The Consortium: различия между версиями
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== Major Cities == | == Major Cities == | ||
=== Nral’daaq === | === Nral’daaq (Epigenia) === | ||
Nral’Daaq | Nral’Daaq or Epigenia – depending on whether one is either [[Skrell]] or [[Dionae]] – is a bustling capital under the jurisdiction of the Consortium, is a vibrant melting pot on the planet's surface, primarily hosting the non-Dionae population. Renowned for being a hub of off-world trading, the city boasts a diverse majority-[[Skrell]] population. Its strategic location within the Consortium allows it to be a junction of sorts for economic affairs within [[Epsilon Ursae Minoris]]. The city’s architectural tapestry weaves a fascinating narrative, blending Dionae and Skrell design influences across its sprawling landscape. The city's core, surrounding the Federation Embassy, boasts modern structures inspired by traditional Skrellian architecture. In contrast, the older, less-developed sections exude the Babylonian aesthetic, showcasing the city's evolution over time. Economically, it stands as the linchpin of the Consortium's trading network, orchestrating off-world commerce with finesse. The city engages in the cyclic trade of goods, relying on profits to fuel further interstellar transactions. It’s economic prowess extends beyond trading, with tourism and short-term residencies constituting another major revenue stream. The city's Skrellian architecture attracts visitors and temporary residents, contributing to its reputation as a preferred layover locale for Skrell exploring the wider Consortium – and other species from the Federation. | ||
=== Whispering Grove === | === Whispering Grove === |
Версия от 10:30, 28 марта 2024
Dionae Lore Pages | ||
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Species | Dionae · Dionae Forms · Dionae Mindtypes · Dionae Biology · Dionae Out-Of-Character | |
Locations, Planets & Systems | Covenant of Xrim · Hieroaetheria · Rueltab · Primitive Sirens of Mictlan · Eternal Gardens | |
Conglomerates & Factions | Dionae in the Federation · Dionae in the Hegemony · Vaurcae & Dionae · The Narrows · Minor Dionae Factions | |
Culture, History & Society | Dionae Culture · Notable Dionae · Voidic Proto-Culture · Dionae Space Capabilities · Dionae History · Dionae Integration · The Eternal | |
Lore Arcs | Omnivirate's Providence |
Hieroaetheria | ||
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Hieroaetheria · The Consortium · Eternal Republic of the Ekane · Union of Gla'orr · The Commonwealth of Hieroaetheria |
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The Consortium of Epsilon Ursae Minoris
Founded decades prior to any outside interference, though by the name of the Affiliation – at least according to the direct translation from Rootsong – it was a loose confederation of dozens of conglomerates present across the region of Mede. It wasn’t until first contact with the Skrell that it began to formalise its existence into a unified alliance; thereby resulting in the creation of the Consortium of Epsilon Ursae Minoris. Mostly inspired by the Skrell that began to move in swathes to the newly discovered society, it prides itself on its progressive stances – especially in contrast to the other factions present within the Commonwealth. Being the only “welcoming” political bloc to non-Dionae, the Consortium manages to cling to its status as the most populated nation on the planet – in which most of its policies aim at fostering a multi-cultural society for the betterment of all.
General
Capital: Nral’daaq
Demonym: Epsilonian
Official Languages: Rootsong, Nral’malic, Tau Ceti Basic
History
The Consortium is considered the eldest, and most influential, nation on Epsilon Ursae Minoris. With discoveries within the caverns of Mede indicating their presence as far back as 6000 BCE – it is thought that the Consortium, or at least the conglomerates that comprise of it – is the “origin” of the Dionae present on the planet, likely having arrived due to a meteorite, at least that is the current theory put forth by xenoarchaeologists. However, the Consortium has evolved considerably over the last few millennia, having initial begun as the Affiliated, when directly translated from Rootsong.
Sometime between 3000 BCE and 700 BCE, Dionae developed a method of recordkeeping through Song Stones – littering them throughout Mede, in which when the wind blows stories of history were told. The most notable is a Song Stone located within the Horn of Mede reveals that conglomerates within the region had been plagued by arctic winds for an extended period of time – worse than they had previously encountered during the Age of Hibernation. This is thought to be the cataclysm that drove the species to the creation of the Affiliated; with the evidence presented by xenoarchaeologists arguing that the species saw it as a necessity to work together and cooperate as to ensure the survival of Dionae and their conglomerates. By 200 BCE, the Affiliated had come into existence – unifying around what is now known as Nral’daaq.
Between 200 BCE and 1000 CE, the Affiliated expanded considerably – taking up most of the borders that currently exist, and thereafter during the 1200s CE began their own industrial revolution, moreso referred to as the Bio-Industrio Revolution, in which they utilized biomass to advance themselves technologically – considerably faster than other sophonts within the Orion Spur. By 1700 BCE, they were comparable to the Golden Age of the Izweski Hegemony – utilising complex bio-machinery to complete feats that otherwise would have taken centuries to develop technology for. Soon enough, global communication was made possible – allowing for the Affiliated to extend invitations to other conglomerates through a somewhat altered version of the Rootsong Network seen within space, instead adapted for terrestrial usage.
For the next six centuries, the Affiliated developed themselves. Just months prior to first contact with the Skrell in 2315 CE, they had launched a primitive satellite – which caused a cascade of events that eventually drew the Skrell to the planet; having previously thought it was uninhabited, and a potential colony site. Following contact by the Skrell, the Affiliated underwent significant changes; culminating in the Consortium of Epsilon Ursae Minoris in 2320 CE, structuring their government similar to that of the Nralakk Federation. The next century and a half saw several developments, in particular the establishment of the Commonwealth of Epsilon Ursae Minoris, the colonisation of several planets, and eventually its introduction as an influential member of the interstellar stage – all made possible due to the efforts of the Consortium.
Culture and Society
Religion
The religious landscape within the Consortium is deeply influenced by the cultural diversity that characterizes the faction; while The Eternal holds a central role held by the majority of the Dionae population, the religious practices within the Consortium even extend to Qeblak and Weishii have infiltrated the faction. It also isn’t uncommon to find human religions practicing within the Consortium. The secular nature of the Consortium, as opposed to the Eternal Republic, means the majority of the decisions undertaken do not align with any one religion – and instead are based on somewhat objective decision-making by the Consortium’s leader; the Chairman. Additionally, there are no restrictions on faith within the Consortium, resulting in somewhat uneasy tension with the Nralakk Federation which attempts to quash any unsanctioned religions such as the Scorned’s perspective of the Iron Eternal. This has resulted in a rather flourishing society of Scorned within the Consortium, as well as other factions on Epsilon Ursae Minoris.
Non-Dionae in the Consortium
The non-Dionae population in the Consortium comes from all across the Orion Spur, bringing with them unique traditions, languages and perspectives; which has allowed for the fostering of a society where all manner of species co-exist and collaborate. In particular, there is a significant population of both Skrell and Humans present on Epsilon Ursae Minoris, predominately within the Consortium. Nral’daaq houses the majority of the Skrell on the planet, with the Dionae having renamed the capital following first contact to befit the inspiration given to them by the species – being translated as Protector’s Landing in Nral’malic. Skrell have become a crucial element of the Consortium, having instilled many of their societal practices into the inquisitive Dionae – namely, their perspectives of meritocracy and tolerance of other species.
Since making contact with the Dionae, in particular the Consortium, Skrell have remained a considerable influence on Epsilon Ursae Minoris; going so far as to assist in the creation of the Consortium’s government, as well as the means to protect their sovereignty and begin to colonise the stars. Skrell now see themselves in several positions of authority within the Consortium, appointed by the Chairman to oversee the different branches and departments of the incumbent government, which has yet to see itself lose an election in the one-hundred-and-sixty-odd years of existence. Almost all of the Skrell presence within Epsilon Ursae Minoris is heavily affiliated directly with the Nralakk Federation or one of the major state enterprises. The Nralakk Federation has viewed the planet as a client state since its discovery and its subsequent uplifting by the Skrell. While the Consortium has few resources that the Federation does not have access to elsewhere, it has maintained a longstanding interest in the planet for scientific reasons. The most important among them is the Federation’s constant research into Dionae’s capacity for biomechanical computing as an alternative solution to compete with artificial intelligence. The Federation has also devoted resources to uncovering the origin of Dionae and what conditions brought about their species, especially their lack of a Zona Bovaine equivalent organ.
Humanity is present within the Consortium, however, the majority have not come to the planet as a voluntary endeavour, but instead have found themselves assigned to megacorporate facilities on Epsilon Ursae Minoris. The first human populace arrived shortly after the establishment of Zeng-Hu Pharmaceuticals in 2403 CE; followed by a second wave with the introduction of Einstein Engines in 2410 CE – resulting in a somewhat steady stream of humans filtering into Epsilon Ursae Minoris since. Despite their almost half-century presence on the planet, only a handful of humans have sought citizenship from The Commonwealth of Epsilon Ursae Minoris, most electing to remain on Work Visas issued to them.
Education
The Consortium relies on private institutions, subsidized by taxes levied on both native and megacorporations, to fulfil its educational mandates. However, they must comply with the standards set by the Department of Scientific Advancement and Research – rivalling that of the Nralakk Federation. The curriculum used by these private institutions generally is applicable to all species – including Dionae. Dionae are only expected to undergo the equivalent of a high school diploma; while the other species are mandated to complete a full schooling career, resulting in somewhat mismatched ages in classes, such as a 31-year-old Skrell, and a 17-year-old Human, and lastly a 6 month old Nymph. Much of the curriculum is aimed at fostering the ideals of the Consortium, as well as giving a person a well-rounded education.
There are only two universities present within the Consortium; Epsilonian College (commonly referred to as E-Cuh) as well as the University of Western Mede (or just MedeU). The Epsilonian College generally offers most degrees, with over a dozen buildings within its campus in Nral’daaq. By far, it is the most attended institution within the entirety of the Consortium – sporting just over 30,000 students at any given time. Many refer to it as Little Nral’daaq due to its essentially being a city in its own right. The University of Western Mede is a bit more illustrious and only offers degrees associated to Engineering, Medicine and Information Technology. It is considerably smaller than Epsilonian College and roughly has only 5,000 students registered to attend its classes at any given time. It is considered extremely selective in its choice of students, with only those considered the cream of the crop being inducted into its halls.
Language
The Consortium is a diverse and inclusive nation, reflected in its linguistic landscape. The presence of multiple languages underscores the multicultural nature of the Consortium, fostering communication and unity among its varied population. Rootsong holds profound importance within the Consortium, owing to its nature as the innate method in which Dionae communicate – it, alongside Tau Ceti Basic and Nral’malic are all considered the faction’s official languages. Nral’malic’s introduction to the Consortium by the Skrell that settled on Epsilon Ursae Minoris means it is prevalent amongst the non-Dionae community, particularly in Nral’daaq. Prior to Tau Ceti Basic’s induction into the Consortium, Nral’malic was the common tongue for its populace. Now, Tau Ceti Basic serves as a practical means of communication for the varied people of the Consortium and facilitates trade, diplomacy and other interactions with external entities. The inclusion of Tau Ceti Basic aligns with the Consortium’s welcoming stance toward non-Dionae and reflects the commitment to inclusivity held by the faction.
Emigration
Emigration from the Consortium is largely the easiest across the factions present on Epsilon Ursae Minoris. It has in place the Epsilonian Resettlement Programme – colloquially known as the E-R-P – where those who wish to depart from Epsilon Ursae Minoris are provided support in terms of resources, documentation and guidance to facilitate a smooth transition off the planet to the greater Orion Spur. The Epsilonian Resettlement Programme also has agreements in place with the Stellar Corporate Conglomerate, as well as Einstein Engines, in which prior to leaving the planet they may schedule appointments with representatives from the megacorporations to secure themselves employment before departing. The Epsilonian Resettlement Programme requires a reason for emigration, which has been defined into categories; failing to fall into these categories often results in the denial of participating in the programme.
- Academic Opportunities is one of the more popular categories, with the Consortium registering thousands as departing from the planet to pursue better academic opportunities elsewhere in the Orion Spur.
- Employment Opportunities is yet another popular category for those to select when departing from Epsilon Ursae Minoris. With the agreements between the Consortium, Stellar Corporate Conglomerate and Einstein Engines, those seeking a better life across the Spur can easily find employment thanks to the Epsilonian Resettlement Programme’s relationship with the megacorporations.
- Religious Opportunities, for those inclined, is a category for those who wish to honour their religious background through pilgrimages or merely any other reason that could possibly be explained as religious when departing the Consortium. It is popular for those who wish to visit the Covenant of Xrim or even the Eternal Temple located on Biesel.
Days of Importance
- Contact Day (January 19th)
Contact Day is celebrated across the Consortium of Epsilon Ursae Minoris, which also acts as an homage to the founding of the nation. There generally are announcements made by the Magistrates of the respective cities across the Consortium, reminding the peoples of the principles on which their society stands; democracy, multi-culturalism and meritocracy. In the capital of Nral’daaq, a parade is typically held in which each species present on the planet is given an opportunity to make a float.
- Touching the Stars (July 20th)
Touching the Stars represents when the Consortium launched their first interstellar spacecraft and began the expansion of the Commonwealth of Epsilon Ursae Minoris. A combination of Dionae and Skrell efforts resulted in Root Prime – a one-man craft – to be launched from Nral’daaq on July 20th, 2369 CE and land on one of its moons, Anu. Now, a monument exists where Root Prime landed – carved in its likeness from barren rocks present on the moon.
Crime
Handled by the Consortium Sentinels, or merely just the Sentinels, those that seek to commit criminal offences shall be tried before a Court – presided over by at least three judges to ensure fairness. The Consortium does not use a jury, believing it to be somewhat an antedated idea to place the fate of those having committed a crime in the hands of those not educated in the legal framework of the nation. The rights afforded to Dionae in the Consortium also protect other sophonts – there exists no discrimination on the application of the law, as opposed to the Union or the Eternal Republic, which seeks to apply harsher punishments to non-Dionae. The Sentinel’s headquarters are located in Nral’daaq, but there are branches in every notable city beneath the banner of the Consortium – and those who wish to become a Sentinel have a gruelling process in which they must pass a myriad of different tests that range from theory to practical application of their knowledge to determine whether they’d be a candidate for the policing force. Majority of the crime within the Consortium is petty, very rarely does one hear of violent outbursts that result in injuries or violence – except of course, within the Consortium’s frontier colonies.
Economy
The presence of both sulfur and tar lakes within the Consortium-controlled borders of Epsilon Ursae Minoris has greatly assisted its ability to develop its infrastructure to be compared to Jewel Worlds in the Solarian Alliance – alongside its resource extraction, agricultural and science industries; which are of course aided by its colonies just a few lightyears away from Epsilon Ursae Minoris. Though the Biesel Standard Credit is used for interstellar trading, the Epsilonian Vine is commonly used among the Consortium’s people in their everyday lives. Its stance on multi-culturalism has been advantageous, welcoming experts from across the Orion Spur that have motivated extensive industrialisation and development; even within its frontier colonies. Uniquely, the Consortium is the only faction of Epsilon Ursae Minoris that has colonised other planets, which it of course has extended an invite to both the Union and the Eternal Republic to send their own colonists should they so wish.
The Consortium has also allowed for the proliferation of megacorporations across Epsilon Ursae Minoris, and its off-world colonies. However, only three have sought to stake a claim – Einstein Engines, Orion Express and Zeng-Hu Pharmaceuticals. Zeng-Hu and Einstein have largely accepted to invest in different industries to ensure they do not compete in the rather nascent Commonwealth but with the introduction of Orion Express in 2464 CE, they appear to be torn between whether to collude with one another to displace the logistics megacorporation or do their best to force one another out the Consortium.
Epsilonian Corporations
Biomatik Innovations
Established by a collaboration of Dionae and Skrell, Biomatik Innovations is a major private corporation that merged a decade after first contact with the Skrell; dedicated exclusively to the research and development of advanced technologies – primarily medicinal in nature – and had positioned itself as a leading player in Epsilon Ursae Minoris, and even the greater Orion Spur. Biomatik Innovations collaborates closely with Zeng-Hu Pharmaceuticals’ Yomi Genetics, forming a strategic alliance to address health-related mandates set by the Consortium. It has managed to secure a co-operative government contract with Zeng-Hu Pharmaceuticals, which only highlights its critical role in managing the health infrastructure of cities on both Epsilon Ursae Minoris and the Consortium’s off-world colonies. Biomatik Innovations actively invests in and manages healthcare infrastructure, such as setting up hospitals and clinics, mostly sponsored by the Consortium which has led an effort to ensure widespread access to quality health services for the public.
They excel in cutting-edge research and development, contributing to the continuous advancement of medicinal technologies. This commitment to innovation positions the corporation as a pioneer in the Consortium’s healthcare sector; which is only furthered by the corporation's multispecies collaboration – meaning as a result of the varied species present, there are different approaches with influence the corporation’s diverse research perspectives and technological advances. It is by far the most influential corporation within the Consortium, in which it can be seen across its colonies providing off-world health services as part of its contract with the Consortium. Biomatik Innovations' focus on medicinal technologies, collaboration with Yomi Genetics, and active participation in fulfilling the Consortium's healthcare mandates position it as a vital contributor to the overall well-being of its populace.
CosmoForge Technologies
CosmoForge Technology, originally conceived as a mining venture founded by a group of Dionae in the wake of the colonization of Anu, has undergone a remarkable evolution to become an indispensable entity in both the Consortium and the greater Commonwealth. Over the years, the company strategically aligned itself with the technological prowess of Einstein Engines, forming a symbiotic relationship that catapulted CosmoForge into a central position in the Consortium's economic and military landscape. Its initial focus on mining transitioned into a pivotal role in supporting the shipbuilding industry, providing critical components like warpdrives for the Epsilonian Naval Fleets. The collaborative efforts with Einstein Engines underscore the synergy within the Consortium, as both entities work hand-in-hand to advance the technological frontier and secure the sovereignty of the Commonwealth. At the heart of CosmoForge's recent achievements lies a significant government contract, jointly awarded with Einstein Engines, tasked with the ambitious overhaul of the gas harvesting capabilities of Celestial Station above Luminaria. This undertaking is a response to the pressing issue of phoron scarcity impacting the Orion Spur, reflecting the company's commitment to addressing not only economic challenges but also broader concerns affecting the entire region. Through this project, CosmoForge not only contributes to the technological resilience of the Consortium but also plays a crucial role in mitigating the economic burden caused by the resource shortages.
AstroTerra Enterprises
AstroTerra Enterprises stands as a pivotal state-owned enterprise within the Consortium, entrusted with the critical role of identifying and preparing potential colony sites through advanced scouting and terraforming operations. The company operates at the intersection of scientific exploration and strategic planning, working in close collaboration with key entities such as Zeng-Hu Pharmaceuticals, Einstein Engines, and Orion Express. The synergies established through these partnerships highlight AstroTerra's commitment to comprehensive and effective terraforming initiatives across the Consortium's colonies. Notably, the cooperation with Zeng-Hu Pharmaceuticals underscores the importance of biological and environmental considerations in the terraforming process, aligning with the broader goal of creating sustainable and habitable environments for future settlers.
Orion Express, in tandem with AstroTerra Enterprises, plays a dual role in shaping the Consortium's interstellar landscape. While contributing to terraforming initiatives, Orion Express takes the helm in managing the logistics of the entire operation. As the sole megacorporation awarded a non-co-operative government contract, the company wields a monopoly over the crucial tasks of importing, exporting, and transporting equipment, goods, and passengers between the Consortium's on-and-off-world colonies. This exclusive position grants Orion Express substantial influence over the Consortium's economic and transportation infrastructure, positioning it as a key player until alternative logistics operations, whether through private corporations or state-owned enterprises, can be established. The dual mandate of AstroTerra and Orion Express underscores their vital contributions to both the scientific and logistical aspects of the Consortium's expansive interstellar ventures
Major Cities
Nral’daaq (Epigenia)
Nral’Daaq or Epigenia – depending on whether one is either Skrell or Dionae – is a bustling capital under the jurisdiction of the Consortium, is a vibrant melting pot on the planet's surface, primarily hosting the non-Dionae population. Renowned for being a hub of off-world trading, the city boasts a diverse majority-Skrell population. Its strategic location within the Consortium allows it to be a junction of sorts for economic affairs within Epsilon Ursae Minoris. The city’s architectural tapestry weaves a fascinating narrative, blending Dionae and Skrell design influences across its sprawling landscape. The city's core, surrounding the Federation Embassy, boasts modern structures inspired by traditional Skrellian architecture. In contrast, the older, less-developed sections exude the Babylonian aesthetic, showcasing the city's evolution over time. Economically, it stands as the linchpin of the Consortium's trading network, orchestrating off-world commerce with finesse. The city engages in the cyclic trade of goods, relying on profits to fuel further interstellar transactions. It’s economic prowess extends beyond trading, with tourism and short-term residencies constituting another major revenue stream. The city's Skrellian architecture attracts visitors and temporary residents, contributing to its reputation as a preferred layover locale for Skrell exploring the wider Consortium – and other species from the Federation.
Whispering Grove
Whispering Grove, nestled within the Horn of Mede, defies its categorization as the "least developed" city within the Consortium by showcasing an industrial prowess that outshines many of the Union's and the Eternal Republic's bustling urban centres. Specializing predominantly in resource extraction and refining, the city stands as a critical hub for the Consortium's resource-driven economy. The landscape is adorned with several CosmoForge facilities, serving as the backbone for the city's mining and processing activities. Moreover, Whispering Grove hosts cutting-edge research and development sites, generously sponsored by Einstein Engines. Whispering Grove's architectural identity mirrors its industrial and resource-driven focus, blending functionality with a certain rugged charm. The cityscape is characterized by robust structures designed to withstand the demands of resource extraction and refinement processes. Utilitarian complexes, such as the CosmoForge facilities, dominate the skyline with their imposing silhouettes, marked by sturdy frames and efficient layouts. The city's infrastructure prioritizes durability, reflecting the wear and tear of constant industrial activity. In contrast to the raw industrial aesthetics, there is a subtle integration of green spaces and eco-friendly design elements. Skrellian urban planners have made efforts to harmonize the city with the surrounding natural environment, incorporating green belts, tree-lined avenues, and rooftop gardens. These green initiatives not only provide a visual respite from the industrial landscape but also contribute to the overall well-being of the city's inhabitants.
Radiant Pools
Radiant Pools, the solitary Consortium population centre within Eastern Mede, derives its evocative name from its strategic location in close proximity to the mesmerizing sulfur lakes that dot the region. The city harnesses the latent power of these natural phenomena, primarily exploiting the sulfur lakes for geothermal energy and extracting gases for the production of warpdrive fuel. Architecturally, Radiant Pools seamlessly integrates with its geothermal surroundings, adopting a design that harmonizes with the natural elements. The cityscape features structures adorned with sleek, energy-efficient facades, often incorporating reflective surfaces to amplify the ambient light for its Dionae population. The incorporation of transparent materials in building design allows residents and visitors to enjoy panoramic views of the citys and the surrounding landscape while benefiting from abundant natural light. In contrast to the industrial aesthetic of other resource-driven cities, Radiant Pools incorporates sustainable and eco-friendly architectural elements. Green roofs adorned with native vegetation provide insulation and contribute to the city's commitment to environmental harmony.
Glimmering Glades
Glimmering Glades, positioned at the juncture of the desert and temperate biomes in Western Mede, is an expansive metropolis that lives up to its enchanting moniker. This thriving city, one of the largest within the Consortium, stands as a testament to the diversity of the region, both in terms of its ecological surroundings and its inhabitants. Notably, Glimmering Glades boasts a substantial non-Dionae population, a characteristic not commonly observed beyond the city limits of Nral'daaq. The city's cultural richness is reflected in its bustling markets, lively streets, and a vibrant tapestry of traditions that weave together the varied backgrounds of its diverse populace. As a result of its architectural fusion of desert and temperate influences, Glimmering Glades offers a captivating blend of styles that complement the city's natural surroundings. A captivating contrast is created between the sturdy adobe structures, inspired by desert architecture, and the modern, eco-friendly structures decorated with greenery. Incorporating open plazas, shaded marketplaces, and intricate courtyards, the cityscape invites visitors to explore the city's rich cultural heritage. The majority of the economic opportunities originate from AstroTerra and Orion Express, housing launch facilities for transport off of Epsilon Ursae Minoris – in conjunction of course with Nral’daaq.
Dustbloom Sands
In Dustbloom Sands, situated near the Retheus River in Western Mede, the heartbeat of the city's economy resonates with the rhythm of nature's fury. The majority of its industry revolves around the Dustbloom, a remarkable plant that defiantly blooms only during the onslaught of vicious sandstorms. Despite facing repeated challenges from these natural phenomena, the resilient inhabitants of Dustbloom Sands have adeptly adjusted to their environment, crafting a city that not only endures but thrives amidst the swirling sands. The Dustblooms, valued for their unique radioactive properties, play a crucial role in Dionae sustenance, further emphasizing the city's reliance on the capricious interplay of sandstorms and nature's bounty. Dustbloom Sands visually represents the city's intimate connection to sandstorms and the agricultural industry it supports. The materials used in structures are often durable, weather-resistant, and designed to withstand the abrasive impact of wind-blown sand. The cityscape is characterized by low-profile buildings with sturdy foundations, providing both protection from sandstorms and resilience to harsh environmental conditions. While preserving the city's unique identity, the architecture blends functionality and pragmatism to demonstrate its resilience in the face of a challenging climate.
Republica’s Landing
Republica's Landing, nestled alongside Republica Cove at the opening to Retheus River, emerges as a distinctive and somewhat secluded city in the vast desert expanse. Its isolation is complemented by the unique resource that defines its economic landscape—vast lakes of tar, around which the city's industrial core is meticulously constructed. These tar lakes, while presenting challenges, have become the lifeblood of Republica's Landing, attracting influential players such as AstroTerra and CosmoForge, both of which have established significant footholds within the city to harness the valuable resource for various applications. Buildings feature sun-drenched hues and earthy tones, blending seamlessly with the natural landscape. Low-rise structures dominate the skyline, constructed with materials that offer resilience against the desert's harsh conditions, such as sun-reflective surfaces – which in turn produce electricity for the city, as well as provide a secondary source of sustenance for the Dionae population present in the city.
Government and Ideology
The Consortium operates in a similar manner to the Harmonius Hymn mindtype – essentially a parliamentary democracy. The Consortium’s Chamber was created with the assistance of Skrell in 2320 CE – in which it began with only one political party, Consortium First. Similar to the operation of the Grand Council within the Nralakk Federation, the Consortium elected to join the position of Head of Government and Head of State into one – the Chairman. Chairman Embodiment of Tranquil Stewardship was elevated to the position in August 2450 CE, following the retirement of their predecessor, now leading both the faction and the political party, Consortium First. The members of the Consortium’s Chambers undergo an election every ten years, where parties that wish to register need to comply with the requirement of at least twenty-four members should they wish to attempt to gain a seat.
The Chairman
Embodiment of Tranquil Stewardship is considered Chairman of the Consortium’s Chambers, a Cyclops-form Gestalt that has been in politics since 2394 CE – having begun as a lowly administrative assistant to a Borough Councillor, following the adoption of the political heirarchy of the Nralakk Federation with the formation of the Consortium. They quickly managed to climb the ranks, before fulfilling the position of Deputy Chairman in 2442 CE. Merely eight years later, they ascended and now lead Consortium First, remaining the incumbent political party. They attended the Gliutip'lyaz University between 2370 CE and 2393 CE; having studied a variety of fields relating to socio-economics. This has led to those from the other factions present on Epsilon Ursae Minoris to claim they are a political puppet for the Nralakk Federation, despite the Chairman often going against their policies, despite being thankful for what they have given to Epsilon Ursae Minoris following First Contact – decisively announcing to the Consortium’s Chamber shortly after inauguration that “Epsilon Ursae Minoris must begin their own path, and give homage to the forebearers of the Consortium and the Commonwealth, but ultimately carve their own existence in the unforgiving Spur.”
Political Parties
- Consortium First
The only party to exist when the Consortium’s Chambers were created, it was obvious that they were going to win. Having been the reining party ever since, they have become an engrained political entity within the Consortium’s political affairs, and the greater Commonwealth’s. Their main objectives remain as being welcoming to non-Dionae, and expanding the border of the Commonwealth through a combination of terraforming and colonisation – mostly handled by government contracts awarded to native Epsilonian corporations, and megacorporations. They have the largest support out of all political parties within the Consortium’s Chambers, and lobby predominately for their continued reign, promising inclusive governance that brings prosperity to the entire populace of the Consortium.
- Epsilonian Vanguard
The Epsilonian Vanguards stand as a formidable political force within the Consortium, driven by an unwavering commitment to fortify the military prowess of their faction, and the greater Commonwealth. Rooted in the belief that a robust military presence is essential for the prosperity and security of Epsilon Ursae Minoris’ sovereignity, the Vanguard advocates for increased defense budgets, advanced weaponry development, and strategic alliances with other factions. Additionally, their vision extends beyond the boundaries of their own faction, as they strive to formalize the induction of other factions on the planet into the Consortium, even in the face of the existing global co-operation, the Commonwealth of Epsilon Ursae Minoris. This bold and assertive approach reflects the Epsilonian Vanguard's conviction that a unified front under their leadership will not only strengthen their position but also ensure the collective strength and stability of the entire interstellar region.
- Pioneer’s Alliance
The Pioneer's Alliance is a visionary political entity within the Consortium of Epsilon Ursae Minoris, propelled by a resolute dedication to expanding the borders of the Consortium and the greater Commonwealth. Focused on the ambitious goals of colonization and terraforming, the party envisions a future where the Consortium extends its reach across distant planets light years away. Their strategic rationale lies in the belief that such expansion will not only yield valuable resources through enhanced extraction capabilities but also serve as a catalyst for economic prosperity within the Consortium. What sets the Pioneer's Alliance apart is their inclusive approach, emphasizing collaboration with the other nations on the planet—the Union of Gla'orr and the Eternal Republic of the Ekane. By fostering inter-factional cooperation, the Alliance aims to fortify the Commonwealth of Epsilon Ursae Minoris as a formidable player on the interstellar stage, ensuring sustained influence and shared prosperity in the face of challenges.
Departments
- Department of Scientific Advancement and Research (DSAR)
The Department of Scientific Advancement and Research (DSAR) stands at the forefront of technological innovation within the Consortium of Epsilon Ursae Minoris. Helmed by a Skrell, Nqali Onnqa, DSAR collaborates closely with industry leaders such as Biomatik Innovations and Zeng-Hu Pharmaceuticals to spearhead groundbreaking research initiatives – as well as the Nralakk Federation in certain areas of research. It predominately focuses on advancing the Consortium’s capabilities and ensuring it manages to remain a competitor in technological innovation, even if its one of the newer factions on the interstellar stage. It also takes charge of the Consortium’s education – setting a curriculum, implementing new institutions when necessary, as well as ensuring it complies with interstellar standards so that the Consortium’s population can seek employment with their credentials outside of its borders.
- Department of Planetary Affairs (DPA)
The Department of Planetary Affairs (DPA), led by Roots Woven in Urban Harmony, serves as the administrative nerve center overseeing critical aspects of the Consortium's governance. Working in tandem with corporations such as Biomatik Innovations, Zeng-Hu Pharmaceuticals, and Orion Express, DPA manages the intricacies of planetary affairs – both on Epsilon Ursae Minoris, as well as their colonies off-world. This largely revolves around ensuring strategic supply chain management from resource extraction and refinement, ensuring the implementation and efficiency of the Epsilonian Resettlement Programme, and prioritizing health initiatives with the government contract awarded to both Biomatik Innovations and Zeng-Hu Pharmaceuticals for their Dionae and non-Dionae population.
- Department of Economic Prosperity (DEP)
At the helm of economic development, the Department of Economic Prosperity (DEP) plays a crucial role in shaping the financial landscape of the Consortium. Led by Wealth of Resources Untapped, DEP has become instrumental in bringing foreign companies to Epsilon Ursae Minoris – such as Zeng-Hu Pharmaceuticals, Orion Express and Einstein Engines. It collaborates closely with megacorporations, DEP is tasked with overseeing infrastructure development and employment strategies to ensure the economic welfare of the populace. Beyond these responsibilities, DEP actively engages in diverse initiatives aimed at fostering sustainable economic growth and prosperity.
- Department of Interstellar Exploration (DISE)
The Department of Interstellar Exploration (DISE), under the guidance of Stellar Voyager Amidst Celestial Threads, epitomizes the Consortium's ambitions beyond its planetary borders. Working closely with AstroTerra Enterprises, CosmoForge Industries, and Biomatik Innovations, DISE collaborates extensively with both native corporations and megacorporations to determine terraforming operations. Additionally, DISE charts the course for colony outposts, meticulously planning their establishment and operational frameworks. They are also responsible for ensuring the governance of a colony – and ensuring they comply with the ideals of the Consortium, often through carefully selecting a Planetary Councillor through several preliminary inquiries, and then shortlisting through interviews. This department plays a pivotal role in extending the Consortium's influence into the vast reaches of interstellar space.
Colonies
Anu
Anu, one of Epsilon Ursae Minoris’ moons, and is roughly the size of Luna. It was colonised shortly after first contact, in part thanks to the efforts of the Nralakk Federation during the Consortium’s expansion into the stars. Its proximity, as well as the physiology of its orbital parent’s inhabitants, it was easily turned into a functioning colony – with newly disgorged Nymphs drafted into the Consortium’s colonisation efforts, quickly allowing a stable population to form on the moon. Root Prime, its capital, is named after the first successful spacecraft launch by the Consortium – in which there exists a monument within the center of the city to give homage to the Consortium’s beginnings.
Root Prime, though previously a Dionae-only Colony, has since grown considerably. Sporting domes from the Nralakk Federation, it houses a multitude of species present within the Consortium. Controlled climates ensure that each species can comfortably thrive within its walls, and with minor terraforming, has proven to look similar to other cities on Epsilon Ursae Minoris, with some holographic illusions replacing the desolate presence of space right outside. No singular industry dominates Root Prime, with career opportunities allowing many to explore their interests without any obstacles.
There are three other settlements beside Root Prime, each smaller than their capital counterpart – though still necessary to the functioning of the colony. The Southern Vabopia Pass houses Oqrya’s Post; named after Oqrya Eiphroxi, the Skrell who founded it. It largely operates as a thoroughfare between the Capital, and the other settlements – using its proximity and launch centres to ferry materials and people across the moon. Oqrya Eiphroxi remains Magistrate of Oqrya’s Post, having done so since its establishment.
Kepler’s Belt is the largest “mining facility” turned city – and houses CosmoForge Technologies’ Headquarters within the city’s namesake region. With funding pushed by the native corporation, it has truly transformed into an industrial powerhouse, as well as a technological one thanks to the introduction of Einstein Engines, and its research and development centres. Besides Root Prime, Kepler’s Belt is considered the safest for non-Dionae, with dome technology from Einstein Engines brought to the moon as to ensure its personnel can work without hindrance.
Lastly, resting on the cusp of Canis Abyss is a Federation Science Outpost – Uvqethi. Uvqethi was founded following talks between the Nralakk Federation and the Consortium, in which the former expressed an interest in chartering the pitch-black regions of both Canis Abyss and Outos Chasm. It maintains an existence as a training facility for Federation cartographers, who often leave upon completion of their degree before being replaced with the next generation of Skrell seeking to make themselves a name.
Anu is led by Planetary Governor Lasting Memories of Oephon Uqithor – a mourning mass Argus-form. Following the death of their spouse, Oephon Uqithor, they elected to pursue politics; likely as a result of the absorption of their spouse, having tragically passed away as a result of a shuttle accident, en route to their inauguration as Planetary Governor of Anu. Though there has been criticism of the Argus’ choice to absorb the deceased politician, many decrying they should have had a State Funeral, others claim it was a necessity to ensure the memories and experiences of the Skrell would forever remain with their spouse, for as long as they may live. They remain a widower, having not remarried since the death of their spouse in 2390 CE.
Hope’s Tendrils
Colonised after Anu, in 2401 CE, Hope’s Tendrils is a somewhat developed colony of the Consortium. It has only one city present, functioning as its capital, Verdant Cascades. It is easily compared to Earth, in that it boasts similar terrestrial conditions – climate, gravity and even size. It currently operates as a “Protected World” – in which the Consortium elected to only continue operating on the planet under the objective to study its environment, as well as fauna and flora. This has resulted in most of the populace being scientists; mostly either in the fields of xenobiology, or xenobotany, but there have been reports of xenoarchaeologists making way to Hope’s Tendrils to study skeletal remains of the species – and to dive further into the history of the planet and how it has evolved to its current state. It is led by Planetary Governor Luminescent Beacon of Blossoming Radiance, having been selected for the position in 2421 CE, and has remained as such since. There have been attempts by other political parties within the Consortium's Chambers to have its protection revoked, citing it as a perfect grounds for developing a self-sufficient colony; however Consortium First has yet to budge, using their majority within the Chambers to quash any attempts, despite a significant portion of the population agreeing with the necessity to remove its protection.
Gentle Winds
Colonised by the Consortium in 2401 CE, Gentle Winds is a barren world without an atmosphere, selected by the Department of Interstellar Exploration to begin bio-organic terraforming – essentially, a planet dedicated to the study of terraforming through biological processes exhibited by the Dionae. It has three settlements, Folium, Ramus and Flos. Each is dedicated to realizing the dreams of DISE – though, each has its own missions so to speak. Folium is responsible for the production of atmospheric gasses, Ramus for harvesting minerals to fuel the terraforming initiative, and Flos for seeding life when possible. This has largely resulted in an Engineering-centric populace to exist, comprising even other species besides Dionae.
It has come far in the last six decades, thanks to strategic management by AstroTerra Enterprises. Though some processes had to be done by machinery – such as the intentional launches of ice comets in the direction of Gentle Winds – the rest has largely been completed thanks to the corporation’s ingenuity. Creating artificial gas plumes, through careful manipulation of biomass and gas bladders, a somewhat thin atmosphere has developed. This has allowed for the formation of minor lakes, and even rivers, across the landscape; it essentially digests the resources harvested by Ramus, and in turn, expels greenhouse gases that have begun to stake an existence in the skies of Gentle Winds. Flos has even begun considering the introduction of genetically modified lichens and grasses – regardless, they continue to seed the area with Nymph Nodes, which have so far been successful in instilling byproduct nutrients in the soil, increasing fertility. Terraforming of Gentle Winds is expected to be completed in 2560 CE as per its current speed, however, there have been plans to begin ramping up development on the planet.
It is led by Planetary Governor Etherial Vapors Whispering Through Nebulae, having been appointed thanks to their knowledge of standard terraforming due to their time in the Gliutip'lyaz University; in their dissertation for their doctorate, they sought to explore the usage of bio-organic terraforming as a replacement to current technology. The dissertation saw considerable praise from scientific minds in the Federation, and upon their return to the Consortium, they were requested to take point on the Gentle Winds project.