Skrell Culture: различия между версиями

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>RyverStyx
(Added Bloopy)
>RyverStyx
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They both go out to the local library to look for someone who can help them read the book, where the librarian sits them down and covers some basic literacy before reading the story. The book is about a Skrell that's recently become a primary numerical, and what you can do to improve your social credit score to be like them. The episode ends with Bloopy and Florp back home, giving a brief recap of the episode and talking about how much fun they had. The two characters say goodbye to the audience as it pans outside, showing a colorful ocean as sea creatures slowly swim across the screen, ultimately forming the credits.
They both go out to the local library to look for someone who can help them read the book, where the librarian sits them down and covers some basic literacy before reading the story. The book is about a Skrell that's recently become a primary numerical, and what you can do to improve your social credit score to be like them. The episode ends with Bloopy and Florp back home, giving a brief recap of the episode and talking about how much fun they had. The two characters say goodbye to the audience as it pans outside, showing a colorful ocean as sea creatures slowly swim across the screen, ultimately forming the credits.


=== Social Media ===
== Social Media ==


[[File:Skrell Social Media.png|150px|thumb|The logo for Viv-ID]]
[[File:Skrell Social Media.png|150px|thumb|The logo for Viv-ID]]
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It is a mixture of both social news and multimedia sharing, and primarily works based on a voting system. Individuals can vote to like, or dislike, a topic which then affects how many individuals it reaches. This can also be impacted on the numerical score of the original prompter.
It is a mixture of both social news and multimedia sharing, and primarily works based on a voting system. Individuals can vote to like, or dislike, a topic which then affects how many individuals it reaches. This can also be impacted on the numerical score of the original prompter.


==== Relation to Social Credit System ====
=== Relation to Social Credit System ===


The Social Credit System heavily relies on the state-backed Viv-ID as a way of communicating the so-called "public and transparent" process of assigning citizens their numerical score. Their numerical category, alongside their actual score, is often displayed alongside their username in order to indicate the level of trust an individual should place within the comments shared. The algorithm then pushes the content of those with higher numerical scores, whilst those with lower numerical scores will find themselves shadowbanned or their content removed. Many have even begun to comment on the almost "automatic" reporting of those with low numerical scores, even if the opinion is a rather popular one, simply due to their score. This has prompted slight cyber retaliation from [[Skrell Factions| shady elements]] within the Jargon Federation, who will often alter the lower numerical scores on the platform to appear much higher and therefore spread their ideas much further than if they were within a lower numerical category.
The Social Credit System heavily relies on the state-backed Viv-ID as a way of communicating the so-called "public and transparent" process of assigning citizens their numerical score. Their numerical category, alongside their actual score, is often displayed alongside their username in order to indicate the level of trust an individual should place within the comments shared. The algorithm then pushes the content of those with higher numerical scores, whilst those with lower numerical scores will find themselves shadowbanned or their content removed. Many have even begun to comment on the almost "automatic" reporting of those with low numerical scores, even if the opinion is a rather popular one, simply due to their score. This has prompted slight cyber retaliation from [[Skrell Factions| shady elements]] within the Jargon Federation, who will often alter the lower numerical scores on the platform to appear much higher and therefore spread their ideas much further than if they were within a lower numerical category.
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=== Idols ===
== Idols ==
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=== Music ===
== Music ==
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=== Fashion ===
== Fashion ==
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==== Ox Fashion ====
=== Ox Fashion ===


Almost purely utilitarian, Ox fashion often consists of brown, grey, and beige jumpers that often extend up past the neck, covering the gills. This takes the form of longer cloaks, shoulder capes, or ponchos. Headtails are sometimes tied back. Most working-class Skrell carry a satchel or duffle bag with them, usually mismatched against their clothing, in order to carry their belongings and tools for the workday. A staple of this wardrobe are dark or brown work boots and gloves. Rugged materials are used to resist tearing and piercing when working on labour-intensive tasks. When relaxing, they generally wear similar or the same outfit around their dwelling. While these outfits are designed for purpose, they are often comfortable to allow for longer working hours.
Almost purely utilitarian, Ox fashion often consists of brown, grey, and beige jumpers that often extend up past the neck, covering the gills. This takes the form of longer cloaks, shoulder capes, or ponchos. Headtails are sometimes tied back. Most working-class Skrell carry a satchel or duffle bag with them, usually mismatched against their clothing, in order to carry their belongings and tools for the workday. A staple of this wardrobe are dark or brown work boots and gloves. Rugged materials are used to resist tearing and piercing when working on labour-intensive tasks. When relaxing, they generally wear similar or the same outfit around their dwelling. While these outfits are designed for purpose, they are often comfortable to allow for longer working hours.


==== Ix Fashion ====
=== Ix Fashion ===
[[File:Worker.png|thumb|400px|A federation-standard jumpsuit, usually depicting the area of work a Skrell does via colouring. The colourations tend to transfer across articles of clothing]]
[[File:Worker.png|thumb|400px|A federation-standard jumpsuit, usually depicting the area of work a Skrell does via colouring. The colourations tend to transfer across articles of clothing]]
The average fashion often alters with celebrity influences or changing tastes. Average skrell have the means to change with the times, and their wardrobe is somewhat put together with these trends in mind. When working, these Skrell wear business-casual jumpers, often with high collars, and wear decorative headtail coverings or simply tie them back. Patterns are encouraged, and the average Skrell will wear varying patterns that are similar to coral reefs, swirling maelstroms, and other ocean-iconography. It’s customary for Skrell shoes to be worn for purpose and most Ix will wear comfortable fitting flat shoes, but some Skrell will opt to go barefoot. At home, these Skrell will wear more casual fitting clothes that may not always be fashionable, exchanging popularity for more agreeable outfits.
The average fashion often alters with celebrity influences or changing tastes. Average skrell have the means to change with the times, and their wardrobe is somewhat put together with these trends in mind. When working, these Skrell wear business-casual jumpers, often with high collars, and wear decorative headtail coverings or simply tie them back. Patterns are encouraged, and the average Skrell will wear varying patterns that are similar to coral reefs, swirling maelstroms, and other ocean-iconography. It’s customary for Skrell shoes to be worn for purpose and most Ix will wear comfortable fitting flat shoes, but some Skrell will opt to go barefoot. At home, these Skrell will wear more casual fitting clothes that may not always be fashionable, exchanging popularity for more agreeable outfits.


==== Oqi Fashion ====
=== Oqi Fashion ===


As exceptional workers, Oqi often find themselves at an interesting crossroads between fashion and utility. While valued for their valuable work, these Skrell are frequently within the eyes of the public, and are pressured into wearing the latest fashion. However, fashion trends have given them the ability to wear designer lab coats with flared collars, patterned disposable gloves, lab-safe accessories, tailored suits, and other specific items. Most will wear pins denoting their professional prestige, such as length of employment, most prestigious degree obtained, or other rewards. Some individuals in this class will also show off their importance with wearable technology, like wristbound computers or inner-ear radios.
As exceptional workers, Oqi often find themselves at an interesting crossroads between fashion and utility. While valued for their valuable work, these Skrell are frequently within the eyes of the public, and are pressured into wearing the latest fashion. However, fashion trends have given them the ability to wear designer lab coats with flared collars, patterned disposable gloves, lab-safe accessories, tailored suits, and other specific items. Most will wear pins denoting their professional prestige, such as length of employment, most prestigious degree obtained, or other rewards. Some individuals in this class will also show off their importance with wearable technology, like wristbound computers or inner-ear radios.


==== Iqi Fashion ====
=== Iqi Fashion ===


The highest echelon of professional Skrell society, Iqi are generally the trendsetters and fashion icons of Skrell pop-culture, along with being influential for their advancements in varying fields. As fashion rapidly changes among the elite, Iqi Fashion changes frequently, though common staples exist. For example, a popular trope is the production of outfits that are based off of sea creatures, such as dresses that have eight different flares (to resemble octopus-like creatures), purses that are shaped like molluscs, and decorate ties to resemble sea serpents.
The highest echelon of professional Skrell society, Iqi are generally the trendsetters and fashion icons of Skrell pop-culture, along with being influential for their advancements in varying fields. As fashion rapidly changes among the elite, Iqi Fashion changes frequently, though common staples exist. For example, a popular trope is the production of outfits that are based off of sea creatures, such as dresses that have eight different flares (to resemble octopus-like creatures), purses that are shaped like molluscs, and decorate ties to resemble sea serpents.
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=== Artworks ===
== Artworks ==
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==== Paintings ====
=== Paintings ===


Skrellian paintings originally were considered quite bland - using various greys, blacks and whites in order to depict certain imagery. It wasn't until [[Notable Skrell| Rixulin Fliioux’Quualt]] that additional colours were introduced, as well as another concept of art. Hyper-expressionism quickly took hold of the Skrell, who began implementing it everywhere; homes, offices, labs and even public spaces quickly became retrofitted in order to convey this evolution of skrellian culture. Thousands, upon thousands, of murals can be located throughout the Jargon Federation with this key theme in mind - some even stating that its the only theme worth painting in regards about. Hyper-expressiveness continues to inspire Skrell art and fashion to this day. Much of modern art juggles the soft, muted colours of more traditional styles along with garish, striking colours like the ones Rixulin often employed. By combining these trends with human art themes, Skrell art has entered something of a second renaissance.
Skrellian paintings originally were considered quite bland - using various greys, blacks and whites in order to depict certain imagery. It wasn't until [[Notable Skrell| Rixulin Fliioux’Quualt]] that additional colours were introduced, as well as another concept of art. Hyper-expressionism quickly took hold of the Skrell, who began implementing it everywhere; homes, offices, labs and even public spaces quickly became retrofitted in order to convey this evolution of skrellian culture. Thousands, upon thousands, of murals can be located throughout the Jargon Federation with this key theme in mind - some even stating that its the only theme worth painting in regards about. Hyper-expressiveness continues to inspire Skrell art and fashion to this day. Much of modern art juggles the soft, muted colours of more traditional styles along with garish, striking colours like the ones Rixulin often employed. By combining these trends with human art themes, Skrell art has entered something of a second renaissance.


==== Sculptures ====
=== Sculptures ===


Sometime in skrellian history, the species began to deviate from hyper-realistic sculptures and commenced investing their efforts into creating abstract forms - with various shapes, colours, forms and gestural marks that are combined to create what skrellian sculptures are today. In bygone periods, these sculptures would have etchings of Nral'Malic which would tell the stories woven into them by the sculptors. In the present day, the tradition continues to exist but slightly altered. Sculptors now record the stories on nlom recorders, which transmits the tale behind the sculpture when interacted with. It also will describe the feelings and reasonings, inputted by the sculptor, on why the sculpture is what it is.  
Sometime in skrellian history, the species began to deviate from hyper-realistic sculptures and commenced investing their efforts into creating abstract forms - with various shapes, colours, forms and gestural marks that are combined to create what skrellian sculptures are today. In bygone periods, these sculptures would have etchings of Nral'Malic which would tell the stories woven into them by the sculptors. In the present day, the tradition continues to exist but slightly altered. Sculptors now record the stories on nlom recorders, which transmits the tale behind the sculpture when interacted with. It also will describe the feelings and reasonings, inputted by the sculptor, on why the sculpture is what it is.  
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==== Examples ====
=== Examples ===
===== Paintings =====
==== Paintings ====
[[File:Untitled design (18).png|thumb|center|left|75px]]
[[File:Untitled design (18).png|thumb|center|left|75px]]
[[File:SkrellArt5.png|thumb|center|75px]]
[[File:SkrellArt5.png|thumb|center|75px]]
[[File:SkrellArt4.png|thumb|center|75px]]
[[File:SkrellArt4.png|thumb|center|75px]]


===== Sculptures =====
==== Sculptures ====
[[File:SkrellArt2.png|thumb|center|75px]]
[[File:SkrellArt2.png|thumb|center|75px]]
[[File:SkrellArt3.png|thumb|center|75px]]
[[File:SkrellArt3.png|thumb|center|75px]]
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=== Architecture ===
== Architecture ==
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==== Interior Architecture ====
=== Interior Architecture ===


Skrellian interior design has remained roughly the same for millennia, with little alterations here and there but mostly retaining the same characteristics. Compact, and utilitarian, are the core tenets for skrellian architects who will utilize a variety of methods to accomplish such. The lack for the species to undergo long periods of sleep has factored into this, and has seen most skrellian abodes devoid of any designated sleeping areas; instead finding in replacement that studies have been implemented. Walls are usually various shades of grey, white and black - however, their furniture will usually be dazzling hues. This juxtaposition of colours first originated after skrellian artists turned to hyper-abstract versions of their art, which quickly became popular.
Skrellian interior design has remained roughly the same for millennia, with little alterations here and there but mostly retaining the same characteristics. Compact, and utilitarian, are the core tenets for skrellian architects who will utilize a variety of methods to accomplish such. The lack for the species to undergo long periods of sleep has factored into this, and has seen most skrellian abodes devoid of any designated sleeping areas; instead finding in replacement that studies have been implemented. Walls are usually various shades of grey, white and black - however, their furniture will usually be dazzling hues. This juxtaposition of colours first originated after skrellian artists turned to hyper-abstract versions of their art, which quickly became popular.


==== External Architecture ====
=== External Architecture ===


Skrellian architecture has evolved for thousands of years, mostly keeping to the traditional designs found across Qerrbalak. It is believed that ancient Skrell had first devised their housing units as domes in order to deflect strong winds and torrential rain experienced during the colder months of the year. Whilst millennia ago they were likely constructed of flora found on their Homeworld, they have since transformed into carbon-fibre meshes that are extremely durable and lightweight.  
Skrellian architecture has evolved for thousands of years, mostly keeping to the traditional designs found across Qerrbalak. It is believed that ancient Skrell had first devised their housing units as domes in order to deflect strong winds and torrential rain experienced during the colder months of the year. Whilst millennia ago they were likely constructed of flora found on their Homeworld, they have since transformed into carbon-fibre meshes that are extremely durable and lightweight.  

Версия от 01:19, 15 октября 2021

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  • Расы







  • Jargon Culture and Beyond

    These are generally recognized by the Skrell as a set of the practices, beliefs, and objects that are dominant or prevalent in their society; involving various different fields and topics that eventually formulate what is known as skrellian culture. Skrell that go against these norms are typically known as outliers, and will quickly become ostracized should they not bend and adhere to the society they find themselves in. Those that do not, will commonly find solace within the Traverse or outside of the Jargon Federation.

    Social Credit System

    Naming System

    Slang

    Work Ethic

    Holidays

    Different Eras of Skrell

    Pets

    The Arts

    Skrellian art is considered alien by many species throughout the Orion Spur; which the Skrell rapidly embraced. Many non-skrell find it difficult to engage with skrellian artists, citing that their ideas are just simply too bizarre to comprehend. The result of which is the unlikelihood of an artist leaving the Jargon Federation in order to seek additional opportunities amongst the stars. Whilst there are cons to the discovery of other species and its influence on skrellian artworks, there are boons which have also arrived - most specifically, the Skrell undergoing a somewhat second renaissance with the introduction of additional concepts to their artworks.

    Entertainment

    Idols

    Music

    Fashion

    Artworks

    Architecture

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