Guide to Construction

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This page contains most of the typical construction recipes on Aurora. These recipes range from basic construction materials to advanced machines.

Construction recipes have been condensed into a few large sections. Each of these sections can be expanded to show the individual recipes. Each item has all necessary steps including: Construction, deconstruction, and, where applicable, repair steps. These steps have icons whenever possible.

To better navigate this page, use the table of contents below by clicking the blue arrow.

Содержание

Materials

A selection of materials made from base construction materials.

Flooring and Support

The what and how that keeps you grounded.

Walls and Structures

Rated the best way to hold an atmosphere by 9 out of 10 Atmospheric Technicians!

Windows

Like a wall, but weaker and see through. Look at those pretty stars!

Furniture

Reminder that interior decoration is not a required skill for engineers.

Machinery and Electronics

Batteries not included.

Advanced Machinery

Putting the work in workplace.

The following machines are all "advanced machines". Each machine serves a specific purpose and, unlike previous machines, can be upgraded by Research and Development with new parts which can make the machine better in certain ways.

Alongside this, ever machine under this section is made in the same way. The steps to constructing an advanced machine are:

  • Stand in the desired location of the machine
  • Use steel in an active hand.
  • Select "construction recipes"
  • Select "machine blueprint"
  • Rotate the blueprint as desired.
    • If you want to build a gas cooler or gas heater, don't forget to use a screwdriver on the board before inserting it into the blueprint to change the orientation.
  • Click on the blueprint with an empty hand to finalize its rotation.
  • Add wires to the frame.
  • Add the specific circuit board.
  • You will receive a prompt showing the items required for the machine. You can examine the frame to see what items it still requires, and add items to the machine by clicking on it with the items in-hand.
  • When all the parts are added, use a screwdriver on the machine frame to finish it.

The following list contains the specific machines that can found on the vessel, what their purpose is, and what items are needed.


Autolathe

2 Pieces of Cable 
1 Manipulator 
3 Matter bins 
1 Console screen 

The Autolathe, a more simplified version of the Protolathe for Civilian use. it can create a variety of common tools.


Protolathe

2 Small beakers
2 Manipulators 
2 Matter bins 

The Protolathe, a more advanced version of the Autolathe for professional use. It can create much more advanced tools due to its complexity.


Destructive Analyzer

1 Manipulator 
1 Scanning Module 
1 Micro laser

The Destructive Analyzer. Used in Research & Development to obtain Research levels. Science couldn't be done without this.


Circuit Imprinter

1 Matter bin
1 Manipulator 
2 Small beakers

The Circuit Imprinter. Used in Robotic and Research & Development. Required for many Scientific tasks, including creating mechs. You will need the server synced to make good use of this.


Subspace Broadcaster

1 Pieces of Cable 
2 Manipulators 
1 subspace crystal
1 subspace filter
2 High-powered Micro laser

The Subspace Broadcaster. Very important for a variety of tasks, including Telecommunications.


Subspace Receiver

2 Manipulators 
1 Scanning Module 
1 Micro laser
1 subspace filter
1 subspace ansible

The Subspace Receiver. Very important for a variety of tasks, including Telecommunications and Telescience. It functions by 'receiving' whoever is standing on the platform between locations.


Exosuit Fabricator

1 Manipulator 
2 Matter bins 
1 Console screen 
1 Micro laser

The Exosuit Fabricator. Used to create Cyborgs, Androids, Robots, and Mechs. One can be found in Robotics and Engineering. it is also capable of printing Robotics limbs and other useful items.


RnD Scanner

2 Cable coils
1 Scanning module

The research & development Server. Critical for scientific research and capable of syncing between multiple departments. Syncing it across areas is very important for Robotics.


Telecomms Hub

2 Pieces of Cable 
2 Manipulators 
2 Subspace filters 

The telecommunications hub. Critical for the distribution of messages across the vessel.


Telecomms Bus

1 Piece of Cable 
2 Manipulators 
1 Subspace filters 

The telecommunications bus. Critical for the distribution of messages across the vessel.


Telecomms Relay

2 Pieces of Cable 
2 Manipulators 
2 Subspace filters 

The telecommunications relay. Critical for the distribution of messages across the vessel.


Telecoms Server

1 Piece of Cable 
2 Manipulators 
1 Subspace filter 

The telecommunications server. Critical for the distribution of messages across the vessel.


Telecomms Processor

2 Pieces of Cable 
3 Manipulators 
1 Subspace filter 
2 Subspace treatment
1 Subspace analyzer
1 Subspace amplifier

The telecommunications processor. Critical for the distribution of messages across the vessel.


Portable Generator

2 Pieces of Cable 
1 Micro-laser 
1 Matter bin
1 Capacitor

A mobile generator. Helpful for power generation in a pinch.


Advanced Portable Generator

2 Pieces of Cable 
1 Micro-laser 
1 Matter bin
1 Capacitor

A mobile generator. Helpful for power generation in a pinch.


Cyborg Recharging Station

2 Capacitators
2 Manipulators
1 Power cell
5 Pieces of cable

A cyborg recharging Station. Critical for all station-bound Synthetics. IPCs can also make use of them.


Gas Cooling System

1 Matter bin
1 Manipulator
2 Capacitors
2 Pieces of Cable

A gas cooling System. Critical for many departments, this is constructed to aid in reducing gas temperatures.


Gas Heating System

1 Matter bin
1 Manipulator
2 Capacitors
5 Pieces of Cable

A gas heating System. Critical for many departments, this is constructed to aid in increasing gas temperatures.


Biogenerator

1 Matter bin
1 Manipulator

A Biogenerator, it creates a complex item from biomass, this includes an array of useful items, including food.


Super Magnetic Energy Storage (SMES)

30 Pieces of Cable (one full stack)
1-6 Coils

The SMES is the beefier older brother to the power cell. It allows for the storage of immense amounts of energy which allows for a steady flow of power to the vessel. A SMES is capable of remote control via RCON, as well as variations based on the types and numbers of coils inserted during or after construction. Make sure there's no power stored and you're wearing insulated gloves when working on these beasts of power management.

Guides of the Aurora
Game Mechanics Getting Started - Guide to Combat - Guide to EVA - Guide to Piloting - Guide to Communication - Corporate Regulations - Stellar Corporate Conglomerate Occupation Qualifications
Command Guide to Command - Guide to Paperwork - Guide to Standard Procedure - Guide to Faxes
Security Guide to Security - Guide to Contraband - Corporate Regulations - Guide to Cadavers
Engineering Guide to Construction - Guide to Advanced Construction - Hacking - Guide to Atmospherics - Supermatter Engine - INDRA Engine - Setting up the Solar Array - Telecommunications - Shields
Medical Guide to Medicine - Guide to Surgery - Guide to Chemistry
Research Guide to Research and Development - Guide to Xenobiology - Guide to Xenobotany - Guide to Xenoarchaeology - Guide to Robotics - Guide to Telescience
Operations Guide to Mining - Guide to Robotics
Civilian Guide to Food - Guide to Drinks - Guide to Hydroponics - Guide to Piloting
Non-human cyborg - AI - Guide to Psionics
Special Mercenary - Ninja - Changeling - Vampire - Raider - Revolutionary - Cultist - Technomancer - Guide to Improvised Weapons - Uplink
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