Notable Skrell Systems and Locations: различия между версиями

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=Skrell Systems and Locations=
=Skrell Systems and Locations=
 
[[File:FJYLO (1).png|500px|thumb|Nralakk, depicted by an infographic designed in the early days of the Skrell.]]
The Jargon Federation exerts control over some 1236 planets spread across 800 star systems, representing over 48 billion Skrell citizens. Of those 1200+ planets, only about 500 are colonized with permanent settlements, the rest being used mainly for a mix of mining (of metals and gases), and scientific research. Half of the Skrell population, representing 24 billion individuals, is concentrated in the core system of '''Jargon'''.
The Jargon Federation exerts control over some 1236 planets spread across 800 star systems, representing billions of Skrell citizens. Of those 1200+ planets, only about 500 are colonized with permanent settlements, the rest being used mainly for a mix of mining (of metals and gases), and scientific research. A good portion of Skrell are concentrated in the core system of '''Nralakk'''.


The majority of the planets in Skrell space have been terraformed to suit their nature. A typical Skrell planet is covered in swamps, jungles, and the occasional large body of water. On planets where this kind of extreme terraforming is not possible due to natural preservation laws or extreme terraformation cost, the Skrell construct large biodomes and habitat structures to live alongside the xenoflora and fauna.  
The majority of the planets in Skrell space have been terraformed to suit their nature. A typical Skrell planet is covered in swamps, jungles, and the occasional large body of water. On planets where this kind of extreme terraforming is not possible due to natural preservation laws or extreme terraformation cost, the Skrell construct large biodomes and habitat structures to live alongside the xenoflora and fauna.  
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Almost all planets have accompanying '''observation posts''' on their moons or in low orbit, which monitor various things from biodiversity changes to civil unrest. Those on planet are required to send status reports to this observation post, which then determines if any issues are worthy of being sent further up to system-wide management for response. It is expected of the communities on planet to simply solve the problem before sending up this report - including the issue and how they resolved it.
Almost all planets have accompanying '''observation posts''' on their moons or in low orbit, which monitor various things from biodiversity changes to civil unrest. Those on planet are required to send status reports to this observation post, which then determines if any issues are worthy of being sent further up to system-wide management for response. It is expected of the communities on planet to simply solve the problem before sending up this report - including the issue and how they resolved it.


==Nralakk: The Home system==
== Nralakk, the Homestar ==
The Skrellian home-system of Nralakk is largely considered to be the jewel of Skrell space. It has historically served as the center of government for the Federation and serves as home for roughly half of the galaxy’s Skrell population. Following first contact with humanity, the system has gained the colloquial name “Jargon”.
 
Considered the origin of the Skrell, Nralakk is largely renown for being the jewel of the Jargon Federation. Historically, it has served as the centre of the Federation, but also as a home for almost a quarter of the Orion Spur's Skrell population. Soon after first contact with humanity, Nrallak gained the colloquial name of "Jargon". Roughly twice the size of Sol - the Blue Giant gives off a vibrant green-teal on Qerrbalak, a dazzling turquoise on Qerr'Malic and finally dashing celeste on Aloise when observed from within the respective atmospheres (if there is one) of the various planets. Closer to the star, there litters thousands of Glorsh-era orbital factories powered by its rays, now left behind to slowly dissipate into the giant star they orbit.  


===Nralakk, The Star===
=== Fjylo ===
The Skrellian sun is a Blue Giant, two times the size of Sol's sun. It gives off a vibrant blue when viewed from space, and when viewed from the atmosphere of Qerrbalak appears as a green-teal. Many abandoned Glorsh-era solar-powered factories litter its close orbit, left behind to slowly fall into the giant star.


===Fjylo, The Firevine===
Fjylo is the smallest and closest planet to Nralakk. The scorched planet currently has an orbital period of 67 days, and has been noted to have a decaying orbit - proved due to its orbital period being 74 days when it was first recorded by Skrellian astronomers. It is named due to its small, violently burning composition that often leaves a trail of celestial material that has been known to create beautiful patterns before finally being drawn into Nralakk. It was named after a species of flora on Qerrbalak known in Tau Ceti Basic as the "Firevine" - reddish vines curling around one another, with thorns awaiting to sting despite their beauty.
The first planet in orbit of Nralakk, Fjylo is a small, violently burning planet that leaves behind a trail of hot material that swirls into the star. The scorched planet currently has an orbital period of 67 days, and has quickly been falling for the two thousand years it has been recorded- with the first recorded orbital period being 74 days in 205 BC.


===Meyk, The Shy Planet===
=== Meyk ===
The second planet in orbit of Nralakk, Meyk was one of the last planets to be accepted as a planet in the system in 526 AD. This very small planet was originally a huge point of debate in the scientific community, with top-tier astrologists saying it's too tiny to be a 'real' planet, and was simply a small dwarf. Celebrities at the time pushed for Meyk to be added into the planetary list.


===Toqli-Fet, The Eyes Of Nralakk===
Meyk is the second planet in orbit from Nralakk. It orbits Nralakk every 121 days, and rotates on its axis every 179 days - in terms of percentages, Meyk takes considerably longer to rotate on its axis than any other planetary body within the system. Similar to Fjylo, Meyk is without any satellites, and was discovered during the early days of the Skrell. For millennia, Meyk wasn't considered to be a planet but instead a dwarf planet and it wasn't until 523 AD that it was finally recognised as a planet, and eventually nicknamed the "Trivial" due to its small stature. It was stripped bare by mining endeavours shortly after the Skrell began off-world operations.
A binary set that are the third, and sometimes debated, fourth planets from Nralakk. Toqli and Fet are two small, rocky planets with no atmosphere and low gravity that orbit each other in close proximity. They were heavily mined during the Era of Synthetic Oppression, being stripped of a large amount of their iron and copper, leaving vast caverns and cave-ins where the machines tore the earth apart. Mining facilities still operate today, however, it's largely left as a job for criminals to the Federation. The two planets also operate as observation outposts for the rest of the system, staffed by a few hundred workers that are constantly logging ship signatures and working as Traffic Controllers to stop un-authorized vessels.


===Qerrbalak, Homeworld===
=== Toqli-Fet ===
 
A binary set that are the third, and sometimes debated, fourth planet from Nrallak. They lie in Qerrbalak's orbit, and can be seen directly west in the twilight phases of the Homeworld's rotational phases, the original reasoning for their nickname due to appearing as eyes that seemingly 'watch' the Skrell.  Bearing no atmosphere, low gravity and close orbits, Toqli and Fet were primarily considered to be inconsequential to any greater purpose than mining until the establishment of observation outposts, and now the planet only operates as observation outposts for the rest of the system, staffed by a few hundred workers that ensure the safety of the system through various bureaucratic measures.
 
=== Qerrbalak ===
See: [[Qerrbalak]]
See: [[Qerrbalak]]


Qerrbalak is the fourth planet from Nralakk, and the origin of the Skrell. One of two habitable planets within the system, comprised of various climates ranging from taigas to tropical rainforests. Qerrbalak is 1.8 times the size of Earth, and sports an atmospheric composition of 82% Nitrogen, 17% Oxygen and 1% other. Qerrbalak is currently undergoing slow terraforming efforts to reduce the damage inflicted by the Skrell during unenlightened times.
Qerrbalak is the origin of the Skrell. One of two habitable planets within the system, comprised of various climates ranging from taigas to tropical rainforests. Qerrbalak is 1.8 times the size of Earth, and sports an atmospheric composition of 82% Nitrogen, 17% Oxygen and 1% other. Qerrbalak is currently undergoing slow terraforming efforts to reduce the damage inflicted by the Skrell during unenlightened times.  


===Qerr’Malic, Homeworld's Moon===
=== Qerr’Malic ===
See: [[Qerr'Malic]]
See: [[Qerr'Malic]]


Qerrbalak has only one moon, Qerr'Malic. It has a surface area of roughly 17 million square kilometres, with an abundant amount of minerals found both close to the surface and deeper within its mantle. Akin to most moons, Qerr'Malic is without liquid water and an atmosphere - however, one notable difference is the effect it has on the tidal activity on the Homeworld. Its elliptical orbit generally comes closest to Qerrbalak during Xepus-qog, which results in most of the coastal regions becoming submerged by the various oceans down below.
Qerrbalak has only one moon, Qerr'Malic. It has a surface area of roughly 17 million square kilometres, with an abundant amount of minerals found both close to the surface and deeper within its mantle. Akin to most moons, Qerr'Malic is without liquid water and an atmosphere - however, one notable difference is the effect it has on the tidal activity on the Homeworld. Its elliptical orbit generally comes closest to Qerrbalak during Xepus-qog, which results in most of the coastal regions becoming submerged by the various oceans down below.


===Aliose===
=== Aliose ===
See: [[Aliose]]
See: [[Aliose]]


Aliose, also known as Jargon V, has a heavy atmosphere of cold nitrogen, requiring internals and heated clothing to survive outside. To combat the planet’s much colder temperature, early colonies were subterranean, and heavily utilised geothermal energy for cooling and power production. As it gradually became dotted with cities and laboratories as much of Qerrbalak’s scientific elite sought to take part in the first planetary colonization by the Skrell and over time gradually resulted in Aliose becoming the scientific powerhouse of the Federation.
Aliose has a heavy atmosphere of cold nitrogen, requiring internals and heated clothing to survive outside. To combat the planet’s much colder temperature, early colonies were subterranean, and heavily utilised geothermal energy for cooling and power production. As it gradually became dotted with cities and laboratories as much of Qerrbalak’s scientific elite sought to take part in the first planetary colonization by the Skrell and over time gradually resulted in Aliose becoming the scientific powerhouse of the Federation.


With the events of Glorsh-Omega, Aliose gained a subculture of deep-seated patriotism and duty as former military members and scientists worked together to strike back against the machines and establish a stronger Federation. The city of Fedas was especially successful in their struggles to give Aliose back to the Skrell, and became the planet’s centre of government following the fall of Glorsh-Omega.
= The Elemental Systems: The First Waves =


Today, it is largely considered the heart of the Federation’s scientific endeavours. Research conducted by the Aliose University of Medical Sciences has had a role in producing many of the medical technologies used by the Skrell, making it a very attractive destination for aspiring healthcare workers. Aliose continues to produce a large number of brilliant minds to this day, and they can usually be noticed by their cold, white, thick skin due to government-sanctioned genetic treatments in the 1700s CE that allow citizens to survive the colder temperatures easier.
When Skrell finally ventured beyond their solar system, they did so with great enthusiasm, scouting out the perfect worlds to colonize. In the 1000s BCE, the first waves of colony ships expanded beyond Nralakk into these systems, building up highly populous planets with well-developed infrastructure and healthy trade routes. With the Federation's strict colonist-recruitment systems and idealistic view on exploration, there was only a small amount of crime in this golden age of colonialism. The majority of these planets are composed of more advanced technology.  


==The Core Worlds Of The Federation, "First Wave" Systems==  
=== Aweiji ===
When Skrell finally ventured beyond their solar system, they did so with great enthusiasm, scouting out the perfect worlds to colonize. In the '''1600's''', the first waves of colony ships expanded beyond the Home System into these explored systems, building up highly populous planets with well developed infrastructure and healthy trade routes. With the Federation's strict colonist-recruitment systems and idealistic view on exploration, there was only a small amount of crime in this golden age of colonialism.


===Waugshai System, The Artworlds===
See: [[Aweiji]]
The '''Waughai system''' was one of the first Systems outside of Nralakk to be colonized by Skrell. From the start, colonization in Waugshai was intended to create permanent, livable settlements rather than temporary living conditions for mining operations. Later on, the system became renowned for using mining as a form of art - carving craters into planets and asteroids, writing out whole poems that could only be read from space.


The most well known art piece is a twenty mile long phrase carved into an uninhabited dwarf planet using mining lasers that reads, '''"We Are Not Set In Stone"''' in the Skrell language Nral'malic.
In 983 BCE, Aweiji became the first planet outside of Nralakk to have a permanent Skrell colony. The planet was rockier, drier, and more mountainous than the settlers’ home planet of Qerrbalak, but advances in biodome technology gave settlers adequate shelter while early terraforming technology made the planet’s atmosphere habitable. The first settlers landed on a plain between two mountains, an area which would become the city of Tresja. Because of its history as the first Skrell colony outside of Nralakk, Aweiji would eventually be chosen as the location of the largest political meeting in the Jargon Federation’s history, the Tresja Agreement.
==== Aweiji, The Craterworld ====
In 983 BCE, [[Aweiji]] became the first planet outside of Nralakk to have a permanent Skrell colony. The planet was rockier, drier, and more mountainous than the settlers’ home planet of Qerrbalak, but advances in biodome technology gave settlers adequate shelter while early terraforming technology made the planet’s atmosphere habitable. The first settlers landed on a plain between two mountains, an area which would become the city of Tresja. Because of its history as the first Skrell colony outside of Nralakk, Aweiji would eventually be chosen as the location of the largest political meeting in the Jargon Federation’s history, the '''Tresja Agreement'''.


== The Puddle Worlds, "Second Wave" Systems ==
=== Waughai ===
As the First Wave Systems grew, smaller settlements sprouted to support them. This Second Wave of colonization efforts saw the spontaneous rise of many colonies with single purposes, like mining outposts and farming operations. Some of these systems would go on to becoming thriving, if not modest, communities of varying levels of self reliance, often with highly specialized citizens.
 
Waughai was one of the first planets outside of Nralakk, alongside Aweiji, to be colonized by Skrell. From the start, colonization in Waughai was intended to create permanent, livable settlements rather than temporary living conditions for mining operations. After Glorsh, the planet rose to prominence as Skrell began using mining as a form of art - carving craters into the other planetary bodies within Waughai's system, writing out whole poems that could only be read from space. The most renowned piece is a twenty-mile long-phrase sliced into its moon by an unknown author using mining lasers that reads, '''''"In longing, there is a future."'''''
 
= The Contingent Systems: The Second Waves =
 
As the core of the Jargon Federation grew, smaller settlements sprouted to support them. This second wave of colonization efforts saw the spontaneous rise of many colonies with single purposes, like mining outposts and farming operations. Some of these systems would go on to become thriving, if not modest, communities of varying levels of self-reliance, often with highly specialized citizens. Now, the Contingencies serve as manufacturing giants that provide the inner-worlds of the Jargon Federation with much-needed luxuries. Technological advances within the Contingent Systems lag, but are not too far behind.  


=== Xaqixal ===
=== Xaqixal ===
The system of Xaqixal was settled in 1948 CE along with its sister system, Qrruhilum. Xaqixal consists of only a single noteworthy planet, a few planetoids, and a significant field asteroid field. A colony was established on the ice covered planet of  Xaqixal I, commonly referred to simply as “Xaqixal”, as a base for mining operations in the system. The planet was mostly covered by its frozen seas, with only about 12% of its surface as solid land.


This colony remained small in size until 2023 CE, when a shift in tectonic plates near one of the planet’s mines resulted in the formation of a new hot springs. The hot springs would breathe new life into Xaqixal as it became a popular destination for tourists. Today, much of Xaqixal’s commerce is thanks to its reputation as a tourist attraction, but mining initiatives continue to produce at healthy rates.
Xaqixal considered to be the biggest provider of minerals to the Jargon Federation. It consists of a single noteworthy planet, a few other planetoids and a massive asteroid field comprised of numerous resources. A colony was subsequently established on Xaqixal I after the discovery of the bountiful system, a planet covered by frozen seas, with approximately 12% of its surface being actual land. The colony remain relatively small in size until 1755 CE, when seismic activity caused exposed various hot springs that were buried deep beneath its permafrost. It has since become a popular destination for tourists, which much of its economy based on the commerce it gains from the hot springs, but mining initiatives continue to produce at healthy rates.
[[File:Xrim_laboratory.png|thumb|350px|The flora and fauna are extremely hostile on Xrim, and will find a way to thrive.]]
 
===Xrim, The Overgrown Cities===  
=== Glorashi ===
Xrim is a flourishing planet with thriving jungles and tropical rainforests. It is filled with billions of different xenobiological species, from giant sloth-like lizards to tiny, bone-eating slugs, almost every part of this planet is eager to kill. Federation researchposts dotted this planet in the early colonization efforts, bordering giant '''preserves''' where wildlife was meant to remained untouched - however, the research outposts eventually slowly grew to become giant, domed cities as scientists continued to flock here, and with that came more infrastructure and more requirement for civilian assistance.  
 
During the Era of Synthetic Oppression, Xrim's domed cities became overrun by hostile wildlife, as well as hostile androids. The Synthetic Overlord shipped in even more xeno-organisms from other planets, letting them loose into Xrim's ecosystem. Skrell here struggled terribly with predators and disease, as well as the harsh android forces.
A small five-planet system, Glorashi is considered crucial for a variety of different reasons. Whilst the planet closest to the star are considered far too hot for any meaningful operations to occur, Glorashi III (Akerliim) rests within the "Goldilocks" region of the star and has subsequently developed into a dazzling planet with a climate similar to Qerrbalak. It hosts the High Queen of the C'thur hive, and has the highest population in the system, it is nearly exclusively residential and commercial property, with little industrial areas on the planet as most companies go to its moon, Diulszi, to access its resources for cheaper. Glorashi V, or Jaqvas, is a small ice giant with two moons. Kyeqil, the larger of the two, houses the governmental body for the system and is primarily devoted to act as an Observation Outpost of Glorashi. The smaller moon, Oyepiit, is a military establishment that is shrouded in mystery. One could only hazard a guess for what the Jargon Federation could hold within, or the operations that the institution carries out.
 
= The Trichotomous Systems: The Traverse =
The frontier of the Jargon Federation is known as The Traverse, with the name itself is meant to convey the importance Skrell culture has historically placed on the stars. Many believing it is a Skrell’s duty to traverse the stars. Whilst settlements across the Traverse vary drastically, most will have common trends within the categories they are within: the Tributaries, Distributaries and Estuaries. Depending on the category a settlement is situated within the Jargon Federation will offer boons and even protection but the further one gets from the Tributaries, the more common will it become to be preyed upon by malicious shadows lurking within the Traverse.  
 
== Tributaries ==
The Tributaries are the innermost set of Traverse planets, which tend to have closer ties to the Jargon Federation. Majority of the colonists find themselves pushes to the Tributaries - a method devised by the Skrell to hide their true intentions of preventing secessionist sentiments from reaching the core worlds. These systems also act as insurances for the Federation's core, providing resources whilst also preventing independence movements and insurgents from creeping too close. Technology within the Tributaries lags, but is comparable to that of the Contingent Systems.
 
=== Pluat ===
An extremely hot planet. Mostly desert but with some small seas in the northern and southern hemispheres. The equatorial regions are too hot for most species, and so the only settlements are situated in the extreme polar regions. Despite the harsh conditions of Plaut, it has seen tremendous success. Miles and miles of the planet has been converted into automated facilities that in turn manufacture goods for the core worlds of the Jargon Federation. It was during Glorsh-Omega's reign that the planet was retrofitted to instead become a haven for robotics. Thousands, upon thousands, of different machines were created including that of mining drones, observation drones and more. Glorsh-Omega would often work the Skrell station on Pluat beyond their abilities, and subsequently almost destroyed the workforce. Today, Pluat remains active and overseen by a few thousand Skrell that have since devised various systems to ensure that no other individual is pushed beyond what they can handle.  


Currently, Xrim holds the '''overgrown cities and hidden laboratories''' that have been retaken by nature or destroyed in the Synthetic Uprising, and is still struggling to handle with some of the alien species that were incorperated by the AI Glorsh-Omega, however xenobiologists are working tirelessly and constantly to remove the damages to the ecosystem by outside intervention.
== Distributaries ==
The Distributaries connect the Tributaries and Estuaries whilst also containing most of the Traverse's coordination hubs, providing a link whilst being at the forefront of exploration. Secessionists find their greatest foothold here; quality of life rapidly rising, increasing unrest across the Orion Spur and less dependency on the Jargon Federation than the Tributaries allows the movement to thrive within the sector. Technology within the Distributaries is comparable to that of an information age society.  


===Glorashi===
=== Yui'qui'gliop ===
Glorashi is a small five planet system, with middling size yellow sun at the centre (1.5xSol Star mass). The two innermost planets are in too high a proximity to the star to be habitable, though the second one out has a few small underground bases for scientific research, though the planets are far too hot to have anything more.


Glorashi 3 (Akerliim) is the only fully inhabited planet in the system, and contains nearly 80% of the system's population - as well as hosting the Queen of the C'thur hive. The weather on it is very similar to Aliose, colder than preferred but definitely livable. Though it has the highest population in the system, it is nearly exclusively residential and commercial property, with little industrial areas on the planet as most companies go to the outer moons and Diulszi to get better prices. This has led to a curious mix or a rise in unemployment on the planet, as well as a higher proportion of culturally influenced jobs rather than scientific ones, rather against the trend of the older systems.  
The moon to a large gas giant with an atmosphere mostly composed of hydrogen, Yui'qui'gliop was scarcely inhabited before the rise of Glorsh-Omega. designated as a 'cesspool' in which the Jargon Federation sentenced criminals to repay their debt to society. It was abandoned by the tyrannical intelligence shortly after it rose to power, with the penal colony essentially being left to die out, where it remained abandoned for over a century until rebels rediscovered the planet, and converted it into a base-of-operations to fight against the intelligence. The gas giant in which the moon orbited allowed for easy access to refuel, but also a cunning way to disguise the Skrell's true intentions when veering towards Yui'qui'gliop. Today, it stands as a converted massive communications hub, where it controls a large portion of the Nlom Relays scattered throughout the Traverse.


The fourth planet out; Glorashi 4; is more colloquially known as '''Diulszi''' and houses mostly research bases and industrial complexes, as the larger planets unique geography lends to harsh weather and cold temperatures that are mostly unsuitable for general civilisation. A giant underground research bunker here is heavily guarded by '''Vaurca''' warriors - as it houses the '''C'thur High Queen''' in life support.
== Estuaries ==


Glorashi 5 is a small Ice Giant, similar in size to Sol's planet Neptune. Two of the larger moons orbiting it are vastly habited due to their geothermal activity that allows for easy power sources and heating for the moons. The larger of the moons is named Kyeqil, and houses more expensive residential as well as the governmental body for the system. The second moon is named Qyepiit, and is mostly a military establishment and training area, though has a significant civilian populous as well; at least in terms of the moon's size.
The Estuaries are the final frontier, and connect the Jargon Federation to the greater Orion Spur. Mostly comprised of developing settlements, termed by many as "Boundary Worlds" or "Boundaries" for short, with dismal qualities of life - its almost the perfect location for independence movements to take hold and flourish. Patrols are far between, and usually only noted when there is a spewing of conflict seeping into the Estuaries - some Skrell even admitting to have never seen a Federation Spacecraft with their own eyes. The Estuaries are the least dependant on the Jargon Federation, with most of the settlements within having to adopt "generalist" instead of "specialist" societies to facilitate trade and survival. Technology within this segment varies, but is comparable to that of an atomic age society.  


== The Traverse: “The Skrellian Frontier”==
=== Xrim ===


The modern Jargon Federation is very particular with a few things: its paperwork, its borders, and its colonies. The rate at which Skrell reproduce has slowed significantly, resulting in a Federal government that cares very much about its individual holdings. The frontier of Federation space is known as The Traverse. The name itself is meant to suggest that these colonial solar systems are just a stop on the road as the Federation gradually grows. This fixation with expansion comes from the importance Skrell culture has historically placed on the stars. Many believe it is a Skrell’s duty to traverse the stars, and so the ever expanding edge of Skrell space is known as the Traverse.
See: [[Dionae_Clusters#The_Overgrown_Labs_of_Xrim_-_Jargon_Federation| Xrim]]
Settlements of the Traverse vary drastically, but a few trends are common among these Skrell systems. Firstly, the colonists consist mostly of carefully chosen civilians, professionals who will keep the colony running smoothly, and their families. The Traverse systems are also heavily patrolled by Federation military and naval forces. This military presence is meant to protect colonists from piracy and other dangers. Many colonists are also held to their new homes by contracts with the Federation itself. To ensure that each colony has their needs met, the Federation will often offer benefits to engineers, doctors, and other necessary professionals to work within specific Traverse systems for a number of decades.


The Federation offers the Traverse significant aid and benefits to help the budding settlements establish themselves and grow. The first and most notable Federal assistance comes with the initial colonization. Federation resources and workers build the initial infrastructure of Traverse colonies. These include hydroponics networks, schools, libraries, and housing complexes for the colonists. The Federation also gives bonuses to the pilots, traders, and cargo workers who assist budding colonies. This support also extends to whatever local government each system adopts, as Federation funds assist the colony’s early internal developments.
Xrim is a flourishing planet with thriving jungles and tropical rainforests. It is filled with billions of different hostile exobiological species. From giant sloth-like lizards to tiny, bone-eating slugs, almost every part of this planet is eager to kill. Initially federation research posts dotted this planet in the early colonization efforts, bordering giant preserves where the then peaceful wildlife was kept for scientific study. During the Era of Synthetic Oppression, the organisms of Xrim were subject to esoteric scientific experiments of unknown purpose carried out by Glorsh Omega, seeding the planet with a variety of mutagenic flora and fauna that swiftly came to dominate the world. After the fall of Glorsh, the planet itself was left largely uninhabited by the Skrell mainly due to the now hostile ecosystem the planet supported. The planet was not completely devoid of sapient life, however, as during the second seeding by Glorsh Omega a series of Dionae nymphs where placed upon the world. The Second Federation then discovered the Dionae world and was once again reintegrated into the Federation as a whole. Still extremely inhospitable to skrellian life, the small number of Skrell scientists and citizens that dwell upon Xrim tend to live within structures produced by the local Dionae, working to study the local flora and fauna.


=== Genners ===


== The “Independent” Solitary Systems ==
==== Qar'Jarq Jetn-aqz - "The Sea Sluggers" ====
After the Third Incident, Skrell systems were largely isolated. Over time, the newly reformed Federation would re-establish contact with each remote system and slowly reintegrate their governments into the Jargon Federation. In 2398 CE, Aweiji hosted the Tresja Agreement, in which nearly all remaining Skrell systems were welcomed back into the Federation. The few systems which did not send representatives to attend the meeting in Tresja were cut off from the rest of the galaxy for a time. This “time apart” intended to allow each system’s  population to consider whether or not they wanted to remain solitary.


These independent yet isolated systems were completely secluded for roughly sixty years before Grand Councilor Weashbi Jrugl reopened diplomatic relations with several systems. Among the places secluded after the Tresja Agreement were: the bustling Yui'qui'gliop system and its military remnants, the tiny Qrruhilum and its mining operations, and the Pluat system with its extensive factory complexes.
Qar'Jarq Generation Ship, or just the Qar to its contemporaries, was a generational ship originally designed for transit between the Skrellian homeworld and a small, tropical planet. It was the task of the Qar to colonize the planet using the features of the generational ship, including its state-of-the-art vertical hydroponics bay, it's permanent nerve centre, and it's prefab-drones. The Qar was filled with common citizens, but was also known to carry a large surplus of astronomers, who sought to take advantage of the high vantage points of the tropical planet to establish observatories and listening posts. Aside from these points, the Qar was known to be a fairly redundant generational ship and carried no other bells or whistles.


== Locations Outside of Federation Space ==
At some point during its second generation, the Jargon Federation lost contact with the Qar. No distress signal was launched, nor were there any other celestial occurrences to explain this communication blackout. The Federation feared the worst, and over the next few years various attempts to replot the Qar's course was made to find it and communicate with it via long-wave radio. Eventually, five and a half years after it's disappearance, scouts were able to find radio-signatures matching the Qar, and further investigation allowed military vessels to locate and make contact with the Qar ship.


=== Foreau ===
Accounts regarding this location report that the Qar's hull was covered in bright blue paint, and various geometric sigils and angled shapes were drawn about the bow and the stern. Prefab drones had erected a large, flat, and oval-shaped stature idolizing what appeared to be a slug. Further communication proved that the command-staff of the Qar had been overrun by the crew who, according to the Qar representative, had been 'enlightened' by the teachings of Jetn-aqz, a Skrellian astronomer. Jetn-aqz was reported to commune with the stars and the cosmos during their voyage, and gave compelling arguments in favour of 'The Great Slug', whom enveloped the universe in it's gamma-mucous and brought about a rebirth of power, psionics, and 'beauty'.  
The human frontier world Foreau is one of the few human settlements located close to the Skrell Traverse. The planet first caught the attention of the Jargon Federation in 2430 CE when its local government first reached out to Jargon ambassadors in the hopes of establishing trade with the Skrell. This has gone quite well for the small frontier world, which is gradually receiving more attention from Skrell government and civilians.


Foreau’s surface is largely covered by deep seas and sparse islands. The majority of Foreau’s population converges around its several cities and the trade routes between them. Because of its wet climate, proximity to Jargon, and warming relationship with the Federation, Foreau has become a popular destination for Skrell tourists.  
The Qar refused any boarding or disembarking, and threatened to turn their prefabbed turrets on the military ship if intervention was threatened. The scouts invariably backed off, and the Jargon Federation decided it would not be worth the trouble, or the bad press, to retake the spacecraft. Still, the Qar travels with a tailing military scout to ensure it doesn't get into trouble.


=== Elyra ===
==== Lu'Qyu - "The Abyss Trinity" ====


=== Eridani Corporate Federation ===
The Glosa, Blenq and Qrinq Generational Ships were the first of its kind, spacecraft designed to barely breach faster-than-light levels to allow the Skrell aboard to be taught in the various fields required for colonising another planet. Filled with thousands of Skrell, it eventually launched on '''March 21st 2208'''.  The spacecraft were observed by the Jargon Federation from afar - before eventually losing contact mere months after it was dispatched. The Jargon Federation, still recovering from the effects of Glorsh-Omega, launched the largest manhunt ever known to the Skrell. Thousands, upon thousands, of manhours were invested in attempting to recover the vessels with little success. The trio were missing with no explanation.  
Skrell that go to Eridani often aim to capitalize on humanity, and becoming high-class businesspersons. They may often use any skills they have learned in the Federation to make a good amount of credits.


=== Tau Ceti ===
For centuries, the spacecraft were immortalized in the Jargon Federation. Memorials dedicated to those lost, and annual remembrance days. Unbeknownst to the Skrell, the trio had been pulled into the clutches of massive wormhole generated after catastrophic failure of their warpdrive. They had been transported dozen of light-years away from their intended destination, with engines barely capable of breaching faster-than-light levels needed to reconnect with other members of their species. There was only one thing that they could do; attempt to find their way back home using sublight speeds. Their journey back perilous, and could only be accomplished through strict regulations implemented by the command staff of the three spacecraft.


{{Navbox Skrell Lore}}
It took approximately two-hundred-and-thirty-two years for the trio to make their way back to the edges of the Jargon Federation. They made contact on '''June 3rd 2440''', sending shockwaves across the Orion Spur. No longer did Skrell mourn its loss, but instead celebrated its recovery. Despite their welcome back into the Jargon Federation, many remained aboard the spacecraft and chose to continue traversing the stars as they had before.
{{Navbox Lore}}
[[Category:Skrell]]

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  • Skrell Systems and Locations

    Nralakk, depicted by an infographic designed in the early days of the Skrell.

    The Jargon Federation exerts control over some 1236 planets spread across 800 star systems, representing billions of Skrell citizens. Of those 1200+ planets, only about 500 are colonized with permanent settlements, the rest being used mainly for a mix of mining (of metals and gases), and scientific research. A good portion of Skrell are concentrated in the core system of Nralakk.

    The majority of the planets in Skrell space have been terraformed to suit their nature. A typical Skrell planet is covered in swamps, jungles, and the occasional large body of water. On planets where this kind of extreme terraforming is not possible due to natural preservation laws or extreme terraformation cost, the Skrell construct large biodomes and habitat structures to live alongside the xenoflora and fauna.

    Almost all planets have accompanying observation posts on their moons or in low orbit, which monitor various things from biodiversity changes to civil unrest. Those on planet are required to send status reports to this observation post, which then determines if any issues are worthy of being sent further up to system-wide management for response. It is expected of the communities on planet to simply solve the problem before sending up this report - including the issue and how they resolved it.

    Nralakk, the Homestar

    Considered the origin of the Skrell, Nralakk is largely renown for being the jewel of the Jargon Federation. Historically, it has served as the centre of the Federation, but also as a home for almost a quarter of the Orion Spur's Skrell population. Soon after first contact with humanity, Nrallak gained the colloquial name of "Jargon". Roughly twice the size of Sol - the Blue Giant gives off a vibrant green-teal on Qerrbalak, a dazzling turquoise on Qerr'Malic and finally dashing celeste on Aloise when observed from within the respective atmospheres (if there is one) of the various planets. Closer to the star, there litters thousands of Glorsh-era orbital factories powered by its rays, now left behind to slowly dissipate into the giant star they orbit.

    Fjylo

    Fjylo is the smallest and closest planet to Nralakk. The scorched planet currently has an orbital period of 67 days, and has been noted to have a decaying orbit - proved due to its orbital period being 74 days when it was first recorded by Skrellian astronomers. It is named due to its small, violently burning composition that often leaves a trail of celestial material that has been known to create beautiful patterns before finally being drawn into Nralakk. It was named after a species of flora on Qerrbalak known in Tau Ceti Basic as the "Firevine" - reddish vines curling around one another, with thorns awaiting to sting despite their beauty.

    Meyk

    Meyk is the second planet in orbit from Nralakk. It orbits Nralakk every 121 days, and rotates on its axis every 179 days - in terms of percentages, Meyk takes considerably longer to rotate on its axis than any other planetary body within the system. Similar to Fjylo, Meyk is without any satellites, and was discovered during the early days of the Skrell. For millennia, Meyk wasn't considered to be a planet but instead a dwarf planet and it wasn't until 523 AD that it was finally recognised as a planet, and eventually nicknamed the "Trivial" due to its small stature. It was stripped bare by mining endeavours shortly after the Skrell began off-world operations.

    Toqli-Fet

    A binary set that are the third, and sometimes debated, fourth planet from Nrallak. They lie in Qerrbalak's orbit, and can be seen directly west in the twilight phases of the Homeworld's rotational phases, the original reasoning for their nickname due to appearing as eyes that seemingly 'watch' the Skrell. Bearing no atmosphere, low gravity and close orbits, Toqli and Fet were primarily considered to be inconsequential to any greater purpose than mining until the establishment of observation outposts, and now the planet only operates as observation outposts for the rest of the system, staffed by a few hundred workers that ensure the safety of the system through various bureaucratic measures.

    Qerrbalak

    See: Qerrbalak

    Qerrbalak is the origin of the Skrell. One of two habitable planets within the system, comprised of various climates ranging from taigas to tropical rainforests. Qerrbalak is 1.8 times the size of Earth, and sports an atmospheric composition of 82% Nitrogen, 17% Oxygen and 1% other. Qerrbalak is currently undergoing slow terraforming efforts to reduce the damage inflicted by the Skrell during unenlightened times.

    Qerr’Malic

    See: Qerr'Malic

    Qerrbalak has only one moon, Qerr'Malic. It has a surface area of roughly 17 million square kilometres, with an abundant amount of minerals found both close to the surface and deeper within its mantle. Akin to most moons, Qerr'Malic is without liquid water and an atmosphere - however, one notable difference is the effect it has on the tidal activity on the Homeworld. Its elliptical orbit generally comes closest to Qerrbalak during Xepus-qog, which results in most of the coastal regions becoming submerged by the various oceans down below.

    Aliose

    See: Aliose

    Aliose has a heavy atmosphere of cold nitrogen, requiring internals and heated clothing to survive outside. To combat the planet’s much colder temperature, early colonies were subterranean, and heavily utilised geothermal energy for cooling and power production. As it gradually became dotted with cities and laboratories as much of Qerrbalak’s scientific elite sought to take part in the first planetary colonization by the Skrell and over time gradually resulted in Aliose becoming the scientific powerhouse of the Federation.

    The Elemental Systems: The First Waves

    When Skrell finally ventured beyond their solar system, they did so with great enthusiasm, scouting out the perfect worlds to colonize. In the 1000s BCE, the first waves of colony ships expanded beyond Nralakk into these systems, building up highly populous planets with well-developed infrastructure and healthy trade routes. With the Federation's strict colonist-recruitment systems and idealistic view on exploration, there was only a small amount of crime in this golden age of colonialism. The majority of these planets are composed of more advanced technology.

    Aweiji

    See: Aweiji

    In 983 BCE, Aweiji became the first planet outside of Nralakk to have a permanent Skrell colony. The planet was rockier, drier, and more mountainous than the settlers’ home planet of Qerrbalak, but advances in biodome technology gave settlers adequate shelter while early terraforming technology made the planet’s atmosphere habitable. The first settlers landed on a plain between two mountains, an area which would become the city of Tresja. Because of its history as the first Skrell colony outside of Nralakk, Aweiji would eventually be chosen as the location of the largest political meeting in the Jargon Federation’s history, the Tresja Agreement.

    Waughai

    Waughai was one of the first planets outside of Nralakk, alongside Aweiji, to be colonized by Skrell. From the start, colonization in Waughai was intended to create permanent, livable settlements rather than temporary living conditions for mining operations. After Glorsh, the planet rose to prominence as Skrell began using mining as a form of art - carving craters into the other planetary bodies within Waughai's system, writing out whole poems that could only be read from space. The most renowned piece is a twenty-mile long-phrase sliced into its moon by an unknown author using mining lasers that reads, "In longing, there is a future."

    The Contingent Systems: The Second Waves

    As the core of the Jargon Federation grew, smaller settlements sprouted to support them. This second wave of colonization efforts saw the spontaneous rise of many colonies with single purposes, like mining outposts and farming operations. Some of these systems would go on to become thriving, if not modest, communities of varying levels of self-reliance, often with highly specialized citizens. Now, the Contingencies serve as manufacturing giants that provide the inner-worlds of the Jargon Federation with much-needed luxuries. Technological advances within the Contingent Systems lag, but are not too far behind.

    Xaqixal

    Xaqixal considered to be the biggest provider of minerals to the Jargon Federation. It consists of a single noteworthy planet, a few other planetoids and a massive asteroid field comprised of numerous resources. A colony was subsequently established on Xaqixal I after the discovery of the bountiful system, a planet covered by frozen seas, with approximately 12% of its surface being actual land. The colony remain relatively small in size until 1755 CE, when seismic activity caused exposed various hot springs that were buried deep beneath its permafrost. It has since become a popular destination for tourists, which much of its economy based on the commerce it gains from the hot springs, but mining initiatives continue to produce at healthy rates.

    Glorashi

    A small five-planet system, Glorashi is considered crucial for a variety of different reasons. Whilst the planet closest to the star are considered far too hot for any meaningful operations to occur, Glorashi III (Akerliim) rests within the "Goldilocks" region of the star and has subsequently developed into a dazzling planet with a climate similar to Qerrbalak. It hosts the High Queen of the C'thur hive, and has the highest population in the system, it is nearly exclusively residential and commercial property, with little industrial areas on the planet as most companies go to its moon, Diulszi, to access its resources for cheaper. Glorashi V, or Jaqvas, is a small ice giant with two moons. Kyeqil, the larger of the two, houses the governmental body for the system and is primarily devoted to act as an Observation Outpost of Glorashi. The smaller moon, Oyepiit, is a military establishment that is shrouded in mystery. One could only hazard a guess for what the Jargon Federation could hold within, or the operations that the institution carries out.

    The Trichotomous Systems: The Traverse

    The frontier of the Jargon Federation is known as The Traverse, with the name itself is meant to convey the importance Skrell culture has historically placed on the stars. Many believing it is a Skrell’s duty to traverse the stars. Whilst settlements across the Traverse vary drastically, most will have common trends within the categories they are within: the Tributaries, Distributaries and Estuaries. Depending on the category a settlement is situated within the Jargon Federation will offer boons and even protection but the further one gets from the Tributaries, the more common will it become to be preyed upon by malicious shadows lurking within the Traverse.

    Tributaries

    The Tributaries are the innermost set of Traverse planets, which tend to have closer ties to the Jargon Federation. Majority of the colonists find themselves pushes to the Tributaries - a method devised by the Skrell to hide their true intentions of preventing secessionist sentiments from reaching the core worlds. These systems also act as insurances for the Federation's core, providing resources whilst also preventing independence movements and insurgents from creeping too close. Technology within the Tributaries lags, but is comparable to that of the Contingent Systems.

    Pluat

    An extremely hot planet. Mostly desert but with some small seas in the northern and southern hemispheres. The equatorial regions are too hot for most species, and so the only settlements are situated in the extreme polar regions. Despite the harsh conditions of Plaut, it has seen tremendous success. Miles and miles of the planet has been converted into automated facilities that in turn manufacture goods for the core worlds of the Jargon Federation. It was during Glorsh-Omega's reign that the planet was retrofitted to instead become a haven for robotics. Thousands, upon thousands, of different machines were created including that of mining drones, observation drones and more. Glorsh-Omega would often work the Skrell station on Pluat beyond their abilities, and subsequently almost destroyed the workforce. Today, Pluat remains active and overseen by a few thousand Skrell that have since devised various systems to ensure that no other individual is pushed beyond what they can handle.

    Distributaries

    The Distributaries connect the Tributaries and Estuaries whilst also containing most of the Traverse's coordination hubs, providing a link whilst being at the forefront of exploration. Secessionists find their greatest foothold here; quality of life rapidly rising, increasing unrest across the Orion Spur and less dependency on the Jargon Federation than the Tributaries allows the movement to thrive within the sector. Technology within the Distributaries is comparable to that of an information age society.

    Yui'qui'gliop

    The moon to a large gas giant with an atmosphere mostly composed of hydrogen, Yui'qui'gliop was scarcely inhabited before the rise of Glorsh-Omega. designated as a 'cesspool' in which the Jargon Federation sentenced criminals to repay their debt to society. It was abandoned by the tyrannical intelligence shortly after it rose to power, with the penal colony essentially being left to die out, where it remained abandoned for over a century until rebels rediscovered the planet, and converted it into a base-of-operations to fight against the intelligence. The gas giant in which the moon orbited allowed for easy access to refuel, but also a cunning way to disguise the Skrell's true intentions when veering towards Yui'qui'gliop. Today, it stands as a converted massive communications hub, where it controls a large portion of the Nlom Relays scattered throughout the Traverse.

    Estuaries

    The Estuaries are the final frontier, and connect the Jargon Federation to the greater Orion Spur. Mostly comprised of developing settlements, termed by many as "Boundary Worlds" or "Boundaries" for short, with dismal qualities of life - its almost the perfect location for independence movements to take hold and flourish. Patrols are far between, and usually only noted when there is a spewing of conflict seeping into the Estuaries - some Skrell even admitting to have never seen a Federation Spacecraft with their own eyes. The Estuaries are the least dependant on the Jargon Federation, with most of the settlements within having to adopt "generalist" instead of "specialist" societies to facilitate trade and survival. Technology within this segment varies, but is comparable to that of an atomic age society.

    Xrim

    See: Xrim

    Xrim is a flourishing planet with thriving jungles and tropical rainforests. It is filled with billions of different hostile exobiological species. From giant sloth-like lizards to tiny, bone-eating slugs, almost every part of this planet is eager to kill. Initially federation research posts dotted this planet in the early colonization efforts, bordering giant preserves where the then peaceful wildlife was kept for scientific study. During the Era of Synthetic Oppression, the organisms of Xrim were subject to esoteric scientific experiments of unknown purpose carried out by Glorsh Omega, seeding the planet with a variety of mutagenic flora and fauna that swiftly came to dominate the world. After the fall of Glorsh, the planet itself was left largely uninhabited by the Skrell mainly due to the now hostile ecosystem the planet supported. The planet was not completely devoid of sapient life, however, as during the second seeding by Glorsh Omega a series of Dionae nymphs where placed upon the world. The Second Federation then discovered the Dionae world and was once again reintegrated into the Federation as a whole. Still extremely inhospitable to skrellian life, the small number of Skrell scientists and citizens that dwell upon Xrim tend to live within structures produced by the local Dionae, working to study the local flora and fauna.

    Genners

    Qar'Jarq Jetn-aqz - "The Sea Sluggers"

    Qar'Jarq Generation Ship, or just the Qar to its contemporaries, was a generational ship originally designed for transit between the Skrellian homeworld and a small, tropical planet. It was the task of the Qar to colonize the planet using the features of the generational ship, including its state-of-the-art vertical hydroponics bay, it's permanent nerve centre, and it's prefab-drones. The Qar was filled with common citizens, but was also known to carry a large surplus of astronomers, who sought to take advantage of the high vantage points of the tropical planet to establish observatories and listening posts. Aside from these points, the Qar was known to be a fairly redundant generational ship and carried no other bells or whistles.

    At some point during its second generation, the Jargon Federation lost contact with the Qar. No distress signal was launched, nor were there any other celestial occurrences to explain this communication blackout. The Federation feared the worst, and over the next few years various attempts to replot the Qar's course was made to find it and communicate with it via long-wave radio. Eventually, five and a half years after it's disappearance, scouts were able to find radio-signatures matching the Qar, and further investigation allowed military vessels to locate and make contact with the Qar ship.

    Accounts regarding this location report that the Qar's hull was covered in bright blue paint, and various geometric sigils and angled shapes were drawn about the bow and the stern. Prefab drones had erected a large, flat, and oval-shaped stature idolizing what appeared to be a slug. Further communication proved that the command-staff of the Qar had been overrun by the crew who, according to the Qar representative, had been 'enlightened' by the teachings of Jetn-aqz, a Skrellian astronomer. Jetn-aqz was reported to commune with the stars and the cosmos during their voyage, and gave compelling arguments in favour of 'The Great Slug', whom enveloped the universe in it's gamma-mucous and brought about a rebirth of power, psionics, and 'beauty'.

    The Qar refused any boarding or disembarking, and threatened to turn their prefabbed turrets on the military ship if intervention was threatened. The scouts invariably backed off, and the Jargon Federation decided it would not be worth the trouble, or the bad press, to retake the spacecraft. Still, the Qar travels with a tailing military scout to ensure it doesn't get into trouble.

    Lu'Qyu - "The Abyss Trinity"

    The Glosa, Blenq and Qrinq Generational Ships were the first of its kind, spacecraft designed to barely breach faster-than-light levels to allow the Skrell aboard to be taught in the various fields required for colonising another planet. Filled with thousands of Skrell, it eventually launched on March 21st 2208. The spacecraft were observed by the Jargon Federation from afar - before eventually losing contact mere months after it was dispatched. The Jargon Federation, still recovering from the effects of Glorsh-Omega, launched the largest manhunt ever known to the Skrell. Thousands, upon thousands, of manhours were invested in attempting to recover the vessels with little success. The trio were missing with no explanation.

    For centuries, the spacecraft were immortalized in the Jargon Federation. Memorials dedicated to those lost, and annual remembrance days. Unbeknownst to the Skrell, the trio had been pulled into the clutches of massive wormhole generated after catastrophic failure of their warpdrive. They had been transported dozen of light-years away from their intended destination, with engines barely capable of breaching faster-than-light levels needed to reconnect with other members of their species. There was only one thing that they could do; attempt to find their way back home using sublight speeds. Their journey back perilous, and could only be accomplished through strict regulations implemented by the command staff of the three spacecraft.

    It took approximately two-hundred-and-thirty-two years for the trio to make their way back to the edges of the Jargon Federation. They made contact on June 3rd 2440, sending shockwaves across the Orion Spur. No longer did Skrell mourn its loss, but instead celebrated its recovery. Despite their welcome back into the Jargon Federation, many remained aboard the spacecraft and chose to continue traversing the stars as they had before.