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[[File:Scarab_logo.png|The unique emblem of the Scarabs, owing its insectoid design to their reliance of such in history. |thumb]]


The largest representation of offworlder humans, the Scarabs are a loosely-organized confederation of nomadic vessels which spent decades isolated from the rest of humanity in the uncharted frontier due to the Interstellar War. The Scarabs are a population of hardy survivors who are adept at surviving in the void of space and possess a unique culture which is a result of their decades of isolation in the frontier, where a single mistake could spell death.
The Lyod is the name shared in representation of the north and south polar ice caps that dominate the surface of [[Moroz]], encapsulating roughly two-thirds of the total surface of the planet. These vast regions are primarily composed of arctic tundras in which very little grows and few animals reside, though they are not completely devoid of life. Dense taiga-like forests composed of Morozi conifers and larches can be found in the regions of the Lyod bordering Equatorial Moroz, and the majority of the Lyod's population can be found in and around these forests during the colder seasons. The taiga of the Lyod has been home to [[Empire of Dominia|Dominian]] outposts for several decades now, which has brought the [[Empire of Dominia|Empire]] into contact - and conflict - with the native population of the region: the Lyodii (the "People of the Lyod," in [[Empire of Dominia#Languages|Vulgar Morozi]]).


'''Scarabs traditionally have two surnames, with the first being a family name and the second being the vessel the Scarab originates upon.'''
'''Names of Lyodic peoples could fall in line with the traditional names of Asiatic indigenous peoples in the Arctic and sub-Arctic regions of Earth, such as the Inuit, the indigenous peoples of Siberia (Sakha, Buryat, Kamchatka, Altay, Khanty-Mansi, etc.), Karelia and Sápmi, as well as the Ainu people of Japan and eastern Russia.'''


==History==
==History==


What would become the modern Scarab Fleets has its roots in what the Solarian government referred to as Colony Fleet SFE-528-RFS, or Solarian Frontier Expedition #528 (Riphean Frontier Sector). Fleet 528 was organized by the Solarian Department of Colonization and intended to serve as an initial survey and colonization fleet in the Riphean Frontier Sector. Intended to be launched in 2268, several years after the start of the Second Great Depression, the Fleet was ultimately granted a significantly smaller budget than originally anticipated due to the unexpected economic collapse of the Solarian economy. The bureaucrats in the Solarian government responsible for its funding, desperate to save money wherever they could, cut what they believed would be the least important aspect of the ships: their gravity generators. These were, after all, a large expense and would only be needed for a few years before Fleet 528’s vessels reached the Riphean Frontier Sector (modern-day Arusha) and established a presence on worlds which already had gravity. It simply made economic sense to divert the funding, and strip the machinery out.
Despite its formal establishment in 2137 the settlement that came to be known as Nova Luxembourg did not formalize any observations or study of the Lyod or the Lyodii until the early 2300s, when migrations of large groups of people were spotted during routine flights between the future capital of Dominia and the Holy Kingdom of Domelkos, often taking routes around the north and south ends of the Fisanduhian Range. With the premise of war on the horizon with the Confederated States of Fisanduh these nomadic masses of humanity were largely ignored until Fisanduh’s collapse in the late 2300s as reports of looting were becoming increasingly common near battle sites surrounding the Range.


At the time of its launch in 2268 Fleet 528 was expected to reach the Central Solarian Frontier (the modern [[Coalition of Colonies|Coalition]]) by the early 2270s, and would reach the Riphean Frontier Sector by the mid-2270s. Long-range communication by the Fleet would have to rely upon interstellar communication stations throughout the Solarian Alliance. These stations, while primitive and clunky by the standards of the 25th century, would ensure the Fleet remained in contact with the Alliance and received updates from them such as stellar navigation assistance — a critical component of remaining on-course in the mostly uncharted frontier they were located in. Without this, the Fleet would quickly find themselves lost in a hostile region which had only been previously explored by survey drones.
Chance encounters with the scavengers by Dominian scouts in the 2390s slowly began to put together an image of loosely-organized tribes of up to several thousand surrounding the taiga forests that formed the boundaries to Equatorial Moroz, often just within reasonable traveling distance of outermost battle sites but just distant enough for aerial forces to pass by them undisturbed. As these interactions became more commonplace among reconnaissance units the fledgling Empire began to cross-reference records from the initial colonization period to names learned from primitive signage and discovered that the wary wanderers had descended from multiple lineages of exiles, criminals and agitators that survived ostracization from society proper. Over the next several decades leading up to the current day the Empire would establish outposts on the border of the Lyod, enticing both opportunities for trade and conflict as they looked to both study - and tame - the Lyodii and their unforgiving home.


Disaster struck the Fleet in 2275 with the outbreak of the Interstellar War. As Solarian turned against Solarian and the Spur plunged into its largest recorded war, the communication and navigation relays the Fleet relied upon for communication and navigation became hotly contested points of conflict between the Solarian Navy and the Coalition’s forces. By late 2275 most had been destroyed, either deliberately or as a result of combat, and those that survived were largely rendered unusable as a result of the Solarian Navy changing the encryption protocols. The Fleet, already isolated in the far flung reaches of the Riphean Frontier Sector, had no way of receiving these codes, and found itself cut off from communication, navigation, and the occasional autonomous resupply fleets sent to it by the Department of Colonization. The ships of the Fleet, designed for survey work, were rugged and durable, but found themselves stuck in a dire situation where they were deprived of supplies, navigational assistance, and cut off from any way to call for help. The Fleet’s captains initially settled upon a logical course of action: isolated as they were, and with their ships lacking gravity generators, the most sensible course of action was to find a planet to settle on before supplies ran out or the Fleet’s members, who had lived in low gravity for nearly a decade, became too physically weak to readapt to life in gravity.
==Environment==
[[File:Moroz.png|thumb|A map of contemporary Moroz showing its major cities and the Imperial Railroad.]]
Both the Northern and Southern Lyod are predominantly covered in taiga, boreal forests consisting of coniferous trees of various species, closest to Equatorial Moroz. Moving further north or south the landscape transforms into harsh tundra, and the capacity for soil to sustain plant life diminishes considerably due to lack of moisture and nutrients. While Lyodii have been recorded to visit the Northern cap for spiritual practices the Southern cap is rarely traversed due to the hostility of the cold.


Months became years as the Fleet searched for a habitable world in the Riphean Frontier Sector to little success, with most worlds being far too wild and untamed for them to reasonably survive on in their weakened states from years of low-gravity living. Planet after planet and system after system were discovered, charted, and marked as unsuitable for habitation by the Fleet as it wandered further and further through the uncharted frontier, having no contact with any outside itself. The Interstellar War had ended and the Solarian Alliance had experienced a disastrous attempted coup in the meantime, but these developments were utterly irrelevant to the Fleet, alone in its blind journey. As the 23rd century became the 24th and the Fleet continued to wander, its culture — which had started with the sense of ruggedness typical of those who volunteered for such a daring task as colonizing an alien world — began to shift and, as the first generation to be born in zero gravity appeared and those who could not adapt to their new environment began to either die or be left behind, the nature of the Fleet gradually changed.
While both Lyod are considered inhospitable to the average Dominian, the Southern Lyod has been consistently recorded reaching temperatures far exceeding the Northern Lyod, going as low as -75 Celsius (-103 Fahrenheit) during winter due to the presence of an enormous ice sheet beneath most of its surface. For this reason a majority of Lyodii living in the Southern Lyod are seldom seen beyond the taiga and mountains at the border to Equatorial Moroz, as most of the ice sheet’s landmass is completely devoid of life.  


The children born to the Fleet instead of having boarded its ships at the beginning of its journey developed substantial anatomical differences from those who preceded them as a result of spending their entire lives in zero gravity. These physical distinctions became the typical traits of those who would become, in time, the entire population of the fleet; the so-called “offworlders.” The need to preserve their ships, which grew older and less reliable every year, turned their culture of ruggedness into a culture of dogged survival and endurance against all odds. Unnecessary systems were scrapped and cannibalized, nonfunctional vessels were broken and all usable components were integrated into those ships still able to carry on. The number of ships in the Fleet slowly decreased and the remaining members, perhaps to acknowledge how scavenging had become the foundation of their very existence, began to refer to themselves as the Scarabs.
The Northern Lyod, with much more hospitable winters hovering at -50 Celsius (-58 Fahrenheit) and summers cresting around 5 Celsius (41 Fahrenheit), is considerably more populated across its surface with a bulk of its observed population surrounding the only body of water in either Lyod - the Lyodic Sea. Temperatures along the Lyodic Coast tend to hover several degrees higher than elsewhere in the Northern Lyod, lending to semi-permanent settlements that enjoy a sustainable amount of commerce year round.


The Fleet would remain cut off from the broader Spur until 2398, when their wanderings brought them across a long-abandoned Coalition-flagged Oslo-class battleship which had been lost during the Interstellar War. This vessel, which had been adrift for over a century by the time of its discovery by the Scarab Fleet, was the first encounter they had had with the broader Orion Spur in generations. Although adrift for more than a century and forgotten by those to whom it had served, the battleship was home to an incredible boon for the Scarabs: a functional military-grade navigation computer which would allow them to navigate the Fleet back to civilization. Salvation at long last! The Scarab vessels, abuzz with excitement at their potential salvation, eagerly went to work disassembling the battleship and bringing its navigation system onto their flagship, the Riphean Voyager. Some voiced concern about reentering broader humanity after a century, while others believed all but the Scarabs had been decimated during this newly-discovered conflict, and that they were all that remained of civilization in the spur. Ultimately more captains voted to return to humanity than voted to remain isolated on their slowly decaying vessels, and the Scarabs began their journey from the uncharted frontier and back into the world their forebears had left behind.
===Locations of Interest===


The return journey would take the Scarabs twenty years, and they would only arrive at the Coalition’s border in 2418. Their first contact with broader humanity was at the Coalition’s frontier with Arusha, where they were met with a combined Coalition force mostly consisting of All-Xanu Republic vessels which had been scrambled in response to a large number of unknown ships entering Coalition space from an uncharted frontier region. Detection by early warning sensor stations along the Coalition’s border caused a significant force — the largest such to exist between the Interstellar War and the Solarian Civil War, which had gripped the Northern Wildlands in 2465 — to be assembled, but failed to prepare the Coalition unexpectedly peaceful (if not entirely friendly) Scarabs as they emerged from their isolation. A violent engagement was averted by quick diplomacy from both sides and the Scarab Fleet, as it was now formally known, was welcomed into the Coalition as a new, and unique, form of government.
*'''Lyodic Sea''': The only body of water in either the Northern or Southern Lyod, the Lyodic Sea hosts the majority of Lyodii semi-permanent settlements in the Northern Lyod due to the more temperate weather conditions promoted by its size. The Lyodic Coast enjoys a consistent barter economy year round centered around trade of cattle and fish retrieved from the sea. While fisherpeople in the southern coast of the Lyodic Sea see regular trade with Domelkos due to the unique flavor profile of Lyodic fish, most further north trade only with each other in order to keep Dominian influence at bay. To the Lyodii this body of water is known as ‘Old Dolgun’, referring to an apocryphal tale of a water spirit known to dwell within the sea that taught the first Lyodii to fish.


Since 2418 the Scarabs have slowly readjusted to life in a very different Orion Spur than the one they left, and many have struggled — or failed — to fully integrate with this new world. As the years go on and the Scarabs born having never known their years as true wanderers begin to outnumber their aging peers who have known nothing other than the Fleet, some worry their unique culture and way of life will fade away. But only time will tell what the future holds for the Spur’s largest offworlder population.
*'''Cairn of Caladius''': The Cairn of Caladius represents a vast swath of rolling tundra hills broken up by fragmented ice and lakes in the uppermost center of the Northern Lyod. Its namesake derives from the plighted missionary journey of Iuliana Caladius, a High Priestess of the Tribunal whose caravan came into hostile contact with an aggressive tribe of Lyodii in 2410. After several weeks of silence from the party the Empire dispatched an Imperial platoon to scour the Cairn for survivors, finding only bloodied clothes and broken weaponry. To the Northern Lyodii this stretch of tundra is known as the ‘the Cradle’, short for ‘the Cradle of Antlers’ - the place of destiny in which the Lyodii first tamed tenelote and reindeer.


==Government and Politics==
*'''Tuoming Mengke Ice Sheet''': The Tuoming Mengke Ice Sheet is a vast body of impenetrable ice that makes up a majority of the Southern Lyod, and is the primary cause of its inhospitable cold. While the icy plain is devoid of life and scarcely traveled by the Southern Lyodii the wealth of rutile, ilmenite and zircon in the sediment beneath its surface have made its geographical border a hotspot for Dominian mining operations. The Southern Lyodii take care to avoid it when able and often colloquially refer to it as “the Barrows” in the belief that a malevolent spirit is imprisoned beneath the ice, and that the Empire threatens to release it.


The Scarab Fleet operates under a system of government only slightly more unified than the Coalition it is a part of. As a highly decentralized group of ships, united only by their shared purpose and vision, they have a very loose structure, almost reminiscent of an old feudal structure. At the very top of Scarab society is the Fleet Director, in charge of both the day to day operations of the Scarab Fleet as well as its future direction. Fleet Directors serve for ten years per term and the current Fleet Director is Rajendra Dube Riphea, captain of the Riphean Voyager. The Fleet Director oversees a collection of Grand Captains who command flotillas of ten to fifty ships, and below them, the individual captains of the ships. The body comprising all of these captains is known as the Conclave, often convening aboard the Riphean Voyager, to vote on major issues concerning the whole Fleet, and most importantly, appoint or offer counsel to the Fleet Director and the Grand Captains, with all captains from the Fleet Director to the lowliest freighter operator receiving a single vote.
*'''The Heleainnás''': The Heleainnás is the unofficial name to the southernmost series of mountains in the Fisanduhian Range that tightly hug the icy clutches of the Southern Lyod, infamous for its treacherous topography that made flying a nightmare for Imperial pilots during the Morozi War. Its namesake derives from a supposed carving at the summit of its highest peak, Mount Khankai, of the name “Heleainná” in Lyodic Morozi script. The Southern Lyodii have learned to call its myriad of valleys and montane forests home, and routinely engage in trade with those Fisanduhians who still remain in the region.


Very few issues reach the level where they are discussed in the Conclave, continuing to remain in the Coalition being one of them. From concerns of defense against piracy to the expansion of farming space aboard ships, only one issue has repeatedly been debated and inconclusively argued in every single Conclave: the final destination of the Scarabs. The heated discussion has coalesced into two major camps: those that believe the Scarabs should continue the ways of their ancestors, sighting the immense flexibility and self-reliance it has given them, and those that believe they should settle down, seeking to bring to life the dream of entire civilizations living in artificial habitats written up by humanity centuries ago.  
*'''Zhaoze Fields''': The Zhaoze Fields are a vast muskeg stretching through a significant portion of the Northern Lyod’s border taiga. They are widely regarded as a ‘place of death’ by the Northern Lyodii, and seldom visit it as they believe it harbors the hostile spirits of deceased Imperials who have sunk into the peat. The Empire avoids it from a tactical perspective as it poses a significant geographical border to the tundra plains north of it, and many men and vehicles have been lost to its treacherous terrain.


Recently however, in hushed whispers, a third bloc has been gaining traction: those that believe the place of the Scarabs is neither sailing amongst the civilizations of the Spur nor finding a place to settle down among them. Emboldened by the arrival of the Vaurca from outside the Spur, they argue that the original mission of the Scarabs can still be accomplished. Rather than risk annihilation in an Intergalactic War in the Orion Spur, they seek to stockpile resources to begin a new voyage and instead push humanity’s borders ever outwards to ensure its continued survival. Curiously, the current Fleet Director has remained silent on the matter, both simultaneously infuriating the entirety of the Conclave, and spends much of his time serving as a perfect mediator between the myriad factions of the Scarabs.
===Flora and Fauna===


The basic unit of Scarab society is a ship - the day to day life of a Scarab will be governed by their ship and more specifically, its captain. Captains are given vast autonomy to run their ships as they see fit, so long as it does not endanger the larger fleet. Under this system the only real obligations a captain has are to obey the orders of the Fleet Director and to return to aid the Fleet in a time of emergency. Inevitably, laws and customs vary from ship to ship and can oftentimes be more unspoken than written.  
Due to the vastly different conditions of the Northern and Southern Lyod in comparison to Equatorial Moroz the flora and fauna present in both poles have uniquely adapted to its hostility, spawning regional variants to its known species as well as ones entirely unique to their icy biomes.


The succession of captaincy onboard ships usually operates on appointment of a successor, but for the sake of stability, many vessels have simply adopted a system of hereditary command  with the ability for an heir to refuse if they feel unfit, the ship then deciding how to proceed from there. The cultural aspects of Scarab life have ensured that this is frowned upon. It would be mistaken to assume however that a captain has unlimited power - they have to command their ships with the consent of the crew, as although rare, it is not unheard of for a captain to be removed, such a feat being possible with the assent of the Conclave.
*'''Lyodic Tenelote''': While the equatorial tenelote have long been used as pack and riding animals, the Lyodic tenelote are treated as cattle by native herding clans - their compact physique, hardy skin and thicker coats providing a consistent source of meat, leather and fur. They are easily differentiated from their equatorial relatives by their grey to white coats and shorter appendages.


This loose system where anything goes has necessarily resulted in the upper echelons of the Fleet being tolerant to ships that skirt the laws of whatever system they happen to be in. With the cohesion and commitment of the Scarabs to the fleet prized above all else, a few stolen goods or the occasional asteroid mined without a permit have to be overlooked.
*'''Lyodic Prejoroub''': Perhaps the most well-known of Morozi fauna due to their likeness being used on Imperial naval vessels the prejoroub of Moroz are known to be cunning and fierce predators, and their Lyodic counterparts are perhaps even moreso. Growing considerably larger than their equatorial cousins and sporting a coat that changes color with the season, the Lyodic prejoroub have long been a menace to Lyodii herding clans and often take to preying on wandering cattle when food is scarce.


While most spectators would fear for the continued existence of the Scarabs given such a political system, the fact that it is so easy for a ship to slip away from the great mission does not concern the Scarabs. If a crew abandons the Fleet, then it simply means they were not prepared for the trials that lay ahead.
*'''Lyodic Yastr''': Though the range of Morozi yastr are effectively contained to the Fisanduhian Range, a unique branch to this bird of prey have spawned in the Heleainnás, where the mountains sit closest to the Southern Lyod - the Lyodic Yastr. While not as quiet or tameable as their traditional cousins they sport two coats of feathers for cold weather flying, and are known to roost considerably higher in the mountains for this reason. Due to the diurnal nature of this subspecies, in contrast to their nocturnal relatives, Southern Lyodii believe that seeing an equatorial yastr fly overnight as an ill omen.


==Interstellar Relations==
*'''Bisumoi''': The bisumoi is an enormous, moose-like herbivore most recognizable for its two sets of antlers, brown and grey mottled coat, and three sets of long unguligrade legs. While mother and calf bisumoi are known to travel in groups with other females rearing young to protect offspring, males are solitary and are known to walk hundreds of miles – utilizing the locomotive power of six legs – to find a mate regardless of season. Both males and females grow two sets of antlers, with males growing such large racks that they often intertwine and are mistaken for tree branches at a distance. They are one of the few animals on Moroz that prejoroub are known to avoid in packs of less than six, their tough hides and dense layers of fur posing as excellent defenses to claw and tooth. On rare occasions white bisumoi have been spotted, and are known to be a sign of winter approaching by both Northern and Southern Lyodii.


Although a part of the [[Coalition of Colonies]], the Scarabs’ unique cultural and geographical situation has ensured that it has never marched lock-and-step with the rest of the Coalition’s planets. In general, the Conclave has maintained a single guiding philosophy with their relationships - to make as many friends as possible, and incur as few obligations as it can. Therefore, in order to increase their chances of survival in an increasingly dangerous Spur, the Scarab Fleet maintains a web of close, overlapping, and oftentimes contradictory alliances with as many nations as possible. Many Scarabs feel a degree of personal loyalty to the Coalition due the commonly utilized ESS RIGsuit originating in its borders and being sold to the Scarabs at below-market prices.
*'''Boreal Ptarmigan''': One of the lesser known bird species of Moroz due to its exclusion to the Lyod, the boreal ptarmigan is a medium-sized game bird between the treutduro and yastr in size. Its unique blue-white plumage and excellent taste have made it both a target for Lyodii clans looking to diversify their diet and Dominian game hunters who dare to travel the Lyod for sport - often with mixed results. Northern Lyodii have been recorded mimicking its mating call to better attract a potential meal - and on some occasions lure ignorant hunting parties to an ambush.


In particular, the Scarab Fleet has maintained a strange relationship with the [[Sol Alliance]]. Although too far away from each other to truly have any day to day interactions, many in the Fleet have always resented the lack of investment Sol placed in its original ships. However, many appreciate the venerated and ancient automated supply ships that kept the Scarabs alive in their early days, and this appreciation has become part of the Scarabs’ oral history. While the two officially interact through the larger Coalition of Colonies, it is not uncommon for individual Scarabs or single ships to find work in the Alliance before returning to the larger fleet, with their expertise in space being exploited to pick up the logistic slack caused by the current Collapse.
As with some other human-colonized worlds, a number of Solarian flora and fauna well-equipped to colder climates have flourished across the surface of Moroz: reindeer, arctic fox, hares, muskoxen, mountain goats, and various arctic and subarctic flora are all commonly sighted across the planet. Whether by diaspora during the initial colonization years or by artificial introduction following the Empire’s opening to the Spur these animals are no more out of place than the native species, and have found themselves carefully protected by both Dominian conservation laws and passive Lyodii caretaking.


The Scarabs also maintains a healthy trade relationship with the [[Republic of Elyra]]. As a spacefaring nation dependent on fuel to preserve their way of life, they have found a reliable phoron supplier in the Republic, and in turn, Elyra has received a loyal customer and occasional technological exchange partner. This friendship in the south of the Spur has strangely extended to the [[Empire of Dominia]], with the monarchy respecting both their resilience, and seeing kindred spirits in the quasi-hereditary captains of the Fleet.
==The Lyodii==


It is a matter of survival for the fleet to maintain relationships with the [[Republic of Biesel]] and the [[Stellar Corporate Conglomerate|megacorporations that back it]]. Despite their massive strides towards self-reliance, the Scarabs are still dependent on trade to maintain, and more crucially, expand and refit their aging vessels. Although the megacorporations have seen the opportunity provided by the Scarabs, they have refrained from exploiting it as the decentralized nature of the Fleet means they are unable to strike up any lasting deals. The melting pot nature of the Republic has seen it become a favored destination of many exiles however, with many Sadars going on to find work and even citizenship in the CRZ.
Due to the harsh and often life-threatening conditions of living in the icy poles the Lyodii have learned to survive and thrive on its land through traditional means (animal husbandry, subsistence farming, fishery) and the unconventional adaptation of technologies abandoned by the Empire. This has made the Lyodii renowned across Moroz and Mira Sancta for being not only hard-working, dutiful and clever laborers but also staunch companions and adversaries.


With an emphasis on trade and space travel in their alliances, it seems counterintuitive that the Scarabs would have a fraught and unsteady relationship with their neighbors in Arusha, the [[Golden Deep]]. This difference comes down more to ideological than practical concerns, with the capitalistic and avaricious nature of the merchant collective contrasting with the collectivist and conservationists attitudes of the Scarabs. Both groups need to work together to survive in the alien region however, and many captains can recount stories of Golden Deep merchants providing life-saving top-ups of oxygen and fuel supplies, even as all of the ship’s militia were mustered out to ensure nothing was stolen.
===Society===


Despite all of these relationships, the Scarabs’ most important ally in the Spur remains to be the Coalition of Colonies. It is a symbiotic relationship, with the Coalition providing a permanent berth for the Fleet as it prepares for its journey while the Scarabs provide substantial technological and naval assistance, in particular helping to sustain the fringe worlds on its outskirts. While enjoying a special relationship with [[Xanu Prime|Xanu]], its initial sponsor in the Coalition, things have always been frigid with [[Gadpathur]], who detest the Fleet’s dealing with Sol, and [[Assunzione]], who often have to deal with the Scarabs dumping their unruly exiles in the area whenever they visit the Light’s Edge.
Though the Lyod is home to some small permanent villages that are generally located in the more hospitable taiga zones as well as the coasts of the Lyodic Sea, most Lyodii live in small nomadic communities of anywhere from several hundred to several thousand members that follow cattle herds and plant growths around the tundra. These Lyodic tribes follow no authority beyond an appointed chieftain or council and the clan shamaness, who may additionally serve as the clan’s chieftain in circumstances where a chieftain is not an appointed role in a clan. The responsibilities that entail a clan’s survival are distributed from the chieftain, council or shamaness to the leaders of each family in the clan, ensuring that all members of the clan participate in its success and instilling a strong belief of mutual aid and community into each member. While conflict is not uncommon between clans – particularly when resources are scarce – most tend to avoid conflict with one another on principle, as their lives on the tundra are challenging enough without warring over hunting rights, grazing territory, and cattle disputes. For this reason, in contrast to Imperial customs, honor dueling is universally frowned upon and seen as a waste of resources and the potential for peaceful reconciliation. Clans, however, have been known to unify into larger confederations in response to external threats such as Dominian efforts to "tame" the taiga and tundra of the Lyod – and have been known to shun those Lyodii who have volunteered their time and survival skills to the Empire, either as advisors to Imperial expedition groups or as members of the reviled Lyodic Rifles.


==Culture==
Daily life for the Lyodii revolves around the difficult task of ensuring that they, and their clan, are able to continue surviving in the Lyod, where they can be free from the Mo'ri'zal and the influence of the Empire of Dominia. To fail in one's tasks runs a risk not only to one's own life but to that of the entire clan, and failure or refusal to perform is typically met with harsh punishment by one's parents, the tribe's more senior members, or potentially exile if an offense is severe enough. The nature of life for most Lyodii means that one is almost always on the move following animals or plant life, and many Lyodii that travel off-world are often used to (or uncomfortable with) staying in one spot for only months at a time. This nomadic lifestyle is not present in the rare villages that dot the taiga and the Lyodic Sea coast, which often serve as meeting points for inter-clan diplomacy and trade centers where the resources of the Lyod are exchanged between clans. These villages are additionally some of the few opportunities Lyodii have to go off-world, as they are the only places where those with the funds needed and interest to recruit Lyodii for megacorporations -- primarily Zavodskoi Interstellar -- can be found.


Scarabs adopt many of the often seen traits of other Offworlders, with a deep conversationalist attitude ingrained in all Scarabs out of necessity. The Scarabs have known centuries of scarcity, and it affects their culture and mindset very heavily. Greed, laziness and wastefulness are considered the most condemnable misdeeds and most vile insults, whereas selflessness, resourcefulness and hard work are the most praisable virtues.
===Culture===


'''Tujmansaal'''
The myriad of backgrounds of those exiles and outcasts that eventually evolved into the Lyodii have led to the formation of a syncretic culture entirely unique to the Lyod, unified under a universal belief in community borne of decades of struggle against the Empire and the elements. Extreme mortality rates among youths and lower than average life expectancy among adults paint a grim reality that have not only hardened the collective consciousness of the Lyodii people, but encouraged an unwavering culture of everyday intimacy that most non-Lyodii may find themselves ill-equipped to understand. Emotional honesty, responsibility to others and the will to self-sacrifice are not only seen as values paramount to the survival of one's tribe or clan, but the ideals that all Lyodii should strive toward as the ultimate expressions of love and compassion. Daily activities and responsibilities among families and tribes are virtually always performed in pairs or groups, making what could be potentially tedious or dreary tasks opportunities for sharing company and conversation while also being beneficial to general safety. Disagreements and conflict are often settled in view of a third party who behaves as both mediator and mutual friend by reminding opposing parties of shared values and feelings to further close the gap. When such tensions cannot be resolved by said party, the third party will take the matter to a tribe elder who will require the opposing parties to engage in discussion in view of tribe members of repute until both have exhausted the matter or reached reconciliation. Matters of romance and marriage are unilaterally left to the devices of courting persons, with the concept of courting into status in a tribe being viewed as extremely taboo. Matrimonial ceremonies are often conducted by a tribe’s priestess, and are celebrated for days to weeks by associated families. While these unions may be officiated and blessed by a tribe’s holy person they are not spiritually binding, and can be renounced at any time by either party privy to it.


Tujmansaal is a very common spiritual concept that most Scarabs can deeply connect with. Roughly translated as “blissful times”, it represents a state in which a person can easily satisfy any of their own needs. Such a state is a very common life goal for most - simply living the rest of one’s life fed, safe and comfortable. Although one could see this as egotistical, needs of a Scarab often include being among friends and family, and seeing them happy - meaning that tujmansaal is not achievable unless all of your loved ones achieve it together with you.
While attempts have been made in recent years by many tribes to improve on basic education among youths, literacy and numeracy are sharply below average for Lyodii when compared to their Imperial Morozi counterparts. The lack of centralized institutions and unreliable sources for reading and writing material have made even basic literacy uncommon, often to the detriment of those Lyodii who live nearest to the Empire and engage in trade at border outposts. In reaction to this deficit, through generational adaptation and cultural practice, music and the spoken word have taken a critically prominent role in Lyodii community affairs. Stories of yore and cautionary tales are often told with theatrical zeal and may be accompanied by music or costume, usually sewn by the family of the performer. Song and singing hold utilitarian and cultural value, used for both ritual and signaling cattle and company when traditional means may fail at considerable distances. A tribe or clan’s luthier or instrument maker are particularly respected persons, often taking place among a tribe or clan’s elders due to the years of practice required to make finely-tuned instruments. With such emphasis on expression through lyrical and instrumental means it is common for any one family to have several members who learn to sing, dance or play an instrument at an early age and continue to do so throughout their lives. Such practices are often considered bad omens to Imperial foot soldiers traveling the Lyod, with Lyodii songs and instruments being heard and recorded by Dominian outposts and caravans from up to several kilometers away. While largely ignored by Morozi society at large, these expressions of the Lyodii spirit are known by those Dominians and Fisanduhians who inhabit the border territories to hold an eerie and ageless beauty.


'''Aiseheer'''
Perhaps the most obvious and distinguishing feature of the Lyodii when compared to their Imperial counterparts is the unique blend of utility and tradition that informs their fashion - or lack thereof, depending on who in the Empire one may be speaking to. Furs, leathers and other natural products fulfill the primary roles of protection and insulation in clothing where synthetic materials are traditionally dominant but are otherwise scarce in the Lyod, with clothing sewn with home sewing machines where available or by hand by one’s self or a family member. Clothing left abandoned by Imperial caravans or traded for at outposts are frequently modified to suit the needs of its wearers, meshing synthetic fabrics and Imperial designs with natural and traditional Lyodii ones, creating something that is both neither and yet distinctly Lyodii in execution. Jewelry is universally derived from natural sources (antler, bone, wood, precious gems) as it is considered closest to the body, with all Lyodii regardless of gender wearing it on a casual basis. Tattoos are considered an especially sacred practice by those tribes who may historically wear them, with some using modern technologies for their implementation and some using more antiquated methods to preserve wholeness. Emphasis on certain colors, patterns or designs may form the unique profile of any one tribe, with such factors denoting one as a member of said tribe to other Lyodii and expediting the process of determining friend or foe. Such features also make Lyodii impossible to miss in Dominian society, and often the focus of tokenizing attitudes and exoticism.


Aiseheer is a relationship concept used often among Scarabs, roughly translated to “brothers in need”, and meaning people working towards a common goal despite all of their differences and disagreements. A single member involved in this kind of relationship is called an aiseh (plural aiseh). After the goal in question has been achieved, the aiseh may strengthen their bond and become close, or go separate ways once more. Skrell often find this similar to their concept of qu’pluux, but with the difference of aiseheer potentially involving many people, or entire groups.
===Religion===
Superstition and Conservation


A very strong element of Scarab culture is superstition. Almost any Scarab is superstitious to at least some degree. Different omens, big and small, ominous and promising, vary from ship to ship, but are present everywhere. A few are universal. For example, the corpses of fellow crew must always be spaced - no space or resources should be wasted to preserve it, but neither may it be recycled or used in any form, as resorting to using fellow crew members’ dead bodies means that bad times have come, and it’s likely that it’s going to only get worse from there…
Having separated from what would become the Empire generations before its establishment of dominion over Moroz, the Lyodii follow a unique and aberrant interpretation of Goddess belief colloquially known in Mira Sancta as Lyodic Paganism. Though each tribe’s beliefs tend to vary on a regional basis, incorporating different themes often deriving from the backgrounds of their ancestors, one universal and unique trait of this brand of Goddess worship can be found regardless of location: animism, or the belief that objects, places, and living things all possess a distinct spiritual essence. In this dynamic the Goddess is less an explicit deity but more an all-encompassing presence that permeates all things in the universe, granting a distinct and immutable grace to places, objects and beings that otherwise may not be seen to have such by the average Tribunalist. A profound reverence for nature, a strong respect for autonomy and unwavering dedication to one’s community are foundational to Lyodic spiritual doctrine, represented in the myriad of different rituals and social activities of tribes in both poles. Examples of these practices could be:


Asking for more food than you were initially given at a meal, even when available, is a bad omen commonly associated with egoism and narcissism. Instead, uneaten food and leftovers must always be preserved and used as an ingredient in the next meal that is going to be made. On station, this would mean that food left after transfer should be stored safely in a refrigerator or a heater.
* Giving an animal hunted for sport or sustenance a proper and respectful burial rite and prayer prior to being parted for bones, fur and meat - nothing is wasted as a means of showing respect for a successful bounty
* Performing elaborate and respectful rituals for animals who are mercy killed due to illness or injury, or for sacrifice in offering to the Goddess - as with game, nothing of the animal is wasted and anything not used is left to the wilderness for nature to reclaim
* Coming of age rituals and celebrations for teenage and adult Lyodii as both a means to test the mettle of tribe members and also to thank the Goddess for permitting them to survive into adulthood
* Prolonged and openly displayed behaviors of mourning for clan members who have passed, often continuing for days to weeks to months at a time depending on the age of said member and the clan’s practices


Scarab engineering and maintenance crew members would often carry a spare wrench on themselves, which is a common good luck charm. However, having to give it away to someone else may spell disaster for both people in question.
While spiritual practices vary from region to region in either Lyod, a particularly unique perspective of the afterlife has been known to be propagated among those Lyodii living within the montane forests of the Heleainnas, taking after their precipitous home. In this depiction the path to the afterlife and the Goddess’ eternal embrace is an enormous mountain made of glass, posing as a literal and figurative obstacle to which the spirit must both climb their way to the summit and also reflect on actions taken during life. As the path to the summit is considered difficult even for the most seasoned climbers, Lyodii often bury their deceased loved ones with food and equipment to better aid them on their journey beyond.


Meal times are strictly and sparingly scheduled for the entire ship, and are quiet times of appreciation for the work going into producing the food. Speaking up is strictly prohibited, and making eye contact is considered to be a bad omen - instead, this is a time to recall and reflect. Afterwards, a break is to be had, as a relatively recent custom. During this break time, ships may often dock to each other, exchanging news, resources, and oral tradition.
==Conflict with the Empire==


'''Fiction'''
The relationship between the "letterpeople" (Lyodic term for Imperials, often bearing documents of some official legislation) and the Lyodii remains virtually unchanged from their colonial origins, aspirations of empire and the fate of exile profoundly orchestral to the foundation of the Lyodic way of life. As the dominant entities of Moroz the Empire and by extension the Tribunal pose an existential threat to the Lyodii people, an often distant but terminal presence to which the Lyodic cultural consciousness remains ever vigilant. The existence of their society on Moroz represents a defiant, untamed identity that mars the face of cultural, spiritual and societal oneness to which the Emperor and the Tribunal strive to unite the Imperial homeworld, only controllable to the extent of those few who choose to leave the Lyod and the Empire's control of the historical narrative as the premier power of Mira Sancta.


Fictional literature is almost non-existent due to consoles and paper being used extremely sparingly. Instead, verbal arts are almost exclusively oral, with stories, myths and legends being shared among departments or families after meal times, or passed by from ship to ship when docking.
Despite these generational tensions open hostilities are seldom seen, the Empire often reluctant to spare resources to fund ventures to either Lyod where failure is a likely outcome. Inclement weather, lack of logistics infrastructure and nearly universal disdain from the native population mean certain disaster for anything but the most conservative operations, with successes often short-lived or offering weak results. Indirect means to undermine the Lyodic identity have taken precedence in recent years for this reason, the efficacy of such operations most obvious among the tribes and clans closest to Equatorial Moroz. Promises of material gain, protection from other tribes and the allure of citizenship are used to sway those tribes who find themselves struggling or without tribal alliances, often sending those few able individuals among their numbers to the Lyodic Rifles as a means to prove loyalty. The equatorial tribes who refuse these offers often live embattled lives, their societies and organization often more cutthroat and brutal than those further from the Empire. The constant threat of violence from Imperial expeditionary units and turncoat Lyodic tribes have reduced these tribes in both Lyod to few in number, and in recent years many have found themselves moving further north or south to avoid extinction.  


Most common are two genres. ''Shiwuniket'' is the older one - grim and dark stories that serve as some kind of warning or precaution. Themes of death, collapse and mysterious omens are all very common. ''Nitaniket'', more recent and less popular, is comprised of stories of overcoming and triumph, where the main characters are savvy and clever individuals who are able to make the most of the limited resources they have, using them in creative ways to deal with danger or challenges thrown their way.
For those Lyodii who leave the Lyod for the Empire, life often changes little despite the reluctant acceptance of its authority, many facing difficulties previously not experienced while at home. Lyodii seeking education and opportunities outside of Moroz or Mira Sancta are often pressed into lengthy, predatory contracts with Zavodskoi in order to finance tuition and healthcare costs, often spending eight to twelve years minimum working for the megacorporation before being afforded basic amenities the average Dominian employee may enjoy. Long hours at dangerous worksites, either off-world among the many Imperial subjects or at any of the myriad locations on Moroz, are a routine endeavor for most Zavodskoi Lyodii employees. Retention rates are generally mixed, with those tribes at the equator most acclimated to Imperial presence and enjoying a more comfortable transition than their more northern or southern cousins. Most severe to Lyodii choosing to integrate into Dominian society is the reluctant acceptance of the mo'ri'zal, both as a financial and social obligation. As a majority of Lyodii remain undocumented by the Imperial government, recording and tracking blood debts is considered a lost cause until one chooses to find official employment or citizenship in the Empire proper. The mo'ri'zal and its sociocultural connotations often push Lyodii living in the Empire to live private and conservative lives, their status as an underprivileged people even by ma'zal standards often leading to a quality of living which falls below the average Morozi Dominian. Discrimination of Lyodii is a fairly commonplace practice among the Morozi gentry who predominantly make up the functionary bodies of educational institutions and Zavodskoi facilities, with ma'zals and lower class laborers finding themselves anywhere from ambivalent to familiar with those Lyodii they find themselves toiling with.


'''Shaitan'''
==Conflict Within==


A common character in Scarab folklore is Shaitan, the Adversary - a malevolent spirit which is said to be the personification of all evil. Although exact details differ from ship to ship, it commonly takes the form of a mysterious and elusive traveler with their eyes brightly shining, who then convinces someone to lead the entire ship to ruin. The exact details of how this is done may differ, but generally, the victim captures the light of the traveler’s eyes, becoming blinded with their own reflection and giving in to madness, now only obsessed with their own well-being, and eventually bringing the ship to a collapse.
Despite unspoken cultural agreements between Lyodii tribes to avoid conflict the Lyod does not remain without its own internal strife. Particularly brutal winters, dry springs and cattle diseases can aggravate trade agreements between tribes, sometimes to the point of violence if one or both tribes are significantly harmed by the lack of food. Debates on grazing territories for cattle, coastal grounds for fishing on the Lyodic Sea and lumber rights in the taiga occasionally come to blows, often leading to brief but intense skirmishes until one tribe either capitulates or an attempt at reconciliation is made by opposing shamanesses.


'''Ceremonial Weaponry'''
Most notably among quarrels is the severe disdain among many Lyodii for Imperial sympathizers, particularly those employed by the Lyodic Rifles. While leaving for the Empire to seek education or work is often seen as an unfortunate but necessary task, cooperating with Imperial military officials operating in the Lyod or joining the Lyodic Rifles is often seen as an irremovable black mark upon the reputation of any Lyodii. While Imperial collaborators, much like the few raiders and thieves that spawn from hardship in the Lyod, may be afforded their lives if captured by being formally exiled from Lyodii society, Lyodic Rifles are seldom spared from summary execution or worse. To use one's skills and experience, inherited from one's kin and elders to survive the Lyod, against their own in service of the Empire is considered an irreconcilable offense that can only be equalized in death. On the rare occasions a Rifle is captured and spared from execution, often after considerable deliberation between authorities in one's former tribe, a Rifle may be branded "spirit-blinded". In this practice a Rifle may have a Tribunal eye, depicted shut, forcibly tattooed in black ink on their forehead - a visible depiction of their total ignorance of the Goddess' intentions for the Lyodic people, and a warning sign for those Lyodii who may encounter them.


Weapons and weapon-making are almost glorified in Scarab societies, often considered extremely prized possessions. An almost universal marriage rite is presenting a beautiful, ornate knife or dagger to the significant other, who will then return it with the handle going forward if the offer is accepted, and the blade going forward if it is denied. Some ships use a decorated gun instead of a knife, but the process is generally the same, going without much fanfare. When dealing with non-Scarabs, a Scarab would often ask to sit down at a table, and then lay their weapons on it. This ceremonial disarming is not only done to take caution, but also to look at how well-made the weaponry of the other person is.
==Lyodii Beyond Dominia==


Scarabs value a good weapon and displays of power, but nothing is more wasteful than ending the life of a worker. Thus, many Scarabs enjoy bouts with fellow crew, but, taking extreme care to not hurt anyone (since it would prevent them from working for some time), don’t use their weapons in these fights, and take care not to hit the opponent too hard. As an alternative, intellectual games such as chess and checkers are often played to display intellectual prowess.
If Lyodii in the Empire are a sparse sight, Lyodii beyond its borders are an even more extreme rarity. Work visas come with incredible difficulty, the Empire’s organs of immigration upholding an unspoken reluctance to granting visas to its less than loyal citizens. Many Lyodii who are lucky enough to acquire one find themselves working in positions elsewhere in Mira Sancta before being granted permission by their primary employer in the Empire, Zavodskoi Interstellar, as a test of loyalty before being offered transfer out of system. While fields of expertise tend to vary among Lyodii depending on the investment made into their skills by their benefactors in Zavodskoi, many often find themselves in low key security and engineering work as they are often the shortest paths to gainful employment elsewhere.  


'''Family and Education'''
Those Lyodii who go above and beyond, both in displays of aptitude and loyalty to the Empire, are often considered for advanced education in the sciences and medicine and pressed into sometimes life-long contracts that draw serious penalties for failure to perform. Zavodskoi take great care to make these select few obvious in their facilities and elsewhere in an attempt to showcase their “concern” for the Lyodii people, often to the detriment of the individuals themselves as they quickly become the focus of ire of both the average Morozi Dominian and their fellow Lyodii in the workplace. Despite this retention for these individuals remains high as the quality of living is considered leagues above the average Lyodii’s, and can be said to offset the punishment of being considered a turncoat by one’s tribe.


Family is less nuclear/core to the Scarab way of life. A Scarab's ship is their family, and blood is less important than crew. Everyone in the crew has some level of responsibility to the welfare of children, but the nearer relationship to the child's parents, the greater the obligation. Independence is encouraged early on, Scarabs avoiding children being a burden to the crew. Weak, dependent children can jeopardize a vessel by demanding excessive time and attention while contributing little. They are taught very early about wastefulness, recycling, the value of hard labor, and avoiding the long gaze of Shaitan. This is a communal effort, the values of their societies deemed too important for only two people to teach. Mistakes and even injuries are simply viewed as hands-on learning, such as the lesson that one can never pay too much close attention in space. Deeper learning, such as Engineering or other tasks are based on apprentice-ships; teaching done through work-based learning rather than extensive study of textbooks. However, reading is drilled in as much as writing, to read warning signs and instructional documents on crucial systems. After these values are instilled, and the child has completed their apprenticeship, they are treated with adulthood. The readiness to go out on their own is marked by the gift of a scarf by their immediate family, usually made of spidersilk.
Even rarer than Lyodii working abroad are Lyodii expatriates, those who choose to permanently settle elsewhere in human space. While the Empire’s official stance on Lyodii expatriation remains largely ambiguous, expatriation often finds itself a nearly-impossible task by those bound by long-term contracts with Zavodskoi, often able to hamstring the opportunity for employment required by most human systems to settle on a work visa. Such matters, if accomplished through official channels, often take months to years to plan and organize and often to the tune of a hefty “tax” debited at the time of signing. While dual citizenship with certain polities are largely permitted, those Lyodii who carry citizenship with the Coalition of Colonies are often held to a higher standard of scrutiny, and are far more unlikely to return home if at all.
 
'''The Released'''
 
But, of course, not all Scarabs manage to comply with this lifestyle. Anyone of any age can either lose their tight grip on Scarab values, or never pick them up well enough in the first place. While before 'first contact' these people were simply airlocked, in modern cases, young or old, the crewmember in question is Released. This punishment is treated with much gravitas, only being applied to those that have grievously offended the necessities meant to be learned. Those that are released are exiled from their home vessels and the fleet entirely, unshackled from their responsibilities towards the Scarabs. They are given a week's worth of food and water, their clothing, and a weapon; typically small trinkets as well from those they were close with, then sent to the nearest place with a spaceport. They are stripped of their ability to hold any surname besides Sadar, translating to 'released.' This is semi-voluntary, some Scarabs even willfully choosing to become Sadar to go out on their own without the worries of their previous life. If one is to come back to the ship, they may be allowed back inside, but this is not guaranteed. Naturally, if one refuses this exile, they would be treated as a trespasser on their vessel and dealt with accordingly.
 
==Major Scarab Vessels==
 
The Scarab’s home fleet consists of several hundred vessels which are home to a population estimated to be somewhere between one and three million, though no census of the Fleet has ever been performed. Below are some of the major vessels found in the Fleet.
 
===Riphean Voyager===
[[File:Mayfly.png|thumb|300px|The ''Riphean Voyager'' exiting bluespace at high velocity, its hull shimmering as it enters real space.]]
he lead ship of the Fleet since its launch from the Sol System, the ''Riphean Voyager'' is a scientific survey vessel which was designed for work in the uncharted reaches of deep space. The residents of the Voyager were pulled from across the Earth and have no defining national origin, but generally tend to find themselves involved in scientific fields when they travel abroad. Residents of this vessel utilize red, yellow, and orange in much of their clothing and equipment and utilize '''Riphea''' for their ship surname.
 
The ''Voyager'' is a one-of-a-kind vessel laid down and launched by [[Einstein Engines]] which was originally commissioned by the Department of Colonization to chart the Riphean Frontier, and further Riphean Voyager-class vessels were first delayed and then scrapped due to the outbreak of the Interstellar War. The current captain of the vessel, Fleet Director '''Rajendra Dube Riphea''', is a great patron of the scientific arts and often invites foreign scientific teams onto the Voyager to study, which has made it into the arguable public face of the Scarab Fleet.
 
===Impukane===
Mostly made up of sub-Saharan African colonists, the ''Impukane'' is known for both its extensive salvage facilities and strong ship security force. The Scarabs from these ships prefer colors like green, orange and red.  Residents of the Impukane often find themselves involved in engineering, particularly shipbreaking and salvage, industries abroad and more rarely find themselves involved in private security. Their ship surname is '''Impukane'''. The colors of the ''Impukane'' are red, silver, and gold.
 
The ''Impukane'' was commissioned by the Department of Colonization to serve as a repair and salvage vessel for Fleet 528, and has remained in this role for the entirety of its service. Like most vessels in the Fleet it was laid down and constructed by Einstein Engines. The ''Impukane''’s salvage teams are almost always accompanied by one of its ship security teams, who have become adept at EVA combat and boarding operations. Its current Grand Captain, '''Hami Ibori''', has kept the salvaging traditions of his ancestors and has seen the ''Impukane''’s flotilla make many expeditions into the former Alliance Neutral Zone in order to salvage facilities and vessels there from the [[Sol Alliance History#25 March, 2278: Outbreak of the Interstellar War|Interstellar War]], and often does so upon commission from archaeologists and historians from across the Orion Spur.
 
===aladay Tadhhab Bsre (Fa’Ta-Bs)===
A medical vessel mostly made up of Levantine Arabic colonists, the ''Fa’Ta-Bs'' is renowned throughout the Scarab Fleet for the medical care they are able to provide. Residents of this vessel often find themselves in the medical, or medical research, field when they travel abroad. They typically take one word of the ship’s name for their ship surname. The colors of the ''Faladay'' are green, white, and black.
 
The ''Faladay'' was commissioned by the Department of Colonization to serve as both the primary medical hub for injuries sustained during interstellar travel and as Fleet 528’s main research facility. While laid down and built by [[Einstein Engines]], most of the medical facilities aboard the ''Faladay'' were designed and built by [[Zeng-Hu Pharmaceuticals]]. As a result of its extensive medical research facilities much of the current understanding of space adaptation in humans comes from extensive records kept by the medical practitioners of the Faladay during the Fleet’s decades spent lost in space, which have become vital tools for medical professionals throughout the Orion Spur. The Faladay often collaborates with Zeng-Hu Pharmaceuticals and most of its residents who opt to go abroad find themselves employed by Zeng-Hu. Its current Grand Captain, '''Raaina Shariff Faladay''', formerly worked for Zeng-Hu as a medical researcher and has only strengthened the vessel’s ties with the megacorporation during her tenure, much to the chagrin of more conservative residents.
 
===Su-Yeongseon===
An engineering vessel mostly made up of East Asian colonists, such as those from Korea, the ''Su-Yeongseon'' often cooperates with the Impukane regarding matters of engineering and maintenance. Residents of this vessel often find themselves employed in engineering fields when they travel abroad. The ship surname of this vessel is '''Yeongseon'''. The colors of the ''Yeongseon'' are orange, red, and blue.
 
The ''Yeongseon'' was commissioned by Department of Colonization to serve as Fleet 528’s maintenance and engineering vessel for any matters which did not require the large-scale facilities if the Impukane, and has become one of the most revered vessels in the fleet due to its importance in ensuring the Scarab’s vessels did not fail during the decades they spent wandering the deep frontier. It was laid down and built by Einstein Engines, which has used the vessel’s staying power as an advertising point in the Coalition market. The vessel’s current Grand Captain, '''Kyung-Mi Gam Yeongseon''', is one of the most prominent members of the “exile” faction which seeks to plunge back into the uncharted frontier once again, and believes her vessel should be the one to lead such an expedition rather than the Riphean Voyager.
 
[[File:San khol.png|The San-Khöl in low orbit of an unknown free frontier world.|thumb]]
===Sansryn Khölög (San-Khöl)===
A hydroponics and biological research mostly made up of Central Asian colonists, the ''Sansryn Khölög'' is responsible for much of the hydroponics and animal husbandry techniques which have kept the Scarabs fed for decades. Residents of this vessel often find themselves employed in biology or biology-adjacent industries such as xenobiology. The residents of this vessel generally pick one of the two words in its name for their ship surname, and the colors of the vessel are green, gold, and white.
 
The ''Sansryn Khölög'' was commissioned by the Department of Colonization to serve as a secondary research vessel for Fleet 528 which focused upon cataloging the flora and fauna of the Riphean Sector in order to determine if any native species would be suitable to use in human colonization efforts. When the Fleet lost communications with the rest of the Spur the massive hydroponics bays of the vessel – which already hosted hakhma, large beetles harvested for meat and milk, and süüs, ant-like creatures used to produce a nutritious juice, in addition to other native Riphean wildlife – were quickly repurposed to feed the Fleet and have continued to serve that purpose to this very day. The ''Sansryn Khölög'' is often visited by foreign academics and naturalists interested in the still mostly unknown wildlife of the uncharted frontier, and the ships in its flotilla often travel far and wide to log and capture new species. The current Grand Captain, '''Odchigin Abaga Khölög''', has continued this trend and often organizes expeditions into the Badlands, where he has had many dealings with the Serene Republic of Elyra and Empire of Dominia.


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  • Расы







  • The Lyod is the name shared in representation of the north and south polar ice caps that dominate the surface of Moroz, encapsulating roughly two-thirds of the total surface of the planet. These vast regions are primarily composed of arctic tundras in which very little grows and few animals reside, though they are not completely devoid of life. Dense taiga-like forests composed of Morozi conifers and larches can be found in the regions of the Lyod bordering Equatorial Moroz, and the majority of the Lyod's population can be found in and around these forests during the colder seasons. The taiga of the Lyod has been home to Dominian outposts for several decades now, which has brought the Empire into contact - and conflict - with the native population of the region: the Lyodii (the "People of the Lyod," in Vulgar Morozi).

    Names of Lyodic peoples could fall in line with the traditional names of Asiatic indigenous peoples in the Arctic and sub-Arctic regions of Earth, such as the Inuit, the indigenous peoples of Siberia (Sakha, Buryat, Kamchatka, Altay, Khanty-Mansi, etc.), Karelia and Sápmi, as well as the Ainu people of Japan and eastern Russia.

    History

    Despite its formal establishment in 2137 the settlement that came to be known as Nova Luxembourg did not formalize any observations or study of the Lyod or the Lyodii until the early 2300s, when migrations of large groups of people were spotted during routine flights between the future capital of Dominia and the Holy Kingdom of Domelkos, often taking routes around the north and south ends of the Fisanduhian Range. With the premise of war on the horizon with the Confederated States of Fisanduh these nomadic masses of humanity were largely ignored until Fisanduh’s collapse in the late 2300s as reports of looting were becoming increasingly common near battle sites surrounding the Range.

    Chance encounters with the scavengers by Dominian scouts in the 2390s slowly began to put together an image of loosely-organized tribes of up to several thousand surrounding the taiga forests that formed the boundaries to Equatorial Moroz, often just within reasonable traveling distance of outermost battle sites but just distant enough for aerial forces to pass by them undisturbed. As these interactions became more commonplace among reconnaissance units the fledgling Empire began to cross-reference records from the initial colonization period to names learned from primitive signage and discovered that the wary wanderers had descended from multiple lineages of exiles, criminals and agitators that survived ostracization from society proper. Over the next several decades leading up to the current day the Empire would establish outposts on the border of the Lyod, enticing both opportunities for trade and conflict as they looked to both study - and tame - the Lyodii and their unforgiving home.

    Environment

    A map of contemporary Moroz showing its major cities and the Imperial Railroad.

    Both the Northern and Southern Lyod are predominantly covered in taiga, boreal forests consisting of coniferous trees of various species, closest to Equatorial Moroz. Moving further north or south the landscape transforms into harsh tundra, and the capacity for soil to sustain plant life diminishes considerably due to lack of moisture and nutrients. While Lyodii have been recorded to visit the Northern cap for spiritual practices the Southern cap is rarely traversed due to the hostility of the cold.

    While both Lyod are considered inhospitable to the average Dominian, the Southern Lyod has been consistently recorded reaching temperatures far exceeding the Northern Lyod, going as low as -75 Celsius (-103 Fahrenheit) during winter due to the presence of an enormous ice sheet beneath most of its surface. For this reason a majority of Lyodii living in the Southern Lyod are seldom seen beyond the taiga and mountains at the border to Equatorial Moroz, as most of the ice sheet’s landmass is completely devoid of life.

    The Northern Lyod, with much more hospitable winters hovering at -50 Celsius (-58 Fahrenheit) and summers cresting around 5 Celsius (41 Fahrenheit), is considerably more populated across its surface with a bulk of its observed population surrounding the only body of water in either Lyod - the Lyodic Sea. Temperatures along the Lyodic Coast tend to hover several degrees higher than elsewhere in the Northern Lyod, lending to semi-permanent settlements that enjoy a sustainable amount of commerce year round.

    Locations of Interest

    • Lyodic Sea: The only body of water in either the Northern or Southern Lyod, the Lyodic Sea hosts the majority of Lyodii semi-permanent settlements in the Northern Lyod due to the more temperate weather conditions promoted by its size. The Lyodic Coast enjoys a consistent barter economy year round centered around trade of cattle and fish retrieved from the sea. While fisherpeople in the southern coast of the Lyodic Sea see regular trade with Domelkos due to the unique flavor profile of Lyodic fish, most further north trade only with each other in order to keep Dominian influence at bay. To the Lyodii this body of water is known as ‘Old Dolgun’, referring to an apocryphal tale of a water spirit known to dwell within the sea that taught the first Lyodii to fish.
    • Cairn of Caladius: The Cairn of Caladius represents a vast swath of rolling tundra hills broken up by fragmented ice and lakes in the uppermost center of the Northern Lyod. Its namesake derives from the plighted missionary journey of Iuliana Caladius, a High Priestess of the Tribunal whose caravan came into hostile contact with an aggressive tribe of Lyodii in 2410. After several weeks of silence from the party the Empire dispatched an Imperial platoon to scour the Cairn for survivors, finding only bloodied clothes and broken weaponry. To the Northern Lyodii this stretch of tundra is known as the ‘the Cradle’, short for ‘the Cradle of Antlers’ - the place of destiny in which the Lyodii first tamed tenelote and reindeer.
    • Tuoming Mengke Ice Sheet: The Tuoming Mengke Ice Sheet is a vast body of impenetrable ice that makes up a majority of the Southern Lyod, and is the primary cause of its inhospitable cold. While the icy plain is devoid of life and scarcely traveled by the Southern Lyodii the wealth of rutile, ilmenite and zircon in the sediment beneath its surface have made its geographical border a hotspot for Dominian mining operations. The Southern Lyodii take care to avoid it when able and often colloquially refer to it as “the Barrows” in the belief that a malevolent spirit is imprisoned beneath the ice, and that the Empire threatens to release it.
    • The Heleainnás: The Heleainnás is the unofficial name to the southernmost series of mountains in the Fisanduhian Range that tightly hug the icy clutches of the Southern Lyod, infamous for its treacherous topography that made flying a nightmare for Imperial pilots during the Morozi War. Its namesake derives from a supposed carving at the summit of its highest peak, Mount Khankai, of the name “Heleainná” in Lyodic Morozi script. The Southern Lyodii have learned to call its myriad of valleys and montane forests home, and routinely engage in trade with those Fisanduhians who still remain in the region.
    • Zhaoze Fields: The Zhaoze Fields are a vast muskeg stretching through a significant portion of the Northern Lyod’s border taiga. They are widely regarded as a ‘place of death’ by the Northern Lyodii, and seldom visit it as they believe it harbors the hostile spirits of deceased Imperials who have sunk into the peat. The Empire avoids it from a tactical perspective as it poses a significant geographical border to the tundra plains north of it, and many men and vehicles have been lost to its treacherous terrain.

    Flora and Fauna

    Due to the vastly different conditions of the Northern and Southern Lyod in comparison to Equatorial Moroz the flora and fauna present in both poles have uniquely adapted to its hostility, spawning regional variants to its known species as well as ones entirely unique to their icy biomes.

    • Lyodic Tenelote: While the equatorial tenelote have long been used as pack and riding animals, the Lyodic tenelote are treated as cattle by native herding clans - their compact physique, hardy skin and thicker coats providing a consistent source of meat, leather and fur. They are easily differentiated from their equatorial relatives by their grey to white coats and shorter appendages.
    • Lyodic Prejoroub: Perhaps the most well-known of Morozi fauna due to their likeness being used on Imperial naval vessels the prejoroub of Moroz are known to be cunning and fierce predators, and their Lyodic counterparts are perhaps even moreso. Growing considerably larger than their equatorial cousins and sporting a coat that changes color with the season, the Lyodic prejoroub have long been a menace to Lyodii herding clans and often take to preying on wandering cattle when food is scarce.
    • Lyodic Yastr: Though the range of Morozi yastr are effectively contained to the Fisanduhian Range, a unique branch to this bird of prey have spawned in the Heleainnás, where the mountains sit closest to the Southern Lyod - the Lyodic Yastr. While not as quiet or tameable as their traditional cousins they sport two coats of feathers for cold weather flying, and are known to roost considerably higher in the mountains for this reason. Due to the diurnal nature of this subspecies, in contrast to their nocturnal relatives, Southern Lyodii believe that seeing an equatorial yastr fly overnight as an ill omen.
    • Bisumoi: The bisumoi is an enormous, moose-like herbivore most recognizable for its two sets of antlers, brown and grey mottled coat, and three sets of long unguligrade legs. While mother and calf bisumoi are known to travel in groups with other females rearing young to protect offspring, males are solitary and are known to walk hundreds of miles – utilizing the locomotive power of six legs – to find a mate regardless of season. Both males and females grow two sets of antlers, with males growing such large racks that they often intertwine and are mistaken for tree branches at a distance. They are one of the few animals on Moroz that prejoroub are known to avoid in packs of less than six, their tough hides and dense layers of fur posing as excellent defenses to claw and tooth. On rare occasions white bisumoi have been spotted, and are known to be a sign of winter approaching by both Northern and Southern Lyodii.
    • Boreal Ptarmigan: One of the lesser known bird species of Moroz due to its exclusion to the Lyod, the boreal ptarmigan is a medium-sized game bird between the treutduro and yastr in size. Its unique blue-white plumage and excellent taste have made it both a target for Lyodii clans looking to diversify their diet and Dominian game hunters who dare to travel the Lyod for sport - often with mixed results. Northern Lyodii have been recorded mimicking its mating call to better attract a potential meal - and on some occasions lure ignorant hunting parties to an ambush.

    As with some other human-colonized worlds, a number of Solarian flora and fauna well-equipped to colder climates have flourished across the surface of Moroz: reindeer, arctic fox, hares, muskoxen, mountain goats, and various arctic and subarctic flora are all commonly sighted across the planet. Whether by diaspora during the initial colonization years or by artificial introduction following the Empire’s opening to the Spur these animals are no more out of place than the native species, and have found themselves carefully protected by both Dominian conservation laws and passive Lyodii caretaking.

    The Lyodii

    Due to the harsh and often life-threatening conditions of living in the icy poles the Lyodii have learned to survive and thrive on its land through traditional means (animal husbandry, subsistence farming, fishery) and the unconventional adaptation of technologies abandoned by the Empire. This has made the Lyodii renowned across Moroz and Mira Sancta for being not only hard-working, dutiful and clever laborers but also staunch companions and adversaries.

    Society

    Though the Lyod is home to some small permanent villages that are generally located in the more hospitable taiga zones as well as the coasts of the Lyodic Sea, most Lyodii live in small nomadic communities of anywhere from several hundred to several thousand members that follow cattle herds and plant growths around the tundra. These Lyodic tribes follow no authority beyond an appointed chieftain or council and the clan shamaness, who may additionally serve as the clan’s chieftain in circumstances where a chieftain is not an appointed role in a clan. The responsibilities that entail a clan’s survival are distributed from the chieftain, council or shamaness to the leaders of each family in the clan, ensuring that all members of the clan participate in its success and instilling a strong belief of mutual aid and community into each member. While conflict is not uncommon between clans – particularly when resources are scarce – most tend to avoid conflict with one another on principle, as their lives on the tundra are challenging enough without warring over hunting rights, grazing territory, and cattle disputes. For this reason, in contrast to Imperial customs, honor dueling is universally frowned upon and seen as a waste of resources and the potential for peaceful reconciliation. Clans, however, have been known to unify into larger confederations in response to external threats such as Dominian efforts to "tame" the taiga and tundra of the Lyod – and have been known to shun those Lyodii who have volunteered their time and survival skills to the Empire, either as advisors to Imperial expedition groups or as members of the reviled Lyodic Rifles.

    Daily life for the Lyodii revolves around the difficult task of ensuring that they, and their clan, are able to continue surviving in the Lyod, where they can be free from the Mo'ri'zal and the influence of the Empire of Dominia. To fail in one's tasks runs a risk not only to one's own life but to that of the entire clan, and failure or refusal to perform is typically met with harsh punishment by one's parents, the tribe's more senior members, or potentially exile if an offense is severe enough. The nature of life for most Lyodii means that one is almost always on the move following animals or plant life, and many Lyodii that travel off-world are often used to (or uncomfortable with) staying in one spot for only months at a time. This nomadic lifestyle is not present in the rare villages that dot the taiga and the Lyodic Sea coast, which often serve as meeting points for inter-clan diplomacy and trade centers where the resources of the Lyod are exchanged between clans. These villages are additionally some of the few opportunities Lyodii have to go off-world, as they are the only places where those with the funds needed and interest to recruit Lyodii for megacorporations -- primarily Zavodskoi Interstellar -- can be found.

    Culture

    The myriad of backgrounds of those exiles and outcasts that eventually evolved into the Lyodii have led to the formation of a syncretic culture entirely unique to the Lyod, unified under a universal belief in community borne of decades of struggle against the Empire and the elements. Extreme mortality rates among youths and lower than average life expectancy among adults paint a grim reality that have not only hardened the collective consciousness of the Lyodii people, but encouraged an unwavering culture of everyday intimacy that most non-Lyodii may find themselves ill-equipped to understand. Emotional honesty, responsibility to others and the will to self-sacrifice are not only seen as values paramount to the survival of one's tribe or clan, but the ideals that all Lyodii should strive toward as the ultimate expressions of love and compassion. Daily activities and responsibilities among families and tribes are virtually always performed in pairs or groups, making what could be potentially tedious or dreary tasks opportunities for sharing company and conversation while also being beneficial to general safety. Disagreements and conflict are often settled in view of a third party who behaves as both mediator and mutual friend by reminding opposing parties of shared values and feelings to further close the gap. When such tensions cannot be resolved by said party, the third party will take the matter to a tribe elder who will require the opposing parties to engage in discussion in view of tribe members of repute until both have exhausted the matter or reached reconciliation. Matters of romance and marriage are unilaterally left to the devices of courting persons, with the concept of courting into status in a tribe being viewed as extremely taboo. Matrimonial ceremonies are often conducted by a tribe’s priestess, and are celebrated for days to weeks by associated families. While these unions may be officiated and blessed by a tribe’s holy person they are not spiritually binding, and can be renounced at any time by either party privy to it.

    While attempts have been made in recent years by many tribes to improve on basic education among youths, literacy and numeracy are sharply below average for Lyodii when compared to their Imperial Morozi counterparts. The lack of centralized institutions and unreliable sources for reading and writing material have made even basic literacy uncommon, often to the detriment of those Lyodii who live nearest to the Empire and engage in trade at border outposts. In reaction to this deficit, through generational adaptation and cultural practice, music and the spoken word have taken a critically prominent role in Lyodii community affairs. Stories of yore and cautionary tales are often told with theatrical zeal and may be accompanied by music or costume, usually sewn by the family of the performer. Song and singing hold utilitarian and cultural value, used for both ritual and signaling cattle and company when traditional means may fail at considerable distances. A tribe or clan’s luthier or instrument maker are particularly respected persons, often taking place among a tribe or clan’s elders due to the years of practice required to make finely-tuned instruments. With such emphasis on expression through lyrical and instrumental means it is common for any one family to have several members who learn to sing, dance or play an instrument at an early age and continue to do so throughout their lives. Such practices are often considered bad omens to Imperial foot soldiers traveling the Lyod, with Lyodii songs and instruments being heard and recorded by Dominian outposts and caravans from up to several kilometers away. While largely ignored by Morozi society at large, these expressions of the Lyodii spirit are known by those Dominians and Fisanduhians who inhabit the border territories to hold an eerie and ageless beauty.

    Perhaps the most obvious and distinguishing feature of the Lyodii when compared to their Imperial counterparts is the unique blend of utility and tradition that informs their fashion - or lack thereof, depending on who in the Empire one may be speaking to. Furs, leathers and other natural products fulfill the primary roles of protection and insulation in clothing where synthetic materials are traditionally dominant but are otherwise scarce in the Lyod, with clothing sewn with home sewing machines where available or by hand by one’s self or a family member. Clothing left abandoned by Imperial caravans or traded for at outposts are frequently modified to suit the needs of its wearers, meshing synthetic fabrics and Imperial designs with natural and traditional Lyodii ones, creating something that is both neither and yet distinctly Lyodii in execution. Jewelry is universally derived from natural sources (antler, bone, wood, precious gems) as it is considered closest to the body, with all Lyodii regardless of gender wearing it on a casual basis. Tattoos are considered an especially sacred practice by those tribes who may historically wear them, with some using modern technologies for their implementation and some using more antiquated methods to preserve wholeness. Emphasis on certain colors, patterns or designs may form the unique profile of any one tribe, with such factors denoting one as a member of said tribe to other Lyodii and expediting the process of determining friend or foe. Such features also make Lyodii impossible to miss in Dominian society, and often the focus of tokenizing attitudes and exoticism.

    Religion

    Having separated from what would become the Empire generations before its establishment of dominion over Moroz, the Lyodii follow a unique and aberrant interpretation of Goddess belief colloquially known in Mira Sancta as Lyodic Paganism. Though each tribe’s beliefs tend to vary on a regional basis, incorporating different themes often deriving from the backgrounds of their ancestors, one universal and unique trait of this brand of Goddess worship can be found regardless of location: animism, or the belief that objects, places, and living things all possess a distinct spiritual essence. In this dynamic the Goddess is less an explicit deity but more an all-encompassing presence that permeates all things in the universe, granting a distinct and immutable grace to places, objects and beings that otherwise may not be seen to have such by the average Tribunalist. A profound reverence for nature, a strong respect for autonomy and unwavering dedication to one’s community are foundational to Lyodic spiritual doctrine, represented in the myriad of different rituals and social activities of tribes in both poles. Examples of these practices could be:

    • Giving an animal hunted for sport or sustenance a proper and respectful burial rite and prayer prior to being parted for bones, fur and meat - nothing is wasted as a means of showing respect for a successful bounty
    • Performing elaborate and respectful rituals for animals who are mercy killed due to illness or injury, or for sacrifice in offering to the Goddess - as with game, nothing of the animal is wasted and anything not used is left to the wilderness for nature to reclaim
    • Coming of age rituals and celebrations for teenage and adult Lyodii as both a means to test the mettle of tribe members and also to thank the Goddess for permitting them to survive into adulthood
    • Prolonged and openly displayed behaviors of mourning for clan members who have passed, often continuing for days to weeks to months at a time depending on the age of said member and the clan’s practices

    While spiritual practices vary from region to region in either Lyod, a particularly unique perspective of the afterlife has been known to be propagated among those Lyodii living within the montane forests of the Heleainnas, taking after their precipitous home. In this depiction the path to the afterlife and the Goddess’ eternal embrace is an enormous mountain made of glass, posing as a literal and figurative obstacle to which the spirit must both climb their way to the summit and also reflect on actions taken during life. As the path to the summit is considered difficult even for the most seasoned climbers, Lyodii often bury their deceased loved ones with food and equipment to better aid them on their journey beyond.

    Conflict with the Empire

    The relationship between the "letterpeople" (Lyodic term for Imperials, often bearing documents of some official legislation) and the Lyodii remains virtually unchanged from their colonial origins, aspirations of empire and the fate of exile profoundly orchestral to the foundation of the Lyodic way of life. As the dominant entities of Moroz the Empire and by extension the Tribunal pose an existential threat to the Lyodii people, an often distant but terminal presence to which the Lyodic cultural consciousness remains ever vigilant. The existence of their society on Moroz represents a defiant, untamed identity that mars the face of cultural, spiritual and societal oneness to which the Emperor and the Tribunal strive to unite the Imperial homeworld, only controllable to the extent of those few who choose to leave the Lyod and the Empire's control of the historical narrative as the premier power of Mira Sancta.

    Despite these generational tensions open hostilities are seldom seen, the Empire often reluctant to spare resources to fund ventures to either Lyod where failure is a likely outcome. Inclement weather, lack of logistics infrastructure and nearly universal disdain from the native population mean certain disaster for anything but the most conservative operations, with successes often short-lived or offering weak results. Indirect means to undermine the Lyodic identity have taken precedence in recent years for this reason, the efficacy of such operations most obvious among the tribes and clans closest to Equatorial Moroz. Promises of material gain, protection from other tribes and the allure of citizenship are used to sway those tribes who find themselves struggling or without tribal alliances, often sending those few able individuals among their numbers to the Lyodic Rifles as a means to prove loyalty. The equatorial tribes who refuse these offers often live embattled lives, their societies and organization often more cutthroat and brutal than those further from the Empire. The constant threat of violence from Imperial expeditionary units and turncoat Lyodic tribes have reduced these tribes in both Lyod to few in number, and in recent years many have found themselves moving further north or south to avoid extinction.

    For those Lyodii who leave the Lyod for the Empire, life often changes little despite the reluctant acceptance of its authority, many facing difficulties previously not experienced while at home. Lyodii seeking education and opportunities outside of Moroz or Mira Sancta are often pressed into lengthy, predatory contracts with Zavodskoi in order to finance tuition and healthcare costs, often spending eight to twelve years minimum working for the megacorporation before being afforded basic amenities the average Dominian employee may enjoy. Long hours at dangerous worksites, either off-world among the many Imperial subjects or at any of the myriad locations on Moroz, are a routine endeavor for most Zavodskoi Lyodii employees. Retention rates are generally mixed, with those tribes at the equator most acclimated to Imperial presence and enjoying a more comfortable transition than their more northern or southern cousins. Most severe to Lyodii choosing to integrate into Dominian society is the reluctant acceptance of the mo'ri'zal, both as a financial and social obligation. As a majority of Lyodii remain undocumented by the Imperial government, recording and tracking blood debts is considered a lost cause until one chooses to find official employment or citizenship in the Empire proper. The mo'ri'zal and its sociocultural connotations often push Lyodii living in the Empire to live private and conservative lives, their status as an underprivileged people even by ma'zal standards often leading to a quality of living which falls below the average Morozi Dominian. Discrimination of Lyodii is a fairly commonplace practice among the Morozi gentry who predominantly make up the functionary bodies of educational institutions and Zavodskoi facilities, with ma'zals and lower class laborers finding themselves anywhere from ambivalent to familiar with those Lyodii they find themselves toiling with.

    Conflict Within

    Despite unspoken cultural agreements between Lyodii tribes to avoid conflict the Lyod does not remain without its own internal strife. Particularly brutal winters, dry springs and cattle diseases can aggravate trade agreements between tribes, sometimes to the point of violence if one or both tribes are significantly harmed by the lack of food. Debates on grazing territories for cattle, coastal grounds for fishing on the Lyodic Sea and lumber rights in the taiga occasionally come to blows, often leading to brief but intense skirmishes until one tribe either capitulates or an attempt at reconciliation is made by opposing shamanesses.

    Most notably among quarrels is the severe disdain among many Lyodii for Imperial sympathizers, particularly those employed by the Lyodic Rifles. While leaving for the Empire to seek education or work is often seen as an unfortunate but necessary task, cooperating with Imperial military officials operating in the Lyod or joining the Lyodic Rifles is often seen as an irremovable black mark upon the reputation of any Lyodii. While Imperial collaborators, much like the few raiders and thieves that spawn from hardship in the Lyod, may be afforded their lives if captured by being formally exiled from Lyodii society, Lyodic Rifles are seldom spared from summary execution or worse. To use one's skills and experience, inherited from one's kin and elders to survive the Lyod, against their own in service of the Empire is considered an irreconcilable offense that can only be equalized in death. On the rare occasions a Rifle is captured and spared from execution, often after considerable deliberation between authorities in one's former tribe, a Rifle may be branded "spirit-blinded". In this practice a Rifle may have a Tribunal eye, depicted shut, forcibly tattooed in black ink on their forehead - a visible depiction of their total ignorance of the Goddess' intentions for the Lyodic people, and a warning sign for those Lyodii who may encounter them.

    Lyodii Beyond Dominia

    If Lyodii in the Empire are a sparse sight, Lyodii beyond its borders are an even more extreme rarity. Work visas come with incredible difficulty, the Empire’s organs of immigration upholding an unspoken reluctance to granting visas to its less than loyal citizens. Many Lyodii who are lucky enough to acquire one find themselves working in positions elsewhere in Mira Sancta before being granted permission by their primary employer in the Empire, Zavodskoi Interstellar, as a test of loyalty before being offered transfer out of system. While fields of expertise tend to vary among Lyodii depending on the investment made into their skills by their benefactors in Zavodskoi, many often find themselves in low key security and engineering work as they are often the shortest paths to gainful employment elsewhere.

    Those Lyodii who go above and beyond, both in displays of aptitude and loyalty to the Empire, are often considered for advanced education in the sciences and medicine and pressed into sometimes life-long contracts that draw serious penalties for failure to perform. Zavodskoi take great care to make these select few obvious in their facilities and elsewhere in an attempt to showcase their “concern” for the Lyodii people, often to the detriment of the individuals themselves as they quickly become the focus of ire of both the average Morozi Dominian and their fellow Lyodii in the workplace. Despite this retention for these individuals remains high as the quality of living is considered leagues above the average Lyodii’s, and can be said to offset the punishment of being considered a turncoat by one’s tribe.

    Even rarer than Lyodii working abroad are Lyodii expatriates, those who choose to permanently settle elsewhere in human space. While the Empire’s official stance on Lyodii expatriation remains largely ambiguous, expatriation often finds itself a nearly-impossible task by those bound by long-term contracts with Zavodskoi, often able to hamstring the opportunity for employment required by most human systems to settle on a work visa. Such matters, if accomplished through official channels, often take months to years to plan and organize and often to the tune of a hefty “tax” debited at the time of signing. While dual citizenship with certain polities are largely permitted, those Lyodii who carry citizenship with the Coalition of Colonies are often held to a higher standard of scrutiny, and are far more unlikely to return home if at all.

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