Участник:Caelphon/Sandbox: различия между версиями
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= Mictlan = | |||
[[File:Mictlan flag new.png|thumb|The flag of Mictlan as a planet in the Republic of Biesel.]] | |||
Nestled within the [[Corporate Reconstruction Zone]], Mictlan has become integral to the Stellar Corporate Conglomerate’s plans for expanding their influence within the unstable region of the Orion Spur. However, many protested against the sudden shift to the [[Republic of Biesel]], taking up arms as they began forcefully pushing back against the corporate occupation of their planet – eventually resulting in military intervention by the [[Republic of Biesel]], as they instituted the Peacekeeper Mandate to begin to wrestle control back into their hands. | |||
Tropical, humid and bustling with multiculturalism, Mictlan was a notable outlier among other Solarian colonies – where those within its highest echelons were dominated by corporate influence and funds, while not as extreme as the Eridani Corporate Federation of the [[Republic of Biesel]], it has led to stratification among the populace – with most of the population surviving within either the rural countrysides or the outskirts of major cities, while tourists and corporate employees enjoy themselves within the centres of its population centres. | |||
''' | '''While Mictlan is been a beacon of multiculturalism among humans and aliens in the Orion Spur, many humans that have immigrated to the planet have been assimilated into Mictlan's culture and society. Because of this, human characters born on Mictlan must have names and appearances consistent with the peoples of Central and South America. Only characters native to Mictlan may take the Mictlan accent. This is enforceable by server moderators and admins. | ||
''' | |||
== Environment == | == Environment == | ||
=== Geography & Climate === | === Geography & Climate === | ||
Mictlan is a planet shrouded in thick jungles that stretch across its three continents, where its orbital period and axial tilt have allowed for an almost perpetual tropic climate that often reaches sweltering highs – where the only reprieve is the frequent torrents of cool rainfall that form as a result of humidity present within its rainforests. Dependent on the environmental circumstances in which they form, these tropical storms often grow to sizes capable of engulfing large portions of the continents they pass over – where flashfloods in lowlands are both common, and avoided by the local populace in the region. However, the further one strays from the equatorial regions of Mictlan, the drier it becomes the closer one gets to the Mictlani Sertão. | |||
The | The Mictlani Sertão comprise the planet’s highlands – normally in close proximity to mountainous geographic regions – and receive most of their rainfall during the beginning of the year in the brief period between February and April, mostly in the form of torrential downpours, thereafter these regions typically undergo extended droughts. These shifting conditions have made life difficult within the Sertão, and colonial outposts situated within these areas frequently fell on hard times as they struggle to push through to the next wet season, where most commonly turn to base their economies on quarrying and excavation – at least if there is an abundance of mineral resources nearby. | ||
=== Regions === | === Continents & Regions === | ||
'''Llactapata (Western Continent)''' | |||
Home to the continental capital of Sikunda, Llactapata has been spared the onslaught of destruction as a result of the Peacekeeper Mandate, where it has instead seen an influx of displaced Mictlani fleeing from either Huitzilopochtli or Huehuecóyotl. Situated within the western hemisphere of the planet, much of Northern Llactapata belongs to the Mictlani Sertão – where the craggy mountains protect the region from typhoons that form within Tepexitl Ocean, allowing for dozens of cities and towns to crop up reminiscent of those across the Andes Mountains on Earth. Hephaestus Industries has expressed interest in expanding its foothold within the regions, further exploiting the mineral resources held within the Tepeyollotli Ranges. '''Sikunda''', '''Caxamalca''' and '''New Barraca''' are the major population centres of Llactapata. | |||
'''Huitzilopochtli (Eastern Continent & Archipelagos) | |||
''' | |||
The staging grounds for the Samaritans and the Founding Movement, Huitzilopochtli previously went without major investment from the megacorporations, where its sudden introduction following the collapse of the [[Sol Alliance| Solarian Alliance]] invited anti-corporate sentiments and secessionist movements to bud. Eventually, it culminated in open warfare between the Tau Ceti Foreign Legion and the Mictlan Defense Force, where the eastern continent has instead become no man's land characterised by craters, crumbling buildings and deserted vehicles clogging up abandoned highways. It maintains dominance by the secessionist and anti-corporate groups, even despite the continued presence of the Tau Ceti Foreign Legion, supplemented by both the Private Military Contracting Group and the Mictlan Defense Force. '''Saladas''', '''Coiruro''' and '''Tianquiztli''' are major population centres across Huitzilopochtli. | |||
'''Huehuecóyotl (Central Continent)''' | |||
The central continent connecting both Llactapata and Huitzilopochtli, Huehuecóyotl supports the planetary capital of Arequipa, as well as the southern continental capital of Lago de Abundancia. While Northern Huehuecóyotl has largely remained untouched by the Samaritan and Founding Movement Scourge, Lago de Abundancia has fallen into disrepair as a result of the siege laid against the city during the height of the Peacekeeper Mandate. Many were displaced from their homes as they found themselves evaluated by a combination of the armed forces present on the planet. The mountainous regions of Huehuecóyotl find themselves encased within the Mictlani Sertão, where it is considered the driest region on the planet. '''Arequipa''', '''Lago de Abundancia''' and '''Nueva Tenochtitlan''' are the major population centres of Huehuecóyotl. | |||
=== Flora & Fauna === | |||
== | Although initially a worry of some scientific communities, the native species of Mictlan have formed symbiotic relationships with the foreign species, baffling the settlers. Those that haven’t are considered protected, and it’s illegal to hunt them or attempt to domesticate them. Xenobiology is a popular field in Mictlan, with the Tupac Amaru University having coordinated efforts with the Skrell to study many of them that hide deep in the jungles and swamps. | ||
The official animal of Mictlan is referred to as the '''Aztlanian Llama'''. This animal is the most characteristic species of Mictlan with a longer neck than its human counterpart, an affinity for submerging in baths almost daily, and a protective layer of water-resistant fur covering their soft and heat-insulating wool. Another important species is '''Buxton’s Alpaca''', a hybrid of llama and alpaca: with their willingness to work, nutritious meat, and luxurious wool, even the poorest settlers of Mictlan found their place on the planet. Both the hybrid and the common Aztlanian Llama have thermic adaptive properties, which are known for being fresh in the summer and retaining the heat in the winter. The popularity has also created a growing industry of textiles in Mictlan with many corporations competing to dominate this market galaxy-wide. | |||
A native domesticated animal is an '''Arequipan Cow'''. While only vaguely resembling their earth counterpart, they are similar in that they provide the settlers with milk. This milk has unique properties that even lactose-intolerant individuals can ingest without issue. The main crux is the Arequipan bull, a male member of the species that are extremely territorial and aggressive. According to polls, Arequipa bulls are responsible for 15% of deaths in the farming industry. | |||
Flora-wise the large number of insects present on Mictlan seem to have contributed to their assimilation into the local ecosystem. Establishing evolutionary links that would have otherwise taken millions of years to develop in less than a century. This allowed Mictlan to produce harvests much sooner than other settlements and acquire food independence early on. Currently, the largest harvests come in the form of wine and coconut oil. | |||
=== System of Mictlan === | |||
The system of Mictlan holds only three stellar bodies, excluding the white dwarf that its orbits, '''Sankta Tereza'''. Much of Sankta Tereza’s inner system comprises several rings with ample asteroids, dubbed by Mictlani as the '''“Crowns of the Saints”''' or merely just the '''“Crowns”''' when referring to them colloquially – abundant with resources that several megacorporations, most notably NanoTrasen and Hephaestus Industries, have expressed interest in developing asteroid mining sites. Though dozens of planetoids exist within the Crowns, only one has been able to achieve status as a stellar body: '''Diamanto'''. An old, dry world with little magnetic field to speak of, Diamanto was nevertheless judged to be a good terraforming candidate during initial surveys by the [[Sol Alliance| Solarian Alliance]]. However, Mictlan’s introduction to the [[Corporate Reconstruction Zone]] has reignited some desires to eventually expand and colonise the planet – exploiting its close proximity to the Crowns in order to fuel a successful asteroid mining initiative. | |||
'''Mictlan''' is the jewel of Sankta Tereza, a lush biosphere that is home to a variety of plants and animals, with an atmosphere suitable for most sapient species. The unintended settlement, mostly as a result of an emergency landing due to maladministration on part of the colonisation fleet’s captain, Mictlan has since flourished and become an integral component of the [[Corporate Reconstruction Zone]] – and the greater [[Republic of Biesel]] as the [[Stellar Corporate Conglomerate]] continues to expand its footholds across the planet. | |||
Lastly, an insignificant barren world exists at the fringe of Sankta Tereza, '''De Borda'''. Devoid of anything that would bring it any attention, it lies on the edge of the white dwarf’s gravity well – with speculation that it likely was a rogue planet caught as it soared through the cosmos. It is almost entirely forgotten about in the greater scheme of things – where rumours persist of smugglers using it as a base of operations, helping the Samaritans and Founding Movement by running contraband for them, with some conspiracy theorists proclaiming these radical groups actually operate within the shadows of De Borda, concealing their true intentions behind its dullness. | |||
== History == | |||
Mictlan was not the original target for the South and Central American colonists whose descendants now inhabit it, instead, it became an accidental one after they were forced into an emergency landing. The captain of the original colonization fleet, codename: Tlaloc, whose name has been removed from the records to protect his descendants, excessively mishandled the allocation of resources during their long voyage, focusing more on the comfort of the first-class clientele. This had resulted in a lack of fuel, food, and other resources that forced them to make an emergency landing two years prior to reaching their intended target. | |||
The colonists already lacked the expertise and technology to comfortably adapt to an aquatic planet, and with the captain’s refusal to change his behaviour casualties mounted. An attempt was made to challenge the captain’s leadership by contacting the Sol government, however, the continued failures of the colonists to meet quotas led to them being largely ignored. Thus a revolution was inevitable. During this insurrection, the captain alongside other colony heads was murdered, and the newly appointed government began calling itself the Movimiento Fundación. This explosion of violence finally caught the interest of the Sol government, who immediately sent out an armed force to rescue the survivors and re-establish law and order. | |||
The movement did not last long against such an overwhelming force and democracy was re-established. A new head for the colony was chosen and with the continued efforts the possibilities of underwater logging and uranium mining became apparent, corporations began to invest in Mictlan, building up infrastructure and worker force. During this time, the newly established colonial government led a “War on Waste”, to preserve the natural beauty of Mictlan. This included the nationalization of small private businesses that created too much waste, higher fees to secure intellectual property rights, and the introduction of new fines targeting the Mictlani for littering. It was clear to the colonists at the time this was a transparent attempt to prevent a surge of small-time businesses but with an armed force present, the concerns went unvoiced. | |||
Mictlan exists as a democratic state, similarly seen across many previous Middle Ring colonies of the [[Sol Alliance| Solarian Alliance]], where its beautiful and verdant landscapes provide a lure for tourists – a rather profitable enterprise for Idris Incorporated as it dominates its tourist industries. Its bountiful jungles allow for both aquacultural and agricultural practices to boon, in particular, Unathi refugees fleeing from Moghes have managed to latch onto the aquacultural industries and make it their own – establishing their own chapter on Mictlan. The planet’s overall xenotolerance has allowed for numerous other populations to take refuge within its jungles, besides just Unathi, including that of both the Skrell and Dionae. Besides its vibrant agricultural practices, Mictlan has huge deposits of minerals, further cementing the planet’s attractability to the megacorporations – who previously watched from the sidelines, swooping in following the initiation of the Peacekeeper Mandate. | |||
== Peacekeeper Mandate == | |||
=== Mictlan Defense Force === | |||
The Mictlan Defense Force can trace its origins back to the original enforcers of Captain Tlaloc, who were at first just security officers aboard the ship. The Captain trained and equipped them to be a more paramilitary force that was used extensively to subjugate the colonists during Mictlan’s early years. During the revolutionary period, most of the organisation’s officers were tried and executed for their part in aiding Captain Tlaloc’s tyrannical regime, while the rank and file soldiers were integrated into the Revolutionary Armed Forces of Mictlan. The Revolutionary army was not as organised as its predecessor and quickly capitulated to the [[Sol Alliance| Solarian Alliance]]’s forces, being reorganised into the Mictlan Defence Force. | |||
== | Because of Mictlan’s location within the Sol Alliance, the Defense Force was always a small and unutilised force. Deep within Solarian space, the planet had no need for a large standing army, which resulted in them being underequipped and underqualified to handle any major emergencies. This became evident in late 2462 when the economic and territorial collapse of the Sol Alliance left Mictlan and many other planets to fend for themselves; the majority of the forces ended up going weeks without pay, causing mass desertion within its ranks and most of the equipment was looted by disgruntled soldiers. Those that stayed were eventually integrated into the [[Tau Ceti Foreign Legion]] once the planet was admitted into the [[Republic of Biesel]], while those that deserted eventually helped form the military backbone of the Samaritans. | ||
[[File:MictlanCities.png|thumb|400px|A labled map of notable points of interests across Mictlan, including the Tau Ceti Foreign Legion Forward Operating Bases.]] | |||
=== Forward Operating Bases === | |||
The Tau Ceti Foreign Legion has multiple Forward Operating Bases across Mictlan acting as staging grounds for their operations on the planet. These FOBs can be found across the central and eastern island chains, with the eastern island chain being the main Samaritan base of operations. These bases used prefabricated colonial structures to quickly set up, and continue to use them when expanding. The three largest are: | |||
*'''Fort Yaotl''' is remarked by Legionnaires as being more of a refugee centre than a military base; the Fort can be found on the outskirts of the city of Sikunda, where it is responsible for vetting refugees from the other islands. Sikunda and the island it’s located on are considered safe by Republic authorities as Samaritan attacks are rare, making it the main location displaced civilians escape to. Yaotl is responsible for the organisation and policing of the island, as well as processing incoming civilians and detaining that thought to be associated with the anti-corporate and anti-Biesellite movement. It has since been purchased by Zavodskoi Interstellar, following the staged removal of the Peacekeeper Mandate and the [[Tau Ceti Foreign Legion]]. Fort Yaotl renamed to Makarov Industrial Research Centre, shall now serve as the megacorporations headquarters within the [[Corporate Reconstruction Zone]]. | |||
*'''Fort Citlalli''' is responsible for the protection of the planet’s capital, Arequipa. It is considered the central base of operations of the Tau Ceti Foreign Legion. The Fort is also the largest of the Forward Operating Base and most vital to Repulican efforts on Mictlan due to housing the largest spaceport on the planet. The spaceport allows easier access for restocking and deployment but has also become a target by the Samaritans. It is considered vital to the logistics of the Tau Ceti Foreign Legion, as well as the Private Military Contracting Group. With most of the prefabricated structures focusing on the oversight of the Peacekeeper Mandate, most of the forces deployed are often housed in barracks far from the grounds - a far walk for those on patrol duty. There have been talks of the Orion Express purchasing Fort Citalli, turning it into a valuable foothold on the planet to commence operations. | |||
*'''Fort Ilhuicatl''' acts as the staging ground for Tau Ceti Foreign Legion excursions into Mictlan’s western archipelago, where the Samaritans are based along with members of the Founding Movement who have allied themselves with the insurrectionists. With a focus on offensive operations, Fort Ilhuicatl is a primary target for the Samaritans and is considered largely unsafe for civilians. The majority of the local population has been forcefully relocated to Fort Yaotl because of how dangerous it is, with Lago de Abundancia being one of the few population centres still populated. While it juggles between defending and attacking the Samaritans, Fort Ilhuicatl is also responsible for the security of Lago de Abundancia. It is now of monumental important to the continued fight across the eastern continent of Mictlan, where the Tau Ceti Foreign Legion launch their troops to engage in the seditious and anti-corporate Samaritans and Found Movement. | |||
=== Founding Movement and the Samaritans === | |||
The Founding Movement was the original independence faction of Mictlan, fighting against the oppression leveraged against them by the [[Sol Alliance| Solarian Alliance]] shortly after the somewhat successful coup d’etat and subsequent execution of Captain Tlaloc and the other colonial heads. They began their push for independence mostly through political campaigns and attacks. These attacks included the sabotage of local elections and the leaking of confidential government documents. Their agenda was made clear in their initial call to action and manifesto: Mictlan should be independent of and not rely on the [[Sol Alliance| Solarian Alliance]]. | |||
The Samaritans are a radical organisation founded on similar principles to the Founding Movement, with most members agreeing to independence from the [[Republic of Biesel]] and the Stellar Corporate Conglomerate while being separate from the pre-existing group. Based out of the eastern archipelago, they have managed to expand their militant operations across Mictlan through strategic guerilla warfare that has proven to be extremely effective - making them pose a significant threat to the stability and continued development of the [[Corporate Reconstruction Zone]]. They found themselves working closely with the Founding Movement during the insurrection crisis of March 2464, utilizing their resources to expose vulnerabilities in the Peacekeeper Mandate and launch full-scale attacks to exploit them. It is unknown whether there is continued cooperation between the two independence factions, however, it can be assumed that they work as a united front in ridding Mictlan of meddling entities such as the [[Republic of Biesel]] and the [[Stellar Corporate Conglomerate]], justifying their actions through what they hope to achieve should they be successful. | |||
'''Your character should not openly associate with either the Founding Movement or the Samaritans. These are radical organisations and ties to them will result in harsh punishments by the Stellar Corporate Conglomerate, including demotion and termination of your work contract.''' | |||
=== Megacorporation Sanctions === | |||
[[ | Citing concerns for the safety of their employees and their assets, the [[Stellar Corporate Conglomerate]] has announced a goods embargo on Mictlan outside of the Exclusive Economic Zone. The sanctions focus on materials and equipment that could potentially be used in the creation of weapons and explosives by the Samaritans, however, critics have remarked that the goods listed are broad enough to negatively impact most industries on Mictlan. Unemployment is predicted to rise to levels never before seen outside of the Exclusive Economic Zone. Following the Council of Six meetings, the megacorporate sanctions ended in conjunction with the staged removal of the [[Tau Ceti Foreign Legion]] as the Peacekeeper Mandate starts coming to an end. These sanctions, however, loom over the heads of many who found their businesses unable to survive in the wake of the megacorporate blockades on goods, now forced to find employment within the very megacorporations that destroyed their businesses. | ||
== Culture, Society & People == | |||
Mictlani culture is strongly based on its South American roots. As such, Mictlan is known for large-scale and colourful parades, strong religious beliefs, exotic cuisine, and well-established artists. These experiences are often provided to tourists, however safely packaged and toned down, so as to not disturb the façade of corporate professionalism. Thus one can’t really claim they have been part of the Mictlani life if their only experience with the culture was from a polished hotel. The native life can be found in the metallic streets of the oceanic constructs. While one might assume these metallic structures are drab, depressing, and boring, Mictlani have made them their own. Upon entry, the streets explode in colours as artists and sprayers are encouraged to fill the walls and roofs with designs. Frequent motifs are caricatures of political figures, hopeful messages, large elaborate paintings, and other comical or positive art. Mictlani who travel off-world frequently carry this habit with them, turning their streets or neighbourhoods into colourful tapestries. Even with its Babylonian inspiration, Fallowed Meadows has become somewhat renowned for its integration of Mictlani architecture into its community, where some tourists previously elected to visit the settlement to gaze their eyes upon the unique structures, but with the turn of the Peacekeeper Mandate, Fallowed Meadows now largely goes without any tourist activity. | |||
The Mictlani household is built around community and many families often live together in interconnected houses with greenhouse roofs, that are framed around large cemented patios. These host huge celebrations, music, food, and drinks are provided and consumed freely by all present, although everyone is expected to add even a little bit to the menu. The celebrations can range from grandiose weddings or religious holidays to a simple meetup at the grill to unwind after work. Frankly, to a Mictlani, any day is a good day to spend with your loved ones. A frequent sight at these celebrations is the Mictlani pulque. This alcoholic beverage boasts a higher alcohol content than its Earthen counterpart as the environment of Mictlan allows for a much stronger agave extract. In closing, family and community are everything to a Mictlani, and a Mictlani will rarely emigrate without their family. A less popular aspect of Mictlani life is their view on the concept of “intellectual property”. With high fees following the copyright law reforms the relationship of the locals with the idea of an idea belonging to one person has shifted. The unintentional side-effect is that regardless of how well you attempt to secure your idea or intellectual property, someone on Mictlan will copy it and repackage it as their own. Initially, the police cracked down on these cases when it came to their large corporate clients, but as this sentiment spread it has become impossible to contain this wave of bootlegging. Now even the biggest corporations are not safe and even their own private corporate forces fail to enforce the law. This means that Mictlan is a pirate’s haven: “cracked” games, pirated movies, and homemade VR are sold both on the street and in official stores, the owners being just as likely to put “Swam Nebulas” and “Swimstars” on the same shelf. And alongside the destruction of intellectual property rights, came a sky-high rate of cyber-crime. Over 12% of all cyber-attacks in the universe are traced back to Mictlan and both large and small entities find themselves as the sharp end of a variable. This is one of the few, or only, avenues on Mictlan where a single man can make a fortune and climb from nothing. | |||
But with shady deals comes political violence and a group calling themselves the “Founding Movement”, referencing the “Movimiento Fundación” has begun a series of political campaigns and attacks. Their initial memo was attacking Solarian websites, sabotaging local elections, and leaking government files, their statement was clear, no more Sol dependency and the protection of artists’ rights and intellectual properties. But recently, as violence in Sol escalated, they carried out multiple physical terrorist acts. The most prolific being the murder of Marlene Pessoa, a pro-Sol actress and a Mictlani local. The authorities hoped that after the collapse of Sol and integration into Biesel their actions would cease, but they have only escalated. The group now seeks complete independence and refuses to take no for an answer. | |||
== | === Fashion === | ||
There is a long-standing tradition of masks on Mictlan, usually made of wood and in varied expressions. Mictlani use these masks for important events, painted in bright colours for celebrations, while black and white are used for mourning, be it personal or public. Protestors, rebel groups, and Founders have also adopted these masks, often giving them a terrifying visage. Wearing a mask is certainly not a daily thing, and a person’s celebratory or mourning masks are viewed as extremely personal, being one of the few things considered taboo to copy and replicate en-mass. Early on, corporations attempted to levy a ban on them, but their cultural significance resulted in planet-wide backlash. Thus, the only requirement is that masked employees wear their identification visibly. | |||
Tattoos and piercings are very popular in Mictlan and are considered the standard among the locals. Even the cleanest corporate will often sport at least a few tattoos on his face if he is a Mictlani local, to them, it is a form of self-expression, a way to non-verbally communicate their allegiances, beliefs, or values. Sometimes removal is unavoidable, however, as Eridanian suits will often press any Mictlani under their employ to remove their tattoos completely. The abundance of aquatic life has led to tattoo ink solutions based on Grumbo Squid ink becoming widespread and popular, even endorsed as healthy by certain "physical therapists" and "health gurus". The most popular motif is the colouring of the whole upper face, right above the nose, with the most popular colour being red, but white and blue are also frequently used. Piercings are often used in combination with these tattoos, septum and lip piercings being the most popular. Stainless steel is used the most often, gold being actually quite unpopular among the locals as it’s seen as a mark of corporatism on a person. Indeed, all designs that appear too “contemporary” or “mainstream” are very unpopular with native Mictlani, usually only seen on corporatists who don’t mind having a brand etched onto their face. This means that most tattooing businesses are run by the locals, as corporates have found little success in their own tattoo parlours. | |||
=== Language === | |||
Mictlan has developed a vibrant linguistical community, where polyglots are both common and expected due to its robust education curriculum and the communal cornerstones within its societies. Solarian Common, Tradeband and Tau Ceti Basic are all commonly spoken across the planet – the influx of non-Mictlani to the planet saw a notable increase in the numbers of speakers for Tradeband and Basic, as a necessary median language due to the intricacies of Solarian Common. However, the separation of Mictlan from the [[Sol Alliance| Solarian Alliance]] and its subsequent integration within the [[Republic of Biesel]] has resulted in a closer shift to Tau Ceti Basic and Tradeband – where the younger generations are slowly moving away from Common as schools begin to adopt a combination of the aforementioned two languages as their official tongue of operation. | |||
Prior to its introduction to the [[Corporate Reconstruction Zone]], Mictlan’s close proximity to the [[Republic of Biesel]], and its robust multiculturalism, allowed for Tau Ceti Basic to already proliferate across its jungles – heightened by the presence of the megacorporations within their highest echelons. Idris Incorporated has been instrumental in the planet’s shift away from Solarian Common in contemporary times, where it has outlined the expectation for employees to speak a degree of either Tau Ceti Basic or Tradeband within its corporate facilities outside of the [[Sol Alliance| Solarian Alliance]]. | |||
=== Major Holidays === | |||
*Festival de la Liberación (16 December - 21 December) | |||
Festival de la Liberación is a celebration across Mictlan that recognises the revolutionary elements of its history, focusing on the overthrowing of Captain Tlaloc and his corrupt peers that solidified his reign. Regardless of the eventual quashing of the revolution by the [[Sol Alliance| Solarian Alliance]] shortly after it began, it is still celebrated for the efforts that allowed for a democratic Mictlan to form. Colourful parades, fireworks and concerts are all common events during the festive season. | |||
*'''Dia de los Muertos (1 November)''' | |||
Carried to Mictlan through the Central and South American colonists, Dia de los Muertos is a traditional celebration honouring the deceased through Calaveras, building home shrines with food and beverages enjoyed by the departed, as well as visiting cemeteries and leaving gifts on the graves of those that have since passed. It has also evolved to include family festivities alongside the solemn themes of the day, where communal feasts are common. | |||
*'''Tago de Eksterterano (6 June)''' | |||
Celebrating the influx of non-humans to their planets, Tago de Eksterterano has become an import recognition of the influence that non-humans have had on Mictlani, and vice versa as their communities become further integration within the planet’s politics, economy and society. Skrell, Dionae and Unathi populations across Mictlan have seized the day as an opportunity to further assimilate themselves – at least those that want to – within Mictlan, with celebrations hosted in Papamóscanda, Fallowed Meadows and Vezduhk during the Tago de Eksterterano. | |||
== Major Cities == | |||
=== Sikunda === | |||
An ocean city, the largest and one of many dotting the surface of Mictlan. Sikunda is considered the second (by some the real) capital of Mictlan and boasts higher population numbers than its official capital, Arequipa. Its large platforms are dotted with maze-like interconnected housing structures, factories, and production facilities. Jobs are available everywhere in Sikunda, but the vast majority are low-skill which also means providing little pay. And while the population was managed under the [[Sol Alliance| Solarian Alliance]], the assimilation into the [[Republic of Biesel]] is now threatening the welfare and healthcare laws that kept the population of Sikunda relatively safe. One might imagine Sikunda to be a large grey maze, depressing and drab, full of sunken faces akin to the slums of Eridani, yet the exact opposite is true. Mictlani has made the rig truly theirs, each street boasts a painted landscape, graffiti, or colourful slogan. Colourful tapestries hang from the windows and small shrines dot the dead-ends of streets. Sikunda teems with life during the night, families and communities celebrating on their shared patios and drinking together into the late hours of the night. Sikunda also seems to be the centre for cybercrime, as the majority of all attacks come from said city. While the local authorities and corporate sponsors consider this an issue, locals to Sikunda rarely snitch on these pirate stations. | |||
=== Caxamalca === | |||
== | Nestled within the Mictlani Sertão of the Tepeyollotli Ranges, Caxamalca has its origins within a Chilean colonial outpost that settled within the cooler highlands of the planet. Taking advantage of its close proximity to the mineral resources hidden within the Tepeyolloti, Caxamalca has become an important foothold for Hephaestus Industries. It largely relies on the megacorporation to continue its efforts in quarrying and resource excavation, where the majority of the city’s populace is employed as a result of its presence – either directly or indirectly. Its climate is notably colder and drier compared to the rest of Mictlan, the city has grown within the caverns of Tepeyollotli – where a rife subterranean community exists, deploying methods similarly seen across Himeo with fungal crops, supplementing the imported foods from the rest of the planet, where other Mictlani have even coined the term Pequeña Himeo (or Little Himeo) when referring to Caxamalca. It has avoided the ire of the Tau Ceti Foreign Legion, where its distance from other major population centres has left it void of Samaritan or Founding Movement supporters, which Hephaestus Industries has used to its advantage, expanding even throughout the height of the Peacekeeper Mandate. | ||
=== Tianquiztli === | |||
Originally settled by colonists from French Guiana, Tianquiztli has since become the headquarters of the Samaritans and Founding Movements as they launch ambushes and attacks against the [[Tau Ceti Foreign Legion]] and its auxiliary forces. Hit hardest by the Peacekeeper Mandate, Tianquiztli has become a smouldering heap of debris. Many from the city have fled to the western major population centres across Mictlan, where those that remained took up arms against the military occupation of the [[Republic of Biesel]] following the planet’s forced integration within the [[Corporate Reconstruction Zone]]. Those that were instead unable to flee have created pockets of resistance against the anti-corporate and secessionist elements that dominate Tianquiztli, with the Tau Ceti Foreign Legion taking advantage of these “resistance neighbourhoods” in their attempt to reclaim the city. The conflict between the opposing forces continues throughout the days and nights, gunshots and explosions can be frequently heard in each attempt to turn the tides of the battle. Shuttles are commonly seen transporting troops and moving displaced persons to safe regions, however, the Samaritans and Founding Movement have begun retaliating with anti-vehicle munitions forcing many to instead flee either by foot or smuggled by coastal miscreants looking to exploit their vulnerability. Its somewhat close proximity to Fallowed Meadows has allowed it to see frequent influxes of Dionae seeking unique experiences to return back to the Primitive Sirens, with some claiming their continued arrival as a way of silently supporting the Samaritans and Founding Movement, some Dionae even electing to stay are contribute to the efforts of these seditious organisation. | |||
=== Arequipa === | |||
A mainland city and a self-proclaimed shining jewel of Mictlan, Arequipa houses the national museum, the governing body of Mictlan, and one of the few space yards on Mictlan capable of holding a Zhukov-class carrier. Arequipa isn’t constructed as a traditional city, instead being a collection of large towers called “Canopies”, which are interconnected through a series of sound-proof glass tunnels. This allows the fauna beneath these cities to travel undisturbed while the many white-collar and tourist citizens are graced with a day-to-day view of these beasts. This of course comes at the cost of transportation as the only way around is hyper-elevators and self-driving trams. Arequipa is often called the “cultural heart” of Mictlan, with a large number of white-collar workers, artists, singers, and dancers present to entertain the visiting tourists. The general population would regard this as a blatant farce, as the “Mictlani experience” one gets at Arequipa is about as authentic as the glass walls of their towers. The culture in Arequipa is packaged and presented in a safe and easily digestible way, not to scare away the shareholders and companies. Still, even a well-presented and well-oiled machine needs workers to maintain it, and the closest one gets to Mictlani culture inside of Arequipa is when visiting the slums situated in the maintenance tunnels and worker apartments of the Canopies | |||
=== Nueva Tenochtitlan === | |||
Similarly to its predecessor, Nueva Tenochtitlan finds itself sprawled over an island – and the surrounding shallow waters on artificial floating canopies – nestled within the largest lake on the continent, Huehuecóyotl. Rooted within a colonial outpost settled by Mexicans, Neuva Tenochtitlan is considered Mictlan’s breadbasket, responsible for a significant portion of the planet’s agricultural production, enough to secure it a massive shuttle port within the centre of the city. The majority of the city’s architecture gives homage to Aztec designs, with a twist of older Solarian designs – most notably observed within Lago de Abundancia and other settlements existing since the planet’s colonisation. With the inclusion of Mictlan within the [[Corporate Reconstruction Zone]], Getmore! has taken an interest in developing a foothold within the city, having already begun to purchase facilities that found themselves conveniently going under thanks to the megacorporate sanctions placed on Mictlani following the Insurrection Crisis. Dissimilar to other cities, Nueva Tenochtitlan has gone without significant megacorporate influence, where their introduction has disrupted the lives of many Tecnochtitlans. | |||
=== Lago de Abundancia === | |||
[[File:Lago de Abundencia.png|thumb|The skyline of Lago de Abundencia.]] | |||
Lago de Abundancia is a coastal city that was built with older earth architecture in mind during the early years of settlement. Its presence was never very well established as it mostly existed for agricultural reasons, however, in 2412 Idris invested heavily into Lago de Abundancia, transforming it into a proper competitor of Arequipa. Lago de Abundancia is now the second biggest tourist haven on the planet, promising wide beaches, big waves, and warm waters. Lago de Abundancia boasts the Spur's biggest and most diverse aquarium in the form of an entertainment park dubbed, Ocean Planet™. | |||
The people of Lago de Abundancia hold themselves in high regard, being proud of their achievement to turn their small coastal town into a bustling metropolis with a skyrocketing economy but these boasts hide a very insidious truth, that Lago de Abundancia has an issue with crime. Idris' refusal to boost the funding for public police while handling all security privately has led to the outside communities of farmers and workers being harassed daily by large criminal organizations and loan sharks. It is also the central operating area of the Founding Movement. | |||
As a result of the Insurrection Crisis of 2464, Lago de Abundancia became a warzone that resulted in the widespread destruction that turned city blocks into rubble. The Tau Ceti Foreign Legion, alongside the Private Military Contracting Group and the Mictlan Defense Force, engaged in both the Founding Movement and the Samaritans as they attempted to retake Lago de Abundancia. Ultimately, they succeeded, but neighbourhoods found themselves smouldering piles of debris and many were forced from their homes as they were evacuated by the corporate military forces. Following the Insurrection Crisis, a combination of Legionnaires and contractors from Hephaestus Industries, remain within the city and assist in rebuilding it to its former glory. | |||
== | == Aliens on Mictlan == | ||
=== Dionae on Mictlan === | |||
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<div style="font-size:110%; border:2px solid #ccc; margin:0; background:#186b1c; padding:.1em; color:#fff;">The Primitive Sirens of Mictlan</div> | |||
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Rooted within the emigrants from across the [[Sol Alliance| Solarian Alliance]], following the completion of their debt as a result of the Rueltab Incident, Dionae have nestled themselves within their own city of “Fallowed Meadows” in the Mictlani Sertão. However, different from other Dionae settlements across the Orion Spur, the Primitive Sirens follow an ideology of technophobic primacy, where they deny themselves the pleasures and convenience of advanced technology to ensure the preservation of the true tenets of a Dionae – connection to nature, and to themselves. Though their foundations remain the same, the Primitive Sirens have evolved their approach to their understanding, and assimilated themselves within Mictlani society, to a degree, of course. Following the cornerstone of gaining experience, the Primitive Sirens do regularly leave the Fallowed Meadows and work in the surrounding Mictlani cities, most of the time forming the basis of the cities’ common labourers – construction workers, operations employees and even farmhands. | |||
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=== | ==== History ==== | ||
Created by those that sought freedom after their debt had been repaid, hundreds of Dionae spread out across the Orion Spur, it was only natural that Mictlan – within the more frontier regions of the [[Sol Alliance| Solarian Alliance]] – would be elected by those attempting to flee from its grasp as a preferable place to settle in the 2400s. The initial inability to assimilate into Mictlani society pushed for the founding of Fallowed Meadows, where a common agreement was held among the settlers: a safe space for other Dionae attempting to resettle themselves, free from the technology that had plagued them to such an existence. Where, without prior authorisation from the established government on Mictlan, they forged an existence within the Mictlani Sertão and cleared vast sections for their intended settlement. Despite attempts to disperse the Dionae by officials from the surrounding cities, they yielded successful results as the first buildings started cropping up – crude, and somewhat dishevelled – but it mattered not, as the Dionae had carved themselves a home. | |||
Keeping to themselves for the better part of two decades, it wasn’t until the 2430s that Dionae from Fallowed Meadows began pouring into the surrounding communities – citing the need to bring back experiences to the Cluster, claiming it a rite of passage for those that wished to remain. Slowly, Fallowed Meadows saw further integration within Mictlan, with the experiences brought back by these ites of passage influencing their own society, evolving their understanding of their original common agreement, shifting and changing the interpretations. By the 2450s, the settlement had grown enormously and had seen non-Dionae begin to contribute, further cementing Mictlani elements within their societal understandings and beliefs. | |||
Fallowed Meadow’s establishment within the northern parts of Huitzilopochtli has resulted in unwanted attention by the Samaritans, Founding Movement and even the Tau Ceti Foreign Legion. Several times the Tau Ceti Foreign Legion landed their shuttles within Fallowed Meadows, claiming the settlement to be hiding seditious individuals within their midsts, some persons even being detained by the Biesellite forces due to their alleged connections. Though there exists no outward alignment to these groups, it isn’t unheard of for those returning from the surrounding cities with their newfound experiences suddenly take a dislike to the Tau Ceti Foreign Legion, and the [[Republic of Biesel]] – however, many chalk this up to mere rumours. | |||
==== Dionae from the Primitive Sirens ==== | |||
Dionae from the Primitive Sirens are known for their remarkable abilities to mimic structures, items and even other species – seemingly adapting to the situation, with rather proficient ease. Adhering to their ideology to ward away from advanced technology, these Dionae will often find themselves substitutes for such – with those within the construction industry sometimes seen uniting themselves to form appearances consistent with machines – such as cranes, pulleys and even scaffolding equipment. Mimicry is an integral component of the Primitive Sirens, where they view it as an ability given to the Dionae in order to do without technology, where whenever possible they would rather pursue themselves as substitutes as opposed to machines. In some instances, some claim to have even seen Dionae attempt to mimic farming equipment, such as ploughs and tractors, with some minor success thanks to the natural agriculture benefits imbedded within their skin and bark. | |||
==== Fallowed Meadows ==== | |||
Reminiscent of pre-industrial society, '''Fallowed Meadows''' seems of almost biblical beauty, with much of the sprawling settlement’s design seemingly inspired by Babylonian architecture, slightly altered due to the buildings having been constructed of wood, and supported with biomass produced by the Dionae. Farms, ranches and even rudimentary workshops dot the landscape of Fallowed Meadows, operated by hundred of gestalts that elect to follow the Primitive Siren’s ideologies – not all being native to the Cluster. These ranches have a dual purpose, serving as a means to harvest Aztlanian Llama fibres to wave clothing but also to serve as pack animals to help transport resources and Dionae over large distances. Fallowed Meadows has managed to resist megacorporate influence, however, have been unable to do the same for Mictlani integration, where some non-Dionae have even joined the Primitive Sirens and embraced their lifestyle of simple living. Though it remains detached from general Mictlani, Fallowed Meadows has implemented several societal changes thanks to the influence of the planet’s populace, reforming from a stringent hierarchy based on age to a communal village where each and every individual is appreciated regardless of what they can add to the Cluster. Therefore, there doesn’t exist a gestalt that leads Fallowed Meadows, instead, choices that affect the settlement are conducted by each and every inhabitant voicing their concerns, and voting on their choice – a type of direct democracy seen similarly in Harmonious Hymn. | |||
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== Unathi on Mictlan == | |||
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<div style="font-size:110%; border:2px solid #ccc; margin:0; background:#92960e; padding:.1em; color:#fff;">The Free Sinta'Unathi of Vezdukh</div> | |||
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Fleeing from the catastrophic circumstances of Moghes, Unathi found themselves scattered across the Orion Spur – filtering themselves into wherever possible and to those that would accept the fleets of refugees. One notable location was that of Mictlan, far enough away from the Jewel Worlds of the [[Sol Alliance| Solarian Alliance]] that they wouldn’t have to fear any immediate repercussions by the establishment of refugee camps to host those from Moghes, and the general openness to non-humans made it a suitable location for [[Sol Alliance| Solarian Alliance]]’s attempts to divert the asylum seekers from their more well-off colonies. Established in 2440, the Vezdukh Refugee Camp soon became home for thousands of those fleeing from Moghes – be it those from the [[Izweski Nation| Izweski Hegemony]] or the [[Unathi History| Traditionalist Coalition]], they found themselves lumped together by the ignorant officials overseeing the displacement process. By the end of the decade, the Vezdukh Refugee Camp had overcome the majority of its problems – evolving from a humble refugee camp to a sprawling shantytown, where it eventually earned recognition as the Free City of Vezdukh. Since 2440, Unathi have become one of the more influential species within Mictlan’s economy, continuing to grow their presence as time marches forward. Meritocracy is a fundamental aspect of the Free City, where peasants fleeing the Contact War have been able to carve a name for themselves on Mictlan, and even reach the highest echelons of Vezdukh’s aristocracy. Though majority of the Unathi on Mictlan live within the Free City, it is not uncommon to see them within other population centres across the planet. | |||
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=== History === | |||
The outbreak of the Contact War in 2439 is the primary reason for the presence of Unathi on Mictlan, where those that fled from Moghes and found themselves within the [[Sol Alliance| Solarian Alliance]] saw themselves filtered towards its outer colonies – in particular, Biesel and Mictlan – if they weren’t told to turn around and return to their planet. Those that found themselves escorted to Mictlan subsequently saw filtering into the Vezdukh Refugee Camp, where most were identified and classed according to their skills – farmers, healers, labourers and even warriors. The ignorance of the officials overseeing this process lumped together refugees from both the [[Izweski Nation| Izweski Hegemony]] and the [[Unathi History| Traditionalist Coalition]], which caused outbreaks of violence across Vezdukh. Even nobles that fled from Moghes essentially saw their titles stripped, crammed into overcrowded cabins meant to maximise the number of people that it could house. | |||
By the mid-2440s, makeshift castes had begun to re-emerge, however, inverse to that of Moghes. Farmers, specifically those within the aquaculture industries quickly began to leverage their influence within the intracity economy of Vezdukh, bargaining their produce for favours from the other groups of workers. Most notably, however, was the prevalence of those belonging to the [[Unathi History| Traditionalist Coalition]] within the nascent aquaculture industries – with Clan Izziba quickly inserting their dominance, despite their origins as peasants from the Torn Cities of Moghes. | |||
By the end of the decade, Vezdukh had evolved considerably and had obviously taken on Moghesian influence. Not just the city’s architecture was inspired, but the makeup of its political, economical and societal spheres as well. Clan Izziba used their influence within the aquaculture industries, where they quickly saw themselves rising to the status of nobles – where Vezdukh had largely been left alone by the greater Republic of Mictlan by 2451. The then-Prime Minister recognised that Vezdukh no longer could serve as a refugee camp and that it had evolved past its original intentions, and for that, it was necessary to allow its inhabitants to decide their own way forward – a notable difference from the approach taken during the establishment of Fallowed Meadows, seemingly distance themselves from their prior actions – with the establishment of the Free City of Vezdukh after months of negotiations and discussions between the most influential clans that had gathered power, either through political manoeuvring or criminal undertakings. | |||
The establishment of the Free City in 2453 had profound effects on the Unathi, and their assimilation to Mictlan. Twelve years since the initial arrival to the planet, the intrusion of the planet’s culture into Vezdukh, and negotiations held between representatives of both parties ultimately pushed for a reformation amongst the Unathi – with notable support from Clan Izziba – that pushed for a democratic approach to be taken to the ruling of the Free City, integrated with the customs and beliefs of the Unathi. The office of Lord Mayor was thereby established, chosen by a council electorate of Unathi that would campaign for a seat on the “High Council of Vezdukh”. Today, the Free City of Vezdukh – although inspired by Moghesian elements – maintains uniqueness through the integration and assimilation of Mictlani culture – and still welcomes refugees from Moghes as the wasteland continues to grow. | |||
=== Free City of Vezdukh === | |||
Within the jungles surrounding Sikunda, the Free City of Vezdukh exists – tucked along the west coasts of Llactaplata, which has proven advantageous for the city’s aquaculture practices, which majority of the Unathi find themselves employed within due to the prevalence of the Izziba Chapter of the Fishing League. Not too dissimilar from cities found across Moghes, Vezdukh has some obvious Moghesian influence integrated into its architecture, with some small caveats as a result of the inclusion of Mictlani elements across the growing city. It enjoys a semi-autonomous existence on Mictlan, with significant freedom in the running of Vezdukh, where it has its own government established by an agreement between the most influential clans and representatives of the planetary government. With the prevalence of the [[Unathi History| Traditionalist Coalition]] within the city’s aristocracy, Th’akh sees itself as the majority religion – where it has even led to the establishment of catacombs that spread far across Vezdukh, in which those that die are stored within – approximately already housing nearly three thousand Unathi, according to the records kept by the prominent Shamans. Though there wasn’t an initial imbalance between refugees from the [[Izweski Nation| Izweski Hegemony]] and the [[Unathi History| Traditionalist Coalition]], throughout the years this number has slowly grown disproportionately, with majority of those still fleeing the wastelands of Moghes made up of those either disinterested in the Hegemony, or remnants of the [[Unathi History| Traditionalist Coalition]] that have managed to hold out for decades after the conclusion of the Contact War. The Free City of Vezdukh, similarly to Moghes, is influenced significantly by the presence of Guilds, in particular the Izziba Chapter of the Fishing League, and the Javzi Chapter of the Bard’s Guild. Though the other Moghesian Guilds may be present within the Free City of Vezdukh, they do not have near as much influence as the former guilds. Guildmaster Orbza Izziba also stands as Lord Mayor of the Free City, where his clan leverages their monopoly of aquaculture to ensure their majority holding of the Grand Council of Vezdukh. Beneath his guidance for the better part of the last decade, the Free City has grown exponentially and settled as a true successor to the [[Unathi History| Traditionalist Coalition]]. Sinta'Azaziba is the most commonly spoken language within the Free City, though some do still speak Sinta’Unathi within the more Hegemonic dominated neighbourhoods. | |||
==== Notable Clans of Vezdukh ==== | |||
==== Notable | |||
===== Clan Izziba ===== | |||
With their origins from throughout the Torn Cities of Tak, Sai and Sen – Clan Izziba has risen to nobility through their ingenuity and a humble helping of luck. Peasantry within the [[Unathi History| Traditionalist Coalition]], members of Clan Izziba predominately found themselves working within the Fishing League on Moghes for centuries prior to the outbreak of the Contact War. The nuclear cataclysm, and the Clan’s choice to flee from persecution by the [[Izweski Nation| Izweski Hegemony]], resulted in their subsequent arrival to Mictlan. Placed within their then-nascent aquaculture industries of the Vedzukh Refugee Camp, they proved their value and quickly rose through the ranks – becoming overseers, administrators and ultimately pooling their resources and creating the Fishermen’s Guild – and established a monopoly on the aquaculture industry. Guildmaster, Clan Leader and Lord Mayor Orbza Izziba stands as a representation of the Free City’s meritocratic cornerstone, having carved himself into nobility as a peasant fleeing Moghes. They are allied with Clan Rirazi, and rivals of Clan Javzi. | |||
===== Clan Rirazi ===== | |||
Similarly to Clan Izziba, Clan Rirazi hails from the broken [[Unathi History| Traditionalist Coalition]] within the southern hemisphere of Moghes – having fled sometime after the outbreak of the Contact War. However, with most of the men having perished as a result of the Hegemony’s final push, Clan Rirazi has been forced to adopt a matriarchal hierarchy following their arrival to Mictlan, similarly seen within the Queendom of Szek’Hakh. Through a combination of elegance, poise and grace Clan Rirazi secured themselves within the Free City’s aristocracy by arranging political marriages with prominent Unathi, in particular the marriage between Clan Leader Tyzan Rirazi and Lord Mayor Orbza Izziba – which granted the Clan a seat on the High Council of Vezdukh. They have ties to each notable Clan within the Free City, whether it be by marriage, or convenient friendships, Clan Rirazi has secured itself as a prominent and upcoming Clan – with talks of even spearheading the presence of the Merchants Guild on Mictlan. | |||
===== Clan Zahzyr ===== | |||
Though maybe not the most influential, Clan Zahzyr is the most numerous. Somehow, through the tragedies inflicted across Moghes, the entirety of Clan Zahzyr fled from the nuclear cataclysm and survived the journey to Mictlan. With apprentices from across the Moghesian Guilds, Clan Zahzyr was able to secure their claw within several pies, earning a rather nice profit through their dozens of ventures – eventually pooling their resources together and constructing the largest estate within the Free City, outcompeting even Clan Izziba. Castle Zahzyr, as colloquially known, serves as a reminder to the Unathi of the Free City of their Moghesian origins – where it employs a combination of elements from both Th’akhist and south Moghesian Traditionalist architecture. Clan Leader Dazyn Zahzyr secured an alliance with Clan Javzi after marrying Clan Leader and Guildsmaster Vehz’s daughter, Nehdra. They otherwise have amicable relations with the other notable Clans of the Free City. | |||
===== Clan Javzi ===== | |||
The only Clan from the Hegemony’s territories that retains enough influence to be prominent within the Free City, Clan Javzi has its roots within Izweski nobility, having used their aristocratic connections to ferry their Clan to wherever would accept them – ultimately ending in their arrival to Mictlan. With connections to the Bard’s Guild, Clan Javzi established their own chapter within the Free City – well, within the Camp, attempting to uplift the mood of refugees and close the divine between the [[Unathi History| Traditionalist Coalition]] and the [[Izweski Nation| Izweski Hegemony]]. They found success in their attempts, garnering admiration from many across Vezdukh – eventually securing them some kind of influence within the Free City’s affairs, with Clan Leader and Guildmaster Vehz Javzi securing a seat on the High Council of Vezdukh. Clan Javzi maintains a rivalry with Clan Izziba, supposedly over an ancestral feud that started on Moghes. They are allies with Clan Zahzyr but do have amicable relations with Clan Rirazi. | |||
=== | ==== Notable Guilds of Vezdukh ==== | ||
===== Bard’s Guild, Javzi Chapter ===== | |||
Established within the Free City by Clan Javzi, the Javzi Chapter of the Bard’s Guild served an important purpose during the initial days of the Vezdukh Refugee Camp – where they routinely engaged in impromptu concerns among one another to lift the moods of those that found themselves on Mictlan, and close the divide and ease the tensions between the [[Unathi History| Traditionalist Coalition]] and the [[Izweski Nation| Izweski Hegemony]] – or at least those that fled from the respective territories. Now, almost two decades later, the Javzi Chapter serves as an important figure within the Free City’s public relations, where those within the higher positions of the Bard’s Guild oftentimes serve as diplomats on behalf of Vezdukh, or even to turn ease a scandal into a rumour with well-placed writings, poems and songs. It is ill-advised to make an enemy of the Bard’s Guild, for without them gossip and rumour can spread – however dishonourable it may be. Without the influence behind Clan Izziba, it is without a doubt that Lord Mayor Orbza would likely never have been able to attain their position. | |||
===== Fishermen’s Guild ===== | |||
Forged by Clan Izziba, the Fishermen’s Guild serves a similar purpose to the Fishing League on Moghes. However, it sees itself run more as a corporation as opposed to a traditional Guild that one would find on Moghes – likely as a result of the expansive influence that it has thanks to the monopoly it holds over the aquaculture industries within the Free City. Led by Lord Mayor Orbza Izziba, the Fishermen’s Guild employs almost half of the inhabitants within the Free City, not necessarily just for aquaculture – the Guild has seen some expansion into similar activities done by the House of Medicine and even the Labourers Guild on Moghe – further integrating itself within the city’s affairs. With such a reliance on the Fishermen’s Guild, it has naturally resulted in Clan Izziba’s immense influence over the Free City – where resisting it is likely to result in some unwanted consequences. | |||
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== Skrell on Mictlan == | |||
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<div style="font-size:110%; border:2px solid #ccc; margin:0; background:#510663; padding:.1em; color:#fff;">The Academic Circles of Papamóscanda</div> | |||
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The Skrell have found it easy to adapt to Mictlan, although some still struggle to fully integrate themselves into its society; while the humid environment is a perfect fit for their species, the Skrell have found difficulty in adjusting to the communal and energetic culture that’s formed on the planet. While there exist clear similarities between Mictlan and the Nralakk Federation’s outlook on community cohesion and cooperation, the Federation takes a much milder form, resulting in many of the older Skrell living on Mictlan finding the more outwardly emotive and energetic Mictlani way of life to be mentally exhausting. It is the younger generation of Skrell, who grew up on Mictlan, that have found it easier to adapt to the planet's way of life, unlike the elder generations that have been forced to somehow integrate into the ever-changing culture present. | |||
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Academically, Skrell have found themselves dominating several fields, including biology and ecology. Academia across Mictlan have recognised the species’ talents, with even the Arequipan Institute of Ecology and Natural Sciences having a Skrell, Xall Qaqii, as its President. Caretakers often encourage their young to partake in showing off the species’ academic aptitude, where the majority of those born on the planet eventually pursue careers related to botany, agriculture, biology, or even the xenosciences. | |||
Most Skrell reside in the settlement of Papamóscanda, a town on the outskirts of Arequipa. Founded by the first Skrell that arrived on Mictlan, a group of scientists from the Nralakk Federation. The founding ethos of the first colonists has led to the town itself becoming a hub for pro-Federation Skrell who visit or move to the planet. Even though most live in Papamóscanda, there are other smaller communities of Skrell who have established roots on the other islands across the planet. These groups are typically much smaller and consist of Skrell who come to Mictlan outside of the Federation due to its ties in Papamóscanda. This divide between Federation and non-Federation aligned Skrell rarely results in a confrontation, however, as the hardliners from the two groups have relegated themselves to their own regions on the planet. | |||
With Mictlan joining the Republic of Biesel and now finding itself within the Corporate Reconstruction Zone, the Skrell living on the planet are still trying to find where they stand; the older, traditional ones are apathetic, and are only concerned with their and their family’s status within the Republic - yet most of them would prefer a return to Solarian rule. The younger Skrell in comparison are more invested in the state of their planet; some even object to the new rule, believing like many other Mictlani that the planet should finally take the opportunity to become its own sovereign state. A small number of Skrell have even been reported to have joined the Samaritans or affiliated groups, taking up armed resistance against the Republic of Biesel’s control of the planet. | |||
=== | === History === | ||
Terraforming specialists from the state-owned enterprise Tuz’qlip Researchers took an interest in Mictlan due to its desirable conditions rarely found across the Orion Spur. A small group of these specialists ventured, with the authority of the Federation, to Mictlan as it was believed that it held scientific value for their species’ terraforming efforts, and the local flora and fauna were considered candidates for transplantation to promote biodiversity on pre-existing Federation colonies. Despite only making contact a few years earlier, they were accepted by the Solarian Alliance and settled Mictlan in 2338. They based themselves on the central continent, with Doctor Xaal Qaqii as the Senior Research Officer. A telmatologist, Doctor Xaal Qaqii had the personal aim of studying the various wetlands of Mictlan and eventually secured themselves as a notable individual within Mictlan’s academia as president of the Arequipan Institue of Ecology and Natural Sciences. | |||
An agreement between the Solarian Alliance and the Nralakk Federation in 2353 concluded that active conservation of the planet’s wildlife was required to preserve their existence. While the majority returned to the Federation, many of the original researchers elected to remain on the planet and eventually embedded themselves within the scientific community. Those who stayed continued their original studies in some capacity, collaborating with Federation contemporaries in the bioengineering and ecological fields, but have completely discontinued areas of their research that would directly interfere with or harm the fragile ecosystem of Mictlan. With the arrival of their families, this group of Skrell grew to a sizeable number and established itself in a small town on the outskirts of Arequipa now known as Papamóscanda. The town can be found in the valleys west of the city, and because of the original inhabitants' ties to Tuz’qlip Researchers, it is where most Skrell moving to Mictlan from the Federation elect to stay. The name comes from what the humans on Mictlan named the Skrell when the species first arrived; translated literally the original term is ‘swamp shrieker’ or ‘bog warbler’, and was used in a playful way to describe Skrell based on their vocalisations and preferred environment, although now with the establishment of Papamóscanda the term has fallen out of use. | |||
=== Unique Constellations === | |||
The Skrell of Mictlan have their own unique set of constellations that can be observed from Mictlan, approved by the Qeblak church. Although they are considered minor by the Qeblak faith as a whole, they have influenced Mictlani Skrell since they arrived on the planet, influencing their outlook on life and their general attitudes. | |||
[[File:The Eel.png|thumb|right|'''The Eel''': Turncoat. The unanticipated. Intrigue. Forthcoming.]] | |||
[[File:The Palm Tree.png|thumb|left|'''The Palm Tree''': Tranquility. Agitation. Anxiety. Peace.]] | |||
[[File:The Pulque.png|thumb|center|330px|'''The Pulque''': Togetherness. Comraderie. Overindulgence. Celebration.]] | |||
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Версия от 17:00, 16 октября 2022
Mictlan
Nestled within the Corporate Reconstruction Zone, Mictlan has become integral to the Stellar Corporate Conglomerate’s plans for expanding their influence within the unstable region of the Orion Spur. However, many protested against the sudden shift to the Republic of Biesel, taking up arms as they began forcefully pushing back against the corporate occupation of their planet – eventually resulting in military intervention by the Republic of Biesel, as they instituted the Peacekeeper Mandate to begin to wrestle control back into their hands.
Tropical, humid and bustling with multiculturalism, Mictlan was a notable outlier among other Solarian colonies – where those within its highest echelons were dominated by corporate influence and funds, while not as extreme as the Eridani Corporate Federation of the Republic of Biesel, it has led to stratification among the populace – with most of the population surviving within either the rural countrysides or the outskirts of major cities, while tourists and corporate employees enjoy themselves within the centres of its population centres.
While Mictlan is been a beacon of multiculturalism among humans and aliens in the Orion Spur, many humans that have immigrated to the planet have been assimilated into Mictlan's culture and society. Because of this, human characters born on Mictlan must have names and appearances consistent with the peoples of Central and South America. Only characters native to Mictlan may take the Mictlan accent. This is enforceable by server moderators and admins.
Environment
Geography & Climate
Mictlan is a planet shrouded in thick jungles that stretch across its three continents, where its orbital period and axial tilt have allowed for an almost perpetual tropic climate that often reaches sweltering highs – where the only reprieve is the frequent torrents of cool rainfall that form as a result of humidity present within its rainforests. Dependent on the environmental circumstances in which they form, these tropical storms often grow to sizes capable of engulfing large portions of the continents they pass over – where flashfloods in lowlands are both common, and avoided by the local populace in the region. However, the further one strays from the equatorial regions of Mictlan, the drier it becomes the closer one gets to the Mictlani Sertão.
The Mictlani Sertão comprise the planet’s highlands – normally in close proximity to mountainous geographic regions – and receive most of their rainfall during the beginning of the year in the brief period between February and April, mostly in the form of torrential downpours, thereafter these regions typically undergo extended droughts. These shifting conditions have made life difficult within the Sertão, and colonial outposts situated within these areas frequently fell on hard times as they struggle to push through to the next wet season, where most commonly turn to base their economies on quarrying and excavation – at least if there is an abundance of mineral resources nearby.
Continents & Regions
Llactapata (Western Continent)
Home to the continental capital of Sikunda, Llactapata has been spared the onslaught of destruction as a result of the Peacekeeper Mandate, where it has instead seen an influx of displaced Mictlani fleeing from either Huitzilopochtli or Huehuecóyotl. Situated within the western hemisphere of the planet, much of Northern Llactapata belongs to the Mictlani Sertão – where the craggy mountains protect the region from typhoons that form within Tepexitl Ocean, allowing for dozens of cities and towns to crop up reminiscent of those across the Andes Mountains on Earth. Hephaestus Industries has expressed interest in expanding its foothold within the regions, further exploiting the mineral resources held within the Tepeyollotli Ranges. Sikunda, Caxamalca and New Barraca are the major population centres of Llactapata.
Huitzilopochtli (Eastern Continent & Archipelagos) The staging grounds for the Samaritans and the Founding Movement, Huitzilopochtli previously went without major investment from the megacorporations, where its sudden introduction following the collapse of the Solarian Alliance invited anti-corporate sentiments and secessionist movements to bud. Eventually, it culminated in open warfare between the Tau Ceti Foreign Legion and the Mictlan Defense Force, where the eastern continent has instead become no man's land characterised by craters, crumbling buildings and deserted vehicles clogging up abandoned highways. It maintains dominance by the secessionist and anti-corporate groups, even despite the continued presence of the Tau Ceti Foreign Legion, supplemented by both the Private Military Contracting Group and the Mictlan Defense Force. Saladas, Coiruro and Tianquiztli are major population centres across Huitzilopochtli.
Huehuecóyotl (Central Continent)
The central continent connecting both Llactapata and Huitzilopochtli, Huehuecóyotl supports the planetary capital of Arequipa, as well as the southern continental capital of Lago de Abundancia. While Northern Huehuecóyotl has largely remained untouched by the Samaritan and Founding Movement Scourge, Lago de Abundancia has fallen into disrepair as a result of the siege laid against the city during the height of the Peacekeeper Mandate. Many were displaced from their homes as they found themselves evaluated by a combination of the armed forces present on the planet. The mountainous regions of Huehuecóyotl find themselves encased within the Mictlani Sertão, where it is considered the driest region on the planet. Arequipa, Lago de Abundancia and Nueva Tenochtitlan are the major population centres of Huehuecóyotl.
Flora & Fauna
Although initially a worry of some scientific communities, the native species of Mictlan have formed symbiotic relationships with the foreign species, baffling the settlers. Those that haven’t are considered protected, and it’s illegal to hunt them or attempt to domesticate them. Xenobiology is a popular field in Mictlan, with the Tupac Amaru University having coordinated efforts with the Skrell to study many of them that hide deep in the jungles and swamps.
The official animal of Mictlan is referred to as the Aztlanian Llama. This animal is the most characteristic species of Mictlan with a longer neck than its human counterpart, an affinity for submerging in baths almost daily, and a protective layer of water-resistant fur covering their soft and heat-insulating wool. Another important species is Buxton’s Alpaca, a hybrid of llama and alpaca: with their willingness to work, nutritious meat, and luxurious wool, even the poorest settlers of Mictlan found their place on the planet. Both the hybrid and the common Aztlanian Llama have thermic adaptive properties, which are known for being fresh in the summer and retaining the heat in the winter. The popularity has also created a growing industry of textiles in Mictlan with many corporations competing to dominate this market galaxy-wide.
A native domesticated animal is an Arequipan Cow. While only vaguely resembling their earth counterpart, they are similar in that they provide the settlers with milk. This milk has unique properties that even lactose-intolerant individuals can ingest without issue. The main crux is the Arequipan bull, a male member of the species that are extremely territorial and aggressive. According to polls, Arequipa bulls are responsible for 15% of deaths in the farming industry.
Flora-wise the large number of insects present on Mictlan seem to have contributed to their assimilation into the local ecosystem. Establishing evolutionary links that would have otherwise taken millions of years to develop in less than a century. This allowed Mictlan to produce harvests much sooner than other settlements and acquire food independence early on. Currently, the largest harvests come in the form of wine and coconut oil.
System of Mictlan
The system of Mictlan holds only three stellar bodies, excluding the white dwarf that its orbits, Sankta Tereza. Much of Sankta Tereza’s inner system comprises several rings with ample asteroids, dubbed by Mictlani as the “Crowns of the Saints” or merely just the “Crowns” when referring to them colloquially – abundant with resources that several megacorporations, most notably NanoTrasen and Hephaestus Industries, have expressed interest in developing asteroid mining sites. Though dozens of planetoids exist within the Crowns, only one has been able to achieve status as a stellar body: Diamanto. An old, dry world with little magnetic field to speak of, Diamanto was nevertheless judged to be a good terraforming candidate during initial surveys by the Solarian Alliance. However, Mictlan’s introduction to the Corporate Reconstruction Zone has reignited some desires to eventually expand and colonise the planet – exploiting its close proximity to the Crowns in order to fuel a successful asteroid mining initiative.
Mictlan is the jewel of Sankta Tereza, a lush biosphere that is home to a variety of plants and animals, with an atmosphere suitable for most sapient species. The unintended settlement, mostly as a result of an emergency landing due to maladministration on part of the colonisation fleet’s captain, Mictlan has since flourished and become an integral component of the Corporate Reconstruction Zone – and the greater Republic of Biesel as the Stellar Corporate Conglomerate continues to expand its footholds across the planet.
Lastly, an insignificant barren world exists at the fringe of Sankta Tereza, De Borda. Devoid of anything that would bring it any attention, it lies on the edge of the white dwarf’s gravity well – with speculation that it likely was a rogue planet caught as it soared through the cosmos. It is almost entirely forgotten about in the greater scheme of things – where rumours persist of smugglers using it as a base of operations, helping the Samaritans and Founding Movement by running contraband for them, with some conspiracy theorists proclaiming these radical groups actually operate within the shadows of De Borda, concealing their true intentions behind its dullness.
History
Mictlan was not the original target for the South and Central American colonists whose descendants now inhabit it, instead, it became an accidental one after they were forced into an emergency landing. The captain of the original colonization fleet, codename: Tlaloc, whose name has been removed from the records to protect his descendants, excessively mishandled the allocation of resources during their long voyage, focusing more on the comfort of the first-class clientele. This had resulted in a lack of fuel, food, and other resources that forced them to make an emergency landing two years prior to reaching their intended target.
The colonists already lacked the expertise and technology to comfortably adapt to an aquatic planet, and with the captain’s refusal to change his behaviour casualties mounted. An attempt was made to challenge the captain’s leadership by contacting the Sol government, however, the continued failures of the colonists to meet quotas led to them being largely ignored. Thus a revolution was inevitable. During this insurrection, the captain alongside other colony heads was murdered, and the newly appointed government began calling itself the Movimiento Fundación. This explosion of violence finally caught the interest of the Sol government, who immediately sent out an armed force to rescue the survivors and re-establish law and order.
The movement did not last long against such an overwhelming force and democracy was re-established. A new head for the colony was chosen and with the continued efforts the possibilities of underwater logging and uranium mining became apparent, corporations began to invest in Mictlan, building up infrastructure and worker force. During this time, the newly established colonial government led a “War on Waste”, to preserve the natural beauty of Mictlan. This included the nationalization of small private businesses that created too much waste, higher fees to secure intellectual property rights, and the introduction of new fines targeting the Mictlani for littering. It was clear to the colonists at the time this was a transparent attempt to prevent a surge of small-time businesses but with an armed force present, the concerns went unvoiced.
Mictlan exists as a democratic state, similarly seen across many previous Middle Ring colonies of the Solarian Alliance, where its beautiful and verdant landscapes provide a lure for tourists – a rather profitable enterprise for Idris Incorporated as it dominates its tourist industries. Its bountiful jungles allow for both aquacultural and agricultural practices to boon, in particular, Unathi refugees fleeing from Moghes have managed to latch onto the aquacultural industries and make it their own – establishing their own chapter on Mictlan. The planet’s overall xenotolerance has allowed for numerous other populations to take refuge within its jungles, besides just Unathi, including that of both the Skrell and Dionae. Besides its vibrant agricultural practices, Mictlan has huge deposits of minerals, further cementing the planet’s attractability to the megacorporations – who previously watched from the sidelines, swooping in following the initiation of the Peacekeeper Mandate.
Peacekeeper Mandate
Mictlan Defense Force
The Mictlan Defense Force can trace its origins back to the original enforcers of Captain Tlaloc, who were at first just security officers aboard the ship. The Captain trained and equipped them to be a more paramilitary force that was used extensively to subjugate the colonists during Mictlan’s early years. During the revolutionary period, most of the organisation’s officers were tried and executed for their part in aiding Captain Tlaloc’s tyrannical regime, while the rank and file soldiers were integrated into the Revolutionary Armed Forces of Mictlan. The Revolutionary army was not as organised as its predecessor and quickly capitulated to the Solarian Alliance’s forces, being reorganised into the Mictlan Defence Force.
Because of Mictlan’s location within the Sol Alliance, the Defense Force was always a small and unutilised force. Deep within Solarian space, the planet had no need for a large standing army, which resulted in them being underequipped and underqualified to handle any major emergencies. This became evident in late 2462 when the economic and territorial collapse of the Sol Alliance left Mictlan and many other planets to fend for themselves; the majority of the forces ended up going weeks without pay, causing mass desertion within its ranks and most of the equipment was looted by disgruntled soldiers. Those that stayed were eventually integrated into the Tau Ceti Foreign Legion once the planet was admitted into the Republic of Biesel, while those that deserted eventually helped form the military backbone of the Samaritans.
Forward Operating Bases
The Tau Ceti Foreign Legion has multiple Forward Operating Bases across Mictlan acting as staging grounds for their operations on the planet. These FOBs can be found across the central and eastern island chains, with the eastern island chain being the main Samaritan base of operations. These bases used prefabricated colonial structures to quickly set up, and continue to use them when expanding. The three largest are:
- Fort Yaotl is remarked by Legionnaires as being more of a refugee centre than a military base; the Fort can be found on the outskirts of the city of Sikunda, where it is responsible for vetting refugees from the other islands. Sikunda and the island it’s located on are considered safe by Republic authorities as Samaritan attacks are rare, making it the main location displaced civilians escape to. Yaotl is responsible for the organisation and policing of the island, as well as processing incoming civilians and detaining that thought to be associated with the anti-corporate and anti-Biesellite movement. It has since been purchased by Zavodskoi Interstellar, following the staged removal of the Peacekeeper Mandate and the Tau Ceti Foreign Legion. Fort Yaotl renamed to Makarov Industrial Research Centre, shall now serve as the megacorporations headquarters within the Corporate Reconstruction Zone.
- Fort Citlalli is responsible for the protection of the planet’s capital, Arequipa. It is considered the central base of operations of the Tau Ceti Foreign Legion. The Fort is also the largest of the Forward Operating Base and most vital to Repulican efforts on Mictlan due to housing the largest spaceport on the planet. The spaceport allows easier access for restocking and deployment but has also become a target by the Samaritans. It is considered vital to the logistics of the Tau Ceti Foreign Legion, as well as the Private Military Contracting Group. With most of the prefabricated structures focusing on the oversight of the Peacekeeper Mandate, most of the forces deployed are often housed in barracks far from the grounds - a far walk for those on patrol duty. There have been talks of the Orion Express purchasing Fort Citalli, turning it into a valuable foothold on the planet to commence operations.
- Fort Ilhuicatl acts as the staging ground for Tau Ceti Foreign Legion excursions into Mictlan’s western archipelago, where the Samaritans are based along with members of the Founding Movement who have allied themselves with the insurrectionists. With a focus on offensive operations, Fort Ilhuicatl is a primary target for the Samaritans and is considered largely unsafe for civilians. The majority of the local population has been forcefully relocated to Fort Yaotl because of how dangerous it is, with Lago de Abundancia being one of the few population centres still populated. While it juggles between defending and attacking the Samaritans, Fort Ilhuicatl is also responsible for the security of Lago de Abundancia. It is now of monumental important to the continued fight across the eastern continent of Mictlan, where the Tau Ceti Foreign Legion launch their troops to engage in the seditious and anti-corporate Samaritans and Found Movement.
Founding Movement and the Samaritans
The Founding Movement was the original independence faction of Mictlan, fighting against the oppression leveraged against them by the Solarian Alliance shortly after the somewhat successful coup d’etat and subsequent execution of Captain Tlaloc and the other colonial heads. They began their push for independence mostly through political campaigns and attacks. These attacks included the sabotage of local elections and the leaking of confidential government documents. Their agenda was made clear in their initial call to action and manifesto: Mictlan should be independent of and not rely on the Solarian Alliance. The Samaritans are a radical organisation founded on similar principles to the Founding Movement, with most members agreeing to independence from the Republic of Biesel and the Stellar Corporate Conglomerate while being separate from the pre-existing group. Based out of the eastern archipelago, they have managed to expand their militant operations across Mictlan through strategic guerilla warfare that has proven to be extremely effective - making them pose a significant threat to the stability and continued development of the Corporate Reconstruction Zone. They found themselves working closely with the Founding Movement during the insurrection crisis of March 2464, utilizing their resources to expose vulnerabilities in the Peacekeeper Mandate and launch full-scale attacks to exploit them. It is unknown whether there is continued cooperation between the two independence factions, however, it can be assumed that they work as a united front in ridding Mictlan of meddling entities such as the Republic of Biesel and the Stellar Corporate Conglomerate, justifying their actions through what they hope to achieve should they be successful.
Your character should not openly associate with either the Founding Movement or the Samaritans. These are radical organisations and ties to them will result in harsh punishments by the Stellar Corporate Conglomerate, including demotion and termination of your work contract.
Megacorporation Sanctions
Citing concerns for the safety of their employees and their assets, the Stellar Corporate Conglomerate has announced a goods embargo on Mictlan outside of the Exclusive Economic Zone. The sanctions focus on materials and equipment that could potentially be used in the creation of weapons and explosives by the Samaritans, however, critics have remarked that the goods listed are broad enough to negatively impact most industries on Mictlan. Unemployment is predicted to rise to levels never before seen outside of the Exclusive Economic Zone. Following the Council of Six meetings, the megacorporate sanctions ended in conjunction with the staged removal of the Tau Ceti Foreign Legion as the Peacekeeper Mandate starts coming to an end. These sanctions, however, loom over the heads of many who found their businesses unable to survive in the wake of the megacorporate blockades on goods, now forced to find employment within the very megacorporations that destroyed their businesses.
Culture, Society & People
Mictlani culture is strongly based on its South American roots. As such, Mictlan is known for large-scale and colourful parades, strong religious beliefs, exotic cuisine, and well-established artists. These experiences are often provided to tourists, however safely packaged and toned down, so as to not disturb the façade of corporate professionalism. Thus one can’t really claim they have been part of the Mictlani life if their only experience with the culture was from a polished hotel. The native life can be found in the metallic streets of the oceanic constructs. While one might assume these metallic structures are drab, depressing, and boring, Mictlani have made them their own. Upon entry, the streets explode in colours as artists and sprayers are encouraged to fill the walls and roofs with designs. Frequent motifs are caricatures of political figures, hopeful messages, large elaborate paintings, and other comical or positive art. Mictlani who travel off-world frequently carry this habit with them, turning their streets or neighbourhoods into colourful tapestries. Even with its Babylonian inspiration, Fallowed Meadows has become somewhat renowned for its integration of Mictlani architecture into its community, where some tourists previously elected to visit the settlement to gaze their eyes upon the unique structures, but with the turn of the Peacekeeper Mandate, Fallowed Meadows now largely goes without any tourist activity.
The Mictlani household is built around community and many families often live together in interconnected houses with greenhouse roofs, that are framed around large cemented patios. These host huge celebrations, music, food, and drinks are provided and consumed freely by all present, although everyone is expected to add even a little bit to the menu. The celebrations can range from grandiose weddings or religious holidays to a simple meetup at the grill to unwind after work. Frankly, to a Mictlani, any day is a good day to spend with your loved ones. A frequent sight at these celebrations is the Mictlani pulque. This alcoholic beverage boasts a higher alcohol content than its Earthen counterpart as the environment of Mictlan allows for a much stronger agave extract. In closing, family and community are everything to a Mictlani, and a Mictlani will rarely emigrate without their family. A less popular aspect of Mictlani life is their view on the concept of “intellectual property”. With high fees following the copyright law reforms the relationship of the locals with the idea of an idea belonging to one person has shifted. The unintentional side-effect is that regardless of how well you attempt to secure your idea or intellectual property, someone on Mictlan will copy it and repackage it as their own. Initially, the police cracked down on these cases when it came to their large corporate clients, but as this sentiment spread it has become impossible to contain this wave of bootlegging. Now even the biggest corporations are not safe and even their own private corporate forces fail to enforce the law. This means that Mictlan is a pirate’s haven: “cracked” games, pirated movies, and homemade VR are sold both on the street and in official stores, the owners being just as likely to put “Swam Nebulas” and “Swimstars” on the same shelf. And alongside the destruction of intellectual property rights, came a sky-high rate of cyber-crime. Over 12% of all cyber-attacks in the universe are traced back to Mictlan and both large and small entities find themselves as the sharp end of a variable. This is one of the few, or only, avenues on Mictlan where a single man can make a fortune and climb from nothing.
But with shady deals comes political violence and a group calling themselves the “Founding Movement”, referencing the “Movimiento Fundación” has begun a series of political campaigns and attacks. Their initial memo was attacking Solarian websites, sabotaging local elections, and leaking government files, their statement was clear, no more Sol dependency and the protection of artists’ rights and intellectual properties. But recently, as violence in Sol escalated, they carried out multiple physical terrorist acts. The most prolific being the murder of Marlene Pessoa, a pro-Sol actress and a Mictlani local. The authorities hoped that after the collapse of Sol and integration into Biesel their actions would cease, but they have only escalated. The group now seeks complete independence and refuses to take no for an answer.
Fashion
There is a long-standing tradition of masks on Mictlan, usually made of wood and in varied expressions. Mictlani use these masks for important events, painted in bright colours for celebrations, while black and white are used for mourning, be it personal or public. Protestors, rebel groups, and Founders have also adopted these masks, often giving them a terrifying visage. Wearing a mask is certainly not a daily thing, and a person’s celebratory or mourning masks are viewed as extremely personal, being one of the few things considered taboo to copy and replicate en-mass. Early on, corporations attempted to levy a ban on them, but their cultural significance resulted in planet-wide backlash. Thus, the only requirement is that masked employees wear their identification visibly.
Tattoos and piercings are very popular in Mictlan and are considered the standard among the locals. Even the cleanest corporate will often sport at least a few tattoos on his face if he is a Mictlani local, to them, it is a form of self-expression, a way to non-verbally communicate their allegiances, beliefs, or values. Sometimes removal is unavoidable, however, as Eridanian suits will often press any Mictlani under their employ to remove their tattoos completely. The abundance of aquatic life has led to tattoo ink solutions based on Grumbo Squid ink becoming widespread and popular, even endorsed as healthy by certain "physical therapists" and "health gurus". The most popular motif is the colouring of the whole upper face, right above the nose, with the most popular colour being red, but white and blue are also frequently used. Piercings are often used in combination with these tattoos, septum and lip piercings being the most popular. Stainless steel is used the most often, gold being actually quite unpopular among the locals as it’s seen as a mark of corporatism on a person. Indeed, all designs that appear too “contemporary” or “mainstream” are very unpopular with native Mictlani, usually only seen on corporatists who don’t mind having a brand etched onto their face. This means that most tattooing businesses are run by the locals, as corporates have found little success in their own tattoo parlours.
Language
Mictlan has developed a vibrant linguistical community, where polyglots are both common and expected due to its robust education curriculum and the communal cornerstones within its societies. Solarian Common, Tradeband and Tau Ceti Basic are all commonly spoken across the planet – the influx of non-Mictlani to the planet saw a notable increase in the numbers of speakers for Tradeband and Basic, as a necessary median language due to the intricacies of Solarian Common. However, the separation of Mictlan from the Solarian Alliance and its subsequent integration within the Republic of Biesel has resulted in a closer shift to Tau Ceti Basic and Tradeband – where the younger generations are slowly moving away from Common as schools begin to adopt a combination of the aforementioned two languages as their official tongue of operation.
Prior to its introduction to the Corporate Reconstruction Zone, Mictlan’s close proximity to the Republic of Biesel, and its robust multiculturalism, allowed for Tau Ceti Basic to already proliferate across its jungles – heightened by the presence of the megacorporations within their highest echelons. Idris Incorporated has been instrumental in the planet’s shift away from Solarian Common in contemporary times, where it has outlined the expectation for employees to speak a degree of either Tau Ceti Basic or Tradeband within its corporate facilities outside of the Solarian Alliance.
Major Holidays
- Festival de la Liberación (16 December - 21 December)
Festival de la Liberación is a celebration across Mictlan that recognises the revolutionary elements of its history, focusing on the overthrowing of Captain Tlaloc and his corrupt peers that solidified his reign. Regardless of the eventual quashing of the revolution by the Solarian Alliance shortly after it began, it is still celebrated for the efforts that allowed for a democratic Mictlan to form. Colourful parades, fireworks and concerts are all common events during the festive season.
- Dia de los Muertos (1 November)
Carried to Mictlan through the Central and South American colonists, Dia de los Muertos is a traditional celebration honouring the deceased through Calaveras, building home shrines with food and beverages enjoyed by the departed, as well as visiting cemeteries and leaving gifts on the graves of those that have since passed. It has also evolved to include family festivities alongside the solemn themes of the day, where communal feasts are common.
- Tago de Eksterterano (6 June)
Celebrating the influx of non-humans to their planets, Tago de Eksterterano has become an import recognition of the influence that non-humans have had on Mictlani, and vice versa as their communities become further integration within the planet’s politics, economy and society. Skrell, Dionae and Unathi populations across Mictlan have seized the day as an opportunity to further assimilate themselves – at least those that want to – within Mictlan, with celebrations hosted in Papamóscanda, Fallowed Meadows and Vezduhk during the Tago de Eksterterano.
Major Cities
Sikunda
An ocean city, the largest and one of many dotting the surface of Mictlan. Sikunda is considered the second (by some the real) capital of Mictlan and boasts higher population numbers than its official capital, Arequipa. Its large platforms are dotted with maze-like interconnected housing structures, factories, and production facilities. Jobs are available everywhere in Sikunda, but the vast majority are low-skill which also means providing little pay. And while the population was managed under the Solarian Alliance, the assimilation into the Republic of Biesel is now threatening the welfare and healthcare laws that kept the population of Sikunda relatively safe. One might imagine Sikunda to be a large grey maze, depressing and drab, full of sunken faces akin to the slums of Eridani, yet the exact opposite is true. Mictlani has made the rig truly theirs, each street boasts a painted landscape, graffiti, or colourful slogan. Colourful tapestries hang from the windows and small shrines dot the dead-ends of streets. Sikunda teems with life during the night, families and communities celebrating on their shared patios and drinking together into the late hours of the night. Sikunda also seems to be the centre for cybercrime, as the majority of all attacks come from said city. While the local authorities and corporate sponsors consider this an issue, locals to Sikunda rarely snitch on these pirate stations.
Caxamalca
Nestled within the Mictlani Sertão of the Tepeyollotli Ranges, Caxamalca has its origins within a Chilean colonial outpost that settled within the cooler highlands of the planet. Taking advantage of its close proximity to the mineral resources hidden within the Tepeyolloti, Caxamalca has become an important foothold for Hephaestus Industries. It largely relies on the megacorporation to continue its efforts in quarrying and resource excavation, where the majority of the city’s populace is employed as a result of its presence – either directly or indirectly. Its climate is notably colder and drier compared to the rest of Mictlan, the city has grown within the caverns of Tepeyollotli – where a rife subterranean community exists, deploying methods similarly seen across Himeo with fungal crops, supplementing the imported foods from the rest of the planet, where other Mictlani have even coined the term Pequeña Himeo (or Little Himeo) when referring to Caxamalca. It has avoided the ire of the Tau Ceti Foreign Legion, where its distance from other major population centres has left it void of Samaritan or Founding Movement supporters, which Hephaestus Industries has used to its advantage, expanding even throughout the height of the Peacekeeper Mandate.
Tianquiztli
Originally settled by colonists from French Guiana, Tianquiztli has since become the headquarters of the Samaritans and Founding Movements as they launch ambushes and attacks against the Tau Ceti Foreign Legion and its auxiliary forces. Hit hardest by the Peacekeeper Mandate, Tianquiztli has become a smouldering heap of debris. Many from the city have fled to the western major population centres across Mictlan, where those that remained took up arms against the military occupation of the Republic of Biesel following the planet’s forced integration within the Corporate Reconstruction Zone. Those that were instead unable to flee have created pockets of resistance against the anti-corporate and secessionist elements that dominate Tianquiztli, with the Tau Ceti Foreign Legion taking advantage of these “resistance neighbourhoods” in their attempt to reclaim the city. The conflict between the opposing forces continues throughout the days and nights, gunshots and explosions can be frequently heard in each attempt to turn the tides of the battle. Shuttles are commonly seen transporting troops and moving displaced persons to safe regions, however, the Samaritans and Founding Movement have begun retaliating with anti-vehicle munitions forcing many to instead flee either by foot or smuggled by coastal miscreants looking to exploit their vulnerability. Its somewhat close proximity to Fallowed Meadows has allowed it to see frequent influxes of Dionae seeking unique experiences to return back to the Primitive Sirens, with some claiming their continued arrival as a way of silently supporting the Samaritans and Founding Movement, some Dionae even electing to stay are contribute to the efforts of these seditious organisation.
Arequipa
A mainland city and a self-proclaimed shining jewel of Mictlan, Arequipa houses the national museum, the governing body of Mictlan, and one of the few space yards on Mictlan capable of holding a Zhukov-class carrier. Arequipa isn’t constructed as a traditional city, instead being a collection of large towers called “Canopies”, which are interconnected through a series of sound-proof glass tunnels. This allows the fauna beneath these cities to travel undisturbed while the many white-collar and tourist citizens are graced with a day-to-day view of these beasts. This of course comes at the cost of transportation as the only way around is hyper-elevators and self-driving trams. Arequipa is often called the “cultural heart” of Mictlan, with a large number of white-collar workers, artists, singers, and dancers present to entertain the visiting tourists. The general population would regard this as a blatant farce, as the “Mictlani experience” one gets at Arequipa is about as authentic as the glass walls of their towers. The culture in Arequipa is packaged and presented in a safe and easily digestible way, not to scare away the shareholders and companies. Still, even a well-presented and well-oiled machine needs workers to maintain it, and the closest one gets to Mictlani culture inside of Arequipa is when visiting the slums situated in the maintenance tunnels and worker apartments of the Canopies
Nueva Tenochtitlan
Similarly to its predecessor, Nueva Tenochtitlan finds itself sprawled over an island – and the surrounding shallow waters on artificial floating canopies – nestled within the largest lake on the continent, Huehuecóyotl. Rooted within a colonial outpost settled by Mexicans, Neuva Tenochtitlan is considered Mictlan’s breadbasket, responsible for a significant portion of the planet’s agricultural production, enough to secure it a massive shuttle port within the centre of the city. The majority of the city’s architecture gives homage to Aztec designs, with a twist of older Solarian designs – most notably observed within Lago de Abundancia and other settlements existing since the planet’s colonisation. With the inclusion of Mictlan within the Corporate Reconstruction Zone, Getmore! has taken an interest in developing a foothold within the city, having already begun to purchase facilities that found themselves conveniently going under thanks to the megacorporate sanctions placed on Mictlani following the Insurrection Crisis. Dissimilar to other cities, Nueva Tenochtitlan has gone without significant megacorporate influence, where their introduction has disrupted the lives of many Tecnochtitlans.
Lago de Abundancia
Lago de Abundancia is a coastal city that was built with older earth architecture in mind during the early years of settlement. Its presence was never very well established as it mostly existed for agricultural reasons, however, in 2412 Idris invested heavily into Lago de Abundancia, transforming it into a proper competitor of Arequipa. Lago de Abundancia is now the second biggest tourist haven on the planet, promising wide beaches, big waves, and warm waters. Lago de Abundancia boasts the Spur's biggest and most diverse aquarium in the form of an entertainment park dubbed, Ocean Planet™.
The people of Lago de Abundancia hold themselves in high regard, being proud of their achievement to turn their small coastal town into a bustling metropolis with a skyrocketing economy but these boasts hide a very insidious truth, that Lago de Abundancia has an issue with crime. Idris' refusal to boost the funding for public police while handling all security privately has led to the outside communities of farmers and workers being harassed daily by large criminal organizations and loan sharks. It is also the central operating area of the Founding Movement.
As a result of the Insurrection Crisis of 2464, Lago de Abundancia became a warzone that resulted in the widespread destruction that turned city blocks into rubble. The Tau Ceti Foreign Legion, alongside the Private Military Contracting Group and the Mictlan Defense Force, engaged in both the Founding Movement and the Samaritans as they attempted to retake Lago de Abundancia. Ultimately, they succeeded, but neighbourhoods found themselves smouldering piles of debris and many were forced from their homes as they were evacuated by the corporate military forces. Following the Insurrection Crisis, a combination of Legionnaires and contractors from Hephaestus Industries, remain within the city and assist in rebuilding it to its former glory.
Aliens on Mictlan
Dionae on Mictlan
Rooted within the emigrants from across the Solarian Alliance, following the completion of their debt as a result of the Rueltab Incident, Dionae have nestled themselves within their own city of “Fallowed Meadows” in the Mictlani Sertão. However, different from other Dionae settlements across the Orion Spur, the Primitive Sirens follow an ideology of technophobic primacy, where they deny themselves the pleasures and convenience of advanced technology to ensure the preservation of the true tenets of a Dionae – connection to nature, and to themselves. Though their foundations remain the same, the Primitive Sirens have evolved their approach to their understanding, and assimilated themselves within Mictlani society, to a degree, of course. Following the cornerstone of gaining experience, the Primitive Sirens do regularly leave the Fallowed Meadows and work in the surrounding Mictlani cities, most of the time forming the basis of the cities’ common labourers – construction workers, operations employees and even farmhands.
History
Created by those that sought freedom after their debt had been repaid, hundreds of Dionae spread out across the Orion Spur, it was only natural that Mictlan – within the more frontier regions of the Solarian Alliance – would be elected by those attempting to flee from its grasp as a preferable place to settle in the 2400s. The initial inability to assimilate into Mictlani society pushed for the founding of Fallowed Meadows, where a common agreement was held among the settlers: a safe space for other Dionae attempting to resettle themselves, free from the technology that had plagued them to such an existence. Where, without prior authorisation from the established government on Mictlan, they forged an existence within the Mictlani Sertão and cleared vast sections for their intended settlement. Despite attempts to disperse the Dionae by officials from the surrounding cities, they yielded successful results as the first buildings started cropping up – crude, and somewhat dishevelled – but it mattered not, as the Dionae had carved themselves a home.
Keeping to themselves for the better part of two decades, it wasn’t until the 2430s that Dionae from Fallowed Meadows began pouring into the surrounding communities – citing the need to bring back experiences to the Cluster, claiming it a rite of passage for those that wished to remain. Slowly, Fallowed Meadows saw further integration within Mictlan, with the experiences brought back by these ites of passage influencing their own society, evolving their understanding of their original common agreement, shifting and changing the interpretations. By the 2450s, the settlement had grown enormously and had seen non-Dionae begin to contribute, further cementing Mictlani elements within their societal understandings and beliefs.
Fallowed Meadow’s establishment within the northern parts of Huitzilopochtli has resulted in unwanted attention by the Samaritans, Founding Movement and even the Tau Ceti Foreign Legion. Several times the Tau Ceti Foreign Legion landed their shuttles within Fallowed Meadows, claiming the settlement to be hiding seditious individuals within their midsts, some persons even being detained by the Biesellite forces due to their alleged connections. Though there exists no outward alignment to these groups, it isn’t unheard of for those returning from the surrounding cities with their newfound experiences suddenly take a dislike to the Tau Ceti Foreign Legion, and the Republic of Biesel – however, many chalk this up to mere rumours.
Dionae from the Primitive Sirens
Dionae from the Primitive Sirens are known for their remarkable abilities to mimic structures, items and even other species – seemingly adapting to the situation, with rather proficient ease. Adhering to their ideology to ward away from advanced technology, these Dionae will often find themselves substitutes for such – with those within the construction industry sometimes seen uniting themselves to form appearances consistent with machines – such as cranes, pulleys and even scaffolding equipment. Mimicry is an integral component of the Primitive Sirens, where they view it as an ability given to the Dionae in order to do without technology, where whenever possible they would rather pursue themselves as substitutes as opposed to machines. In some instances, some claim to have even seen Dionae attempt to mimic farming equipment, such as ploughs and tractors, with some minor success thanks to the natural agriculture benefits imbedded within their skin and bark.
Fallowed Meadows
Reminiscent of pre-industrial society, Fallowed Meadows seems of almost biblical beauty, with much of the sprawling settlement’s design seemingly inspired by Babylonian architecture, slightly altered due to the buildings having been constructed of wood, and supported with biomass produced by the Dionae. Farms, ranches and even rudimentary workshops dot the landscape of Fallowed Meadows, operated by hundred of gestalts that elect to follow the Primitive Siren’s ideologies – not all being native to the Cluster. These ranches have a dual purpose, serving as a means to harvest Aztlanian Llama fibres to wave clothing but also to serve as pack animals to help transport resources and Dionae over large distances. Fallowed Meadows has managed to resist megacorporate influence, however, have been unable to do the same for Mictlani integration, where some non-Dionae have even joined the Primitive Sirens and embraced their lifestyle of simple living. Though it remains detached from general Mictlani, Fallowed Meadows has implemented several societal changes thanks to the influence of the planet’s populace, reforming from a stringent hierarchy based on age to a communal village where each and every individual is appreciated regardless of what they can add to the Cluster. Therefore, there doesn’t exist a gestalt that leads Fallowed Meadows, instead, choices that affect the settlement are conducted by each and every inhabitant voicing their concerns, and voting on their choice – a type of direct democracy seen similarly in Harmonious Hymn.
Unathi on Mictlan
Fleeing from the catastrophic circumstances of Moghes, Unathi found themselves scattered across the Orion Spur – filtering themselves into wherever possible and to those that would accept the fleets of refugees. One notable location was that of Mictlan, far enough away from the Jewel Worlds of the Solarian Alliance that they wouldn’t have to fear any immediate repercussions by the establishment of refugee camps to host those from Moghes, and the general openness to non-humans made it a suitable location for Solarian Alliance’s attempts to divert the asylum seekers from their more well-off colonies. Established in 2440, the Vezdukh Refugee Camp soon became home for thousands of those fleeing from Moghes – be it those from the Izweski Hegemony or the Traditionalist Coalition, they found themselves lumped together by the ignorant officials overseeing the displacement process. By the end of the decade, the Vezdukh Refugee Camp had overcome the majority of its problems – evolving from a humble refugee camp to a sprawling shantytown, where it eventually earned recognition as the Free City of Vezdukh. Since 2440, Unathi have become one of the more influential species within Mictlan’s economy, continuing to grow their presence as time marches forward. Meritocracy is a fundamental aspect of the Free City, where peasants fleeing the Contact War have been able to carve a name for themselves on Mictlan, and even reach the highest echelons of Vezdukh’s aristocracy. Though majority of the Unathi on Mictlan live within the Free City, it is not uncommon to see them within other population centres across the planet.
History
The outbreak of the Contact War in 2439 is the primary reason for the presence of Unathi on Mictlan, where those that fled from Moghes and found themselves within the Solarian Alliance saw themselves filtered towards its outer colonies – in particular, Biesel and Mictlan – if they weren’t told to turn around and return to their planet. Those that found themselves escorted to Mictlan subsequently saw filtering into the Vezdukh Refugee Camp, where most were identified and classed according to their skills – farmers, healers, labourers and even warriors. The ignorance of the officials overseeing this process lumped together refugees from both the Izweski Hegemony and the Traditionalist Coalition, which caused outbreaks of violence across Vezdukh. Even nobles that fled from Moghes essentially saw their titles stripped, crammed into overcrowded cabins meant to maximise the number of people that it could house.
By the mid-2440s, makeshift castes had begun to re-emerge, however, inverse to that of Moghes. Farmers, specifically those within the aquaculture industries quickly began to leverage their influence within the intracity economy of Vezdukh, bargaining their produce for favours from the other groups of workers. Most notably, however, was the prevalence of those belonging to the Traditionalist Coalition within the nascent aquaculture industries – with Clan Izziba quickly inserting their dominance, despite their origins as peasants from the Torn Cities of Moghes.
By the end of the decade, Vezdukh had evolved considerably and had obviously taken on Moghesian influence. Not just the city’s architecture was inspired, but the makeup of its political, economical and societal spheres as well. Clan Izziba used their influence within the aquaculture industries, where they quickly saw themselves rising to the status of nobles – where Vezdukh had largely been left alone by the greater Republic of Mictlan by 2451. The then-Prime Minister recognised that Vezdukh no longer could serve as a refugee camp and that it had evolved past its original intentions, and for that, it was necessary to allow its inhabitants to decide their own way forward – a notable difference from the approach taken during the establishment of Fallowed Meadows, seemingly distance themselves from their prior actions – with the establishment of the Free City of Vezdukh after months of negotiations and discussions between the most influential clans that had gathered power, either through political manoeuvring or criminal undertakings.
The establishment of the Free City in 2453 had profound effects on the Unathi, and their assimilation to Mictlan. Twelve years since the initial arrival to the planet, the intrusion of the planet’s culture into Vezdukh, and negotiations held between representatives of both parties ultimately pushed for a reformation amongst the Unathi – with notable support from Clan Izziba – that pushed for a democratic approach to be taken to the ruling of the Free City, integrated with the customs and beliefs of the Unathi. The office of Lord Mayor was thereby established, chosen by a council electorate of Unathi that would campaign for a seat on the “High Council of Vezdukh”. Today, the Free City of Vezdukh – although inspired by Moghesian elements – maintains uniqueness through the integration and assimilation of Mictlani culture – and still welcomes refugees from Moghes as the wasteland continues to grow.
Free City of Vezdukh
Within the jungles surrounding Sikunda, the Free City of Vezdukh exists – tucked along the west coasts of Llactaplata, which has proven advantageous for the city’s aquaculture practices, which majority of the Unathi find themselves employed within due to the prevalence of the Izziba Chapter of the Fishing League. Not too dissimilar from cities found across Moghes, Vezdukh has some obvious Moghesian influence integrated into its architecture, with some small caveats as a result of the inclusion of Mictlani elements across the growing city. It enjoys a semi-autonomous existence on Mictlan, with significant freedom in the running of Vezdukh, where it has its own government established by an agreement between the most influential clans and representatives of the planetary government. With the prevalence of the Traditionalist Coalition within the city’s aristocracy, Th’akh sees itself as the majority religion – where it has even led to the establishment of catacombs that spread far across Vezdukh, in which those that die are stored within – approximately already housing nearly three thousand Unathi, according to the records kept by the prominent Shamans. Though there wasn’t an initial imbalance between refugees from the Izweski Hegemony and the Traditionalist Coalition, throughout the years this number has slowly grown disproportionately, with majority of those still fleeing the wastelands of Moghes made up of those either disinterested in the Hegemony, or remnants of the Traditionalist Coalition that have managed to hold out for decades after the conclusion of the Contact War. The Free City of Vezdukh, similarly to Moghes, is influenced significantly by the presence of Guilds, in particular the Izziba Chapter of the Fishing League, and the Javzi Chapter of the Bard’s Guild. Though the other Moghesian Guilds may be present within the Free City of Vezdukh, they do not have near as much influence as the former guilds. Guildmaster Orbza Izziba also stands as Lord Mayor of the Free City, where his clan leverages their monopoly of aquaculture to ensure their majority holding of the Grand Council of Vezdukh. Beneath his guidance for the better part of the last decade, the Free City has grown exponentially and settled as a true successor to the Traditionalist Coalition. Sinta'Azaziba is the most commonly spoken language within the Free City, though some do still speak Sinta’Unathi within the more Hegemonic dominated neighbourhoods.
Notable Clans of Vezdukh
Clan Izziba
With their origins from throughout the Torn Cities of Tak, Sai and Sen – Clan Izziba has risen to nobility through their ingenuity and a humble helping of luck. Peasantry within the Traditionalist Coalition, members of Clan Izziba predominately found themselves working within the Fishing League on Moghes for centuries prior to the outbreak of the Contact War. The nuclear cataclysm, and the Clan’s choice to flee from persecution by the Izweski Hegemony, resulted in their subsequent arrival to Mictlan. Placed within their then-nascent aquaculture industries of the Vedzukh Refugee Camp, they proved their value and quickly rose through the ranks – becoming overseers, administrators and ultimately pooling their resources and creating the Fishermen’s Guild – and established a monopoly on the aquaculture industry. Guildmaster, Clan Leader and Lord Mayor Orbza Izziba stands as a representation of the Free City’s meritocratic cornerstone, having carved himself into nobility as a peasant fleeing Moghes. They are allied with Clan Rirazi, and rivals of Clan Javzi.
Clan Rirazi
Similarly to Clan Izziba, Clan Rirazi hails from the broken Traditionalist Coalition within the southern hemisphere of Moghes – having fled sometime after the outbreak of the Contact War. However, with most of the men having perished as a result of the Hegemony’s final push, Clan Rirazi has been forced to adopt a matriarchal hierarchy following their arrival to Mictlan, similarly seen within the Queendom of Szek’Hakh. Through a combination of elegance, poise and grace Clan Rirazi secured themselves within the Free City’s aristocracy by arranging political marriages with prominent Unathi, in particular the marriage between Clan Leader Tyzan Rirazi and Lord Mayor Orbza Izziba – which granted the Clan a seat on the High Council of Vezdukh. They have ties to each notable Clan within the Free City, whether it be by marriage, or convenient friendships, Clan Rirazi has secured itself as a prominent and upcoming Clan – with talks of even spearheading the presence of the Merchants Guild on Mictlan.
Clan Zahzyr
Though maybe not the most influential, Clan Zahzyr is the most numerous. Somehow, through the tragedies inflicted across Moghes, the entirety of Clan Zahzyr fled from the nuclear cataclysm and survived the journey to Mictlan. With apprentices from across the Moghesian Guilds, Clan Zahzyr was able to secure their claw within several pies, earning a rather nice profit through their dozens of ventures – eventually pooling their resources together and constructing the largest estate within the Free City, outcompeting even Clan Izziba. Castle Zahzyr, as colloquially known, serves as a reminder to the Unathi of the Free City of their Moghesian origins – where it employs a combination of elements from both Th’akhist and south Moghesian Traditionalist architecture. Clan Leader Dazyn Zahzyr secured an alliance with Clan Javzi after marrying Clan Leader and Guildsmaster Vehz’s daughter, Nehdra. They otherwise have amicable relations with the other notable Clans of the Free City.
Clan Javzi
The only Clan from the Hegemony’s territories that retains enough influence to be prominent within the Free City, Clan Javzi has its roots within Izweski nobility, having used their aristocratic connections to ferry their Clan to wherever would accept them – ultimately ending in their arrival to Mictlan. With connections to the Bard’s Guild, Clan Javzi established their own chapter within the Free City – well, within the Camp, attempting to uplift the mood of refugees and close the divine between the Traditionalist Coalition and the Izweski Hegemony. They found success in their attempts, garnering admiration from many across Vezdukh – eventually securing them some kind of influence within the Free City’s affairs, with Clan Leader and Guildmaster Vehz Javzi securing a seat on the High Council of Vezdukh. Clan Javzi maintains a rivalry with Clan Izziba, supposedly over an ancestral feud that started on Moghes. They are allies with Clan Zahzyr but do have amicable relations with Clan Rirazi.
Notable Guilds of Vezdukh
Bard’s Guild, Javzi Chapter
Established within the Free City by Clan Javzi, the Javzi Chapter of the Bard’s Guild served an important purpose during the initial days of the Vezdukh Refugee Camp – where they routinely engaged in impromptu concerns among one another to lift the moods of those that found themselves on Mictlan, and close the divide and ease the tensions between the Traditionalist Coalition and the Izweski Hegemony – or at least those that fled from the respective territories. Now, almost two decades later, the Javzi Chapter serves as an important figure within the Free City’s public relations, where those within the higher positions of the Bard’s Guild oftentimes serve as diplomats on behalf of Vezdukh, or even to turn ease a scandal into a rumour with well-placed writings, poems and songs. It is ill-advised to make an enemy of the Bard’s Guild, for without them gossip and rumour can spread – however dishonourable it may be. Without the influence behind Clan Izziba, it is without a doubt that Lord Mayor Orbza would likely never have been able to attain their position.
Fishermen’s Guild
Forged by Clan Izziba, the Fishermen’s Guild serves a similar purpose to the Fishing League on Moghes. However, it sees itself run more as a corporation as opposed to a traditional Guild that one would find on Moghes – likely as a result of the expansive influence that it has thanks to the monopoly it holds over the aquaculture industries within the Free City. Led by Lord Mayor Orbza Izziba, the Fishermen’s Guild employs almost half of the inhabitants within the Free City, not necessarily just for aquaculture – the Guild has seen some expansion into similar activities done by the House of Medicine and even the Labourers Guild on Moghe – further integrating itself within the city’s affairs. With such a reliance on the Fishermen’s Guild, it has naturally resulted in Clan Izziba’s immense influence over the Free City – where resisting it is likely to result in some unwanted consequences.
Skrell on Mictlan
The Skrell have found it easy to adapt to Mictlan, although some still struggle to fully integrate themselves into its society; while the humid environment is a perfect fit for their species, the Skrell have found difficulty in adjusting to the communal and energetic culture that’s formed on the planet. While there exist clear similarities between Mictlan and the Nralakk Federation’s outlook on community cohesion and cooperation, the Federation takes a much milder form, resulting in many of the older Skrell living on Mictlan finding the more outwardly emotive and energetic Mictlani way of life to be mentally exhausting. It is the younger generation of Skrell, who grew up on Mictlan, that have found it easier to adapt to the planet's way of life, unlike the elder generations that have been forced to somehow integrate into the ever-changing culture present.
Academically, Skrell have found themselves dominating several fields, including biology and ecology. Academia across Mictlan have recognised the species’ talents, with even the Arequipan Institute of Ecology and Natural Sciences having a Skrell, Xall Qaqii, as its President. Caretakers often encourage their young to partake in showing off the species’ academic aptitude, where the majority of those born on the planet eventually pursue careers related to botany, agriculture, biology, or even the xenosciences.
Most Skrell reside in the settlement of Papamóscanda, a town on the outskirts of Arequipa. Founded by the first Skrell that arrived on Mictlan, a group of scientists from the Nralakk Federation. The founding ethos of the first colonists has led to the town itself becoming a hub for pro-Federation Skrell who visit or move to the planet. Even though most live in Papamóscanda, there are other smaller communities of Skrell who have established roots on the other islands across the planet. These groups are typically much smaller and consist of Skrell who come to Mictlan outside of the Federation due to its ties in Papamóscanda. This divide between Federation and non-Federation aligned Skrell rarely results in a confrontation, however, as the hardliners from the two groups have relegated themselves to their own regions on the planet.
With Mictlan joining the Republic of Biesel and now finding itself within the Corporate Reconstruction Zone, the Skrell living on the planet are still trying to find where they stand; the older, traditional ones are apathetic, and are only concerned with their and their family’s status within the Republic - yet most of them would prefer a return to Solarian rule. The younger Skrell in comparison are more invested in the state of their planet; some even object to the new rule, believing like many other Mictlani that the planet should finally take the opportunity to become its own sovereign state. A small number of Skrell have even been reported to have joined the Samaritans or affiliated groups, taking up armed resistance against the Republic of Biesel’s control of the planet.
History
Terraforming specialists from the state-owned enterprise Tuz’qlip Researchers took an interest in Mictlan due to its desirable conditions rarely found across the Orion Spur. A small group of these specialists ventured, with the authority of the Federation, to Mictlan as it was believed that it held scientific value for their species’ terraforming efforts, and the local flora and fauna were considered candidates for transplantation to promote biodiversity on pre-existing Federation colonies. Despite only making contact a few years earlier, they were accepted by the Solarian Alliance and settled Mictlan in 2338. They based themselves on the central continent, with Doctor Xaal Qaqii as the Senior Research Officer. A telmatologist, Doctor Xaal Qaqii had the personal aim of studying the various wetlands of Mictlan and eventually secured themselves as a notable individual within Mictlan’s academia as president of the Arequipan Institue of Ecology and Natural Sciences.
An agreement between the Solarian Alliance and the Nralakk Federation in 2353 concluded that active conservation of the planet’s wildlife was required to preserve their existence. While the majority returned to the Federation, many of the original researchers elected to remain on the planet and eventually embedded themselves within the scientific community. Those who stayed continued their original studies in some capacity, collaborating with Federation contemporaries in the bioengineering and ecological fields, but have completely discontinued areas of their research that would directly interfere with or harm the fragile ecosystem of Mictlan. With the arrival of their families, this group of Skrell grew to a sizeable number and established itself in a small town on the outskirts of Arequipa now known as Papamóscanda. The town can be found in the valleys west of the city, and because of the original inhabitants' ties to Tuz’qlip Researchers, it is where most Skrell moving to Mictlan from the Federation elect to stay. The name comes from what the humans on Mictlan named the Skrell when the species first arrived; translated literally the original term is ‘swamp shrieker’ or ‘bog warbler’, and was used in a playful way to describe Skrell based on their vocalisations and preferred environment, although now with the establishment of Papamóscanda the term has fallen out of use.
Unique Constellations
The Skrell of Mictlan have their own unique set of constellations that can be observed from Mictlan, approved by the Qeblak church. Although they are considered minor by the Qeblak faith as a whole, they have influenced Mictlani Skrell since they arrived on the planet, influencing their outlook on life and their general attitudes.