Vysoka

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  • REGION - DEEP FRONTIER
    This location is centered in the Deep Frontier region.
    The Deep Frontier refers to no specified region, but is used as a broad term for human settlements within the underdeveloped south of the Coalition of Colonies' space. Nestled between Light's Edge, the Weeping Stars, and Arusha, this section of space is wildly diverse. All sorts of systems, planets, and peoples can be found within. Outside of some more civilized worlds and communities, this space is fraught with hazards.

    Zaurghis and Vysoka are located in the Deep Frontier.

    The Free System of Vysoka is the agricultural center of the Coalition of Colonies, commonly known as the “Cornucopia of the Coalition” due to the large number of foodstuffs exported from the planet. The main language of Vysoka is Freespeak, though Tradeband is commonly spoken among merchants. The colony of Vysoka is located in the Zeic system. Orbiting Vysoka is its moon, Misiats, and the stations Khudal and Khalagdal. A heavily mined asteroid belt lines the exterior of the system. Vysoka is the only body inside the system that has permanent settlements.

    Vysoka's remoteness and relatively undeveloped status has made it a planet with little outside immigration. Due to these factors, characters born on Vysoka will have names and appearances consistent with people from Central Asia, Siberia, and Eastern Europe, the original colonists of the planet. Only native Vysokans may take the Vysokan accent. This is enforceable by server moderators and admins.

    The flag of Vysoka

    Environment

    Vysoka’s status as a breadbasket stems from the rich black earth that coats much of the planet’s surface. A product of past volcanic activity and terraforming efforts during the planet’s initial colonization, both farms and exceedingly bountiful fields can inevitably be found on top of this soil.

    Vysoka has two supercontinents known as Astiqabi and Kassein. Of these two, Astiqabi possesses the majority of arable land and a larger population. Astiqabi’s landscape is dominated by the archetypical steppes and prairies that have come to define Vysoka, although this feature is not universal - away from the “harvest belt”, taiga can be found up north, with marshes and bogs dotting the south.

    Kassein is broadly characterized as the arider of the two super-continents, although it should be noted that the only “real” desert lies behind a ridge of mountains to the east. Many seasonal lakes and rivers are present on the continent, evaporating in the summer and returning later in the year. The large Ondorway plateau sits between a line of mountains and the east coast, acting as a massive spaceport in the modern-day. Zeng-Hu dumping facilities are operated in the north, using advanced enzymes to break down vast amounts of waste shipped in by nearby city-states.

    The flora and fauna of Vysoka are an eclectic mix of native and foreign species modified for habitability. Many of the crops grown on Vysoka have been specifically bred to maximize productivity, having been purchased from Zeng-Hu or designed by Vysokan farmers. In worst-case scenarios, these genetically modified plants are able to wholly outcompete native flora, devastating the local biosphere. Vysoka’s wildlife has largely been able to adapt to human presence, with a combination of conservation efforts and breeding by farmers allowing these species to thrive.

    Undomesticated Fauna

    Domesticated Fauna

    A picture of the planet Vysoka from space, demonstrating its pristine environment.

    Society

    The image of a hard worker is valued and promoted heavily on Vysoka. Many encourage competition in their workplaces and daily life to improve themselves or reach quota goals, with laziness being an obviously disliked trait. Besides this, the idea of one “living free as the clouds” has also engrained itself in cultures across Vysoka. The image of a free-roaming gunslinger is a popular one and similar to a knight-errant.

    Gurmori have an important place in Vysoka, being among the first animals tamed and having a multitude of uses among the plains. A love for Gurmori is especially common among the pastoralists living in the north, with them often being seen in heraldry and art. It’s common among steppe-dwellers to skin a Gurmori after death as a sign of respect. This respect to animals can also extend to other species as well. Some villages on Vysoka even live vegan lifestyles and treat their livestock with high respect.

    Vysokan culture and society is very unique and detailed and can be read about more in-depth here: Vysokan Culture and Society

    Religion

    The majority religion of Vysoka by a large margin is Vysokan Stolitism, a shamanistic religion that is rooted heavily in nature and concepts of ancestor worship, spirits in the world around oneself, and the impact that these spirits can have on a person's well-being. It can be read about in its entirety here: Stolitism. Other religious communities exist on Vysoka as well, namely Buddhists, Muslims, and Christians, but they are smaller in numbers and influence when compared to Stolitism.

    Education

    Education in Vysoka is poor outside of the few urban centers present due to the extreme decentralization of Vysoka and the remote nature of many towns, resulting in a large percentage of children growing up without receiving a proper education. Due to this, capital flight or “brain drain” is quite prevalent among the better educated, with return migration boosting the Vysokan economy. Intellectuals often leave Vysoka to study abroad, with many returning later in life.

    Clothing

    Rural and Host Vysokans dress colorfully and anachronistically as a way of following tradition, with long woolen coats and baggy pants being quite prevalent. The vibrant scaled hide of gurmori is often used in more “modern” clothing, with this trend being popular among all walks of life. Other frontier clothing such as the ever-popular flannel and overalls combo is used by urban Vysokans as well, which is well suited to the harsh environment of the planet. Urbanites typically only wear traditional clothing like the Chokha at formal occasions and not everyday like their rural counterparts. Dull colors are universally considered quite drab. Vysokans enjoy adding fanciful designs, accessories, or patches to their clothing when they can. This sometimes results in newly wealthy Vysokans pouring credits into expanding their wardrobe, putting together flashy outfits to demonstrate their higher income.

    Sports

    Sporting events are wildly popular on Vysoka, providing great entertainment and a way to encourage youths to train themselves to be strong. Gun shows are, unsurprisingly, rather common events. These extend to regular target shooting and hunting competitions. Among the hosts one can find the sports of jigitova and buzkashi. Jigitova is a catch-all term for stunt riding involving a gurmori whose revered masters are referred to as Jigits. Buzkashi is based around two teams of twelve using clubs to swing and batter a ball into goals, similar to the sport of polo. Buzkashi players are frequently injured in the game, as no rules prohibit striking rival players. In the cities bare-knuckle boxing is a sport of the common people, with matches taking the form of four on four fights. Village and city dwellers alike gather to watch these matches and place bets with material goods or credits. More legitimate boxing circles also exist, with televised tournaments held in the cities and broadcasted throughout the Coalition. Other urban favorites include soccer and hockey.

    While these two sports enjoy popularity they pale in comparison to the Vysokan favorite: wrestling. All across Vysoka men and women of various hosts and urban wrestling clubs train and fight one another to win competitions for prize money and glory. Professionals can eventually ascend into the Global Vysokan League, where wrestlers compete in grand tournaments to whittle out all but the best. Those few go on to compete in the final stage: the Trial of Might. The champion of this final ring is dubbed the strongest, their name and face immortalized in a statue outside the arena of Rahe to stand as a testament to their strength.

    Music

    There are many genres of music present on Vysoka - even with the planet’s relative isolation, bootleg holotapes of pop music imported from Elyra, Xanu Prime, and even Sol can be found in every market, along with the “rehzika” scene (being a less a genre in of it itself, and more a catch-all term for Vysokan pop). Rock and heavy metal are among the most popular, although rehzika music based on Eridanian “dreg rap” and Elyran boy bands have become favorites among younger urbanites.

    A distinctive and long-lasting genre of music on Vysoka is “narodyn”, or folk ballads, which draw on traditional aspects of Vysokan culture in their lyrical themes - involving valor, faith, family, and nature, with tributes to the steppes or one’s mother being especially common. Narodyn is especially popular in more rural areas of Vysoka.

    Throat-singing is seen as an art form on the planet, with some dedicating years of their life to learning the practice. However, it’s more commonly used by farmers to calm their livestock than as an actual genre of music, ignoring the elements used in folk ballads. Younger Vysokans are sometimes embarrassed by the common “stereotype” of throat-singing and shy away from talking about it in public.

    The “usvolo” is a four-stringed instrument similar to a fiddle or komuz, with a unique sound and night-ubiquitous place in popular culture. Often finely decorated and engraved over decades of use, it’s not uncommon for Vysokan villagers to have one in their home as a family heirloom - although more modern versions made of polymer are available as well. Many learn to use this instrument in their youth, with aspiring musicians generally having some expertise with the usvolo.

    The “gaiskia” is a two-headed drum bound with ohdker hide, with an important role in both music and Vysokan religion. Many shamans incorporate the gaiskia into their rituals, although the decentralized nature of shamanism on the planet means that it can vary wildly between individuals. Aside from the more conventional use in hymns, a steady drumbeat is sometimes said to represent “the heartbeat of the plains” or used in rites of passage.

    Trade

    Vysokan traders can be found throughout the frontier, either independent or working on behalf of a nation-state. State-employed merchants are given high amounts of autonomy but are expected to fulfill the expectations of furthering influence and ensuring requests are filled. Produce is the largest export of Vysoka, with animal products closely following behind. Although Vysoka is home to a large number of minerals, Himeo’s own output results in a smaller amount of international trade - with Himean syndicates themselves setting up mining operations on the colony in order to secure raw materials for their planet's well-known industrial base. Megacorporation influence is mostly kept to the cities, with the planet’s corporate sector being much smaller than other worlds like Silversun or Venus. One of the largest exports of Vysoka is manpower with many mercenaries and manual laborers leaving the colony to work.

    Arms dealing is a popular venture among Vysokan merchants, with arms being bought for soldiers or sold to areas of conflict. Their presence can often be found near warzones, putting their lives on the line for the sake of profit. Vysokan-made weapons can be found across the Coalition, some even going as far as Dominia and Light’s Edge. Unsurprisingly, this daring attitude results in many successful Vysokan merchant vessels contracting with megacorporations.

    Technology

    Technological development on Vysoka stagnated heavily in the post-Interstellar war era. Brain drain, a lack of centralized research, and economic recessions brought on by Sol’s departure led to Vysoka struggling to progress on its own. In the modern era, the level of technology a Vysokan has in their life can vary greatly depending on their economic class and lifestyle. The only consistent trend remains that agriculture for cities and towns will never be left to stagnate so that Vysoka can continue to improve its farming output.

    City-states have caught up the fastest with the rest of the galaxy. While still a century behind, the upper class can achieve a quality of life comparable to that of Xanu Prime. Luxury products are available to those who can foot the bill. Corporations will still furbish their holdings such as factories or greenhouses with the best in the spur. Local companies use semi-automated factories to produce simple but reliable products. Thermal energy is still used just for its cheapness but nuclear power plants and hydroelectric dams still churn out a great deal of energy for city-states. Life for the middle and lower classes is a degree better than anywhere else even in a city slum.

    Villages are where the technological gaps become most apparent. While investment goes into whatever industries it relies on, other fields such as medical facilities or weapons for its army can be centuries old, even pre-21st century in some regions. This has led to bizarre combinations such as villages using gurmori-powered carts to move uranium fuel rods or laser-rifle wielding fighters relying on half-tracks fueled by diesel. Caravans and regular trade with cities is how a village usually advances itself further - either by purchasing better machinery or by sending its people out to become better educated.

    Hosts are limited greatly because of their own ideals of self-reliance. There is only so much a gurmori can carry and the usage of trucks is only for those who need it the most. As such, hosts are almost always heavily behind in machinery or industrial equipment. Larger hosts are able to afford much more and confederacies attain a level of advancement comparable to that of the cities, albeit investing more into weaponry and survival equipment than farming tools. Payments or tributes taken by hosts are sometimes in the form of material goods.

    Synthetics

    The few synthetics present on Vysoka are largely owned by corporations. Zavodskoi’s Z.I units are a core part of Rahe’s police and army and are regularly used to handle issues within and outside the city, while ISUs can be spotted anywhere Idris Incorporated has planted itself. Shells are rarely if ever seen on Vysoka. After the rise of the SLF in Biesel and fears of clandestine use spread, city-states passed ordinances regulating the purchase and ownership of shells to the point that it became far too expensive to justify shipping one in. Idris is an exception to this as they simply ignore the regulations. The infrastructure to support synthetics is only available in cities and some villages, leading to the planet’s low synthetic population. Hosts that do have an IPC are typically ones designed to function as advisors and charged using solar panel set-ups.

    Private ownership of an IPC is usually done to function as a servant for a wealthy individual or a town as a whole. Town-owned synthetics are legally the property of whatever passes for a municipal government. They’re used for either engineering and maintenance or to assist in farming. These units may eventually be entrusted to leave to work for a megacorporation. However, the wages earned by them are inevitably sent back to support their town and they remain lawed to ensure that they could not simply flee.

    Free synthetics are able to attain citizenship on Vysoka, with small communities found inside every city-state. Although the Civil Guard rarely hunts down escaped synthetics, an unofficial “open season” is present out in the wild. Citizenship alone does not guarantee good treatment - one must also show they have a “spiritual presence” one way or another to be accepted by the populace. Positronics with the means to do so can bribe soothsayers, purchase counterfeit passes or find sympathetic officials to aid them

    Drugs

    Narcotics have been commonplace in Vysokan society for well over a century. The agriculture industry is rife with farmers relying on them for cash crops, with both local and imported drug crops grown on the planet. While Vysoka’s shamanistic faith does use grown hallucinogens for rituals, more dangerous synthetic narcotics such as Red Nightshade and Ultra (Vysoka’s brand of Nightlife) are illegal in the cities. Many hosts also detest them and only the Night Devils or similar groups engage in the drug trade. However, rural towns can become massive centers for drug growth and production. This is due to the lack of any widespread law enforcement and the remote nature of many villages. Vysoka’s most common drug crop is Caromeg, also known as “Oracle. The narcotic induces euphoria and talkativeness, with an important role as a “social drug” in many circles. It can be safely chewed but also dried and cut into a concentrated powder that is either consumed via mouth or nostrils. Opium, reishi, and ambrosia strains are less popular choices for drug crops. Most Vysokan narcotics are sent towards Zaurghis where local crime groups will proliferate them through the warp holes there.

    Vysokan Names

    In the past, it was a common belief among Vysokan shamanists that certain numbers, letters, or words were auspicious or ill-omened. Parents would often consult religious leaders or specific "guide books" to ensure that a lucky name was chosen on the date of birth. As a result, long and overly complex names were commonplace, especially in rural areas. While these names are considered fortuitous, in practice they are too complicated to use on a day-to-day basis. Combined with the belief that using the full name of a child could attract harmful spirits, shorter nicknames are often given during the childhood, although these are often not directly related to one's full name. A Vysokan with the name of Segerandalitu-jebke, for example, may go be the nickname of Siban, which would be used throughout their life in both social and professional situations. In some occasions, a Vysokan may not even know their full name, due to the scarcity of paperwork among more isolated villages in the steppes. While this practice is less common in the modern day, giving a child a formal name and "common name" is still quite popular in some regions.

    The Velhalktai

    The Velhalktai is an annual long-distance endurance race taking place on the continent of Astiqabi, which lasts between 20 and 40 days on average. Starting on the west coast in the city-state of Vedamor, over 50 riders compete to reach the end destination of Czsari. Riders travel with packs of Gurmori and carry specialized lightweight saddles in order to quickly swap between their steeds in order to prevent exhaustion.

    Travelling thousands of miles through farmland, rolling hills, valleys and open plains, there is no official set route - with riders expected to use their own navigation skills to reach each “checkpoint” in the city-states. At each stage of the race, specialists perform checkups on one’s gurmori to ensure that they aren’t overworked. Penalties or even disqualifications are given in the event that a rider fails a checkup. All riders are given a personal trainer prior to the start of the Velhalktai, although it is rare for one to compete without any experience in Gurmori-racing due to the strict entrance requirements.

    After a race in 2456 where a jockey cheated by giving their Gurmori experimental stimulants, riders are now provided mounts to race on by the organizers. It's considered a minor award if one's farm is chosen to provide the Gurmori in question, with over 250 herders lending their steeds out for use in the Velhalkai. Riders carry bolt-action carbines and hunting knives with them for the purpose of protection, and are provided rations at each stop - although many prefer to purchase food from the many towns dotting the countryside instead.

    Due to the nature of the competition, multiple methods are used to calculate the winner of the Velhalktai - including the time taken, the difficulty of the route taken, the physical status of their Gurmori, and how many Gurmori were present at any given time. As a rider is expected to have around 5 on their journey, a competitor who brings less with them will be rewarded. However, due to the difficulty of the race as a whole, simply making it to the end is considered an accomplishment. The prize for winning the race includes premium Gurmori feed, a custom saddle, and a decorated patch - no prize money is given for winning the Velhalktai, with the prestige in competing in the event considered a more fitting reward.

    Population

    Vysoka has an extremely low population per square mile, although this number naturally increases near the cities. The population is largely city and settlement dwelling, with hosts making up a prominent minority. A not-insignificant number of Vysokans can be found abroad, often seeking new fortunes or trying to get a clean slate. Immigration to Vysoka is quite rare due to the planet’s low development and a weak economy.

    City-States

    Vysoka is home to dozens of City-States, each ruled by a mayor and council. Contrasted to the more open villages and free life of the Hosts, Vysokan cities are often congested and filthy places. The level of technology varies wildly with modern Cytherean-style upper-class homes right next to tent city slums. Poverty is rife in the urban population and usually alleviated through signing on as labor for Megacorporations. These cities are policed by a Civil Guard with poorer settlements using a militia or host instead. Law enforcement on Vysoka retains a “Shoot first, and ask questions later” attitude. Since the overthrowing of the colonial government, cities have warred and fought one another to expand their spheres of influence. The last formal war on Vysoka was Cszari’s 2421 war with Kopas over a resource-rich region. Now, cities rely on mercenaries or hired hosts to harass their rivals and expand their spheres of influence.

    Czsari

    Sevaschaiv

    Turiyah

    Rahe

    Vedamor

    Netalem

    Ruralites

    Used to refer to the dwellers of the countless villages, hamlets, communes, compounds, and towns on Vysoka, Ruralites live a life that exists at a cross between urban and host living. These places subside off of a core industry that provides most of their income (typically farming) and are impacted heavily by the environment they are in. Be it open steppes, beaches, the seas themselves, or deep in the mountains, towns cannot escape the changes to their culture or lives that Vysoka’s geography brings to them. Whether or not this results in respect towards the environment or a belief that it must be fully used for human betterment varies from place to place. Cities are always looking to bring towns underneath their own spheres of influence. This is done both to improve their economies through the domination of resources but also to deny other cities the chance to take control. As a result, these villages are often at the forefront of city-vs-city skirmishes. Population movement for Ruralites is dynamic. A village failing usually means that its people flee to the city or attempt life as hosts, city dwellers get paid incentives to try and settle decaying towns, and hosts can at times settle down to establish a town if they see a reason to do so. Boomtowns are a common sight and appear whenever an excavator has unearthed something of great value in the far reaches of Vysoka. As resources die out in an area, so will its villages. Few cities on Vysoka began as a village as many were established during the colonization period pre-independence.

    Hosts

    Hosts are semi-nomadic militaristic communities scattered across the steppes and plains of Vysoka, operating independently from city-states. Hosts live off the lands, using the winged dainshu as scouts and the gurmori as mounts. Warriors from these communities are renowned for their skill with firearms thanks to constant practice hunting or assisting city-states that hire them. Besides employment by Vysokan governments, most Hosts are content to live peacefully. Some turn to banditry, even being so ambitious as to launch raids on towns, convoys, and trains. More clever raiders stick to forcing villages to pay tributes. Hosts are small, but they often unify into larger (but short-lived) Confederacies. As Hosts elect their leader among themselves the leader of a Confederacy is chosen by the Host leaders. It’s a common joke among Hostmen that their elections are the freest in the galaxy given the high number of firearms among the people. Some of the largest hosts on Vysoka, such as the Novotso, Tog-Daichid, or Kayshak, have enough hostmen to fill a small army, while others are little more than oversized militia groups in terms of scope. Due to the hosts’ support of the Vysokan independence movement of the past and romantic portrayal in the media, a steady stream of new recruits is the norm for all but the most controversial hosts. Even though the life of a hostman is hard, Vysokans will still be drawn towards it to become free of the drudgery of the cities or find a new life.

    One Suns

    Great Serpents

    Night Devils

    History

    Establishment

    The colony of Vysoka was established in 2191 in a joint venture by Central Asian and Eastern European provinces (specifically SSRs or nations allied with the Soviet Union), with settlers arriving 3 years prior on the ships Kistun, Umit, Goyen, and Hulagu. A centralized colonial administration is created, later facing heavy pushback and criticism after committing several errors resulting in a small famine. Economic growth is stifled as well due to the administration’s focus on crops, with authorities believing that the planet would better serve as a “farm” colony than an industrial one.


    Prior to the Second Great Depression, an alien disease hit many of the crops growing in Astiqabi, starving many who subsisted off the grains grown. As the non-afflicted portions of the harvest are shipped off-world and more die, tensions mount and various groups begin to take action against the Vysokan Colonial Authority, ranging from burning of crops to riots. Those fleeing to join nomadic groups increase in number, with many bringing what little belongings and weapons they had with them. The start of the Second Great Depression only makes the issue worse as the already meager amount of humanitarian aid to Vysoka diminishes.

    Rebellion

    After months of protest and violence, the Solarian government sent in a small expeditionary force to the planet in order to prevent yet another frontier colony becoming independent. As Solarian forces established martial law and began to crack down on independence movements, open rebellion broke out one year prior to the start of the Interstellar War. The Novosto and Tog-Daichin, the two largest nomadic communities present at the time, begin to launch raids on Solarian military convoys and troop transports, using their knowledge of the countryside and mobility to their advantage.

    During a massive retreat from the city of Krastas, which had fallen to a rebel uprising, numerous hit-and-run attacks on the retreating army combined with lack of rations killed off a significant portion Solarian soldiers and loyalists - later being described as “one of the largest military blunders of the Interstellar War.” A request for relief was made by General Teng Wei, but by the time this request was sent the Interstellar War was raging throughout the frontier.

    In 2285, the remaining forces of General Teng Wei made a “strategic withdrawal” from the area, with over 82,000 of her soldiers dead or wounded - roughly 41 percent of the original 200,000-strong expeditionary force. Vysoka officially joined the Coalition of Colonies after the capitulation and subsequent dissolution of the Colonial Administration and provided what aid it could until the end of the war.

    Post-War

    Despite the victory gained over the Solarian Expeditionary Force, roughly 177,000 of the estimated 300,000 insurgents involved were wounded or killed, with multiple settlements wrecked in the fighting. Despite the damage suffered, representatives of the various rebel groups involved were able to meet in the city of Rahe and eventually agreed to split Vysoka apart into multiple different city-states, allowing heavy autonomy. Two weeks later, the Free System of Vysoka was established.

    Military & Space Installations

    All Vysokan city-states maintain their own armed forces, each of varying size and composition. However, both motorized and mechanized infantry are popular due to the Vysokan landscape allowing for rapid movement. Polities lacking the manpower to field a large standing army hire hosts as protection, either indefinitely or for a set period of time. Vysokan city-states generally maintain small navies, most of them used for and based around defense against pirates. The poorest city-states often purchase retired or decommissioned military vessels from other colonies, with richer states instead preferring to use private military contractors as a way to bolster their numbers. Confederacies sometimes have a few vessels they hire or purchase for use. Usually, these are intended for trans-continental transport or to provide a trade income.

    Naval servicemen for these fleets are selected from the best of their city-state’s armies. These servicemen are extensively trained in the operation of ships and weaponry by foreign advisors, and are expected to perform at the highest possible standards. Due to the higher costs of maintaining a naval force, no city-state is willing to let standards slip - especially when that means risking losing their investment on their ships.

    Cszari maintains the largest fleet of the city-states along with their ownership of the Khudal and defensive gun batteries emplaced on Misiats. Misiats itself retains little to no activity besides those weapons and the small bases used to maintain them. Khudal, however, holds a Hephaestus shipyard. Workers here toil to repair ships on order from travelers or the city-states. It also has a commercial area, where travelers are pelted with advertisements trying to draw them to Czsari.

    The Khalagdal is a massive scrap yard situated in orbit opposite the Khudal. It is owned by Sevaschaiv, with its own Hephaestus enterprise there. Originally meant to be a memorial site, the scrapped hulls of Sol war vessels were gathered there to build the Khog, a statue of Vysokan men and women raising the Vysokan flag. However, over the years it became a site for passing ships to deposit their trash, believing the drones maintaining the monument would handle it for them. Said drones are referred to as Khog-drones, which has since become an insult used by locals. Now, the Khog rests in the middle of a massive scrapheap continuously harvested by Hephaestus. Activist groups on Vysoka continue to push for the Khog to be moved to a safer place, though it is unlikely it ever will.

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