Skrell Culture: различия между версиями

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>Caelphon
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= Cultural Normalities =  
= Cultural Normalities =  
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== Naming System ==
== Naming System ==
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Every Skrell is born with two names, both of them being made up by the Skrell caring for them. These names are not inherited or transferred on marriage - if a Skrell chooses to acquire a surname, they would technically have three names.
Every Skrell is born with two names, both of them being made up by the Skrell caring for them. These names are not inherited or transferred on marriage - if a Skrell chooses to acquire a surname, they would technically have three names.
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If a Skrell considers their addition notable enough, they may choose to translate it to Tau Ceti Basic for their work IDs and records in places where Nral'Malic is not widely spoken. This has only been picking up recently, and is somewhat uncommon.
If a Skrell considers their addition notable enough, they may choose to translate it to Tau Ceti Basic for their work IDs and records in places where Nral'Malic is not widely spoken. This has only been picking up recently, and is somewhat uncommon.
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== Idols ==
== Idols ==
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Skrell place great importance on social and scientific development, and idolize valuable members of those communities, called '''Idols'''. Idols are often propped up by the Federation on government-run '''social media''', encouraging average Skrell to seek personal glory and recognition, as well as rewards. They gain rewards for simply giving a good face to the Federation; Research grants, private shuttles, high-class housing, there are thousands of different rewards for being an ideal citizen that follows laws and regulations, and an even higher pressure to remain that way. If an Idol becomes less-than-ideal for the reputation of the Federation, their rewards can be taken away as well as being given a gag-order on their social media account. Dead Idols often try to reclaim their popularity, but end up shunned for being an inconsistent source of media.  
Skrell place great importance on social and scientific development, and idolize valuable members of those communities, called '''Idols'''. Idols are often propped up by the Federation on government-run '''social media''', encouraging average Skrell to seek personal glory and recognition, as well as rewards. They gain rewards for simply giving a good face to the Federation; Research grants, private shuttles, high-class housing, there are thousands of different rewards for being an ideal citizen that follows laws and regulations, and an even higher pressure to remain that way. If an Idol becomes less-than-ideal for the reputation of the Federation, their rewards can be taken away as well as being given a gag-order on their social media account. Dead Idols often try to reclaim their popularity, but end up shunned for being an inconsistent source of media.  
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A “well-known secret” of the Jargon Federation is that Idols are comprised exclusively of very well Wake-attuned individuals with strong outer influences. Due to the Genophage, however, they seem to dwindle, creating a shortage of idols - prompting Jargon Federation to look into similarities between the Wake and Vaurca’s hivenet - so far with little results; although some C’thur experimentally serve as propaganda pieces.
A “well-known secret” of the Jargon Federation is that Idols are comprised exclusively of very well Wake-attuned individuals with strong outer influences. Due to the Genophage, however, they seem to dwindle, creating a shortage of idols - prompting Jargon Federation to look into similarities between the Wake and Vaurca’s hivenet - so far with little results; although some C’thur experimentally serve as propaganda pieces.
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== Work Ethic ==
== Work Ethic ==
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Skrell life is highly dependent on the contribution of less-valued but highly crucial manual labour workers, although Skrell rarely ever want to work in these roles. These undervalued skrellian workers are often pampered by the government to encourage them to keep working these jobs, giving a max 25 hour work week and complimentary pools in the workplace. Before other species were capable of taking the menial labour, the Skrell were in a serious depression due to the lack of workers and fears of automation, however, in '''2320''' Skrell found the first '''Dionae''' pod in space, and after years of study, began incorporating them into workplaces in the late '''2360's'''. This integration has allowed for at least one Dionae to be found in almost every factory, and Skrell co-workers usually give them the less mentally-required tasks to complete. Lately, Skrell have begun outsourcing some of their manual labour to other species such as Humans, Tajara, and Vaurca.  
Skrell life is highly dependent on the contribution of less-valued but highly crucial manual labour workers, although Skrell rarely ever want to work in these roles. These undervalued skrellian workers are often pampered by the government to encourage them to keep working these jobs, giving a max 25 hour work week and complimentary pools in the workplace. Before other species were capable of taking the menial labour, the Skrell were in a serious depression due to the lack of workers and fears of automation, however, in '''2320''' Skrell found the first '''Dionae''' pod in space, and after years of study, began incorporating them into workplaces in the late '''2360's'''. This integration has allowed for at least one Dionae to be found in almost every factory, and Skrell co-workers usually give them the less mentally-required tasks to complete. Lately, Skrell have begun outsourcing some of their manual labour to other species such as Humans, Tajara, and Vaurca.  
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In the past, Skrell valued synthetics for they simply took all this out of their hands and let them live in the perfect society where any Skrell could commit to whatever career they wanted. Now, however, if a Skrell feels they could complete the job that a synthetic is trying to, they will try.
In the past, Skrell valued synthetics for they simply took all this out of their hands and let them live in the perfect society where any Skrell could commit to whatever career they wanted. Now, however, if a Skrell feels they could complete the job that a synthetic is trying to, they will try.
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= Skrellian Arts =
= Skrellian Arts =


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== Music ==
== Music ==
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Originally, when Skrell were in their primitive stage, their music was primarily vocalization. Water, being a convenient medium for noise, served well for long-distance singing and harmonization. These songs were typically featuring very short notes (similar to human plainchant), due to sound travelling faster. Eventually these vocalizations began to be accompanied by percussion, various seascapes around the waters of Qerrbalak offering a great range of noises to accompany this. As their songs travelled far through the water, overlapping different vocal performances became quite difficult; skrellian choruses eventually merging together and reaching very large numbers of vocalists and percussionists, synced up quite well through a combination of pure skill and the Nlom. Many centuries later, this trend would still continue, with long songs featuring bands with tens of numbers, each member having a very specific, yet very crucial role.  
Originally, when Skrell were in their primitive stage, their music was primarily vocalization. Water, being a convenient medium for noise, served well for long-distance singing and harmonization. These songs were typically featuring very short notes (similar to human plainchant), due to sound travelling faster. Eventually these vocalizations began to be accompanied by percussion, various seascapes around the waters of Qerrbalak offering a great range of noises to accompany this. As their songs travelled far through the water, overlapping different vocal performances became quite difficult; skrellian choruses eventually merging together and reaching very large numbers of vocalists and percussionists, synced up quite well through a combination of pure skill and the Nlom. Many centuries later, this trend would still continue, with long songs featuring bands with tens of numbers, each member having a very specific, yet very crucial role.  
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Fans of the music generally live in a perpetual state of anxiety owing to the existential dread of Receivers finding a band. A group a Skrell has been listening to for well over 200 years can disappear into the vast sea of 'ooh what’s this' before they even know it, either completely changing or disappearing into nothingness. Many former Idols end up here, and many band members are accidentally made into them. It used to be the case that possession of a data crystal containing these songs alone was a crime, however the Federation government has elected to assimilate these groups and attempt to 'socialize' as many fans as possible, knowing banning them will only fuel it. To prevent this, a few bands have sternly refused to make any public announcements about tours or gatherings, relying entirely on word of mouth and guerilla t-shirt stands.  
Fans of the music generally live in a perpetual state of anxiety owing to the existential dread of Receivers finding a band. A group a Skrell has been listening to for well over 200 years can disappear into the vast sea of 'ooh what’s this' before they even know it, either completely changing or disappearing into nothingness. Many former Idols end up here, and many band members are accidentally made into them. It used to be the case that possession of a data crystal containing these songs alone was a crime, however the Federation government has elected to assimilate these groups and attempt to 'socialize' as many fans as possible, knowing banning them will only fuel it. To prevent this, a few bands have sternly refused to make any public announcements about tours or gatherings, relying entirely on word of mouth and guerilla t-shirt stands.  


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== Fashion ==
== Fashion ==
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===Ox Fashion===
===Ox Fashion===


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The highest echelon of professional Skrell society, Iqi are generally the trendsetters and fashion icons of Skrell pop-culture, along with being influential for their advancements in varying fields. As fashion rapidly changes among the elite, Iqi Fashion changes frequently, though common staples exist. For example, a popular trope is the production of outfits that are based off of sea creatures, such as dresses that have eight different flares (to resemble octopus-like creatures), purses that are shaped like molluscs, and decorate ties to resemble sea serpents.
The highest echelon of professional Skrell society, Iqi are generally the trendsetters and fashion icons of Skrell pop-culture, along with being influential for their advancements in varying fields. As fashion rapidly changes among the elite, Iqi Fashion changes frequently, though common staples exist. For example, a popular trope is the production of outfits that are based off of sea creatures, such as dresses that have eight different flares (to resemble octopus-like creatures), purses that are shaped like molluscs, and decorate ties to resemble sea serpents.


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[[Category:Skrell]]
[[Category:Skrell]]

Версия от 16:30, 18 января 2021

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  • Расы







  • Cultural Normalities

    Naming System

    Idols

    Work Ethic

    Skrellian Arts

    Music

    Fashion

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