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>Burrito Justice
м (Burrito Justice moved page Paramedic to Emergency Medical Technician: alt titles are K I L L)
>Burrito Justice
(Page corrections)
Строка 5: Строка 5:
|imagebgcolor = #ffeeee
|imagebgcolor = #ffeeee
|img = Paramedic.png
|img = Paramedic.png
|jobtitle = Paramedic
|jobtitle = Emergency Medical Technician
|access = [[Job Guides#Medical|Medbay]], Morgue, EVA, Maintenance, External Airlocks
|access = [[Job Guides#Medical|Medbay]], Morgue, EVA, Maintenance, External Airlocks
|difficulty = Medium
|difficulty = Medium
|qualifications = Must be least 24 years of age with an EMT certification and Paramedic certification.
|qualifications = Must be least 22 years of age with an EMT certification.
|education = [[Lunar University of Medical Science]] - [[Skalamar University Of Medicine]] - [[Biesel Institute of Medical Sciences]] - [[Aliose University of Medical Sciences]] - [[Trizar State Medical Academy]]
|education = [[Lunar University of Medical Science]] - [[Skalamar University Of Medicine]] - [[Biesel Institute of Medical Sciences]] - [[Aliose University of Medical Sciences]] - [[Trizar State Medical Academy]]
|superior = [[Chief Medical Officer]]
|superior = [[Chief Medical Officer]]
|duties = Recover and safely deliver injured crew to Medbay, work against the clock.
|duties = Recover and safely deliver injured crew to Medbay, work against the clock.
|guides = [[Guide to Medicine]], [[Surgery|Guide to Surgery]]
|guides = [[Guide to Medicine]]
}}
}}


'''NOTE:''' Emergency Medical Technician has many of the same duties of a Paramedic, but they are much younger. EMT's requirements are: Must be at least 20 and have an EMT certificate.  
The '''EMT''' plays an extremely important role on board the station. Primarily tasked with reaching injured crew members far from medbay, every second counts and every action or inaction means the difference between life and death. It is heavily advised you play as a [[Physician]] regularly before attempting the job of EMT. EMTs are trained in the medical field, but are not doctors thus they cannot perform surgeries or advanced diagnoses. They're trained in detecting and fixing, most of the time partially, symptoms found on the field, and in the art of triage.


The '''Paramedic''' plays an extremely important role on board the station. Primarily tasked with reaching injured crew members far from medbay, every second counts and every action or inaction means the difference between life and death. It is heavily advised you play as [[Medical Doctor]] regularly and familiarly before attempting the job of paramedic. Paramedics are trained in the medical field, but are not doctors; so cannot perform surgeries or advanced diagnoses. They're trained in detecting and fixing, most of the time partially, symptoms found on the field; and in the art of triage.
=Getting Set Up=
 
A large part of the emergency response life is having all bases covered and prepared before an actual call because once you get it, there is little to no time to fetch any missing medicine. A good med tech must be able to stabilize a patient on the field, and reduce any damage to his body, whatever the type. A good EMT must also be able to reach all corners of the station as soon as possible, regardless of its condition. This is why it is advised that the following (most of which is typically found in NanoMed vendors) is always on hand:
==Getting Set Up==
A large part of the paramedic job is having all bases covered and prepared before an actual call; because once you get it, there is little to no time to fetch any missing medicine.
A good paramedic must be able to stabilize a patient on the field, and reduce any damage to his body, whatever the type. A good paramedic must also be able to reach all corners of the station as soon as possible, regardless of its condition. This is why, it is advised that the following is always on hand: (For the purpose of this guide, medicines found at round-start without the need for a [[chemist]] will be listed as examples. Do not restrict yourself to these medicines if better versions are available). Medicines and tools below are mostly found in NanoMed' vendors or medkits.


*[[File:MedGlasses.png]] A '''Medical HUD''' to check records and patient physical condition on the go.
*[[File:MedGlasses.png]] A '''Medical HUD''' to check records and patient physical condition on the go.
*[[File:LGloves.png]] A pair of '''Latex Gloves''' to prevent spreading infection.
*[[File:LGloves.png]] A pair of '''Latex Gloves''' to prevent spreading infection. Nitrile works too.
*[[File:Sterilemask.png]] A '''Sterile Mask''' to avoid catching something.
*[[File:Sterilemask.png]] A '''Sterile Mask''' to avoid catching something.
*[[File:Healthanalyzer.png]] A [[Guide_to_Medicine#Health_Analyzer|health analyzer]]
*[[File:Healthanalyzer.png]] A [[Guide_to_Medicine#Health_Analyzer|health analyzer]]
*[[File:Traumakit.png]] '''Advanced Trauma Kits''' to treat brute damage and open wounds.
*[[File:Burnkit.png]]  '''Advanced Burn Kits''' to treat burns and prevent infections.  
*[[File:Burnkit.png]]  '''Advanced Burn Kits''' to treat burns and prevent infections.  
*[[File:Traumakit.png]] '''Advanced Trauma Kits''' to treat brute damage and open wounds.
*[[File:Rescuesuit.png]] A [[Hardsuit_Operation#Rescue_Hardsuit|Rescue Hardsuit]]. This is your primary means of [[Guide to EVA|EVA]] travel. It comes equipped with many modules, of which can be the difference between life and death for you or your patients.
*[[File:Rescuesuit.png]] A [[Hardsuit_Operation#Rescue_Hardsuit|Rescue Hardsuit]], this is your primary means of E.V.A travel. it comes equipped with many modules, of which can be the difference between life and death for you or your patients.
*[[File:Medical_Hardsuit.png]] A '''Medical Voidsuit''', since there are two EMT slots and only one rescue hardsuit, have one of these at the ready in case you are working alongside a buddy, or for whatever reason your Hardsuit is unavailable. It is wise to store your Voidsuit in medical, to save the trip to EVA; or incase the trip is impossible.
*[[File:Medical_Hardsuit.png]] A '''Medical Voidsuit''', since there are two paramedic slots and only one rescue hardsuit, have one of these at the ready in case you are working alongside a buddy, or for whatever reason your Hardsuit is unavailable. It is wise to store your Voidsuit in medical, to save the trip to E.V.A; or incase the trip is impossible.
*[[File:Splint.png]] A '''Splint''' to secure fractures before moving a patient.
*[[File:Splint.png]] A '''Splint''' to secure fractures before moving a patient.
*[[File:Syringes.png]] '''Inaprovaline bottles''' to prevent further deterioration of a critical patient. Inaprovaline slows down the spread of Internal Bleeding.
*[[File:Syringes.png]] '''Inaprovaline bottles''' to prevent further deterioration of a critical patient. Inaprovaline does many amazing things, including slowing down all bleeding.
*[[File:Pills.gif]] '''Dylovene''' bottles or pills, to treat toxin damage.  
*[[File:Pills.gif]] '''Dylovene''' bottles or pills, to treat the liver if it's been damaged by toxins.
*[[File:Pills.gif]] '''Dermaline''' bottles or pills, to treat burn damage.  
*[[File:Pills.gif]] '''Dermaline''' bottles or pills, to treat burn damage.  
*[[File:Pills.gif]] '''Dexalin''' inhalers, to treat oxygen damage.
*[[File:Pills.gif]] '''Dexalin''' inhalers, to treat hypoxia.
*[[File:Rollerbed.png]] A '''Roller bed''' to transport patients unable to walk.
*[[File:Rollerbed.png]] A '''Roller bed''' to quickly transport patients unable to walk.
*[[File:Body_Bag.png]] A '''body bag''' to transport dead patients to the medbay.
*[[File:Body_Bag.png]] A '''body bag''' to transport dead patients to the medbay.
*[[File:Body_Bag.png]] A '''stasis bag''' to transport critical patients, or ones bleeding arterially, to the medbay.
*[[File:Body_Bag.png]] A '''stasis bag''' to transport critical patients, or ones bleeding arterially, to the medbay.
*[[Guide_to_Chemistry#Tramadol|An effective painkiller]] like Mortaphenyl. Patients in extreme pain are likely to faint, or even cause pain shock, leading to their heart stopping, in both instances failing to communicate with you, which is detrimental.
*[[Guide to Chemistry#Mortaphenyl|An effective painkiller]] like Mortaphenyl. Patients in extreme pain are likely to faint, or even cause pain shock, leading to their heart stopping. Both situations result in the patient being unable to communicate with you, which is detrimental to the diagnostic process.


==Responding to an Emergency==
=Responding to an Emergency=
Now that you're all prepped and ready, it's only a waiting game until your first emergency arises. Whether by monitoring suit sensors or a radio call, you'll hopefully have a name and a place, and maybe even a glance at what the issue is. Rush to the place as soon as you can, making sure you're equipped with your voidsuit or hardsuit if the area is atmospherically tumultuous. Once on scene you will need to stabilize your patient before moving him/her to medbay, depending on the state he is in.


Now that you're all prepped and ready, it's only a waiting game until your first emergency arises. Whether by monitoring suit sensors or a radio call, you'll have a name and a place. Rush to the place as soon as you can; making sure you're equipped with your voidsuit if the area is depressurized. Once on scene, you will need to stabilize your patient before moving him/her to medbay; depending on the state he is in.
==Non-Critical Patient==
If the call you've responded to is non-critical (the patient is fully conscious, not bleeding internally, not vomiting, brain activity 100%, etc.) then all you need to do is diagnose the specific problem and administer the necessary medicine on the field. It is advised, however, to bring the patient back to the medbay for a more thorough check. Nonetheless, you will find yourself performing several of the steps found in the next section but with much less urgency, which means less medicine used on the patient which can be treated in the medbay.


===Non-Critical Patient===
==Critical Patients==
If the call you've responded to is non-critical (The patient is fully conscious, stable, and/or health above 0); then all you need to do is diagnose the specific problem and administer the necessary medicine on the field. It is advised, however; to bring the patient back to the medbay for a more thorough check. Nonetheless, you will find yourself performing several of the steps found in the next section; but with much less urgency, which means less medicine used on the patient which can be treated in the medbay.
Dealing with critical patients is a bit more tricky. More likely than not you'll find critical patients (brain activity below 100%) are unconscious, or otherwise unable to communicate. This will make finding the exact cause of the problem a bit harder in the field, which would require you transport the patient to the medical bay post-haste. But before that, a series of steps are required to make sure your patient doesn't die on the way. The steps are listed in order of importance.
 
===Critical Patients===
Dealing with critical patients is a bit more tricky. More likely than not, you'll find critical patients (Health Below 0) are unconscious, or otherwise unable to communicate. This will make finding the exact cause of the problem unlikely in the field, which would require you transport the patient to the medical bay post-haste. But before that, a series of steps are required to make sure your patient doesn't die on the way. The steps are listed in order of importance.
*Administer Inaprovaline to the critical patient, to make sure his situation doesn't worsen.
*Administer Inaprovaline to the critical patient, to make sure his situation doesn't worsen.
*If the patient is bleeding, apply the trauma kit to the affected area as soon as possible to stop the bleeding.
*If the patient is bleeding, apply the trauma kit to the affected area as soon as possible to stop the bleeding.
*If the patient is suffocating, a strap an oxygen tank to him and make sure he breathes out of it on the way to the medical ward.
*If the patient is suffocating due to bad atmosphere, inject Dexalin and setup their internals if the trip back involves a lot of depressurized areas.
*If the patient has/had an open wound, it is advised you apply an advanced burn kit to kill any infection at the stem. This is a preemptive measure, and unnecessary unless you believe the patient is in such a dismal condition that you can't afford any more risks. You are unable to detect infections on the field, and need an advanced health scanner, found in medbay, to do so.
*Treat any remaining burn, brute or toxin damage with the application of advanced kits or pills, to further improve the state of the patient.
*Treat any remaining burn, brute or toxin damage with the application of advanced kits or pills, to further improve the state of the patient.
*Administer Mortaphenyl if the patient is suffering from pain-causing symptoms, like fractures, burns or brute damage. Patients in shock are less communicative, which will hamper your efforts.
*Administer Mortaphenyl if the patient is suffering from pain-causing symptoms, like fractures, burns or brute damage. Patients in shock are less communicative, which will hamper your efforts.
*Finally, splint any fractures before strapping your patient to his roller bed and rolling him away.
*Finally, unless your patient's condition would make running to medbay right this instant a life or death endeavor, splint any fractures before strapping your patient to the roller bed and rolling away.
While transporting the patient, make sure to ask him/her how he's feeling. Don't let the effort went into stabilizing the patient go to waste, throwing away the advantage of having a perfectly responsive patient.


While transporting the patient, make sure to orally ask him/her how he's feeling. Don't let the effort went into stabilizing the patient go to waste, throwing away the advantage of having a perfectly responsive patient.
On arrival, make sure you brief any doctor that will handle your patient on what you did, and whatever his symptoms were. Remember the ICly, doctors shouldn't give out treatment lightly, and failing to inform the doctor taking over of past steps might have him repeat the treatment, which might lead to an overdose.


On arrival, make sure you brief any doctor that will handle your patient on what you did to him/her, and whatever his symptoms were. Remember the ICly, doctors shouldn't give out treatment lightly, and failing to inform the doctor taking over of past steps might have him repeat the treatment, which might lead to an overdose.
==What to Do When Out of Emergencies==
 
EMTs, being non-doctors trained in the medical field, can assume other roles around the medbay to make MD's lives easier and improve overall efficiency of the medical bay.
==What to Do When Out of Emergencies?==
 
Paramedics, being non-doctors trained in the medical field, can assume other roles around the medbay to make MD's lives easier; and improve overall efficiency of the medical bay; basically acting as a glorified nurse.
*Help move patients from one branch of the medbay to another.
*Help move patients from one branch of the medbay to another.
*Monitor the reception, monitor suit sensors.
*Monitor the reception area, monitor suit sensors.
*Handle [[Guide_to_Medicine#Triage|triage]]; stabilizing patients who were left waiting.
*Handle [[Guide_to_Medicine#Triage|triage]], stabilizing patients who were left waiting.
*Check up on patients who were given a bed.
*Check up on patients who were given a bed.


==Traitoring==
==Traitoring==
As a paramedic, you get all the perks Medical Doctors get when traitoring, from deliberate malpractice to using your medicines of good for plots of evil. But one added perk is that, as a Paramedic, you're usually the only medically trained person to first reach a dying patient outside the medbay walls. That can be used to your advantage, for frantically dragging off a bleeding body is part of your job, and in no way suspicious.
As an EMT, you get all the perks Medical Doctors get when traitoring, from deliberate malpractice to using your medicines of good for plots of evil. But one added perk is that, as an EMT, you're usually the only medically trained person to first reach a dying patient outside the medbay walls. That can be used to your advantage: frantically dragging off a bleeding body is part of your job, and in no way suspicious.


==Roleplay Tips==
==Roleplay Tips==
*Remember that paramedics are not MDs. Keep that in mind, and use it to give an interesting edge to your character. Think like a paramedic would; not a doctor. Asking questions a doctor would consider 'silly' is perfectly fine for you.
*Remember that EMTs are not MDs. Keep that in mind, and use it to give an interesting edge to your character. Think like an EMT would, not a doctor. Asking questions a doctor would consider 'silly' is perfectly fine for you.
*Paramedics are trained on urgency, speed and that every second counts; unlike the MDs who had to spend over a decade studying to start practicing. That contract between your coworkers and you can be used to enhance RP.
*EMTs are trained on urgency, speed and that every second counts, unlike the MDs who had to spend over a decade studying to start practicing. That contract between your coworkers and you can be used to enhance RP.
 


{{Medbay}}
{{Medbay}}
{{Jobs}}
{{Jobs}}
[[Category: Jobs]] [[Category:Medbay]]
[[Category: Jobs]] [[Category:Medbay]]

Версия от 09:00, 4 ноября 2020

MEDICAL
Должность
не определена


Emergency Medical Technician

Руководители: Chief Medical Officer
Сложность: Medium
Обязанности: Recover and safely deliver injured crew to Medbay, work against the clock.
Руководства: Guide to Medicine
Доступ: Medbay, Morgue, EVA, Maintenance, External Airlocks
Альтернативные названия: Отсутствуют

Файл:F19.png


The EMT plays an extremely important role on board the station. Primarily tasked with reaching injured crew members far from medbay, every second counts and every action or inaction means the difference between life and death. It is heavily advised you play as a Physician regularly before attempting the job of EMT. EMTs are trained in the medical field, but are not doctors thus they cannot perform surgeries or advanced diagnoses. They're trained in detecting and fixing, most of the time partially, symptoms found on the field, and in the art of triage.

Getting Set Up

A large part of the emergency response life is having all bases covered and prepared before an actual call because once you get it, there is little to no time to fetch any missing medicine. A good med tech must be able to stabilize a patient on the field, and reduce any damage to his body, whatever the type. A good EMT must also be able to reach all corners of the station as soon as possible, regardless of its condition. This is why it is advised that the following (most of which is typically found in NanoMed vendors) is always on hand:

  • A Medical HUD to check records and patient physical condition on the go.
  • A pair of Latex Gloves to prevent spreading infection. Nitrile works too.
  • A Sterile Mask to avoid catching something.
  • A health analyzer
  • Advanced Trauma Kits to treat brute damage and open wounds.
  • Advanced Burn Kits to treat burns and prevent infections.
  • A Rescue Hardsuit. This is your primary means of EVA travel. It comes equipped with many modules, of which can be the difference between life and death for you or your patients.
  • A Medical Voidsuit, since there are two EMT slots and only one rescue hardsuit, have one of these at the ready in case you are working alongside a buddy, or for whatever reason your Hardsuit is unavailable. It is wise to store your Voidsuit in medical, to save the trip to EVA; or incase the trip is impossible.
  • A Splint to secure fractures before moving a patient.
  • Inaprovaline bottles to prevent further deterioration of a critical patient. Inaprovaline does many amazing things, including slowing down all bleeding.
  • Dylovene bottles or pills, to treat the liver if it's been damaged by toxins.
  • Dermaline bottles or pills, to treat burn damage.
  • Dexalin inhalers, to treat hypoxia.
  • A Roller bed to quickly transport patients unable to walk.
  • A body bag to transport dead patients to the medbay.
  • A stasis bag to transport critical patients, or ones bleeding arterially, to the medbay.
  • An effective painkiller like Mortaphenyl. Patients in extreme pain are likely to faint, or even cause pain shock, leading to their heart stopping. Both situations result in the patient being unable to communicate with you, which is detrimental to the diagnostic process.

Responding to an Emergency

Now that you're all prepped and ready, it's only a waiting game until your first emergency arises. Whether by monitoring suit sensors or a radio call, you'll hopefully have a name and a place, and maybe even a glance at what the issue is. Rush to the place as soon as you can, making sure you're equipped with your voidsuit or hardsuit if the area is atmospherically tumultuous. Once on scene you will need to stabilize your patient before moving him/her to medbay, depending on the state he is in.

Non-Critical Patient

If the call you've responded to is non-critical (the patient is fully conscious, not bleeding internally, not vomiting, brain activity 100%, etc.) then all you need to do is diagnose the specific problem and administer the necessary medicine on the field. It is advised, however, to bring the patient back to the medbay for a more thorough check. Nonetheless, you will find yourself performing several of the steps found in the next section but with much less urgency, which means less medicine used on the patient which can be treated in the medbay.

Critical Patients

Dealing with critical patients is a bit more tricky. More likely than not you'll find critical patients (brain activity below 100%) are unconscious, or otherwise unable to communicate. This will make finding the exact cause of the problem a bit harder in the field, which would require you transport the patient to the medical bay post-haste. But before that, a series of steps are required to make sure your patient doesn't die on the way. The steps are listed in order of importance.

  • Administer Inaprovaline to the critical patient, to make sure his situation doesn't worsen.
  • If the patient is bleeding, apply the trauma kit to the affected area as soon as possible to stop the bleeding.
  • If the patient is suffocating due to bad atmosphere, inject Dexalin and setup their internals if the trip back involves a lot of depressurized areas.
  • Treat any remaining burn, brute or toxin damage with the application of advanced kits or pills, to further improve the state of the patient.
  • Administer Mortaphenyl if the patient is suffering from pain-causing symptoms, like fractures, burns or brute damage. Patients in shock are less communicative, which will hamper your efforts.
  • Finally, unless your patient's condition would make running to medbay right this instant a life or death endeavor, splint any fractures before strapping your patient to the roller bed and rolling away.

While transporting the patient, make sure to ask him/her how he's feeling. Don't let the effort went into stabilizing the patient go to waste, throwing away the advantage of having a perfectly responsive patient.

On arrival, make sure you brief any doctor that will handle your patient on what you did, and whatever his symptoms were. Remember the ICly, doctors shouldn't give out treatment lightly, and failing to inform the doctor taking over of past steps might have him repeat the treatment, which might lead to an overdose.

What to Do When Out of Emergencies

EMTs, being non-doctors trained in the medical field, can assume other roles around the medbay to make MD's lives easier and improve overall efficiency of the medical bay.

  • Help move patients from one branch of the medbay to another.
  • Monitor the reception area, monitor suit sensors.
  • Handle triage, stabilizing patients who were left waiting.
  • Check up on patients who were given a bed.

Traitoring

As an EMT, you get all the perks Medical Doctors get when traitoring, from deliberate malpractice to using your medicines of good for plots of evil. But one added perk is that, as an EMT, you're usually the only medically trained person to first reach a dying patient outside the medbay walls. That can be used to your advantage: frantically dragging off a bleeding body is part of your job, and in no way suspicious.

Roleplay Tips

  • Remember that EMTs are not MDs. Keep that in mind, and use it to give an interesting edge to your character. Think like an EMT would, not a doctor. Asking questions a doctor would consider 'silly' is perfectly fine for you.
  • EMTs are trained on urgency, speed and that every second counts, unlike the MDs who had to spend over a decade studying to start practicing. That contract between your coworkers and you can be used to enhance RP.
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