Guide to Construction: различия между версиями

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>Furrycactus
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{{WIP}}


[[Basic Construction]]
This page contains most of the typical construction recipes on Aurora. These recipes range from basic construction materials to advanced machines.


[[Guide_to_Advanced_Construction|Advanced Construction]]
Construction recipes have been condensed into a few large sections. Each of these sections can be expanded to show the individual recipes. Each item has all necessary steps including: Construction, deconstruction, and, where applicable, repair steps. These steps have icons whenever possible.


== [[Construction Materials|Base Materials]] ==
To better navigate this page, use the table of contents below by clicking the blue arrow.
{{TOC Hidden}}
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%">
==[[File:Construction_materials.gif]]Materials==
<small><i>A selection of materials made from base construction materials.</i></small>
<div class="mw-collapsible-content">
===[[File:Rods.png]] Metal Rods===
Rods are equally as useful as steel. They are used to make a wide variety of useful items that are commonly used around the vessel.


To make metal rods:
#Use[[File:Metal.png]]steel in your active hand to open the construction menu.
#Select “construction recipes”
#Select “metal rod”
From there, use the metal rods as needed. They have their own construction menu as well.


{| class="sortable" border="1" cellspacing="0" cellpadding="2" align="center"
To deconstruct metal rods:
! style='background-color:Chocolate;'|Picture
*Click on the stack of rods with a [[File:Welderon.gif]] welder.
! style='background-color:Chocolate;'|Name
===[[File:Floor_tile.png]] Floor tiles===
! style='background-color:Chocolate;'|Requirement
As the name implies, these are used to cover plating with tiles that are nicer to look at.  
! style='background-color:Chocolate;'|Construction
! style='background-color:Chocolate;'|Destruction
|-
![[File:Rods.png|50px]]
|Rods
|[[File:Metal.png]]
|Click the [[File:Metal.png]] and choose ''Metal Rods''
|Use a [[File:welder.gif]] on [[File:Rods.png]] to turn them back into [[File:Metal.png]]
|-
![[File:Floor_tile.png|50px]]
|Floor tiles
|[[File:Metal.png]]
|Click the [[File:Metal.png]] and choose ''Floor Tiles''
|Use a [[File:welder.gif]] on [[File:Floor_tile.png]] to turn them back into [[File:Metal.png]]
|-
![[File:Glass_r.png|50px]]
|Reinforced Glass
|[[File:Rods.png]] [[File:Glass.png]]
|Use [[File:Rods.png]] on [[File:Glass.png]]
|''N/A''
|-
![[File:Metal_r.png|50px]]
|Plasteel (Reinforced Metal)
|[[File:Sheet-phoron.png]] [[File:Metal.png]]
|Produced at [[Shaft_Miner|Mining]] via the Smelter there.
|''N/A''
|}


To make floor tiles:
#Use [[File:Metal.png]] steel in your active hand to open the construction menu.
#Select “construction recipes”
#Select either “regular floor tile” or “full regular floor tile”. The difference is looks, primarily.
#Floor tiles '''CANNOT''' be deconstructed after they are made. Make sure to not make too much!
===[[File:Glass_r.png]]Reinforced Glass===
Reinforced glass is used in almost the exact same way as standard glass, however it is stronger and is typically the only form of glass used on ship (aside from broscillate glass).


== Flooring and Support ==
To make reinforced glass:
*Use a stack of [[File:Rods.png]] rods on [[File:Glass.png]] glass.
*Reinforced glass '''CANNOT''' be separated back into [[File:Rods.png]] metal rods and [[File:Glass.png]] glass after it is made.
</div></div>


{{ConstructTableStart}}
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%">
==[[File:Flooring_and_support.gif]]Flooring and Support==
<small><i>The what and how that keeps you grounded.</i></small>
<div class="mw-collapsible-content">
===[[File:Lattice.png]] Lattice===
Lattices are the most basic form of support. They are just collections of rods connected together that allow you to stand. You can move down through lattices, although this comes at the cost of not being airtight.


{{Construct
To construct a lattice:
|Name=Lattice
*Use [[File:Rods.png]] rods on open space.
|Icon=Lattice.png
|Requires=
* {{stack|Rods|1}}
|construct=
* Use {{material|Rods}} on space tiles.
|destruct=
* Use a {{material|Welder}} to turn the {{material|Lattice}} back into {{material|Rods}}.
}}


{{Construct
To deconstruct a lattice:
|Name=Catwalk
*Use a[[File:Welderon.gif]] welder on the [[File:Lattice.png]] lattice to cut it back into [[File:Rods.png]] rods.
|Icon=Catwalk.png
===[[File:Plating.png]] Plating===
|Requires=
Plating is the bare minimum for airtight flooring. Similar to [[File:Lattice.png]] lattices, you can stand on plating, however you cannot move down unlike lattices. Plating is airtight, however.
* {{stack|Rods|2}}
|construct=
* Use {{stack|Rods|2}} on a {{material|Lattice}}.
|destruct=
* Use a {{material|Screwdriver_tool|name=Screwdriver}} to disassemble the catwalk.
}}


{{Construct
To construct plating:
|Name=Plating
*Use [[File:Floor_tile.png]] floor tiles on a [[File:Lattice.png]] lattice.
|Icon=Plating.png
|Requires=
* {{stack|Floor Tiles|1}}
|construct=
* Use {{material|Floor Tiles}} on a {{material|Lattice}}.
|destruct=
* Use a {{material|Rcd|name=[[High_Risk_Items#RCD|Rapid Construction Device]]}} to remove the plating.
}}


{{Construct
To deconstruct plating:
|Name=Steel Floor
*Unfortunately, the only way to remove plating is via an RCD, which can either be found, purchased from a [[Merchant]], or the RCD that the [[Chief Engineer]] spawns with.
|Icon=Floor.png
===Floors===
|Requires=
Every kind of flooring is constructed in the same way:
* {{stack|Floor Tiles|1}}
#Create floor tiles using their respective material, as shown [[#Materials|before]].
|construct=
#Use the floor tiles on bare [[File:Plating.png]] plating.
Use {{material|Floor Tiles}} on a {{material|Plating}}.
While the way of placing flooring is the same, the process of removing it is different for different types of flooring.
|destruct=
Note that typically, removing flooring will give back one tile of that piece of flooring. If the floor is too damaged, however, no tiles will be returned.
* Use a {{material|Crowbar}} to rip off the floor tiles.
*[[File:Floor.png]] Steel floors: [[File:Crowbar.png]] Crowbar
}}
*[[File:WoodFloor.png]] Wood floors: [[File:Screwdriver_tool.png]] Screwdriver
*[[File:Enginefloor.png]] Reinforced floors: [[File:Wrench.png]] Wrench
If you are unsure how to remove a certain type of flooring, just examine the floor. Towards the bottom of the examine message, the required tool will be listed.
</div></div>


{{Construct
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%">
|Name=Wood Floor
==[[File:Walls_and_structures.gif]]Walls and Structures==
|Icon=WoodFloor.png
<small><i>Rated the best way to hold an atmosphere by 9 out of 10 Atmospheric Technicians!</i></small>
|Requires=
<div class="mw-collapsible-content">
* {{stack|Wood Tiles|1}}
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%">
|construct=
===[[File:Wall_generic.png]] Wall===
Use {{material|Wood Tiles}} on a {{material|Plating}}.
<div class="mw-collapsible-content">
|destruct=
This is a standard steel wall. It prevents passage, blocks vision, and can contain atmosphere within a room.
* Use a {{material|Screwdriver_tool|name=Screwdriver}} to remove intact wood floors.
'''Or'''
* Use a {{material|Crowbar}} to rip off and break all wood floors.
}}


{{Construct
To make a steel wall:
|Name=Light Floor
*Stand in the desired location of the wall.
|Icon=LightFloor.gif
*Use [[File:Metal.png]] steel in your active hand.
|Requires=
*Select "construction recipes"
* {{stack|Glass|1}}
*Select "wall girders"
* {{stack|Metal|1}}
*Use at least 2 sheets of [[File:Metal.png]] steel on the girders.
* {{stack|Cable Coils|2}}
A wall can be damaged in numerous ways. To repair a wall:
|construct=
*Use a [[File:Welderon.gif]] welder on the damaged wall.
* Use {{stack|Cable Coils|2}} on {{material|Glass}}.
* Use {{material|Metal}} on the tile you get.
* (Optional) Use a {{material|Multitool}} to change the tile's color.
* Place the light tile on a {{material|Plating}}.
|destruct=
* Use a {{material|Crowbar}} to rip off the light tiles.
* Use {{material|Wirecutters}} to undo the wiring.
}}


{{Construct
To deconstruct a wall:
|Name=Reinforced Floor
*Use a [[File:Welderon.gif]] welder to cut away the wall's plating
|Icon=enginefloor.png|32px
**'''Note:''' If the wall is damaged, the wall must be repaired before it can be deconstructed.
|Requires=
*Either use a [[File:Crowbar.png]] crowbar to dislodge the girder allowing it to move, or use a [[File:Wrench.png]] wrench to disassemble the girder back into [[File:Metal.png]] steel.
* {{stack|Rods|2}}
</div></div>
|construct=
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%">
* Use {{stack|Rods|2}} on a {{material|Plating}}.
===[[File:Wall_reinforced.png]] Reinforced Wall===
|destruct=
<div class="mw-collapsible-content">
* Use a {{material|Wrench}} to disassemble the reinforced floor.
The reinforced wall is much like the standard wall. The primary difference, aside from looks, is that the reinforced wall is sturdier and can take more damage, and also takes longer to deconstruct.
}}


{{ConstructTableEnd}}
To make a reinforced wall:
*Make a wall girder as described above.
*Use a [[File:Screwdriver_tool.png]] screwdriver on the girders.
*Use [[File:Metal_r.png]] plasteel to reinforce the girder.
*Use [[File:Metal_r.png]] plasteel again to reinforce the wall again and finish the wall.
To repair a reinforced wall, use the same method as a standard wall.


== Walls and Structures ==
To deconstruct a reinforced wall:
*Use [[File:Wirecutters.png]] wirecutters to cut the outer grille.
*Use a [[File:Screwdriver_tool.png]] screwdriver to expose the reinforced cover.
*Use a [[File:Welderon.gif]] welder to cut the reinforced cover.
*Use a [[File:Crowbar.png]] crowbar to remove the reinforced cover.
*Use a [[File:Wrench.png]] wrench to loosen the support rods.
*Use a [[File:Welderon.gif]] welder to cut the support rods.
*Use a [[File:Crowbar.png]] crowbar to remove the inner cover.
*Use a [[File:Screwdriver_tool.png]] screwdriver to unsecure the inner supports.
*Use [[File:Wirecutters.png]] wirecutters to cut the inner supports.
*Use a [[File:Wrench.png]] wrench to disassemble the girder.
</div></div>
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%">
===[[File:Grille.png]] Grille===
<div class="mw-collapsible-content">
A grille is a pattern of overlapping metal rods. They are most commonly used in a role similar to fencing, protecting external parts of the vessel that need to be exposed to the void but also need to be physically protected. Light and atmosphere can pass through grilles, however physical objects cannot.


{{ConstructTableStart}}
To construct a grille:
*Use [[File:Rods.png]] rods in hand.
*Select "grille"
Grilles cannot be repaired, and deconstructing them is as easy as constructing them.


{{Construct
To deconstruct grilles:
|Name=Wall
*Use [[File:Wirecutters.png]] wirecutters on the grille.
|Icon=Wall.png
*Alternatively, use brute force and hit the grille until it breaks.
|Requires=
</div></div>
* {{stack|Metal|4}}
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%">
|construct=
===[[File:False_Wall.gif]] False walls===
* Stand in the desired spot
<div class="mw-collapsible-content">
* Click the {{material|Metal}} and choose ''Girder''
False walls look and act like normal walls in every way except they can be opened when someone pushes on them. Useful for making secret hideouts or being an overachiever.
* Use {{stack|Metal|2}} on the resulting girder
|destruct=
* Use a {{material|Welder}} to remove the wall's plating
* Use a {{material|Wrench}} to disassemble the girder
'''Or'''
* Use a {{material|Crowbar}} to displace the girder
}}


{{Construct
To construct a false wall:
|Name=Reinforced Wall
*Make a wall girder as shown above.
|Icon=R_wall.png
*Use a [[File:Crowbar.png]] crowbar to displace the girder.
|Requires=
*Use [[File:Metal.png]] steel to finish the wall.
* {{stack|Metal|2}}
To construct a 'reinforced' false wall:
* {{stack|Plasteel|2}}
*Make a wall girder as shown above.
* {{stack|Rods|2}}
*Use a [[File:Screwdriver_tool.png]] screwdriver on the girder.
* {{material|Screwdriver_tool|name=Screwdriver}}
*Use a [[File:Wrench.png]] wrench to displace the girder.
|construct=
*Use [[File:Metal_r.png]] plasteel to reinforce the girder.
* Stand in the desired spot
*Use [[File:Metal_r.png]] plasteel on the girder again to add the external cover.
* Click the {{material|Metal}} and choose ''Girder''
Deconstructing false walls uses the same method as their normal versions.
* Use {{stack|Rods|2}} on the resulting girder to add internal support struts
</div></div>
* Use a {{material|Screwdriver_tool|name=Screwdriver}} to secure the internal support struts
</div></div>
* Use {{stack|Plasteel|1}} sheet on the reinforced girder to add reinforced plating
* Use {{stack|Plasteel|1}} sheet on the reinforced wall to add an external cover and finish the wall
|destruct=
* Use {{material|Wirecutters}} to remove the outer grille
* Use a {{material|Screwdriver_tool|name=Screwdriver}} to expose the external reinforced cover
* Use a {{material|Welder}} to weld through the external reinforced cover
* Use a {{material|Crowbar}} to remove the external reinforced cover
* Use a {{material|Wrench}} to loosen the external support rods
* Use a {{material|Welder}} to weld through the external support rods
* Use a {{material|Crowbar}} to remove the reinforced inner cover
* Use a {{material|Screwdriver_tool|name=Screwdriver}} to unsecure the internal support struts
* Use {{material|Wirecutters}} to remove the internal support struts
* Use a {{material|Wrench}} to disassemble the girder
}}


{{Construct
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%">
|Name=Grille
|Icon=Grille.png
|Requires=
* {{stack|Rods|2}}
|construct=
* Stand where you wish to build a grille
* Click on the {{material|Rods}} to create a grille
|destruct=
* Use {{material|Wirecutters}} to cut through the grille
'''Or'''
* Use blunt objects, sharp objects or welding until it breaks
}}


{{ConstructTableEnd}}
==[[File:Windows.gif]]Windows==
<small><i>Like a wall, but weaker and see through. Look at those pretty stars!</i></small>
<div class="mw-collapsible-content">
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%">
===[[File:Glass_panel.png]] Glass Panel===
<div class="mw-collapsible-content">
A glass panel is as it appears, a thin sheet of glass that faces one direction. They are useful as dividers within a room but are weak and not generally used beyond that role. They can hold an atmosphere, although glass panels should never be relied on for that.


=== False Walls ===
To construct a glass panel:
*Use either [[File:Glass.png]] normal glass or [[File:Glass_r.png]] reinforced glass in your active hand.
*Face the desired direction for the glass panel.
*Click "one direction"
*If the panel is facing the wrong direction, right-click and select rotate or alt-click on the panel to change its direction.
*Use a [[File:Screwdriver_tool.png]] screwdriver to fasten the panel down.
Alternatively:
*Use either [[File:Glass.png]] standard glass or [[File:Glass_r.png]] reinforced glass on a [[File:Grille.png]] grille.
*Right-click and select rotate or alt-click the panel until it is facing the correct direction.
*Use a [[File:Screwdriver_tool.png]] screwdriver to fasten the panel down.
To deconstruct a glass panel:
*Use a [[File:Screwdriver_tool.png]] screwdriver to unfasten the panel.
*Use a [[File:Wrench.png]] wrench to disassemble the glass panel.
Alternatively:
*Use an object to smash the panel.
</div></div>
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%">
===[[File:Windoor.png]] Windoor===
<div class="mw-collapsible-content">
Windoors are similar in size to a glass panel except they can open and close like an airlock. They are very useful for smaller areas where an airlock may too large, or as a way to keep an area open while still have ID restrictions on certain spaces, like the medical lobby. They are best used alongside glass panels.


''Note : False walls cannot be built between rooms with a high pressure differential (Approximately 10 kPa differential, atmospheric pressure being 101.325 kPa)''
To construct a windoor:
*Use [[File:Glass_r.png]] reinforced glass in your hand. A windoor can '''only''' be made with reinforced glass.
*Click on "windoor" while facing the desired direction of the door.
*Use a [[File:Wrench.png]] wrench to secure the windoor frame.
*Use [[File:Rods.png]] rods to make a 'secure windoor'
*Use [[File:CableCoils.png]] cable coil to wire the windoor.
*Insert a [[File:Airlock_control.png]] airlock control circuit.
**If you want to add ID restrictions to the door, use a [[File:multitool.gif]] multitool on the [[File:Airlock_control.png]] circuit and set the restrictions before inserting it.
*Use a [[File:Crowbar.png]] crowbar to secure the electronics and engage the windoor.
To deconstruct a windoor:
*Hit the windoor with a blunt or sharp object, or a welder until it shatters.
</div></div>
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%">
===[[File:Full_window.png]] Window===
<div class="mw-collapsible-content">
Windows are the second most common structure type. They act like walls in that they can hold an atmosphere and take effort to deconstruct. However, unlike walls, windows allow lasers to pass through and hit anything on the other side.


{{ConstructTableStart}}
To construct a window:
*Use [[File:Metal.png]] steel in your active hand.
*Click on "construction recipes"
*Select "steel window frame"
*Use either [[File:Glass_r.png]] reinforced glass or [[File:Phoron_glass_r.png]] reinforced broscillate glass (the latter is stronger) on the frame.
*Use a [[File:Crowbar.png]] crowbar to fit the window into place.
To deconstruct a window:
*Use a [[File:Screwdriver_tool.png]] screwdriver to unfasten the window.
*Use a [[File:Crowbar.png]] crowbar to pry out the glass.
*Use a [[File:Wrench.png]] wrench to undo the safety bolts and remove the glass.
*After removing the glass, use a [[File:Screwdriver_tool.png]] screwdriver to unfasten the frame.
*Use a [[File:Welderon.gif]] welder to cut the frame back into [[File:Metal.png]] steel.
</div></div>
</div></div>


{{Construct
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%">
|Name=False Wall
|Icon=False_Wall.gif
|Requires=
* {{stack|Metal|4}}
* {{material|Crowbar}}
|construct=
* Stand in the desired spot
* Click the {{material|Metal}} and choose ''Girder''
* Use a {{material|Crowbar}} on the girder to dislodge it
* Use {{stack|Metal|2}} on the girders
|destruct=
* Use a {{material|Screwdriver_tool|name=Screwdriver}} to bolt the wall back into place
* Use a {{material|Welder}} to remove the wall's plating
* Use a {{material|Wrench}} to disassemble the girder
}}


{{Construct
==Furniture==
|Name=Reinforced False Wall
<small><i>Reminder that interior decoration is not a required skill for engineers.</i></small>
|Icon=False_Wall_r.gif
<div class="mw-collapsible-content">
|Requires=
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%">
* {{material|Wrench}}
===[[File:Chair.png]] Chairs===
* {{stack|Metal|2}}
<div class="mw-collapsible-content">
* {{stack|Plasteel|2}}
Chairs are perhaps one of the more useful pieces of furniture around and are easy to make. Why grab a chair when you can make it?
|construct=
* Stand in the desired spot
* Click the {{material|Metal}} and choose ''Girder''
* Use {{stack|Rods|2}} on the resulting girder to add internal support struts
* Use a {{material|Screwdriver_tool|name=Screwdriver}} to secure the internal support struts
* Use a {{material|Wrench}} to displace the reinforced girder
* Use {{stack|Plasteel|1}} sheet on the displaced reinforced girder to add reinforced plating
* Use {{stack|Plasteel|1}} sheet on the reinforced wall to add an external cover and finish the hidden reinforced wall
|destruct=
* Use a {{material|Screwdriver_tool|name=Screwdriver}} to bolt the reinforced wall back into place
* Use {{material|Wirecutters}} to remove the outer grille
* Use a {{material|Screwdriver_tool|name=Screwdriver}} to expose the external reinforced cover
* Use a {{material|Welder}} to weld through the external reinforced cover
* Use a {{material|Crowbar}} to remove the external reinforced cover
* Use a {{material|Wrench}} to loosen the external support rods
* Use a {{material|Welder}} to weld through the external support rods
* Use a {{material|Crowbar}} to remove the reinforced inner cover
* Use a {{material|Screwdriver_tool|name=Screwdriver}} to unsecure the internal support struts
* Use {{material|Wirecutters}} to remove the internal support struts
* Use a {{material|Wrench}} to disassemble the girder
}}


{{ConstructTableEnd}}
To construct a chair:
*Use a material in your active hand, this is most commonly [[File:Planks.png]] wood or [[File:Metal.png]] steel.
*Select "generic construction"
*Select "(Material name) chair"
There are other types of chairs that can be made as well. Steel can make office chairs and padded chairs alongside the standard chair from above.


== Windows ==
To construct office chairs and padded chairs:
*Use [[File:Metal.png]] steel in your active hand.
*Select "miscellaneous construction"
*Select either "dark office chair", "light office chair", or "plain padded chair"
**Similar to the office and padded chair, steel can also make sofas. Sofas, unlike chairs, have different parts allowing you to make as long or short of a sofa as you want.
**Within the "miscellaneous construction" menu, you can select the left, right, middle, and corner sofa options to make a sofa of any length.
*Both padded chairs and sofas are constructed without padding. To add padding (and color) to both, use either leather, cloth, or carpet on the chair or sofa.
To deconstruct a chair:
*Use a [[File:Wrench.png]] wrench on the chair to deconstruct it back into its base material.
</div></div>
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%">
===[[File:Table.png]] Table===
<div class="mw-collapsible-content">
Tables are a common piece of furniture that allows items to be set down. Tables can also be flipped over as improvised pieces of cover.


{{ConstructTableStart}}
The following list of materials can be used to create a table:
{{Construct
*[[File:Metal.png]] Steel
|Name=One Direction
*[[File:Planks.png]] Wood
|Icon=Glass_panel.png
*[[File:Glass.png]] Glass
|Requires=
*[[File:Marble.png]] Marble
* {{stack|Glass|1}}
*[[File:Plastic.png]] Plastic
* {{material|Screwdriver_tool|name=Screwdriver}}
*[[File:Sandstone.png]] Sandstone
|construct=
*[[File:Carpet.png]] Carpet (when added to a wood table)
* Click the {{material|Glass}} pane
To construct a table:
* Choose ''One Direction'' while facing desired direction
*Use [[File:Metal.png]] steel in your active hand.
* Right-click and rotate if facing wrong direction
*Click on "construction recipes"
* Use a {{material|Screwdriver_tool|name=Screwdriver}} to fasten it down
*Select "table frame"
'''Or'''
*Use your desired material on the frame.
* Click a {{material|Grille}} with {{material|Glass}}
To deconstruct a table:
* Right-click and rotate if facing wrong direction
*Use a [[File:Wrench.png]] wrench on the table to remove the covering.
* Use a {{material|Screwdriver_tool|name=Screwdriver}} to fasten it down
*Use a [[File:Wrench.png]] wrench again to disassemble the frame.
|destruct=
Tables can also be [[File:R-table.png]] reinforced.
* Use a {{material|Screwdriver_tool|name=Screwdriver}} to unfasten the window
* Use a {{material|Welder}} to cut the window back into sheets
'''Or'''
* Use blunt objects, sharp objects or welding until it breaks
}}
{{Construct
|Name=Full
|Icon=Glass_wall.png
|Requires=
* {{stack|Glass|2}}
* {{material|Screwdriver_tool|name=Screwdriver}}
|construct=
* Click the {{material|Glass}} pane
* Choose ''Full Window'' while standing on desired location
* Use a {{material|Screwdriver_tool|name=Screwdriver}} to fasten it down
|destruct=
* Use a {{material|Screwdriver_tool|name=Screwdriver}} to unfasten the window
* Use a {{material|Welder}} to cut the window back into sheets
'''Or'''
* Use blunt objects, sharp objects or welding until it breaks
}}
{{ConstructTableEnd}}


=== Reinforced Windows ===
To construct a reinforced table:
*Follow the same steps for a normal table.
*Click and drag the reinforcing material onto the table.


{{ConstructTableStart}}
To deconstruct a reinforced table:
{{Construct
*Use a [[File:Screwdriver_tool.png]] screwdriver to remove the reinforcement.
|Name=One Direction
*Follow the same deconstruction steps for a normal table.
|Icon=Glass_panel_r.png
</div></div>
|Requires=
</div></div>
* {{material|Screwdriver_tool|name=Screwdriver}}
* {{material|Crowbar}}
* {{stack|Reinforced Glass|1}}
|construct=
* Click the {{material|Reinforced Glass}} pane
* Choose ''One Direction'' while facing desired direction
* Right-click and rotate if facing wrong direction
* Use a {{material|Screwdriver_tool|name=Screwdriver}} to fasten the frame down
* Use a {{material|Crowbar}} to pop the pane into the frame
* Use a {{material|Screwdriver_tool|name=Screwdriver}} to secure the pane to the frame
'''Or'''
* Click a {{material|Grille}} with {{material|Reinforced Glass}}
* Right-click and rotate if facing wrong direction
* Use a {{material|Screwdriver_tool|name=Screwdriver}} to fasten the frame down
* Use a {{material|Crowbar}} to pop the pane into the frame
* Use a {{material|Screwdriver_tool|name=Screwdriver}} to secure the pane to the frame
|destruct=
* Use a {{material|Screwdriver_tool|name=Screwdriver}} to unsecure the pane from its frame
* Use a {{material|Crowbar}} to pop the pane out of its frame
* Use a {{material|Screwdriver_tool|name=Screwdriver}} to unfasten the frame
* Use a {{material|Welder}} to cut the window back into sheets
'''Or'''
* Use blunt objects, sharp objects or welding until it breaks
}}
{{Construct
|Name=Full
|Icon=Glass_wall_r.png
|Requires=
* {{material|Screwdriver_tool|name=Screwdriver}}
* {{material|Crowbar}}
* {{stack|Reinforced Glass|2}}
|construct=
* Click the {{material|Reinforced Glass}} pane
* Choose ''Full Window'' while standing on desired location
* Use a {{material|Screwdriver_tool|name=Screwdriver}} to fasten the frame down
* Use a {{material|Crowbar}} to pop the pane into the frame
* Use a {{material|Screwdriver_tool|name=Screwdriver}} to secure the pane to the frame
|destruct=
* Use a {{material|Screwdriver_tool|name=Screwdriver}} to unsecure the pane from its frame
* Use a {{material|Crowbar}} to pop the pane out of its frame
* Use a {{material|Screwdriver_tool|name=Screwdriver}} to unfasten the frame
* Use a {{material|Welder}} to cut the window back into sheets
'''Or'''
* Use blunt objects, sharp objects or welding until it breaks
}}
{{Construct
|Name=Windoor
|Icon=windoor.png
|Requires=
* {{material|Wrench}}
* {{material|Screwdriver_tool|name=Screwdriver}}
* {{material|Crowbar}}
* {{stack|Reinforced Glass|5}}
* {{stack|Plasteel|2}}
* {{stack|Cable Coils|1}}
* {{stack|Circuitboard|1|name=Airlock Controller}}
|construct=
* Click the {{material|Reinforced Glass}} pane
* Choose ''Windoor'' while standing on desired location and facing correct direction
* Use a {{material|Wrench}} to secure the Windoor Assembly
* Use {{stack|Plasteel|2}} to make a ''Secure Windoor''
* Use {{material|Cable Coils}} to wire the Windoor Assembly
* Insert a {{material|Circuitboard|name=Airlock Controller Board}}
* Use a {{material|Crowbar}} to secure the electronics and engage the Windoor inside the assembly
|destruct=
* Open the Windoor
* Use a {{material|Crowbar}} to remove the airlock electronics
* Use {{material|Wirecutters}} to remove the wiring
* Use a {{material|Wrench}} to unsecure the assembly
* Use a {{material|Welder}} to recover the glass
'''Or'''
* Use blunt objects, sharp objects or welding until it breaks
}}
{{ConstructTableEnd}}


== Furniture ==
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%">
==Machinery and Electronics==
<small><i>Batteries not included.</i></small>
<div class="mw-collapsible-content">


{{ConstructTableStart}}
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%">
{{Construct
===[[File:Apc.png]]APC===
|Name=Chairs and Stools
<div class="mw-collapsible-content">
|Icon=chair.png
Area Power Controllers (APC) are what powers each room around the vessel. Every piece of machinery from guns to newsreaders and even doors pull power from APCs. In turn, APCs draw power from the vessel's power grid.
|Requires=
These are most often where electrical issues lie, whether they be a virus that blue-screens the controller to an imbalance if input-output.
* {{material|Metal}} or {{material|Planks}}
|construct=
* Click the {{material|Metal}} or {{material|Planks}} and choose ''Chair'', ''Office Chair'', ''Stool'' or ''Fancy Chair'' while standing in the desired location
|destruct=
* Use a {{material|Wrench}} to disassemble the chair or stool and turn it back into {{material|Metal}}
}}
{{Construct
|Name=Table
|Icon=Table.png
|Requires=
* {{stack|Metal|2}} or {{stack|Planks|2}}
|construct=
* Click the {{material|Metal}} or {{material|Planks}} and choose ''Table Parts''
* Assemble the {{material|Table Parts}} or {{material|Wooden Table Parts}} while standing in the desired location
|destruct=
* Use a {{material|Wrench}} to disassemble the table frame and turn it back into {{material|Table Parts}}
* Use a {{material|Wrench}} to disassemble the {{material|Table Parts}} and turn them back into {{material|Metal}}
}}
{{Construct
|Name=Reinforced Table
|Icon=R-table.png
|Requires=
* {{material|Table Parts}}
* {{stack|Rods|2}}
|construct=
* Use {{stack|Rods|2}} on the {{material|Table Parts}} to obtain {{material|Reinforced Table Parts}}
* Assemble the {{material|Reinforced Table Parts}} while standing in the desired location
|destruct=
* Use a {{material|Welder}} to weaken the reinforced table frame
* Use a {{material|Wrench}} to disassemble the reinforced table frame and turn it back into {{material|Reinforced Table Parts}}
* Use a {{material|Welder}} to remove the reinforced frame from the {{material|Reinforced Table Parts}}
* Use a {{material|Wrench}} to disassemble the {{material|Table Parts}} and turn them back into {{material|Metal}}
}}
{{Construct
|Name=Glass Table
|Icon=Glass_table.png
|Requires=
* {{material|Table Parts}}
* {{stack|Glass|1}}
|construct=
* Use {{stack|Glass|1}} on the {{material|Table Parts}} to obtain {{material|Glass_table_frame|name=Glass Table Parts}}
* Assemble the {{material|Glass_table_frame|name=Glass Table Parts}} while standing in the desired location
|destruct=
* Use a {{material|Wrench}} to disassemble the glass table and turn it back into {{material|Glass_table_frame}}
* Use a {{material|Wrench}} to disassemble the {{material|Glass_table_frame}} and turn them back into {{material|Metal}} and {{material|Glass}}
}}
{{Construct
|Name=Bookcase
|Icon=Bookcase.png
|Requires=
* {{stack|Planks|5}}
* {{material|Wrench}}
|construct=
* Click the {{material|Planks}} and choose ''Bookcase''
* Use a {{material|Wrench}} to anchor the bookshelf down
* Add {{stack|Planks|1}} to make a shelf
|destruct=
* Use a {{material|Crowbar}} to remove the shelves
* Use a {{material|Wrench}} to unsecure the bookshelf frame
* Use a {{material|Crowbar}} to break the bookshelf frame apart
}}
{{Construct
|Name=Operating Table
|Icon=optable.png
|Requires=
* {{material|Reinforced Table Parts}}
* {{material|Scanning Module}}
|construct=
* Assemble the {{material|Reinforced Table Parts}} while standing in the desired location
* Use a {{material|Scanning Module}} on the reinforced table.
|destruct=
* Use a {{material|Wrench}} to remove the {{material|Scanning Module}} and recover your reinforced table
}}
{{Construct
|Name=Cage
|Icon=Cage.png
|Requires=
* {{stack|Plasteel|6}}
|construct=
* Click the {{material|Plasteel}} and choose ''Cage''
|destruct=
}}
{{ConstructTableEnd}}


== Machinery and Electronics ==
To construct an APC:
*Use [[File:Metal.png]] steel in your active hand.
*Select "construction recipes"
*Select "apc frame"
*Use the APC frame on the desired wall.
*Use [[File:CableCoils.png]] cable coil to wire the APC to the electrical grid.
**'''Important:''' Green wires are used for 'department' grids which connect to the associated department sub station. Red wires are the 'main' grid which connects to the engine. '''Always''' connect APCs to the green department grid unless it is an emergency.
*Fit a [[File:Circuit_board.png]] power control board into the frame.
*Use a [[File:Screwdriver_tool.png]] screwdriver to secure the electronics.
*Insert a [[File:Power_cell.png]] power cell into the frame.
*Use a [[File:Crowbar.png]] crowbar to shut the cover and finish the APC.
**Note: New APCs start with a locked cover and with the main breaker off. Use your ID to unlock the interface and cover.
**Another note: APCs can only be built where there is a defined Vessel Area that does not already have an APC. To make a new Vessel Area, use the Chief Engineer's blueprints.
To deconstruct the APC while it is '''broken''':
*Use a [[File:Welderon.gif]] welder to cut open the broken cover.
*Pull out the [[File:Power_cell.png]] with a free hand.
*Use a [[File:Crowbar.png]] crowbar to pry out the broken electronics.
*Use a [[File:Crowbar.png]] crowbar again to remove the flooring beneath the APC.
*Use [[File:Wirecutters.png]] wirecutters to disconnect the APC terminal.
*Use a [[File:Welderon.gif]] welder to clear off the broken frame.
If the APC is '''NOT broken''':
*Use an [[File:Id_regular.png]] ID to unlock the APC and its cover.
*Use a [[File:Crowbar.png]] crowbar to pry open the cover.
*Pull out the [[File:Power_cell.png]] power cell with an open hand.
*Use a [[File:Screwdriver_tool.png]] screwdriver to remove the electronics.
*Use a [[File:Crowbar.png]] crowbar to remove the flooring beneath the APC.
*Use [[File:Wirecutters.png]] wirecutters to disconnect the APC terminal.
**'''Note:''' If the grid the APC is connected to is powered, wear [[File:Gloves_insulated.png]] insulated gloves to not get shocked.
*Use a [[File:Crowbar.png]] crowbar to pry out the [[File:Circuit_board.png]] power control board.
*Use a [[File:Welderon.gif]] welder to cut apart the APC frame.
</div></div>


{{ConstructTableStart}}
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%">
{{Construct
===[[File:Airalarm.gif]]Air Alarm===
|Name=Newscaster
<div class="mw-collapsible-content">
|Icon=Newscaster.png
Air Alarms are the main devices which manage the vessel's atmosphere. These useful machines check room's atmospheric contents for any harmful gases or for the lack of oxygen. They control the vents and scrubbers in each room as well. They can only work in designated areas, however, so keep that in mind when making new ones.
|Requires=
* {{material|Newscaster Frame}}
|construct=
* Insert the frame into the wall
|destruct=
'''If broken :'''
* Use a {{material|Screwdriver_tool|name=Screwdriver}} to remove the broken glass (check this one)
* Use a {{material|Screwdriver_tool|name=Screwdriver}} to disconnect it
* Use a {{material|Crowbar}} to remove the newscaster


'''If NOT broken:'''
To construct an air alarm:
* Use a {{material|Screwdriver_tool|name=Screwdriver}} to disconnect it
*Use [[File:Metal.png]] steel in your active hand.
* Use a {{material|Crowbar}} to remove the newscaster
*Select "construction recipes"
}}
*Select "air alarm frame"
*Use the frame on whichever wall surface you would like.
*Fit in the [[File:Circuit_board.png]] circuit board into the frame.
*Use [[File:CableCoils.png]] cable coil to wire the frame.
*Use a [[File:Screwdriver_tool.png]] screwdriver to close the frame.
To deconstruct:
*Use a [[File:Screwdriver_tool.png]] Screwdriver to open the cover.
*Interact with the air alarm using an empty hand and cut all wires using [[File:Wirecutters.png]] wirecutters.
*Cut the remaining wires by using [[File:Wirecutters.png]] wirecutters on the air alarm.
*Use a [[File:Crowbar.png]] crowbar to remove the [[File:Circuit_board.png]] circuit board.
*Use a [[File:Wrench.png]] wrench to remove the frame from the wall.
*Use a [[File:Wrench.png]] wrench to turn the frame into [[File:Metal.png]] steel.
</div></div>
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%">
=== [[File:Fire_alarm.gif]] Fire Alarm===
<div class="mw-collapsible-content">
Fire Alarms are simple but useful devices. These devices monitor an area for a fire and, when a fire is detected, shut all emergency shutters in the area to contain the flames. These alarms can be manually triggered or reset as well which is commonly used to block line of sight with Space Carp to avoid structural damage to windows.


{{Construct
To construct a fire alarm:
|Name=APC
*Use [[File:Metal.png]] steel in your active hand.
|Icon=APC.png
*Select "construction recipes"
|Requires=
*Select "fire alarm frame"
* {{material|Crowbar}}
*Place the frame onto a wall.
* {{material|Id regular|name=Authorized ID}}
*Insert the [[File:Circuit_board.png]] fire alarm circuit board.
* {{material|Screwdriver_tool|name=Screwdriver}}
*Use [[File:CableCoils.png]] to wire the alarm.
* {{stack|Metal|2}}
*Close the device with a [[file:Screwdriver_tool.png]] screwdriver.
* {{stack|Cable Coils|1}}
To deconstruct:
* {{stack|Circuitboard|1|name=Power Control Module}}
*Use a [[File:Screwdriver_tool.png]] screwdriver to open the frame.
* {{stack|Power_cell|1|name=Power Cell}}
*Use [[File:Wirecutters.png]] wirecutters to cut the alarm's wiring.
|construct=
*Use a [[File:Crowbar.png]] crowbar to pry out the [[File:Circuit_board.png]] circuit board.
* Click the {{material|Metal}} and choose ''APC Frame''
*Use a [[File:Wrench.png]] wrench to remove the frame from the wall.
* Use the frame on the wall you wish to use
*Use a [[File:Wrench.png]] wrench again to turn the frame back to [[File:Metal.png]] steel.
* Remove the floor
</div></div>
* Use {{material|Cable Coils}} to wire the APC
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%">
* Replace the floor
=== [[File:Airlock.gif]] Airlock===
* Fit in the {{material|Circuitboard|name=Power Control Module}}
<div class="mw-collapsible-content">
* Use a {{material|Screwdriver_tool|name=Screwdriver}} to secure the electronics
Airlocks are the most basic door on any space-faring vessel. They can hold an atmosphere, lock, shock, and link to the ship's systems allowing an AI or bound robot to open them remotely. Airlocks can also have their access restricted to a select range of access levels, and even have no restrictions going one direction and restricted access going to other. Make sure you know how to change these settings!
* Add a {{material|Power_cell|name=Power Cell}}
* Use a {{material|Crowbar}} to shut the cover
''New APCs start locked with the cover engaged and the main breaker turned off''


''APCs may only be placed in areas which have been defined as a Station Area using the Chief Engineer's [[High_Risk_Items#Station_Blueprints|Station Blueprints]]''
To construct an airlock:
|destruct=
*Stand in the desired location of the airlock.
'''If broken :'''
*Use [[File:Metal.png]] steel in your active hand.
* Use a {{material|Crowbar}} or heavy objects to remove the broken cover
*Select "airlock assemblies"
* Remove the {{material|Power_cell|name=Power Cell}}
*Select desired airlock type.
* Use a {{material|Screwdriver_tool|name=Screwdriver}} to clear out the broken electronics
**'''Note:''' The emergency shutter is NOT a standard airlock. It will only connect to the fire alarms and air alarms and cannot be controlled like a standard airlock.
* Remove the floor under the APC and use {{material|Wirecutters}} on the APC to cut the terminal.
*Use a [[File:Wrench.png]] wrench to secure the frame into place.
* Use a {{material|Welder}} to clear off the broken frame
*Use a [[File:Pen.png]] pen to name the airlock, if desired.
*Use [[File:Glass_r.png]] reinforced glass on the frame to insert glass panels, if desired.
*Use [[File:CableCoils.png]] cable coil to wire the frame.
*Insert a [[File:Circuit_board.png]] airlock board into the frame.
**'''Note:''' To change access requirements, use your ID on the airlock circuit board, then interact with it in your active hand.
*Use a [[File:Screwdriver_tool.png]] screwdriver to close the maintenance panel.
To deconstruct a '''BROKEN''' airlock:
*Use [[File:Wirecutters.png]] wirecutters to remove the airlock's wiring.
*Use a [[File:Welderon.gif]] welder to weld the airlock closed.
*Use a [[File:Welderon.gif]] welder again to cut the airlock bolts.
*Use a [[File:Crowbar.png]] crowbar to pry out the airlock electronics.
*Use [[File:Wirecutters.png]] wirecutters to cut out the wiring.
*If there is glass, use a [[File:Welderon.gif]] welder to cut out the glass panels.
*Use a [[File:Wrench.png]] wrench to unsecure the airlock frame.
*Use a [[File:Welderon.gif]] welder to cut the frame back into [[File:Metal.png]] steel.
To deconstruct a '''NON-BROKEN''' airlock:
*Use a [[File:Screwdriver_tool.png]] screwdriver to open the maintenance panel.
*Use [[File:Wirecutters.png]] wirecutters to disable everything.
**Make sure to wear [[File:Gloves_insulated.png]] insulated gloves if there is power connected!
*Use a [[File:Welderon.gif]] welder to weld the door shut.
*Use a [[File:Crowbar.png]] crowbar to pry out the electronics.
*Use [[File:Wirecutters.png]] wirecutters to remove the wiring.
*Optionally, use a [[File:Welderon.gif]] welder to cut out glass panels.
*Use a [[File:Wrench.png]] wrench to unsecure the frame.
*Use a [[File:Welderon.gif]] welder to cut the frame back into [[File:Metal.png]] steel.
To deconstruct an airlock shorted by a cryptographic sequencer, skip immediately to using a [[File:Crowbar.png]] crowbar to pry out the electronics.
</div></div>
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%">
=== [[File:AI_Camera.gif]] Camera===
<div class="mw-collapsible-content">
Camera's are the watchful eyes of the vessel. In standard operation, it is the only system through which the [[AI]] can see the vessel and its crew. In certain circumstances, it is a way which Security can help secure areas and watch hostile actors. They are also one of three systems that can cause an alarm for [[Engineer]]s.


'''If NOT broken:'''
To repair a camera:
* Use an {{material|Id_regular|name=Authorized ID}} to unlock the APC and deactivate the cover lock
*Use a [[File:Screwdriver_tool.png]] screwdriver to open the frame
* Use a {{material|Crowbar}} to open the cover
*Use a [[File:welderon.gif]] welder to repair the frame
* Remove the {{material|Power_cell|name=Power Cell}}
*Use a [[File:Screwdriver_tool.png]] screwdriver to close the frame
* Use a {{material|Screwdriver_tool|name=Screwdriver}} to remove the electronics
*Select which direction the camera should be mounted
* Remove the floor under the APC and use {{material|Wirecutters}} on the APC to cut the terminal. ''{{material|IGloves|name=Insulated Gloves}} are needed if the Powernet is online.''
*Enter which networks the camera should be connected to
* Use a {{material|Crowbar}} to remove the {{material|Circuitboard|name=Power Control Module}}
**By default, both the direction and networks are set correctly. HOWEVER, make sure to remove the CAMERA ALARM network before closing the prompt
* Use a {{material|Welder}} to clear the APC Frame off the wall
</div></div>
* Use a {{material|Wrench}} on the frame to turn it back into {{material|Metal}}
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%">
}}
=== [[File:Modular_Computer.gif]] Computer===
<div class="mw-collapsible-content">
Modular Computers are the silent workhorses for most jobs on the vessel. They are capable of running a wide range of programs from alarm monitors to warrant systems. Every department uses modular computers to some extent, so it is useful to know how to construct and deconstruct them. Just try not to take over the [[Librarian|Tech Support's]] job!


{{Construct
To construct a modular computer:
|Name=Air Alarm
*Stand in the desired spot of the computer.
|Icon=AirAlarm.png
*Use [[File:Metal.png]] steel in your active hand.
|Requires=
*Select "construction recipes"
* {{material|Screwdriver_tool|name=Screwdriver}}
*Select "computer frame"
* {{stack|Metal|2}}
*Use a [[File:Wrench.png]] wrench to bolt the frame in place.
* {{stack|Cable Coils|5}}
*Insert the [[File:Circuit_board.png]] desired circuit board into the frame.
* {{stack|Circuitboard|1|name=Air Alarm Electronics}}
**Some computers have specific circuit boards that dictate their function. Make sure you choose the right one!
|construct=
*Use a [[File:Screwdriver_tool.png]] screwdriver to secure the electronics.
* Click the {{material|Metal}} and choose ''Air Alarm Frame''
*Use [[File:CableCoils.png]] cable coil to wire the frame.
* Use the frame on the wall you wish to use
*Add [[File:Glass.png]] glass to the computer.
* Fit in the {{material|Circuitboard|name=Air Alarm Electronics}}
*Use a [[File:Screwdriver_tool.png]] screwdriver to connect the monitor and finish the computer.
* Use {{stack|Cable Coils|5}} to wire the alarm
To deconstruct a modular computer:
* Close with a {{material|Screwdriver_tool|name=Screwdriver}}
*Use a [[File:Screwdriver_tool.png]] screwdriver to disconnect the monitor.
|destruct=
*Use a [[File:Crowbar.png]] crowbar to pry off the monitor.
* Use a {{material|Screwdriver_tool|name=Screwdriver}} to open the cover
*Use [[File:Wirecutters.png]] wirecutters to cut out the wiring.
* Interact with the Air Alarm using an empty hand and cut all wires using {{material|Wirecutters}}
*Use a [[File:Crowbar.png]] to pry out the electronics.
* Cut the remaining wires by using {{material|Wirecutters}} on the Air Alarm
*Use a [[File:Wrench.png]] wrench to unsecure the frame.
* Use a {{material|Crowbar}} to remove the {{material|Circuitboard|name=Air Alarm Electronics}}
*Use a [[File:Welderon.gif]] welder to cut apart the frame back into [[File:Metal.png]] steel.
* Use a {{material|Wrench}} to remove the frame from the wall
</div></div>
}}
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%">
=== [[File:lightfixture.gif]] Light Fixture===
<div class="mw-collapsible-content">
Light Fixtures are one of few ways to light up the vessel's numerous halls and rooms. Light fixtures connect to the APC of the room they are within and remain on so long as a connected light switch is on, although keep in mind that new light switches CANNOT be made. Each light fixture is capable of three light levels: Off, night lighting, and full-brightness. Alongside this, light fixtures can accept a wide variety of light tubes from colored lights to plain lights. Keep them handy in case a virus shatters all of the light tubes!


{{Construct
To construct a light fixture:
|Name=Fire Alarm
*Click the [[File:Metal.png]] steel in an active hand.
|Icon=FireAlarm.png
*Select "construction recipes"
|Requires=
*Select either "small light fixture frame" or "light fixture frame"
* {{stack|Metal|2}}
*Use the frame on the wall you wish to use.
* {{material|Screwdriver_tool|name=Screwdriver}}
*Use [[File:CableCoils.png]] cable coil to add wiring.
* {{stack|Cable Coils|1}}
*Use [[File:Screwdriver_tool.png]] screwdriver to secure wiring.
* {{stack|Circuitboard|1|name=Fire Alarm Electronics}}
*Add a [[File:Light_tube.png]] light tube or [[File:Light_bulb.png]] light bulb depending on chosen frame.
|construct=
To deconstruct a light fixture:
* Click the {{material|Metal}} and choose ''Fire Alarm Frame''
*Remove the [[File:Light_tube.png]] light tube or [[File:Light_bulb.png]] light bulb.
* Use the frame on the wall you wish to use
**Note: The light should be off beforehand, or [[File:BGloves.png]] gloves should be used.
* Fit in the {{material|Circuitboard|name=Fire Alarm Electronics}}
*Use a [[File:Screwdriver_tool.png]] screwdriver to expose the wiring.
* Use {{stack|Cable Coils|5}} to wire the alarm
*Use [[File:Wirecutters.png]] wirecutters to remove the wiring.
* Close with a {{material|Screwdriver_tool|name=Screwdriver}}
*Use a [[File:Wrench.png]] wrench to detach the frame from the wall.
|destruct=
*Use a [[File:Welderon.gif]] welder to turn the frame back into [[File:Metal.png]] steel.
* Use a {{material|Screwdriver_tool|name=Screwdriver}} to open the cover
</div></div>
* Interact with the Fire Alarm using an empty hand and cut all wires using {{material|Wirecutters}}
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%">
* Cut the remaining wires by using {{material|Wirecutters}} on the Fire Alarm
=== [[File:Turretcover.png]] Turret===
* Use a {{material|Crowbar}} to remove the {{material|Circuitboard|name=Fire Alarm Electronics}}
<div class="mw-collapsible-content">
* Use a {{material|Wrench}} to remove the frame from the wall
Turrets are perhaps not the most used piece of machinery on any vessel, but can be incredibly useful depending on the location, purpose, and situation. Just keep in find that turrets target indiscriminately, which may include you and coworkers. However, they are very useful in secure areas, such as the vault, which is why it can be equally useful to know how to construct them.
}}


{{Construct
To construct a turret:
|Name=Airlock
*Use [[File:Metal.png]] steel in an active hand
|Icon=Airlock.gif
*Select "turret frames"
|Requires=
*Select desired frame.
* {{material|Wrench}}
*Use a [[File:Wrench.png]] wrench to bolt the turret frame.
* {{material|Screwdriver_tool|name=Screwdriver}}
*Use [[File:Metal.png]] steel to add a turret cover.
* {{stack|Metal|4}}
*Use a [[File:Wrench.png]] wrench to bolt the cover.
* {{stack|Reinforced Glass|1}}
*Add [[File:Laserrifle.png]] any energy-type weapon.
* {{stack|Cable Coils|1}}
*Add a [[File:Proximitysensor.png]] proximity sensor.
* {{stack|Circuitboard|1|name=Airlock Controller}}
*Use a [[File:Screwdriver_tool.png]] screwdriver to secure the assembly.
|construct=
*Use more [[File:Metal.png]] steel to add a turret hatch.
* Stand in the desired spot
*Use a [[File:Welderon.gif]] welder to secure the turret hatch.
* Click the {{material|Metal}} and choose ''Airlock Assembly''
To deconstruct a turret:
* Use a {{material|Wrench}} to set the airlock in place
*Destroy the turret.
* Use a {{material|Pen}} to name the Airlock
**'''Note:''' Unless it is absolutely necessary, do not destroy active turrets. Attempt to turn them off using turret controls first, if possible.
* Add {{material|Reinforced Glass}} to make a ''Glass Airlock''
*Use a [[File:Crowbar.png]] crowbar to salvage any components left.
* Add {{stack|Cable Coils|1}}
</div></div>
* Use your ID to unlock the {{material|Circuitboard|name=Airlock Controller}} and give it a specific access requirement
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%">
* Add an {{material|Circuitboard|name=Airlock Controller}}
=== [[File:Gravity_activated.gif|32px]] Gravity Generator===
* Use a {{material|Screwdriver_tool|name=Screwdriver}} on the airlock to close the maintenance panel
<div class="mw-collapsible-content">
|destruct=
Gravity Generators are some of the most useful and complex pieces of machinery on any vessel. They are the sole reason, aside from magboots, that anyone is capable of walking on a vessel as well as having objects and processes replicate those of a planet. There is usually just one on each vessel, but these very delicate devices are vital to standard operations and should be well-maintained and powered. While some disturbances may happen that lead to the temporary suspension of gravity, these devices will keep running as long as they are powered and working.
* Use a {{material|Screwdriver_tool|name=Screwdriver}} on the airlock to open the maintenance panel
* Use a {{material|Multitool}} and {{material|Wirecutters}} [[Hacking#Airlocks|to disable everything]]. Door bolts must be up for this to work. ''{{material|IGloves|name=Insulated Gloves}} are needed if the Powernet is online.''
* Use a {{material|Welder}} to weld the airlock shut
* Use a {{material|Crowbar}} to remove the electronics
* Use {{material|Wirecutters}} to remove the wiring
* Use a {{material|Wrench}} to unsecure the airlock frame
* Use a {{material|Welder}} to turn the frame back into {{material|Metal}}


''Note : If the door was [[Syndicate_Items#Cryptographic_Sequencer|shorted out by a cryptographic sequencer]], you can skip directly to removing the broken electronics with a {{material|Crowbar}}''
To REPAIR a gravity generator:
}}
*Before starting, put on a radiation suit in case the generator outputs radiation during repairs.
*Use a [[File:Crowbar.png]] crowbar to pry open the back panel.
*Use a [[File:Screwdriver_tool.png]] screwdriver to secure the screws on the framework.
*Use a [[File:Welderon.gif]] welder to mend the damage on the framework.
*Use at least 10 sheets of [[File:Metal_r.png]] plasteel to replace plating on the framework.
*Use a [[File:Wrench.png]] wrench to secure the plating onto the framework.
*Use a [[File:Crowbar.png]] crowbar to pry the back panel back into place.
*Turn on the generator's main breaker.
There is a manual containing all of this information, alongside other guidelines in the gravity generator observation room.


{{Construct
'''Note:''' A new generator CANNOT be made. If the generator is damaged beyond repair, there is no way to replace it.
|Name=Display Cases
</div></div>
|Icon=Display_Case.png
</div></div>
|Requires=
* {{material|Wrench}}
* {{material|Screwdriver_tool|name=Screwdriver}}
* {{material|Crowbar}}
* {{stack|Metal|5}}
* {{stack|Glass|1}}
* {{stack|Circuitboard|1|name=Airlock Controller}}
|construct=
* Build a machine frame but do '''not''' add {{material|Cable Coils}}
* Insert {{stack|Glass|1}} to create a glass case
* Set access requirements by using an ID on the {{material|Circuitboard|name=Airlock Controller}}
* Insert the {{material|Circuitboard|name=Airlock Controller}}
* Use a {{material|Screwdriver_tool|name=Screwdriver}} to secure the case
|destruct=
* If the case is functional, use an {{material|Id_regular|name=Authorized ID}} to unlock it
* Use a {{material|Crowbar}} to disassemble the display case
'''Or'''
* Use a {{material|Crowbar}} to break down the broken display case
}}


{{Construct
<div class="toccolours mw-collapsible mw-collapsed" style="width:99%">
|Name=Computers
|Icon=Computer_Solar.png
|Requires=
* {{material|Wrench}}
* {{material|Screwdriver_tool|name=Screwdriver}}
* {{stack|Metal|5}}
* {{stack|Glass|2}}
* {{stack|Cable Coils|5}}
* {{stack|Circuitboard|1|name=Circuit Board}}
|construct=
* Stand in the desired spot
* Click the {{material|Metal}} and choose ''Computer Frame''
* Use a {{material|Wrench}} to bolt the frame in place
* Insert the {{material|Circuitboard|name=Circuit Board}}
* Use a {{material|Screwdriver_tool|name=Screwdriver}} to secure the circuitry
* Use {{stack|Cable Coils|5}} to wire up the computer
* Use {{stack|Glass|2}} to add a monitor
* Use a {{material|Screwdriver_tool|name=Screwdriver}} to connect the monitor
|destruct=
* Use a {{material|Screwdriver_tool|name=Screwdriver}} to disconnect the monitor
* Use a {{material|Crowbar}} to pry off the monitor
* Use {{material|Wirecutters}} to remove the wiring
* Use a {{material|Screwdriver_tool|name=Screwdriver}} to unsecure the circuitry
* Use a {{material|Crowbar}} to pry out the {{material|Circuitboard|name=Circuit Board}}
* Use a {{material|Wrench}} to unbolt the frame
* Use a {{material|Welder}} to turn the frame back into {{material|Metal}}
}}
{{Construct
|Name=AI Core
|Icon=AI.gif
|Requires=
* {{material|Wrench}}
* {{material|Screwdriver_tool|name=Screwdriver}}
* {{stack|Plasteel|4}}
* {{stack|Reinforced Glass|2}}
* {{stack|Cable Coils|1}}
* {{stack|Circuitboard|1|name=AI Core Board}}
* {{material|Brain|Human Brain}}
|construct=
* [[File:0AICore.png]] : Click the {{material|Plasteel}} and choose ''AI Core''
* Use a {{material|Wrench}} to bolt the mainframe into place
* [[File:1AICore.png]] : Add an {{material|Circuitboard|name=AI Core Board}}
* [[File:2AICore.png]] : Use a {{material|Screwdriver_tool|name=Screwdriver}} to secure the {{material|Circuitboard|name=AI Core Board}}
* [[File:3AICore.png]] : Use {{stack|Cable Coils|1}} to add wiring to the mainframe
* [[File:4AICore.png]] : Add the {{material|Brain|name=Human Brain}} placed in a {{material|MMI empty|name=MMI}} or an active [[File:PosibrainActive.gif]] '''Posibrain''' to make the AI Core functional
* [[File:5AICore.png]] : Add {{stack|Reinforced Glass|2}} to finish the screen
* Use a {{material|Screwdriver_tool|name=Screwdriver}} to connect the screen to the mainframe
|destruct=
* Use a {{material|Screwdriver_tool|name=Screwdriver}} to disconnect the screen from the mainframe
* Use a {{material|Crowbar}} to pry off the screen.
* Remove the {{material|Brain|name=Human Brain}} or [[File:PosibrainActive.gif]] '''Posibrain'''
* Use {{material|Wirecutters}} to remove the mainframe's wiring
* Use a {{material|Screwdriver_tool|name=Screwdriver}} to unsecure the {{material|Circuitboard|name=AI Core Board}}
* Use a {{material|Crowbar}} to pry out the {{material|Circuitboard|name=AI Core Board}}
* Use a {{material|Wrench}} to unbolt the mainframe
* Use a {{material|Welder}} to turn the mainframe back into {{material|Plasteel}}
}}
{{Construct
|Name=Light Fixture
|Icon=lightfixture.png
|Requires=
* {{stack|Metal|2}}
* {{stack|Cable Coils|1}}
* {{stack|Light tube|1|name=Light Tube}}
|construct=
* Click the {{material|Metal}} and choose ''Light Frame''
* Use the frame on the wall you wish to use
* Use {{stack|Cable Coils|1}} to add wiring
* Add a {{material|light tube|name=Light Tube}} or {{material|light bulb|name=Light Bulb}} depending on chosen frame
|destruct=
* Remove the {{material|light tube|name=Light Tube}} or {{material|light bulb|name=Light Bulb}}. ''Light should be off beforehand, or {{material|BGloves|name=Protective Gloves}} should be used.''
* Use {{material|Wirecutters}} to remove the wiring
* Use a {{material|Wrench}} to detach the frame from the wall
* Use a {{material|Welder}} to turn the frame back into {{material|Metal}}
}}
{{Construct
|Name=Security Camera
|Icon=Security_Camera.gif
|Requires=
* {{material|Wrench}}
* {{material|Welder}}
* {{material|Screwdriver_tool|name=Screwdriver}}
* {{stack|CameraAssembly|1|name=Camera Assembly}}
* {{stack|Cable Coils|1}}
|construct=
* Drop the {{material|CameraAssembly|name=Camera Assembly}} on the floor in front of the wall you want it on.
* Use a {{material|Wrench}} to secure the {{material|CameraAssembly|name=Camera Assembly}} to the wall
* Use a {{material|Welder}} to weld the {{material|CameraAssembly|name=Camera Assembly}} to the wall
* Apply any upgrades you might want
''Available Upgrades: {{material|PhoronCrystal|name=Solid Phoron}} for EMP Proofing, {{material|Carrot}} for X-Ray Vision, and {{material|Proximitysensor|name=Proximity Sensor}} for Motion Sensor
* Use {{material|Cable Coils}} to add wiring
* Use a {{material|Screwdriver_tool|name=Screwdriver}} to connect the wiring
* Set the camera network (station default is SS13)
* Set the camera's direction
|destruct=
* Use a {{material|Screwdriver_tool|name=Screwdriver}} to open the maintenance panel
* Interact with the camera and use {{material|Wirecutters}} to cut all wires ''(Alarm Wire is optional)''
* Use a {{material|Welder}} to undo the welding on the {{material|CameraAssembly|name=Camera Assembly}}
* Use a {{material|Wrench}} to detach the {{material|CameraAssembly|name=Camera Assembly}} from the wall
* Use a {{material|Crowbar}} to discard any upgrades from the {{material|CameraAssembly|name=Camera Assembly}}
}}
{{Construct
|Name=Turrets
|Icon=Turretcover.png
|Requires=
* {{stack|Metal|7}}
* {{material|Wrench}}
* {{material|Screwdriver_tool|name=Screwdriver}}
* {{material|Welder}}
* {{stack|Laser|1|name=Any Energy-Based Weapon}}
* {{stack|Proximitysensor|1|name=Proximity Sensor}}
|construct=
* Click the {{material|Metal}} and choose ''Turret Frame''
* Use a {{material|Wrench}} to bolt the turret frame
* Use {{material|Metal}} to add a turret cover
* Use a {{material|Wrench}} to bolt the cover
* Add any {{material|Laser|name=Gun}}
* Add a {{material|Proximitysensor|name=Proximity Sensor}}
* Use a {{material|Screwdriver_tool|name=Screwdriver}} to secure the assembly
* Use more {{material|Metal}} to add a turret hatch
* Use a {{material|Welder}} to secure the turret hatch
|destruct=
''TBA''
}}
{{Construct
|Name=Solar Panels and Trackers
|Icon=solar_assembly.png
|Requires=
* {{material|solar_assembly|name=Solar Assembly}}
* {{material|Wrench}}
* {{material|Glass}} or {{material|Reinforced Glass}}
* {{stack|Circuitboard|1|name=Tracker Electronics}} to make a tracker
|construct=
* Place the {{material|solar_assembly|name=Solar Assembly}} where you want it over a wire knot
* Use a {{material|Wrench}} to bolt into place
* Add {{material|Circuitboard|name=Tracker Electronics}} to turn it into a Solar Tracker
* Finish the construction by adding {{material|Reinforced Glass|name=Any Type of Glass}} to the {{material|solar_assembly|name=Solar Assembly}}
|destruct=
* Use a {{material|Crowbar}} to remove the panel
* Use a {{material|Crowbar}} to remove the {{material|Circuitboard|name=Tracker Electronics}} if working on a Solar Tracker
* Use a {{material|Wrench}} to unbolt the frame
}}
{{Construct
|Name=Mass Driver
|Icon=Mass Driver.gif
|Requires=
* {{material|Wrench}}
* {{material|Welder}}
* {{material|Screwdriver}}
* {{stack|Plasteel|3}}
* {{stack|Cable Coils|3}}
* {{stack|Rods|3}}
|construct=
* Click the {{material|Plasteel}} and choose ''Mass Driver Frame''
* Drag and rotate as needed, then use a {{material|Wrench}} to bolt into place
* Use a {{material|Welder}}
* Use {{stack|Cable Coils|3}} to add wiring
* Use {{stack|Rods|3}}
* Use a {{material|Screwdriver}} to secure the assembly
|destruct=
* Use a {{material|Screwdriver}} to unsecure the assembly
* Use a {{material|Crowbar}} to remove the rods
* Use a {{material|Wirecutters}} to remove the wiring
* Use a {{material|Welder}}
* Use a {{material|Wrench}} to unbolt the frame
* Use a {{material|Welder}} to turn the frame back into {{material|Plasteel}}
}}
{{Construct
|Name=Disposal Pipes
|Icon=DisposalPipe.png
|Requires=
* 1 x Disposal Pipe/Machine
* {{material|Welder}}
* {{material|Wrench}}
* {{material|Crowbar}}
|construct=
* Use the RPD or the Disposal Pipe Dispenser to obtain a {{material|DisposalPipe|name=Disposal Pipe}}
* Use a {{material|Crowbar}} to access the plating
* Right-click and drag to get into desired position
* Use a {{material|Wrench}} to bolt the pipe down
* Use a {{material|Welder}} to weld the pipe secure
|destruct=
* Use a {{material|Welder}} to undo the welding
* Use a {{material|Wrench}} to unbolt the pipe
''Note : The disposal pipe can then be destroyed by using the RPD or the Disposal Pipe Dispenser''
}}
{{Construct
|Name=Lightswitch
|Icon=LightSwitch.png
|Requires=
* {{material|Metal|1}}
* {{material|Cable Coils}}
* {{material|Screwdriver}}


|construct=
==Advanced Machinery==
* Select "Lightswitch" under "Mounted Frames" after clicking on the {{material|Metal}}
<small><i>Putting the work in workplace.</i></small>
* Place lightswitch on wanted wall
<div class="mw-collapsible-content">
* Use {{material|Cable Coils}} to add wiring
The following machines are all "advanced machines". Each machine serves a specific purpose and, unlike previous machines, can be upgraded by Research and Development with new parts which can make the machine better in certain ways.
* Use a {{material|Screwdriver}} to complete the frame.
|destruct=
* Use a {{material|Screwdriver}} to unsecure the frame.
* Use a {{material|Wirecutters}} to remove the cable.
* Use a {{material|Wrench}} to remove the frame from the wall.
}}
{{Construct
|Name=Vending Machine
|Icon=Vendomat.png
|Requires=
* {{material|Metal}}
* {{material|Cable Coils}}
* {{material|Screwdriver}}
* {{stack|Micro_Manipulator|1|name=Manipulator}}
* {{stack|Scanning Module|1}}
* {{stack|Matter_bin|1|name=Matter Bin}}
* '''Recharge Pack'''


|construct=
Alongside this, ever machine under this section is made in the same way. The steps to constructing an advanced machine are:
* Select "Machine Frame" after clicking on the {{material|Metal}}.
*Stand in the desired location of the machine
* Use {{material|Cable Coils}} to add wiring.
*Use [[File:Metal.png]] steel in an active hand.
* Add {{stack|Circuitboard|1|name=Vending Machine circuitboard}}.
*Select "construction recipes"
* Add the Manipulator, Scanning Module and Matter Bin.
*Select "machine blueprint" [[File:Machine Frame.png]]
* Use a {{material|Screwdriver}} to complete the frame.
*Rotate the blueprint as desired.
* Obtain the appropriate Recharge pack from [[Supply_Crates|Cargo]], move it next to the machine, and click-drag the pack onto the machine.
** If you want to build a gas cooler or gas heater, don't forget to use a screwdriver on the board before inserting it into the blueprint to change the orientation.
|destruct=
*Click on the blueprint with an empty hand to finalize its rotation.
* If the machine is out of items, get another Recharge Pack from Cargo to refill it by click-dragging it onto the machine.
*Add wires to the frame. [[File:Wired Frame.png]]
* If the machine is broken, use {{stack|Reinforced Glass|1}} on it to repair it.
*Add the specific circuit board. [[File:Circuit Frame.png]]
* Use a {{material|Screwdriver}} to unsecure the service panel.
*You will receive a prompt showing the items required for the machine. You can examine the frame to see what items it still requires, and add items to the machine by clicking on it with the items in-hand.
* Use a {{material|Crowbar}} to remove the parts. Some parts may become broken.
*When all the parts are added, use a [[File:Screwdriver_tool.png]] screwdriver on the machine frame to finish it.
* Use a {{material|Wirecutters}} to remove the cable.
* Use a {{material|Wrench}} to turn the frame back into metal.
}}
 
{{Construct
|Name=Conveyor Switch
|Icon=Conveyor_switch.png
|Requires=
* {{stack|Rods|1|name=Metal Rod}}
* {{stack|Signaler|1|name=Remote signaler}}
|construct=
* Use the {{material|Rods|name=Metal Rod}} on the {{material|Signaler|name=Remote signaler}}.
* You may configure the switch and restrict it's pulling with a {{material|Multitool}}.
|destruct=
* Use a {{material|Wrench}} to disassemble back into parts.
}}
 
{{Construct
|Name=Conveyor Belt
|Icon=Conveyor_active.gif
|Requires=
* {{material|Screwdriver_tool|name=Screwdriver}}
* {{stack|Metal|5}}
* {{stack|Circuitboard|1|name=Conveyor Belt Circuitboard}}
|construct=
* Click the {{material|Metal}} and choose {{material|Conveyor_frame|name=Conveyor Frame}}
* Fit in the {{material|Circuitboard|name=Conveyor Belt Circuitboard}}
* Finish with a {{material|Screwdriver_tool|name=Screwdriver}}
* Change the direction of the belt with a {{material|Multitool}}, if necessary
 
To Configure:
 
The only way to operate a Conveyor Belt is with a Conveyor Switch set to the same frequency and ID tag.
A Conveyor Belt will automatically try to copy the Frequency and ID tag of any Conveyor Switches or Conveyor Belts within one tile of distance when built. It's recommendable to start by constructing the Conveyor Switch and continue the belt line from there.
 
If a Conveyor Belt is misconfigured, use a Use a {{material|Multitool}} to set it's frequency and ID tag to match those of a Conveyor Switch.
|destruct=
* Use a {{material|Screwdriver_tool|name=Screwdriver}} to open the cover
* Use a {{material|Crowbar}} to remove the {{material|Circuitboard|name=Conveyor Belt Circuitboard}}
* Use a {{material|Wrench}} to dismantle the frame into metal sheets
}}
{{ConstructTableEnd}}
 
== Miscellaneous ==
 
==== Disposal Machinery ====
{| style="background-color:#EEEEEE" width="400"
!Requires
|-
|[[File:Screwdriver_tool.png|Screwdriver]], [[File:Welder.png|Welder]], [[File:Wrench.png|Wrench]]
|}
If Disposal Bin, turn off the pump
Screwdriver to remove power connection
Welder on machine to remove its joints
Wrench to detach it from the plating
=== Machine ===
{| style="background-color:#EEEEEE" width="400"
!Requires
|-
|[[File:Screwdriver_tool.png|Screwdriver]], [[File:Crowbar.png|Crowbar]], [[File:Wirecutters.png|Wirecutters]], [[File:Wrench.png|Wrench]]
|}
Screwdriver to open the cover.
Crowbar to pry out the circuit.
Wirecutters to remove the wires.
Wrench to disassemble the frame.
Usually returns all or most components used in construction. Some components may become broken.
=== Recharge Station ===
{| style="background-color:#EEEEEE" width="400"
!Requires
|-
|[[File:Screwdriver_tool.png|Screwdriver]], [[File:Crowbar.png|Crowbar]], [[File:Wirecutters.png|Wirecutters]], [[File:Wrench.png|Wrench]], [[File:Id regular.png|Authorized ID]]
|}
Unlock the charger with an ID
Screwdriver to open the cover.
Wrench to dislodge the internal plating.
Wirecutters to remove the wires.
Crowbar to remove the components.
Usually returns all or most components used in construction. Some components may become broken.


The following list contains the specific machines that can found on the vessel, what their purpose is, and what items are needed.
----
[[File:Autolathe.gif]] '''Autolathe'''
2 Pieces of Cable
1 Manipulator
3 Matter bins
1 Console screen
The Autolathe, a more simplified version of the Protolathe for Civilian use. it can create a variety of common tools.
----
[[File:Protolathe.gif]] '''Protolathe'''
2 Small beakers
2 Manipulators
2 Matter bins
The Protolathe, a more advanced version of the Autolathe for professional use. It can create much more advanced tools due to its complexity.
----
[[File:Destructive_analyzer.gif]] '''Destructive Analyzer'''
1 Manipulator
1 Scanning Module
1 Micro laser
The Destructive Analyzer. Used in Research & Development to obtain Research levels. Science couldn't be done without this.
----
[[File:Circuit_imprinter.gif]] Circuit Imprinter
1 Matter bin
1 Manipulator
2 Small beakers
The Circuit Imprinter. Used in Robotic and Research & Development. Required for many Scientific tasks, including creating mechs. You will need the server synced to make good use of this.
----
[[File:Broad.gif]] '''Subspace Broadcaster'''
1 Pieces of Cable
2 Manipulators
1 subspace crystal
1 subspace filter
2 High-powered Micro laser
The Subspace Broadcaster. Very important for a variety of tasks, including Telecommunications.
----
[[File:Sreceiver.gif]] '''Subspace Receiver'''
2 Manipulators
1 Scanning Module
1 Micro laser
1 subspace filter
1 subspace ansible
The Subspace Receiver. Very important for a variety of tasks, including Telecommunications and Telescience. It functions by 'receiving' whoever is standing on the platform between locations.
----
[[File:Exofab.png]] '''Exosuit Fabricator'''
1 Manipulator
2 Matter bins
1 Console screen
1 Micro laser
The Exosuit Fabricator. Used to create Cyborgs, Androids, Robots, and Mechs. One can be found in Robotics and Engineering. it is also capable of printing Robotics limbs and other useful items.
----
[[File:Rndserver.png]] '''RnD Scanner'''
2 Cable coils
1 Scanning module
The research & development Server. Critical for scientific research and capable of syncing between multiple departments. Syncing it across areas is very important for Robotics.
----
[[File:Hub.gif]] '''Telecomms Hub'''
2 Pieces of Cable
2 Manipulators
2 Subspace filters
The telecommunications hub. Critical for the distribution of messages across the vessel.
----
[[File:Bus.gif]] '''Telecomms Bus'''
1 Piece of Cable
2 Manipulators
1 Subspace filters
The telecommunications bus. Critical for the distribution of messages across the vessel.
----
[[File:Relay.gif]] '''Telecomms Relay'''
2 Pieces of Cable
2 Manipulators
2 Subspace filters
The telecommunications relay. Critical for the distribution of messages across the vessel.
----
[[File:Server.gif]] '''Telecoms Server'''
1 Piece of Cable
2 Manipulators
1 Subspace filter
The telecommunications server. Critical for the distribution of messages across the vessel.
----
[[File:Pro.gif]] '''Telecomms Processor'''
2 Pieces of Cable
3 Manipulators
1 Subspace filter
2 Subspace treatment
1 Subspace analyzer
1 Subspace amplifier
The telecommunications processor. Critical for the distribution of messages across the vessel.
----
[[File:portgen_on.gif]] '''Portable Generator'''
2 Pieces of Cable
1 Micro-laser
1 Matter bin
1 Capacitor
A mobile generator. Helpful for power generation in a pinch.
----
[[File:advanced_portgen_on.gif]] '''Advanced Portable Generator'''
2 Pieces of Cable
1 Micro-laser
1 Matter bin
1 Capacitor
A mobile generator. Helpful for power generation in a pinch.
----
[[File:CyborgRecharger.png]] '''Cyborg Recharging Station'''
2 Capacitators
2 Manipulators
1 Power cell
5 Pieces of cable
A cyborg recharging Station. Critical for all station-bound Synthetics. IPCs can also make use of them.
----
[[File:Freezer.gif]] '''Gas Cooling System'''
1 Matter bin
1 Manipulator
2 Capacitors
2 Pieces of Cable
A gas cooling System. Critical for many departments, this is constructed to aid in reducing gas temperatures.
----
[[File:Heater.png]] '''Gas Heating System'''
1 Matter bin
1 Manipulator
2 Capacitors
5 Pieces of Cable
A gas heating System. Critical for many departments, this is constructed to aid in increasing gas temperatures.
----
[[File:Biogenerator.gif]] '''Biogenerator'''
1 Matter bin
1 Manipulator
A Biogenerator, it creates a complex item from biomass, this includes an array of useful items, including food.
----
[[File:SMES.gif]] '''Super Magnetic Energy Storage (SMES)'''
30 Pieces of Cable (one full stack)
1-6 Coils
The SMES is the beefier older brother to the power cell. It allows for the storage of immense amounts of energy which allows for a steady flow of power to the vessel. A SMES is capable of remote control via RCON, as well as variations based on the types and numbers of coils inserted during or after construction. Make sure there's no power stored and you're wearing insulated gloves when working on these beasts of power management.
</div></div>
</div></div>
[[Category:Guides]]
[[Category:Guides]]
[[Category:Pages]]
{{Guides}}

Текущая версия от 10:31, 13 декабря 2023

This page contains most of the typical construction recipes on Aurora. These recipes range from basic construction materials to advanced machines.

Construction recipes have been condensed into a few large sections. Each of these sections can be expanded to show the individual recipes. Each item has all necessary steps including: Construction, deconstruction, and, where applicable, repair steps. These steps have icons whenever possible.

To better navigate this page, use the table of contents below by clicking the blue arrow.

Содержание

Materials

A selection of materials made from base construction materials.

Metal Rods

Rods are equally as useful as steel. They are used to make a wide variety of useful items that are commonly used around the vessel.

To make metal rods:

  1. Usesteel in your active hand to open the construction menu.
  2. Select “construction recipes”
  3. Select “metal rod”

From there, use the metal rods as needed. They have their own construction menu as well.

To deconstruct metal rods:

  • Click on the stack of rods with a welder.

Floor tiles

As the name implies, these are used to cover plating with tiles that are nicer to look at.

To make floor tiles:

  1. Use steel in your active hand to open the construction menu.
  2. Select “construction recipes”
  3. Select either “regular floor tile” or “full regular floor tile”. The difference is looks, primarily.
  4. Floor tiles CANNOT be deconstructed after they are made. Make sure to not make too much!

Reinforced Glass

Reinforced glass is used in almost the exact same way as standard glass, however it is stronger and is typically the only form of glass used on ship (aside from broscillate glass).

To make reinforced glass:

  • Use a stack of rods on glass.
  • Reinforced glass CANNOT be separated back into metal rods and glass after it is made.

Flooring and Support

The what and how that keeps you grounded.

Lattice

Lattices are the most basic form of support. They are just collections of rods connected together that allow you to stand. You can move down through lattices, although this comes at the cost of not being airtight.

To construct a lattice:

  • Use rods on open space.

To deconstruct a lattice:

  • Use a welder on the lattice to cut it back into rods.

Plating

Plating is the bare minimum for airtight flooring. Similar to lattices, you can stand on plating, however you cannot move down unlike lattices. Plating is airtight, however.

To construct plating:

  • Use floor tiles on a lattice.

To deconstruct plating:

  • Unfortunately, the only way to remove plating is via an RCD, which can either be found, purchased from a Merchant, or the RCD that the Chief Engineer spawns with.

Floors

Every kind of flooring is constructed in the same way:

  1. Create floor tiles using their respective material, as shown before.
  2. Use the floor tiles on bare plating.

While the way of placing flooring is the same, the process of removing it is different for different types of flooring. Note that typically, removing flooring will give back one tile of that piece of flooring. If the floor is too damaged, however, no tiles will be returned.

  • Steel floors: Crowbar
  • Wood floors: Screwdriver
  • Reinforced floors: Wrench

If you are unsure how to remove a certain type of flooring, just examine the floor. Towards the bottom of the examine message, the required tool will be listed.

Walls and Structures

Rated the best way to hold an atmosphere by 9 out of 10 Atmospheric Technicians!

Wall

This is a standard steel wall. It prevents passage, blocks vision, and can contain atmosphere within a room.

To make a steel wall:

  • Stand in the desired location of the wall.
  • Use steel in your active hand.
  • Select "construction recipes"
  • Select "wall girders"
  • Use at least 2 sheets of steel on the girders.

A wall can be damaged in numerous ways. To repair a wall:

  • Use a welder on the damaged wall.

To deconstruct a wall:

  • Use a welder to cut away the wall's plating
    • Note: If the wall is damaged, the wall must be repaired before it can be deconstructed.
  • Either use a crowbar to dislodge the girder allowing it to move, or use a wrench to disassemble the girder back into steel.

Reinforced Wall

The reinforced wall is much like the standard wall. The primary difference, aside from looks, is that the reinforced wall is sturdier and can take more damage, and also takes longer to deconstruct.

To make a reinforced wall:

  • Make a wall girder as described above.
  • Use a screwdriver on the girders.
  • Use plasteel to reinforce the girder.
  • Use plasteel again to reinforce the wall again and finish the wall.

To repair a reinforced wall, use the same method as a standard wall.

To deconstruct a reinforced wall:

  • Use wirecutters to cut the outer grille.
  • Use a screwdriver to expose the reinforced cover.
  • Use a welder to cut the reinforced cover.
  • Use a crowbar to remove the reinforced cover.
  • Use a wrench to loosen the support rods.
  • Use a welder to cut the support rods.
  • Use a crowbar to remove the inner cover.
  • Use a screwdriver to unsecure the inner supports.
  • Use wirecutters to cut the inner supports.
  • Use a wrench to disassemble the girder.

Grille

A grille is a pattern of overlapping metal rods. They are most commonly used in a role similar to fencing, protecting external parts of the vessel that need to be exposed to the void but also need to be physically protected. Light and atmosphere can pass through grilles, however physical objects cannot.

To construct a grille:

  • Use rods in hand.
  • Select "grille"

Grilles cannot be repaired, and deconstructing them is as easy as constructing them.

To deconstruct grilles:

  • Use wirecutters on the grille.
  • Alternatively, use brute force and hit the grille until it breaks.

False walls

False walls look and act like normal walls in every way except they can be opened when someone pushes on them. Useful for making secret hideouts or being an overachiever.

To construct a false wall:

  • Make a wall girder as shown above.
  • Use a crowbar to displace the girder.
  • Use steel to finish the wall.

To construct a 'reinforced' false wall:

  • Make a wall girder as shown above.
  • Use a screwdriver on the girder.
  • Use a wrench to displace the girder.
  • Use plasteel to reinforce the girder.
  • Use plasteel on the girder again to add the external cover.

Deconstructing false walls uses the same method as their normal versions.

Windows

Like a wall, but weaker and see through. Look at those pretty stars!

Glass Panel

A glass panel is as it appears, a thin sheet of glass that faces one direction. They are useful as dividers within a room but are weak and not generally used beyond that role. They can hold an atmosphere, although glass panels should never be relied on for that.

To construct a glass panel:

  • Use either normal glass or reinforced glass in your active hand.
  • Face the desired direction for the glass panel.
  • Click "one direction"
  • If the panel is facing the wrong direction, right-click and select rotate or alt-click on the panel to change its direction.
  • Use a screwdriver to fasten the panel down.

Alternatively:

  • Use either standard glass or reinforced glass on a grille.
  • Right-click and select rotate or alt-click the panel until it is facing the correct direction.
  • Use a screwdriver to fasten the panel down.

To deconstruct a glass panel:

  • Use a screwdriver to unfasten the panel.
  • Use a wrench to disassemble the glass panel.

Alternatively:

  • Use an object to smash the panel.

Windoor

Windoors are similar in size to a glass panel except they can open and close like an airlock. They are very useful for smaller areas where an airlock may too large, or as a way to keep an area open while still have ID restrictions on certain spaces, like the medical lobby. They are best used alongside glass panels.

To construct a windoor:

  • Use reinforced glass in your hand. A windoor can only be made with reinforced glass.
  • Click on "windoor" while facing the desired direction of the door.
  • Use a wrench to secure the windoor frame.
  • Use rods to make a 'secure windoor'
  • Use cable coil to wire the windoor.
  • Insert a airlock control circuit.
    • If you want to add ID restrictions to the door, use a multitool on the circuit and set the restrictions before inserting it.
  • Use a crowbar to secure the electronics and engage the windoor.

To deconstruct a windoor:

  • Hit the windoor with a blunt or sharp object, or a welder until it shatters.

Window

Windows are the second most common structure type. They act like walls in that they can hold an atmosphere and take effort to deconstruct. However, unlike walls, windows allow lasers to pass through and hit anything on the other side.

To construct a window:

  • Use steel in your active hand.
  • Click on "construction recipes"
  • Select "steel window frame"
  • Use either reinforced glass or reinforced broscillate glass (the latter is stronger) on the frame.
  • Use a crowbar to fit the window into place.

To deconstruct a window:

  • Use a screwdriver to unfasten the window.
  • Use a crowbar to pry out the glass.
  • Use a wrench to undo the safety bolts and remove the glass.
  • After removing the glass, use a screwdriver to unfasten the frame.
  • Use a welder to cut the frame back into steel.

Furniture

Reminder that interior decoration is not a required skill for engineers.

Chairs

Chairs are perhaps one of the more useful pieces of furniture around and are easy to make. Why grab a chair when you can make it?

To construct a chair:

  • Use a material in your active hand, this is most commonly wood or steel.
  • Select "generic construction"
  • Select "(Material name) chair"

There are other types of chairs that can be made as well. Steel can make office chairs and padded chairs alongside the standard chair from above.

To construct office chairs and padded chairs:

  • Use steel in your active hand.
  • Select "miscellaneous construction"
  • Select either "dark office chair", "light office chair", or "plain padded chair"
    • Similar to the office and padded chair, steel can also make sofas. Sofas, unlike chairs, have different parts allowing you to make as long or short of a sofa as you want.
    • Within the "miscellaneous construction" menu, you can select the left, right, middle, and corner sofa options to make a sofa of any length.
  • Both padded chairs and sofas are constructed without padding. To add padding (and color) to both, use either leather, cloth, or carpet on the chair or sofa.

To deconstruct a chair:

  • Use a wrench on the chair to deconstruct it back into its base material.

Table

Tables are a common piece of furniture that allows items to be set down. Tables can also be flipped over as improvised pieces of cover.

The following list of materials can be used to create a table:

  • Steel
  • Wood
  • Glass
  • Marble
  • Plastic
  • Sandstone
  • Carpet (when added to a wood table)

To construct a table:

  • Use steel in your active hand.
  • Click on "construction recipes"
  • Select "table frame"
  • Use your desired material on the frame.

To deconstruct a table:

  • Use a wrench on the table to remove the covering.
  • Use a wrench again to disassemble the frame.

Tables can also be reinforced.

To construct a reinforced table:

  • Follow the same steps for a normal table.
  • Click and drag the reinforcing material onto the table.

To deconstruct a reinforced table:

  • Use a screwdriver to remove the reinforcement.
  • Follow the same deconstruction steps for a normal table.

Machinery and Electronics

Batteries not included.

APC

Area Power Controllers (APC) are what powers each room around the vessel. Every piece of machinery from guns to newsreaders and even doors pull power from APCs. In turn, APCs draw power from the vessel's power grid. These are most often where electrical issues lie, whether they be a virus that blue-screens the controller to an imbalance if input-output.

To construct an APC:

  • Use steel in your active hand.
  • Select "construction recipes"
  • Select "apc frame"
  • Use the APC frame on the desired wall.
  • Use cable coil to wire the APC to the electrical grid.
    • Important: Green wires are used for 'department' grids which connect to the associated department sub station. Red wires are the 'main' grid which connects to the engine. Always connect APCs to the green department grid unless it is an emergency.
  • Fit a power control board into the frame.
  • Use a screwdriver to secure the electronics.
  • Insert a power cell into the frame.
  • Use a crowbar to shut the cover and finish the APC.
    • Note: New APCs start with a locked cover and with the main breaker off. Use your ID to unlock the interface and cover.
    • Another note: APCs can only be built where there is a defined Vessel Area that does not already have an APC. To make a new Vessel Area, use the Chief Engineer's blueprints.

To deconstruct the APC while it is broken:

  • Use a welder to cut open the broken cover.
  • Pull out the with a free hand.
  • Use a crowbar to pry out the broken electronics.
  • Use a crowbar again to remove the flooring beneath the APC.
  • Use wirecutters to disconnect the APC terminal.
  • Use a welder to clear off the broken frame.

If the APC is NOT broken:

  • Use an ID to unlock the APC and its cover.
  • Use a crowbar to pry open the cover.
  • Pull out the power cell with an open hand.
  • Use a screwdriver to remove the electronics.
  • Use a crowbar to remove the flooring beneath the APC.
  • Use wirecutters to disconnect the APC terminal.
    • Note: If the grid the APC is connected to is powered, wear insulated gloves to not get shocked.
  • Use a crowbar to pry out the power control board.
  • Use a welder to cut apart the APC frame.

Air Alarm

Air Alarms are the main devices which manage the vessel's atmosphere. These useful machines check room's atmospheric contents for any harmful gases or for the lack of oxygen. They control the vents and scrubbers in each room as well. They can only work in designated areas, however, so keep that in mind when making new ones.

To construct an air alarm:

  • Use steel in your active hand.
  • Select "construction recipes"
  • Select "air alarm frame"
  • Use the frame on whichever wall surface you would like.
  • Fit in the circuit board into the frame.
  • Use cable coil to wire the frame.
  • Use a screwdriver to close the frame.

To deconstruct:

  • Use a Screwdriver to open the cover.
  • Interact with the air alarm using an empty hand and cut all wires using wirecutters.
  • Cut the remaining wires by using wirecutters on the air alarm.
  • Use a crowbar to remove the circuit board.
  • Use a wrench to remove the frame from the wall.
  • Use a wrench to turn the frame into steel.

Fire Alarm

Fire Alarms are simple but useful devices. These devices monitor an area for a fire and, when a fire is detected, shut all emergency shutters in the area to contain the flames. These alarms can be manually triggered or reset as well which is commonly used to block line of sight with Space Carp to avoid structural damage to windows.

To construct a fire alarm:

  • Use steel in your active hand.
  • Select "construction recipes"
  • Select "fire alarm frame"
  • Place the frame onto a wall.
  • Insert the fire alarm circuit board.
  • Use to wire the alarm.
  • Close the device with a screwdriver.

To deconstruct:

  • Use a screwdriver to open the frame.
  • Use wirecutters to cut the alarm's wiring.
  • Use a crowbar to pry out the circuit board.
  • Use a wrench to remove the frame from the wall.
  • Use a wrench again to turn the frame back to steel.

Airlock

Airlocks are the most basic door on any space-faring vessel. They can hold an atmosphere, lock, shock, and link to the ship's systems allowing an AI or bound robot to open them remotely. Airlocks can also have their access restricted to a select range of access levels, and even have no restrictions going one direction and restricted access going to other. Make sure you know how to change these settings!

To construct an airlock:

  • Stand in the desired location of the airlock.
  • Use steel in your active hand.
  • Select "airlock assemblies"
  • Select desired airlock type.
    • Note: The emergency shutter is NOT a standard airlock. It will only connect to the fire alarms and air alarms and cannot be controlled like a standard airlock.
  • Use a wrench to secure the frame into place.
  • Use a pen to name the airlock, if desired.
  • Use reinforced glass on the frame to insert glass panels, if desired.
  • Use cable coil to wire the frame.
  • Insert a airlock board into the frame.
    • Note: To change access requirements, use your ID on the airlock circuit board, then interact with it in your active hand.
  • Use a screwdriver to close the maintenance panel.

To deconstruct a BROKEN airlock:

  • Use wirecutters to remove the airlock's wiring.
  • Use a welder to weld the airlock closed.
  • Use a welder again to cut the airlock bolts.
  • Use a crowbar to pry out the airlock electronics.
  • Use wirecutters to cut out the wiring.
  • If there is glass, use a welder to cut out the glass panels.
  • Use a wrench to unsecure the airlock frame.
  • Use a welder to cut the frame back into steel.

To deconstruct a NON-BROKEN airlock:

  • Use a screwdriver to open the maintenance panel.
  • Use wirecutters to disable everything.
    • Make sure to wear insulated gloves if there is power connected!
  • Use a welder to weld the door shut.
  • Use a crowbar to pry out the electronics.
  • Use wirecutters to remove the wiring.
  • Optionally, use a welder to cut out glass panels.
  • Use a wrench to unsecure the frame.
  • Use a welder to cut the frame back into steel.

To deconstruct an airlock shorted by a cryptographic sequencer, skip immediately to using a crowbar to pry out the electronics.

Camera

Camera's are the watchful eyes of the vessel. In standard operation, it is the only system through which the AI can see the vessel and its crew. In certain circumstances, it is a way which Security can help secure areas and watch hostile actors. They are also one of three systems that can cause an alarm for Engineers.

To repair a camera:

  • Use a screwdriver to open the frame
  • Use a welder to repair the frame
  • Use a screwdriver to close the frame
  • Select which direction the camera should be mounted
  • Enter which networks the camera should be connected to
    • By default, both the direction and networks are set correctly. HOWEVER, make sure to remove the CAMERA ALARM network before closing the prompt

Computer

Modular Computers are the silent workhorses for most jobs on the vessel. They are capable of running a wide range of programs from alarm monitors to warrant systems. Every department uses modular computers to some extent, so it is useful to know how to construct and deconstruct them. Just try not to take over the Tech Support's job!

To construct a modular computer:

  • Stand in the desired spot of the computer.
  • Use steel in your active hand.
  • Select "construction recipes"
  • Select "computer frame"
  • Use a wrench to bolt the frame in place.
  • Insert the desired circuit board into the frame.
    • Some computers have specific circuit boards that dictate their function. Make sure you choose the right one!
  • Use a screwdriver to secure the electronics.
  • Use cable coil to wire the frame.
  • Add glass to the computer.
  • Use a screwdriver to connect the monitor and finish the computer.

To deconstruct a modular computer:

  • Use a screwdriver to disconnect the monitor.
  • Use a crowbar to pry off the monitor.
  • Use wirecutters to cut out the wiring.
  • Use a to pry out the electronics.
  • Use a wrench to unsecure the frame.
  • Use a welder to cut apart the frame back into steel.

Light Fixture

Light Fixtures are one of few ways to light up the vessel's numerous halls and rooms. Light fixtures connect to the APC of the room they are within and remain on so long as a connected light switch is on, although keep in mind that new light switches CANNOT be made. Each light fixture is capable of three light levels: Off, night lighting, and full-brightness. Alongside this, light fixtures can accept a wide variety of light tubes from colored lights to plain lights. Keep them handy in case a virus shatters all of the light tubes!

To construct a light fixture:

  • Click the steel in an active hand.
  • Select "construction recipes"
  • Select either "small light fixture frame" or "light fixture frame"
  • Use the frame on the wall you wish to use.
  • Use cable coil to add wiring.
  • Use screwdriver to secure wiring.
  • Add a light tube or light bulb depending on chosen frame.

To deconstruct a light fixture:

  • Remove the light tube or light bulb.
    • Note: The light should be off beforehand, or gloves should be used.
  • Use a screwdriver to expose the wiring.
  • Use wirecutters to remove the wiring.
  • Use a wrench to detach the frame from the wall.
  • Use a welder to turn the frame back into steel.

Turret

Turrets are perhaps not the most used piece of machinery on any vessel, but can be incredibly useful depending on the location, purpose, and situation. Just keep in find that turrets target indiscriminately, which may include you and coworkers. However, they are very useful in secure areas, such as the vault, which is why it can be equally useful to know how to construct them.

To construct a turret:

  • Use steel in an active hand
  • Select "turret frames"
  • Select desired frame.
  • Use a wrench to bolt the turret frame.
  • Use steel to add a turret cover.
  • Use a wrench to bolt the cover.
  • Add any energy-type weapon.
  • Add a proximity sensor.
  • Use a screwdriver to secure the assembly.
  • Use more steel to add a turret hatch.
  • Use a welder to secure the turret hatch.

To deconstruct a turret:

  • Destroy the turret.
    • Note: Unless it is absolutely necessary, do not destroy active turrets. Attempt to turn them off using turret controls first, if possible.
  • Use a crowbar to salvage any components left.

Gravity Generator

Gravity Generators are some of the most useful and complex pieces of machinery on any vessel. They are the sole reason, aside from magboots, that anyone is capable of walking on a vessel as well as having objects and processes replicate those of a planet. There is usually just one on each vessel, but these very delicate devices are vital to standard operations and should be well-maintained and powered. While some disturbances may happen that lead to the temporary suspension of gravity, these devices will keep running as long as they are powered and working.

To REPAIR a gravity generator:

  • Before starting, put on a radiation suit in case the generator outputs radiation during repairs.
  • Use a crowbar to pry open the back panel.
  • Use a screwdriver to secure the screws on the framework.
  • Use a welder to mend the damage on the framework.
  • Use at least 10 sheets of plasteel to replace plating on the framework.
  • Use a wrench to secure the plating onto the framework.
  • Use a crowbar to pry the back panel back into place.
  • Turn on the generator's main breaker.

There is a manual containing all of this information, alongside other guidelines in the gravity generator observation room.

Note: A new generator CANNOT be made. If the generator is damaged beyond repair, there is no way to replace it.

Advanced Machinery

Putting the work in workplace.

The following machines are all "advanced machines". Each machine serves a specific purpose and, unlike previous machines, can be upgraded by Research and Development with new parts which can make the machine better in certain ways.

Alongside this, ever machine under this section is made in the same way. The steps to constructing an advanced machine are:

  • Stand in the desired location of the machine
  • Use steel in an active hand.
  • Select "construction recipes"
  • Select "machine blueprint"
  • Rotate the blueprint as desired.
    • If you want to build a gas cooler or gas heater, don't forget to use a screwdriver on the board before inserting it into the blueprint to change the orientation.
  • Click on the blueprint with an empty hand to finalize its rotation.
  • Add wires to the frame.
  • Add the specific circuit board.
  • You will receive a prompt showing the items required for the machine. You can examine the frame to see what items it still requires, and add items to the machine by clicking on it with the items in-hand.
  • When all the parts are added, use a screwdriver on the machine frame to finish it.

The following list contains the specific machines that can found on the vessel, what their purpose is, and what items are needed.


Autolathe

2 Pieces of Cable 
1 Manipulator 
3 Matter bins 
1 Console screen 

The Autolathe, a more simplified version of the Protolathe for Civilian use. it can create a variety of common tools.


Protolathe

2 Small beakers
2 Manipulators 
2 Matter bins 

The Protolathe, a more advanced version of the Autolathe for professional use. It can create much more advanced tools due to its complexity.


Destructive Analyzer

1 Manipulator 
1 Scanning Module 
1 Micro laser

The Destructive Analyzer. Used in Research & Development to obtain Research levels. Science couldn't be done without this.


Circuit Imprinter

1 Matter bin
1 Manipulator 
2 Small beakers

The Circuit Imprinter. Used in Robotic and Research & Development. Required for many Scientific tasks, including creating mechs. You will need the server synced to make good use of this.


Subspace Broadcaster

1 Pieces of Cable 
2 Manipulators 
1 subspace crystal
1 subspace filter
2 High-powered Micro laser

The Subspace Broadcaster. Very important for a variety of tasks, including Telecommunications.


Subspace Receiver

2 Manipulators 
1 Scanning Module 
1 Micro laser
1 subspace filter
1 subspace ansible

The Subspace Receiver. Very important for a variety of tasks, including Telecommunications and Telescience. It functions by 'receiving' whoever is standing on the platform between locations.


Exosuit Fabricator

1 Manipulator 
2 Matter bins 
1 Console screen 
1 Micro laser

The Exosuit Fabricator. Used to create Cyborgs, Androids, Robots, and Mechs. One can be found in Robotics and Engineering. it is also capable of printing Robotics limbs and other useful items.


RnD Scanner

2 Cable coils
1 Scanning module

The research & development Server. Critical for scientific research and capable of syncing between multiple departments. Syncing it across areas is very important for Robotics.


Telecomms Hub

2 Pieces of Cable 
2 Manipulators 
2 Subspace filters 

The telecommunications hub. Critical for the distribution of messages across the vessel.


Telecomms Bus

1 Piece of Cable 
2 Manipulators 
1 Subspace filters 

The telecommunications bus. Critical for the distribution of messages across the vessel.


Telecomms Relay

2 Pieces of Cable 
2 Manipulators 
2 Subspace filters 

The telecommunications relay. Critical for the distribution of messages across the vessel.


Telecoms Server

1 Piece of Cable 
2 Manipulators 
1 Subspace filter 

The telecommunications server. Critical for the distribution of messages across the vessel.


Telecomms Processor

2 Pieces of Cable 
3 Manipulators 
1 Subspace filter 
2 Subspace treatment
1 Subspace analyzer
1 Subspace amplifier

The telecommunications processor. Critical for the distribution of messages across the vessel.


Portable Generator

2 Pieces of Cable 
1 Micro-laser 
1 Matter bin
1 Capacitor

A mobile generator. Helpful for power generation in a pinch.


Advanced Portable Generator

2 Pieces of Cable 
1 Micro-laser 
1 Matter bin
1 Capacitor

A mobile generator. Helpful for power generation in a pinch.


Cyborg Recharging Station

2 Capacitators
2 Manipulators
1 Power cell
5 Pieces of cable

A cyborg recharging Station. Critical for all station-bound Synthetics. IPCs can also make use of them.


Gas Cooling System

1 Matter bin
1 Manipulator
2 Capacitors
2 Pieces of Cable

A gas cooling System. Critical for many departments, this is constructed to aid in reducing gas temperatures.


Gas Heating System

1 Matter bin
1 Manipulator
2 Capacitors
5 Pieces of Cable

A gas heating System. Critical for many departments, this is constructed to aid in increasing gas temperatures.


Biogenerator

1 Matter bin
1 Manipulator

A Biogenerator, it creates a complex item from biomass, this includes an array of useful items, including food.


Super Magnetic Energy Storage (SMES)

30 Pieces of Cable (one full stack)
1-6 Coils

The SMES is the beefier older brother to the power cell. It allows for the storage of immense amounts of energy which allows for a steady flow of power to the vessel. A SMES is capable of remote control via RCON, as well as variations based on the types and numbers of coils inserted during or after construction. Make sure there's no power stored and you're wearing insulated gloves when working on these beasts of power management.

Guides of the Aurora
Game Mechanics Getting Started - Guide to Combat - Guide to EVA - Guide to Piloting - Guide to Communication - Corporate Regulations - Stellar Corporate Conglomerate Occupation Qualifications
Command Guide to Command - Guide to Paperwork - Guide to Standard Procedure - Guide to Faxes
Security Guide to Security - Guide to Contraband - Corporate Regulations - Guide to Cadavers
Engineering Guide to Construction - Guide to Advanced Construction - Hacking - Guide to Atmospherics - Supermatter Engine - INDRA Engine - Setting up the Solar Array - Telecommunications - Shields
Medical Guide to Medicine - Guide to Surgery - Guide to Chemistry
Research Guide to Research and Development - Guide to Xenobiology - Guide to Xenobotany - Guide to Xenoarchaeology - Guide to Robotics - Guide to Telescience
Operations Guide to Mining - Guide to Robotics
Civilian Guide to Food - Guide to Drinks - Guide to Hydroponics - Guide to Piloting
Non-human cyborg - AI - Guide to Psionics
Special Mercenary - Ninja - Changeling - Vampire - Raider - Revolutionary - Cultist - Technomancer - Guide to Improvised Weapons - Uplink