man who ensures the rural population under his control provides more recruits to the Imperial Army than any other noble-controlled region, and he is famous for his valor during the Dominian conquest of Sun Reach — where he served as an officer. Dragan typically invites members of House Strelitz to his domain and organizes elaborate hunting parties and celebrations for him, maintaining large, private hunting forests where trespassing commoners are given the choice of execution or service in the Imperial Army if caught. A harsh, militant individual, Dragan is disliked by many in Nova Rijeka for his domineering attitude towards the city and constant meddling with its railroad networks. He is a frequent object of satire in the Novi Rijeka Gazette, the Mandate’s most widely-read newspaper.  The Duke has attempted many times to shut the Gazette down, only to be frustrated by the mysterious — and unknown — Morozian noble who bankrolls it. Rumor has it the crown princess herself is the Gazette’s patron, and it is funded to frustrate the Galvans.


===Foresayers===
'''Duchess Filomena di Falerio''', second of her name, controls large, mostly barren swathes of land in northern Patria near the Godwin Sea, having inherited it from her father upon his passing in 2431. Over the intervening thirty years Filomena, an engineer by training, has opened up the di Falerio holdings to investment by the great houses, megacorporations, and urban Jadranic businesses after a village discovered large mineral veins in the foothills where they tended their groves. The rural villagers were shortly forced off their land by Eridani mercenaries hired by Filomena and mineral rights were sold off to the highest bidders, even if they were offworld, with the expectation the family would receive a cut of the profits. Filomena frequently invites engineers from House Zhao to her domain, and frequently entertains Admiral-Governor Lanying Zhao of Zhurong. The wealthiest of all rural nobles, Filomena is regarded as by far the most cruel. Her gaunt, commanding visage is frequently seen in anti-noble literature distributed by the Posavecists’ radical faction, and some whisper that she is only kept in power through her use of mercenaries, the amount of kickbacks she provides to the government, and the sheer volume of raw materials she provides to the urban factories of the planet. Even if the methods to gather them are cruel, some say, does it truly matter when we do not see them?


As a hybrid of both a prophet and a saint, Foresayers are influential, mortal individuals in Luceian history who are said to have been gifted with foresight – the ability to tell the future – and are tasked with spreading the word to those around them. The original Foresayers are those who founded modern Luceism and were also its first Keepers. Today, no officially-recognized Foresayers remain that are alive, although the Church does investigate claims of witnesses believing one to be gifted with foresight.
'''Duke Ludovico di Brignole''' controls a stretch of fertile coastal land south of Durres along the Pontean coast. Not as wealthy as the di Falerios nor as militant as House Glavan Ludovico is, in many ways, the archetypal rural noble. His holdings are poor, yes, but they are local and faithful to the Empire and the Goddess alike. Money which should go to them instead goes to excessive celebrations for Morozian Primaries which benefit House di Brignole, yes, but he provides the rural citizenry with enough to make a living — even if barely any villages have electricity and some must walk for days to reach the nearest rail line. The Duke himself is a pious, somewhat dull man who seeks the patronage of any Morozian who visits his holdings. The territory he controls is regarded by many Jadraners as a breadbasket for its bountiful fishing grounds, and more temperate weather due to the Pontean Ocean ’s currents. The warm temperatures have, in recent decades, made the coastal villages popular vacation spots for urban Jadraners — a process which has, ironically, seen these villages quickly transformed into wonders of rural infrastructure. Many Jadraners — both rural residents of the duchy and urban visitors — have noted the only reason for this modernization was the promise of Imperial Pounds, shedding much light on Ludovico’s true character.


Foresayers are said in history to have consistently been able to predict certain events in the form of dreams. The Foresayers themselves, on testimony, state that their dreams are often vague, but convey a message, and it is up to the Foresayer themselves to draw a conclusion; said conclusion will usually mirror or even match an event in the near future. Besides premonition, though, no additional spiritual “powers” are given to Foresayers blessed with Ennoia’s foresight, remaining mortal and subject to the afterlife cycle like everyone else.
==Economics==


A total of 63 Foresayers have been canonized by the Church in Luceism’s history, 24 of which were the original Keepers of the faith, present after the Dimming and teaching Luceism until their deaths or retirements.
<center><i>“From Moroz to Sun Reach we provide what you need, when you need it, however you need it,”</i> - Motto of Jadranic firm Belluno Interstellar Logistics (BLI).</center>


==Chapters==
Novi Jadran’s urban settlements, despite the poverty of much of its countryside, are productive industrial areas which provide much of the weaponry and equipment used by the Imperial military — though Zhurong still outpaces it — and produce consumer goods used throughout the Empire such as foodstuffs, with Jadranic canneries producing much of the food commonly available on the Imperial Frontier. While many of these factories are owned by the great houses, particularly Zhao and Caladius, a slim majority are owned by native Jadranic firms run by urban patricians. Safety standards in Jadranic factories are lower than in the Imperial Core and injuries occur at a higher rate as a result. Jadranic workers — and some factory owners — have protested for higher standards, but the government — at the behest of the great houses — has always denied these motions. In recent years, with Emperor Boleslaw growing older, this has become a greater and greater point of discontent with Governor-Marchioness Glavan’s regime, and many factory workers eagerly await the day she is sacked by the crown princess. In contrast to the factories, Jadranic clockmakers are widely seen as some of the best in the Spur and have retained their traditional style of production in small workshops. With their craft dating back to the pre-Imperial era, some clockmaking workshops have centuries of experience and their products are highly valued throughout the Spur — some have been purchased by customers as far away as Earth.


Like most religions, Luceism has fissured into different chapters of followers, who worship in different ways. While several small, divergent chapters exist, two primary ones dominate Assunzione and most of its people: the '''Pyramidical''' chapter and the '''Astructural''' chapter.
The four cities of Novi Jadran are connected by large, well-developed freight and commercial rail networks which many urban Jadraners view as the pride of the Imperial Mandate. Jadraners are some of the most adept rail engineers in the modern Orion Spur, and the planet is now crisscrossed by thousands of kilometers of rail lines which move everything from food to tourists to the raw materials which its factories will turn into the lifeblood of the Imperial Frontier. Due to the harsh winters Jadranic trains are often larger than their foreign counterparts and feature large snowplows to toss aside even post-blizzard snowfalls. Visiting Morozian Primaries often travel across the planet by rail in luxury cars, favoring it over often poorly-maintained rural roads.


While they differ in both ideologies and structure, both major chapters are united in their core opinions of Luceism as a gateway to self-betterment and well being, following the Four Flames.
The rural Jadranic economy is smaller and less profitable than its urban counterpart due to neglect and the simple fact that foodstuffs are much cheaper when compared to the finished goods produced in urban environments. Primarily revolving around fishing and farming, the rural economy demands long hours for little pay and few opportunities. Some instead work in mining industries under the employ of rural nobles, Morozians, or urban Jadraners. Here the pay is much higher, but harsh working conditions and poor safety standards take a physical toll on the workers. Many Jadranic miners will ultimately suffer from chronic health conditions or be left unable to work due to workplace injuries, leaving their surviving family members to pick up their medical expenses and provide for the family itself. With such prospects it is easy to see why many rural Jadraners instead migrate to the cities or choose a life of military service.


===Pyramidical Chapter===
==Major Cities==


The Pyramidical Chapter is the dominating, traditionalist-oriented chapter of Luceism and the religion’s most iconic. The chapter is named after its hierarchical structure being in the shape of a pyramid, with Ennoia forming the tip and Luceian followers forming its foundation. Its power and influence leads to calling the organization of Pyramidicalists as the Church, a singular body responsible for overseeing the main religious activities of Luceism across Assunzione.
<center><i>“Second only to Moroz,”</i> - Unofficial motto of the Imperial Mandate.</center>
Adhering to a rigid structure, Pyramidicalists behave much more similarly to Abrahamic roots, holding regular mass, having a structured clergy, and following established chants and prayers.


Pyramidicalists, as its members are called, are typically more conservative in Luceism’s beliefs and extensions across its people, though more liberal-minded followers exist as well. Pyramidicalists often believe Luceism is the supreme religion, and place more respect in their Keepers as divine heralds of Ennoia, with Pyramidicalists believing that ministers must receive Ennoia’s blessings to be able to practice.
Even decades after its entry into the Empire of Dominia, Novi Jadran remains a primarily rural world with few major settlements beyond its four major cities: Nova Rijeka, Durres, Belluno, and Nuova Vicenza. The four major cities of Novi Jadran are dominated by different political forces and their residents have lives totally unlike their rural counterparts, both of which are discussed in the culture section above.


===Astructural Chapter===
'''Nova Rijeka:''' The first settlement on Novi Jadran, Nova Rijeka is the largest and most important city in the Imperial Mandate. It is the center of the Empire’s administration on the planet and an important center for the colonial administration of the wider Imperial Frontier. Located on the western shores of the Glavan Sea, one of Patria’s largest bodies of water, the capital city of the Imperial Mandate is a testament to the prosperity Dominian colonialism has brought the model colony. Following a major fire in the late 2380s the historical center of the city was rebuilt in a modernist, Morozian style favoring wide boulevards and frequent green spaces to attract tourists and please its residents. As one leaves the government center and moves into the middle and working-class neighborhoods the level of opulence decreases, but the city remains pleasant to inhabit. Its municipal tram system is held by Rijekans as the most efficient in the entire Empire, and they are known to frequently brag about this even when abroad.


Contrary to the Pyramidical chapter is the Astructural chapter, also known as Astructuralism or even Mysticism, named for its non-adherence to a solid rank structure and instead placing followers and all clergy on equal footing. Astructuralists believe the clergy not to be granted divine rights by Ennoia, but are more analogous to teachers and professors, in that they are there to spread knowledge while coming from any background or birthright. Astructural clergy base their members not on rank and seniority, but on piety and faith alone, using more abstract methods to define the influence and faith a person has.
Due to its position on the Glavan Sea, Nova Rijeka has a significant maritime industry centered around shipping and fishing. The coastal regions of the city, where these industries are found, are home to the majority of the capital’s rural immigrant population. As the Iri River has grown more polluted from industrial runoff from its factory districts, Rijekan trawlers have begun to fish further away from the city — bringing them into conflict with coastal villages and Duke Glavan. The city, always influential, seems set to win any political conflict. Originally settled by Croatian colonists, Nova Rijeka has since heavily diversified and is home to the majority of the planet’s “off-world” Dominian population – immigrants such as Morozian Secondaries, Imperial Frontiersmen, and Lyodii who have come to the planet to make a living in its growing industries.


Astructuralists are separate from the Church, and hold next to no political influence on Assunzione, both because of their relative size and youth and because they are simply not interested in the power wielded by the Pyramidicalist Church, preferring to keep their communes simple and localized. Both the Pyramidical Church and the government still recognize Astructuralism as a legitimate chapter, if not the “true” one, and the government of Assunzione provides a similar level of oversight and aid as necessary to Astructuralists while Pyramidicalists allow Astructural followers into their churches.
'''Durres:''' On the shores of western Patria near the mouth of the Iri river lies the industrial city of Durres. The beating heart of Novi Jadran’s industry, it is an incredibly dirty city where factories belch acrid smoke in its industrial districts and the Iri River is so filled with pollutants almost no fish can be found within it. Runoff from its industrial districts has turned areas of the Pontean Ocean  around an unusual copper-brown tone, and the city is covered in industrial smog on days when winds from the ocean  do not blow it inland. If Nova Rijeka is a testament to the wealth Dominia has brought the Imperial Mandate, Durres is a monument to how the Empire has changed its client state: initially a middling industrial town in the 2380s, it has become – alongside Jinxiang on Moroz and Hongse Chengbao on Zhurong – one of the most productive cities in the Empire. Products made here are used across the Empire and its Imperial Frontier, furthering the conquest of the free frontier worlds surrounding it.


Astructuralists are more liberal-minded in their concepts of religion, taking a more humble, even-footed approach to their religion. Astructuralists are more likely to be understanding of other faiths and focus more on personal faith and beliefs than Pyramidicalists do. This means they are inherently less unified as a religion than Pyramidicalists are, instead practicing self-mastery more than just worship.
Durres is home to the largest population of rural immigrants – and their descendants – on Novi Jadran and is the birthplace of the Mjenjači movement. The poor living conditions in the city and in the surrounding countryside have freed Durres from the attention of the rural nobility, who want nothing to do with the ash-covered and polluted areas tainted by industrial runoff which surround much of the city, particularly the former mining areas on the Iri’s southern bank. This, ironically, has made Durres the de facto largest city on Novi Jadran by land mass – though much of it is technically still owned by rural nobles, prospectors and surveyors from Durres operate freely within these polluted lands, searching for the materials which allow the city to continue producing its industrial wealth.
Astructuralism, while a vast minority on Assunzione itself, has found itself to have a growing following in the Coalition of Colonies, even to those not from Assunzione.


===Sunlight Luceism===
'''Belluno:''' Nestled between the administrative center of Nova Rijeka and the industrial hub of Durres, Belluno serves as the main transit hub of Novi Jadran for on-world and offworld travel. A moderately important rail hub before the founding of the Imperial Mandate, the city has grown massively over the past decades and is now home to the largest single rail hub – the Belluno Central Rail Yard – in the Empire outside of Moroz. Outside of the city, shuttles and freighters from across the Empire and beyond land in massive dockyards designed by House Zhao engineers and built by Jadranic hands. Less modernized than Nova Rijeka but cleaner than Durres, Belluno serves as the best example of pre-Imperial Jadranic architecture on the planet and is home to many buildings dating back to the Solarian colonial era.


Since Assunzione’s rediscovery and welcoming into the greater Coalition, variants of Luceism have made their way into foreign worlds, whose people appreciated and adapted the moral teachings and spiritualities of Luceism as their own. Known as Sunlight Luceism, named for its followers living under active stars, the religion has seen unintentional spread across the Coalition and the spontaneous creation of churches and monasteries across its space. Sunlight Luceism follows both major chapters of the faith, with Pyramidicalism being more popular in established urban centers like Xanu and even Biesel, while Astructuralism is more popular in smaller, more remote worlds.
Residents of Belluno are often stereotyped on Novi Jadran as numbers-focused technocrats due to the city’s massive transit industry. Outside of the Empire it is known as the birthplace of the witchfinder stories genre, with famed author Andrija Jurina living in an apartment in downtown Belluno she has refused to move out of despite her newfound wealth. Belluno was originally settled by Italian colonists primarily from Veneto and has retained cultural and culinary influence from this era – many Dominian tour books advise that while Nova Rijeka may be the most important city in the Imperial Mandate, Belluno is the one with the best food and wine.


Several Pyramidical churches exist on prominent Coalition planets such as Xanu Prime and Konyang, and a few have even made their way to Biesel, lighting the metropolitan streets with their beacons.
'''Nuova Vicenza:''' Located on the eastern coast of Patria, near the Godwin Sea, is the only major city established after the Imperial Mandate was founded. Nuova Vicenza prior to the Empire’s arrival was a series of small, mostly unincorporated fishing villages nestled along the coast which made their livings from the fresh catch of the Pontean Ocean. House Zhao prospectors found massive fuel deposits off of the coast near these villages and quickly convinced the local noble — an impoverished man who has since faded into history — to sell them the land, which they then sold off to patrician families from the planet’s three cities. An oil boom followed and the city was transformed into a major urban center by the end of the 2300s, though one much more hastily constructed than the other three cities.


===Minority Chapters===
Decades later the city remains a major center of fuel production for Novi Jadran, and its fuel tankers are a frequent sight on the Iri River and the rail lines of the planet. The city itself has seen oil production fall since the 2440s as older wells closer to the shore have dried up and drilling further into the ocean has proven to be difficult and unprofitable. This has caused the city’s population to decrease over the past quarter-century and many of its patricians worry its relevance will fade away as fusion power — already widely used in the Imperial Core — spreads to the Imperial Mandate, eliminating the need for the natural gas and coal that fuel much of the planet’s industrial production and power its cities.


Even smaller than Astructuralism are the existence of miniscule, unrecognized minority chapters both on and outside of Assunzione. Due to the openness of both Pyramidicalism and Astructuralism, these chapters, outcast from the two, are almost always radical in ideologies. These range from the supremacy of Luceism above all else to the advocation of the extermination of synthetic life, contrary to the passive teachings of the two main chapters of Luceism. Both the Pyramidical and Astructural chapters invariably denounce the ideologies of these minorities, and their influence as a result has been greatly diminished.
==Clergy==
In Luceism, the clergy, integral to both the Pyramidical and Astructural chapters, perform distinct roles aligned with their respective doctrines to carry out worship of light and Ennoia. In Pyramidicalist doctrine, clergy is divided into several ranks of varying powers and abilities, while Astructuralist ranks are more uniform and less hierarchical.
===Ecclesiarchy===
The Ecclesiarchy is the ministerial branch of the Luceian Church and is made of members directly responsible for the oversight and functions of the religion itself, ranging from ministers to those in charge of the entire faith.
Ecclesiastes are not required to be celibate, and they may have children. Although married priests are not looked down upon, those who practice celibacy are often respected more in the Church due to the perception that they have sacrificed their own worldly pleasures to be one with the religion. They may also be of any gender or race, with even immigrants being allowed priesthood in certain circumstances; however, due to the controversial nature of synthetics within Luceism, they may not ascend past the rank of Steward in the Pyramidical doctrine. They may, however, function as Keepers in Astructuralism.
Pyramidical priests are paid both via donations from Luceism’s followers as well as a salary paid for by both the Church and the government of Assunzione. Astructural priests, on the other hand, are not endorsed by a greater Church and must rely on donations and government stipends alone for wealth.
===Education===
Pyramidical ecclesiastes are required to attend a four-year course taught in a Seminary, conditioning them to have intricate knowledge of the religion and its guiding principles, after which they are given a certificate that functions identically to a traditional bachelor’s degree. Afterward, they are ordained in a temple by a Warden accompanied by those of the Fellowship and join ranks as a Steward, a phase that typically lasts anywhere from one to three years depending on their performance and abilities.
Astructural ecclesiates, on the other hand, do not undergo formal courses to become ordained, instead following a more traditional apprenticeship structure in which they intern under an existing Keeper for a few years, learning about the aspects of being one, until they are judged to be ready by their master, and ordained as a full Keeper.
===Stewards===
At the base of the Luceian ecclesiarchy are the '''Stewards''', junior ministers who have been recently ordained into the Luceian ecclesiarchy. This is the rank that all ministers enter as before being promoted to Keepers or higher, and are tasked typically with the maintenance and stewardship of a church, hence the name. They may also assist in Mass, bringing objects, reading passages, or speaking prayers, and are sometimes asked to read Scripture.
Stewards are unique in that they are the only role in the Pyramidical ecclesiarchy that may be staffed by synthetics.
===Keepers===
Forming the core of Pyramidicalist clergy, the '''Keepers of Luceism''', referred to as “Lightkeepers”, are the primary priests and ministers of the Church, and function similarly to Abrahamic spiritual leaders.
Keepers are typically assigned one to four to a single house of worship dependent on size, with up to four Keepers and their Stewards responsible for giving Mass and maintaining their church. They commune with followers, maintain the building, and hold Mass in honor of Ennoia. They also act as counselors, giving advice both psychiatric and spiritual to those who come asking, and do charity work for the needy.
===Wardens===
Senior to Priests, fulfilling a similar role to Bishops, are the '''Wardens''', those who have taken up a sacred duty to guard holy sites of the religion. Following the official consecration of a religious site, Wardens are Keepers elected by the Church to serve as the site’s guardian and protector.
Certain Wardens take up administration of monasteries, especially on sites in Assunzione, and are responsible for the upkeep of the ascetics who dwell within the monastic walls. They are referred to as Monastic Wardens.
Cathedral Wardens are those placed in charge of the seven primary Cathedrals of the cities of Assunzione. They are senior to regular Wardens but also act as adjutants to each Cathedral’s Luminary, serving in administrative functions as well as religious ones.
The Pyramidical chapter places Wardens as ranking above Keepers, although in the Astructural chapter, they simply fulfill different roles, with Wardens being little more than priests in charge of a holy site.
===Luminaries===
Exclusive to the Pyramidical chapter, the '''Seven Luminaries''', serving as high priests, hold significant sway over both religious and political realms in Assunzione. They form the sovereigns of the Church, each one responsible for one of Assunzione’s seven cities. They function, practically speaking, in a semi-governmental capacity, representing Assunzione’s religious interests alongside its political ones. They hold seats on the city councils of their respective domains and represent the Church in matters of state, ranging from economic to diplomatic discussions both with other cities on Assunzione and with foreign powers abroad. While each Luminary is considered equivalent in rank, the Luminary of Malaga is considered “first among equals” in the hierarchy, usually being the most senior of the council.
The Luminaries convene for meetings on an as-needed basis, meeting for issues such as blessing Holy Sites, amending the Scriptures, canonizing Foresayers, and electing Wardens and other Luminaries. Outside of their governing role, Luminaries are also in charge of one of seven Cathedrals across Assunzione, and they perform the regular duties of a Keeper within their cathedral from time to time, rotating with the regular Keepers.
Luminaries, while instrumental to the Pyramidical chapter, are not recognized by Astructuralists, their role instead being seen as unnecessary to the faith’s continued operation. Some even are opposed to the existence of the Luminaries altogether, calling them decadent and hedonistic, exploiting the Church for power and influence.
===First Sacristan===
Unique in the Astructural chapter is the existence of the '''First Sacristan''', an individual tasked for upholding Astructuralist traditions in the religion and ensuring history, methods, and knowledge of the chapter is passed down across the generations. While they are the de facto “leader” of the Astructural chapter, they do not hold significant power due to the autonomy of Astructural congregations, and as such holds influence more akin to a figurehead than an actual official. The First Sacristan is not recognized as a legitimate position by the Pyramidical Church.
===Fellowship===
The '''Fellowship''' is the monastic branch of the Pyramidical clergy staffed by monks and nuns known as Ascetics. These are those who have dedicated their entire lives to the faith and its core aspects, throwing away material desires and possessions in the process. Like monks, Ascetics are required to adhere to celibacy and hermeticism, living in very simple living conditions and being prohibited from forming romantic or familial relationships.
The Ascetics live in monasteries, both at home in Assunzione and even occasionally those abroad in the greater Coalition. Monasteries are not separated based on gender or species and even sometimes feature synthetics in their walls, worshiping Ennoia and light all the same. They typically adhere to schedules filled with meditation, prayer, and community service, and are only allowed basic recreation within the monastery’s walls. Ascetics are overseen by a Monastic Warden, who also adheres to the same humble principles as the Ascetics themselves. On Assunzione, Ascetics can usually be seen performing community service work outside their monastery walls, such as cleaning streets, feeding the homeless, and raising money for charity.
Leaving a monastery can be done in one of two ways: by leaving the Fellowship altogether, or becoming a Lightseeker. Ascetics do have the option of leaving the Fellowship, a move that is significantly easier to do in the first 180 days after joining it. However, doing so long after being indoctrinated into the Fellowship, although possible, is regarded as shameful and those who do so are believed to have chosen mortal pleasures over the pursuit of enlightenment and self-mastery.
====Lightseekers====
Members of the Fellowship may sometimes seek spirituality or enlightenment in a way that a brick-and-mortar monastery simply cannot provide. Ascetics who wish to go on this path become Lightseekers, Ascetics who have decided to journey on an aimless pilgrimage of self-discovery. Under supervision from the Church, they are allowed to seek employment and work, although they must retain simple lifestyles and are prohibited from spending more money than necessary for survival and basic recreation. Surplus money they earn for work must either be donated to charity or saved up in a bank account supervised by the Church.
Lightseekers are the Fellowship’s way of spreading its presence across the galaxy, with many onlookers and coworkers curious about their lifestyle and devotion to their faith eventually learning about Luceism and its tenets, increasing the number of those who know about the religion.
====Astructural Ascetics====
Unlike the rigid, organized structure of the Fellowship, '''Astructural Ascetics''' belong to autonomous monasteries overseen by a self-governing Monastic Warden of the Astructural chapter. These monasteries have far less commitment to them by its members, but also have much more emphasis placed on self-reflection and community service due to the chapter’s inherent ideologies. Astructural Ascetics can often be a temporary position, undertaken by individuals who desire to rediscover themselves only for a brief period of time, such as following a major life-changing event, and will usually leave after they are satisfied with what they have done with their time. Some do remain for a significant portion of their lives, however, and are sometimes even welcomed into the Pyramidical Fellowship due to their dedication to the faith.
Lightseekers are not found hailing from Astructural monasteries, as those dissatisfied with a monastery simply leave it. However, those who have embarked on a journey similar to a Lightseeker may be informally referred to as one, if only for the similarities.
==Mass==
While less emphasis is put on group gatherings in Luceism than in predecessor religions, they are still regularly held across Assunzione in Luceian churches, at dawn and dusk of each day. Luceian Mass places less emphasis on pure worship, and more among reverence and respect for Ennoia and its divine light.
Luceian Mass places heavy emphasis on introspection and guided meditation. Keepers who hold Mass will generally avoid speaking in their sermons for too long, instead participating in guided meditation sessions for followers in the church to connect with both themselves and Ennoia. Readings of Scripture are commonplace as well, with much of the texts intended to provide morals to guide people’s beliefs into those following Luceian doctrine. At regular intervals, prayer songs are also played, typically accompanied by a choir and traditional instruments such as the piano, violin, or pipe organ.
Donations are typically made about halfway through the Mass as well, with proceeds funding both the clergy and the church’s maintenance.
Towards the end of each Mass, a Sacrament is offered: liturgical wine, blessed by the Mass’s Keeper, to be drunk by attendees on a voluntary basis from a chalice. It is said that consuming the blessed wine places Ennoia directly into one’s own body from within, complimenting their outward exposure to light within the church.
==Houses of Worship and Holy Sites==
===Churches===
The chapels, cathedrals, and other assorted temples of Luceism range in size from simple rooms placed in the sides of buildings found throughout the planet’s habitation domes to formal churches to grand cathedrals dedicated to the worship of Ennoia - they all have one trait in common. In the center of every properly consecrated Luceian house of worship dwells a constantly lit flame maintained around the clock by the clergy of the faith. This flame is, to true believers, a representation of Assunzione’s mostly-extinguished star, and the hope that they will be able to rekindle it somehow, someday. Their places of worship are - due to their distaste for the dark - generally extremely well-lit, often with no truly dark areas in them.
The design of Luceian churches and temples is an unusual one that indicates the faith’s roots in old Earthbound religions before the arrival of settlers to Assunzione. Formal churches will generally follow an X pattern in their construction, with a circular tower rising from the middle of the X and above the church. This tower generally houses the eternal flame of the church, and has been termed the “lighthouse” by outside observers. The inside walls of these churches are often lined with ornate stained glass windows depicting both the history of faith and of Assunzione itself. Areas of worship feature a raised central pulpit that is typically lavishly decorated, with followers seated in circular pews around the pulpit. Above this is what followers of Luceism refer to as a greater warding sphere - a large, circular object filled with luce vines that constantly fills its surroundings with a ghostly white light. Followers state that if one is experienced with reading the shadows cast by a lesser warding sphere, it will always point towards Assunzione.
On sunlight-touched worlds, Luceian churches will additionally be built with massive skylights to let as much sunlight in as possible during the day, amplifying the light present in the building.
Though much attention is rightfully given to the grand houses of worship of Luceism, the most common area of worship in the faith - by quite a large margin - are small shrines commonly found in the homes of the faithful. These shrines are typically quite small, the size of a dresser or typical closet in order to conserve space within the limited living areas found under Assunzione’s biodomes, but are able to contain everything a small group of followers would need for their prayers, ranging from incense to prayer mats, to warding spheres. It is not uncommon to find these shrines in the homes of Luceians traveling far afield from their planet.
===Solar Arrays===
More popular with Astructuralists are the reverence of the solar arrays, large solar power plants that formerly drove Assunzione’s energy needs up until the Dimming, after which they fell into disrepair and deteriorated over the centuries. Due to having absorbed enormous amounts of solar energy during their operation, Astructuralists regard these arrays as remnants of the holy light once given by the Star and believe them to hold sacred energy. As a result, ceremonies and rituals are typically performed around them, and are considered holy sites with Wardens appointed to oversee them.
==The Four Flames==
Represented at each Luceian church by four towers at the edges of each wing, crowned by fires, the Four Pillars of Luceism are the core tenets of the Luceian religion, dedicated to charitable improvement of both oneself and their community.
Each Flame has a positive “light” aspect and a negative “dark” aspect, reflected in artworks by a flame and a shadow, respectively. Luceians are bound to follow the light aspects of each Flame and quell the dark, to better themselves as followers of Light.
A vital part to understanding the Four Flames is that one should not aim to destroy all negative aspects of their character, as doing so violates the Flame of Light and leads to a soul being consumed by their own fire, losing their personality, and perhaps even their sanity. Luceian doctrine holds that darkness is a key to self-improvement and character, ensuring room for growth and, thus, enlightenment.
===Flame of Self===
<center>'''“If a flame does not master its own dance, it will burn out in the wind and be gone forever.”'''</center>
The Flame of Self deals with a person’s self-image and ego, concerned with psychological aspects like self-esteem and character traits. Mastering this Flame is crucial to understanding one’s own soul, a vital component of Luceian spiritualism and is considered fundamental to a healthy life.
Meditation, self-reflection, and the humbling of one’s own ego are few of many ways to achieve self-understanding.
* '''Aspect of Light: Understanding'''
''The Light Aspect is that of acknowledging oneself’s own flaws, and rather than attempting to correct them, embraces them and learns to overcome their shortcomings and negative traits. Those who have mastered Understanding acknowledge their limits but aren’t afraid to test them, and they do not keep secrets from their own mind.''
* '''Aspect of Darkness: Ignorance'''
''Being ignorant or avoiding recognition of one’s flaws, instead pretending they do not exist, is a path to the Flame’s Aspect of Darkness, Ignorance (or Bliss). Luceian teachings state ignorance as a fatal roadblock to one’s own development, condemning them to darkness if they do not learn of their ways.''
===Flame of Community===
<center>'''"In the hearth of the community, a flame that seeks only its own warmth will soon find itself alone in the cold. It is in the shared warmth of charity that all flames find their enduring glow."'''</center>
Assunzione’s history was built on selfless sacrifice after the collective suffering its people endured; as a result, Luceism places heavy emphasis on the act of selflessness and giving to the community. The Flame of Community is one of giving, of the collective, of charity: to be selfish is to condemn oneself to die alone, but to be charitable is to ensure that not only do you live on, so do those you love and care for.
A notable mention is that Community’s aspect of darkness is not pure selfishness, but rather work in expectation of reward. Luceian teachings frown upon, if not condemn in some aspects, the idea of only working for the good of others if there is something in it for oneself; this is referred to as patronage.
* '''Aspect of Light: Charity'''
''To be charitable is to give to the community without expecting anything in return. One who embraces this aspect of light will be fond of community work, philanthropy, and working hard to provide for others.''
* '''Aspect of Darkness: Patronage'''
''Patronage is the act of doing work only if oneself, and only oneself, can benefit from it. While Luceian doctrine does not condemn the act of working for one’s own support, not giving anything back to the community is considered ill-mannered and embraces the aspect of darkness for this Flame.''
===Flame of Faith===
<center>'''“A flame that bends too readily to the winds of surrender will find itself extinguished forever. It is the steadfast light of Truth that endures, unwavering, even in the storm.”'''</center>
The Flame of Faith is the third pillar of Assunzione and one that deals with faithfulness, not only in Luceism but also in oneself and in others. Those who mistrust and desire evidence and reasoning for everything are said to embrace the aspect of darkness, while those who choose to trust someone or something close or dear to them are considered to embrace the aspect of light.
* '''Aspect of Light: Truth'''
''To be faithful and to know the Truth is to embrace this Flame’s light. It involves a deep commitment to the principles and teachings of Luceism, seeking wisdom from the cosmos and the teachings of Ennoia. Adherents who embody this aspect are often reflective, open-minded, and earnest in their spiritual journey.''
* '''Aspect of Darkness: Surrender'''
''Surrender, in this context, does not imply weakness or defeat. Instead, it represents the acceptance of the limits of one's understanding and the mysteries of the universe. It's about letting go of rigid dogmatism and acknowledging that some truths are beyond human comprehension, a path to self-defeat and the halting of one’s own journey to enlightenment.''
===Flame of Light===
<center>'''"Light and shadow, in their eternal dance, must not consume one another. For a flame that blinds itself to either, risks losing the very essence of its being, fading into the void."'''</center>
The Flame of Light is the fourth pillar of Luceism that deals with the concept of balance: mastering both one’s own light and dark selves. It is the aspect most concerned with maintaining balance between light and dark, and care must be taken not to remove the darkness from one’s own soul altogether, or they risk losing themselves, and who they are as a person, to their own fire.
* '''Aspect of Light: Control'''
''Control is regarded as the ability of one to master their own flaws, or their darkness, and mesh it with their own virtues, or their light. The goal of Luceian teachings is to not light up all the darkness in one’s soul, but rather to achieve mastery of it, ensuring it does not consume the light in their soul and that their light does not consume the shadow. Too much light will burn a person, and too little will lead to one being swallowed by the void.''
* '''Aspect of Darkness: Chaos'''
''The aspect of chaos deals with one’s own internal aspects being unbalanced and out of control, allowing one to consume the other. It is said that a person’s own Flame – their soul – must remain balanced in life. A flame that is allowed to grow without darkness will turn into a fire, raging and burning until one’s own soul is consumed. A flame consumed by darkness, on the other hand, will snuff itself out, being lost forever. It is tantamount, therefore, that chaos not be allowed to fester within one’s own soul, and that instead light and darkness be in harmony with each other, like stars and space in the cosmos.''
==Afterlife==
Luceians refer to their afterlife as “The Luminous Beyond” or just “The Beyond”, a journey that Luceian souls take to judge their character and, if worthy, join the cosmos.
When a “soul” dies for the first time, they begin a voyage of many lifetimes across time and space in what is known as a “reincarnation cycle” - a series of multiple lifetimes of being reborn into new bodies of new circumstances, as they accrue more and more experience and self-knowledge until they either achieve enlightenment, or are deemed too evil, and cast into the Void.
===The Rest===
In the intermediate stage between death and reincarnation lies The Rest, a period where souls are said to reside for a short (but indeterminate) period of time inside the Star of Assunzione. Here, souls can commune with one another and meet up old friends of their past lives while they await judgment from Ennoia’s light. While not dissimilar to Heaven in other religions, it is viewed more as a stepping stone than a final incarnation of the afterlife, as they are at a “rest point” on their grand journey to enlightenment. It is debated how long souls stay in The Rest - Pyramidicalists are more inclined to believe the soul rests there for as long as Ennoia allows, while Astructuralists believe it is up to the soul themselves to judge when they are ready to move on.
While in The Rest, souls remember their past lives and are able to reflect on their character, their accomplishments, and their shortcomings while awaiting judgment from Ennoia.
===Reincarnation===
Those who stray from the teachings of Ennoia, but not enough to snuff out their Flames entirely, are said to be reincarnated. It is said that most souls will take the path of reincarnation, even most Ascetics and ministers, as the process of life is one to master one’s own soul and to know their true intentions. Those who pass from their bodies will be birthed into a new one, keeping nothing but their soul’s true character, and it is over the course of the many cycles of reincarnation one will endure that they will be able to contribute to Reignition, the betterment of the community, and their eventual ascendancy to Guardianship – or be deemed irredeemable and cast into the Void.
Reincarnation is said to be accumulative: the more  lives a soul has been through, the more innate talents and abilities awaken in a reincarnated soul’s mind. It is said the greatest prodigies, and the most talented and capable individuals accrued their abilities not because they simply had a “knack for it”, but because of lifetimes’ worth of experience reawakening in a soul. Over time, a soul will evolve, shedding undesirable traits for ones that promote their true character and selflessness, chiseling away at imperfections until an ideal soul remains.
With every reincarnation, however, come new trials and tribulations for a person to face: developmental, cultural, or societal disabilities which obstruct a person from being able to accomplish their goals, such as disease, poverty, or being born into servitude or authoritarianism. Those undergoing said trials while early on in their reincarnation cycle will typically fail - that is, they will either die early, turn to a life of crime, or otherwise stray from the Light and the Flames of Luceism. However, it is said that over the lifetimes, someone will eventually learn how to overcome said trials and emerge victorious as a better, more humble person embracing the core aspects of Luceism, even if that incarnation is not from Assunzione.
As reincarnation transcends time and space, it promotes the ideal that followers of Luceism should be kind to others, especially fellow Luceians, as there is a possibility, according to faith, that the person they are talking to is, in fact, themselves, in another incarnation.
===Judgment and Enlightenment===
Inside the Star, according to Scripture, souls are judged by their Four Flames, and how brightly each one burns. Each one is given a chance to reflect on their life, confronting their past and being given the chance to reconcile with and understand themselves. If a soul had not truly known themselves prior to death, this is where they come to a realization before judgment.
Enlightenment in Luceism is referred to as Alêtheia in the Pyramidical Church, heavily emphasized in Pyramidical teachings to be the goal that every Luceian should work towards, described as the discovery of truth through destruction of falsehood. Alêtheia as a concept is mentioned often in Scripture, and it is said that achieving such a state can take people lifetimes, even multiple.
Those who have mastered their inner selves and achieved balance of the Four Flames are welcomed into enlightenment, where they become Guardians of Light, and become the angelic protectors of Stars across the galaxy.
==The Void==
<center>''“Hell in Luceism is especially unique, and especially terrifying, because of a singular property it has that other realms of other religions do not: it is real.”'' - ''An Introduction to Luceism'', originally published in 2423.</center>
As Luceism is a religion focused around light, and having everything touched by it, it is only natural that the religion’s concept of Hell is the Void: the liturgical name given to the real, tangible region known as the Lemurian Sea. Its properties lend it to being impossible for light to get in, out, or through its borders, leading to it being visible from Assunzione as a dark, voidlike patch in Assunzione’s normally-starry sky, a feature which tourists find unnerving, and which Luceians find absolutely terrifying. It is considered taboo to even stare at the Void in the sky for too long, for it might consume one’s soul if looked at for long enough.
The Void is said to be the final resting place for souls who have been consumed by darkness so much that they are no longer recognizable as children of light. After death, their souls are condemned to the Void, where they will spend eternity in perpetual darkness, unable to move past the region’s boundaries, condemned to being able to perceive nothing but their own regrets and shortcomings. As the Void is home to these irredeemable souls, it is said that being in the Void for too long can corrupt one’s own soul, especially without proper light or spiritual protection.
===Void Travel===
Luceians may sometimes venture into the Void in an attempt to either survey it or unravel its mysteries, a feat which is the equivalent of marching into Hell itself. The Church condemns those who voluntarily enter the Void for travel or for otherwise superficial reasons, but understand the necessity of its importance in Assunzione’s research. It is for this reason that only science and rescue vessels with the blessing of the Church are allowed, legally, to venture into the Void. Even so, there are several preparations one and one’s ship must make to make the journey. A ship and all its crew must receive blessings and talismans from the Church for protection, and all warding spheres carried by the ship’s crew must be swapped and replaced for new ones. Even after preparations are made, Luceians are prohibited from leaving the protection of their ship to venture into the Sea on EVA, and expeditions into its borders can only last for up to 60 days, not including transit, before it is said that the Church’s protection wears off.
Vessels traveling into the Sea under Church protection are said to often encounter near-miss experiences in which they narrowly are saved, either by fortune or by actions of the crew; feats attributed to Ennoia and its guidance protecting those even who journey into the Void. It is said, however, that those who enter the Void without protection typically do not return, either succumbing to mysterious phenomena inside the region, or crashing into debris or an asteroid they could not see. Regardless, the stories of the countless ships and souls who became lost in the Void deter all but the most determined explorers or rescuers from ever stepping foot inside it.
==Customs of Funerals and Burials==
===Funeral Rites===
Funerals for Luceians are typically simple and reflective in nature, with importance being given to celebrating the deceased’s achievements in life and their journey to enlightenment, with friends and family giving obituaries while the body is laid for viewing. A Keeper will then read Scripture passages about reincarnation or enlightenment, before adorning the coffin in luce vines and saying prayers.
===Burials===
Burials in Luceism are performed in one of three methods.
Cremation is the most common, and most widely-practiced method on Assunzione. Due to the planet’s confined nature of habitation within the dome cities, interment – burial in a coffin – is typically impractical within the confines of the cities, and bodies are typically cremated instead in special, Church-blessed crematoriums that bathe the bodies in light before burning them. Due to the special construction of these crematoriums and their resultant ceremonies, native Assunzioniis traveling abroad will typically state in their post-mortems that they request their bodies to be returned to Assunzione rather than be cremated abroad. The Pyramidical Church covers the transport and handling costs of all deceased Assunzioniis abroad, regardless of chapter.
Cremated remains are then placed in an urn and stored in columbariums, typically inside a church; foreign-born Luceians may opt to have their ashes instead shipped back to their home planet, an expense also covered by the Church. Some, however, may have desires to have their ashes instead scattered on either holy sites (such as solar arrays) or ejected into a star, wishes which the Church will typically grant if they are not prohibitively expensive.
Interment is still practiced, however, should the deceased individual have a wish to be buried outside the domes. The rites for this are significantly more expensive due to the logistics required of burying a body in the extremely hostile midnight environment of Assunzione’s surface. To bury someone on the surface, their body is first embalmed by a Church-authorized mortician to remove as much moisture as possible from them while still keeping their appearance intact. They are then brought outside the dome to a designated cemetery, typically far away from a dome, and laid to rest. Unique in Assunzione burials is the tradition of keeping the coffin flush with the ground instead of burying it in dirt. This is so that the coffin, whose top has a window, will remain in starlight and allow the soul and the body to continue receiving the blessings of Ennoia.
Due to the unsettling nature of having corpses visible to passersby, buried bodies will usually be veiled with a one-way cloth so that light can still shine on their faces, but be masked to those viewing from the outside.
As a unique side effect of Assunzione’s freezing temperatures, bodies buried on the surface in this way will never decompose. The earliest Luceian cemeteries still have the preserved bodies of people who have died during the Dimming, preserved forever in the snow, there for all to see.
==Interpretations==
===On Other Religions===
Luceism, due to its relatively small size, typically does not condemn other religions in a public manner. Instead it maintains the passive ideal that its religion is the one true faith, one that Assunzione only is able to recognize due to its extraordinary history, and that all people should one day follow it as well, worshiping the life-giving energies of light.
On Assunzione, however, Luceism’s overwhelming influence on both the government and its people means that any other faiths that attempt to settle on the planet are quickly suppressed. The Trinary Perfection is one of the most recent faiths that attempted to plant seeds on Assunzione, only to be shunned and driven away by the native Luceians, synthetics included. As a result, other religions are virtually unheard of on Assunzione.
===On Synthetics===
Luceism, as a faith, has a neutral regard for synthetics that varies almost entirely on the individual’s interpretation.
Synthetics are protected on Assunzione despite their controversial nature, and are allowed to fulfill limited ranks in the Pyramidical Church. They can also become ministers of the Astructural chapter and be regarded as just as holy and faithful as anyone else in it.
====Opposition====
Those who oppose synthetics, while they do not (usually) vouch for their destruction, see them as beings that disrupt the balance of the cosmos. Synthetics, as believed by the opposition, were attempts by humans to bypass the natural order of life and balance to create life with one’s own hands rather than letting Ennoia and the stars fashion them. They additionally claim that synthetics, instead of using the life-giving energies of light directly, abuse the energy used to create light and drain power from Assunzione’s grid, darkening the world ever so slightly.
Synthetics of different religions or atheistic ones are especially repulsive to opponents against synthetics (and even, sometimes, those who are neutral), believing them to be ignorant or outright purposefully attempting to offend Luceians with their lack of knowledge on the matter.
====Support====
Those who support synthetics appreciate not only their work ethic, but also their innate curiosity and nature. Because Luceian doctrine mentions that all things, living and nonliving, were descended from stardust, synthetics too can be said to be children of Ennoia and should receive the same treatment.
The Astructural chapter is generally more open to recognizing synthetics as one and the same as all other organics, and welcome them into their ranks.
====Rights and Autonomy====
Even those who support the existence of synthetics on Assunzione typically do not advocate for independence and equal rights of synthetics, usually being content with the status quo of them being owned or otherwise in servitude. Many owned synthetics operate on Assunzione: some are owned by the Church as Stewards, others by the government as laborers and public servants, and others still by Zeng-Hu and the SCC as researchers and explorers. This neutral stance extends both ways, with Church and state respecting synthetics who bought their freedom, granting them opportunities and even offerings of religious self-discovery.
====Prosthetics====
Despite the mixed stance on synthetic life, an overwhelming majority of Luceians of any school of thought do not particularly care about prosthetic usage or augmentation by anyone, with many even encouraging it. This has been a particular boon to Zeng-Hu, whose corporate policies promote the usage of augmentation in its personnel.
Due to Luceism’s influence, though, it is common and traditional (though not necessary) for those who are given peripheral prosthetics, such as arms and legs, to have the Eye of Ennoia emblazoned on the prosthetic part, to give it good fortune and the Church’s blessing.
===On Non-Human Sapients===
Due to Assunzione’s status as a remote human colony world, non-humans practicing Luceism were generally not considered to be a realistic issue to handle up until Assunzione’s reintroduction to the Coalition. In the decades since, the religion has been spread even to non-humans, particularly Skrell and Dionae (see below), who find the philosophical and cosmological aspects of the religion to be fascinating at the very least and something they wish to devote themselves to at the most. While nonhuman Luceians are generally unheard of on Assunzione, besides Dionae, nonhuman followers and even ministers of Sunlight Luceism can be found offworld in other areas.
====On Dionae====
Spiritually-oriented Dionae gestalts are especially attracted to Luceism due to the species’ shared affinity for light and stars. Due to their nature having them use starlight to prosper and thrive, Luceians of both major chapters generally regard Dionae positively and welcome them into the faith.
Following the integration of Dionae into the Coalition, gestalts are permitted access to the Ecclesiarchy and may become Keepers or even Wardens, though they are not yet allowed to be Luminaries.
The fundamentals of Luceism and the Eternal are alike, both having a reverence for light in which they hold the view it is the personified existence of their deity. Luceism’s worship of the light has drawn many Dionae to the faith; mostly from the perspective of curiosity as opposed to actually partaking in its practices. Some hold the belief that Ennoia is merely a human understanding of the Eternal, resulting in some syncretization between the two religions – despite the Omnivirate’s declaration that the practice of the religion would be apostasy; creating a rather tense relationship between the clergy of both faiths.
Many of the scholarly clergymen of the Eternal view Ennoia as an astrological phenomenon that needs to be studied, as opposed to being worshipped, which has been an objective of the Eternal’s Omnivirate since the early 2420s. This has only further split the two religions; despite the nature of a Dionae’s existence, having them use starlight to prosper and thrive. Though the clergymen of Luceism may hold disdain towards the Eternal, similarly seen with the Eternal’s religious authorities, Luceians of both major chapters generally hold the species in high regard.
Despite the integration of Dionae within the greater Coalition, and the occurrence of syncretism, Dionae are not permitted access to the Ecclesiarchy, and would not hold the positions of either Keepers or Wardens. This has been a somewhat open secret amongst the religious authorities of Luceism, and is enforced quite stringently.
===On Science===
Due to Assunzione’s location in Light’s Edge and bordering the Lemurian Sea, as well as the impossible fate of its own Star, the planet has attracted a colossal scientific community rivaled in the Coalition only by Galatea. As a result, Luceism takes a very open stance towards science and research, and Luceian teachings act to fill in the blanks that science cannot answer, rather than attempt to prove alternate theories. The Star’s own fate has been researched for over 200 years to no avail, leading to the Church drawing the conclusion that it was divine.
Luceians hold steady that it ultimately does not matter if the Dimming can be explained or not, for it is the indisputable Miracle of Assunzione that happened following the event, as well as the prophetic preparations made beforehand that allowed the Miracle to happen in the first place, that gave birth to the religion and functions as its foundation.
Luceians additionally hold that science discovering a way to reignite the Star artificially is also a desirable outcome, as it would take the collective efforts of the hearts and minds of countless scientists to discover such a thing, demonstrating aspects of the Flames of Community and Faith.
===On Corporations===
With Assunzione forming the headquarters of the Coalition branch of Zeng-Hu Pharmaceuticals, it is only natural that both the megacorporation and Luceism would have significant influence over each other, at least in the region. Despite the potential for powerplay between the two parties, it is within both their interests to leave each other alone, with influence instead being relegated to favors and quid-pro-quos between Church and company. Zeng-Hu Assunzione typically adheres to Luceian customs and religious practices for its own business in Light’s Edge, particularly when it comes to blessing expeditions. The Church, meanwhile, takes care not to disrupt corporate processes to a significant extent, as both Zeng-Hu and the Stellar Corporate Conglomerate’s affiliate organizations bring in a significant amount of revenue to Assunzione as a major trade, mining, and scientific center, and they would like to keep it in exchange for the corporations not attempting to meddle in the Church’s affairs.
===On Apostasy===
Both doctrines of Luceism strongly oppose the act of apostasy, or leaving the religion for either atheism or a different one altogether. Astructuralists are more forgiving of apostates if they do so for reasons of family, protection, or enlightenment, while Pyramidicalists condemn the act altogether and those who perform it. Those who shun away from Luceism are said to fall into darkness, captivated by it, and only in returning to light may one’s soul find solace again, or risk being lost to the Void.
==Prayers==
Prayers in Luceism do not have an introductory gesture or statement, but are instead marked by the bowing of one’s head and the presentation of a light source. A light source, such as one’s warding sphere, a candle, a flashlight, or even a flare, may be “presented” by having the wearer hold it up with one or two hands, or alternatively by resting said light source in close proximity to them; the important part is to have the object be touched by the person before or during praying.
While some defined, literary prayers exist in Luceism, prayers may also be flexible, made and uttered on the spot by followers or ministers, and can either follow the structure of a normal prayer or depart from it altogether. Astructural prayers are more likely to be impromptu, while Pyramidical prayers favor written ones. Structured Luceian prayers, with some exceptions, typically are in the form of poems, written in rhythmic verse; this allows them to also be optionally made into a song, and several renditions exist that do so.
The following are excerpts of the most ubiquitous prayers in Luceism.
===Rite of Light===
The Rite of Light is the most common prayer in Luceism, practiced by all chapters, and is used as a general prayer of protection and guidance from Ennoia.
''O Ennoia, source of light,''
''Guide us in the eternal night.''
''Keeper of balance, pure and bright,''
''Illuminate our path with your sight.''
''In moments of darkness, in times of plight,''
''Lead us with your wisdom, O radiant light.''
''O Ennoia, beacon in our flight,''
''Grant us sunrise from this endless night.''
===Creed of the Flames===
The Creed of the Flames functions as a prayer and creed to reaffirm one’s own faith in the religion using the Four Flames. It is an extended version of the Rite of Light and is generally spoken in a church setting rather than as a simple prayer.
<i>To Ennoia, whose blessing burns so brightly,</i>
<i>May our hearts reflect your Light so rightly.</i>
<i>Within every soul burns four Flames,</i>
<i>Guiding life's intricate, winding games.</i>
<i>Teach us to master them, our very own Light,</i>
<i>In our hearts and minds, both day and night.</i>
<i>Help us know our Selves better than a mirror,</i>
<i>Making our path through life much clearer.</i>
<i>Teach us to conquer our fears within,</i>
<i>So in life's battles, we may begin to win.</i>
<i>Let us be charitable to one another,</i>
<i>Treating everyone we meet as our sister or brother.</i>
<i>Lead us not into temptation of greed,</i>
<i>But towards acts of kindness and good deeds.</i>
<i>Bask us in your holy Light,</i>
<i>Turning our darkest nights into days so bright.</i>
<i>Guide us on the path of virtue and wisdom,</i>
<i>To lead us, eventually, to the gates of your kingdom.</i>
<i>Keep our flames burning but at bay,</i>
<i>So we walk the righteous path each day.</i>
<i>Let us control the darkness in our souls,</i>
<i>And not allow it to take its toll.</i>
<i>This we ask of you, and us,</i>
<i>Of the Stars and their Guardians who we trust.</i>
<i>So we may be beings of charity and light,</i>
<i>And soon, bring the day to our home’s endless night.</i>
===Prayer for Passage (“Stardust”)===
This prayer is typically used at funerals, to honor the deceased.
<i>In the vast expanse of the cosmos, we gather,</i>
<i>To honor a journey, both ancient and eternal.</i>
<i>From stardust we came, to stardust we shall return,</i>
<i>In the endless dance of light and shadow.</i>
<i>Beneath the watchful eyes of distant stars,</i>
<i>We remember the light you shared,</i>
<i>A spark of the infinite, a whisper of the divine,</i>
<i>A soul that danced with the flames of life.</i>
<i>In the celestial tapestry, your story is woven,</i>
<i>With threads of love, joy, and memories cherished.</i>
<i>In the heart of the cosmos, your spirit finds its echo,</i>
<i>A part of the universe, forever and always.</i>
<i>As you return to the cosmic embrace,</i>
<i>We release you with love, with gratitude, with peace.</i>
<i>May your journey be gentle, your path illuminated,</i>
<i>As you become one with the stardust once more.</i>
<i>In this moment of farewell, we find unity,</i>
<i>In our grief, a testament to our shared humanity.</i>
<i>From stardust we came, to stardust we return,</i>
<i>In the eternal cycle of light, life, and love.</i>
<i>Farewell, dear soul, until we meet again,</i>
<i>In the boundless realms of the stars above.</i>


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[[Category: Lore]]
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[[Category: Religions]]
[[Category: Planets]]

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  • The flag of the Empire's frontier regions. Its colors symbolically represent Houses Caladius, Zhao, and Strelitz in addition to the Empire itself.

    Located within the Alatyr System, the Imperial Mandate of Novi Jadran stands as a testament to the colonial legacy of the modern Empire of Dominia. A cold, icy, and predominantly rural world which was originally colonized by the Solarian Alliance during its golden age, Novi Jadran is one of the Empire’s oldest non-Morozian colonies and straddles the border between the Imperial Core and Imperial Frontier. Famed for its loyalty to the Empire, Novi Jadran is known as the “Model Colony” and provides many of the Imperial Army’s troops. It is dominated by a powerful local nobility, many of whom neglect their charges — the villages and rural citizenry under their control — in exchange for personal enrichment. In recent years, as the current Emperor has grown more ill, many of its citizens have begun to call for the Empire to reign these nobles in and establish an administration which holds the good of the Mandate above their own interests. Only time will tell if Crown Princess Priscilla Keeser will honor these demands when she ascends to the throne, or squash the dissent.

    History

    The Solarian Republic of Novi Jadran (2184 - 2302)

    “It’s a harsh planet, yes, but rich in mineral resources. I don’t doubt it’ll be productive, Prime Minister,” - Martin Clemson (2119 - 2230), Solarian Secretary of Colonization, 2178.

    Despite the loss of a colonial expedition in the Baltian Frontier Sector — now the Sparring Sea — in the early 22nd century, the Solarian Alliance was interested in continued exploration, colonization, and exploitation of the southern Orion Spur throughout the 22nd century, ultimately dispatching many colonial expeditions to a region outside of the control of any major interstellar power. One of these was the Adriatic Expedition — a colonial venture founded by multiple nations on the Adriatic Sea for the purpose of establishing a colony in the broader Alliance. In the late 22nd century the Adriatic Expedition was officially launched with the Alliance’s support in the hope that the sole inhabitable world in the Alatyr System — Novi Jadran — would become a jumping-off point for further exploration of the region, and an industrial base to support the nearby colony of Sun Reach — then in the planning stage.

    The first colonists of Novi Jadran arrived in 2184, discovering a planet which was — ironically — not dissimilar to the nearby Moroz. These early colonists, who were mostly from Yugoslavia and the Veneto region of Italy, were more prepared for the environment they faced than the settlers of Moroz and quickly set about establishing the planetary capital: Nova Rijeka. Expansion on the planet was far slower than the Alliance had originally planned due to a combination of the harsh environment and Novi Jadran’s distance from the Solarian Core. The planet’s second major city, Belluno, was founded in 2215, but a railroad — the main form of inter-city transportation in the harsh tundra environment of the planet — from it to Nova Rijeka took until 2219 to be fully operational. A third major settlement, Durres, was established in 2237 and connected to the growing rail infrastructure by 2239.

    Despite being envisioned as an industrial colony much of the planet’s industry was concentrated in its four major cities, and settlements outside of these were not nearly as developed. Much of the planet’s infrastructure was dependent on advanced equipment its industrial base did not have the capacity to manufacture, and the entire world relied on high-end imports from the broader Alliance to remain functional. In the countryside Solarian bureaucrats began to gain more and more power through their ability to issue advanced technological equipment to less developed communities, and this power only increased over time. At the start of the Second Great Depression Novi Jadran was regarded as an underperforming Solarian world highly dependent on the broader Alliance for economic support, and was viewed by many colonial administrators as less successful than the nearby Solarian colony of Sun Reach.

    As the Interstellar War raged, Novi Jadran’s economic support fell to the wayside as the Alliance shifted resources from the frontier regions to the War itself. Economic support ground to a halt and complex infrastructure began to break down, first in more remote regions and eventually in major cities. Bureaucrats and other important officials began to hoard functional technology, some to sell it and others to see if it could somehow be produced locally. By 2302 the Solarian Republic of Novi Jadran was dominated by these officials and their families, particularly in the countryside, and remained an underdeveloped and underperforming planet. When the Elyran Revolution occurred, the planet was simply written off by the Alliance and abandoned to its fate without any effort to evacuate it.

    Independent Novi Jadran (2302 - 2389)

    “The true end of the Solarian hegemonic era came not with the Treaty of Xanan, but with the Elyran Revolution and the collapse of the Southern Frontier. The abandonment of dozens of colonies to their fates is a stain upon our nation which haunts us to this day,” - Excerpt from Ingrid von Varnhagen und Langenburg’s doctoral thesis, The Collapse of Hegemony and Rise of Elyra and Dominia.

    Known by modern Jadraners as the “Decades of Deprivation,” the near-century Novi Jadran spent between Solarian and Dominian rule is regarded by most contemporary residents of the planet as a time of darkness and suffering, where advanced equipment failed and less effective solutions were developed to replace them and prevent worse failures. While the planet’s four major cities maintained some of their equipment, smaller settlements often had all of their infrastructure fail over the decades. Some of these villages and small towns were reduced to pre-space era standards of living, and the relative prosperity of the Solarian hegemonic era became a distant memory for the planet. Fusion reactors were replaced by coal plants and rail lines became the primary source of transportation and commerce for much of the world. Those who had control over the limited advanced equipment in rural areas of the planet quickly established themselves as the rulers of their areas and would, by 2389, become the noble families which now rule over much of the planet. In the urban areas where advanced technology was more easily available, patrician families with control over significant amounts of this equipment began to emerge. While no noble or patrician families ever declared outright war on one another, competition for limited technological resources led to shadow conflicts between them and rivalries which — in some cases — have lasted into the 25th century.

    As the 24th century began to draw to a close, Novi Jadran continued to limp along. In 2380 a new threat emerged from the nearby world of Sun Reach: raids on Jadranic vessels — limited in number as they were — and some of its settlements by the Pirate Lords of Sun Reach for the purpose of gathering loot. Most engagements were won by the Reachers, who had an orbital industrial base to support their pirate fleet — even if their planet’s surface population was even more neglected than Novi Jadran’s — and the experience needed to outmaneuver their Jadranic counterparts. Eventually, this escalated into extortion and tithes paid by the Jadranic nobility to Sun Reach’s piratical rulers, and this would continue until 2389. A catastrophic crop failure left Novi Jadran unable to pay its tithe and the Pirate Lords threatened a punitive invasion which would have assuredly resulted in mass starvation for the planet’s population.

    To save their world, the Jadranic nobility and its wealthy urban patricians looked to a nearby rising power to aid them: the young Empire of Dominia, then in the early period of its expansion. The Empire and Novi Jadran had been in contact with one another prior to this point and Tribunalism had started to establish itself as a major planetary faith by the late 2300s, with many Jadraners finding common ground in the Morozian’s struggle to overcome the challenges of their cold world. Desperate to save their lives and fortunes, the nobles and patricians of the planet allowed themselves to be willingly annexed by the young Empire on 18 June, 2389. The era of Novi Jadran’s independence — the Decades of Deprivation — had ended, and the era of the Imperial Mandate of Novi Jadran had begun.

    The Imperial Mandate of Novi Jadran (2389 - Present)

    “Jadraners have, time and time again, proved their loyalty to the Empire for little in return. They are a truly remarkable people, and a fine population to pull colonial bureaucrats from in the near future as their society embraces our values,” - Gerhard-Manfred Strelitz, then-High Lord General of His Majesty's Imperial Army, in a missive to then-Emperor Godwin Keeser (2405).

    For many rural Jadraners, life barely changed during the first years of the Imperial Mandate. In the cities, changes were more immediately apparent. Morozian engineers, nobles, clergy, and specialists of all kinds began to appear in Jadranic urban centers. Technology which dated back to the Solarian era began to come back online, or be recreated, as Houses Zhao and Caladius poured Imperial Pounds into Jadranic cities in an effort to create prosperous urban industrial centers — though often these facilities were far, far less safe than their Morozian counterparts. Jadraners were after all, regardless of their loyalty, not Morozian. In the countryside these changes were less apparent as many noble families — now officially part of the Dominian system of peerage — opted to enrich themselves at the expense of their populations. Those who did hope to acquire these rebuilt wonders or the goods of the broader Empire would first have to prove themselves loyal to their local noble, rather than to the broader Empire. This is viewed by some as the origin of the Jadranic veneration of Imperial nobility.

    After slightly over a decade of Imperial rule, Novi Jadran appeared to be on the mend. Industry — even if it was less safe than Moroz’s — was on the rise in its urban centers, and its cities had become more wealthy — and another, the coastal settlement of Nuova Vicenza, was founded in cooperation between House Zhao, House Caladius, and local patricians. Outside of the cities, however, many rural communities were deprived of access to this development by powerful noble families who wished to keep it for themselves and the communities loyal to them, favoring the wealth of themselves over the whole world. These rural populations were loyal, but had little concept of the broader Empire they were now a part of. To change this, many Imperial Army recruiters visited these communities as part of recruitment drives and propaganda efforts. Many rural families were larger than their urban counterparts, and House Strelitz-aligned recruiting groups promised material and fiscal benefits far beyond what these rural Jadraners would receive from a decade of work on a farm. Dozens of regiments were raised from Novi Jadran and many were stationed on the planet itself, with Moroz — and Fisanduh — viewed as too secure to justify sending large numbers Ma’zal troops there.

    In 2402 the Empire’s illusion of Morozian security was shattered by the unprecedented Navy Day Uprising of the Fisanduh Freedom Front. With only limited forces present on Moroz and almost all of them engaged in fighting against the 3F, Imperial Army High Command made the decision to call upon its Jadranic troops to push the insurgents back and reclaim strategically vital areas of Fisansuh. Jadraners did much of the fighting and dying on the Imperial side during the Uprising and, through their dogged fighting, both defeated the insurgents in the open field and pushed them out of important positions throughout Fisanduh. Novi Jadran, through its actions, had cemented itself as the model colony willing to defend Moroz from its greatest threat in decades. Jadraners themselves had been cemented through spilled blood as the elite of the Ma’zals, and the commoner Jadraner as nearly equal to their Morozian counterparts.

    In the following decades Novi Jadran has continued to serve as the model colony, frequently entertaining noble guests and colonial bureaucrats from across the Empire. It remains an important world for the Imperial Army, with many of its enlisted personnel and some of its officers coming from it, but much of its rural population remains neglected and impoverished compared to the broader Empire and the Mandate’s urban centers. As the Mandate approaches eighty years of Dominian rule, and the prospect of new absolute leadership appears to be more likely with each passing year, many in the Mandate have continued their calls for a new administration which will benefit the entire world rather than simply the nobles and their loyalists. Despite its status as the model colony, Novi Jadran may be the first challenge a successor to Emperor Keeser faces — it is a planet simply too important to lose, but what awaits the person who challenges noble authority?

    Environment

    A map of the Imperial Mandate showing its major cities and the rail system which links them together. Unlabeled dots represent outlying rural communities disconnected from the rail network.
    “If the Goddess wanted you to wake up after sunrise, she’d have made you a Primary girlie! Keep your whining mouth shut and help me untie the boat — fish wait for no vessel,” - A Jadranic fisherman to his daughter in mid-summer. Recorded by the Imperial News Network in 2455.

    Novi Jadran is a tundra world similar to Moroz in terms of its climate. Summers, and the growing season, are short and relatively warm while winters are long and harsh. The planet’s spring and early summer is a time of flooding in many rural areas as snowmelt and spring rains combine to create muddy, treacherous conditions which render travel on the unpaved roads which are common throughout rural areas difficult and potentially hazardous. This condition is repeated in the early autumn, which is a season of intense rains as the growing season draws to a close. During winter most regions of the planet have several months of consecutive below freezing average temperatures, and much of Novi Jadran’s surface outside of its equatorial region is covered in permafrost. During the peak of winter, some blizzards can last for over a week and deposit meters of snow on the ground.

    The planet's surface is mostly water, with a large ocean, known as Pontean Ocean, surrounding its only continent: Patria, which is covered in multiple lakes and crisscrossed by several major rivers. One of these, the Iri River, is home to the four major cities of Novi Jadran and stretches from the equatorial west to the equatorial east of Patria. The Iri River is deep and wide, supporting much of the piscine diet which dominates the planet and serving as an important economic vein for the planet. In recent years it has become increasingly polluted by industrial runoff, hfueling more dissent against Governor-Marchioness Anastazija Glavan due to her refusal to halt industrial development or confront the great houses for their impact on Jadranic fishing. Smaller rivers, such as the Iri’s tributaries, suffer from pollution to a lesser extent. The majority of Patria is dominated by thick forests and tundras, with every region of the supercontinent seeing snow during the winter.

    The Pontean Ocean, which covers the majority of Novi Jadran’s surface, is a freshwater ocean home to large icebergs which threaten shipping and have kept explorations — and exploitations — of it limited. Coastal Jadranic communities acquire much of their foot from its icy waters and the ocean produces devastating storms during winter which can wreck even steel-hulled vessels — often designed to endure conditions of the wide Iri River, inland lakes, or the coastal ocean — if they are caught far from land. On the coast, Pontean “Sea-Storms” are frequent events during winter which can leave communities trapped in meters of snow and wash away poorly-prepared residences and piers, taking them out into its waters — never to be seen again. Oceanographers hired by House Caladius and brought to the Empire from planets as distant as Silversun and Europa claim the Pontean Ocean’s deeper regions are home to extensive natural gas reserves, but exploitation of these deposits has been limited due to the ocean’s harsh conditions and the unwillingness of many Jadranic sailors to venture beyond the sight of land.

    Culture

    “When commanding troops of the Imperial Mandate one must recall a main value of its people: loyalty. Much like a dog, a Jadraner will obey their masters — we Morozians — without question if they are shown respect and given sensible orders, particularly by fellow Jadraners under your command. Treat them well and you will have a loyal unit ready to die for the Empire. Mistreat them, and you will find they hold more influence over our House than the typical Ma’zal,” - Excerpt from A Guide to Jadranic Command for Strelitz Officers (3rd Edition).

    Jadranic culture has been heavily influenced by Imperial rule of the planet, particularly in its urban areas, but differences are present between the culture of urban Jadraners and their rural counterparts. Historical cleavages in development, with the four major cities of Novi Jadran receiving far more investment than the countryside, have exacerbated these differences and created two cultural subgroups with similar, though slightly different, cultural beliefs and views of the broader Empire and Novi Jadran’s role in it. There are even physical differences between the two groups, with rural Jadraners typically being shorter and thinner than their urban counterparts due to their weaker diets and higher levels of malnutrition. Amongst both groups, however, loyalty to the Empire and their local nobility is viewed as socially desirable, though for divergent reasons.

    In both Jadranic populations the ideal of loyalty is a key element of society believed to be rooted in the struggle to survive and establish themselves on the planet’s harsh, unforgiving surface where failed or faltering harvests could be lethal for entire communities. In the pre-Imperial and post-Solarian Decades of Deprivation loyalty became more prized as survival became harder. Rural communities pledged themselves to regional leaders who would later go on to become the Jadranic noble families in the anticipation these nobles would assist them when they went hungry, while urban Jadraners placed their faith in patrician families who advocated for their interests to local nobles. In the Imperial era this dedication to loyalty had been used, and exploited, by the Imperial government to endear itself to the Jadranic population. In rural and urban environments it takes on the role of a benevolent savior and overlord, and rewards the loyal Jadranic population — particularly its nobles and urban communities — with rewards unlike any given to other Ma’zal communities.

    Rural Jadraners

    The majority of Novi Jadran’s population lives in small, rural communities which are often underdeveloped due to corruption and graft from their noble overlords. Rural Jadraners are, on average, shorter and thinner than their urban counterparts due to poorer diets and a greater level of early childhood malnutrition. Rural communities are often impoverished and lack modern technology, with many villages having poor or nonexistent infrastructure such as electrical grids and modern roads. The Jadranic office of the Department of Colonial Affairs turns a blind eye to corruption of local nobles in exchange for their patronage and the lavish hospitality they provide visiting Primaries, including the Chief Commissioner for Colonial Affairs. These visits, and their associated celebrations, are major events for the rural Jadraner’s of a noble’s domain, and those who are able to make an offering to catch a visiting Primary’s eye will do so. Catching the attention of a Primary is a quick way to receive boons ranging from small gifts to the taking-on of the Jadraner’s family as wards to enrolling the Jadraner’s family in advanced schooling such as the Royal Engineering Institute or Valentina Caladius School for Gifted Ma’zals. Those who do not acquire this patronage may simply try again next time, never try again, or try their luck in the industrial, urban centers of the planet.

    Rural Jadranic life can be quite harsh, particularly during the long winter months of the planet. Fishing is a vital skill for many communities as crops are often impractical to grow without greenhouses, and rural communities along the Iri River and equatorial Pontean Ocean have historically been the most prosperous of the planet’s non-urban settlements. With the growing industrialization of Novi Jadran since 2389 and the increasing level of pollution in the Iri River, many of these once-prosperous riverine communities have emptied out as fishing has become non-viable due to the hazardous nature of the Iri’s waters. Coastal communities have fared better, and many send much of their catch to urban markets where they make large profits, and are home to some of the most developed infrastructure outside of the urban settlements. Life in these settlements, however, is harsh: the Pontean ocean is wracked by violent storms throughout the winter and fishing on the open Ocean requires long, demanding hours on all days of the week. Not every boat which goes out will make it back, particularly during the winter. Coastal rural communities are regarded as more superstitious and Goddess-fearing than their inland counterparts, and many feature shrines to the Goddess where She is clad in the traditional yellow rain slicker and hat of Jadranic fishers.

    In every rural community there is a cadre of individuals who have been deemed loyal by the region’s noble overlord. Typically, these notables serve as the leaders of a community and receive advanced equipment and training in exchange for continued loyalty to the noble family which rules over them. They often distribute this equipment to individuals loyal to them, thus ensuring a system of patronage which allows them to maintain their power over a community. While they are not nobles, these notables have a degree of political influence which allows them to ask favors of their overlords and are often the people who determine where the extensive rail lines of Novi Jadran will expand to next.

    Rural Jadraners and the Imperial Army

    “Generally enlisted personnel, rural Jadraners will be the bulk of your command. Do not be fooled by their slighter frames and smaller builds compared to Morozians: they are as reliable and loyal as any Secondary,” - Excerpt from A Guide to Jadranic Command for Strelitz Officers (3rd Edition).
    The dark red standard of House Strelitz, the great house which dominates the Imperial Army.

    With limited economic opportunities, harsh living conditions, and the Jadranic tradition of loyalty, the rural areas of Novi Jadran are a frequent target for Imperial Army recruitment drives. These recruiters, who are often Morozians or urban Jadraners who have expressed a high level of patriotism for the Empire, arrive by train at the end of the summer harvest — when many families wonder if they’ll have enough food to last through the winter — and present the benefits of enlistment: higher wages compared to farm or fishery work, training in valuable skills, a chance to lift the entire family’s Mo’ri’zal, and other benefits. Many recruiters will offer cash bounties for enlistment, or provide advanced equipment such as an electrical grid to villages able to consistently provide recruits. Parents eager to see their sons and daughters succeed in life, or worried they will not last through the winter, or simply motivated by greed, push their children to volunteer and serve both Goddess and Jadran in the Imperial military. Most willingly enlist, while some are forced or coerced by their parents or guardians.

    Rural Jadraners who enlist into the Imperial Army — or more rarely the Imperial Fleet, which does much of its recruitment in urban areas — must often be sent through an adjustment period at their billet as many experience profound culture shock upon arriving in the major cities of the planet. They have exchanged a life of manual labor for one of military training, and traded the muddy, unpaved streets of their rural villages for the paved roads of the four major cities and the insulated, heated barracks of the many Imperial Army bases on the planet. Over a period of weeks they are molded into “modern” Integrated Ma’zals suitable for Army service and able to interact with even Morozian officers. These Jadranic soldiers often send much of their salary back to their villages, but rarely move back into them for extended periods after their service ends. Life in the Imperial Army is often difficult, and one can always die in service, but many rural Jadraners view it as the best way to achieve a better life. However, rural Jadraners form a smaller portion of the Imperial Army’s officer corps when compared to their urban, or Morozian, counterparts. Primarily they serve as enlisted troops, sometimes rising to junior officer ranks. There has never been a rural-originating Jadranic general officer.

    In the villages where troops are recruited from, the departure of their sons and daughters to the Imperial Army is viewed with a mixture of pride, sorrow, jealousy, and worry. Those who remain view the departing as representing their village, and their parents are regarded as good people and model Imperial citizens for committing their children to the military — sacrificing a spare hand on the farm in the process. Some who remain, such as the siblings of recruits, view them with a degree of envy and jealousy as the recruits are free from the burdens of rural manual labor, the cold winters of the Jadranic countryside, and the simple boredom of rural life. Many who feel this way are destined to become Army recruits themselves, particularly once the soldier begins sending money back to their village. Due to the expense associated with portraits and the rarity of professional photographers in the countryside, rural households will often have a sketch of their relative in uniform in their house rather than a painting or professional portrait. Due to the poor conditions of rural infrastructure the parents of soldiers often have difficulty communicating with their children, with their telephones — which not all villages possess — or computers being unable to reach beyond Novi Jadran, and instead having to rely upon the Imperial Dominian Mail Service to communicate via letters. Sometimes, of course, despite the prayers of their family and a village’s clergy, the letters stop coming.

    To receive official confirmation of an immediate relative’s death in the line of duty a resident of the Jadranic countryside must undertake the Journey of Sorrow, the colloquial name for the trip one must take from their village to one of the four major cities to confirm the death with the Imperial Army’s records department. The journey starts when one is advised, generally by letter, of a relative’s death and summoned to the nearest major city to receive the body, official death certificate, and associated Mo’ri’zal adjustments that come from a death in service of the Imperial military. For a rural Jadraner this is an expensive, time-consuming process which will take them away from their village and job for weeks on end, if not months, as they journey to the city and acquire their relative’s body, then travel back to make funeral arrangements. Often only two to three members of a family will go, and their missing spots in the family’s jobs will be covered by younger relatives or trusted neighbors. The sight of weeping peasants with black armbands — commonly worn by Tribunalists in mourning — is common enough in major urban centers to be a point of discussion in urban Jadranic circles.

    Rural to Urban Migration

    Rural Jadraners do, like many people across the Orion Spur, move to urban centers in search of greater employment opportunities for their families. On Novi Jadran itself these migrants are often found in the poorer sections of urban areas and in lower-paying industrial or service sector jobs — such as armaments workers or household servant work — as they lack the technical skills and generational wealth of the urbanite counterparts. Over time these rural Jadraners typically adapt to their environment and many do establish themselves in more profitable, and prestigious, careers such as white collar work and blue collar management, but this often takes years if not entire generations. As they speak a slightly different dialect of Vulgar Morozi when compared to their urban counterparts, many will attempt to suppress their accent in an effort to appear more urbanized, and thus more skilled and desirable for promotions. As migrants often live in urban communities with other rural Jadraners referred to as “Vilagjet” — a combination of the Jadranic words for “village” and “neighborhood” — by urban Jadraners, immersion into urban culture can be difficult for new arrivals.

    Urban Jadraners

    A minority of Novi Jadran’s population lives in its four major cities — Nova Rijeka, Belluno, and Durres — and their outlying neighborhoods where the majority of Imperial development has been concentrated. Urbanite Jadraners are the wealthiest non-Morozian group in the Empire of Dominia and are generally taller and often bulkier than their rural counterparts due to a better diet. This wealth, which has been quickly amassed since 2389, has transformed many urban Jadranic families from impoverished working-class families into middle or upper middle class bureaucrats and Integrated Ma’zals with money to spend on luxury goods, education, and the latest Morozian cultural imports. Cities which once were covered in decaying, half-abandoned Solarian-era industrial parks have been transformed into lavish industrial centers of the Empire where imported Morozian luxury cars carrying visiting Morozian tourists travel next to the ubiquitous urban rail lines of the four cities.

    But beneath the surface of newfound wealth and prosperity lies an inconvenient truth: the money which has created the urban Jadranic renaissance comes from the colonial empire of Moroz. Despite being Ma’zals — though valuable, trusted Ma’zals — the urban Jadraners have readily, even gleefully, embraced their role in the colonial system as its bureaucrats, mid-ranking military officers, and technical professionals. While there is no widespread effort to move away from this system which has brought them such wealth, some younger urbanites have begun to question the Department of Colonial Affairs’ role in continuous rural poverty. Many of these young Jadranic urbanites have taken to joining counterculture movements which call for a new approach to government in the style of famed pro-Imperial reformist Edvard Posavec — a close ally of Crown Princess Priscilla, the heir apparent, who has called for an adjustment of the system of rural governance. Some go even beyond this, calling for the rural nobles to be entirely disenfranchised and removed from power — but this is a radical opinion rarely heard in the coffee shops which dissident youths and intellectuals favor.

    Urban Jadranic life is less impacted by the changing seasons as the typical urban resident works in either an industrial area, white-collar office, or service industry and acquired their foot from a local store rather than catching it or growing it themselves. Novi Jadran’s four major cities are known throughout the Empire as productive industrial centers which produce many of the perishable foodstuffs and equipment consumed throughout the Imperial Frontier, and Imperial Army equipment commonly bears the Jadranic industrial seal of quality somewhere in its steel. Jadranic heavy industry, however, is poorly regulated compared to elsewhere in the Spur: workers are expected to put in long hours at their jobs with few breaks, factories are far more dirty than elsewhere in the Spur (though Svarog, in the Federal Technocracy of Galatea, still outpaces the planet), and industrial accidents and deaths are frightening common. Attempts to regulate Jadranic factories have been prevented by the government, fueling further anti-Glavan and pro-Posavec dissent.

    When urban Jadraners join the military, which they often do, they typically serve as officers or specialized personnel such as engineers and medical professionals due to their higher levels of education than rural Jadraners. Urban Jadraners serve in all three branches of the Imperial military and have risen highest in the Imperial Army, where several have become members of Imperial Army High Command (HCAI), the central decision-making body overseen by the High Lord General. In the more Morozian-centered Fleet and Flying Corps, Jadraners have found less success. Jadraners in the Fleet often do not rise beyond junior flag officer ranks and few Flying Corps fighter pilots are Secondaries, let alone Jadraners. Having at least one child in the Imperial military — generally the Army — is seen as a desirable trait for urban families, with many viewing it as their way of showing continued loyalty to the Empire. Photos or paintings of current or historical relatives in uniform feature prominently in many urban residences, and these officers are easily able to remain in touch with their families due to the greater level of technology in cities.

    Urban Counterculture

    “That we even have these ‘movements’ is an insult to everything our government stands for, and a slap to the face of our Empire!” - Governor-Marchioness Anastazija Glavan in a meeting with the constabulary in Nova Rijeka, 2465.

    The counterculture, or dissident, movement of Novi Jadran’s four major cities is concentrated amongst the young and educated urban population of the cities, and has its origins in the classrooms of the Royal Engineering Institute of Nova Rijeka. There, in the early 2300s, the educated Jadranic classes began to emerge and were tasked with improving their Mandate for the broader Empire’s glory and continued prosperity. But as Novi Jadran has changed, so too has its counterculture movements, which have become three distinct groups: the established, urban Jadranists, the youth-centered Mjenjači, and the more radical Posavacists.

    Jadranists (Jadranism)

    The central pillar of the Jadranist movement is the neglect of the countryside by the nobles who are, according to the Mandate’s government and the broader Empire, meant to develop it and bring prosperity to all of Novi Jadran. But they have not, and many rural nobles have opted to enrich themselves with funds meant for rural development. Furthermore, they have interfered and meddled with efforts by urban professionals to create projects in the countryside such as railroads, mines, and electrical grids, forcing development to cater to their systems of patronage rather than the empirical studies of the Royal Institute. Frustrated and unable to formally act against the rural nobles due to their status as “just” commoner Ma’zals, these professionals began to debate what could be done about the sorry state of rural life on Novi Jadran in classrooms, middle-class living rooms, coffee shops, and other places the Jadranic intelligentsia frequented. By the 2410s this movement, still concentrated in the university-educated classes of urban Novi Jadran, was known as Jadranism.

    Jadranists advocate for a lessening of rural noble privileges and more oversight of rural development, with many calling for the Empire to replace the current governor and begin anti-corruption investigations into the colonial administration of the planet. They hold a patronizing attitude towards rural Jadraners and view themselves — the educated, urban elite — as more able to make decisions than their uneducated, rural counterparts. This stance — and the poor working conditions of many rural industrial facilities — has won them few friends amongst rural community leaders, but their connections to urban patricians have ensured their continued relevance. The Jadranist faction is closely aligned to Edvard Posavac’s movement, but is viewed poorly by youth dissident groups. It is a common joke amongst the Mjenjači the quickest way to ensure change is to have a Jadranist speak to a rural noble — they’ll quickly die from boredom.

    Mjenjači

    Literally translating from Jadranic Morozi as “Gearboxes,” the Mjenjači (also rendered Mjenjachi) are a counterculture — arguably, a dissident — group primarily made up of the descendants of rural Jadranic immigrants to urban centers during the early Imperial period. A cross-class movement which includes everyone from the children of factory workers to those of white collar professionals, many Mjenjači are university or primary school students and their political influence is the smallest of the three major counterculture groups. The Mjenjači first emerged in the 2430s and their name is a reference to the common employment of first-generation rural immigrants: factory work.

    Unlike the Jadranists and Posavacists, which are political in nature, the Mjenjači are a cultural movement which has grown out of the experience of rural life and urban migration, and the resulting discontent with the colonial administration. Mjenjači clubs are frequent sights in university districts and in Vilagjet communities, and their fashion trends — which favor dark, earthen tones reminiscent of the clothes worn by poor urban Jadraners but influenced by Jintarian “punk” trends — have become popular amongst young urbanites in the 2460s. While their political pull is limited, the Mjenjači broadly support more autonomy for rural communities and more resources for their development. As a youth movement, they are often found on campuses and many recent graduates still subscribe to some of its cultural practices, such as its mode of dress.

    While it lacks true political influence the Mjenjači movement is viewed with suspicion by the Royal Jadranic Constabulary for its skepticism of the government and distaste for military service, which many Mjenjači view as exploiting the rural population. It is not uncommon for constables to break up Mjenjači gatherings at the orders of bureaucrats and local notables, and the movement has a reputation for petty hooliganism throughout much of urban Novi Jadran as a result — a reputation the Mjenjači view as undeserved.

    Posavacists

    Formed by Imperial diplomat Edvard Posavec in the latter years of the 2440s, the Posavacists are a young and shockingly influential counterculture movement which calls for the establishment of an oversight system for the rural nobility to prevent their excesses. Some radicals, whom the movement seems to publicize more than their mainstream peers, call for a total replacement of the traditional nobles with, “more qualified Morozians,” instead. Like Posavec himself much of his movement is made up of educated urban commoners, particularly those in the Imperial bureaucracy, and it has limited support outside of this group — though its deep pockets allow for many to be hired on as demonstrators.

    The Posavecists are viewed as a dangerous group by the current Governor due to their deep connections in the bureaucracy and Posavec’s most important ally: the crown princess, Priscilla Keeser herself. Her influence shield the movement from much of the harassment others face and she is rumored to be a major funder of its goals due to the long-rumored distaste Priscilla and Governor-Marchioness Glavan hold for one another. As long as her influence holds, they will remain untouched — and perhaps even be swept into power after Empress Priscillla is crowned.

    Government

    “The existence of Novi Jadran — a colonized society used to colonize others — is proof of the Empire’s depravity, and how far they have strayed from the Goddess’ light,” - Anonymous Xanan of Fisanduhian descent interviewed by the Xanu News Network’s Liao Qi in early 2465.

    The Imperial Mandate of Novi Jadran is a subject of the Empire of Dominia which is ruled by Governor-Marchioness Anastazija Glavan, a Jadranic noblewoman from Nova Rijeka and retired Imperial Army officer who has held the position since 2455 and is widely unpopular amongst the common Jadranic population for her unwillingness — or perhaps her inability — to contest the opinions of nobles and fight for the rights many Jadraners believe they have earned by their blood spilled in the Empire’s service. Compounding her issues, Glavan must answer to the whims of Novi Jadran’s nobility. Though not Morozian Primaries, these nobles dominate much of the Jadranic countryside and hold significant political influence in its cities and government. Without their cooperation, life in the planet’s urban centers would grind to a halt as food and raw materials stopped arriving at the necessary rates.

    The colonial bureaucracy of Novi Jadran is de jure entirely under the control of the Department of Colonial Affairs, as it is an Imperial Mandate of the broader Empire. De facto, the Department has a hands-off approach where Novi Jadran is left to manage its own internal affairs due to its proven loyalty, and Morozian Primary bureaucrats — with their Secondary colleagues — are treated lavishly on the planet when they arrive. The Imperial Mandate’s bureaucracy is itself divided between the rural and urban zones, with the rural areas dominated by the Jadranic nobility and the urban areas dominated by the more meritocratic bureaucracy of the urban patrician classes, who must ensure profits continue to flow into their urban holdings. In the countryside, graft and corruption by rural nobles — with Morozian Primaries of the Department of Colonial Affairs often receiving kickbacks — ensures the administration is inefficient and benefits nobles first, with commoners second.

    Non-Tribunalist criminal enforcement on Novi Jadran is handled by the local branch of His Imperial Majesty’s Constabulary Service: the Imperial Jadranic Colonial Constabulary (IJCC), which is further divided into rural and urban sections. The IJCC has a reputation for excellence in the broader Empire and across Novi Jadran, with low rates of corruption and high rates of solving cases — particularly in urban areas. Urban constables are common sights in most city districts, with their peaked caps and uniform intentionally designed to evoke the appearance of an Imperial Army officer. Rural constables are less frequent, with many villages only having a single constable for their region. Despite their low numbers, rural constables have a reputation for doggedly tracking fugitives for dozens — sometimes — hundreds of kilometers, often with the assistance of Imperial Lyodii seconded to the IJCX from the Lyodic Rifles, until they bring their suspect to justice.

    Major Rural Noble Families

    While not Morozian Primaries, the rural nobility of Novi Jadran are still viewed as the social elite of the planet and are de facto equal to their Morozian counterparts, though de jure they are subordinated to Moroz’s will. Noble houses on the model colony are much smaller than their Morozian great house counterparts, often only a few dozen relatives and their retainers, and hold sway over the vast majority of the planet’s countryside. Many rural Jadraners are more loyal to their local noble family than the central government of the planet, which these nobles use as leverage against the cities and their patricians.

    Duke Dragan Glavan, father to the current Governor-Marchioness, is a towering figure in the political environment of the Imperial Mandate due to the Glavan family’s dominance of the fertile countryside near Lake Glavan and Nova Rijeka, which remains outside of the Duke’s control — much to his continued frustration. Duke Glavan is a military-minded man who ensures the rural population under his control provides more recruits to the Imperial Army than any other noble-controlled region, and he is famous for his valor during the Dominian conquest of Sun Reach — where he served as an officer. Dragan typically invites members of House Strelitz to his domain and organizes elaborate hunting parties and celebrations for him, maintaining large, private hunting forests where trespassing commoners are given the choice of execution or service in the Imperial Army if caught. A harsh, militant individual, Dragan is disliked by many in Nova Rijeka for his domineering attitude towards the city and constant meddling with its railroad networks. He is a frequent object of satire in the Novi Rijeka Gazette, the Mandate’s most widely-read newspaper. The Duke has attempted many times to shut the Gazette down, only to be frustrated by the mysterious — and unknown — Morozian noble who bankrolls it. Rumor has it the crown princess herself is the Gazette’s patron, and it is funded to frustrate the Galvans.

    Duchess Filomena di Falerio, second of her name, controls large, mostly barren swathes of land in northern Patria near the Godwin Sea, having inherited it from her father upon his passing in 2431. Over the intervening thirty years Filomena, an engineer by training, has opened up the di Falerio holdings to investment by the great houses, megacorporations, and urban Jadranic businesses after a village discovered large mineral veins in the foothills where they tended their groves. The rural villagers were shortly forced off their land by Eridani mercenaries hired by Filomena and mineral rights were sold off to the highest bidders, even if they were offworld, with the expectation the family would receive a cut of the profits. Filomena frequently invites engineers from House Zhao to her domain, and frequently entertains Admiral-Governor Lanying Zhao of Zhurong. The wealthiest of all rural nobles, Filomena is regarded as by far the most cruel. Her gaunt, commanding visage is frequently seen in anti-noble literature distributed by the Posavecists’ radical faction, and some whisper that she is only kept in power through her use of mercenaries, the amount of kickbacks she provides to the government, and the sheer volume of raw materials she provides to the urban factories of the planet. Even if the methods to gather them are cruel, some say, does it truly matter when we do not see them?

    Duke Ludovico di Brignole controls a stretch of fertile coastal land south of Durres along the Pontean coast. Not as wealthy as the di Falerios nor as militant as House Glavan Ludovico is, in many ways, the archetypal rural noble. His holdings are poor, yes, but they are local and faithful to the Empire and the Goddess alike. Money which should go to them instead goes to excessive celebrations for Morozian Primaries which benefit House di Brignole, yes, but he provides the rural citizenry with enough to make a living — even if barely any villages have electricity and some must walk for days to reach the nearest rail line. The Duke himself is a pious, somewhat dull man who seeks the patronage of any Morozian who visits his holdings. The territory he controls is regarded by many Jadraners as a breadbasket for its bountiful fishing grounds, and more temperate weather due to the Pontean Ocean ’s currents. The warm temperatures have, in recent decades, made the coastal villages popular vacation spots for urban Jadraners — a process which has, ironically, seen these villages quickly transformed into wonders of rural infrastructure. Many Jadraners — both rural residents of the duchy and urban visitors — have noted the only reason for this modernization was the promise of Imperial Pounds, shedding much light on Ludovico’s true character.

    Economics

    “From Moroz to Sun Reach we provide what you need, when you need it, however you need it,” - Motto of Jadranic firm Belluno Interstellar Logistics (BLI).

    Novi Jadran’s urban settlements, despite the poverty of much of its countryside, are productive industrial areas which provide much of the weaponry and equipment used by the Imperial military — though Zhurong still outpaces it — and produce consumer goods used throughout the Empire such as foodstuffs, with Jadranic canneries producing much of the food commonly available on the Imperial Frontier. While many of these factories are owned by the great houses, particularly Zhao and Caladius, a slim majority are owned by native Jadranic firms run by urban patricians. Safety standards in Jadranic factories are lower than in the Imperial Core and injuries occur at a higher rate as a result. Jadranic workers — and some factory owners — have protested for higher standards, but the government — at the behest of the great houses — has always denied these motions. In recent years, with Emperor Boleslaw growing older, this has become a greater and greater point of discontent with Governor-Marchioness Glavan’s regime, and many factory workers eagerly await the day she is sacked by the crown princess. In contrast to the factories, Jadranic clockmakers are widely seen as some of the best in the Spur and have retained their traditional style of production in small workshops. With their craft dating back to the pre-Imperial era, some clockmaking workshops have centuries of experience and their products are highly valued throughout the Spur — some have been purchased by customers as far away as Earth.

    The four cities of Novi Jadran are connected by large, well-developed freight and commercial rail networks which many urban Jadraners view as the pride of the Imperial Mandate. Jadraners are some of the most adept rail engineers in the modern Orion Spur, and the planet is now crisscrossed by thousands of kilometers of rail lines which move everything from food to tourists to the raw materials which its factories will turn into the lifeblood of the Imperial Frontier. Due to the harsh winters Jadranic trains are often larger than their foreign counterparts and feature large snowplows to toss aside even post-blizzard snowfalls. Visiting Morozian Primaries often travel across the planet by rail in luxury cars, favoring it over often poorly-maintained rural roads.

    The rural Jadranic economy is smaller and less profitable than its urban counterpart due to neglect and the simple fact that foodstuffs are much cheaper when compared to the finished goods produced in urban environments. Primarily revolving around fishing and farming, the rural economy demands long hours for little pay and few opportunities. Some instead work in mining industries under the employ of rural nobles, Morozians, or urban Jadraners. Here the pay is much higher, but harsh working conditions and poor safety standards take a physical toll on the workers. Many Jadranic miners will ultimately suffer from chronic health conditions or be left unable to work due to workplace injuries, leaving their surviving family members to pick up their medical expenses and provide for the family itself. With such prospects it is easy to see why many rural Jadraners instead migrate to the cities or choose a life of military service.

    Major Cities

    “Second only to Moroz,” - Unofficial motto of the Imperial Mandate.

    Even decades after its entry into the Empire of Dominia, Novi Jadran remains a primarily rural world with few major settlements beyond its four major cities: Nova Rijeka, Durres, Belluno, and Nuova Vicenza. The four major cities of Novi Jadran are dominated by different political forces and their residents have lives totally unlike their rural counterparts, both of which are discussed in the culture section above.

    Nova Rijeka: The first settlement on Novi Jadran, Nova Rijeka is the largest and most important city in the Imperial Mandate. It is the center of the Empire’s administration on the planet and an important center for the colonial administration of the wider Imperial Frontier. Located on the western shores of the Glavan Sea, one of Patria’s largest bodies of water, the capital city of the Imperial Mandate is a testament to the prosperity Dominian colonialism has brought the model colony. Following a major fire in the late 2380s the historical center of the city was rebuilt in a modernist, Morozian style favoring wide boulevards and frequent green spaces to attract tourists and please its residents. As one leaves the government center and moves into the middle and working-class neighborhoods the level of opulence decreases, but the city remains pleasant to inhabit. Its municipal tram system is held by Rijekans as the most efficient in the entire Empire, and they are known to frequently brag about this even when abroad.

    Due to its position on the Glavan Sea, Nova Rijeka has a significant maritime industry centered around shipping and fishing. The coastal regions of the city, where these industries are found, are home to the majority of the capital’s rural immigrant population. As the Iri River has grown more polluted from industrial runoff from its factory districts, Rijekan trawlers have begun to fish further away from the city — bringing them into conflict with coastal villages and Duke Glavan. The city, always influential, seems set to win any political conflict. Originally settled by Croatian colonists, Nova Rijeka has since heavily diversified and is home to the majority of the planet’s “off-world” Dominian population – immigrants such as Morozian Secondaries, Imperial Frontiersmen, and Lyodii who have come to the planet to make a living in its growing industries.

    Durres: On the shores of western Patria near the mouth of the Iri river lies the industrial city of Durres. The beating heart of Novi Jadran’s industry, it is an incredibly dirty city where factories belch acrid smoke in its industrial districts and the Iri River is so filled with pollutants almost no fish can be found within it. Runoff from its industrial districts has turned areas of the Pontean Ocean around an unusual copper-brown tone, and the city is covered in industrial smog on days when winds from the ocean do not blow it inland. If Nova Rijeka is a testament to the wealth Dominia has brought the Imperial Mandate, Durres is a monument to how the Empire has changed its client state: initially a middling industrial town in the 2380s, it has become – alongside Jinxiang on Moroz and Hongse Chengbao on Zhurong – one of the most productive cities in the Empire. Products made here are used across the Empire and its Imperial Frontier, furthering the conquest of the free frontier worlds surrounding it.

    Durres is home to the largest population of rural immigrants – and their descendants – on Novi Jadran and is the birthplace of the Mjenjači movement. The poor living conditions in the city and in the surrounding countryside have freed Durres from the attention of the rural nobility, who want nothing to do with the ash-covered and polluted areas tainted by industrial runoff which surround much of the city, particularly the former mining areas on the Iri’s southern bank. This, ironically, has made Durres the de facto largest city on Novi Jadran by land mass – though much of it is technically still owned by rural nobles, prospectors and surveyors from Durres operate freely within these polluted lands, searching for the materials which allow the city to continue producing its industrial wealth.

    Belluno: Nestled between the administrative center of Nova Rijeka and the industrial hub of Durres, Belluno serves as the main transit hub of Novi Jadran for on-world and offworld travel. A moderately important rail hub before the founding of the Imperial Mandate, the city has grown massively over the past decades and is now home to the largest single rail hub – the Belluno Central Rail Yard – in the Empire outside of Moroz. Outside of the city, shuttles and freighters from across the Empire and beyond land in massive dockyards designed by House Zhao engineers and built by Jadranic hands. Less modernized than Nova Rijeka but cleaner than Durres, Belluno serves as the best example of pre-Imperial Jadranic architecture on the planet and is home to many buildings dating back to the Solarian colonial era.

    Residents of Belluno are often stereotyped on Novi Jadran as numbers-focused technocrats due to the city’s massive transit industry. Outside of the Empire it is known as the birthplace of the witchfinder stories genre, with famed author Andrija Jurina living in an apartment in downtown Belluno she has refused to move out of despite her newfound wealth. Belluno was originally settled by Italian colonists primarily from Veneto and has retained cultural and culinary influence from this era – many Dominian tour books advise that while Nova Rijeka may be the most important city in the Imperial Mandate, Belluno is the one with the best food and wine.

    Nuova Vicenza: Located on the eastern coast of Patria, near the Godwin Sea, is the only major city established after the Imperial Mandate was founded. Nuova Vicenza prior to the Empire’s arrival was a series of small, mostly unincorporated fishing villages nestled along the coast which made their livings from the fresh catch of the Pontean Ocean. House Zhao prospectors found massive fuel deposits off of the coast near these villages and quickly convinced the local noble — an impoverished man who has since faded into history — to sell them the land, which they then sold off to patrician families from the planet’s three cities. An oil boom followed and the city was transformed into a major urban center by the end of the 2300s, though one much more hastily constructed than the other three cities.

    Decades later the city remains a major center of fuel production for Novi Jadran, and its fuel tankers are a frequent sight on the Iri River and the rail lines of the planet. The city itself has seen oil production fall since the 2440s as older wells closer to the shore have dried up and drilling further into the ocean has proven to be difficult and unprofitable. This has caused the city’s population to decrease over the past quarter-century and many of its patricians worry its relevance will fade away as fusion power — already widely used in the Imperial Core — spreads to the Imperial Mandate, eliminating the need for the natural gas and coal that fuel much of the planet’s industrial production and power its cities.


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