Skrell Culture: различия между версиями
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In the past, Skrell valued synthetics for they simply took all this out of their hands and let them live in the perfect society where any Skrell could commit to whatever career they wanted. Now, however, if a Skrell feels they could complete the job that a synthetic is trying to, they will try. | In the past, Skrell valued synthetics for they simply took all this out of their hands and let them live in the perfect society where any Skrell could commit to whatever career they wanted. Now, however, if a Skrell feels they could complete the job that a synthetic is trying to, they will try. | ||
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== Holidays == | |||
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=== Qu'qyu-Poxii === | |||
Generally unofficial events, but sometimes planned, Starlight Gatherings were the periodic observation of meteor showers. Members of the community gathered on the highest natural peaks of their region and spent a few nights observing the various comets that fly through the sky. Some Skrell enjoyed this recluse into nature for a time, but others found it distracting and unnecessary. | |||
This behaviour has changed in the modern-day, becoming an official Federation-sponsored holiday that occurs every year, as it used to, typically in moist environments with plenty of natural scenery. These are called Starlight Gatherings. Skrell across the Orion Spur meet up at these, partaking in food, games, but primarily looking for a potential Qu'Poxii. Existing Starlovers and their Quya also come to these, whether for fun or to strengthen their bonds with each other. It is known for even the most reclusive scientists to occasionally appear at these, normally under the guise of ‘searching for suitable lab assistants.’ Some Listeners are known to appear here, whether pressured enough by their Receiver counterparts, or coming all on their own whether biological reasons or otherwise. In the end, hardly anyone refuses to show up, the intense romantic feelings rippling through the Nlom in planet-spanning proportions. It occurs annually on June 14th. | |||
=== Nioh'Quvuqi === | |||
As creatures of the sea, Skrell have an innate connection to the tides, and as such, the moon. Bi-annually, during the equinoxes, Skrell will prepare a celebratory dinner privately in their homes. This is viewed as a time for families to come together and bond, and generally isn’t a publicly enjoyed holiday. An important staple of this holiday is the preparation of '''Aqoliz''', a type of soft sea-mollusc, to be enjoyed. The Skrell are expected to give praise to the notable moons within the Jargon Federation, mostly Qerr'Malic, during the dinner. The celebration has been tracked as far back as seven millennia ago, making it one of the oldest holidays still celebrated within the Jargon Federation. | |||
=== Nral'viq === | |||
Nral'viq is one of the most important celebrations throughout the Jargon Federation as it commemorates its reunification. Whilst the holiday only occurs on one day, it is not unheard of for Skrell to celebrate days before and after. A very public holiday, the various planetary governments will organise parades that typically end in large fireworks. There is an important aspect to this holiday; ‘Origin’ is an important milestone in the life of a Skrell. It is the compelling pilgrimage from their planet or city to the beaches of Qerrbalak, where aeons ago, Skrell walked from the sea onto land. It is a significant reflection for some Skrell, some coming from the pilgrimage changed and focused. Some other Skrell find it a waste of time, and focus on more practical endeavours. However, Origin is crucial to some tourist attractions in Qerrbalak. | |||
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== Different Eras of Skrell == | |||
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'''Weeping Era (400+ years old)''' | |||
The older Skrell who lived before the [[Skrell_History#The_Glorsh_Rebellion|Glorsh Rebellion]] would have known the actual use of helpful AI, and either treated them as '''children, friends, or co-workers''' that assisted in letting Skrell research with almost no need for manual labor. These older Skrell also lived through the whole of the Synthetic Uprising, and may be nostalgic of their 'children', angry at being betrayed, or saddened and mistrusting of ever loving anything again. Skrell from this age often have inky black stains around their eyes, showing they have cried due to the extreme emotions they went through. It is hard for older Skrell to be near current-age synthetics, as technically they still have the same core programming from 500 years ago... | |||
'''Collapse Era/Abyssal Era (268-400 years old)''' | |||
Skrell born or living during the Age of Synthetic Oppression may have never been told that AI were originally loved by their parents, and only see them as '''hateful''' and '''disgusting''' things that know only to rule with an unknowable agenda - often involving '''death''' or advanced, almost magical construction. These Skrell would have been made hard labor workers by the AI overlord, Freedom Fighters attacking androids and smuggling Skrell to safety, salvagers, doctors, cowards, thousands of different things either under command of Glorsh-Omega, or in secrecy away from its watchful eye. It ensured its eyes spread into Skrell as well, however, convincing some to turncoat against their race for some attempt to gain safety. Those who turned race-traitor are hated almost universally, and can even be arrested if they return to Federation space - meaning most have escaped to other nations in the current Era... | |||
'''Supernova Era (72-267 years old)''' | |||
The Supernova Era marks the age of reconstruction, with the [[Skrell_History#Recovery_and_the_Second_Federation|reformation of the Federation]] after the [[Skrell_History#The_Glorsh-Omega_Singularity|Tri-Qyu Supernova]]. It was a time of '''little births''', meaning children born in this era were called miracles and outliers. The early parts of this era were hard to endure, with the parents often away to salvage cities, build factories, regrow algae farms, and construct colleges. The later parts finally saw planets beginning to be reconnected through shuttles and hyperlanes. Parents would often be thankful that their children could finally see the vastness of space, and enjoy the stars. For this reason, Supernova children are often first in line to be allowed to explore human space, regardless of who they are. | |||
'''Radiant Era/Contact Era (...-71 years old)''' | |||
This era marks the [[Skrell_History#Present_Day|new galactic situation]] - where several other species have been discovered in such short time. With the Federation now fully reformed, these Skrell are experiencing the first hassle-free life in almost 400 years, with birthrates skyrocketing after advances in fertility treatment - however there is an issue. Supposedly, the original code of a skrellian artificial intelligence was leaked into human space, and hundreds of years of emotion have spilled forward into a crock-pot of conflict. Contact Era Skrell are faced with a tough decision - between '''hating''' synthetics as their parents have, or forming bonds and '''risking''' the pain of betrayal as the Weeping Era knows... | |||
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= Skrellian Arts = | = Skrellian Arts = | ||
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The highest echelon of professional Skrell society, Iqi are generally the trendsetters and fashion icons of Skrell pop-culture, along with being influential for their advancements in varying fields. As fashion rapidly changes among the elite, Iqi Fashion changes frequently, though common staples exist. For example, a popular trope is the production of outfits that are based off of sea creatures, such as dresses that have eight different flares (to resemble octopus-like creatures), purses that are shaped like molluscs, and decorate ties to resemble sea serpents. | The highest echelon of professional Skrell society, Iqi are generally the trendsetters and fashion icons of Skrell pop-culture, along with being influential for their advancements in varying fields. As fashion rapidly changes among the elite, Iqi Fashion changes frequently, though common staples exist. For example, a popular trope is the production of outfits that are based off of sea creatures, such as dresses that have eight different flares (to resemble octopus-like creatures), purses that are shaped like molluscs, and decorate ties to resemble sea serpents. | ||
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== Artworks == | |||
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=== Paintings === | |||
Skrellian paintings originally were considered quite bland - using various greys, blacks and whites in order to depict certain imagery. It wasn't until [[Notable Skrell| Rixulin Fliioux’Quualt]] that additional colours were introduced, as well as another concept of art. Hyper-expressionism quickly took hold of the Skrell, who began implementing it everywhere; homes, offices, labs and even public spaces quickly became retrofitted in order to convey this evolution of skrellian culture. Thousands, upon thousands, of murals can be located throughout the Jargon Federation with this key theme in mind - some even stating that its the only theme worth painting in regards about. Hyper-expressiveness continues to inspire Skrell art and fashion to this day. Much of modern art juggles the soft, muted colours of more traditional styles along with garish, striking colours like the ones Rixulin often employed. By combining these trends with human art themes, Skrell art has entered something of a second renaissance. | |||
=== Sculptures === | |||
Sometime in skrellian history, the species began to deviate from hyper-realistic sculptures and commenced investing their efforts into creating abstract forms - with various shapes, colours, forms and gestural marks that are combined to create what skrellian sculptures are today. In bygone periods, these sculptures would have etchings of Nral'Malic which would tell the stories woven into them by the sculptors. In the present day, the tradition continues to exist but slightly altered. Sculptors now record the stories on nlom recorders, which transmits the tale behind the sculpture when interacted with. It also will describe the feelings and reasonings, inputted by the sculptor, on why the sculpture is what it is. | |||
=== Examples === | |||
==== Paintings ==== | |||
[[File:Untitled design (18).png|thumb|center|left|75px]] | |||
[[File:SkrellArt5.png|thumb|center|75px]] | |||
[[File:SkrellArt4.png|thumb|center|75px]] | |||
==== Sculptures ==== | |||
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== Architecture == | |||
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=== Interior Architecture === | |||
Skrellian interior design has remained roughly the same for millennia, with little alterations here and there but mostly retaining the same characteristics. Compact, and utilitarian, are the core tenets for skrellian architects who will utilize a variety of methods to accomplish such. The lack for the species to undergo long periods of sleep has factored into this, and has seen most skrellian abodes devoid of any designated sleeping areas; instead finding in replacement that studies have been implemented. Walls are usually various shades of grey, white and black - however, their furniture will usually be dazzling hues. This juxtaposition of colours first originated after skrellian artists turned to hyper-abstract versions of their art, which quickly became popular. | |||
=== External Architecture === | |||
Skrellian architecture has evolved for thousands of years, mostly keeping to the traditional designs found across Qerrbalak. It is believed that ancient Skrell had first devised their housing units as domes in order to deflect strong winds and torrential rain experienced during the colder months of the year. Whilst millennia ago they were likely constructed of flora found on their Homeworld, they have since transformed into carbon-fibre meshes that are extremely durable and lightweight. | |||
Alongside the spherical structure of skrellian engineering, most will find various implementations of "windcatcher towers" that aim to provide continuous ventilation within skrellian abodes. The heat flows up, and leaves through the large windows, whilst the cold air seeps in. They are usually constructed alongside fountains in order for water to cool the air even further. The windows hosted within the towers are also able to be closed should a Skrell wish for it. | |||
Aquatic structures will typically find themselves made similarly, but instead outfitted with glass in order to allow observation of the water surrounding the facility. They will usually be equipped with various designs to allow both Axiori and Xiialt to survive reasonably comfortably beneath the waves of a planet. Some may find these structures interconnected through the use of glassed hallways that further branch into residential sections. | |||
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[[Category:Skrell]] | [[Category:Skrell]] |
Версия от 21:07, 31 января 2021
Skrell Lore Pages | ||
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Organizations, Factions, Politics | Nralakk Federation · Skrell Politics and Enforcement · Federation Crime and Resistance · C'thur in the Federation · Dionae in the Federation · Generation Fleets | |
Culture, Society, History | Skrell Culture · Skrell Cinema and Idols · Skrell Education · Skrell Cuisine · Skrell History · Skrell Beliefs · Skrell Refugees · Skrell Mythology |
Cultural Normalities
Naming System
Idols
Work Ethic
Holidays
Different Eras of Skrell
Skrellian Arts
Music
Fashion
Artworks
Architecture
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