Biesellite Security and Law

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  • Biesellite Security and Law

    Domestic Agencies

    Much of the Republic of Biesel's internal security is handled by separate planetary policing forces, such as the Mendell City Police Department, which has several "facets" across the entirety of Biesel, or the New Gibson Security Forces that are posted across the archologies of the arctic planetoid. These forces are in turn monitored by the Biesel Security Services Bureau, the organisation responsible for Republic-wide policing. The Biesel Security Services Bureau is also responsible for the monitoring of citizens and non-citizens within Republic borders that are considered potentially dangerous to national security, with most of their collected data being hosted on NanoTrasen sponsored servers within its headquarters in Mendell City’s District One.

    Biesel Security Services Bureau

    The overseeing authority of the domestic agencies that operate within the Republic of Biesel. In reality, the Biesel Security Services Bureau has become incredibly important to the enforcement of the Republic's laws - usually working alongside local domestic agencies to target and eventually break up pockets of crime within Tau Ceti - and the greater Republic of Biesel following its expansion into the Corporate Reconstruction Zone.

    Mendell City Police Department

    The local authority regarding the enforcement of the capital of the great Republic of Biesel, the Mendell City Police Department is an institution that has existed long before the independence of Biesel. The MCPD has managed to keep the city somewhat safe from violent crime, however, the organisation has begun to struggle to maintain order without outside assistance from organisations such as the BSSB. Regardless, the MCPD continues to operate in the face of its obstacles.

    Biesel Intelligence Service

    The symbol of the Biesel Intelligence Service.
    "The first line of defence, supporting and defending the Republic of Biesel against threats both foreign and domestic; bearing to it both faith and allegiance."

    The Biesel Intelligence Service is the dominant intelligence service for the Republic of Biesel and is responsible for gathering, processing, and analyzing intelligence regarding the Republic’s neighbours along with any other information deemed important to national security. The Service is also responsible for carrying out covert investigations that concern foreign powers, as well as monitoring civilians in foreign nations that are potential threats to the Republic. Considered to be an integral part of the Republic's defences, the Biesel Intelligence Service has been said to be ruthlessly efficient in its purpose. Created after the independence of the Republic in 2452, the Biesel Intelligence Service tackles problems that present themselves to the fledgeling Republic to the best of its abilities. Recruitment for the Biesel Intelligence Service is reserved for only those that show an advanced calibre of skills, as well as a history of displayed loyalty to the Republic of Biesel.

    Due to its role, it is one of the only facets of the authority exerted by the Republic of Biesel that doesn't have any corporate oversight or affiliation - operating without any prior knowledge or consent from the megacorporations, sometimes to their detriment. While it does covertly operate outside of the borders of the Republic, the Biesel Intelligence Service predominately focuses on extinguishing domestic threats, with rumours perpetuating their involvement in the Corporate Reconstruction Zone being common; supposedly, the organisation has been infiltrating anti-Biesellite terrorist organisations such as the Samaritans since the incorporation of these territories in 2463. While publicly credit has largely been given to Aura for its contributions to intelligence gathering, discharged members of the Tau Ceti Foreign Legion claim that embedded Biesel Intelligence Service agents were responsible for some of the intelligence that assisted them in quelling the Mictlan Insurrection Crisis in 2464.

    Courts and Penal System

    The Republic of Biesel relies almost completely on corporate-run penitentiaries; while prison management was previously dominated by Zavodskoi Interstellar, the formation of the Stellar Corporate Conglomerate meant that Zavodskoi now shares the responsibility with the Private Military Contracting Group. These corporate penitentiaries are often focused on profit-creation instead of rehabilitation, with quarterly reports from the megacorporations in control of these facilities deriving a growing portion of their gains from their "corporate rehabilitation centres". The conditions of corporate prisons vary from deplorable to tolerable, with standards being dependent on who they house. Prison standards are a point of heated controversy within the Republic due to the discrepancy between prisons that house white-collar criminals and those that house blue-collar criminals, with white-collar criminals having a much higher quality of life while in prison in comparison.

    Despite the reliance on corporations to handle the punishment of criminals, the actual trying and sentencing are handled entirely by the government’s own criminal justice system. The Republic Courts operate similarly to what has been observed in the Solarian Alliance, with slight variations thanks to intertwining colonial history. This includes a jury comprising of ten individuals, as well as either a magistrate or judge depending on the Court in which it takes place. The Republic of Biesel has several different courts that operate within their own sphere of influence, going from low to high; Magistrate's Court, High Courts, Supreme Court of Appeal, and the Constitutional Court. Both the Supreme Court of Appeal and the Constitutional Court are staffed by nine judges that are appointed by the President, on the advice of the Minister of Justice, and are approved by the Republican Congress - a joint seating between both the Tau Ceti Assembly of Spokespersons and the State Senate. They then serve until either their retirement or death.

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    Основные страницы Стартовое руководство по Лору для новых игроков
    Главное Языки · Межзвёздные Путешествия · Хронология · Блюспейс · Карта Галактики · SCCV Горизонт · Глубокий Космос · Гайд по Законам · Образование · Гражданство · Технологии · Терраформирование
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    Корпорации Idris Incorporated · Einstein Engines · Stellar Corporate Conglomerate · NanoTrasen Corporation · Orion Express
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    Основные фракции Соларианский Альянс · Республика Бизель · Доминийская Империя · Коалиция Колоний · Эриданская Федерация · Светлая Республика Элира · Федерация Нралакк
    Народная Республика Адомая · Демократическая Народная Республика Адомая · Новое Королевство Адомая · Гегемония Извески · Содружество Иероаэтерия
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